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READ THE RULES


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I feel like big part of how much you enjoy a game, depends on how healthy you are. And I'm talking both from a physical and mental perspective. Think of it like this, when you're sick, you don't want to do anything but sleep. The same logic would apply to how much you enjoy games. Imagine having a sickly body and a sickly mind, it would be impossible to enjoy games to the fullest. So in this thread, we will discuss similar experience, and tips to improve your health. I'm not talking about just the typical go to the gym shit, it's not the only thing that matters. Having a healthy body and mind can be much more complicated than it looks.
Well-adjusted people with healthy bodies and healthy minds don't play video games.
>>314192
well it's certainly not impossible to enjoy video games while still having a healthy body and mind.
Conversely, I think people enjoy certain kinds of games or "games" due to being sickly. I haven't given it any rigorous amount of thought, but there are games such as Golden Light, Cruelty Squad, Goblin America and Mama's Weeping Angels which strike me as possessing some absurdly cynical,  tranny breakcore-inspired, sewer aesthetic. There are certain games that make me feel disgust from light play or even just watching footage of them. Maybe that isn't worth discussing in this thread as it seems your OP is trying to be positive and discussing gross things clearly isn't positive. I'll delete my post if you consider it to be derailing the thread with negativity.
Replies: >>314214
>>314189 (OP) 
videogames fun
but video games also hard
brain need powerful to finish videogames
me eat shit food and get fat 
blood no pump fast
brain feel like cave slug
me now bad at videogames
me sad and eat no no berries
finally free
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>>314189 (OP) 
I don't think it's fundamentally wrong to depict the sickly and revolting in art, but there's a difference between art which diagnoses sickness and art which revels in it to attract people who feed off sickness. It's the difference between Cruelty Squad looking like an eye-searing, unsexy, revolting, deeply-ill dystopia because its setting is one, and the player party in Mama's Sleeping Angels being a fag sleepover with group makeout mechanics so players can get off mid-game.
Wounds attract flies.
Replies: >>314214 >>314241
>>314211
Fugg, I meant to respond to >>314198
Replies: >>314241
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>>314189 (OP) 
I agree, when my depression and anxiety are getting their best of me I don't even have it in me to play. I've been playing less and less because of this, life absolutely sucks.
Replies: >>314221
>>314218
If you're at a point where even playing video games gives you trouble, it's unironically better to just touch grass. Hiking, cardio, hanging out with friends or family, all of those are unironically better than any therapy or drugs, same with changing your diet. Eventually, you will want to play video games again, out of boredom or because you have a craving for something specific, and everything will return to normal. It's okay to take breaks, not just from games but from other hobbies as well. 

