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it's fucking video games again, baby


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What a nice board!
READ THE RULES >>6
Do you even lift? >>>/fit/


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We all love fighting and we all love games, so let's combine the two.

>What have you been playing recently?  Try any new games?
>Has your local scene collapsed due to corona-chan or do you still netplay?
>Who's your favourite fighting game character, either for aesthetics or gameplay?
>Are there any series you want to return from the dead?
Replies: >>771 >>883
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News

>Street Fighter V
The game will receive a fifth "season V" of DLC, which will run up to the end of 2021.  There are five new characters: Dan, Rose, Oro, Akira Kazama (from Rival Schools), and a mystery character.  There will also be a new system mechanic added, and the obligatory spate of costumes and stages.
Dan footage: https://invidious.snopyta.org/watch?v=Jp988bDOpxA

>Tekken 7
There will be a fourth season of DLC, including one new character who is heavily implied to be Kunimitsu.

>Soul Calibur VI
Samurai Shodown's Haohmaru has been added to the game.

>Samurai Shodown 7
The Warden from Ubisoft's For Honor character has been added to the game as paid DLC for season 2: https://invidious.snopyta.org/watch?v=iVeHNhSSIT8
Gongsun Li from Tencent's mobile ASSFAGGOTS Honor of Kings has been added to the game as free DLC: https://invidious.snopyta.org/watch?v=hV8z66RUxOY

>Them's Fightin' Herds
The new goat character, Shanty, has been announced in a teaser trailer: https://invidious.snopyta.org/watch?v=Jl5y6lcgSRw
There will be a gameplay showcase on the 14th.  Shanty was a stretch goal for the game during its crowdfunding campaign, so she'll be free.

>Guilty Gear Xrd Rev2
Modders have been exploring the game's system mechanics and ripping models.  Functioning mods include: replacing the YRC/RRC/PRC system with RCs and FRCs similar to the XX series, adding force break moves, adding new supers, changing move properties, etc.  I do not believe anyone has figured out how to change hitboxes yet, but it can't be too far off.

>Guilty Gear Strive
Leo Whitefang and the newcomer Nagoriyuki have been announced: https://invidious.snopyta.org/watch?v=qNgbfTWjEsM

>Granblue Fantasy VS
A gameplay trailer for Belial has been announced, which also includes a teaser for Cagliostro, who is part of character pass 2: https://invidious.snopyta.org/watch?v=b3ZTD-5aFSo
There will be some balance changes as part of character pass 2, but no indication what that will mean.
Replies: >>1458 >>3747
Friendly reminder that Ono killed crapcom's fighting game division and is now gone from the company.
Replies: >>870 >>3747
>>765 (OP) 
>>What have you been playing recently?  Try any new games?
I've been trying out Touhou 12.3 and Touhou 10.5. The controls will take me a while to get used to. Haven't been paying much attention to the genre in past few years but of course I was loving them as a kid, especially Tekken 3 was really popular back then.
Replies: >>870
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>>769
Apparently Street Fighter 6 (where Ono had an influential or outright directorial role) had some kind of team mechanic that it was focusing on too much, and internal playtesters hated it.  They've given it another year in the oven, which is why SFV is getting all the new content and why it'll be lasting so long.  The source for this is some guy on Twitter who's been right about some recent Capcom leaks, so while the information itself isn't more than "my dad works at Capcom," I think there's some weight to it given Ono leaving the company.

>>771
>I've been trying out Touhou 12.3
People just call that one Soku, and there's a cabal of sokuniggers who reliably coordinate games somewhere on PLW - they used to live on /japan/ but that's been nuked.
Replies: >>1009 >>1024
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>>765 (OP) 
Been playin samsho. I like that the dlc characters, while the last two are gay, are all at least unique in how they play. Hope they add the rest of the SS2; roster, then I'd be perfectly happy with it. 
Buddy keeps egging me to get Battle for the Grid or whatever that power ranger game is. Never liked the series but looks like it could be fun enough. Really want some KoF news really. 
Did anyone watch that roundtable they had recently? Was pretty interesting to see a bunch of different developers all talking about the genre and their games. They said they want to do more, hope they do.
Replies: >>887 >>1017
>>883
>The Cuckold Attack
It would heal a thinking man.
>>870
Yeah they migrated all the threads to cakechan and held a tournament.
Replies: >>1024
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>>883
>Battle for the Grid 
It's apparently a really fun game, if you like Power Rangers and/or absolute degeneracy.  It has crossplay and rollback netcode, which makes it automatically better than most "real" fighting games.
>roundtable
I haven't watched the entire thing, but despite now neat it was to have these developers discussing the genre, the were clearly over a decade out of touch when regarding important things like netcode, single-player content, excessive DLC, and generally everything that people criticize fighting games for.

For instance, one thing Harada said regarding Tekken 7's netcode is that they used the approach they did (which is a bastardized form of rollback implementation that effectively works like delay-based netcode, but worse, and with no benefits of rollback) because they wanted the game to look smooth, even when it was lagging.  So the game is an unplayable, frequently desync'd mess online - to say nothing of the menu infrastructure, which doesn't even have a fucking spectate option - but at least it looks smooth, right?  Then there are people like Mihara, who works on the netcode for FEXL: he recently implemented rollback into that game, and although it isn't perfect, it's a huge step up from what the game had before.  As for why they hadn't initially developed the game like that, he said that during the various playtests he received from beta branch players, he was shocked to see the kinds of connections that players outside of Japan have to deal with.  Even the devs who are willing to change and update their game just don't know what the average internet connection speed/jitter/RTT is like outside of their little bubble.

