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What's the worst worsest godawful piece of shit game you've played and why?
Hard mode: no indies.
For me it's TES IV, and anyone who disagrees is a stupid faggot or Todd Howard. Fuck Oblivion and fuck Todd Howard.
This thread tells me literally nothing about why Oblivion is bad
OST was comfy and the map was ok but shit.
You didn't play this in 2006 did you? Potato faces aside this was one of the more graphically impressive games at the time.
I'd probably go with Horizon Legacy. I've played a lot of mediocre games and kusoge without any real ambition, but this one disappointed me the most.
>meant to be a remake of a PS1 game, stick is better than d-pad so it should allow for superior plane maneuvering
>instead it gives you two options, either you fly around and build the plane boost for a 1 click cinematic teleports behind you move, or you have a button that allows your plane to instantly pull a 720, one of these must be on
>game acts like you want to use these moves
>boss fights literally require them, to the point where there's no strategy but abusing the win button
>everything feels clunkier than the PS1 game because lmao handheld
Fuck this game and anyone who recommends it.
It's a console sequel to one of the best first-person RPGs for computers. The computer menus were trashed for consoleshit and the mechanics and setting dumbed down for the cowadooty crowd.
>1 click cinematic teleports behind you move
This piece of shit had pretty much the same mechanic, thankfully I managed to avoid it until the last boss where it was suddenly mandatory for no reason.
Pretty sad how Legacy seems to be even worse, considering AC2 was the first AC game as we know them.
>For me it's TES IV
go back to cuckchan
It nailed the whimsical fairytale aesthetic unlike any other game I've seen that wasn't a 90s point and click adventure.
more like shit taste
Guild quests were better than Morrowind and Skyrim's guilds.
>It nailed the whimsical fairytale aesthetic unlike any other game I've seen that wasn't a 90s point and click adventure.
It was one of the most generic settings to ever exist.
>more like shit taste
The menus had their own style, but were very poorly done because they were casualized for consoles. There's a reason why UI mods are always recommended have for this game.
>Guild quests were better than Morrowind and Skyrim's guilds.
While oblivion did have some good guild quests, and some other interesting quests saying it was better than morrowind isn't true. On top of that the lack of a joinable imperial legion in oblivion is inexcusable. It's true that oblivions quests were better than skyrims, but skyrim guilds were god awful.
Everything about the game design in Skyrim is awful.
1. Level scaling
2. Theme and setting
The biggest problem with the game by far. It's a system where everything from creatures to spells to items is designed to be at around the player's level.
This means, at level 1, every single enemy in the game's world, regardless if it's in a starter fishing village or the endgame hell dungeon, will be weak imps, goblins and malnourished bandits. These will progressively change and disappear from the game entirely to be replaced by their stronger counterparts when the player hits a leveling threshold. By the end of the leveling threshold, every weaker enemy will permanently disappear from the game to be replaced by minotaur lords, giant ogres and bandits that are so rich that they wear glass armor which was worth like 100k gold in Morrowind. Every enemy, from ones in the starter fishing village to the endgame hell dungeon, will then be ultimate killing machines.
This system also applies to loot. All the early loot is weak rusted weapons and fur armor and all the later loot is equipment crafted by the gods. This system also applies to unique fucking items, any unique item you find will be permanently scaled to your level. For instance, if you find the game's strongest unique sword at level 3, it will be permanently scaled to level 3 and will be a dogshit sword after a few levels.
I don't need to explain to you why this is the worst idea ever thought up in video game history. It annihilates your sense of progression, you know everything everywhere will be scaled to your level so you will always know what to expect, you will never be able to fight that enemy you once struggled with to see how stronger you got because that enemy got deleted from the game.
>Theme and setting
Every city is beautiful, fairytale-like and filled with every race peacefully coexisting. Even Bravzil which is supposed to be a slum full of hobos almost looks like a comfy wood cabin town and works just like one anyway.
Every forest is lush and filled with ripe berries for the picking. The only thing that's slightly bothersome is eeeeevil demons from hell who're invading my fairy tale.
Compare this to Morrowind which had slavery and political turmoil to remove imperial kebab, towns with outlandish original architecture, alien swamps, deserts and a volcano inhabited by a god, and you can see something is obviously fucking wrong. Oblivion is a generic, soulless piece of shit.
Every human in the game looks horrendous and has down syndrome.
Full voice acting was a mistake because they hired 5 people to voice 5000 NPCs and they can barely even emote. NPCs talk with each other and their method of conversation is so laughably bad that it became the single most recognizable joke about this game.
And the game is still somehow a better RPG than Skyrim.
That's because skyrim through out any pretense bethesda wanted to just make an action adventure game with some rpg bits.
you forgot the writing, if they told me a 14 year old kid wrote oblivion for a fantasy novel school contest, I would have no trouble believing it
>Every city is beautiful, fairytale-like and filled with every race peacefully coexisting. Even Bravzil which is supposed to be a slum full of hobos almost looks like a comfy wood cabin town and works just like one anyway.
Fair point, but it was not my precise impression. Every town in this game is a fortified village. How many people could live in there? A few dozen at most. The streets are empty no matter the time of the day, the "radiant AI" that has the NPC's going around their daily chores is practically imperceptible, because you don't get to see people working, congregating in the marketplace or resting at inns; you have to actively seek it, and then you see it's a whole lot of nothing anyway, because everyone behaves the same way regardless the time. They don't even give a fuck if you wake them up at night.