I can't say the same for physical weaknesses, I mean if I break my leg and can't go anywhere, you bet your ass I will probably play video games all day long until it heals and enjoy every moment of it.
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>>314192
Sorry what?
>>>/v/314192
Wrong.webm
>>314192
Bullshit.
>>314192
>Well-adjusted people with healthy bodies and healthy minds don't play video games.
Correct, they watch africans and nafris with striped latex clothes chase spheroids made of faux leather on painted fake grass for 20x the salary of well-adjusted and healthy-minded people.
>>314214
>>314211
You may be right and I may have wrongfully conflated several games together. Personally I have played a lot of Golden Light and I liked it, but subsequent games such as the aforementioned caused me to question it as well. They make me think these games are being created by "people" who are Bluesky adherents at best.
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>>314241
I still think you're generally right. The way trannies are drawn to any kind of body horror or biopunk is very telling. What in a good example of those is supposed to be a genuinely horrific idea (treating the human body like a purely material thing to be reshaped to arbitrary whims) is the tranny's day to day life, and the tranny often seems to have an almost gnostic disgust that he has a body at all.
Out of the games you listed, it's noteworthy that when Cruelty Squad's dev wanted to portray a different kind of dystopia for his next game (batshit lefty eurofags all accusing each other of being non-existent nazis and killing each other with shitty mechs), he chose a different aesthetic for it. He's very much a lefty himself and sometimes acts like a retard, but he's willing enough to attack their sacred cows (such as their aforementioned obsession with calling everything Hitler) and engage with right-wing ideas that I respect his art, warts and all.
>>314243
And where is the statistic that said the majority of healthy people don't play videogame? Did you pull that shit out of your ass? Do you even know how many people now play videogame? And in a few more generations, it would mean that pretty much the entire human population would be playing games at least once. I don't think dumping pictures is a good way to show off your intelligence, bro.
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Remember anons to get /fit/ so you can enjoy good things in life, like videogames, anime and shitposting in a gentleman mongolian humming imageboard.
Cook with lard, drink water, eat meat, fruits and seeds, and also don't forget that the sun is your greatest ally.
Don't get vaccines and use food grade baking soda to treat sickness like flu.
>>314250
Well i mean i'm not a tranny, but i'm very much drawn to any kind of body horror. It's simply just horror you know, a medium that attracts so many people in the world already. And this specific type of horror, i would say not everyone, but many people would enjoy. Not because I want to be treated like this in real life, but just seeing the possibility of a fucked up world is just cool. But cool is never enough, the fiction itself gotta have grit and actual value in it. A similar analogy would be that of an anime with a ton of fan service without any form of actual content inside the show, it would be a fucking pain to watch it. Just because it contains 1 specific thing that you enjoy, doesn't mean that it is automatically good.
Replies: >>314330
>>314256
I mean I do all of those things with the exception of catching the morning sun, seems like my health is not of optimal level. I often feel tired, lethargic,... I don't even know if it's a physical or mental problem i'm dealing with here.
Replies: >>314259
>>314258
Move to the woods as far away of normalfags.
Replies: >>314260
>>314259
now that is just wishful thinking, you're not trying to give genuine advice. Move to the wood and play with the animals there?
>>314250
Maybe Cruelty Squad deserves another look, then. Not that I was a big fan of Charlie Kirk, but seeing the dev share a video of the custom level based on his assassination put a bad taste in my mouth and got me thinking these sorts of games are produced by people who are more politically one-sided than I would have previously expected to be.
Replies: >>314330
>>314256
Yes, do everything right except don't do what matters most and get a wife and start a family. That's bad, goy. Women are evil and shiet. You need to die out so browns can replace you.
>>314266
A lot of men fail to reproduce. Many prominent historical figures had no offspring. Monks are respected figures explicitly for their chastity. Reproduction isn't inherently wrong, but the way the contemporary world treats sex is very much kiked and evil (redundant I know). Sex is about the generation of a new soul, not a fucking hit of crack as it's treated now. It's no wonder so many babies are born to grow up as broken, disillusioned degenerates. There are too many people on the planet anyway.
>>314266
Don't you know that most women look down upon videogames? Once you get married, expect to never be able to enjoy games again.
Replies: >>314276 >>314281
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>>314274
>never be able to enjoy games again
Looks like I'm already married.
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>>314276
Why are you here?
>>314274
Clearly, the solution is not to marry most women, then, but someone like Roberta Williams instead. Too bad she's taken. Oh, the cruelty of the world.
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,ITT
>>314285
It seems like your only purpose to come here is to act like an autistic nigger.
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>>314285
Nice "innovative tactics" over there, niggerpill
>>314315
He's shitting up multiple threads, fuck off.
Replies: >>314329
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>314315
>314316
>I am not a fan of mod deleting my retarded shit
>t. niggerpill
That rabbi should have cut your head, not just your foreskin, you retarded faggot.
Replies: >>314326
>>314324
I don't know the meta or internal strife of the imageboard. If what I'm doing is bad, why not delete it?
Please lurk 6 million days before posting.
Nice, another /b/ thread pretending to be topical.
>>314317
This thread was shit from the first post.
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>>314257
Yeah, body horror can be neat when it's done well.
>>314261
>seeing the dev share a video of the custom level based on his assassination put a bad taste in my mouth
Same. As someone who bought Cruelty Squad as my first day-one game purchase because I was afraid it wouldn't sell, I wouldn't be comfortable giving Ville money as he is now. Best I can put it is that his art is ballsy but the man himself has little backbone, and becoming popular among a less bipartisan audience than he hoped for has not been good for him. He went from refusing to denounce fascism when harassed by trannies early on, to repeatedly deactivating his social media accounts out of sheer loathing for his following, and eventually to this.
Still, Cruelty Squad itself is worth pirating to experience firsthand. You get a good variety of open-ended assassination missions, weapons, and implants to fuck around with, and a really memorable, shitpost-heavy setting to fuck around in. Psycho Patrol R looks promising, but I haven't messed around with it much, so I can't really speak for it.
>>314330
>Cruelty Squad
>look it up
This game looks like it was made by trannies.
Replies: >>314336 >>314340
>>314333
It was by a dev from old 8chan agdg threads almost a decade ago. Stop attributing everything to mentally ill faggots and stand your ground, nigger.
Replies: >>314337 >>314341
>>314336
It looks like shit, tranny.
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>>314333
That's because trannies make shitty imitations of Cruelty Squad. They didn't care about it before it became popular, and if it wasn't popular, they wouldn't be pretending to like a game where you assassinate Jon Oliver and shoot up a Rothschild house party.
>>314336
Also, would you happen to recall anything he posted there? I don't recall seeing him, but there's a surprising amount of devs who posted there at one point or another.
>>314189 (OP) 
Well, from what I understand, the single best thing is exercise. Even going for a 30min walk outside everyday is hugely effective for physical and mental gains.
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It looks like shit, but you can do this mission, so...
>>314256
Vaccines are perfectly safe, just because you're an autistic retard doesn't mean everyone is.
Replies: >>314563 >>314588
>>314330
I didn't care for the gameplay, but I do like the open map concept.
>>314250
>and the tranny often seems to have an almost gnostic disgust that he has a body at all
Can you enlighten us how someone who's disgusted with the concept of bodies would enjoy art focused on bodies?
I'm not a cuckchanner so I'm not obsessed with trannies and know all about them, but I would imagine that they're more disgusted with having a body of the "wrong gender", not having a body in general.
>>314256
>the sun is your greatest ally
I live in a city so I don't like going outside during the day because of all the people outside. This may sound faggy, but I also don't want my skin to get tan.
>>314266
>You need to die out so browns can replace you.
The solution to shitskins is deporting them and closing borders. You can't "outbreed" shitskins.
>>314250
<watch Patlabor TV while waiting for psycho patrol
uhh?? Why?
>>314557
People avoid the sun and cover themselves in red light therapy lamps.