I really do love fighting games, but the new offerings in the genre are limping right now.  Until something big happens, it'll be the same story: unfinished games, continual patching, hundreds of dollars of DLC, no transparency, hideous idiot mechanics ruining games in misguided attempts to appeal to casual players, and so on.  Then you have devs like NRS, who used to sell casual fighting games with good single-player packages, but who are becoming more and more pozzed - but their competition is so damn incompetent that they're perceived as gold standards.  Of course, there are still the legions of garbage eaters who will gobble up all this with absolutely no second thoughts.

I don't mean to sound negative or as though I'm parroting what other people have said, but given that my personal internet connection isn't good enough to play even the games that do have functioning netcode, I haven't really touched any fighting games in the last six months.  At most I'll hop into training mode and try a new character or combo, but that's it.
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Which fighting game community are you least likely to get cancelled in? I refuse to censor myself and I don't wanna be around people I can't stand anyway.
You'd think Soulcalibur and DOA would be safe, but I doubt they are. I want to know the most degenerate, "do whatever" community that exists.
>>1020
Smash :^)
Replies: >>1022
>>1021
>just saw a purge around a week ago, wiped out like 3 or 4 pros
Unironically I would play Melee if not for stuff like that.
Replies: >>1023
>>1022
The purge happened to ultimate pedophiles
Your love for child molestation is safe in the Melee community.
Replies: >>1025
>>870
>>1009
They migrated somewhere else. Check the /geimu/ tournament thread for details.
Replies: >>1033
>>1023
No it's not, they just haven't outed anyone yet and the only 5 or 6 people who are any good at Melee have been playing everyday since they were 14 so they've had no time for cunny.
Anyway I'm not gonna derail the thread arguing about this.
Replies: >>8863
>>1020
>Which fighting game community are you least likely to get cancelled in?
Literally none of them.  The only people who don't worship faggots and niggers are BRs and spics playing on fightcade with 900 ping.
>>1024
No, they literally migrated the database there.
Replies: >>1034
>>1033
They did, but the sokunigger wagon left another way.
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The TFH team showcased their new goat character earlier today: https://www.twitch.tv/videos/710413458

I think the best way to describe her is that she has SF4 El Fuerte's command mobility, GGXrd Chipp's wall mobility, and GGXrd Sin's food meter.  She also has a couple of evasive attacks - a stance and a command normal that goes either forward or back - which have some pretty silly hurtboxes for low profiling and high profiling.  They said they'll either be changing the animations or changing the hurtboxes to be less dumb, but the height of the standing hurtbox is meant to avoid everything except anti-air attacks.

I'm sure she'll be super broken at launch like any character with this much flexibility, but that will likely be fixed within a couple weeks.  What really irks me is that she reminds me so strongly of Tian, but with way higher damage and way more options.  Tian has a lot of simple options, and although she can combine them in interesting ways, she's just not that fun because the devs have nerfed her a lot.

I also wanted to correct what I said in >>767, where I mistakenly claimed she would be free.  Backers will get her for free, but everyone else will need to buy her separately - and the purchase will include her stage, and her story mode chapter, and her pixel lobby avatar.  We don't know what the price will be yet.
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Roshi imminent
>>767
You forgot the best news:
>Skullgirls mobile will the one being updated while the other ports are left for dead.

>>769
>Male Yoko Ono is leaving for good
What did he do besides being an attention seeking whore and a cosplaying faggot anyways?
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And like so, Mike Z is all alone on developing Skullgirls again, right after the big announcement.
https://twitter.com/clickagain/status/1297622837541261312?s=21
>>4243
>LEAVE YOUR OWN COMPANY
>no
>FINE WE ARE LEAVING BECAUSE YOU ARE UNSAFE
>>4243
Aren't they all working over the internet? How do you make that unsafe? Was he not respecting their retarded pronouns or something?
Replies: >>4270
>>4243
EU03 a sjw as well? Doesn't he just draw lewds and shit, because if he is then I swear to god that all porn or erotic artists are either faggots or left wing cucks.
Replies: >>4251 >>4252
>>4250
We'll always have >Man of Shad :^)
Replies: >>4259 >>4260
>>4250
>I swear to god that all porn or erotic artists are either faggots or left wing cucks.
<Pornographers are all communists
What a surprise.

>>4243
>Censored girls imploding
What a bigger surprise.
Replies: >>4259
>>4251
>The swiss is a cringey nigger who enjoys drawing cuckshit.
I'll never understand why people like his work.
>>4252
A lot of pornographers are Jewish in the porn industry, and It's likely a lot of them are Jewish in the cartoon porn or hentai section as well considering a large number of them are it/retards and #blm advocates. This only makes me happier that I don't watch porn at all.
Replies: >>4262 >>4274
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>>4251
>>4259
I was being sarcastic.
Replies: >>4263
>>4262
Sarcastic or not what you said is still true.
Replies: >>4289
>>1020
god i wish that were me
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>>4243
>not using an archive or nitter
>not copy-pasting the full explanation
Were you raised in a barn?  Anyway, the saga of MikeZ being cucked out of his own creations continues to amuse me.  This drama is more entertaining than his game ever has been, and I can only hope we learn more about Lab Zero's decrepit inner workings as more (former) employees decide to speak against him and each other.
Replies: >>4271 >>4273
>>4248
Lab Zero was based in San Francisco and all the people who worked for it, with the possible exception of Alex Ahad, were enormous faggots.
>working over the internet
I had heard rumours about MikeZ being pigheaded and running his company poorly before this year, so I'd wager it has something to do with deadline and milestone manipulation, which is a very common practice in the video games industry.
Replies: >>4490
>>4269
What is it about these people that cause them to eat their own tails?
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>>4269
idk who this MikeZ is but he sounds like fucking Palpatine so I like him
Replies: >>4274 >>4285
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>>4259
> it/retards and #blm advocates. 
Don't forget their Canada sized egos, but you're goddamn right about lewd faggots.

