>>312911
No matter how many layers of deprivation, intimidation, lies, self denial, indoctrination, delusion, mutilation, or buckbreaking someone is subject to, somewhere inside is still a human feeling the things all humans feel. The mask cracks on even the most hardened ideological freaks.
>>312916
The thing that makes SJW games SJW isn't that they contain politics, or even that they contain that distinctive flavor of antipositivist particularist radlib pseudopolitics, rather it's the SJW's contempt for art itself that seeks to ignore competence of artistic execution on the basis of (real or imagined) political message (this is often taken a step further by more earnest recruits, as for instance ShreddedNerd noted of much writing in Borderlands and Watchdogs, where essentially meaningless SJW sounding gobbledegook was inserted seemingly just because the devs thought all games MUST have something vaguely political sounding in them everywhere, even if you have nothing relevant to say). In other words, "the personal is political" degrades art and politics both.
All art, whether it's pure message-free art, outright political propaganda, or the very most utilitarian technical reference material, must first succeed as art before it can succeed as anything else. For that same reason, even if it's full of loathsome messages you vehomently disagree with or irrelevant trivia you'll never care about, great art remains enjoyable on its artistic merits alone. I can think of many games whose politics I disagree with but still greatly enjoyed (a personal favorite, the graphical adventure game Twisted!, is a Wizard of Oz-themed parody of the 1996 US election by an otherwise highly intelligent Reaganite neocon), and beyond games this is something even the artsy fartsiest critics once acknowledged, as in the case of both Triumph of the Will and Battleship Potemkin being lauded as masterpieces of cinema by the same critics, in spite of both being open propaganda from exactly opposite ends of the political spectrum.
This is also, I think, why why gamers were the loudest canaries in the coalmine against SJWs, and games themselves were singled out, especially their mechanical depth and challenge, with such vehemence by SJWs. You can bullshit comprehension as audience or meaning as author in other media, and always have "well, that's just like, your opinion, man!" to fall back on no matter how lame. But if someone sucks at a game, or a dev writes broken crap, that's an obvious fact you can't fake your way around. Vid extremely related:
https://invidious.nerdvpn.de/watch?v=8o6t9NQmSuA?start=504
>>312924
Further than that, by the time of the Battle of Seattle at the latest (where radicals across the political spectrum condemned "globalism" by name, now also supposedly a "fascist dogwhistle") up until a little after OWS, "woke" had bled beyond the left into centrists and even the far right as nonpartisan radical activist jargon, often paired with unironic references to "sheeple". Similarly in the opposite direction, back when it was still recognizable as a cringy popculture reference, "redpilled" had zero partisan connotations, in political contexts being wholly a signifier of counterculture. A better example, since it's something they invented specifically to refer to themselves instead of a stolen meme, would be "SJW". Both due thermonuclear levels of cringe from its dumb conception and SJWs' desire to pretend any criticism of them could only possibly be right-wing, they retroactively disavowed it almost the exact nanosecond A+ happened and sane people started singling them out to be shat on.
It took a great deal of effort purging all the sincere radicals to turn a vibrant populist wave that cut across traditional political lines into a hekkin holesum chungus establishment backed version of "woke", so repulsive the SJWs have been abandoning the label themselves, but it was worth it.