>>314349
lmao
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>>314557
>why does a tranny relate to bodies being warped in unnatural and disgusting ways?
A mystery for the ages. Or a cuckchanner, by your reckoning.
>>314330
CS gives me headaches, it is one of the ugliest games I've seen in my life.
Since anons are talking about CS, I do not think CS's "success" is organic, it feels like a psyops and it wouldn't surprise me if the dev served in the army or has a family member or friend who works or worked in a psyop division, just a theory of mine.
Replies: >>314570 >>314575
>>314189 (OP) 
I work out so I don't feel like a lazy shit when I game
>>314566
>CS gives me headaches, it is one of the ugliest games I've seen in my life.
There's a specific floor texture in the first level that hurts my eyes to look at.
>Since anons are talking about CS, I do not think CS's "success" is organic, it feels like a psyops and it wouldn't surprise me if the dev served in the army or has a family member or friend who works or worked in a psyop division, just a theory of mine.
Ville would probably take that as a compliment.

Anyhow, since we're talking games that made us sick, I had to raise the FOV seperately for each weapon in Zeno Clash because the defaults were so low they gave me a headache.
>>314557
>Can you enlighten us how someone who's disgusted with the concept of bodies would enjoy art focused on bodies?
Not on bodies in general, but on bodies failing and suffering. Here's I'd say one of the best analyses on the subject, from a thread here a few years ago:
https://archive.is/LnNcT#82623
>>314566
>CS's "success" is organic, it feels like a psyops and it wouldn't surprise me if the dev served in the army or has a family member or friend who works or worked in a psyop division, just a theory of mine.
No, CS's success is organic. The reason I know this, is that 100% openly U.S. military funded and created games such as America's Army exist, which were much better than any of the CS titles despite being free of charge to play.
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>>314575
There's another reason to believe it's not an op, which is the transparently pathetic behavior of the self-appointed tastemakers around it. In contrast to some other far more astroturfed feeling titles.
>>314575
Tactical Ops is more polished than CS. I think CS nerfed a lot of weapons in 1.5. People still play the Xbox version and the betas.