>>1020
>Tf2 map
lawl

>>4273
He's an incompetent simping dweeb with impotent rage, ran a con kikestarter on tumblr that scammed a million dollars for a mediocre rpg game that relies on the "flawed is what makes you perfect". He really hates the fact that Shantae's voice actress is getting ass pounded by an actual man.
Replies: >>4281
>>4274
a lot of sfm pr0n uses stock tf2 maps, or just basic rooms with tf2 props in them. it's what it was made for, anyways
>>4243
Posting twitter link should be an instant ban.
Replies: >>4288
>>4273
Mike Z is a sjw insufferable hack, While I find it amusing that he has supposedly abused his retarded workers he should not at all be liked.
>>4283
>Posting the actual source of a lot of shit should be an instant ban
What will happen exactly? They don't get ad revenue or clicks from it. Its not a news website.
Replies: >>4294 >>4298
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>>4263
Sarcastic about being surprised. I knew they were all jews and jews are communists. That was the entire point of my post.
>>4288
>They don't get ad revenue or clicks from it. Its not a news website.
The reason people archive things is to preserve them in case the OP deletes them.  There is literally no reason not to use a nitter link saved on archive.fo or another service.
>>4288
See nigger, when you post a twitter link you imply that people should click on it, and no one here likes going to twitter for moral and security reason. Install some addon that automatically convert twitter to nitter to save you the trouble.
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https://nitter.net/personasama/status/1297982976156774400?s=21
https://nitter.net/kinucakes/status/1297985084604129280?s=19/
Replies: >>4412 >>4459
>>4380
post a screenshot genius
Replies: >>4418
>>4412
>POST NIGGER
>Post it on nigger
>POST A SCREENSHOT
JUST OPEN IT YOU FAGGOT
Replies: >>4425 >>4446
>>4418
I can tell you were browsing regular Twitter because of the &s=19 at the end of the URL; Nitter doesn't insert that, but it will still parse Twitter URLs that have it.  You also didn't provide any context for what you posted, or even reply to the previous posts in the thread that had mentioned the topic (MikeZ's employees leaving him in droves).  You also missed the third employee who left, which you'd have found in less than a minute from looking at the recent activity for each of the accounts you did post.

Altogether, your post was needlessly obfuscated, not interesting, and detached from its subject within the thread.  1/10 because I like laughing at MikeZ.
>>4418
Kill yourself.
>>4380
While you are a retard, Kinko has donated and called others to donate as well on her Twitter. Are all the devs for Skullgirls SJWs?
Replies: >>4460 >>4490
>>4459
*Donated to niggerslivesmatter*
>>4459
>Are all the devs for Skullgirls SJWs?
Yes.  See >>4270.  Almost everybody in the FGC these days is a Koolaid-drinking faggot.
Replies: >>4492
>>4490
>Almost everybody in the FGC these days is a Koolaid-drinking faggot.
Was everyone in FGC always like this?
Replies: >>4503 >>4554 >>4566
>>4492
Kind of it was, but it only just gotten worse. If you ever go to any FGC conventions you will see a large group of nu males there. I think even some of the participants of tournaments are massive faggots within both anime and non anime games.
>>4492
They consider DSPhil and LTG as the most political incorrect faggots on their circlejerk, despite sounding like broken records for every time they lose.
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https://nitter.net/sgmobile/status/1298105337593991168
>now the people who actually hold the Skullgirls IP and the people who update the mobile game are denouncing MikeZ
Depsite how much I hate e-celeb drama, I adore seeing this faggot go up in a trash fire.
Replies: >>4570 >>4685 >>5724
>>4492
>Was everyone in FGC always like this?
Everyone was openly calling each other faggots prior to twitch getting big. Kind of like gdq going to shit around 2013-14.
>>4565
I thought that said "official autism" from the thumbnail.
Replies: >>4685
>>4565
This is some ebaumsworld levels of down syndrome, it's like Jim Henson's son being sued by his father's buddies from the other company he founded.

>>4570
That's how LabZero managed to sustain their fanbase.
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https://archive.is/QOeEM
>Joined January 2018
Bets Shimatora is behind this.
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>>4801
>Trannies+Discord
Discord trannies was always more than just a meme.
>>4801
>P
For pedophile niggers
Replies: >>5075 >>5116
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>e-celeb drama, but this time it has FAGGOTS, WHOA
That's more than enough.  What are some of your favourite fighting game related memories or stories?
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And here's some gameplay for good measure.
>>4801
>>4890
Probably because face buttons are trademarked or some shit.
Replies: >>5081 >>5116 >>5155
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>>5075
No, it's just Punch. It's how arcade machines taught you how to shenlong. They are making jokes.
Replies: >>5116
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>>4801
>>4890
>>5075
>>5081
You're all wring.
P stands for Penis, and Penis is not standing. Not in front of these troglodytes.
Replies: >>5155
Why is that there are some many niggers and how come is that they are more likely to reach championships in games like SFV, Tekken. etc or am I mistaken?
>>5148
>RTS/FPS for whites and gooks
>fightans for darkies and japs
Burgerland and Japan had/have the biggest arcade scenes.
Replies: >>5152
>>5148
Or do you mean explicitly the current generation of fightans?
Replies: >>5152
>>5150
>>5151
Current generation and there are plenty of whites in the industry, but it seems they can rarely get to the top for some reason.
>>5075
>>5116
Who knows, niggas. It could be also interpreted as:
>Counter + Punch
>C+P
<CP
Basically taunting to everyone that they're getting some real life loli pussy.
Replies: >>5156
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>>5148
>niggers
Arcades were cheap, fighting games reward short-term impulsive decisions and depict violence with great artistry.
>so few whites
There are more of them these days, but the white man's brain is better suited to games like FPSs and RTSs barring gookclickers.  Whites also tend to be less easy for the kikes to control, so they're more likely to realize how fucked things are and not participate in "esports" communities.  That's part of the reason why faggots, Jews, and niggers are overrepresented in the FGC.