The Imperial City, the supposed world capital of this universe, wouldn't pretend to be a second rate town in the real Roman Empire. Everything is cut into tiny areas to allow the consoles to chug along; the streets are deserted, sometimes giving the impression there are more guards than the ordinary people. Even the architecture is poor, there's nothing grandiose about a capital city of a world-spanning empire. And don't give me the excuse of hardware limitations. Gothic had large crowds of people and actively simulated all of their daily routines at once. If they've created something the size of Vivec in the past, they could've definitely cut down on the size of the (bland and samey) dungeons and caves and the countryside and expanded the Imperial City, populating it with nameless NPC's without dialogues, to at least give it an impression of being alive.
I was really hyped for it back then, and played Morrowind a lot. I was expecting an out-of-this-world experience. When I finally played it, I enjoyed it, somewhat. I knew something was wrong and that it didn't fulfill the expectations, but was too young to clearly define it. I remember watching the trailer over and over.
>wow, you can move the chains by hand!
>wow, the bucket bounces back when you shoot it!
>wow, the forest is so green and it has deer running around!
I don't want to fight you, OP, but I think you're overdramatic. If I did, I'd call you a tryhard and say you should be ashamed that >>86311 had to do the work for you.
Anyway, I played Superman 64. First of all, the game's controls are atrocious. Superman is incredibly difficult to control, and the fact that the game makes you fly through rings as the first challenge only highlights this. Pair that with strict time limits, and only masochists will play it. It's one of the worst games of all time for a reason. Supposedly, the devs said they had a lot of plans, but the license holder or publisher was being extremely strict. Keep in mind that Titus doesn't have the greatest track record, but if that were true, then it's safe to assume that everyone working on the game just gave up, and put in the bare minimum of effort to get the game out for a paycheck.
You want to know the sad thing though? Due to nostalgia, there's probably some poor soul(s) out there that think games like Superman 64 and Bubsy 3D are good. They might unironically have fond memories of those games.
I just noticed that TES is similar to GTA.
3 is peak gameplay but old.
4 changes the core aspects to the point where it's barely the same game, and all the problems can be traced back to a single retarded choice ("let's make it realistic" in GTA, "let's make it for consoles" in TES).
And then 5 is a bland middle ground made to capitalize on the series' success just to make money and also make more money from the re-releases.
>considering AC2 was the first AC game as we know them
What do you mean? I remember it being pretty much the same, except it changed the big fat plane for a tunnel in the last mission and made the map completely retarded.
>It nailed the whimsical fairytale aesthetic
Wat. There is nothing whimsical about Oblivion, unless you are just talking about Shivering Isles.
>Every forest is lush and filled with ripe berries for the picking
It was also supposed to be a jungle according to the original lore.
<Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
>there's probably some poor soul(s) out there that think games like Superman 64 and Bubsy 3D are good
Wasn't there some autist obsessed with Bubsy 3D? Maybe Ulillillia.
I make it a habit to try and stay away from bad games. Why waste precious time of my life playing kusoge when I could be playing fun games?
That said, the worst game I ever played is Pathologic. It's one of those games that truly is a bitch to play, the kind that drains you every time you play it, but at the same time, it's such a weird and intriguing game that you can't help but enjoy it because of its atmosphere and story. Basically, it's bad only in gameplay, but that still makes it tiresome. But I suppose that's the point of the damn thing.
I think god like turned it into fertile lands and a dragonbreak turned the glass castle into generic castle. It's bullshit but at least the justification makes sense in the lore.
No their explanation for the retcon is even dumber.
<Much has been made of the classical author Heimskr's characterization of Cyrodiil as a jungle or rainforest. My studies indicate that the use of the phrase "endless jungle" to describe Cyrodiil appears to be an error in transcription. Close study of the original, badly faded manuscript reveals that the phrase was miscopied, and should be more accurately rendered as "extensive uplands." The adjectives "an equatorial rain" as applied to the Nibenese forest do not appear in the original manuscript at all, and I would posit were added by the scribe in support of his previous erroneous use of "jungle."
As of Skyrim, Talos did it (Kirkbride's text explaining that predates Skyrim, but wasn't official until Heimskr quoted it). TES Online had to change the explanation to >>86368 because it's supposed to take place before Talos changed Cyrodiil.
And neither of those makes sense, since the book that calls it a jungle is basically just a travel guide to places that anyone can go to. It wouldn't be publishing information hundreds of years out of date.
That's what I get for trying for saying something good about Bethesda.
>because it's supposed to take place before Talos changed Cyrodiil
There's also a third explanation in TESO, which suggests that they've decided to go with the "nobody knows what actually happened" excuse.
Because it's an MMO meant to continue indefinitely, so it has to take place in a part of the timeline that isn't going to be touched by anything else.
>so it has to take place in a part of the timeline that isn't going to be touched by anything else
Couldn't it just have taken place after Oblivion?
I'm assuming they didn't do that because they wanted to include the Tribunal, and they're all dead or otherwise gone by early 4E.
>3 is peak gameplay but old
Nigger, GTA3 is literally just Driver peak gameplay is San Andreas.
I completely forgot GTA 3 existed.