AA was fun once you got the hang of it, but the qualification courses were insane. Medics on your team were extremely rare, and snipers even rarer. No sleep deprived kid wants to take notes on how to pass the medical class. The sniper class you had to crawl on the ground for an hour and not get spotted. If you failed, you had to do it all over.  If you team killed by accident, they'd put you in jail for a while. Crazy but fun game.
Replies: >>314583
>>314575
>>314582
He's not talking about Counter Strike guys. Read the thread.
Replies: >>314585 >>314590
>>314583
He's talking about Computer Science of course!
>>314349
>Vaccines are perfectly safe,
Sure, doctor Fauci
>>314575
Why the fuck would the burger army fund Cities: Skylines of all games?
>>314583
Kek.
*I really did misread CS for Counter-Strike instead of Cruelty Squad, before posting about the former. Is this how /x/ schizos feel every day? I don't like it.*
Replies: >>314592
>>314590
To be fair calling it CS immediately makes you think of Counter Strike
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Have you ever gotten the impression that a particular video game or genre of video games was good for you? This is relatively speaking, as there remain the issues of sedentariness (unless you're playing DDR or some Wii shit), eye strain, and potential vision issues from only looking at close-up objects. On the flipside, according to https://journals.plos.org/plosbiology/article?id=10.1371/journal.pbio.1001135 you can really speed up treatment of lazy eye by playing 3D games with an eyepatch over your good eye.
Side note, https://www.nature.com/articles/s41598-026-35389-6 is worth a look if you spend a lot of time indoors. TL;DR the restricted wavelength of LED lighting temporarily worsens your vision if you don't get enough sunlight or incandescent light. This might be especially relevant to >>314557, who mentioned avoiding the sun.
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>>314597
I think I posted about this before, but videogames saved me. Every teenager in my school who play vidya (all 5 of us) did alright in school and got pretty normal careers. Everyone else from my hometown is a drug addict.
Into adulthood, I'm pretty sure I'd be an alcoholic, drug addict, weed addict, or something if I hadn't've been playing videogames. Yes, I swapped one addiction for another, but what can I say, I am a normal man, replete with sin we all try to atone for. Compared to what I've seen in my personal life, it was probably the best tradeoff decision I've made.
Replies: >>314616
>>314597
Strategy games made me interested on history and I ended up reading actual books. And JRPGs and MMOs got me interested into anime and VNs and LNs, which are basically a healthier medium. So videogames = knowledge and aesthetic contemplation
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>>314601
Normalfags keep creating soul-draining environments, and then wonder why people grow desperate enough to try and escape it through drugs.
>>314597
I love RPGs because they force me to constantly think, be it about battle strategies, optimizing builds or roleplaying a certain character, if the game allows it. Also, FPS games and platformers are pretty good at training reflexes.
Replies: >>314649 >>314682
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>>314624
>optimizing builds or roleplaying a certain character,
Kek get railroaded nerd.
Sorry I'm just jaded.
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>>314649
JRPG = Japanese Railroad Playing Game
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>>314658
Replies: >>314661
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>>314659
So this is what the nips call running a train on her.
Replies: >>314744
>>314597
I played Magic: the Gathering for years, about 2013-17, and got good enough to go to tournaments at my local stores and larger events. I learned a ton about mathematical concepts that hadn't been touched in school (deterministic systems, expected value, hypergeometric calculations, game theory, probability distributions) and logical systems. When I started studying computer programming, a lot of the mental models I'd built in my mind were reused almost word for word with programming concepts such as for-loops, while-loops, if-then-else statements, event handling, event-driven coding vs object-oriented coding, and all the algorithmic ways they could be combined.

It genuinely made me much more intelligent and let me meet a lot of people, and the fun of preparing for and enduring big events improved my mental stamina a lot: 8 hour-long rounds of Swiss in an open format with 20 different decks to consider is a hell of an experience.

