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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
https://www.youtube.com/@BeardoBenjo
Replies: >>309908 >>309913
>>309907 (OP) 
VR is only good for porn or simulation games, so... it should be very alive.
Can't wait for this stupid fucking fad to die again.
Replies: >>309913
>>309907 (OP) 
There needs to be more mixed reality on the Oculus. I was peer pressured into buying a Meta Quest 3S. I never touch it because I get motion sickness and social anxiety. 

>>309910
But ANON ANON  the Metaverse will be another Internet some day!
Replies: >>309914
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>>309913
>motion sickness
How real is this? How real is adaptation? Is it just a few subhumans?

Whenever I hear about this, I think back to when the 2D-3D transition happened, and a close friend who was a hardcore gamer was filtered by Doom and especially Descent making him toss hiss cookies, while everybody else I knew was totally unaffected.
>>309914
Was your friend a subhuman? People get sea sick and even car sick. It's motion sickness and yes people get 'sea legs' if forced to adapt but I'm not on a fucken boat nor being forced to go to school k-12 again. Mixed reality would not do it as you're not feeling like you're being tossed about by the fast moving perspective. It'd be different if I were walking rather than sitting there. With a normal 3d game on some monitor I can lower my head a bit and keep my eyes fixed anyway on the monitor but this changes your view as your head wobbles for le immersions causing you to feel even more motion sickness. It also will happen to older people more than younger as my own father became sick via 3d games once he got older. They should dial the shit down and make it comfy. I would like to see my actual room and then the games and such should work around that parameter, and then the meme can be about VR for the 'every version is customized' rather than gay Mario. I feel like I have a fever when I play it so I would only use it for it's meditation application I paid for. It's on my todo list to find a mixed reality application to allow me to eat food and  stream my tv shows to the thing but while also changing my room to look like I'm not in this shitty room. Harder than it sounds. 

Anyway, even the gen z that pressured me into getting one after I tried it's demo that he had brought (coolest shit it has on it ironically) admitted it takes a bit to get over it, the sickness. I'm gen y and was pissed to recent date that facebook bought the Oculus so I had never tried it and so my brains are going to suffer now. 

What's funny is that years and years ago I did use a smartphone I found on the ground (was too schizoid to use a smaht phoam myself) for VR and messed with that far more often than I have had this shit I bought and I felt fine with that thing. Perhaps this Oculus is too realistic? Too high rez? 

I was pissed that you need another device to set up the Oculus. I had to use not my android phone as it was not compatible but some tablet, a Lenovo m8, to get it working. In that sense it's not just the Oculus you have to buy but a nice tablet too. Also another reason I stopped using it is that it'd drop downloads if the wifi isn't strong enough and it needs to constantly stay online for most things so fuck that.
Replies: >>309931 >>309998
I still don't have a VR headset, primarily because I've just been waiting for them to not be shit, and I use Linux.
I think the idea of just chilling with a VR screen and playing retro games, maybe in a virtual arcade would be fun. Or just playing something like Arma 3 with head tracking.
Not necessarily playing VR exclusive games, but just playing games so they're really 3D and more immersive.
Replies: >>309953
>>309914
>Descent
You get motion sickness with descent, but you should get used to it while you play, if you don't, skill issue.
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>>309914
>>309917
>>309919
emuvr?
https://www.youtube.com/watch?v=BPv60o9D3K8
>>309914
Of course it is real. Any motion that the brain can perceive that is not tied to what our vestibular system, or the part of the ear that acts like a gyroscope to provide us our spatial awareness, can cause our brains to be confused. It is similar to the effect where some people start automatically gagging when they witness someone throwing up, while others do not.
That said, I have only felt the mildest of effects. Once when playing in a hot room and was probably more to do with needing water then anything. The other time the camera flipped out, crashed into the ground and started to spasm with sudden screen flashes. While I didn't want to throw up, I had to shut my eyes and rip the headset off because it felt very unpleasent.
Replies: >>309989 >>309998
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>>309914
>>309986
>Any motion that the brain can perceive that is not tied to what our vestibular system, or the part of the ear that acts like a gyroscope to provide us our spatial awareness, can cause our brains to be confused.
Nausea is a pretty sensible response to that, since that kind of dysjunct between the motion your eyes see and the motion your body feels is often a sign you're sick.
Good to hear it apparently isn't a major issue for most people

>>309917
>Was your friend a subhuman?
In this specific regard, yeah I guess.
>I was pissed that you need another device to set up the Oculus
Standalone VR is such a ridiculous idea compared to tethered. Apps that all demand at least a constantly upgraded midrange desktop PC for barely acceptable performance, soldered inside a much less technologically ephemeral HMD that already struggles against price and (if wireless) battery limits, meaning a flagship tablet SoC at best.
>I did use a smartphone [...] for VR and [...] I felt fine
Me too, along with polarized stereo sometimes on PCs, though I haven't used a proper VR helmet since the early 90s stuff like Dactyl Nightmare, which had far lower rez/FPS/FoV.

>>309986
>Of course it is real.
Sure, but it's difficult to tell from industry chatter how common or severe it is, and how justifiable crippling measures (teleportation, segmented rotation, cages, etc.) actually are. Especially given the bizarre opinions of major industry figures on even the status quo pre-VR.

For instance, this hilarious GDC talk by the instigator of KuSony's indieshit screensaver cancer, wherein the "shakiness" of manual 3rd-person floating camera control in BG&E and sidescrolling rather than flipscreen in Braid are condemned as insurmountable "accessibility issues", while the FPS genre's underlying mechanics in toto are written off as basically the 4th Reich realized in game design form:
https://invidious.nerdvpn.de/watch?v=C7307qRmlMI

I mean, conventional 2D mono vidya gayz are a problem for some people. But it is so, SO incredibly rare, if I hadn't known one firsthand myself there's no way I'd believe that was real.
Replies: >>310120
>Steam Frame
>current-grade hardware + runs Linux + wireless
>it'll be first half '26, don't worry
<cut to today
And that's why I'm not in on VR yet.
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>>309998
>Dactyl Nightmare 
<I've never heard of that, better look it up!
>cuckcuckhoe's first link is kikepedia on Virtuality (Product(s))
<Neat!
>look closer
>a Amiga
>not AN Amiga
Speak of the subhumans and they shall appear. Anyway, that's neat. Too bad I'm too young to have experienced the best decade.
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don't worry goy its coming promise
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