Not an argument, coon
>armor mode is no longer the default, instead activating it freezes you in place for a boost in armor that drains energy
>speed, strength modes are reduced to context sensitive or single-use features instead of modes that fundamentally alter all aspects of movement, the only mode that still operates like it did in the first game is the cloak
>instead of separate life and energy bars you have an energy bar and a bloody screen
>gay lens flare and other pedowood graphic effects deliberately optimized for jewvidia cards up the arse compared to the nuanced and gentle photorealism of the first game
>tiny console friendly city maps for the CoD audience that don't even pretend to be nonlinear
>DLC, preorder bonuses, a DX11 renderbackend on PC that was released 3 months after the game's launch so before that the PC port didn't even have the parallax occlusion mapping the PC exclusive first game had at launch
>gay multiplayer mode aping CoD instead of the BF2-esque multiplayer from the first game
>retarded story where the suit that was treated as expensive high-tier elite SpecOps equipment of slightly questionable background equipped by multiple units within the upper echelon of the US Military in the first game is now unique sentient space jesus equipment cloned from lmaos only available to select choseniggers to explain why the human enemies in the game wear shitty stormtrooper armor, the tentacle ayys from the first game are replaced with lame generic sci-fi alien footsoldiers and the main character turns into black jesus at the end
>JEW YORK JEW YORK JEW YORK
>retarded proto-Coronavirus propaganda
>third game tries to go back to the large open maps of the first game while retaining the insufferable control/DLC scheme+gameplay from the second game, except it's still set in JEW YORK but post-apocalyptic with trees except there was no apocalypse the evil nanosuit manufacturer you fought in the second game did what the Koreans in the first game wanted to do: Use some big Alien to generate free electricity and become the niggest company on earth so they built this giant heavily fortified dome around JEW YORK then you wake up as space nigger jesus 20 years after the second game and join a resistance org headed by your partner from the first game that can somehow get in and out of the dome, the writers clearly gave up at some point
>you have a bow that acts like a sniper rifle with Zelda magic arrows, the maps are bigger and less claustrophobic but the game still suffers from console controls, gaudy graphics, retarded stormtrooper/alien enemies, pretty environments with indestructible trees and no objects to interact with, fences and thin metal gates serving as invisible walls,, and shitty scripted events that force you to run across large wide open areas that look like they could make for fun firefights to a tiny tunnel because if you don't go fast a giant laser kills you
>the game has driveable vehicles at the end but the map they're used in is too huge and desolate with nothing to do other than drive to the next cutscene
>only good part was the level where your homosuit gets disabled and feral lmaos hunt you in tall grass
That's bullshit, I didn't use any of that shit and was able to beat the entire game, in fact disabling the shitty tacticool shit from Ass Horizon gives you a medal when you beat the game. Granted I played the + version so I dunno if that changed anything besides adding nintendo plane skins.
> unique sentient space jesus equipment cloned from lmaos
I actually liked that the suit was somehow capable of finding a cure for viruses all by itself, It made for some cool pseudo-science. Unfortunately however the writers did not stop there, they also made it a sentient cyborg that thinks it's human. Crysis 3's ending was especially retarded, as the suit now believes it's a nigger. You'd think that a machine so advanced that it can repair itself, cure alien viruses and improve it's AI would know better.
GTA3 at it's time was good for it's time, but aged poorly. Vice City and SA aged better.
GTA4 was good, fight me faggot. But fuck 5, absolute garbage.
The worst game I played?
Empire earth 3
It isn't generic, but god if it's not awful then I don't know what it is. Everyone is cartoon compared to 2s more realistic look. The colors are bland. The unit designs are ok-ish for some and that includes tge buildings
The area control from the previous game has been kept the same, but now instead of multiple ages and changing reseources, you get 5 eras and 3 resoursces to gather. God why? WHY? And the AI is kinda shit.
What civs? There are 3 unique cultures you can choose between them. And you can create civs from them like in the first two games you could create oc civs, but what's the point if you have already three that have all of the units and techs? What's the point?
Their reasoning was that Prophets conscience merged with the suit, but why him of all the original team is fucking retarded.
Oblivion is nowhere near the worst game I've played even if we limit it to only AAA games.
>What's the worst worsest godawful piece of shit game you've played and why?
Probably some shitty flash game or slavic shovelware FPS of the mid 2000s. If we limit it to only bigger releases then I guess picrelated.
>It's a console sequel to one of the best first-person RPGs for computers.
That's Morrowind. Everyone forgets that was on Xbox which is 3/4 of the reason it's so well remembered, for many consolebabbys it was their first 'serious' RPG.
>but why him of all the original team is fucking retarded.
Diversity is our strength
4 was a decent cinematic game, but it was complete shit as a GTA game.
Being on console and being a console game are two different things. Morrowind was built for PCs and ported to Xbox, Oblivion was build for Xbox and ported to PC.
He did get abducted and anally probed by lmaos in the first game only to somehow nigger-rig himself a gun from lmao parts and escape from their gym before stealing a plane and flying back to the island to finish the job or something, this was probably meant to be addressed in the sequel before EA stepped in and demanded accommodation for wider audiences.
The suit being capable of curing viruses was already dodgy if not entirely unbelievable given that it's a newer model than the one from Crysis 1, but making it a sentient being shits all over the first game which has dozens of American and Korean nanosuit operators running around with the suit being treated as nothing more than expensive hardware, else the scientist on the carrier would've kept Prophet and the rest of Raptor Team around a little longer to analyze potential biological samples from the lmaos at least that's what I think the guys wearing PPE in the lab were doing instead of just recalibrating their suits and sending them back to the field, I also want to give EA/Cryheretek a taste of my shoe for completely removing North Korea from the plot of the second game as the first game and warhead have radio news announcements concerning fistfights between UN representatives and the US Navy warning civilian shipping companies about North Korean attack subs spotted near major lanes.
>And neither of those makes sense, since the book that calls it a jungle is basically just a travel guide to places that anyone can go to
To elaborate on this, the original source is a booklet that was included with Redguard and meant to be published in-universe around the time that game took place, which was during Tiber Septim's rule. The problem is that they then repurposed some of that text for an in-game book in Morrowind. Compounding the issue, they then included that book unchanged in Oblivion, so there's a bunch of copies of a travel guide claiming Cyrodiil is a jungle circulating in a very much non-jungled Cyrodiil.
The Crysis sequels are painful to experience.
They're so insanely mediocre it's no wonder console normalfaggots liked it.
4 is shit
>IV was shit
Learn to drive, nigger
>IV was shit
Learn to read, nigger.
>Oblivion is nowhere near the worst game I've played even if we limit it to only AAA games.
Or even if we limit it to only open world RPGs.
Compared to Cyberfail 2077, Oblivion is a highly polished masterpiece.
I don't think that half baked advertisement should be considered a game.
They sure promoted it like an actual game; and had decent concepts before trying to smash it into "GTA Fallout 4" and then prioritized random bullshit rather than stuff that actually gave the game scope.
Cyberpunk 2077 clearly was made to stand on its own and was mangled by its own people rather than it being something shat out at random. The "merely an ad" argument clearly falls flat with context.
>and had decent concepts
It had nice concepts, but it was also just the concepts.
They told two devs to do whatever, and so the devs did nothing for years until marketing decided to change it from a video game idea into an elaborate ad. At no point in development was there ever an attempt to make it into a game.
Sure they promoted it like a game, but everyone does that nowadays.
>What's the worst worsest godawful piece of shit game you've played and why?
The box art caught my eye and i got it for cheap.
Bad gameplay, bad graphics (like unpleasant to look at) boring and sometimes even frustrating to control.
No redeeming quality whatsoever, there isn't one single thing about this game that makes me think "but x was good though" nothing.
I wonder how and who greenlit this piece of garbage.
I'd have to say the worst games I've ever played are WoW, FF8, and Disciples 3. WoW is garbage for obvious reasons and it would take massive walls of text to even begin to talk about everything it does wrong. FF8 is only slightly redeemable because of junctioning and the card game. Almost every other aspect of the game is horrendous, but the worst of all was bosses being leveled to your average party level. Disciples 3 has awful design, art, story, and doesn't come with all the races from the previous games. All you need to know about disciples 3 is a review on it's wikipedia page "It's simply terrible."
>and it would take massive walls of text to even begin to talk about everything it does wrong
Go on, I have autism.
All your criticism is addressed here. Not sure where since the criticism was vague. But I'm 100% sure it is somewhere in the 12 hour quick analysis.
I really don't want to go into depth about it because I have such a distaste for WoW and the genre it completely ruined, but I'll try and point out some of it's more glaring flaws.
1. The game treats MMOs as being a theme park to get to max level where you then grind dungeon raids and then wait for the next expansion. MMOs are about simulating a game world and that means letting the players drive the economy, factions, and even the environment to a point. All MMOs were different before WoW and did it right. In WoW all the players can do is influence the economy and even that is fucked because a lot of items that players need to make certain very expensive items are only expensive because the fucking vendors sell those items at fucking huge prices. This is not how you do a thing, and players largely have no agency.
2. The game is tailored made to frustrate players. There is always going to be some frustration when an item you want doesn't drop, but WoW takes what is bad and on a scale of 1 to 10 turns it up to 11. This mostly due to the previous reason, focusing on end game content means that if you don't get your drops you're fucked and can't complete the content. It's a barrier that will always exist to some extent in a game like this, but WoW takes it way too far because brain damage. All this doesn't even mention the horrendous raid finder which destroyed server communities since you no longer had to form relationships with players anymore since you could just hop in raid finder, cities became museums of statues of players waiting for their queues to pop even worse than before, and you still have frustrations here because of incompetent team mates you'll never see again. God help you if your server group gets lunked into a group with shit players.
3. Of course how it releases content is also objectively bad. Since it raises the level cap to an absurd degree every time new content is released it invalidates all the content that came before. Instead of leaving the level cap where it is or only raising it slightly which would still allow the previous content and items to be viable and challenging. From my only cursory knowledge of MMOs the way content releases would work is that new content would be made for all levels and wouldn't just focus on the tippest top of the tier lists.
I could go no, but that would require trying to remember playing this shit game and I really don't want to.
Jesus Christ, negro. And I thought this one was long.
That only goes for the original concept; when they swapped the game they then gave it a significant amount of peoplealbeit not particularly qualified people and gave them about no time.
Also i really think you're overestimating the management behind it, they totally just fucked up; they didn't believe in some niche media type in the final hour thats retarded.
The "blizzard magic" shit sounds good if your given no context, so i can totally believe they'd be so utterly fucktarded. It doesn't come off as an ad, it clearly never was killed for that reason either.
I was tempted to watch this at one point, never did and now i have no desire to; very much a thing you'd have to watch on a whim really.
Honestly i don't actively hate Oblivion, its certainly a bland mess mostly though. It has some interesting things going on but like most cool things in the ES, its broken as fuck.
I'd certainly play it over Skyrim if i was forced to play shitty "RPGs", not the biggest accomplishment and reality doesn't work that way but still.
I watched all of this over a few days and it's definitely good and definitely shows Oblivion in an overall negative light. Most of the 12 hours is spent dissecting the writing for major questlines and unsurprisingly they don't tend to hold up to scrutiny.
I just skipped to the thieves guild section. During the lock picking part he just said the same thing over and over again in slightly different ways. I assume that's the rest of the vid.
Youtubers and their redditor fanbase think that length of videos is the same thing as quality analysis.
That's true of many types of pulp media. More than one author in history has said that the public thinks a longer book is a better book.
Terminator Salvation beats Oblivion for god awful shit any day of the week.
>bad movie tie-in
>rushed as fuck
>absolute garbage lazy level design and look
>FOUR fucking enemy types
>one for each hour of gameplay (its brevity being its only plus)
Even second hand it was a rip-off, I knew it would be shit but they outdid themselves with slapping together some ramshackle garbage code in record time and pawning it off on chumps.
Also Rouge Warrior
>DOGSHIT 'plot' (muh Koreans with missiles and sekrit tech they could never ever ever make IRL)
>DOGSHIT obnoxious dialogue written by some 9 year old who just learned how to swear
>trying so hard to be soooo fucking EDGY it hurts
>boring ugly dull levels
>bullshit bullet sponge enemies
While the voice acting was *technically* competent it was so littered with 'shits' and 'fucks' and 'motherfuckers', 'cocksuckers' and variations thereupon that it went from being OTT to boring to annoying to hatefully shit. It's the only game I've ever played where I imagined the devs as total cunts rather than just lazy or cynical.
I think I played Oblivion through 5 times, must have been 1700 hours easy, with my main one hitting about 450 hours on it's own. In hindsight it was ropey as fuck but at the time it absorbed the shit out of me (and you). The only issue I had with the scaling thing was the ludicrous amount of money you could make without abusing some hilariously broken mechanic like in Skyturd, the rest of it never bothered me. At least they put 'some' fucking effort into it, yes of course Morrowind is leagues deeper and far better though I only played that through once but did spend about 1000 hours on it and all it's expansions. Considering the time sunk into the series it's odd to think I'll probably not even play any future iterations (if they ever get fucking made).
>Vacation during summer
>On a barbecue at cousins
>Having some great grilled meat
>Knocking some beers
>Having fun with friends
>Having some fun at the pool
>Starts getting chilly due to wind
>People start getting inside
>One of my cousins friends is playing on his PS3
>Hes struggling on the QTEs on one of the beginning missions
>Some of the group have a genius idea
>They make some popcorn
>They turn off the lights
>Everyone is just watching some guy playing TLoU badly
>Talking to one of the girls about the Sims just to zone out and not get angry
>One of the girls, without a hint of irony, tells him he plays pretty well and how the game seems pretty hard
<Almost choke on my beer
>Go outside for a smoke
>They're still watching the fucking interactive movie
>Finish the whole pack
>They finally got tired and started playing some cards/tabletop
One of the most awful experiences in my life, trying to contain my power level alone was excruciating.
At least I finished some Arcade ports with my cousin later on.
>worst game you've ever played
You are young and inexperienced.
That was bad but still mostly playable, kinda like the game with mythical creatures by the same devs.
Try "you are empty" for real ball-crushing, or that Gothic 2 expansion that broke scaling completely and made combat entirely reliant on RNG critical hits for milder CBT.
Legendary is competent, Turning Point, due to how the guns handle, is pretty bad.
The unusual enemies certainly spice up the gamplay somewhat, but it's still a mess through and through.
Also I'm mad no competent dev tried a similar concept in all these years, at least there's always Arma 3 and its mods.
I hated oblivion too but holy shit, it isn't that bad. It is from 2006, they were still testing shit back then.
Worst game i have ever played is Dragons dogma
>Horrible save system
>Horrible class system
>Horrible group system where you can't make your pawns do anything in real time bc 2deep4u characteristicz
>AI is garbage and forces you to minmax characteristics, doesn't fix the AI
>2 of your group are basically whores soo no matter how hard you minmax, it will get ruined in 5 levels because you rent 2 members of 4
>hostiles don't attack each other even humans/literal monsters
>garbage quest system
>garbage equipment system
>garbage slow menu system
>garbage crafting system
>garbage skill system where you can't do anything without going to a NPC
>Worst inventory system i have ever seen in any game i have ever played.
>extremely easy enemies with high hp
>3 characters constantly spam "hints" in fight soo soundmaxxing is hard.
>minimap and map doesn't align.
>day/night cycle, doesn't affect npc's much
>garbage stamina system where you can't cast 2 spells in a row
>character costimization exists, not being a loli makes the game harder
>befriending bandits don't make bandits non-hostile
I won't stop playing thougt, just like any other bad game, i cna't just stop playing.
>can't make your pawns do anything in real time
F1, F2, and F3.
Played the entire game as a warrior without knowing it influenced stat growth, git gud.
I'll give you that. It's a console game and while that arguably made the gameplay better the menus are console shit. It sucks that you can't even use hotkeys for weapons, making switching weapons too much effort to be worth it.
>Played the entire game as a warrior
Must've been painful. Warrior hits hard, I eat ogres and chimeras for breakfast, but I want to kill myself every time harpies or bandits appear, because the wind-up animation is too slow to catch them.
>the wind-up animation is too slow to catch them
Huh? Use the fast jump attack.
>This shit again
Yeah no shit there's worse games, but an unknown licensed piece of shit with a shoestring budget being bad isn't particularly surprising. A massive hyped up AAA extremely costly flagship title from a developer which previously made good games being a colossal failure, now that's something to behold, which is why Oblivion and Cyberpunk are so entertaining.
Oblivion is a deeply flawed game in its leveling system and the changes made in it compared to Morrowind make combat far less engaging and mechanically deep. Firstly I don't think real-time action fits the Elder Scrolls to begin with and only serves to betray its Dungeons & Dragons/Ultima roots. When combat isn't pressing, however, I think Oblivion excels at providing a fantasy world that's fun to explore and interesting, even if the retcons and missed opportunities for conflict make it far less interesting than Morrowind was.
>>86311 Gives a very good explanation of the leveling issue.
For the time, Oblivion was graphically impressive. I still believe it holds up aesthetically in terms of design and art direction, but the faces are absolutely a weak point.
They looked nice. That said the decision to adapt the console panel design and resolution to the PC version was pants on head retarded and half of the menus provide little to no actual information. Ultimately a casualty of console-driven casualization.
I disagree with these. Some of the questlines and part of the main quest are very poorly thought out and were obviously crippled by the necessary voice acting and at times made no sense design-wise. Each guild requiring you to endlessly travel back and forth between cities instead of operating more locally made no sense (especially when there were halls for both the Mages and Fighters guild in each city, and despite travel being necessary teleportation getting removed because "just fast travel lol") and the threat/conflict in many of the guilds fell flat. That's without pointing out plotholes like why the Blackwood Company bothers to drug their staff in order to do heinous acts (would have been a good chance to simply involve a Daedra's influence) or why the Arcane University is incompetent at anything despite being presumably the most intelligent people in the world. On the other hand, Oblivion has some of the most memorable quests like many of the Dark Brotherhood contracts, most of the Thieves Guild, and standalone quests like Paranoia, Shadow Over Hackdirt, A Brush with Death, The Wayward Knight, and even the main quest feels very compelling thanks to the acting of both Sean Bean and Terence Stamp.
Shivering Isles still holds up as a very well-received DLC, as does Knights of the Nine. Cost notwithstanding they're both well-made (SI moreso) and supplement the base game and its world substantially. The smaller DLC packs like housing and tomes should have never been commercial products and are most notable for jump-starting the trend of shit DLC packs being released instead of sizeable expansions.
The Elder Scrolls was never meant to be an action RPG and I hate that's what it's tried to become. I think Oblivion is fun, but fundamentally broken and infuriating.
>It was one of the most generic settings to ever exist.
Sure, but it nailed the "generic fantasy" setting.
Fair point, but it was not my precise impression. Every town in this game is a fortified village. How many people could live in there? A few dozen at most.
A reasoning I've heard people use for the scale of things being too small is that it's supposed to "represent a larger world," so cities, towns, and even groups of enemies are just smaller stand-ins for their actual counterparts. Which is bullshit reasoning, because Morrowind managed to succeed in making towns and cities that felt realistically populated and provided far more settlements, farms, garrisons etc. for realistic believability.
I agree with the AI though. Radiant AI is a neat idea for filling in the gaps that game development leaves open for NPC behavior but it was so simplistic and had so little work or detail put into it the NPCs just became robotic.
I will never stop being autistic about the Elder Scrolls.
Even though it got away from it's Ultima/D&D roots it still ends up being the best TES for roleplaying as a Thief. Actually beats out even Daggerfall in this regard. Radiant AI having each NPC on a schedule doesn't matter for most people but if you're LARPing as a thief stealing petty shit it's great. There were also random details that added a lot for city thieves like houses having multiple entrances like balconies, some even being connected to the sewers.
You should have used your power level to assert dominance. The girls would have been begging for your dick.
>it still ends up being the best TES for roleplaying as a Thief
No it doesn't because nothing you can steal from houses is worth anything.
>it still ends up being the best TES for ROLEPLAYING as a Thief
Never play Daggerfall btw. That game will go miles above your head.
Daggerfall isn't that incomprehensible. Most of its systems work like you'd expect, if you understand the horrifically broken bits its not that hard to grasp.
>Weapons and armor
>Not worth anything
I don't know how else you think a thief makes money, anon.
Isn't everything you listed worth jack shit in-game?
>Daggerfall isn't that incomprehensible
>Fails to comprehend it
Yes. A diamond is barely worth more than a pelt, and even silverware is worth nothing.
>250 gold per 1 weight
>10 gold per 1 weight
The limiting factor in looting is often cost:weight ratio like >>88221 is on about. Otherwise you're paying with in-game time to lug everything around between wherever it is and the merchant. I guess if you abuse alchemy or whatever to have extremely high carry weight and very fast movement it's less relevant though.
Which obviously wouldn't apply to Oblivion or the Fallout games, of course. Then again you could also use fast travel in some of them.
That doesn't matter unless you come across a house with like 500 diamonds. In reality you will run out of shit to steal before you run out of room.
But then travel times to the merchants become a chore, so you're incentivized to loot till your inventory is full, and therefore you'll prioritize high gold/weight ratio to maximize the total sellable value in your inventory.
This is the unironic logic Bethesda uses and has always used: annoying the player is the only way they use to slow down his progression.
>This is the unironic logic Bethesda uses and has always used: annoying the player is the only way they use to slow down his progression.
Nethack has a similar argument for never bothering to nerf pudding farming: it's so boring that it basically solves itself for anyone who isn't a hyper-autist.
>You can't roleplay as a petty Thief
>You absolutely have to do quests and dungeon dive
I had way more fun stealing trinkets in Oblivion's castles and mansions than I did walking down a hallway and breaking open the house vaults in Morrowind for the Daedra gear. Daggerfall was designed for a roleplaying and not power/metaing mentality, but the Thief aspects of the game are too heavily botched and it doesn't have Oblivions large castles and houses. Oblivion hits it just right. The level design for a lot of locations lends itself to being a Thief so well and that's the only thing that matters to me. I was thinking about modding it to gear the game more towards playing like Garrett but I already raided every distinct building so many times I might not even bother. Maybe I'll make thieving not shit in Daggerfall Unity. Not sure.
>Nethack has a similar argument for never bothering to nerf pudding farming
They nerfed pudding farming though
Devs are just antifun retards
No, and that's a factually incorrect statement.
Normal books that can be found commonly in houses are valued from 0-100 gold, most of them being worth around 25. Skill books on the other hand are worth anywhere between 25 and a few hundred gold and only weigh one pound (as far as I could find).
Not worth very much but can be found almost anywhere in large quantities.
Almost always valuable, always very light.
Not as common in houses as they were in Morrowind but many wines take their place, ranging from 5-75 gold in value and only ever weighing one pound.
Food generally weighs one pound and isn't worth much, though a few things like Boar Meat are worth a lot. Ingredients are much lighter and worth much more on average, often comparable to Jewelry and Gems in terms of value/weight.
The most valuable and lightest loot you can find, barring enchanted or special items. See images.
>Weapons and armor
Weigh much more than any of the other loot but also generally worth much more on average.
This is without including soul gems and alchemical tools which are both valuable and can be found in many shops and houses as well.
Hey look ma, I can do it too.
So you go on to the next house, or break into a shop.
>So you go on to the next house, or break into a shop.
But why? Do you derive satisfaction from going door to door and taking everything not nailed down in a game not designed for it either in mechanics or world building? It was not a thing in the Thief series, where you usually go for a particular object and gather items of a set value on the way.
>But why? Do you derive satisfaction from going door to door and taking everything not nailed down in a game not designed for it either in mechanics or world building?
When I'm playing as a thief, yes.
>not designed for it
There is a Thieves' Guild, a Thief class, sneaking, pickpocketing, and fencing. How are these things not designed with a thief playstyle in mind?
>It was not a thing in the Thief series, where you usually go for a particular object and gather items of a set value on the way.
The Thieves Guild quests are designed in this way. What is your argument, that one game's idea of thievery is more legitimate than another game's?
>What is your argument, that one game's idea of thievery is more legitimate than another game's?
one game is carefully constructed around the subject. The other merely gives the option without much finesse or consideration.
>There is a Thieves' Guild, a Thief class, sneaking, pickpocketing, and fencing. How are these things not designed with a thief playstyle in mind?
Which are rendered void by the chameleon or open lock spells. But whatever floats your boat. If I want to sneak, I play a better game.
Just because a mage can do it too doesn't invalidate the thief playstyle.The only unusual thing is how the items that get stolen are never replaced so you end up with barren houses without any cutlery or pots.
Also, you have autism my man.
Webring: Shitposting Evolved
>Do you derive satisfaction from going door to door and taking everything not nailed down
>in a game not designed for it either in mechanics or world building
I don't care about powergaming in games where the gameplay is for lobotomized children (true for all TES games) and it's pretty weird to say it doesn't apply to world building in a game with the thieves guild and black market fences.
> It was not a thing in the Thief series, where you usually go for a particular object and gather items of a set value on the way.
You mean the game series where you can't complete the level without stealing 20 or so trinkets worth 25-100 gp each? The one where you can raid random houses in any city level for petty cash? The game where the third installment has a city hub level that lets you rob random houses for 10-20 gp items?
>Which are rendered void by the chameleon or open lock spells. But whatever floats your boat. If I want to sneak, I play a better game.
You're stuck in the meta'ing/powergaming mentality and can't roleplay or have fun. This is why the entire concept of someone wanting to play like a thief is lost on you. It's also why I say avoid daggerfall because the entire game was basically a toolbox for people to RP a character in and not one for people who just cheese a game with broken mechanics. I don't even know why someone like you would even play TES because the games are so dumbed down and brainless it's just boring to play that way.
Didn't some new dev take over? I know it's been going to shit recently.
Oblivion is probably the best game to be a thief in yes. Morrowind lacks the NPC schedules to make it fun.
>It was not a thing in the Thief series, where you usually go for a particular object and gather items of a set value on the way.
The first two games have a minimum loot requirement that scales with difficulty. I also have a vague memory of a cutscene in which Garrett literally mentions stealing everything that isn't nailed down though I can't name the mission off the top of my head.
>Morrowind lacks the NPC schedules to make it fun.
Oblivion also has some weird level design choices that lend themselves to being a Thief. Like having an entire sewer system that mirrors the imperial city that also for some reason has access to the basements of some buildings. Some of the castles have secret passages and are oddly fleshed out for being locations you usually can't get into legally.
>The first two games have a minimum loot requirement that scales with difficulty. I also have a vague memory of a cutscene in which Garrett literally mentions stealing everything that isn't nailed down though I can't name the mission off the top of my head.
I know it's in Thief 2. I think that's the mission where he needs to get evidence of corruption to blackmail someone.
>You're stuck in the meta'ing/powergaming mentality and can't roleplay or have fun.
I can't believe I'm still seeing this meme in CURRENT YEAR+34256498.
>Just because a mage can do it too doesn't invalidate the thief playstyle.
>get off on thief mechanics and how you can sneak around
>having easily available spells that circumvent the entire process don't invalidate the playstyle!
You're the one who's an autistic hoarder who set his mind on a meaningless process instead of playing a game that was design for the purpose. But yeah, prove me wrong, get that skill level to 100, press that one button and have all the fun in the world.
>You're stuck in the meta'ing/powergaming mentality and can't roleplay or have fun
Oblivion is so broken you literally have to meta and powergame to not have the worst of times.
>Why would you roleplay in a rpg (roleplaying game)
>Having to meta/powergame to have a good time
>In the second most retard friendly TES game
>You're the one who's an autistic hoarder who set his mind on a meaningless process instead of playing a game that was design for the purpose. But yeah, prove me wrong, get that skill level to 100, press that one button and have all the fun in the world.
You can start robbing people at level 1 if you understand their schedule and rob their house when they're not even home.
>level without powergaming
>end up a weakling that dies to everything
>get quest rewards before the arbitrary level of max power scaling
>have permanently inferior reward
none of you guys even come close. this is the most shit game
>Thinks grinding for max scaled quest rewards is powergaming
>Can just never level his character and get an ebony sword while everyone else has shitty iron weapons
>Can never level his character and be a master of all skills against shit bandits
Retard playing aside, did you consider a Thief doesn't give a shit about quest rewards? The only item I need are lockpicks.
>having to play and level in a convoluted and completely unnatural manner with prior knowledge or wiki checking
>never level his character
That's meta gaming. You're putting skills you never use as major skills because the game is fundamentally broken.
Role playing means you have stats and skills as part of the mechanics, not that you have to play pretend like a retard in a dead environment when it makes absolutely no difference. Are you one of these people who write stuff like this?
>you must play and feel exactly how I say
It's time to stop posting.
<you must play and feel exactly how I say
Who are you quoting?
>But whatever floats your boat. If I want to sneak, I play a better game.
is what I've actually said.
>Role playing means you have stats and skills as part of the mechanics
No it doesn't you retard.
>But whatever floats your boat. If I want to sneak, I play a better game.
That's not what you said at all kek.
After 3.4.3, the game a long hiatus in updates. Recently--within the last decade or so, I mean--there have been more updates that, I think, are of the Stone Soup removes-more-than-it-adds-or-fixes variety. Take what I say cum grano because I don't even remember if it's new assholes or the original one that have started updating again.
I'm pretty sure the original devteam just got tired of the whining about no updates (when the game has been in development since the 90s) and handed the code to a bunch of trannies. 3.4.3 was the last version of NetHack.
Have the succubus and incubus been changed? That seems like it'd be their first priority.
>What's the worst worsest godawful piece of shit game you've played and why?
>Why I played it
Because it was the only attempt to adapt the Bourne franchise to video games. At the time I was a big fan of the three existent Bourne movies (I still never watched anything past Ultimatum) and the Bourne Identity is one of my favorite books ever. Whether you take the books or the movies, the character of Jason Bourne is a badass and I wanted to see what could be done adapting his story to video games. As far as other espionage video games go, I am a massive fan of the James Bond games from the 6th gen (notwithstanding Goldeneye: Rogue Agent, which is probably my runner-up for this thread) so the competition I would've had in mind to compare this to was steep.
>Why did it suck ass
I only played a bit of it and that had to be around a decade ago so there's a chance that I'll misrepresent it, but I honestly don't care about being fair to this game.
The game is in essence a button-mashing beat 'em up in a 3D environment from a tight over-the-shoulder perspective. There is no skill involved whatsoever. The fights are uniformly 1-on-1 with Bourne moving into people he has to fight for some nebulous reason and essentially having a boxing match with them. If you're near an object the combo will occasionally end by making use of that object, but that is the only really Bourne-feeling thing about the experience. They took what is probably the wiliest, most improvisational character in espionage fiction and they made him boring. Jason Bourne's story is about evading a relentless pursuit from the glowniggers by any means necessary and overcoming impossible odds. Driving, shooting, assuming identities, tracking environmental details, etc. are core to the story yet almost nowhere in the game. What we got is some dumb thug who walks up to his opponents and punches them until they fall down.
There hardly was any actual handing involved. The real devteam simply quit in silence long time ago and then the bunch of hacks (pun intended) stepped in. One of the new "devs" is a regular sour rgrn asshole, and one is responsible for a "clever" but useless variant. Could be the same person, I can't remember.
I've seen some tangentially related optional patch ideas being discussed, but it probably happened before the tranny craze really took over. While I wouldn't say the new "devteam" are trannies per se, they sure are trannies of the soul.