It's a shame the game has deteriorated into a crossover cash grab slushpile.
Replies: >>314718
>>314624
What's a thoughtful strategic RPG? I can't remember one I've played that I'd describe with those words.
Replies: >>314683
>>314682
Megaman Battle Network
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>>314663
>Magic: the Gathering
Amusing to mention CCGs in this thread, considering MtG basically invented gachashit lootboxes. Hopefully some day similar games without the sleaze like Netrunner or Dominions will become more popular.
Replies: >>314745
>>314661
I read this in Dangerfield's voice. Gj.
>>314718
>CCG
The term is TCG, because you can trade the cards you open.
>gachashit lootboxes
MTG in its early days was a playable fantasy novel with beautiful art and rich mechanics, and there were plenty of opportunities for budget decks to be playable and competitive - and fun, more importantly. It had little in common with the gachapon virus that affects the Japanese.

>Netrunner
Netrunner's been dead for like six years at this point, dude.
Replies: >>314747
>>314745
>playable fantasy novel with beautiful art and rich mechanics
>plenty of opportunities for budget [...] to be playable and competitive
Same for many gacha and other crap CCGs spawned, that only makes it even more inexcusable.
>Netrunner's been dead for like six years at this point, dude.
Kinda, fans picked it back up as Null Signal.
Replies: >>314749 >>314760
>>314747
>null signal
Yeah it used to be called NISEI until someone complained on the forum about two weeks after it opened about "Polynesian erasure". I don't care about nullbulge or whatever, Netrunner is dead and it frankly wasn't great when it was alive. FFG hired a bunch of literally whos fresh off of gamergate to manage the fiction and they never got beyond the "print two or three overpowered cards in every set so you have to keep buying to win games" level of CCG balancing.
Replies: >>314760
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>>314747
>MTG is/was good because the gameplay was stimulating and it allowed me to socialize with smart, likeminded guys who enjoyed that kind of mental challenge.
<yes but... did u cosdier... it remdin me of bad thing?? ...thoght not...

>>314749
>wasn't great when it was alive
While I haven't looked too closely at Netrunner to have an opinion on its gameplay, the art and flavor of it seemed very unimpressive to me. I love cyberpunk fiction but Netrunner's art direction seemed to be very safe - sort of cyberpunk with the rough edges and serial numbers shaved off.

I looked through the card gallery for the core set from 2012 to ensure I wasn't misremembering anything, and it confirmed what I thought. It's very competent art, and the design of the card frame works well too, but if I ever think "what is this location/who is this guy?" then the answer seems to be "that's the obligatory thing you'd see in a standard cyberpunk setting." The cards having different locations and sizes for the art and text is also mildly headache-inducing to the untrained eye.
Replies: >>314763 >>314767
>>314760
Idk what those pictures are, but the tranny art puts me off immediately. 

Used to play mtg, don't anymore for years now due to modern mtg being just another globohomo goyim milker.
Would still play old mtg if I had friends who would play old only.
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>>314760
Surprised you didn't point out Disaster Girl: All Grown Up too.
>sort of cyberpunk with the rough edges and serial numbers shaved off
That's exactly what it is, marketed as "post-cyberpunk". Intentionally very safe and neutral backdrop for the tranny shit and self-inserting they threw on top later. Being generic isn't actually bad (early Magic had no fluff and was carried on the back of all the off-the-rack generic fantasy art they bought) but it's not something that can hold interest for long. IIRC the most interesting things they did were spelling out that the corps actually did do stuff in space (in most cyberpunk space is just for kill-sats and Little St. James orbital habitats) and that there were two competing kinds of artificial human, clones and androids running off of neural engrams.
Replies: >>314776
>>314767
I did remember her; in fact she was the only card that I could clearly remember, and a great example of how weird the frame is and how badly it mismatches the art. Frame takes up 60% of card real estate, art is visible only in a diagonal window with nonstandard edging, painting itself is framed to draw focus to the top right but is almost unparsable due to the woman on the left being hidden. I had hoped other art from the core set would prove me wrong consistently in other aspects, but it seems that wasn't the case.

I did skim some of the Luna expansion, and the space/moonbase theme was very apparent, which I appreciated; sadly the tech level in the setting meant a lot of the space infrastructure struck me as the plain, beige, boxy kind NASA uses that lacks a strong personality.
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