>>5155
>Counter + Punch
>Counter
What game do you play that you associate a 623 motion with a counter instead of a DP?
Replies: >>5170 >>5697
>>5148
>Why is that there are some many niggers and how come is that they are more likely to reach championships in games like SFV, Tekken. etc or am I mistaken?
You are mistaken because, niggers do not reach the top like you think they do. Niggers at best can get up to the top 10 when it comes to shitty and casual games, but that's pretty much it. And one of the reasons why you don't see a lot of whites is probably because they don't care for Esports shit like nigs, and kikes do. At best you will probably see whites at local tournaments or conventions than at places like FGC.
Replies: >>5166
>>5165
>Like FGC 
Meant Evo
>>5156
>her/she
That's what I get for thinking mugen tournament might be fun.
Replies: >>5411
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>>5170
>her/she
Have some OC.
Replies: >>5412 >>5416 >>5697
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>>5411
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>>5411
>51%
Is that a new high score?
Replies: >>5419
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>>5416
>>5156
It's worth mentioning the Story Mode in modern fighting games are disgustingly political correct compared to the FPS genre.

>>5411
>1965
The same year when Malcolm X in the Middle got shot, nice.
Replies: >>5698
>>5697
>story modes
Fantasy Strike has some overt poz, and I guess Mortal Kombat does as well because of all the stronk women running around.  I can't think of any other fighting games that both have long-form story modes and are trying to be so woke they ram politics into them.

>Malcolm X in the Middle got shot
Hershey's Chocolate has been around since the 19th century; 1965 was the year David Reimer was born.  Why would that picture have anything to do with niggers?
Replies: >>13179
>>4565
>Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit
https://archive.fo/N1qXJ
And the book closes.
Replies: >>5872
>>5724
So is this finally the death of Skullgirls? I hope those niggers who were apart of its development suffer.
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>went over to a friend's house
>played fighting games
>had real fightan fun for the first time in months
I'd forgotten how much I enjoy these games.  It was a bit odd wearing a mask, but my defence and offence were quite good considering I haven't touched a fighting game in months.
visit the sokunigger thread https://kissu.moe/jp/res/3682
Replies: >>6552
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>>6194
I'm not a big fan of fighting games but I remember when me and my mates played some Tekken 7 in my house.
Our skill levels were bellow average we knew some combos but not every single one of them and we didn't use the Assist-bullshit we thought it was gay, we played a few matches and our score were always tied until the last fight the fight that will decide the victor.
Last round our health is about the same one final move can decide whoes the winner, my blood was bumping, my face was red and my hands were shaking this is it I gotta do this I ""HAVE TO WIN"", the room was silent you can only hear the button presses and the sound of the game, I only thought about winning and guess what I fucking ""DID IT"" and I let one of most manliest scream that I ever done in my life, It was one hell of a match I never had this much fun playing a fighting game.
Replies: >>6215
>>6203
>no non-sequitur expressing desire for a new VF
Yeah, this didn't happen.
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>>6442
>coomer
Fuck off, Cuckchannel.
Replies: >>6703
Are there any fighting games worth playing nowadays? Been playing a lot of Blazblue and Central fiction and now I want to get into something I haven't played that isn't Tekken, Street fighter and I especially don't want to play Mortal Kombat unless it's 9 and below.
>>6442
>Coomer
If you're going to shit on a game, don't talk like a faggot while doing so.
>>6444
Under Night In-Birth. Garou on PC and (((Nogamestation 4))) had a massive update with rollback netcode, as well.
Replies: >>6447
>>6444
>Central fiction
Meant guilty gear I don't know how I fucked that up
>>6446
I forgot that under night in birth even existed, would you say it's better in terms of gameplay than Blazblue?
Replies: >>6449 >>6833
>>6444
I've had fun with Samurai Shodown. It's better than SFV but that's not saying much, I know.
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>>6447
I haven't played Blazblue since CS, and that was casually. From what I know, BlazBlue is INFINITELY more air-focused, and UNIB is more classic Street Fighter-esque, in terms of being mostly ground-based. It's made by French Bread, the same devs of Melty Blood, if that's an endorsement for you. They even have Eltnum, AKA Sion-except-not-Sion-because-copyright-reasons as a guest fighter.
Full disclosure; I'm still a casual so I'm likely talking out of my ass, given my inabiltiy to use proper terminology.
>>6195
Why?
>>6443
>>6444
>Watch that language
And you had delete my post and GTAB? What I was saying is that you easily impressed retards felt for it and supported  those spineless faggot artists. There's no worse fate than the game you mocked outlives your mediocre high school project with meme spewing... uh how should I say it without getting shoah'd by the mods? Imaginary girlfriends?

USER WAS BANNED FOR THIS POST Back to cuckchan

Replies: >>6726 >>6729 >>6731
>>6703
>you fell for it!
>you supported them!
It's incredible how quickly you managed to check every box so that people could know you're a nigger.  Fuck off back to cuckchan.
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>>6703
Take your pills.
>>6703
Your post likely got deleted. because you were talking like a cuckchanner.
>What I was saying is that you easily impressed retards felt for it and supported  those spineless faggot artists. 
Who is we or maybe you're indirectly calling yourself retarded?
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>>6447
>UNI vs BB
Interesting comparison.  Both games have a purple throw/TRM system that heavily restricts what throws do, and both have extremely long and autistic combos.  But then BB is a game for degenerates who like to jump and fly, and even if UNI keeps adding ways for characters to say in the air, you're still somewhat discouraged from doing it due to the lack of air blocking.  BB also has more defensive mechanics because it inherited system mechanics from old GG, whereas UNI inherited system mechanics from Melty Blood with the intention of cutting out the fat.  If you like BB combo length/offensive structure with very few air mechanics, then you'll like it.

>is UNI gameplay better than Blazblue?
Tough question.  I personally detest them for similar reasons, but they do have their own flavours that will probably encourage you to like one or the other, or like both in different ways.  If you're still playing BB by this point, then I imagine you enjoy some or most of the things in pic related.  UNI has the same kind of bullshit you'd expect form an airdasher: long and flexible combos that zoom around the screen, freedom in your offence, and so on.  Depending on the character, you might have just as much aerial mobility as your typical BB character.

The most striking difference between the two games is the way all the mechanics and systems are distributed.  In BB, there are a moderate number of relevant system mechanics (barrier, instant blocking, throw OSing, a handful of movement techniques and other OSs) and shit tonnes of character mechanics.  Almost every character has a unique subsystem that is totally different from everything else in the game, and learning how to fight that character means learning a new set of rules that dictate how the character can act.  For plenty of characters, this honestly isn't too bad, since they could be like Ragna and just have normals on their D buttons, or they could be like Noel and Celica and just have some rekkas/very straightforward attacking moves.  Other characters like Arakune, Susano-O, and Nine have way more going on with their character mechanics, especially when you think of how they interact with other characters.

In total, the amount of arbitrary knowledge in BB is much higher per character than in UNI.  Not knowing a character gimmick can mean losing a matchup with no hope of winning it - and there are 36 characters in BB now.  BB Balance is also more lopsided, with high tiers like Nine and Izanami running the show, and many low tiers being worse versions of other characters (what does Celica do that Es doesn't?).  The funny thing is, BB has typically had even worse balance in the past, so CF is certainly far better than abominations like Calamity Trigger and whatever version introduced Kokonoe.

UNI, by comparison, has 21 characters that are still deep but feel less hopeless to defend against, because most of them run the same strike/throw/assault mixup using universal mechanics.  There are some characters who really go hard and ignore these mixups, like Vatista and Carmine and Merkava, but the amount of "death by the unknown" is generally lower.  In exchange, the number of system mechanics is higher and far more obscure.  "Fortunately," most of the really obscure system mechanics are so minor that they may as well not exist (like using Cross Veil Off with 6+ GRD bars to reset the number of ground/wallbounces in a combo).  I personally think this is really stupid design, but there is at least a small core of system mechanics that are more important than the others: shielding, throw OSs, and assault.  You also can't combine mechanics like in BB.

UNI balance as of UNICLR is mostly fine, with the exception of egregious characters like Vatista and Merkava, who get to rape the system mechanics and run degenerate setplay.  There used to be some real sad low tiers like Mika and Enkidu, but they were buffed enough in UNICLR to compete with other characters without feeling like a handicap.

If anyone's interested, then I can talk more about why I hate UNI, because there are some things about the system mechanics that aren't apparent until you've put time into the game, but this post is long enough.
Replies: >>6837 >>6838
>>6833
I barely know anything about UNI, but is Mika still cucked out of a "gimmick"?
Kind of a weird design decision.
>game has a lot of esotheric system mechanics
>character gimmicks tie into said mechanics as opposed to, say, GGs minigame & extra meter management
>except for that character
>no fun allowed, eat shit
But then again, maybe there was a legitimate reason for that.
Replies: >>6841
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>>6833
One thing I forgot to mention about UNI that makes me grind my teeth: it has hitstun scaling that progresses differently depending on your combo starter.  This means a C starter and an A starter will require different combo routes, because a 5C combo won't work from 2A > 5C, all else being equal.  This isn't a property of the button strength, either - you might be thinking that fast A buttons would naturally lead to lower damage than slower C buttons, but there are also differences between moves like 5A and 2A for some characters.  Some characters also have this applied to moves they do out of universal mechanics like assaults: if you do Carmine assault > j.B, you can get a combo that does X damage.  If you do assault > j.C, you can try to do that exact same combo and it'll drop because the j.C had stricter hitstun scaling applied to it.

I absolutely hate this mechanic.  If it weren't for Merkava being able to ignore it completely during his BnB combos, I'd never touch the game.  It adds nothing and makes already autistic combo routing even more unforgiving and stale.
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>>6837
>legitimate reason
No, she was just an incomplete character when French Bread added her in UNIST.

According to Mizuumi (which is now hosted on the GottaBeLegend wiki, not that it matters), her vorpal trait now does exist - she has more hitstun on her A/B command grab, and the charged versions of her Force Function have 3f faster startup, taking them from 29f overheads to 26f overheads.  I doubt it changes much about the way she plays, but at least it's there now.
>>6194
>forced to wear a mask in the house
your friends are spergs too? at least i'm not the only one
Replies: >>6850 >>6944 >>6945
>>6846
>only spergs care about not getting sick
No, he wore the mask because I asked him to.
Replies: >>6853 >>6967
>>6850
Tell me about your friend, why does he wear the mask?
>>6194
Fighting games are fun if you are both average. If you are really good or your friend is really good the imbalance quickly shows and the fun leaves the room. 
 I'm forced to play weak vs casual friends so they don't instaquit and I have to play my very best against that one pro friend who gets all the combos.

That said 
>masks indoors when visiting friends
Did you wear your hazmat suit too ?
Replies: >>6941
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>>6882
Both my friend and I are pretty good at Xrd, so we don't need to pull any punches.  I was trying to get another guy into the game at the start of 2020, but he wasn't really practicing and I did have to play poorly against him so that he didn't feel totally trounced every time.  He ultimately lost interest, which was very sad because I think he'd like the game if he had given it a more genuine try.
>hazmat suit
Why do you care so much about me trying not to get sick?
Replies: >>7029
>>6846
You are a faggot. I'd ridicule you for trying to make me wear a stupid mask. Even the most normalfag of normalfags don't make their friends wear masks in private indoor meetings.
>>6846
This shouldn't be addressed
 to you, I clicked the wrong post. Meant for  >>6194
Replies: >>6950
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>>6945
My city has a small number of corona-chan cases, but it's still a risk.  The majority of people wear masks in public and observe the usual precautions when socializing or working.  I'm mostly doing it for my parents' sake, since I still live at home (I had planned to move out this year, but that went out the window) and they'd be very vulnerable if they caught the virus.
>I'd ridicule you
Then you're twice the faggot.  It barely affects anything, and without one the risk would be too high.  My scene hasn't had local tournaments since March because of the corona-chan lockdown.  This shouldn't be news to you.
>make you wear a mask
I explained the situation politely and he agreed.  What's your malfunction?
Replies: >>7029 >>7035
>>6850
Was he a big guy?
Replies: >>6984
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>>6967
For you.
Replies: >>6997 >>7063
>>6984
COLD-BLOODED
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>>6941
>>6950
>Hey bro I am coming over
>Can you wear a mask so I can feel safe ?
>ok bro good idea
 I bet in both families your mothers wear the pants. Fucking grow a pair before it is too late.
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So when are we playing some fightan together?
Replies: >>7141
>>6950
>oh no I'll catch the cold
grow a pair, your parents aren't in any worry either unless they're 80 or obese
>>6984
The umbrella is wet
Replies: >>7066
>>7063
Post the one where the cat want to fuck him.
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>canacuck gib engrish rocarization shitstirrer is a manchiridu virgin
That answers several things.
>>7030
As soon as someone sets'up a lobby server. Everyone left to cuckchan.
Replies: >>9587
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Let's go, SSF2X!
https://www.youtube.com/watch?v=HiOTethyyt0
>>1025
DJNintendo and a bunch of Greg Williams ("SkyWilliams") used to be meleefags until they realized they would never be able to remotely keep up with the hyper autists
-t. went to high school with him, was part of his "competitive gaming club" on campus
Replies: >>8893 >>8902
>>8863
>went to high school with him
That's bullshit, but I believe it.  As much as I hate to discuss Smash in a fighting games thread, I'd like to hear any good stories you have.
>>8863
Did Sky/Greg fuck Leah in front of videogamecuckey?
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>>7141
Fightcade time?
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#dogpill #isreal
>>12907
Vanessa is into dogs now?
Replies: >>12953
>>12907
Wonder why the dog doesn't do anything the entire trailer. It looks like it's there purely for cosmetics on a kick and her grab. 

>that B-tatsu
that move looks good though
Replies: >>12953
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>>12925
And forgot her boxinjutsu to learn taekwondo & capoeira.
>>12928
It's her anima, meaning during instakill, she werewolfs, and does "wilder" moves.
Funny enough, wolves are matriarchal.
New character is not Atomic Samurai or SamSpi Ukyo Tachibana.
Replies: >>12975 >>12977
>>12907
Nice puppies she has there. Dog is pretty cool also.
>>12953
>meaning during instakill, she werewolfs, and does "wilder" moves.
That's disappointing really. The dog looks cool but it's weird in a guilty gear game that it's not a puppet or something.
Replies: >>12978 >>13053
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I suppose I'll repost some information regarding GG Strive and then move on to other fighting games that have updated recently.  I dredged more social media than I care to admit to find some of this stuff.

For those unaware, ArcSystemWorks had a pretty long livestream event yesterday to discuss GG Strive and reveal some new details about it.  We saw a new character, Giovanna, and saw Anji Mito return in a teaser at the end of the video.
Full broadcast archive - https://www.yewtu.be/watch?v=51uGz7Oqo7E
Character trailer for Giovanna with Anji teaser - https://www.yewtu.be/watch?v=RDIV-1WbI8c
Release date trailer - https://www.yewtu.be/watch?v=UaLy1ImofFs
Full version of Nagoriyuki's theme - https://www.yewtu.be/watch?v=LsmI0FttbnI
I think the gameplay videos are best watched on YouTube itself or downloaded with youtube-dl since invidious unfortunately doesn't support 60FPS, but I'm certainly not going to be downloading a video nearly three hours long.

There are three editions: standard (base game, and two special colours for Sol and Ky if you buy at launch), deluxe (everything in standard, plus season pass 1), and ultimate (everything in deluxe, plus an art book and some character colours).  The season pass will include 5 characters, 2 stages, and an additional story section.  Because the promotional material specifically mentions season pass 1, we can reasonably presume they have multiple season passes' worth of DLC characters and stages planned.  The game will have 15 characters at launch, and while I don't have a problem with a roster of that size, the announcement/implication of season passes before the initial roster is fully revealed is really ugly.  It doesn't surprise me, but it does disgust me.

Oh, and you get the game three days late if you buy the standard edition (April 9th vs April 6th).  That's the kind of thing EA and Activision do for their annual niggerball games, and I'm sad to see ASW doing it as well.

>but what about the gameplay?
Fortunately, there were some exhibition matches, one of which was two random women flailing around, and three of which were people who actually knew how to play fighting games.  The game certainly looks less awful than its previous public appearances, and the HUD has finally been unfucked to the point the burst and RISC bars are no longer zipping around the screen and being covered up by the foreground characters.  Unfortunately, the round counters are still replaced with hearts, the RISC bar is still tiny, and the tension bar still looks like something from an iPhone game.  The combo counter isn't as obtrusive as it used to be for short combos, but anything greater than 10 hits will fill the screen with a giant, stupid number.  The HUD and overall appearance of the game are huge steps back from Xrd.

The general pace of a match is also abysmal, even from the advanced players.  It looks so much slower and less interesting than Xrd and XX; all the jokes about it being turned into SFV really ring true, and there was even a point during the Nagoriyuki vs Faust match where the Nagoriyuki player literally did an SFV shimmy to bait the Faust player's throw.  It was so stupid.  Even when I saw Faust do something which I found to be legitimately neat, teleport > fast RC > proximity unblockable, it just reminded me that anything worthwhile in these system mechanics will be locked behind meter.

>>12907
>using hashtags
>#isreal
Begone, Jew.

>>12953
>instakill
>werewolf
There aren't any instant kills in GG Strive, you ESL.
>>12975
There are no instant kills in Strive.  He's just making shit up.
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>>12977
ASW has also finally decided to whore out the GG brand more, just like Capcom's doing with SFV.  I think the webcomic could be neat and the Nendoroid figure will probably look good, but the perfume, VR marketplace items, and the watch seem really cheesy and cheap.
Does anyone know if they plan to bring back Bridget? He wasn't in the previous Guilty Gears at all and it seems that for some reason they didn't want to bring him back.
>>12907
>muh hashtag
Kill yourself twatter.
>>12977
>Oh, and you get the game three days late if you buy the standard edition (April 9th vs April 6th).  That's the kind of thing EA and Activision do for their annual niggerball games, and I'm sad to see ASW doing it as well.
In otherwords Arcsystem may be Jew out like Crapcu.m did with Street Fighter.
Replies: >>13008
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>>12985
>Bridget
Doubt it.  He's fairly popular (at least popular enough that he nearly won the poll which got Dizzy put in the game), but he probably wouldn't fit well with the "global appeal" they want the characters to have now.  That's part of the reason May specifically looks older instead of being a petite/loli character, why Ramlethal has a skintight vest instead of showing cleavage, and why I'd wager Giovanna is wearing frumpy pants and showing little skin.

Man, the more I look at her, the less I like her design.  She's literally just a KoF or Tekken character with a magic wolf stapled to her hip.  Her animations don't really use the wolf, either, since all she does is kick.

I don't mind Nagoriyuki as much because the helmet and giant swords make him look more like a crazy GG character, but he's covered by so many layers of white cloth that I can barely see the guy.  He looks like a bundle of blankets moving around the stage.  The only really nice thing about him are the lyrics to his theme, which provided a nice contrast of positive-sounding music and extremely edgy words.
Replies: >>13034
>>13008
>OC DONUT NIPPONSTEEL
>NIGGERFIED OVER 666 TIMES
I can't hate him. Toasty Vanessa is packing a fat ass, I see.
Replies: >>13066
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>>12977
>repost
From where
>I dredged more social media than I care to admit to find some of this stuff.
Welcome to new world. Got to play the game to win.
>>12975
>it's weird in a guilty gear game that it's not a puppet or something.
Who's this newfag?
>>12907
>#
>isreal
Kill yourself nigger faggot
>>13053
>Who's this newfag?
You're talking to a guy who mained Zappa for years. His ghosts are anything but cosmetics. Dog is outright a puppet on it's own, sword became more like a puppet given the changes in +r with how you can change it's position but was always a disjointed hitbox. Three Stooges have been projectiles since day 1 and extended the range on Zappa's S and HS moves relative to his base stance. Even Raoh was distinct because it gave you access to a fullscreen super as well as projectiles and the best DP in the entire game that might as well cover the entire vertical area. All of his ghosts change the properties of his S and HS since they replace those moves, and you get changes like sword's 6H being an overhead and changes to attack range. Zappa is nowhere near comparable to Giovanna based on this trailer. 

Giovanna's dog confers no visible benefits and no discernible move properties. It didn't extend her grab range more than her arms could carry despite being apart of the animation. And there's nothing else to show the Dog making a difference in her actual moves. You can see it being used in the windup for her super but if it's a cutscene it doesn't really matter from a mechanical perspective. Yet this anima is juxtaposed with May's dolphin which gives her projectiles, and Little Edddie who is a puppet with a variety of moves. 

It's not a bad thing, but it's just really odd that Giovanna's dog doesn't actually do anything more than stick nearby and look pretty. Even Dizzy has Necro and Undine who spit out different types of projectiles in addition to adding flair to the look of her moves.
Replies: >>13070 >>13096
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>>13053
>Who's this newfag?
I think that you genuinely can't read if you thought that guy's post implied that GG didn't have any puppet characters, or that Zappa's dog isn't a puppet.

>>13034
>Toasty Vanessa is packing a fat ass, I see.
I guess she is, but I wouldn't have noticed that without you mentioning it.  I really, really hate her saggy pants because they totally obscure her silhouette and make her look frumpy.
Replies: >>13070
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>>13063
>And there's nothing else to show the Dog making a difference in her actual moves. You can see it being used in the windup for her super but if it's a cutscene it doesn't really matter from a mechanical perspective. Yet this anima is juxtaposed with May's dolphin which gives her projectiles, and Little Edddie who is a puppet with a variety of moves. 
We'll see in Beta how wrong both us are.
>>13066
>repost
Cat's got your toungue? Or do you want me to browse the imageboard you repost from?
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>>13070
>Cat's got your toungue? Or do you want me to browse the imageboard you repost from?
Reposted/copied from social media, you blithering idiot.  I'd appreciate it if you stopped browsing image boards altogether if this is how you act.
Replies: >>13093
>>13070
>We'll see in Beta how wrong both us are.
Trust me, I want to be wrong. Nothing would be duller than not being able to throw that wolf into someone's face.
Replies: >>13093
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>>13075
Mind citing your social media sources, or is your father beating you too much to comprehend I've asked for the fourth time already for citations?
>you blithering idiot.  I'd appreciate it if you stopped browsing image boards altogether if this is how you act.
You took the words right out of my keyboard.
So, why haven't you stopped browsing IBs and gone back to your social media?
ArcSys isn't paying you much I take it?
>>13077
I take it you main Galford in SamSpi then?

USER WAS BANNED FOR THIS POST Avatarfagging

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>>13093
>citations
Every single picture I have uploaded and every point I described came from the ArcSys livestream, which I linked to in the first post.  The sole exception is Giovanna's full key art, which I found from a random guy on Twitter.

God damn, you are a stupid nigger, and now you're avatarfagging.  I truly cannot fathom what is wrong with you.  Kill yourself.
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>>12977
>>13053
>>13063
>>13070
>>13093
>>13095
>More entertaining than GG Strive will ever be.
Replies: >>13098
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>>13095
>which I found from a random guy on Twitter.
L-i-n-k i-t h-e-r-e c-o-l-l-e-g-e d-r-o-p-o-u-t.
>God damn, you are a stupid nigger, and now you're avatarfagging.  I truly cannot fathom what is wrong with you.  Kill yourself.
Stop hurting yourself and do yourself that favor. Go on, neck yourself off zzzchan, never come back please.
>>13096
And yet no lobby server ever ever.
When will NEETs rise up and make fighting games great again?

USER WAS BANNED FOR THIS POST Avatarfagging

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>>13070
>>13093
>two (2) posts with the same character 
>banned for avatarfagging
MODS=FAGS
Replies: >>13123 >>13150
>>13117
It's abundantly clear that >>1309 is an assblated janny that simply bans people to "win" arguments.
Hey, at least it's not the assblasted janny that deletes any and all posts shitting on his retarded opinions.
Replies: >>13131
>>13093
>I take it you main Galford in SamSpi then?
Yoshitora ironically enough.
>>13123
Stop IP-hopping, RWBYfag
Replies: >>13133
>>13131
>every disagreement is sockpuppets
Kill yourself, Tumblr
>>13117
>two
You can't count very well.
>>5698
John money did malcolm x.
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>>13177
>you don't want to rat out your friend's twitter handle
what is this gay shit about now? I'm interested, spill the beans
sage for offtopic
Replies: >>13191
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>>13181
He's a autistic, Japanese /cow/ faggot who shits up various threads around the webring, sometimes by spamming futa porn.  Ignore, hide, and report.
>spill the beans
I think that he believes I'm an ArcSys shill because I found the picture of Giovanna in >>13095 on Twitter, even though the image itself can be found on a wiki in a single search.

Sage for off-topic retardation.
Replies: >>13193 >>13206
>>13191
>the picture of Giovanna in >>13095 
*the picture of Giovanna I mention in
This is super difficult for seagull to-do:
https://archive.is/HOZOO
https://guilty-gear.fandom.com/wiki/Giovanna

sage for retarded, also, nice kemono pfp.
Replies: >>13207
>>13191
>eternal september
Been a long time since I heard that term being used. Using it unironically is a hallmark of a lifeless neckbeard neet, but I suppose since the topic is imageboard drama it must go without saying.
Replies: >>13212
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>>13199
>thinking I'm Seagull because I called you a faggot
>spending 2 hours finding the wrong twitter post
>archiving the wrong twitter post
>linking to the wiki where I told you to look for the picture of Giovanna
But why?
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>>13206
>Using it unironically is a hallmark of a lifeless neckbeard neet, 
You're fresh off the boat, aren't you?
Replies: >>13240
>>13177
>Interesting, why?
Similar reason to why I gravitated towards Zappa funny enough. The 7th sword much like Raoh is a powerful "win condition" I can work towards in a match and I also liked the idea of playing a jack of all trades character. Doesn't hurt that his j.C feels really good to land as well.
Replies: >>13232
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>>13214
>The 7th sword much like Raoh is a powerful "win condition"
Funny, since I recall Raoh being arguably worse than other summons in +R depending on the matchup.  There are certain characters who just can't deal with ghosts/sword/dog, so it can actually hamper Zappa if he rolls too many times and works up to Raoh.  I think Yoshitora doesn't have that problem, since even if his regular options are very strong compared to the rest of the cast, the sword is a total nuclear bomb.

Did you shell out for the new SamSho?  I've been following it from a distance, but the DLC and season passes and general lack of content really turned me off.  It actually launched with bad online and fewer features than Street Fighter 4, which perplexes me considering how long SNK must have been working on it.
Replies: >>13299
>>13212
The term we use is eternal summer. Eternal September hasn't been relevant since Usenet. