>>310206
>How are people gonna know which art is the good one?
>>310208
>No, the purpose is so that when you wonder "is game X censored?" you can look it up and quickly see verifiable consensus on it.
These are both issues dismissed by the same principle: you can tell just by looking at it. Culture has reached the point where the people who are making it are no longer subtly subversive gen X/millennial artists who make cool stuff but happen to have strange political fetishes that they believe the world must be force fed, and the best vector for advancing ideology is no longer hot women in black latex.
Rather, the system of ideological enforcement has become so streamlined (and more to the point, alternatives to the big social media sites and algorithms have become so atrophied and suppressed) that there is effectively no longer any friction between the fucked up ideas The Powers That Be want the average person to live by, and the ideas present in art and the systems by which art is approved for mass popularity. Blackrock pays you 6 gorillion dollars to put a fat black dyke in your game, and you do. The sensitivity readers invite you to a struggle session to defend why you were wrong for having dared have a male protagonist in your game, and you submit. It's all just communism wearing a different suit.
It's been 12 years since gamergate. All your enemies have revealed themselves for what they are. The Epstein Files are public. You do not fight this by cataloguing it (for whom, exactly? answer me that), you fight it by creating something beautiful and true that stands against ugliness. Make a good game with a low poly catgirl with a big butt and you'll accomplish more to AWAKEN THE SLEEPERS than any number of forum threads.