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>>>/pol/

What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html


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Metroid Dread comes out Friday, finally continuing the story after almost 20 years of nothing. Are you excited? Concerned? Disgusted? Just want the Samus lewds that will come out of it?
I'm a good goy and I preordered it, I played about 3/4 through Samus Returns before I got bored and disappointed. All I really wanted was an improved Metroid 2 that was actually playable without a map, instead it was brought down by annoying melee counters, abilities that are worthless except for the few instances where you're forced to use them, awkward controls especially on an original 3DS, and several areas with instant deaths if you fuck up. From what I understand they've turned down the melee counters in Dread substantially, making it so you can actually run through a room blastan' without having to wait three seconds for every enemy to attack you first. I wish they had removed instant kills entirely because it feels so cheap that you can have a dozen energy tanks but get immediately obliterated by some /clang/-looking motherfucker that impales you in the neck instantly which is fucking metal but I still don't like it, yet also being forgiving by having you restart right outside the room you died in instead of your last save point. It makes instant deaths less punishing but it shouldn't be there at all, when I die after getting dragged to zero in a big fight I want to be punished and sent back five rooms to where I last saved because I'm a masochist.
Also I thought after Fusion that the Federation was out to get Samus since she destroyed their sekrit metroid project? But they sent her in again to recover their shit? I smell betrayal somewhere.
post samus lewds
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>>86072 (OP) 
if i actually played metroid it would be today, because someone dumped their game cart already
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>>86075
fug now i'm more anxious
>>86072 (OP) 
I never fully beat super, I should go back and do that. Then I should play fusion and then the new Metroid 2. I don't have a bing bing wahoo machine but its been temping to get one. I've seen some leaks and its looking pretty good.
>Also I thought after Fusion that the Federation was out to get Samus since she destroyed their sekrit metroid project? But they sent her in again to recover their shit?
Nintendo really isn't known for their storytelling. Samus is supposed to be a bounty hunter, but she operates more as an agent or special forces member. The only game that comes close to being a bounty hunter in is the DS game. Fox McCloud also faces a similar problem. He's supposed to be a cool mercenary, but then just look at what he went through in Adventures. Adventures didn't "ruin" his character like Other M ruined Samus, but it didn't do him any favors. Would unironically play a Metroid game that was similar to Oddworld Stranger's Wrath or Star Wars Bounty Hunter.
Anyway, I think Dread, given Nintendo's track record, will be mediocre or slightly below average at worst. So I don't think you have too much to worry about OP.
Replies: >>86083 >>86100
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>>86079
>I never fully beat super
nigger what. go finish it right now, then AM2R (not Samus Returns, it is objectively inferior) and Fusion.
>I don't have a bing bing wahoo machine but its been temping to get one
I bought the bingbingwahoo just because i wanted to play Prime 4, that was four years ago. look how that turned out. I got it at a nice discount though ($20 because damaged box, and $100 amazog gift card so ~$180 close to launch)
Replies: >>86091
>>86080
>Samus is supposed to be a bounty hunter
this was based entirely on a mistranslation from moonrunes, she basically is a special agent. i think it was either Retro or the Other M team that didn't understand the pushback they got from Nihongo when they were going to say that she was only in it for the money.
>I think Dread, given Nintendo's track record, will be mediocre or slightly below average at worst.
I think it will be decent, hopefully Mercury Steam learned what works and what doesn't. hopefully
Replies: >>86100 >>86104
>>86075
Neat, downloading.

>>86079
>>86082
>getting a switch
>when emulation is already optimal
Replies: >>86095 >>86102
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>>86091
no you can't play the game for free when i paid for it and i have to wait that's NOT FAIR just don't spoil the story if it's any good
Replies: >>86099
I already installed it on my switch, will play later.
Replies: >>86529 >>86597
>>86095
Don't worry I can't even play, I don't have a controller because the chinks have been on electronic production shortage for a year and a replacement costs 80 bucks. I just want to see if I can run it.

Here's the thing if anyone wants to play it ea42e688801f170391e220843c44ec0a7144630d
Replies: >>86135
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>>86080
I think it was an Iwata Asks or something where they said it was a "rogue element" or something that was running the sooper sekrit metroid breeding project in Fusion. An obvious retcon but believable.
>Anyway, I think Dread, given Nintendo's track record, will be mediocre or slightly below average at worst.
Either you need to go back to kikechan or that's a very unusual way to spell "at best."
>>86083
It was Retro, and it was over a "capture the VIP" multiplayer mode mentioned in their first pitch for Prime 2. The whole pitch is on multiple fan sites, it's worth a read for no reason other than demonstrating exactly how gay and retarded western game devs are when unsupervised.
>>86091
But I dun know where to find switch gaymoos or the other stuff.
Replies: >>86105
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Time to dust off my fucking switch. I'd rant about all the things that look like shit about this or what I already hate, but i can't be assed to. Still getting it because Metroid is one of my favorite series.
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>>86083
>this was based entirely on a mistranslation from moonrunes
That's wrong though. The original Famicom manual calls them "space hunters", of which she is the most skilled. It specifically describes them as bounty hunters who capture space pirates for the reward.
Replies: >>86108 >>86407
>>86102
I figured it out myself, I'm sure you can and you can save yourself whatever retarded price they charge you for a tablet with no online play.
Replies: >>86112
>>86079
If you spring for a Switch, do your research on whether a given unit is a hackable one or not. There's a praxis of them that have an inherent hardware flaw that Nintendo can't patch out.
Replies: >>86109
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Oh well, it will probably be playbable by the time it officially releases so we all play it together.
Replies: >>86120 >>87175
>>86104
I just realized the pdf didn't upload properly. Why do we have pdf support if it doesn't work?

Here's the source:
https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAQJ.pdf
>>86079
I posted this in another thread but don't get it unless you're willing to pay $20/yr for other people's shitty P2P multiplayer and betting on Splatoon 3 somehow not being pozzed garbage. There's nothing on it worthwhile that you can't pirate on either Wii U or PC, except Splatoon, debatably ARMS and the one with Pac-Man Vs. on it if you have IRL people to play it with. If you need to go back to kikechan because you still want to consume product, do like >>86106 and make sure it's got the firmware-level bootloader exploit, because there is absolutely no other way to get piracy or homebrew on the switch.
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>>86105
I can probably figure it out. Only thing I would miss out on is Splatoon which is a bummer but maybe it will be shit. 
Have some Sammys. 
I post Samus but I always found the main draw of this series was the alien planets. Super Metroid did a great job of just making you feel unwelcome in their environments and Prime did pretty good as well taking it into the 3d. Then again I like the series so I find it hard to find flaws.
Replies: >>86116
>the federation are the good guys again
>there's no consequences for Samus destroying the research station and stopping the Federation's Metroid breeding program
At least we'll get new Samus lewds from all this.
Replies: >>86116 >>86306
>>86112
The biggest flaw of Metroid in my opinion is Samus isn't real and in my bed right now the games only pretend to be nonlinear; you will always visit the same rooms in the same order, the only difference between playthroughs is what optional upgrades you get. Even Super is only "nonlinear" because of glitches and unintended routing because nobody predicted that e.g. speedtrannies would practice walljumping 12 hours a day until they could skip Spore Spawn with it. The only kind of exception is Zero Mission, which was designed for low% speedrunning and has developer-intended skips for most items.
>>86113
There could be consequences outlined in the intro but since this is both post-Iwata and with a western dev at the wheel they're likely to just pretend Fusion never happened.
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>>86107
It is only the title screen and background for the intro text that is completely black. Game runs perfectly fine outside of that.
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>>86072 (OP) 
I don't know.
I love Metroid, but Mercury Steam can't into metroid's atmosphere, AM2R was far superior to Samus Returns, and this one looks so dull and ininteresting.
I don't like those shitty robots, i don't like the environments and i doubt the original Metroid 5 was supposed to look like this.
Kinda wish they made it into another 2D game like Fusion and Zero Mission
I wish the same developers of Super Metroid worked on this one too, i just don't trust Mercury Steam to get Metroid right.
I hope to be proven wrong though, but my expectations are very low...
>>86116
I don't think Metroid ever pretended to be a nonlinear game series. Throwing bones that are invisible to most players but that speedrunning faggots can find isn't exactly claiming nonlinearity proudly. Hell, at least one game literally has a guy tell you exactly where to go when and that's where you go. It's a action/low-exploration game series with pretty much entirely linear progression. Finding the optional stuff and roaming around in the environments figuring out which is the one way you're supposed to go is the exploration. It has the same problem as all nonrandomized exploration games, though: once you've explored everything you can't go back and unexplore it because you presumably already know where everything is. At best, you can try to find a new order in which to do things, and Metroid only supports that through goofy physics tricks.
I've never played a metroid game before. Any recommendations? Or do I simply just play all of them in order?
>>86126
NES(unless you can't stomach it), Super, Zero Mission, Fusion, A2MR.
Super's my personal favorite and it's got a fair bit of mods.
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>>86075
God, I hope it's good.
I hope my PC can run it
AM2R>SR just because it looks nicer. Not even a graphics whore, Samus Returns just looks awful. Hope the devs improved since then.
>>86099
>can't play Metroid without a controller
You know, wall-jumping is miles easier with a keyboard. With the exception of Prime 2 and 3 I've played nearly all Metroid games with a keyboard (and mouse in case of Prime 1).

>>86126
Metroid. Zero Mission is a great remake of Metroid 1, so that's a good start.
If you're a retard who can't into backtracking and likes to be lead around like a dumbass, play Fusion (which is also canonically the last game, so you'll catch up on some of the story).
Super Metroid is the peak of Metroid series, play that after Dread.
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>>86135
dohoohohoo fug why do I have to be a wageslave on a day like this?
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Shit's in 60 fps
already too much story
>>86140
Already looks like a unity game.
>>86141
I watched the teasers and trailers, I didn't like the look of the game, something is off and the cinematic experience moments doesn't help at all.
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>>86141
Any pseudo-2d platformer/metroidvania looks like absolute shit, I don't know much about art direction, but it seems to be a common problem in all of them. But I assume it comes down to two things: lack of good lighting and the models for these games having to be low detailed, stuck in the awkward "amateurish unity 3d" spot between low poly and decently detailed. I imagine if the game could afford to have each room look like a diorama then we'd actually have something that's a worthy successor to the 2d graphics of earlier platformers we loved.
Replies: >>86243 >>86248
>>86137
>>86140
you guys want me to try and stream this on peertube later? No mic, just game.
Pretty sure YT would hit with a substantial slap on the wrist if I try to stream something that still has an embargo on it.
>>86140
Wow, this looks like shit. I didn't hate the look of the game from the previews but now that I see it properly it's terrible. It looks like a fucking fangame.
Why is it that modern devs just can't seem to make a game that looks better than something released nearly three decades ago?

>>86166
Donkey Kong Country Returns and Tropical Freeze prove that it is possible to make a good looking 2.5d game. I think the problem is that most devs use it as an excuse to make cheap zero-effort trash because they don't have the skills to do 2d well.
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>>86243
Yeah, there's definitely room for rendering huge poly budgets, textures and good lighting as proven time and time again, it's definitely not a hardware limitation but sadly just half because the art direction and the 3d guys are hilariously incompetent and half because nobody actually gives a fuck.
>>86243
>I didn't hate the look of the game from the previews but now that I see it properly it's terrible.
The previews looked terrible too though.
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>>86141
>>86166
>>86243
What am I missing? It looks fine. The rock edge of the ground looks bland but I love that background.
>>86248
Everything has a kind of plasticy look and Samus looks like she's glowing.
Replies: >>86262 >>86265
The "art style" of this game can be summed up as:
>we thought kids liked the unity asset store look nowadays t. bintendo
Honestly don't understand how they greenlit this thing
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>>86248
The models look like Chinese toys and the colors are shit.
Replies: >>86262
>>86248
Nothing blends together so platforms, and other parts of the scenery either stand out too much or don't look like they belong together. Everything looks like it's a set piece to a stage rather than being part of a world.
Replies: >>86262
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>>86243
It looks simplistic, and I can work with that. If my PC was a little stronger I could play at double resolution at 60 fps, right I can only do it at 40-50, which looks awful.
What does piss me off though is the way map is cluttered and controls are taking me more time than I'd like to get used to. And too many cinematics. And Adam treats you like a brain-dead retard. And you can't turn him voice off. But he only talks to you in Navigation Rooms Network Stations. And you can skip his bullshit pretty fast.
Oh and movies don't work on the emulator, expect black screens during intro and elevator loading screens.
1 hour into the game.
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>>86253
>>86252
>>86249
I watched some gameplay and I can definitely see it now. The models have really basic textures/UVs. The models and the lighting themselves are not the problem. The water for example looks fucking atrocious. All of this hurts the atmosphere which is severely lacking in comparison to Super or Prime and which is the main attraction of these games.
Replies: >>87516 >>88591
>>86249
>Samus looks like she's glowing
Oh no, she's a Federation glownigger now
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>>86126
This order seemed sensible to me, but I've only played the games in a hodgepodge order myself and I haven't finished the series.
Replies: >>87859
>>86113
I always thought the idea that Samus would be hunted down for destroying a science experiment gone horribly wrong to be dumb. Everyone on the station was dead already, and nothing destroyed was of any value to anyone but glow in the darks. The woman already destroyed three planets and half a dozen space stations/ships, so destroying another of each isn't exactly huge news. Glows might dislike loosing all their data/specimens, but the vast majority of the population is going to support her actions without massive, blatant lies about her actions.
Replies: >>86314
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>>86306
Isn't Samus basically the guardian of the galaxy because that's what the chozo trained her for, and only a bounty hunter to make money?
Replies: >>86315 >>86406
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>>86314
>that model
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>>86141
>looks like a unity game.
It does.
To me it looks similar to shit like Skylanders or Crash 4 where all the textures are flat with the only difference being the color and everything looks to be made of cheap plastic.
I miss the simil-horror atmosphere of Super Metroid and Fusion.
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>I'm getting filtered by a fucking Metroid game
Turns out that spending the last 15 years playing almost exclusively RPGs was not very good for my reflexes.
>>86314
She's not a bounty hunter, the nips just didn't know what that meant and figured it sounded cool.
Replies: >>86407 >>86421
>>86406
See >>86104

You can argue it was retconned in later games, but she definitely started as a bounty hunter.
Replies: >>86408 >>86421
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>>86407
I have a vague memory it was explicitly stated in some interviews that the genesis of her character was basically Ellen Ripley+Boba Fett? If so, "bounty hunter" as a buzzword flows naturally from the latter character.
Replies: >>86421
>>86408
>>86407
>>86406
It's not like it's ever informed game play in any way but rather just motivates the plot. They never even dropped in a "kill the criminal zeeboid and we'll pay you in missiles" in one of the games.
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>look for indie metroid-likes(as in actually like metroid and not a va
>Oh hey, finally something
>
Fucking indie devs.
Are the axiom verge games worth playing?
Replies: >>86435 >>86829
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>>86422
First one can be alright, there's plenty of map to explore and you'll probably miss a few optional weapons. Character design is questionable and bosses are really easy from what I recall. Story is simultaneously interesting and wouldn't have been missed if it wasn't there.
2 is shit.

Try Strider remake, Hollow Knight, Ori games and Dead Cells (but that's a bit of a far fetch) instead.
Replies: >>86448
>>86435
Unfortunately played all of those. At the moment still waiting on Silksong and/or Crowsworn.
I've been playing FIST, some chinkshit furshit Maybe, I'm not really sure yet. Everyone's an animal and it just seems to be a stylistic choice but the game also started off with a cinematic with lots of ass shots on a catgirl in tight leather pants metroidvania. It's alright but that's about all I can say about it, it's merely alright. The brawling combat is alright, completely basic but satisfying because sound effects and you're using a giant fuck off fist to break robots, but it's lacking i-frames and defensive options so it's kind of frustrating when you get bounced around from attack to attack and there's not much you can do about it when the difficulty starts spiking. The music's alright but there's not  really a cohesive theme to the soundtrack. The game's pretty I guess, but it feels like courtesy of Unreal Engine I don't know which one this is, and it also runs pretty poorly in some areas with heavy fog, and there's a lot of pop in too.
Replies: >>86480 >>86519
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>>86448
>the game also started off with a cinematic with lots of ass shots on a catgirl in tight leather pants
How tight exactly. I'm asking for a furry friend.
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>>86480
I assume it's this one from the trailer 
Of the 4 characters you really see in said trailer, 3 of them (all of the guys) look more like an inbetween of what furries usually like and actual animals, but the catgirl is a lot closer to typical furbait. Makes sense I guess, gotta get the "I'm not a furry, but-" crowd.
>>86480
Pretty tight. I cannot take a screenshot because I haven't actually encountered her in-game(as in I've seen her in the cutscenes but no idea where her model is on the map yet)
Also holy shit the game runs like ass when there's water. I just finished the prison escape sequence(really cute having these shitty stealth segments in metroid-likes, I've never ever liked them once.)
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>>86250
>Honestly don't understand how they greenlit this thing
I don't understand it either.
I don't give a fuck if Mercury Steam claim they are fans of the series to get the job, they obviously aren't capable of giving Metroid justice, everything looks so bland and cartoony, it's shit.
At this point they should have given the task to Retro Studios, at least they would have done the aesthetics right.
Replies: >>86519
>>86448
I have a demo of it waiting for me too. Can't find the time to play that. Even Dread only got 2 hours from me.
What about that one metroidvania that used to be a 360 exclusive? The one with real guns, something something Complex?
>>86515
We'll just have to wait for Prime 4 to see if they still got it.
Replies: >>86520
>>86519
Shadow Complex, it also felt mainly alright but I dropped it because there was a gamebreaking bug where you kept clipping through a minecart you were riding.
>>86096
>I already installed it on my switch, will play later.
Tell us your thoughts about it
Finished the game just a moment ago.

I still need a bit of time to put my thoughts in order, but I would say that it is a good game. Not the best Metroid but definitively not the worse. I think it may actually be the best Mercury Steam game which, granted, is not saying much. While it does feel like a continuation of the saga, it is actually quite different in several aspects, specially towards the end. I'll try to summarize my impressions:

The good:
>Probably has some of the best bosses and combat of the 2d games. Samus moves fast and has a lot more mobility, and in turn bosses and elite enemies are designed with this in mind. Dashing through the air, space jumping and sliding are all used in many of the encounters. It also seems like the game is more stingy when it comes to Energy Tanks, but I didn't too much exploring. This coupled with enemies inflicting a lot of damage means than you cannot tank bosses nor take too many hits. Counters are satisfactory to use, for the most part, but not without their problems.
>Samus controls very well and moving through the levels is fun on itself.
>Big maps with a decent amount of collectables.
>The E.M.M.I's segments were decently done. Running from them can be quite exhilarating and the stealth wasn't annoying and mostly optional. Each one having their own abilities was also interesting.
>Not much plot,I'll say similar to Fusion. Not ideal but after Other-M is a nice change.
>The new upgrades and weapons were pretty fun and some of them surprisingly useful. Wouldn't mind seeing them in future games.
>The backgrounds had many nice details and looked surprisingly good at times. Specially loved things like local fauna in the background reacting to Samus or xenos trying to break through closed doors. 

The bad:
<In contrast with the bosses, a lot of the regular enemies aren't very dangerous simply because of the counter mechanic. They do a lot of damage, but countering them drops a lot of health, so they rarely suppose a threat.
<It feels like you never run out of ammo once you pick up a few missile upgrades.
<The graphics are, as many pointed out, bad. The textures look like shit. I have to wonder if is a problem of the emulator or something.
<The plot is kind of retarded despite how little of it there is. Specially towards the end they seem to want to cram too many twists and ends up being silly rather than shocking.
<Maps are not really well interconnected.
<The counter still has the cinematic bullshit of Returns. Is not terrible and usually you actually have to land the counter to do them, but towards the end they go overboard with some of the animations.
<The exploration wasn't as good as Super.
<The music was forgettable for the most part with a few exceptions.
<Fuck the Aieon Radar shit, I don't understand why they decided to keep it. Thankfully you get it relatively late in the game.

What makes it more different than others is that it seems to be a bigger emphasis on combat and bosses. Is fun to go as fast as possible, countering enemies along the way and blasting them with your weapons, and the bosses offer a modicum of challenge and have interesting and varied patterns, specially on the second half of the game. The exploration though, while I wouldn't say is bad, I don't think is as good as Super or other Metroidvanias. While the maps themselves are pretty big and you visit different parts of them as you progress, there isn't that many secrets or hidden things. A big issue is that the game's environments aren't as captivating as past games, which is sad, as it is obvious they are trying really fucking hard. There are a tons of details on the backgrounds as I said, and the environments are quite diverse, but I think the average music, the poor graphics and the fast pace make it so you don't really take the game "in", so to speak.

Having said this, I think the game is actually good. I don't think it is the best Metroid,  but is enjoyable in its own right. Wouldn't say a must buy, but maybe a playthrough in an emulator (Yuzu worked best for me).
>>86531
>but I didn't too much exploring
Didn't do too much exploring, sorry there.

Wanted to add that I may try to take my time and explore the levels more, so take with a grain of salt some of the things I said. I finished the game very recently so while it is still fresh on my mind, I didn't really get to explore it entirely. Also they changed how wall bouncing works, now it is easier to perform and ,sadly, it is nerfed compared to older games. Now it puts you further away from the walls, so I think it is harder to sequence break the game. The move does come in handy for exploring and running away from the E.M.M.Is though. The Aeion Flash/Air Dash is pretty neat though, so maybe that move may be useful when sequence breaking, can't tell for sure.
Replies: >>86572
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>>86531
>>86533
I only have one question anon;
was there a zero suit/bikini reward (or the potential for one) when you beat the game?
Replies: >>86574 >>86601
>>86572
I don't know, because the after credit cutscene was bugged. Black screen, sorry. If it is any consolation, when you die the classic "armor explodes" animation plays, and Samus is in her Zero Suit.
>>86096
Is the rom up yet?
>>86572
Even if there was it wouldn't be attractive anyway, considering western dev and shit graphics.
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>>86072 (OP) 
>I played about 3/4 through Samus Returns before I got bored and disappointed. All I really wanted was an improved Metroid 2 that was actually playable without a map, instead it was brought down by annoying melee counters, abilities that are worthless except for the few instances where you're forced to use them, awkward controls especially on an original 3DS, and several areas with instant deaths if you fuck up.
Play AM2R if you didn't, it's probably my favorite Metroid on par with Super and it isn't even official.
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>>86531
How is the music? Metroid always had some memorable tracks.
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>>86612
I thought phazon killed them all not the metroids
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>>86602
>dandonfuga
Post the pregnant version, coward.
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>>86614
>pregnant version
>>86612
>No idea why Prime 4 or Fed force even exists
Because Metroid is a fun game, people want more of it, and I guess Nintendo thinks there's enough of those people to pay for the effort, unlike the plaintive whimpers of F-Zero or Custom Robo fans for instance.
>Tanabe, the series producer even stated in an Easter egg that 3 was the last official game and the end of the prime series.
Games aren't stories, you can make a sequel just because the mechanics and setting/characters are neat.
So I just tried it on Yuzu and while the game works just fine it seems there are images or something missing, got a lot of black screen at thr start menu and when Samus was telling the story at the begining, just plain text, maybe the game is just like this.
Gameplay and cutscenes work great, anybody else tried it?
Replies: >>86635
>>86624
>>86258
>>86611
The music is ok, but is not as memorable as the old games. The best tracks were mostly the ones they reuse from past games.
Trying to see if I could transfer my savegame from Yuzu to Ryujinx to test if i could see the after credit cutscene I discovered the game unlocks a Hard mode once you beat it. Will probably test it and see whats different.
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This reminds me, has anyone played Bluefire? Is it any good as a supposed 3d Hollow Knight type game or is it mediocre?
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These posters are neat.
Should I just make a seperate metroidlike/vania thread instead of shitting this one up?
>>86667
>metroid-vania
>roguelike
>Haloesque

Fuck off back to reddit.
Replies: >>86693 >>86864
>>86667
I think you should. I'd like it.
>>86691
>no fun allowed
Replies: >>86695
>>86693
>stupid buzzwords invented by faggots because they are too lazy to call them 2D adventure games.
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>>86695
Metroid isn't an adventure game. This is an adventure game.
>>86695
>you have to use ambiguous blanket terms that could go from maniac mansion to super mario bros because being specific is reddit
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>>86697
No man. Being a no fun allowed faggot who hates everything and replies to everyone by calling them a moron or telling them to kill themselves is the zzzchan way. You arent some newfag are you?
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>>86667
nah, just post here, it's cool
Seasons greetings.
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>>86707
BTW, I'm 3 hours in and Morph ball is still nowhere in sight.
Was there ever a metroid game where morph ball wasn't the first or at least second upgrade?
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>>86723
finally got it after killing the speed-boosting EMMI. What the fuck

I agree with the rest, the artstyle and especially the colors can make my eyes bleed at times, but those boots are to die for
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>>86706
HI EDEN
ired of samefagging on /gaymoo/?
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>>86724
Boots look like Mega Man's
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>>86726
Mega-sweet!
You can parry the big K
>>86725
Not eden. Spin the wheel again
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>>86740
OK EDEN, BYE EDEN
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>>86742
NOOOO MY SITE WAS SUPPOSED TO BE THE GOOD ONE YOU CANT JUST TELL ME TO LEAVE I HATE U ZZZCHANNER U R JUST MARKCHSN REJECTS HISTORY WILL PROVE ME RIGHT YOU'LL SEEE. YOU'LL SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>86761
>didn't even use red text
>unfunny cuckchan meme
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Just finished Hard. It increases the damage you receive by a lot, but I felt like you also deal more damage, perhaps it was just that I was more accustomed to the game after the first playthrough. Regardless, Hard is better than Normal, regular enemies become more of a threat, and while you can still plow through them, getting hit actually can be dangerous. The boss fights of course are better, most of them can kill you in a few hits. A shame you have to beat the game first to unlock it. Once you know the right route, dodging the E.M.M.Is is really fucking easy, you can move so fast they just cannot catch up. A bit of a shame, but I think it is preferable to be forced to stealth through. Now probably I will try to get all items and see if its unlocks anything.

I said that there wasn't many hidden things in >>86531 but after looking at my complete savefile it says I only got like 34% of the items, so perhaps I spoke to soon. After thinking it for a while, the story is quite retarded and it would have been better if it weren't for a couple of retarded twists near the end of the game. Is no Other M levels of bad, but is kind of dumb. Gotta say though, pretty entertaining ending, I'm not sure it really fits Metroid, but I would lie if I said I didn't enjoy it. The game going Guyver right at the end was quite surprising. The latter part of the game was very short and it makes me think that perhaps the game may have been rushed at some point in development. In the main menu there is a section called "Chozo Memories" or something like that of which I haven't unlocked a single one, which is interesting, perhaps there are quite a lot more secrets than I though. 

Overall I will say again that it was good, it certainly was entertaining enough I didn't felt burn out after 2 playthroughs. Haven't played the original trilogy in a while, but I'll say is better than Fusion and perhaps similar to Zero. Sadly, it has some big flaws that hold it back.
>>86763
You could bitch about anything couldn't you? God I'm so glad in not a whiney sperg like you.
Replies: >>86775 >>86826
>>86768
>everyone on zzzchan is one pe-
Oh shit, this might actually be the case considering how dead this board is…Brb gotta find a new comeback to your paranoia.
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>>86775
>changes ID
dude you wear your heart on a sleeve, your posting style is so painfully blatant it's utterly pointless to try and samefag totally pretending it's not you, fuck off back to your containment megalomaniac board
Replies: >>86815 >>86826
>>86767
>but I'll say is better than Fusion and perhaps similar to Zero. Sadly, it has some big flaws that hold it back.
I think that's the best anyone could have hoped for at this point. I think I'll emulate it later this year or early next year, cheers anon.
>>86611
To me it was pretty good.
I especially liked the one of the Queen Metroid boss fight
But anyway, AM2R is the best way to play Metroid 2.
>>86779
He's not Eden, I am!
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>>86815
No, I'm Eden!
>>86740
>>86761
>>86768
You single-handedly convinced me that metroidvania is a reddit term and all users of it need to get the fuck out. Thank you for being such a spastic that I agreed with >>86725 just to make you angrier.
>>86767
>spoiler
What do you mean?
>>86779
Holy shit, Yuri, calm down.
Replies: >>86914
>>86422
A Robot Named Fight is basically super metroid randomizer: the game + some RPGish stuff. Worth a pirate.
>>86767
>but I'll say is better than Fusion and perhaps similar to Zero.
Better than Fusion!?
I find that hard to believe, but i hope you are right.
What about the atmosphere?
Does it have any tense moments like in Fusion?
How about that simil-horror mood you have in games like Super?
Does Dread have anything like that?
Those were the aspects i loved the most in the series, but from the videos i saw it seemed like they got rid of all that.
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Have some sammys
>>86835
>Better than Fusion!?
Only just got the morph ball a couple hours in, but yes.
>What about the atmosphere?
Tense. You start at the bottom of the map and your goal is to get back to your ship. The entire game is an escape mission. The atmosphere isn't as good as Super, especially not that intro where you're exploring a dead misty planet and then it comes back to life. It does have atmosphere though, just not as good as Super (but will anything be as good as Super?). The first real boss you get is telegraphed constantly in the first area in the background if you're paying attention. Definitely more atmosphere than Fusion IMO.
>Does it have any tense moments like in Fusion?
The EMMIs so far are so superior to the SAX hunting sessions it's not even close.
>How about that simil-horror mood you have in games like Super?
It's less horror and more thriller, if that makes sense. It feels more like a chased/hunted thriller than an exploration horror, but there is definitely exploration required.
>Those were the aspects i loved the most in the series, but from the videos i saw it seemed like they got rid of all that.
The videos don't really give you a good idea of what's happening. There is far less hand-holding than I expected. I have gotten stumped a couple of times not knowing where to go next and just started back-tracking and looking for suspicious walls that aren't obviously telegraphed as breakable. If you see a thin wall, you should shoot it, but don't expect glowing red cracks on every wall that can be destroyed.
The only thing I don't really like are the cut-scenes. Cut-scenes are a bug bear of mine though. The game uses them to show Samus using her new abilities and new techniques, like a quick tutorial video, instead of seamlessly weaving the use of the new abilities and how to use them against EMMIs into gameplay with carefully crafted level design. Though I guess if they didn't show you the cut-scene tutorial video it might feel more like trial and error since the margin of error with EMMIs can be quite low.
Replies: >>86858 >>86859
>>86847
Hey thanks for the answers, i still think the EMMIs should have had a more creepy look, they don't look intimidating or anything to me.
Such a bummer for the horror vibes being gone, that's what i loved about Metroid, that it wasn't simply a sci-fi action game.
Still conflicted if should get it or not, i saw some Samus Return's walkthrough on jewtube and thought it was garbage, hard to trust Mercury Steam to give the series justice.
Thanks again.
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>>86847
I almost forgot, one last question:
Is the music haunting, at least?
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Maybe this is more of a fit for the emulation thread, but what sort of specs should I need to run this playably in Yuzu/Ryujinx?

>>86691
>metroid-vania
>roguelike
Those two are legit, but
>Haloesque
Correct term is ackshually spunkgargleweewee

And don't forget
>cuhrayzee
>soulsbourne
>immersive sim
>cinematic platformer
>>86864
Why isn't the RAM connected properly?
Replies: >>86869 >>86870
>>86868
The potato is so powerful it can force it's energy up the unconnected ram connectors
>>86868
Its bus controller is too slow to handle full DDR2 or address the entire DIMM, so it's running in SDR SIPP mode with just the one chip.
>>86864
"Metroidvanias" are more properly called "exploration action" or "exploration platformers". "Roguelike" rolls off the tongue better than "grid-based strategic RPG with simultaneous action and movement". "Haloesque" means "shitty FPS". "Cuhrayzee" or "character action" games are called "stylish action" games in Japan. "Immersive sim" is a genre modifier, like "mecha". It describes how in-universe objects and systems interact with the player and each other, not core mechanics. "Soulsbornes" are just action RPGs. "Cinematic platformer" is the proper term for the genre, although one could argue for "kinematic platformer" instead.
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>>86858
>Such a bummer for the horror vibes being gone
It's not that the horror is gone, it's just a different kind of "oh fuck" around a specific enemy instead of a general sense. I agree the EMMI could stand to be more terrifying rather than an Apple-looking mom-bot gone off-the-rails, but given our current real-world trajectory that horror isn't too far away IRL anyway.
>>86859
>Is the music haunting, at least?
Now that you mention it, the music hasn't really stuck out to me. After a couple of hours there is no melody stuck in my head. The EMMI chase music is suitably tense and increases the anxiety, but it's not an "anthem" in that traditional Metroid style. There's nothing like underwater Maridia or Red Brinstar that I've heard yet.

>>86864
>>metroid-vania
Metroidvania is a shit term. Castlevania doesn't deserve to be added to the genre because nothing it did was better than Super Metroid which came out years before.
It should be Metroid-like, using the same noun-suffix syntax as Rogue. 
Though the term rogue-like itself has been so diluted by this point that it now just means "has some random-ness and you lose some stuff when you die". Fucking Dead Cells is hailed as a great rogue-like despite being a side-scrolling real-time action platformer with permanent character upgrades and unlocks. It's so fucking retarded.
Here are some more of those neat posters. Despite just replaying the game earlier this year seeing a poster of Hollow Knight makes me want to replay it again, such a fun game.
Here's a question since it's the part I kind of disliked about Hollow Knight, and am currently disliking about FIST. To what degree do you like the map design accounting, or not accounting for the player eventually revisiting maps for 100% completion?
>Should there be convenient teleports to the start/end of each section of the map to help facilitate collectible hunting? Hollow Knight for example has a lot of out of the way areas that cannot simply be accessed by the stag way or the tram system and requires a . There's also the infected crossroads putting a detour in the face of players trying to get somewhere from the crossroads.
>Should there be an "out of combat" fast movement option(Samus' sprint/shinespark, Hollow Knight's Crystal Dash) that the map accomodates using(Again I think Hollow Knight could have used more parts where you could use the Crystal Dash to speed up movement but the terrain stops it)
It just gets annoying dashing everywhere when dashing isn't that quick and neither is your base movement speed. I might have complained a couple of times about Hollow Knight but Fist does it quite badly, you don't even have a go fast option.
And god bless the anon posting Samus.
And I'm sorry for starting this autism with metroidlike/metroidvania. I use the former for games that actually play like metroid the the later for iga-vanias.
Replies: >>86876 >>86926
>>86875
I uh, shit. I teleported yesterday to a different location from the bear that lets you recolor your fist so I'm nowhere near in position to take screenshots of the posters. Sorry. Kind of ties into my complaint about not being able to go traverse the map quickly the closer you are to the end of the game
>>86864
>Maybe this is more of a fit for the emulation thread, but what sort of specs should I need to run this playably in Yuzu/Ryujinx?
I have a i7-7gen craplot and the Monster Hunter pokemon collection game runs like shit and I can't get outside of the first village. I just wanted more qt tribal girl scenes.
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>>86874
>I agree the EMMI could stand to be more terrifying rather than an Apple-looking mom-bot gone off-the-rails
Yeah, that's what they look like, i wished they were more organic-looking, more like monsters than some lame hi-tech gadget.
>>86874
>Now that you mention it, the music hasn't really stuck out to me. After a couple of hours there is no melody stuck in my head. The EMMI chase music is suitably tense and increases the anxiety, but it's not an "anthem" in that traditional Metroid style. There's nothing like underwater Maridia or Red Brinstar that I've heard yet.
Now that's a bummer (another one).
I still don't get why Nintendo let Mercury Steam develop it, i mean if this was some spin-off it wouldn't have been so tragic, but we are talking about the main series ffs.
The more i hear or see of it, the more disappointed i am.
Replies: >>86896
>>86872
>"Metroidvanias" are more properly called "exploration action" or "exploration platformers".
I think while that does point toward the (ideally) nonlinear backtracking-heavy structure of the games, it doesn't highlight the other key factor of equipment effectively "unlocking" formerly inaccessible areas, rather than other mechanics commonly used to gate level access such as keys or switches.

>>86874
>Castlevania doesn't deserve to be added to the genre because nothing it did was better than Super Metroid which came out years before
IIRC the term was coined because SotN was the most prominent major competing franchise's game to copy Metroid's structure.

Also, of course, many of these terms originated not out of corporate hype or auteur dev autism, but from fans wanting more of a very specific thing. For instance this one narrowing down overhead action-adventure around Xak/Ys/Zelda:
https://www.retro-type.com/xyz/
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>>86885
What is this furfag shit and why did you post it here
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>>86874
>Apple-looking E.M.M.I.
quick question: I fought like 3 or 4 of those by now and two of them were colored bright green. Is that a glitch on my end or are they supposed to hurt my eyes that way?
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>>86874
>Dead Cells is hailed as a great rogue-like 
Wrong, it's a Rogue-vania.
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>>86881
>I still don't get why Nintendo let Mercury Steam develop it
Probably because they wanted to. Internal teams at Nintendo have some level of autonomy, and Metroid just isn't a big franchise in Japan, so it got handed off to a western team that actually asked to do it. And to be honest, it's not bad. It's better than Samus Returns, and it's much better than Mirror of Fate. Nintendo has a way of tard-wrangling otherwise barely competent devs into doing something decent (like hown they basically had to completely restructure Retro Studios in order to get the first Metroid Prime done).
Again, it's not a bad game, but I don't think anything can compare to Super Metroid without just doing that over again, and even then it would just be Super Metroid again. Metroid Prime at least did it in 3D.

>>86892
>quick question: I fought like 3 or 4 of those by now and two of them were colored bright green. Is that a glitch on my end or are they supposed to hurt my eyes that way?
There are different coloured EMMIs. I've only seen two white and green so far.

>>86893
>Rogue-vania
That term is so fucking dumb I cannot comprehend the retardation necessary to come up with it. Probably on reddit.
Replies: >>86898
>>86896
>otherwise barely competent devs
>Retro Studios
Retro was mostly ex-Iguana, seasoned devs fresh from the Turok games that were likewise platforming-heavy hub-topology FPSs.
Replies: >>86901
>>86898
I'm not shitting on the Turok games, but one of the conditions of Nintendo buying out Retro and finished Metroid Prime was that they fire the manager that had run the dev into the ground. Perhaps "barely competent management" would have been a better phrase in Retro's case.
>>86826
>What do you mean?
At the end of the game Samus' metroid DNA starts to mutate and she develops the ability to absorb enemies she kills (sadly it isn't reflected in gameplay save for a couple of occasions). On the final boss, she ends up absorbing the boss energy and that of the flying fortress they were in. Her armor then transform, becoming more biological with a metroid motive and she gains something similar to the hyperbeam

>>86835
>Better than Fusion!?
I consider it better when it comes to gameplay, combat, explorations and powers. But the atmosphere is in my opinion not as good, so you may not like it. Still as other anon said, there is a real effort to create this horror atmosphere. You can spot things like xenos trying to break a door on the background in a abandoned laboratory surrounded by darkness, strange creatures trying to break the windows in a submarine facility, hear the roars of the boss as you approach its chamber, or even catch a glimpse of it on the background, as it uses camouflage, so it may have been there the whole time and just now it decided to move. What I think it lacks is in the graphical department, as it doesn't look as dark and oppressive as the other games, and the music isn't as good.

>Is the music haunting, at least?
Most maps tracks are clearly very atmospheric, some almost seem to belong in an horror movie. They are not as memorable nor good but is clear the developers were trying to set a horror theme with the game
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>>86914
>spoiler
That sounds dangerously close to Megaman
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>>86920
Now that you mention it, the beam was similar to the one the boss used against her. You only get to use it at the escape sequence of the game, but it looks like the developers may be setting up something for future games or something.
>>86875
Metroid Dread has a ridiculous powerful dash that gives you quite a lot of distance and can be performed 3 consecutive times. Samus itself moves pretty fast even without upgrades, and the slide move often means that you can go through some small holes without using the morphball, or at least cover a bit of more of ground before turning, which helps to move faster. there are color coded teleporters in the game which teleport you to the one they are paired with (red with red, blue with blue, etc), some of which are unlock mandatory to progress, other which are optional. Once you find the optional orange teleporter, you then can then choose to teleport from an to any color you want. And of course, there is always Sprint, Shinespark and Ballspark.

Also yeah, moving in on itself should be fun, specially as you upgrade your powers, and even more important in games where you can take a lot of time to explore. Also ideally the power progression should grant you more movement options as you discover more of the map. Limited quick travel options are fine if the map is big enough they don't make exploration trivial.
Blue Fire is quite disappointing. It's so basic with the platforming and combat that it being 3D doesn't really add much to it and all this does it make me want to go replay Hollow Knight which I will not do because I've replayed it far too many times and there should be more good games god damnit.
>Samus speaks
Ruined
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>>86072 (OP) 
>Pic 2
That would make for a cool Zero suit, looks better that the classic one.
Is the suit in Dread colored like that?
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>>86995
No even under the new freaky organic looking suit she is still wearing her normal blues zero suit.
>>86983
>Samus Speaks
One or two lines In Chozo.
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>>86998
>No even under the new freaky organic looking suit she is still wearing her normal blues zero suit.
Such a shame and a missed opportunity.
I liked the zero suit at first, but now is getting old, i wanted something different for once.
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Seems like this time instead of using a 3D model of Samus for the different endings, they have gone with keyart. Depending on how fast you beat it, you get art for every game of the saga, and the fastest time gives you a picture of Samus on her Zero Suit standing in front of characters from Dread and other games. Not perfect but I'm glad at least they still included Samus without armor as a reward.
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>>87007
Sucks that there aren't any in her sports bra and shorts, but good to see the reward is still there in some form (though I wonder how much arm twisting Nintendo had to do to get mercury steam in order to put it in).
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I have avoided all spoilers in this thread, i am about two hours in and i will now ramble my incoherent thoughts about it so far
>adam sounds like a robot even though I gave him a real voice in my head when I was a baby playing Fusion, i am disappoint
>controls have not improved from SR, freeaim is still annoying as fuck to use and only slightly better with the pro controller
>constantly getting slide, free aim, and missles confused, trying to slide down a one-block hole and instead i keep freeaiming and arming missles as an EMMI forces me onto the casting couch
>melee counters are still gay and break the flow
>cutscenes cutscenes cutscenes cutscenes
>game looks ok but seems to be lacking a distinctive artstyle, the transition to 2.5D feels like an identity crisis
>backgrounds are very busy and distracting
>EMMIs aren't scary, they're just annoying and incredibly frustrating
>i swear to god the one-frame chance of countering the EMMI is fucking broken, i have hit it at the perfect time every single time and it still fucking kills you. it doesn't work.
>after you die you still have to rewatch the same cutscenes showing you how shit works, even though you just read the full description once you got the item
>scorpio boss was ok, free aim again ruins the pinpoint accuracy that is needed
>what could've been a cool finisher was turned into a cutscene
>adam is again explaining shit i already know, i don't remember it being that bad in fusion
>map is very busy and hard to tell what is where
>music is forgettable
so far it's not looking good. it would be 1000% better without freeaim and a half-decent control scheme. instead of fixing what didn't work MS doubled down because the jewtube retards fucking loved SR.
excuse me while i make my own traditional 2D metroidvania
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>>87068
>because the jewtube retards fucking loved SR
Also because retards preorder anything with the Metroid name on it, even if it's made by a shitty dev.
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>>87070
>Also because retards preorder anything with the Metroid name on it
guilty
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>>87068
>MS doubled down because the jewtube retards fucking loved SR.
When AM2R and SR dropped, it was easy to tell which youtuber was a Nintendo shill or in Nintendo's pocket. I think I remember SomeCallMeJohnny going for a cop out and saying "it's great that we can have both," when AM2R was objectively the superior game.
>excuse me while i make my own traditional 2D metroidvania
Welcome aboard to /agdg/, anon. >We will be happy to have you and assist you where >we can.
>>87070
>Also because retards preorder anything with the Metroid name on it, even if it's made by a shitty dev.
To be fair, you can say this about any fanboy/fangirl for any series.
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>>87075
>preordering anything ever
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>>87076
>SomeCallMeJohnny
used to like him before he outed himself as a tranny sympathizer
>>87077
I preordered New Vegas and was heavily rewarded for it with the special edition. Who's laughing now?
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>>87001
>I liked the zero suit at first, but now is getting old, i wanted something different for once.
I like the Zero Suit too, but given her new power armour a new look for the zero suit would have been nice too.

>>87007
I'm glad the armor-less endings for better times remains. There wasn't much hope for a bikini shot in CY+whatever.

>>87068
I don't agree with some of this.
I haven't had any issues with randomly aiming when trying to slide, or accidentally firing missiles.
Adam isn't as verbose as in Fusion, and here he's only explaining things that are necessary to know, such as item limitations (which if you haven't played a Metroid before you wouldn't know). He's not locking doors and putting glowing icons on the map to lead you by the hand in this game.
I've countered EMMIs a handful of times now. You get two chances, one with the initial grab, the second with the injection attack.
Cut-scenes can be skipped by pressing + to bring up the notification and then - to skip.
I haven't found the backgrounds distracting at all, but there is some nice foreshadowing going on back there if you pay attention.
I like the idea of a counter mechanic, I just wish it was done differently. It makes Samus a bit passive, when I feel she's more about speed and aggression. If the counter had been combined with the Aeion (sp?) dash, and it was about attacking the enemy with the dash as they were about to hit you, instead of passively waiting for the hit and countering it, it would have better flow.
I also found Adam's synthesised voice jarring at first, but given his literal brain is synthesised I guess it makes sense in an in-lore way. Though given the far future this takes place in, perhaps they could have made it more organic with occasional static "interference" to remind you he's not AI every now and then.

BTW, I just want to mention the horror gets kicked up a notch later in the game and feels much more Metroid now.
>>87068
>>87081
It's been years since I played Fusion so I might be wrong, but wasn't it a pretty big plot point that Samus didn't know Adam was actually Adam and just named the "AI" that as a memorandum? If his voice sounded like him, that'd have been a dead giveaway.
Replies: >>87084
>>87082
good point, forgot about that
It seems since dark souls became popular every fucking name needs to have a "parry" mechanic, BotW had it, Metroid has it, fuck the other day I was playing some shitty survival game and guess what, it had a parry mechanic.
 They're just glorified QTEs and they really feel out of place in metroid.
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>>87068
>adam sounds like a robot even though I gave him a real voice in my head when I was a baby playing Fusion, i am disappoint
I imagined Adam with a human voice too, maybe with some filter, but still human.
It would have made more sense, also explaining why Samus got somehow attached to it.
>game looks ok but seems to be lacking a distinctive artstyle, the transition to 2.5D feels like an identity crisis
That's what it feels to me, it's like Resident Evil after 4.
Prime is spin-off and that's ok, but this is the main series.
I think Nintendo should stop being lazy and develop Metroid themselves.
>EMMIs aren't scary, they're just annoying and incredibly frustrating
Design wise they look dumb and uninspired, nothing creepy like SA-X or even the Metroid evolutions in AM2R.
>music is forgettable
For a Metroid game that is a crime.

You confirmed me pretty much all my worries about this game.
I have the feeling that Nintendo, who is usually perfectionist and over-protective with their IPs like Mario and Zelda, somehow just doesn't give a fuck about Metroid for some reason.

>>87076
>When AM2R and SR dropped, it was easy to tell which youtuber was a Nintendo shill or in Nintendo's pocket.
>I think I remember SomeCallMeJohnny going for a cop out and saying "it's great that we can have both," when AM2R was objectively the superior game.
It's the same shit i always heard when jewtubers made comparison videos, AM2R looked way better and these retards were always awkwardly trying to find lame excuses to justify the shit Nintendo pulled to the AM2R dev while praising Samus Returns even though AM2R was far better in any single aspect.

>>87077
>preordering anything ever
Last game i preordered was Dragon's Crown for the Vita, only because i knew they were going to print a small number of copies and it would have been hard to get my hands on one later on.
That and also because of that beautiful Artbook that was given for free by preordering.

>>87081
>I like the Zero Suit too, but given her new power armour a new look for the zero suit would have been nice too
I would have like a bikini of some sort, but the second pic in the OP would have been nice two.
I certainly fits the new armor's color scheme.
Replies: >>87847
>>87087
Wind Waker, Twilight Princess, and Skyward Sword all had parry systems too, before Dark Souls released (or got popular in Skyward Sword's case, but they were developed at the same time). Granted in Wind Waker they were reactive sword parries, not shield ones.
Not to say you're wrong, but you are wrong about it regarding Zelda.
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So I was a bit iffy on Dread at first, not sure if I actually liked it or not, but the more I play it the more I like it, and the more I understand the design choices, even if I don't always agree with them (areas are fucking huge and full of samey environments, but half to a third are jus parkour courses for EMMI chases).
Anyway, took some clips of close calls. The chase sequences actually get my adrenalin and anxiety up.
>>87068
>controls have not improved from SR, freeaim is still annoying as fuck to use and only slightly better with the pro controller
I don't understand why they didn't map the free aim to the right analog stick. Is so fucking weird to me and makes using it harder than it should be.

>cutscenes cutscenes cutscenes cutscenes
It gets better. Still to many but the beginning is a bit slow paced.

>i swear to god the one-frame chance of countering the EMMI is fucking broken, i have hit it at the perfect time every single time and it still fucking kills you. it doesn't work.
I think it is working as intended. I think you are not supposed to be able to hit it constantly and the fact that every E.M.M.I has different timing is probably there to throw you off.

>>87081
>I like the idea of a counter mechanic, I just wish it was done differently. It makes Samus a bit passive, when I feel she's more about speed and aggression. If the counter had been combined with the Aeion (sp?) dash, and it was about attacking the enemy with the dash as they were about to hit you, instead of passively waiting for the hit and countering it, it would have better flow.

I found the enemies to be quite aggressive to the point you can parry while running/sliding without having to stop. But you can also use the parry move when running to melee enemies, it hurts then quite a bit and usually stun them and allows you to fire at them as if you had parried them, of course without the huge damage boost, but sometimes is enough coupled with the melee damage to kill them. Most enemies can be quickly dispatched with conventional weapons save for a few exceptions. If you are in a new zone and you feel your weapons are to weak to kill enemies fast, is almost guarantee you are about to receive an upgrade to your beam/missiles that will obliterate most enemies. special mention to the ice missiles, the wave beam, the screw attack and the most powerfull move of the game after the power bombs, the missile barrage
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Newest Ryujinx update (1.0.7066) finally fixed the missing movies/cutscenes for Dread.
Pic related is the same title screen as >>86107
>>86079
I suck at video games and even I've beaten Super.
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>>87175
Nice!
>>86126
Play Super Metroid, Metroid Zero Mission, Metroid Fusion, Metroid Prime 1, Metroid Prime 2, then the rest if you feel like it like the fanmade Metroid 2 games as the original for the gameboy is kinda shit like the first Metroid was kinda shit, but Zero Mission is a fixed version of Metroid 1 by the way. The DS Metroid is kinda gay due to bad bosses and mainly a multiplayer game when Metroid is meant to be a lonely game.....Other M was hated, Metroid Prime 3 might be okay but I never got to it as a neet. 

Protip: don't let the game ending error of Metroid Prime 2 happen to you. Don't save a lot in the middle of things like opening a door with your echo visor on for example :( game ending glitch that creates. 

But yes, the first two are shit, the DS one is shit, other M is shit as well. That's what I'm saying basically.
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>>87175
Aw, I was hoping she'd sit down while using the tram system, like in my japanese animes
>>87175
Yuzu also fixed it, but it's only available in their patreon releases for now I think. So you'd have to compile it yourself or give them shekels.
Replies: >>87184
>>87178
>Metroid Prime 3

Is okey, a good ending to the saga, but I would say it is worse than Prime 1 and 2, as it focus too much in action and the exploration suffers from it, as well as the atmosphere. I will say it is still worth a playthrough if you liked the other 2.
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cute
>>87180
I really don't want to get into some gay ass emulator war, but why do you use yuzu if it's like that?
>>87184
I heard that Ryujinx is better, but it didn't work so well for me when trying to emulate Dread, while Yuzu worked at a stable framerate. I just downloaded the latest versions I could find of both.
>>87184
>spoiler
I don't. I just read somewhere ITT that someone said it ran better in Yuzu, checked both of their github issues if they had fixed the bug, and found out Yuzu pulls that shit.
>>87184
I use Yuzu because Ryujinx works like ass in my computer
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I figured out why the EMMI counter timing is fucked. the input delay on the pro controller ruins the whole thing. if you press the button as the light blinks, the console doesn't get the signal in time and you lose. you have to hit it right before the light goes off, which is completely random given the EMMI's attack patterns. how the fuck did they not account for this?
>>86914
>Metroid DNA is mutating Samus' body.
When does she start laying eggs like a metroid queen?
Replies: >>87265
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>>87225
>input delay on the pro controller
Y-you're playing on an emulator, right?
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>>87225
I dunno, I'm playing on an emulator and they are still a pain in the ass to get. Usually have to time it and push it right when its going to happen. Not saying you are wrong though.

I found a neat combo you can pull off, that on hindsight, it should have been very obvious from the start. Spoilers for one of the upgrades if you freeze an enemy with an ice missile, you can use a dash melee attack to kill it in one hit.
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>>87230
She doesn't. She gets cured of all weird mutations in the ending.
I am not even going to mention the lore rewrite right before the last fight.
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>>86914
>But the atmosphere is in my opinion not as good, so you may not like it. Still as other anon said, there is a real effort to create this horror atmosphere. You can spot things like xenos trying to break a door on the background in a abandoned laboratory surrounded by darkness, strange creatures trying to break the windows in a submarine facility, hear the roars of the boss as you approach its chamber, or even catch a glimpse of it on the background, as it uses camouflage, so it may have been there the whole time and just now it decided to move.
That seems pretty cool

>What I think it lacks is in the graphical department, as it doesn't look as dark and oppressive as the other games, and the music isn't as good.
The impression i have got is that the graphics look too bright and "clean" for a Metroid game, there's not that decadent look the other games had, at least from the footage i saw.

>Most maps tracks are clearly very atmospheric, some almost seem to belong in an horror movie. They are not as memorable nor good but is clear the developers were trying to set a horror theme with the game
Good to hear that, at least.
I am still conflicted about it, but i really appreciate your feedback and opinion, thank you anon.
Replies: >>87281
>>87269
While the artstyle might not be completely right, the movement is fluid as shit and it runs in 60fps. Once you get the vergil-teleports-behind-you powers the combat is a breeze
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fuck analog sticks without the notches
I've never, in all my years of gaming, learned to use these things properly
>>87225
It's pure guesswork for me
>>87265
>Take the series in an interesting direction.
>Then immediately abandon that direction.
Worse than rewriting lore. All of the discussion in this topic made me mildly interested in one day emulating Dread. But if all of this buildup is ultimately for nothing before the buildup's time, then forget it.
Replies: >>87330 >>87847
>>87265
She gets cured of all? I thought that absorbing the chozo DNA allowed held to keep it under control, but she should still have the Metroid's power and the potential to turn her armor into a full Metroid. I seem to remember that they mentioned that the Chozo DNA slowed down the mutations, not stop it enterely It would be quite disappointing if it ends up being completely drop for future games.
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>>87307
I was interested to know what happened after Fusion, but all this lore raping is reaching fan fiction levels of retardation.
Replies: >>87386 >>87847
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>wandered around hopelessly lost after getting the grapple beam
>didn't see the grapple block that was facing towards you the whole time, thought it could only be accessed from the elevator's side
>two hours wasted
looks like i'm not getting the good ending, i hate being retarded
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>>87311
>Absorbing Chozo DNA.
Anon she did not get her Chozo DNA from absorbing it and thats where the lore rewriting comes in.
She got Chozo DNA alright but thats down to her mother being into bestiality.
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>>87372
I think the daughter comments were meaning how the final boss added his Chozo DNA along with the other Chozo DNA being added to Samus, being the part that gave her the super powerful abilities. I don't think it was implied that he actually impregnated Samus' biological mother.

What I'm surprised they didn't do is have it so that the final boss either ordered or influence Ridley to attack Samus' homeworld. It would've added more to the rage moment Samus had there, but would've also been cliched as fuck.
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I can't exactly put my finger on it but everything in the game just looks off.
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>>87330
I don't like this idea that anyone can rape Samus besides the SA-X which is basically just alien Samus.
>>87372
I mean right at the end, when she is trying to escape but can't due to her new suit absorbing the energy of everything she touches. Then Quiet Robe, the chozo from the Toha tribe, now infected with X, sacrifices himself to stop Samus' mutation going out of control, and revert her suit to her original state, allowing her to pilot her ship. They do not explain why the fuck that happens, so I thought maybe it was because all that bullshit about chozo Toha DNA being able to control Metroids and slow down Samus' mutation they stablish early

>She got Chozo DNA alright but thats down to her mother being into bestiality.
I'm pretty sure the flashbacks establish that Black Beack just added his own genes to the pool.
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Just finished the game (10 hours lol) so this is gonna be one big REDACTED.

Samus going full Metroid at the end was fucking cool, and then they immediately reverted it back to normal. That's fucking dumb. Samus becoming the titular Metroid after hunting them and exterminating them after so many games would have been amazing, especially if she then gets hunted by other bounty hunters in future games like how she does here with EMMI, only the different hunters have different hunting/stalking abilities like in Corruption/Hunters on DS.
That Hyperbeam was fucking cool though, and makes the Super Metroid hyperbeam look like babby's first superweapon.
Overall I liked the game. It has flaws and some pacing issues, but it's good. And more importantly, it feels good to play. The game feel is great and Samus controls super agile and fluid.

>>87265
I always thought Samus had some of Grey Voice's DNA in her but it would make sense that since the peaceful Chozo gave up fighting centuries ago that if Samus were to become "the hunter" she would need DNA from the fighting Chozo as well.
I guess if you only consider games canon then because the games never explicitly stated where her DNA came from then it's not 'technically' lore rape/retcon but still, it doesn't feel right.

>>87384
>I can't exactly put my finger on it but everything in the game just looks off.
The game renders internally at 900p with no AA (when docked anyway, handheld is "full" 720p).
If you mean the art direction itself, it's not super stylised or anything, it's just chunky industrial sci-fi looking Metroid designs for the most part, except for EMMI which looks like a cross between an iPhone and Dog from Half Life 2.
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>>87425
>First spoiler
Well shit. It's like that one porn game.
But samus aran is qtpie.
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>>87449
>Well shit. It's like that one porn game.
Which one? I need it for references sake for my 60 hour video essay where I critique Metroid Dread.
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>>87478
This 
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>>87394
Anon he calls Samus his Daughter. Until they elaborate further in future games Raven Beak is her father. It could even be a third option no one ever thought about.
>No one survived Ridley's attack on the human outpost and Raven created Samus in a lab with DNA  from himself and the dead humans.
>Then all he needs to do whack in some fake memories and point Samus in the direction of Ridley, then sit back and munch on some millet while his "daughter" causes carnage.
My point being the lab in the flash back could be showing anything. We do not know what it means yet. All we know is she has internal organs that match Raven Beaks. We will find out whats going on in later games but until then I will just go with no idea what the fuck is going on. What annoys me is she just fucking destroys Raven Beak no sign of emotion at all. I mean someone who could be her father/adopted father the person that raised her she just killed with zero fucks given.
>>87087
>It seems since dark souls became popular every fucking name needs to have a "parry" mechanic
> They're just glorified QTEs and they really feel out of place in metroid.
This.

>>87068
>Instead of fixing what didn't work MS doubled down because the jewtube retards fucking loved SR.
jewtube retards having shit taste as usual.
This is why many series went to shit, like Resident Evil for instance.
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>>87087
Parries in 2d games that involve a button press/block/dodge(something like Slain or that new not-Momodora game, Minotoria? the shitty one.) instead of timing attacks(Hollow Knight) is just a godawful idea to be honest. It completely kills the pace of combat that you can just bitch slap every single enemy out of their attacks to deal assloads of damage.
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Haven't played any of the other games, but dread isn't half bad, i just killed the underwater monster and now i have to backtrack again for some upgrade, most likely a suit that lets me withstand lower temperatures. I am liking this game enough to try the earlier ones once i finish dread though.
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>>87489
>she just fucking destroys Raven Beak no sign of emotion at all

It seems she didn't even knew the guy at all, and he is responsible for killing the pacifist chozo tribe, the one that raised her and the creators of the Metroids. This is indicated by the flashback she has when being chocked after the final fight, the wall with the paintings where her Metroid powers first start to awaken, and by Old Cloak himself who claims he is the only survivor of such tribe. Not to mention that the fucker was going to breed her use her to create an army and conquer the galaxy, which considering Samus old exploit, is a big no-no for her. I don't think is so strange for her to not give a fuck about the guy.

 >No one survived Ridley's attack on the human outpost and Raven created Samus in a lab with DNA  from himself and the dead humans.
>Then all he needs to do whack in some fake memories and point Samus in the direction of Ridley, then sit back and munch on some millet while his "daughter" causes carnage.

I mean, it could be, but nothing indicates any of this at all, I think you may be reading too much into the whole "my daughter" thing, which was quite honestly done so for dramatic effect. Also Samus destroying the metroids actually fucks up his plans, and the whole reason Dread happens is because Raven Beak has to get Samus' Metroid DNA. Seems quite strange he would fuck himself that way really.
>>87503
>That post
Holy shit, sorry for the shitty formatting, I must be a bit tired
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>>86262
>The models have really basic textures/UVs. The models and the lighting themselves are not the problem. The water for example looks fucking atrocious. All of this hurts the atmosphere which is severely lacking in comparison to Super or Prime and which is the main attraction of these games.
From the picture you posted i agree with you, that shit looks awful.
It's strange because unless they changed all their stuff, i remember Mercury Steam being good at least regarding graphics, Lords of Shadows 2 looked very good for instance.
You know, i wonder if Mercury Steam played AM2R and if they realized how shit their version of Metroid 2 was in comparison.
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>>87503
I think she recognize him from the start, I mean she is not fooled by him pretending to he ships A.I. Plays along with his bullshit then just casually shows she knew it was him and kicks the fucking birdshit out of him.
Thinking about it more and reading my post you replied to its obvious I was wrong about her showing no emotion. She did show emotion it was pure fucking rage. Putting aside if Anons personally think this father shit is biological or adopted one thing is for sure there is was blood between the two. Hopefully a prequel game pops up and explains why.
A Metroid game playing as Raven would be interesting.
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>>87519
*bad blood between the two


I fucking wish you could correct mistakes in posts.
Replies: >>87563
>>87522
>I fucking wish you could correct mistakes in posts.
same here, i wrote "stuff" instead of "staff" >>87516
>>87489
In the manga the bird who gave her dna was said to be her "father" as well.
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>>87500
RE7 was alright for a reboot after the giraffe meme of 6 and scary until mid game. RE8 was a shitty soap opera but with zombies, vampires,  and ....werewolves?

>>87516
Every metroid had its own artstyle. 
Prime was its own western thing.
They were trying to continue the art style of fusion, the previous mainline title, and succeeded. 

They did update the in game models since the shitty reveal trailers but the second suit has ugly chest lights that cover half of the torso piece. Why can't we just toggle appearances? she's a metroid/X/human hybrid at this point ever since the end of Fusion.

Also think this game came out to push the "metroid" vaccine that saved her and wasn't jew poison. since they bring that plot point up in the intro.Though it does nearly end up killing her at the end.
Replies: >>87571 >>87847
>>87569
>RE7 was alright for a reboot after the giraffe meme of 6 and scary until mid game. RE8 was a shitty soap opera but with zombies, vampires,  and ....werewolves?
Whether they were good or not, they weren't Resident Evil games apart the titles.
Is the usual case of "This would have been ok if it wasn't called like "x" series and was instead its own thing".
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>>87571

>Modern AAA industry: nuuuuu you can't just make a new IP, then no one will buy any copies of it! WE HAVE TO DESTROY EVERYTHING THAT MADE THE PAST GREAT!

>Titanfall 2 goes: "Standby for Titanfall"
>>87583
Aren't you just repeating yourself?
>>87583
>Titanfall
<we made a mech game but mechs are gay so dont call them mechs t. fagdevs
<heres a new game we removed the mechs and made it slower and battle royale
Nice reddit spacing
Replies: >>87847 >>87979
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>>87566
And that one was a nice guy. They retconned him out and made the chozo gene donor a fucking asshole. It does not matter how you see that birds statement the lore has been raped. It is as if Nintendo is hell bent on making sure there is NOTHING pleasant in Samus's life.
>Her original human parents dead.
>Her best buddy Adam is dead.
>Chozo parent is an utter dipshit and dies at her hands.
>The Baby: FUCKING DEAD.
I just want to see Samus happy ONE FUCKING TIME.
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>>87587
>the lore has been raped. 
I wonder who's mainly at fault here, Mercury Steam or Nintendo themselves!?
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>>87589
It is Nintendo's or to be more accurate Sakamoto's doing, shitty plots have always been his doing it just seams he makes shit as he goes along, pulls sudden lore changes out his ass and expect us to cool with it. Mercury Steam did a good job with the game itself.
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>>87502
>Haven't played any of the other games
Play them, faggot. They're far better than this garbage.
>>87583
>>>/cuckchannel/
Replies: >>87602
>>87587
But it says that she had 2 different strands of Chozo DNA, the original one that her adoptive parents gave her, and the asshole bird. I don't think they retconned that out, unless I read something wrong in the game. They say in the game that the DNA from the the pacifist, scientific  chozo tribe who created the Chozo was able to control them, and that is why the mutation took so long to appear on Samus.
>>87597
These lines of dialogue right before the final boss. The Toha are the original ones, the one from the manga. The Mawkin are the bad guys.
Replies: >>87604 >>87847
>>87593
>omg why is da webring dead?

kill yourself faggots.
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>>87600
Sorry, here are the images
Guys i had no idea this was a thing until now:
Metroid Prime 2D
https://yewtu.be/watch?v=WE28b2aTpFQ
Apparently those kikes at Nintendo already shut it down, but i hope it will resurface once the devs complete it.
Looks awesome.
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>>87587
I found this image from Metroid Prime of Samus smiling. You're welcome.
>>87604
How much DNA got pumped into Samus?
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>>87590
>It is Nintendo's or to be more accurate Sakamoto's doing, shitty plots have always been his doing it just seams he makes shit as he goes along, pulls sudden lore changes out his ass and expect us to cool with it. 
I remember that one of the main complaints about Other M was how Samus was turned into a whiny bitch and people were blaming Team Ninja for that, then it came out it was all Sakamoto's doing, because is an emotional whiny faggot himself.
https://yewtu.be/watch?v=up8GLJ0aVVo
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>>87597
>The Thoha genes where gene splicing.
>Raven Beak seems confused to why she has Mawkin DNA.
>He had to actually think why she would have it.
>Then he calls her his daughter in the next scene.
You do know what this looks like Anon. Can you understand why she has Mawkin DNA. The more I think about the story the more it annoys me. Fuck this game I done I'm out. Samus's real dad is Edgelord Big Bird. Rodney Aran got cucked by a budgie. Thanks Nintendo.
Replies: >>87622 >>87847
>>87619
Anon, Raven Beak was only imitating Adam in that final scene where Samus shoots the projection. The navigation room scenes prior throughout the game were actually Adam on the ship.
>>87611
Enough for me to wonder when when we're getting a game where Samus is the "bad guy", and the enemy is a part of the Galactic Federation that fears what Samus is turning into.
Replies: >>87655 >>87847
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>>87622
Why you bring Adam up? Fucker has nothing to do with this. You see the Anon I replied to cherry picked the images because he is a fag. Here is more. Whats going on you all decide but lets not leave stuff out.
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>>87622
Raven Beak was Adam the whole time. That is why he calls you Lady in the opening, but never does through the game, he is trying to lead Samus by the nose which I think is retarded, but whatever. He states that she should "keep following orders" right before the final boss.

>>87625
How the fuck what you posted contradicts anything I said? Those scenes happens after the conversation I posted. That scene is the moment Raven Beak stops impersonating Adam and comes clean. Is right before the final boss. Why would he lie to her about that? What sense does it make? Here is the moment just before what you posted and a little after what I posted, there are like a couple more lines of dialogue in between but nothing too relevant, classic "join me and we rule the galaxy" shit. What I'm saying is that there are line of dialogue in the game that contradicts what you say, while you just posted a ambiguous scene and a line that doesn't really invalidates anything I said. Even the fucking good Chozo in the game confirms that their DNA allowed them to control Metroids.

Look Anon, maybe you are right, maybe they were so retarded to make the new guy the only donor, god knows the plot is retarded enough as it is. But unless someone comes and state what was true or not, the evidences suggest that she has both strands of DNA.
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>>87631
Shit sorry, I'm retarded and posted the same image twice, here the one that supposed to go third
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>>87623
>>87631

Also a one more thing I just thought about. You see, the reason they have gone with the convoluted and retarded shit about "2 strands" of DNAs is because the plot itself couldn't happen without it. This is because they decided to answer question no one else but themselves asked. Their though process was probably something like this:

>Why doesn't Samus mutates in Fusion despite fighting just as much as in Dread? *
<Because her Chozo DNA allows a degree of control over Metroids, slowing the process (See the pictures I posted before) 
>So Raven Beak can control metroids? Why does he needs Old Cloak (the good chozo)?
<Because they are from different tribes. Raven Beak is a Mawkin and they are good warriors, Old Cloak is of the pacifist Toha, and their DNA allow them to control metroids.
>But why is Samus so good at fighting if she has the pacifist DNA?
<Because she has both DNAs, so she is good at fighting and has a degree of control over metroids.

And finally, the real reasons Old Cloak is even in the game, is so that they could foreshadow the "twist" about Samus DNA and to revert her mutations at the end. I don't know who is to blame, if Mercury Steam or Sakamoto, because both have written dumb shit with stupid twists at the end (Lord of Shadow and Other-M respectively). Both have shitty plot twists that are badly explained and confusing. What I mean Anon, is that Samus HAS to have both DNAs or else the plot cannot happen, they somehow wrote themselves into a corner in the most stupid way possible.

*The pictures I posted are from different moments. The first is shortly after awakening her powers, while the second is before the final fight. Both conversations happen one after the other, without any significant plot related event in within.
Replies: >>87658 >>87847
This is why they should have just kept Samus as a cyborg bounty hunter instead of adding all this weird bird DNA stuff.
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>>87655
If she has some degree of control over metroids why are metroids a threat ever? Can she somewhat control a fully grown monstrosity metroid or only the mascot metroids?Did anybody think when they felt the need to make the lore this convoluted? Why do literal space marine men show up in Prime 3?
>>87656
Or, you know, not make the plot about the Chozo and instead about the Federation hunting down Samus. They should have lured her in with the parasite X, then use the E.M.M.I to ambush her. She loses her powers but survives and has to escape the planet. She learns that the E.M.M.I are designed to take the Metroid DNA and the Federation wants to continue making Metroids. Halfway through you reach the federation base on the planet. Turn out they had been experimenting with some Parasite X and it has escaped, killing them all. Now Samus has to destroy the planet. She awakens her Metroid powers and kill the big mutated X. Now she is a Metroid and must escape from the clutches of the Federation and expose their crimes. You don't even need to make the whole Federation evil, just like a faction of it. If you have to include the Chozos, say that the planet had some old chozo ruins where the Parasite X was trapped many years ago after an incident and that the Federation let them free by accident or something.

>>87658
>If she has some degree of control over metroids why are metroids a threat ever? Can she somewhat control a fully grown monstrosity metroid or only the mascot metroids?
No fucking clue. I guess the idea is that it doesn't allow her to control them because she is not full chozo, instead it "slow down" the mutation. Is arbitrary as shit. That would explain why she was able to make the baby metroid think she was its mother I guess. 
>Did anybody think when they felt the need to make the lore this convoluted? 
Is surprising they could fuck it up so much when Metroid lore isn't even that complicated.
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>>87658
>If she has some degree of control over metroids why are metroids a threat ever?
I thought the Chozo (mostly) died out because the Space Pirates went to war with the Chozo for control over the Metroids, and Metroids having a part in genociding the Chozo was but a symptom of the war. Unless that's not canon anymore too.
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>>87660
>Is surprising they could fuck it up so much when Metroid lore isn't even that complicated
<nintendo makes games with simplistic nonsense non-plots in negative continuity
>got shat on for it
<nintendo tries to make some kind of logical continuity out of their old work
>convoluted nonsense
Honestly, what were you expecting? This is every Nintendo franchise.
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>>87697
>got shat on for it
Wat. Super Metroid is still regarded as the best game in the series and it pretty much no plot.
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>>87697
Metroid was never about the story really and now they have cringeworthy cutscenes that grind gameplay to a halt. Even Metroid Prime, shitty as it is, didn't have fucking dialogue in a metroid game other than completely optional info boxes/lore dumps.
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>>87705
Metroid prime was gud though.
Having not actually played the Prime games yet all of this lore shit is making me consider that decision was the right one.
>>87705
>Metroid was never about the story
That's kinda' my point about Nintendo's writing in general, it works best when they DGAF.
>Metroid Prime
1) That wasn't Nintendo's writing yes I realize the same ||may also|| be true of Dread, but that would say more about Mercury than Retro.
2) Prime certainly did benefit from making its writing largely supplementary, but the feeling the games conveyed through it was IMHO genuinely top notch.
The game is good but I wish it was really 2d.
It sucks that we're never gonna get a new truly 2d metroid
>>87658
>Samus can control metroids
I would totally play a Pikmin game where you're Samus controlling swarms of metroids to get shit done. Maybe she lost the power suit and has to gather up parts of it like the ship parts in Pikmin 1. Absorb energy from enemies to let the metroids reproduce, grow them to different stages to overcome different obstacles, use phazon to mutate them for different environments. It would be fun.
Inb4 Prime 4 and Pikmin 4 are the same game.
Replies: >>87795
>>87751
Imagine if she gave birth to them haha
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>>87068
>>game looks ok but seems to be lacking a distinctive artstyle, the transition to 2.5D feels like an identity crisis
>>87088
>That's what it feels to me, it's like Resident Evil after 4.
Because it's exactly that anons, you forget the primary inspirations of Metroid because the shit Sakamoto parrots has been ingrained in everyone's mind already and pop culture "DEMANDS" that only the pop culture references count as the true inspiration(tm) behind the series. When in reality, the actual people behind each and every Metroid, a team not unlike Team Silent with rotating members, had each some common ground but also influences outside of that and it showed in Gameplay and enemy design. Pics related are what Metroid 2 and SM are actually based on, visually. Because the OG suit was going for a very different vibe than the one in any other Metroid and when Zero Mission spruced up the Power Suit it showed.

>I think Nintendo should stop being lazy and develop Metroid themselves.
>Nintendo
>Developing games that Mario-based, Zelda or Splatoon
Come on now anon.

>>87265
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>>87600
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>>87655
>Lore rape
Oh you sweet naive anons. It was what these fucks wanted all along, even in the Metroid Fusion remake they ptiched. They even had the shitty Metroid-Suit they gave to Sakamoto and put it in the ending. Heck, it was part of the pasta back in h8chan, before the og files were lost and it explained how Next-Level games worked on their borked version of Metroid which was highly questionable while Mercury Steam approached Nintendo with a similar thing. Shit, there was an anon who first did the Metroid suit based on the scribblings found in the article and a very rough design and from him, it spread across the net.

>>87384
It's how Mercury Steam rolls anon, they fuck up simple ideas.

>>87478
I hope the artist for that doesn't do hdeous shit. I like how he draws women from the cover. Do you know the sauce, since I doubt the pixel artist is the same as the cover one.

>>87489
>>87623
Stop giving Mercury Steam ideas anons, you know how they assraped Castlevania.

>>87569
I'd rather take a thousand giraffe memes that Outlast : RE edition, the former at least had the best Mercs mode by far.

>>87586
Don't forget the whole
>We're totally going to put Optimus Prime in the game
>Yes it's totally an April Fools anons ;)
<PSYCH! Gotcha bitch, you should know that anyone involved with EA is scum.
But for one tiny glimmer I had hope that the western /m/edia had been uncucked. For just a brief second. Then I went back to the tried and true nihon/m/aru.

>>87587
But anon, Nicol and the half-alien Duke Nukem guy are still alive form the mango. She still has friends...

>>87589
>>87590
I'm not letting MS off the hook. Sakamoto's known for fucking shit up, that's true but this game and its plot twists and story stink to high heaven with that "Lords of Shadow" aroma.

>>87656
Ah, the old Zebes Extermination cannon. Samus wasn't looking half-bad back then either but Space Pirates being actual "Space Pirates" was too Cobra-ish for Nintendo apparently. The mangaka did a great job with the material she was given and it's a shame she didn't make a proper manga out of it.

>>87660
Here's the thing anon and it's why this game is so inhumanely infuriating. Unlike the Metroids, the X are basically now the ultimate villain in all of Metroid, Fusion creating the absolutely perfect bad guy, an unkillable gelatin blob that multiplies through mitosis or whatever the shit and can transform into anything it posses while also keeping the DNA of all the previous beings it absorbed, growing stronger and passing this down to its "children", effectively allowing to slip through unnoticed and infect the entire fucking universe. Everyone Metroid from now till the end of time could be just X anihilation missions with Samus using her Metroid DNA to absorb them and occasionaly taking in powers they have a la Megaman, to stop spreading the Chozo statues fucking everyone. 

AND THEY FUCKED IT UP

>>87707
Metroid Prime 1 and 2 are good in the sense they are baby's Quake 2 but with the shitty X-ray Visor from SM and Doom 3 except far better but with the shitty X-ray Visor from SM. To be fair, it's quite the achievement they managed to make it work, despite the fucking abysmal scan visor that I have a fucking inkling, helped grow the "lore" community in the west, that eventually infected Dark Souls.
Wew I just finished it, big bird took me quite a few tries, I'm bad at this I kept trying to parry his third form, instead of just dodging
Entire game with 100% items took me about 15 hours, I'm checking times online and it seems it took me way too long, I just don't know anymore, don't feel like I wasted too much time or got stuck for too long.
I kinda wish they let me play as Metroid Samus with that big ass ray in new game+ or something, just for shit and giggles.

So how does the Metroid 2 remake compare with that fan game some dude made?
How are the other Mercury Steam games? I heard they made a couple of Castlevanias too.
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>>87855
read the thread, mercurysteam is like any other nudev and everything they excrete is mediocre at best
the N deplatformed AM2R because it was obviously and objectively superior to anything they could have made
picture unrelated
>>86293
Well I've started playing Zero Mission. So far it's fairly fun, but doesn't blow my mind.
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>>87859
practice some of the things like wall or bomb jumping
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>>87860
>bomb jumping
You can use that to sequence break right?
Replies: >>87864
>>87862
yeah. You just find the rhythm to spam bombs and you can get infinite height anywhere.
>>87855
SR plays like Dread 0.5
AM2R is, in my retarded opinion, the best true 2D Metroid game by a very slim margin above Super and ZM because of its high replayability due to randomizer modes being built in. It also has the best controls of the true 2D games because it's made for a 360 pad.
If you want more Metroid I'd also recommend the Hyper Metroid hack for Super, pretty tough and 2edgy but I had a great time with it.
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Does anyone know if time spent on the map screen adds to overall game time? Is it safe to pause on the map screen when going for a good time?
Similar question for selecting "continue" at death. IIRC Zero Mission counted both the previous attempt and the new attempt as game-time, so to get a good run you had to quit and load a previous save instead of selecting continue to avoid padding your time. Does that happen in Dread? Or does it reset the game timer to when the checkpoint was made?
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>>87896
In to cuddle fuck samus! 
>Does anyone know if time spent on the map screen adds to overall game time? 
I dunno. Mostlikely does.
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>>87896
I'm not sure about the pause screen, but I'm pretty sure it does add your time if you die and retry. I beat the final boss after dying twice and I got 4+ hours. So I loaded the save file and beat it in one go this time and I got 3+ hours, so I'm pretty sure it does add the time after each death.
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>>87898
>>87903
I just conducted two tests.
First I exited to file select and noted the time:
>55:54
Then I loaded the game up, moved off the save platform, and sat in the map screen for two minutes (set a timer on my phone). Then moved back onto the save platform, saved, and exited to menu:
>56:10
So I guess the save/load animations count as game time? They take a few seconds.
So I guess map screen doesn't add time to the game timer.
Next experiment, I left the save room and set the timer for two minutes, then let Samus die to an enemy, then immediately saved when I respawned. Exited to file select and the time was:
>56:17
If someone also wants to test these findings and confirm I'd appreciate it.
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>>87855
>How are the other Mercury Steam games? I heard they made a couple of Castlevanias too
Lords of Shadow is part god of war(except with a busted parry system) and part shitty spectacle fights against colossus enemies where you hold the forward button while the camera shakes itself into a concussion.
There's also a ridiculously shitty true final boss that's part of the DLC that I genuienly fucking hate because it's complete bullshit and the game's controls aren't even fit for that fight. The story's also fucking retarded.
Mirror of Fate is genuinely the worst "metroidvania" I've ever played. It has it all
>dogshit combat system with a 2d parry in a game making it completely trivial
>no fun upgrades, or weapons, or anything to actually make exploring the map and gathering items(if it existed in the game, which it does not) worthwhile.
>no level design, it's literally corridors and not in the "Order of Ecclesia has some straight lines in the map" sense, literally 80% of the map are corridors.
>no actual exploration, the game leads you from corridor to corridor under the guise of following the story and will cockblock you out of actually exploring the map.
>terrible bossfights(the fight against the vampire harem in the bathhouse was neat I guess)
I haven't played Lords of Shadow 2.
Replies: >>87925 >>87928
>>87878
Hyper Metroid is great, I used to play a lot of SM hacks when I had my old pc and couldn't play anything else.
>>87910
Jesus, that bad huh?
I think I'll let the lords of shadow games be then, 1 is supposed to be the good one so I don't wanna imagine the other 2. I love castlevania but I guess I'll stick to the 2d games for now.
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>>87910
>I haven't played Lords of Shadow 2.
Lords of Shadow 2 feels more like the Batman Arkham games, over the shoulder view and it even has stealth sections.
It's like a complete different game from the first one.
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>>87925
>1 is supposed to be the good one 
You fell for the meme. None are good, they are at best exemplaries of the 6 / 10 western game on the PS360, with the 3DS game being the absolute worst castlevania to ever exist, even when it was ported on PS3 or wherever the fuck else it was ported to. Absolute dogshit.

Lords of Shadow 2 has the Donte May Cry battle system with its Light and Chaos shit and you actually switch weapons now, some of the more combo-oriented guys actually got a whole lot more out of the combat of LoS2 game than they ever did out of any of LoS1's ""platforming""
>>87586
><we made a mech game but mechs are gay so dont call them mechs t. fagdevs
The "mecha is a dirty word" quote is from a marketing guy who was thinking of the giant, clunky things you'd see in Battletech or other Western mecha works.  The actual devs aren't shy about the anime/Japanese influences in TF|2.
><heres a new game we removed the mechs and made it slower and battle royale
That game is called Apex Legends, not Titanfall.  EA forced Infinity Ward to make it after TF|2 performed poorly (which, surprising no-one, was due to a release date EA set).

The guy you're replying to is definitely a normalfag, though.  The
>character 1: nooooooo, [statement]
>character 2: inversion of [statement]
is a dead giveaway.
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>>87979
Early versions of Apex Legends had mechs and it shares a bunch of guns with Titanfall. If they hadn't dropped the mechs it would have probably been called Titanfall Buttle Roylol or whatever unique and quirky name they could have come up with.
>The "mecha is a dirty word" quote is from a marketing guy who was thinking of the giant, clunky things you'd see in Battletech or other Western mecha works.
What a fag, all kinds of mechs are great. Ironically "mecha" usually refers to nihon mechs in particular. Still looking at these other quotes the devs seem like no fun faggots, maybe the team has changed since the Titanfall days.
>clunky Battletech mechs
Humanoid mechs dodge roll in some novels lel
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>>87878
>AM2R is, in my retarded opinion, the best true 2D Metroid game by a very slim margin above Super and ZM because of its high replayability due to randomizer modes being built in. It also has the best controls of the true 2D games because it's made for a 360 pad.
I still think Super Metroid is the best in the series, but AM2R really blew me away, i liked it even more than Fusion and Zero Mission.
I expected it to be good, but it was fantastic.
Funny how a single passionate fan made a far better game than an entire professional development team.
Replies: >>88031 >>88158
>>88028
>Funny how a single passionate fan made a far better game than an entire professional development team.
Why do you think old games were so good in the first place, anon. You think the guys making them were soulless machines with no personal lives? That's the attitude of today, not yesteryear.
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>>88021
>2nd pic
>legibility of combat
Sometimes I forget the freewheeling movement that was being continually refined during the arena FPS era, wasn't killed out of innocent ignorance by nuFPS devs, but out of sheer stupidity.
>Humanoid mechs
>BattleTech
While BattleMechs get most of the glory, it's worth remembering there's also smaller and more maneuverable BattleArmor.

>>88028
To be fair, the one had been in development ||well over 8 years|| before release, whereas the other had a typical commercial project turnaround of under 2 years.

Division of labor obviously works great in areas like speeding up creation of audiovisual assets, multiple levels, etc.. But nothing can beat the luxury of time to give a game polish.
>>87928
LoS 1 was, passable. I didn't hate the weekend I spent playing it, at least. But LoS 2 has always had me intrigued, just because MS had the balls to let you actually play as Dracula. 
I have no idea what the gameplay is like, but I'm at least intrigued on how straight they play the villain protagonist role, at least. Was it any good?
Replies: >>88658
>>88031
This. I remember paying attention to the credits of Super Punch-Out a few years ago when I got the bug to play it again and finding out it was like 5-10 people that made it. A small team of passionate people who know what they're doing will always be better then a large team of people who are just doing their job.
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>>87660
>Or, you know, not make the plot about the Chozo and instead about the Federation hunting down Samus.
I think that the plot about Samus knowing too much and the federations hunting her down for it would have been a far more interesting plot.
Replies: >>88179 >>88220
>>88178
>the federation hunting down samus
Lets send the sheep after the wolf.
Replies: >>88760 >>88853
>>87847
I feel bad for Team Ninja taking the blame for Sakamoto's retardation.
Now i am convinced that he should just fuck off from any development meddling for the series's good.
Probably Team Ninja with no interferences would have made a way better Metroid Dread than Mercury Steam.
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>>87847
>pic 5
Your post is extremely long and autistic, and not worth replying to, but I should inform you that the original image was not lost.  I was in the thread where people recreated it from memory, and someone managed to find it after all the work recreating it had already been put in.
Mawkin means a slovenly woman
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Up to the stage where I beat kraid. It's more fun as you get more upgrades, which I suppose it par for the course with metroidvanias. I was able to master bomb jumping enough to get some upgrades early and access certain areas. Regarding Kraid, he wasn't really difficult just kind of tedious. Though that was probably because I had to farm health. There was also this worm boss for which I took an embarrassing amount of time to realize that I had to use the zip line to get behind it as it lunges.
>>88178
Bleh, that plot is way too generic everywhere it appears. Much like some Star Treks from DS9 onward trying to be durk and muhture by making the Feds edgy.
>best selling opening week out of any metroid game since 2000
>it's a game so fucking embarrassing it makes anons miss Other M
https://archive.ph/wip/yAwZf
Monkey paw moment
>>88317
I genuinely doubt Dread plays so poorly anyone would miss Other M.
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>>88317
>in the UK
Like clockwork, and just like The Wokest of Us. More interesting is the claim that the release boosted sales of older, better titles in the series since Metroid has always sold like shit relative to its fanbase and the market for shit vidya is much larger than even 10 years ago. I didn't even know the Wii U shop was still working but apparently idiots are playing fusion and prime on it thanks to this turd, so I guess something good came out of it all.
>>88317
Nigger it's not even close to as bad as Other M
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>start game
>pass Notim Portant: Spacebird Edition
>take one (1) step
>OOGABOOGA MUH CHASE
>take another singular step
>MUHFUGEN BEEPBOOP
No exploration aloud, naruhodo
Replies: >>88328 >>88333
>>88327
Try typing like a human next time.
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>>>/v/88328
Shitpinion noted and discarded.
Thanks for replying.
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>>88327
>this entire post
>>88317
It had a slow start and some of its aspects are annoying, but it is LEAGUES better than Other M.
Replies: >>88335
>>88334
But is it better than Fusion? Or Zero Mission?
Replies: >>88338
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>>88335
I'm biased towards Fusion so I'll say it's worse than both, but I can imagine other people would put it in between the two.
I still need to finish it, but from what I've played, I've enjoyed about 70% of it thus far. A couple of sequence breaks are available, like the energy tank part in >>87184. You can get it before picking up Speed Booster, but you have to time your dashes just right. Sorry I don't have the footage to prove this.
Story beats are annoying, but entirely skippable.
A.D.A.M. is really fucking annoying, he just spouts whatever information you've heard or deduced on your own thus far, but you can fast forward his shit as well.
Some boss finisher cutscenes make Samus look like a "Heh, nothing personell, kid" type of character, I'm not a 100% comfortable with that.
My biggest complaint is the parry/deflect mechanic. I like the concept of it, but it doesn't really belong in a Metroid game. Not just because it clashes stylistically, but because most enemies are such aggressive bullet sponges, that you only end up wasting time and health( and ammo drops) if you try to take enemies out conventionally.
I can't use analog sticks, so I keep fucking up diagonal aiming, especially in grapple beam segments
I don't like how heavy the morph ball feels
Replies: >>88346 >>88371
>>88338
>Not just because it clashes stylistically, but because most enemies are such aggressive bullet sponges, that you only end up wasting time and health( and ammo drops) if you try to take enemies out conventionally.
Everything about the game play looks fine except for this. Considering this the second Metroid game where QTE combat is so important, I worry about future sidescrolling Metroid games turning Samus' gun arm into nothing more than a tool for baiting QTE's. Thereby completing defeating the point of adding any other number of combat/movement options.
I'm surprised how nobody here has talked about how the game literally crashes during the escape sequence after the final boss when you try to shoot open a door.
Who the fuck did the QA on this game to have that slip through.

Apparently what causes this error is having any markers on any of the maps present when trying to open said door.

https://archive.ph/yRwkk
Replies: >>88371
>>86135
>AM2R>SR just because it looks nicer. Not even a graphics whore, Samus Returns just looks awful. Hope the devs improved since then.
Yeah it's not even a matter of stuff like resolution or number of polygons, Samus Returns had a shit artstyle and looked way too bright and colorful for a Metroid game.
Replies: >>88363 >>88591
>>88362
Too much purple shit on the screen.
>>88021
>mechs don't work in BR
>Vehicles work in every other BR
>cod warzone exists

I hope these actual faggots go out of business. These are sure as hell not the same talents that made Titanfall 2 anymore.

>>87904
Would help since they're so autistic about having multiple waypoints on the screen, if they'd add a fucking dotted line to plan your path of exploration. What the fuck is this half baked bullshit? 

Was Iwata the ONLY form of QC in the entirety of Nintendo?
Replies: >>88367 >>88853
>>88365
>Was Iwata the ONLY form of QC in the entirety of Nintendo?
Would Nintendo QC even matter for this outsourced shit? Letting spics make their games is a failure to begin with.
>>88367
Iwata would not have let any shitskins touch any decent Nintendo IPs. Not even for spinoffs.

Prime was an experiment they thought would fail but turned out to be an industry anomaly of outsourced shit turning out great.
Replies: >>88591 >>88639
>>88351
I'm working on getting 100%, then doing the boss, and I never used markers. So either way I wouldn't have known.
That said yeah that's fucking retarded. I fucking hate this era of "bruh we'll just fucking patch it we don't need too much QA".

>>88338
>>88346
Yeah the parry system is the only real complaint I have. Same problem as nuDoom, they had to add health to everything to incentivise their shitty mechanic. And you're pretty much always at 100% health and missiles if you use it enough.
>I don't like how heavy the morph ball feels
I don't think I checked, can you still bomb up infinitely? I only tried once, but that was in water so it didn't work.
>>88371
No it stops working after the first bounce with some invulnerability frames
Replies: >>88391
>>88346
> I worry about future sidescrolling Metroid games turning Samus' gun arm into nothing more than a tool for baiting QTE's. Thereby completing defeating the point of adding any other number of combat/movement options.
That's a legit concern, i hate when western devs always put shit like QTE or combos in games that don't need it.
(I remember the devs of Silent Hill homecoming talking about fucking combos in a SH game ffs)
What worries me, is how Nintendo seems to have choosen Mercury Steam as the de facto Metroid studio, without looking out for some more talented devs who may really be fans and actually understand the series giving it justice like AM2R.
Metroid Prime 2D looked sick too.
Replies: >>88374
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>>88373
>OH NO WHY ARE THE FAGGOTS IN CHARGE GIVING AWAY THE KEYS TO THE KINGDOM TO RETARDS AND TRANNIES WHO CANNOT COMPREHAND NOR CARE TO PRESERVE THEM?
>Most previously beloved franchises over the last decade
>>88372
You can bomb jump forever, I've done it multiple times and there's even power ups where you have to do it to get them.
Replies: >>88398 >>88399
>>88371
Please do not say br*h(It is very offensive and inappropriate to use unless you are black)
Replies: >>88399
Famitsu sales are out. Dread tops the charts at 87k physical units sold in Japan.
https://nintendoeverything.com/famitsu-sales-10-4-21-10-10-21/

>>88391
I 100% the game and didn't know there was an infinite bomb jump.
Replies: >>88426
>>88394
It's okay, I was quoting a hypothetical niggerbrained retard, representing the average developer in CY+7. Like how you can say nigger when you're mumbling along to some overpaid gangbanger's niggerbeats, but it's "not okay" otherwise.

>>88391
There's nothing you need to do it for, since you can just stand up and then jump infinitely later in the game. I've personally always been shit at doing it in the older games, was mostly wondering if it was possible for the speedtrannies to do it to sequence break potentially.
Replies: >>88452
>>88398
>I 100% the game and didn't know there was an infinite bomb jump.
So this is the first metroid game you've played?
Replies: >>88428 >>88431
>>88426
To play doubles advocate, infinite bomb jumping is difficult or impossible in many Metroid games. In Fusion it's supposed to be impossible (if you have any vertical velocity bombs do nothing to you, but a TAS can do it by mashing up/down on alternating frames) and in the Prime games you fall too fast to do it without exploiting map collision to reduce your falling speed. The easiest game to do it in is probably Zero Mission, you can do it by accident just by mashing with the right rhythm.
>>88426
>So this is the first metroid game you've played?
No anon. Your reading comprehension is questionable at best. Try not to spacejump to conclusions next time.
Replies: >>88452
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>>88399
It's always okay to say the nigger word if you're not an opticsfag.
>>88431
GOD FUCKING DAMMIT CARLOS
>>88371
>can you still bomb up infinitely
yes
Replies: >>88465
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>>88464
>>88371
sorry for the bloat
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No sequence-breaking powerbombs for you.
That's a strike.
Replies: >>88494
>>88466
Apparently you can get the Gravity suit and bombs early, with the bombs letting you do something to the second boss and kill it faster.
Replies: >>88495 >>88499
>>88494
I should mention I did some stupid shit and managed to get the cross bombs early during my first playthrough. It's just power bombs that they cuck you out of.
>>88494
how? The game has shit pacing and powerup placement. Will have you slog though 2 or more areas without the one piece of equipment needed to unlock 80% of the map.
Replies: >>88500
>>88499
Congratulations, you've just described Metroid games.
Replies: >>88501
>>88500
This bait gets weaker all the time.
I 100%'d this game, enjoyed it, sequence broke a little, and I liked the counter system.

The bullet sponge problem drops off as you get beam upgrades and the counter becomes more of a utility for smacking things out of the way as you dash through previous areas.
Replies: >>88515 >>88518
>>88509
>utility for smacking things out of the way as you dash through previous areas.
But, anon. That's another thing the beam upgrades would do in a better Metroid game. And without interrupting your dashing through an area to play a QTE cutscene, however brief the cutscene may be.
Replies: >>88517
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Sort of spoilers, but the wording of it made me think of John.
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>>88515
While the counter itself is shit, I did liked the Dash Melee move. It does a hefty amount of damage, stuns smaller to medium enemies, usually push them and allows you too keep moving foward. You could even combo with the ice missiles to kill enemies in one single dash melee. If you are going for a good time early game it is quite useful. I wouldn't mind them keeping that move while discarding the counter itself.
Replies: >>88520
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>>88509
>I liked the counter system
>>88517
I agree with you.
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This FUCKING ROOM!
Replies: >>88538 >>88546
>>88529
It's easier than it looks but I did it the most retarded way I could by getting that shinespark from the save room(?) to the left and then getting in there to spark diagonally into the missiles.
But you're going to want to go down to the fan at the bottom and parkour from there.
Replies: >>88542
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>>88538
I finally managed to get it, although I'm still stumped as to how you're supposed to clear these slopes next to speedboost blocks
Replies: >>88546
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This took me like a fucking hour to do
Replies: >>88549 >>88554
>>88529
>>88542
I did it from the top, shinesparking mid-air is kinda tricky, using the aim button helps
>>88516
>Alter all these years, finally, I have become Metroid
>>88544
>you retain speed boost after a wall jump and you can slide
what the fuck, I tried this a dozen times, it never worked.
I picked that one up with cross bombs, relatively easy, you just have to activate the speedboost jump right after you drop a bomb under those middle blocks
Replies: >>88552 >>88554
>>88549
>I tried this a dozen times
You need to hold right (the direction of the wall) to retain the boost, and when you slide, it's important you never hit down, just the trigger. It's tricky and kinda counter intuitive, but it can be done.
I tried to do it with cross bombs but I couldn't figure it out.
Replies: >>88558
>>88549
You can also retain the speed boost if you shinespark onto a slope. And then continue running.
There is a hidden underground place like that which had me wonder what the hell to do until I at random tried the mentioned spark onto a slope.

>>88544
I also did this one by storing the shinespark from the room to the right and then just shot the blocks with a charged plasma beam, bombed the bomb block and then sparked up as fast as I could.
Replies: >>88557 >>88561
>>88554
>You can also retain the speed boost if you shinespark onto a slope. And then continue running.
 This mechanic exists since Super Metroid and there's still a lof of people that don't know about it. Man the amount of stuff you could do in that game, it was really one of a kind.
Replies: >>88561
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>>88552
gain Speed Boost and crouch at the door, jump up the ledge, shoot white blocks with Wave Beam, Cross Bomb your way across crumbling blocks, drop a regular bomb as fast as you can and activate Shinespark Morph Ball.
Replies: >>88559
>>88558
I tried that a few times, but thought I didn't have enough time.
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>>88554
sage for double posting, but I swear to all that is holy I've tried that.
>>88557
Has there ever been a game where you could do a crystal flash?
Replies: >>88566
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>>88561
>Has there ever been a game where you could do a crystal flash?
Only smash bros brawl
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fuck this, how do you shinespark off a sticky wall?
>>88566
dang
Replies: >>88574 >>88586
>>88570
>how do you shinespark off a sticky wall?
You don't, shinespark mid air, use the aim button to stop spinning and hit jump without touching the analog stick.
fuck this I'm done with it, half an hour spent on this one section and the closer I get the more frustrating it became
I'm not some speedrunning faggot who gains enjoyment from pixelhunting at 4000 mp/h
Fuck 100%, you can all suck a dick you autistic fucks
Replies: >>88578 >>88586
>>88576

You literally get highlights and a scanner feature to find hidden objects
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>>88570
Here's how I did it, ignore the artifacts, Ryujinx does that sometimes.
>>88576
Come on bro don't be a fag, this is probably the easiest metroid to 100%
Replies: >>88589 >>88596
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>>88586
I can't do this man
the way you have to abuse the joystick is already making it stick to the right, the fact that you can't retry immediately, the fact that you have to walk the walk of shame, the fact that the fucking door closes the moment you attempt to retry the first speedboost, the fact that the ledge is JUST long enough to gain the boost and any fuck up is punished by more waiting, the fact that I CAN'T FUCKING EXECUTE A SHINESPARK LIKE I USED TO IN SUPER, ZERO AND FUSION!!!
god fucking damn I don't know how but I somehow managed to enable onscreen messages for caps lock and launched Magnifier WITH MY CONTROLLER.
I CAN OPERATE WINDOWS THROUGH THE EMULATOR BUT I CAN'T DO A FUCKING SHIINESPARK COME ON FUCK OFF!!
Replies: >>88596 >>88635
>>88346
>I worry about future sidescrolling Metroid games turning Samus' gun arm into nothing more than a tool for baiting QTE's
>>88371
>Yeah the parry system is the only real complaint I have. Same problem as nuDoom, they had to add health to everything to incentivise their shitty mechanic. And you're pretty much always at 100% health and missiles if you use it enough.
In both cases, I don't see anything wrong with adding more depth to combat through mechanics like counters. I think what hurts both games is trying to force mêlée into a game that is primarily ranged, so e.g. making more enemies where you can score extra damage by hitting an enemy at the exact right frame, or soak more ranged damage with a perfectly timed counterattack, would be fine.

>>88362
>Samus Returns had a shit artstyle and looked way too bright and colorful for a Metroid game
I don't think the biggest visual problem is the style or design, but simply the technical execution. Like, look at that shot of the water in >>86262 and see how flat and unlit it is, it looks like something that would've been unacceptable even in 5th-gen.

>>88367
>>88369
>Letting spics make their games is a failure to begin with
Reminder AM2R dev is huehue, that's not the problem here.
>>88591
>Reminder AM2R dev is huehue
He's from Argentina actually, not Brazil
>>88586
>>88589
The way the sections of wall that face the camera are all pitch black is fucking weird. Makes it look like the rooms are floating in empty space instead of being part of a structure. Why didn't they just make the walls look like fucking walls like every 2D game ever?
Replies: >>88606 >>88639
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>>88596
Cuz it's supposed to be inside the opaque wall. There's also the alternate method of showing an inexplicably lit cross-section, though past Metroid titles have used both approaches.
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>>88589
You can do it anon. This was my successful attempt.
Replies: >>88717 >>88741
>>88606
The 2D games don't have you walk directly on top of a black void, you can see the rock. They also show exactly where the surface is, unlike this 2.5D crap where clarity is sacrificed for the sake of the background.
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>>88367
>Spics
I am not defending Mercury Steam and i think their development skills are questionable, but they are Spaniards, not spics, that's very different.
>>88369
>Iwata would not have let any shitskins touch any decent Nintendo IPs. Not even for spinoffs.
May he rest in peace.

>>88596
Probably is to enhance the feeling of isolation.
Or maybe is to imply that the source of light is from inside and that outside the structure is completely dark.
Replies: >>88717
>>88171
>LoS 1 was, passable. I didn't hate the weekend I spent playing it, at least. But LoS 2 has always had me intrigued, just because MS had the balls to let you actually play as Dracula. 
>I have no idea what the gameplay is like, but I'm at least intrigued on how straight they play the villain protagonist role, at least. Was it any good?
I liked it, apart from a section where you have to sneak away from an enemy that can insta-kill you, so you need to throw shit at bells to distract him while you sneak away. 
The bad part is, that this asshole comes straight to your direction after a bit even if you didn't make any fucking noise or you are out of his vision.
It was annoying as fuck, but the rest was fine if you can handle the lore rape and instead consider this game as its own separate thing.
The gameplay was a mixture of GOW and Batman Arkham, with over-the-shoulder controllable camera, some stealth section where you can turn into a rat to proceed unnoticed, and other stuff like possession of enemies and traveling between present day and Dracula's times.
>>88591
The problem that anon was pointing out isn't just adding depth. It's adding depth for its own sake, and then trivially and lazily retooling the rest of what is otherwise the same formula just so that the player has to engage with that extra depth. If players find themselves saying "the pace is too slow if I don't use the new mechanics, but when I do use them I feel like it's too easy" then you probably haven't balanced your new mechanics right. Of course, there's always the argument that the new mechanics are there to be engaged with, and so players shouldn't expect to be able to do everything just like they did before. But if the formula is nearly all the same (same kinds of enemies, same kinds of weapons, same kinds of gameplay) except for your new thing, and if the game plays slower whenever you don't use the new thing, you probably won't have happy returning players. Then again, pace is partially a matter of user experience. If a player just doesn't notice that every enemy takes an extra shot or two in the new game, then they might not notice the change in pace.
Replies: >>88713
>>88684
I think the right way to increase the depth of an existing series is for new mechanics to be neatly subsidiary inside old ones, without directly altering or impeding them.

For instance, the addition of locational damage such as headshots and backstabs to FPSs around the Quake 1-era, possibly in exchange for more bullet sponginess against "normal" damage. Contrasted with more intrusive mechanics, such as blindfire behind cover using 3rd-person.
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>>88639
>>88635
I'll try it again when I've calmed down.
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>>87859
>Well I've started playing Zero Mission. So far it's fairly fun, but doesn't blow my mind.
Play AM2R next, then Super Metroid and then Fusion.
>>87847
>Sakamoto's known for fucking shit up
I feel like Sakamoto is kinda like Metroid's Hideo Kojima or Keiji Inafune, a fucking hack who wants to take all the credit for what it actually was a team effort and self proclaiming himself as the "father" of the series when his contribution wasn't even that relevant.
At this point i am sure that it would be better if Sakamoto with his overblown ego and shitty ideas would stay far away from anything Metroid.
Replies: >>88784
All the teleportals are connected when you've acquired all the powerups. Or maybe it's after you enter niggerbeak's ship. Either way, I'm okay with this little QoL thing.
Is Axiom Verge or its sequel any good if I'd like some metroid?
Replies: >>88736
>>88733
People had some issues with 1, I liked it.
2 is shit, don't bother.
Replies: >>88747
Has anybody managed to rip the transition/transport movies out of the game files? I think they would make for great music webms, but I can't record them because they stutter during emulation.
Replies: >>88750
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>>88635
>>88717
Thanks, that helped.
Time to finish the game, finally.
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>>88736
>this utter lack of anything to the movement
>this fucking music
I'm sorry anon, I didn't like it.
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>>88741
Alright, that felt good.
Those shinespark items really set my blood to a boil yesterday, I cannot reliably execute it with any technique, I got lucky whenever I mashed buttons instead.
Take away analog aiming, parrying and some of "muh cinematic experience" QTEs and we've got ourselves a really fun sequel to Fusion.
I 100% the game and all I get is a stupid Zero Mission wallpaper? I WANT MY BIKINI GOD DAMNIT!
Replies: >>88749
>>88748
You get ending artwork depending how long it takes to complete and what difficulty you're on.
If you beat the game on Hard in under 4 hours you unlock everything. You also get bonus chozo lore depending on item completion rate. You should have them all now unless that's also tied to difficulty.
There is no bikini pic, just a ZSS pic
Replies: >>88751
>>88738
>Has anybody managed to rip the transition/transport movies out of the game files? I think they would make for great music webms
Are there any music tracks worthy of note?
People who played the game said the OST was forgettable
Replies: >>88751
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>>88750
It is forgettable, I wanted to put some other music over it, not necessarily related to Metroid.
>>88749
>spoiler
gay
But not as gay as I will be after writing this next sentence:
I'm really glad a good (not great) game brought us together and got us all to play and talk about good ol' vidya.
Take care, everybody.
I think im the only one who felt that samus getting pissed looked more cartoonishly hilarious than badass and completely changed the tone of the scene for me.
>>88179
It could work with the Federation hiring amoral bounty hunters, for Prime 3 and Prime Hunters shows Samus isn't the only hunter with a super special combat suit. It could also work with the Federation creating bio weapons using reverse engineered Chozo technology, like the Space Pirates use in Prime 1. And the whole conflict could be conveniently orchestrated by a rogue element within the Federation, rather than the whole Federation.
Replies: >>88761 >>88853
https://invidious-us.kavin.rocks/watch?v=m_dB1QBPm_Q&quality=high
Still waiting for the HD version to process.
>>88760
EMMI bots were made by the Federation, they could send those as well.
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I appear to have unlocked everu stage now, and have gotten far enough into Zero Mission to have access to Mecha Ridley, though I'm trying to collect the remaining collectables first. So far my opinion is the same, It took me until today to learn of shine-sparking,
That zero-suit sequence was prime hentai-fodder
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>>88768
fucking spic
>>88768
And can you show it?
Replies: >>89025
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>>88726
The Metroid team wasn't like the Metal Gear one that mostly persisted well into the 3D era. Remember that out of the central 3 names (him, Kanoh, Yokai), Gunpei Yokai quit and then FUCKING DIED just as the N64 was getting off the ground, derailing any plans for 3D Metroid.

The resultant reluctance on the part of surviving staff to touch Metroid, combined with its always being more of a westaboo property in terms of audience reception, was what contributed to future titles being developed mostly by external foreign devs.
>>88784
Reminder that Samus was on the N64 in Smash bros and recycled in the early part of Prime 1's development
Replies: >>88801
>>88784
A 3D Metroid on the N64 would probably be shit anyway, like the 3D Castlevania games.
Replies: >>88801 >>88969
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>>88788
Sure, but so was Ness.

>>88794
With the full team onboard? Hard to say, though I'll admit overhead games like Zelda & Metal Gear tended to transition from 2D better than side-scrollers like Castlevania or Megaman, though there are exceptions like Mario that retain meaningful verticality.
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>>88809
>>88809
This anon gets it 

>>88801
HOLY FUCKING SHIT! Actual in game footage of earthbound 64 and not some faggot rambling on about their soy latte for 30 fucking minutes like every other source!
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>>88768
>that spoiler
There you go.
>>88784
>The Metroid team wasn't like the Metal Gear one that mostly persisted well into the 3D era. Remember that out of the central 3 names (him, Kanoh, Yokai), Gunpei Yokai quit and then FUCKING DIED just as the N64 was getting off the ground, derailing any plans for 3D Metroid.
As far as i know the main guy behind the original Metroid was Gunpey Yokoi.
Nintendo giving all the credit to Sakamoto feels to me like when Microsoft hired Ken Lobb at their Killer Instinct events presenting him as the mastermind behind the originals when he was credited in the originals as "other voices" or "special thanks".
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>>88827
unseen64 Videos were all the rage back in the glory days of Jewtube alongside Sonic X-treme gameplay and L is real theories with dramatic Windows Movie Maker subtitles instead of soy commentary..
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>>88365
>Was Iwata the ONLY form of QC in the entirety of Nintendo?
Seems like it.
>>88760
>It could work with the Federation hiring amoral bounty hunters, for Prime 3 and Prime Hunters shows Samus isn't the only hunter with a super special combat suit. It could also work with the Federation creating bio weapons using reverse engineered Chozo technology, like the Space Pirates use in Prime 1. And the whole conflict could be conveniently orchestrated by a rogue element within the Federation, rather than the whole Federation.
They could also try to escort her to some hostile planet for some fake mission and abandon her there without any way to come back.
>>88179
>Lets send the sheep after the wolf.
Of course doesn't mean that the Federation should succeed, it's more about them trying to get rid of her.
Replies: >>88927
>>88591
>I think what hurts both games is trying to force mêlée into a game that is primarily ranged
It's much easier to add the illusion of melee combat by making a projectile attack with the appearance of a melee strike, yet it's still a projectile, than to add actual melee combat. This is basically Dread's dash attack, as it's like a super short range projectile attack where Samus is the projectile. "It looks like a melee attack, but it's really a projectile." is probably the sole reason for why the Dash feels much better as a melee counterattack than the actual melee counterattack. 

Another way a future Metroid game could add "melee" combat is by returning Prime 3's Grapple Lasso to, well, grapple certain enemies for throwing them around, or pinning them down with the Grapple Lasso arm while the gun arm shoots them. This Lasso/Shooting combo would also act like a counterattack, while also being far more interactive than Dread's QTE counterattacks, and while also not necessarily making this counterattack the only good way to kill tougher enemies because it's more of a temporary slow/stun than an instant damage spike.

Lastly, there's still room for a literal counterattack in a primarily ranged combat game, and this counterattack has been in the series since Super Metroid, though not available to Samus: Deflecting certain solid projectiles back at an enemy like the Golden Torizo. Imagine the next 2D Metroid game has another trolly Golden Torizo boss that smacks Samus' missiles back at her. When Samus defeats the Golden Torizo and absorbs its powers through her Metroid DNA, she too gets the ability to smack enemy missiles back at the enemy. That'd probably be one of the most memorable moments in such a game.
Replies: >>88940 >>89030
>>88853
>They could also try to escort her to some hostile planet for some fake mission and abandon her there without any way to come back.

Last I remember she was on the run  as a criminal with ADAM after the events of Fusion because it was considered a war crime to destroy the entire federation controlled planet by crashing the station on it and was also disobeying legal orders. They only ordered her to leave the station intact after getting it running again and investigating what happened.

She instead destroyed it knowing humanity would be in grave danger as soon as the first ships arrived and got taken over by the X onboard if she didn't. 

Its why she was still hauling ass in the first 30 seconds of Dread.
Replies: >>88945
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>>88910
>Another way a future Metroid game could add "melee" combat is by returning Prime 3's Grapple Lasso to, well, grapple certain enemies for throwing them around, or pinning them down with the Grapple Lasso arm while the gun arm shoots them. This Lasso/Shooting combo would also act like a counterattack, while also being far more interactive than Dread's QTE counterattacks, and while also not necessarily making this counterattack the only good way to kill tougher enemies because it's more of a temporary slow/stun than an instant damage spike.

Great idea anon. I think the grapple beam is criminally underused in all games.
>>88927
>Last I remember she was on the run as a criminal with ADAM after the events of Fusion
Looks like this is just a misunderstanding unique to the English fanbase, stemming entirely from mistranslation of Fusion and Other M:
https://old.reddit.com/r/Metroid/comments/p8kx25/a_mistranslation_from_fusion_has_finally_exploded/
Replies: >>88950 >>88965
>>88945
>redditor
lol didn't read faggot.
>>88945
Now I'm slightly confused. Does this mean Dread is following the mistranslation as canon? Fucking LOL if that's true.
Replies: >>88969
>>88794
>A 3D Metroid on the N64 would probably be shit anyway
Jet Force Gemini is the closest thing I can think of to Metroid on N64
>like the 3D Castlevania games.
You shut your mouth. They're not great, but Legacy of Darkness is definitely 'good'.

>>88831
>Microsoft hired Ken Lobb at their Killer Instinct events presenting him as the mastermind behind the originals
To be fair, he did come up with the "linker" system that formed the basis of the series' combos (opener > normal > linker > normal > finisher).

>>88965
No, Samus isn't on the run from the Federation in Dread. She is in one of their ships, with an AI made from the brain of one of their best commanders, sent on a mission by the Federation to a Federation Planet to find out why Federation assets stopped communicating.
Samus isn't on the run, because the Federation assets she destroyed in Fusion were part of a rogue faction performing illegal experiments and her actions, though drastic, actually saved the universe.
>>88969
Okay, I get it now that the story hiccup is exclusive to the English fanbase, and just the fanbase.
>>88969
>Jet Force Gemini is the closest thing I can think of to Metroid on N64
Megaman 64/Legends?
>her actions, though drastic, actually saved the universe
Moreover, which were presumably purged to some extent after inquiry she initiated in the parliament, given vague allusions to reformation of the Federation military.
>>88969
would have made more sense that ADAM was just sending her on another bounty. She is a bounty hunter, not a marine.
Replies: >>88988 >>88989
>>88987
>She is a bounty hunter
Only because Japan doesn't know what that actually means.
>>88987
Modern IRL bounty hunters get most or all of their jobs from the cops, so Samus getting most of her assignments from the Feds doesn't seem too odd.
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>>88775
>And can you show it?
Yes
>>88910
>That'd probably be one of the most memorable moments in such a game.
Any new-to-a-series power would be a memorable moment. That's not important. What's important is if it would be fun. As long as it wasn't a matter of laboriously learning (by getting shot in the face) what projectiles can and can't be reflected, and if the mechanic was actually used intelligently when it was used in setpieces, it would probably be all right.
If the whole federation is evil like some anons seem to want becomes a thing, either in Prime 4 or to the inevitable Dread sequel, I would love a boss fight killing those marines from Federation Force.
Replies: >>89052 >>89064
>>86250
>Honestly don't understand how they greenlit this thing
They saw that Mercury Steam is capable of making a functional pacifier for the Metroid fanbase and with how many problems they've been having with developing Prime 4, they needed to put a non-spinoff out. The Japanese market traditionally doesn't care about Metroid at all, so it's low-priority for them. Consequently, they are willing to put out a game they expect to be middle-of-the-road in terms of quality to keep the fanbase happy and they slapped the Dread title on it so as to trick long-time fans into thinking they're finally getting the game Nintendo had in mind when they were considering doing a 2D Metroid for the DS.
Replies: >>89097 >>89144
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>>89035
OR!
Check this out
guys
guys listen
guys what if
LISTEN
Guys, what if Samus travels
what if
What if Samus travels back in time and it turns out she was the killer from Other M?
Replies: >>89127
>>89035
They did fight samus at the end of that game. Never had any context
>>89041
>The Japanese market traditionally doesn't care about Metroid at all, so it's low-priority for them.
Is there something the Japanese like or care about except for idol shit or effeminate j-pop faggotry?
Replies: >>89099
>>89097
Dragon Quest.
Looking at the last year I found for convenient yearly regional charts, though keep in mind this is probably very heavily biased toward packaged retail physical copies, for differences between this:
https://www.vgchartz.com/yearly/2018/USA/
versus this:
https://www.vgchartz.com/yearly/2018/Japan/
>nintendo in general
>smash
>monhun
>splatoon
>mario kart/party/odyssey/tennis
>pokeymanz
>kirby
>physical copies of muh 'tismblox at or near the top of every monthly chart for some goddamned reason
>codblops
>zelda
>spiderman
Also, it appears Dread may have finally caused Nips to care about Metroid, at least on opening week:
https://www.vgchartz.com/article/451054/metroid-dread-tops-the-japanese-charts-switch-oled-boosts-sales-xbox-series-tops-100000-sold/
>>89052
>What if Samus travels back in time and it turns out she was the killer from Other M?
Returning to Other M would unironically be an improvement considering the absolute state of Metroid now.

Reminder that Anthony Burch and Brianna Wu are on the writing team for Prime 4.
>>89127
>Reminder that Anthony Burch and Brianna Wu are on the writing team for Prime 4.
That's a spicy one, you got proof?
Replies: >>89133 >>89146
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>>89127
>Consolewar faggot forgets Burch works for Sony now and is wrote parts of the new God Of War game.
Anon thats not even bait its just spazzing out because a game you do not like is doing well.
Replies: >>89139
>>89129
No, it's just a popular bait maymay.

Though meme does have a tiny kernel of truth, as it spun off from parodies of a generic dangerhair bluecheck dev who upboated a twat by Literally Wu:
https://metroid.fandom.com/wiki/Megan_Fausti
>>89132
>>Consolewar faggot forgets Burch works for Sony now and is wrote parts of the new God Of War game.
Isn't he working on that Guardians of the Galaxy game? I remember watching this year's E3 and remarking on how godawful the writing was on that fucking thing, only to learn later that the Cuck King himself was behind it. Truly the master of shit writing when out of all the trash at E3 his was the one that stood out to me for somehow several times worse than everything else.
>>89041
>they slapped the Dread title on it so as to trick long-time fans into thinking they're finally getting the game Nintendo had in mind when they were considering doing a 2D Metroid for the DS.
Joke's on them. I still remember when Dread was supposed to be on a timer for the whole game, where the clock reaching zero means an automatic and permanent game over, like System Shock's hardest story difficulty mode.
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>>89133
>Danger hair who thinks Samus is a tranny gets hired to work on actual Metroid game
Replies: >>89160 >>89162
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>>89127
>>89129
>That's a spicy one, you got proof?
>>89133
>No, it's just a popular bait maymay
This.
It goes like: "so, you like this series? Guess what, Anthony Burch is working on it, and even John Flint, and Anita Sark-whatever as well!"
Replies: >>89152
>>89146
Bait would be better if it was folks that where not 2010 memes. You get some up to date faggots like that cunt thats working on the KOTOR remake. That would sound more realistic and cause idiots to furiously check the net.
>>89133
>generic dangerhair bluecheck dev who upboated a twat by Literally Wu
Wait, my mistake
>generic dangerhair bluecheck dev whose twat WAS UPBOATED by Literally Wu
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>>89145
Remember: Japan is based and pure and any of its mistakes should be blamed on China or Korea
>>89145
why are you fallign for this retarded bait?
Replies: >>89183
>>89160
Retro isn't Japanese you drooling stormnog
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>>89160
Look, i am not even i weeaboo that sucks jap cock 24/7 and i tell you that a few retards overblown by the jewish press doesn't certainly mean all Japan is pozzed or some shit like that.
And i am talking as a guy who think that while the japanese may be geniuses in some areas, they can also be fucking retarded in other instances.
Weak bait.
Replies: >>89166 >>89183
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>>89165
>Weak bait.
Why do people say this as if it excuses them from biting? Don't fucking reply you retard.
Replies: >>89167 >>89171
>>89166
A handful of complaints help show their boring crapflooding isn't welcome here unless they're a Markov chainbot I guess
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>>89166
I don't have a bait folder to never use it.
>>89160
Whats wrong with the Arise characters?
Replies: >>89182
>>89177
I'll bite. The only picture to raise an eyebrow at is the BLM one. I don't see anything wrong with the first, and the third makes sense from the pragmatic standpoint that it's a waste of time and resources to try unironically exterminating another race.
Also, Metroid Prime is fun.
>>89165
>Weak bait
Look at his other posts, every one of them is weak bait. Just ignore him.

>>89162
Because that's not bait, Megan Fausti really does work at Retro.
https://archive.ph/Vwv9V
>One of the responsibilities of this position was to “Help define emotional scenes that will resonate with audiences.”
Dunno why the fuck they want that in a Metroid game, did they learn nothing from Other M?
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Well I finished zero mission last night. Mecha Ridley was interesting in that the fight was either a disaster or over quickly with no middle ground, though I only fought him three times. The super missiles chew through his health pretty quickly, but I had to aim carefully to land them. What happened was I beat him the first time, died on the escape root, died to him the second time and then beat him the third time and managed to keep enough health to be able to get full health from his drops.  
I got 96% complete because there were a couple of items I didn't grab due to them being a pain in the ass. Having completed normal mode, my opinion is essentially the same as when I started; It's fairly fun but nothing to write home about. I've made a start on hard mode, but I don't entirely feel like playing the game again. But I don't usually feel like playing a game again once I've beaten it so that's not necessarily the game's fault. 
I guess I'm kind of jaded nowadays.
>>89184
Was that your first Metroid?
You should try AM2R next.
>>89184
Thanks for your review, anon. I always wanted to play Zero Mission, but never got around to doing it. When I have more free time, I'll get around to trying it.
>>89184
Zero Mission's strength is that it heavily allows sequence breaking, by intention. You can kill Ridley before killing Kraid without exploiting a single bug. It's really a game designed to be replayed, as there's like eight separate ending screens you can get. There are rewards for beating it under two hours as well as for beating it with less than 15% item completion.
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>>87656
>This is why they should have just kept Samus as a cyborg bounty hunter instead of adding all this weird bird DNA stuff.
I agree with this
>>89187
Also for people who don't care about sequence breaking or replaying, it's a pretty good Metroid game.
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Just beat it. Came in at about 5 hours. Decent sidescrolling action game but way too short to justify full price. Accidentally sequence broke to get some stuff out of order just because I was curious if it was possible to do certain jumps and shinesparks. I think the sequence breaking could have been done better, certainly. Zero Mission had the right idea on that front. Bosses were mostly good, but I found all of them except Raven Beak to be very easy (and I only had trouble on RB because I kept forgetting about storm missiles and trying to spam regulars at him). 
What this game needs/needed is more deliberate sequence breaks and ways to get stuff early/skip stuff especially ways to kill EMMIs earlier than intended if you're good, more zones to explore or more rooms in those zones, at least 1 more major boss like Draygon or something, and less direct story combined with better environmental storytelling. As it stands it's about as good as Fusion though it has way better combat and movement. It could have been a 10/10 if they had just gone the ZM route and opened the game up wide from the start.
Replies: >>89212
>>89211
I cant wait for nu-retro to attempt third person shinesparking that was cut from the trilogy because it couldnt be implemented well.
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>>89212
It's not shinesparking, but Section 8 demonstrates a good implementation of third person speed boosting. I suppose map design is the one thing that might hold back the same thing working in Prime 4, as Section 8 has large maps which justify speed boosting; however, Prime 4 might not have large maps. And I wouldn't want Prime 4 to force in some gimmicky open map just to have an excuse for a Speed Booster powerup.
>>89214
Thing is, the speed booster was both a way to make backtracking a little less painful for those who hated it but also a new puzzle solving gimmick that incorporated reflexes and timing in a more forgiving way (usually) than bomb jumping would've if it had been made mandatory. Whoever is doing Prime now would be more likely to make a Prime speed boost like accessing an fast-running-and-automatic-jumping (like using a navmesh or something) thing for travel between areas that the player has already completed (with an alternate straightline dash mode for puzzle solving, of course), rather than opening up the levels solely so that there would be long straight stretches to be alleviated by the speed booster. After all, just making the areas more open doesn't necessarily make it any more useful to speed through straight-line sections of them, because there'll still be 3D platforming to be done. I think whoever it is would realize that.
Replies: >>89216
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>>89212
I suppose you could do it acceptably if you just made it PARKOURRRR like >>89215 implies. You could add wall-running and shinesparking as a way to gate off locations so it isn't just a "make backtracking less painful" button, and maybe also canonize the mockball glitch so the benefits extend to 2D morphball mazes. I don't think they're going to do this though, or worse yet they'll implement it poorly and keep the Boost Ball even though the Boost Ball was invented specifically to fill the vacuum left by not having the Speed Booster.
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>>89214
>third person speed boosting
That's far from a conundrum exclusive to 3D Metroid
Retarded spics can't even do time right.
>3:46:01 hard mode save time, next to last boss
>check desktop clock, "ok look again after buzzard dies"
>"hmm about 6 minutes"
>end escape sequence, credits rolling, 10 mins now
>YOUR TIME 3:59:21 "The fuck? I had at max 13 minutes to clear, I finished in 10"
Best guess is these retards count the end credits for time eventhough you can skip them.
The over reliance on parry makes gunplay stupid.
Speaking of stupid, the story is not even trying. Basically Samus is outmatched by birdman but he keeps her alive for a deathgame. He decided this AFTER his encounter with her. Let's think about this. Are you seriously going to tell me he duels Samus, wins, decides to not outright claim her because he "sees" something? He then RIGS THE PLANET TO HAVE HER POWERUPS SPREAD AROUND, in an intricate puzzle no less. SOMEHOW BECOMES HER AI, and without her noticing. All in the time she's incapacitated? Oh let's not forget he also does this before the SA-X overrun the place. Seriously? This dude is literally birdjesus, from water to wine to Chozo statues all over the planet with Super Missles. He does it all while mimicking AI and on the clock due to a super virus he releases into the wild, and with time to spare. Remember, he's from the warrior tribe.
It's 2edgi cutscenes make Samus look retarded like >>88809. Here's another, Samus enters Kraid's room from the ceiling. Lands, "cautiously" looks around, walks forward and SURPRISE KRAID. Let's think about this. Nothing hangs around EMMI due to the danger(they return to the area when dead, too), makes sense nothing would be around Kraid for the same reason. Kraid is fuckheug, can't do any tricky cloaking and whatnot, is CHAINED to the room. Why is Samus doing these overdramatics? What's the point of checking around? You have a bird's eye view of a chained moron to an otherwise vacant room.
Fuck all these cutscenes in general, they break the flow of the game and add absolutely zero to the game. Remove them and you wouldn't notice a thing gone. They're time wasting padding, like staring at a giant metal door with floodlights for a minute ... ooo teh DREAD of it all.
EMMI, retarded chore, and these retards didn't make their frametimes consistent. In hard I had an EMMI shoot a spike in 1 frame, zero room to counter. The game did not bother to animate his face opening to fire. https://yewtu.be/watch?v=16MxYws7meA&t=149 This vid at 2:30 explains it. Skill/timing mean nothing wwew. You can trivialize all but the last 2 EMMI by walking into the room cloaked. He there? Walk out and then reenter cloaked, he may be gone. Walking in the 1st time seems to be rigged, exiting/reentering sorta breaks things.
Everything looks shiny/plastic/new. Ya know it's funny, Other M is a steaming turd but in terms of look, it beats the utter shit out of Dread. Other M looks like a crapped on place that's overrun. Dark, dirty textures. In Dread even dark rooms glow. It's dumb.
Only good things about Dread are the sequence breaks and movement. That means you have to approach the game with a speedrun mindset, else movement options mean very little. Dread is a pile of garbage, glad I pirated. Hilariously short even with it's retarded padding, 60 bux.
>>89269
Forgot to add, god awful load times. Areas aren't huge but they're fully 3D. That's probably why. Changing areas feels like punishment. Enjoy your backtracking!
>>89269
>Everything looks shiny/plastic/new. Ya know it's funny, Other M is a steaming turd but in terms of look, it beats the utter shit out of Dread. Other M looks like a crapped on place that's overrun. Dark, dirty textures. In Dread even dark rooms glow. It's dumb.
I have to agree with this, Mercury Steam just proved themselves to be a shit studio incapable to give Metroid the treatment it deserve.
They are just like those fuckers at DotEmu that get the rights to formerly glorious IPs to make some shit flash games with their names and make a quick bucks out of nostalgia.
>>89269
The only justification for Bird Jesus not killing her at the start I can think of is the metroid DNA not being "active" enough to extract or some shit. So she'd have to spend enough time being angy at birdman for it to start working. And maybe he needed her to open the vault with the X in it, unless that was purely theathrics on his end.
He (pretending to be ADAM) does mention that her abilities aren't really gone, but she's got some retarded form of "amnesia" making them not work. How the fuck that makes them work when she beats specific enemies I don't know, not to mention the powerup pickups in the old chozo statues, but it does kinda simplify him having to set up a "puzzle" for her.

It's all shitty explanations, but they do mention them. So it's just bad writing, not plot holes.
Replies: >>89285
>>89281
>the metroid DNA not being "active" enough
Yeah good guess I'd say. That said, he's still relying on a random element that may or may not materialize which just happens to be the crux to his master plan while a super virus he let loose is quickly ravaging the planet. That's still pretty retarded.
>"Just as planned."
Overdone trope sure, no excuse to be used here though.
>He (pretending to be ADAM) does mention that her abilities aren't really gone
Yeah I can sort of see that, there is one major issue though.
>Samus:"Oh hey I just did this super convoluted Speed Booster trick and WOW a Power Bomb is tucked into this tiny out of the way place!"
In reality, is Samus doing all these autistic acrobatics to wind up in a corner, staring at NOTHING but preconceiving it as an upgrade? Remember, she THINKS she has nothing but in reality she has all her tech. So when you scoop up those +2 missles, she's actually Morph Ball-ing into a corner, rolling over air and "picking up" her extension. This is the only way to explain how the planet is littered with her stuff without actually putting in effort to hand place it. I don't even know where to begin with that ...
Autism would be a start. >>88809 1st pic
If we go along with what you said about just bad writing, it's clear it's killing her image. A dumb blonde in space with bombs as powerful as nukes stares at corners and shoots/climbs statues to "enhance" herself. What's the worst that can go wrong? It's clear Mercury Steam is redefining the definition of Dread. For Samus anyway.
Gotta mention I hate that stupid pause everytime you get items, and then the pause for the menu to open and explain tech, if applicable. It's way to long for a quick blurb about +10 missiles or what have you. I guess it helps if you have the reading ability of a slug but even then you will remember which icon is which and not even need to read (or care) anymore.
Replies: >>89299
>>89214
Shinesparking was like that sprinting mechanic but on steroids and 1000% faster. Would need much larger areas to implement it well in a 3D space. 
Dread is a 2D platformer in a 3D space. 

Retro studios developers cut it because it was probably too easy to slide off the geometry outside the map and break the slower gameplay. The Speed Trannies already showed how fast that lock on jump is and Shinesparking was probably worse and meme material. Same with some alternate firing modes in MP2 that were cut because they turned the game into a slideshow even on modern hardware. They also had scan pictures of shinesparking in the game files.
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>>89285
>>89269
Anon, I think you're reading way too much into it. Is this your first videogame? I'm asking because you're questioning how Samus knows to bomb random blocks.
Is only game.
I mean take a look at webm related: a complete deconstruction of Other M, it's just silly
Replies: >>89311
>>89299
That's not the problem faggot. In previous games you just started with the basic suit and where all the swag you got in the last game went was never explained. It didn't need to be explained and we all accepted it because it was a gameplay device. Prime diluted that but it was still accepted because there was a valid excuse, in 1 your suit basically gets EMPed and then Ridley fucks your shit up, in 2 you get BLACKED by the Ing and when they can't possess you they settle for running off with your shit. Even Other M's authorization bullshit (which NoA is about half responsible for btw) has an excuse that makes more sense than Big Bird pulling an Aizen and making Samus hallucinate not having her shit.
Replies: >>89323
>retards thinking Samus's lack of power ups was a hallucination
You blithering dinguses, that's not what the game meant. She lost her abilities as a form of "physical amnesia", not mental. It's like how a traumatic event can cause someone to lose specific motor functions and need physical therapy to regain them. The physical stress of her metroid genes starting to activate traumatized her body into losing her powers (her suit is bonded to her body, remember?). Her collecting power ups wasn't a fucking hallucination, they were very much real.
Replies: >>89320 >>89323
>>89314
>she was just too traumatized for her body to remember
And how does this not make Samus an Other M level of retarded baby weeping bitch, as was already pointed out?
Also still doesn't make any sense how your body doesn't know how to shit out a bomb you already picked up 6 expansion packs for. MEMORY expansion packs of course, because it's just her body remembering how to stuff an extra bomb up her ass.
Replies: >>89322 >>89326
>>89320
>PHYSICAL trauma
Other anon wasn't referring strictly to the psyche, but the body. Stuff like concussions, septic shock, atrophy, etc.
Replies: >>89323
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>>89311
>>89314
>>89322
what the fuck are you people going on about?
Big bad bird do big bad touch, powers gone.
What else do you need?
I can't understand why you're reading so much into this non issue? Are you faggots writing a fanfic or something?
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>>89323
Honestly yes, but Metroid has been passed around so many 3rd-party devs at this point we're already too many layers deep in fanfic to start with.
>>89320
Do you understand what "physical" means?

>>89323
>I can't understand why you're reading so much into this non issue?
Some anons decided Samus must have mental problems in Dread because they misunderstood a line of dialogue in the game.
>>89323
Its more than that. He knocked her the fuck out. Stole all her gizmos and hid them in obnoxious places. Samus must have been a real asshat as a kid for him to do that to her.
Replies: >>89342
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>>89337
>this is for feeding my bran muffins to the Sidehoppers 20 years ago, you brat
Screw it, this is a way better idea for a bad guy Chozo than whatever the mutts came up with.
>>87604
SO WHY CAN'T METROID CRAWL!!
>>87604
>"MUH CHOZO DNA"
https://youtu.be/3vTB0cDAWmI
I liked the game, it was a lot of fun.
Replies: >>89352
>>89350
make a new thread nigger
Replies: >>89354
>>89352
make me
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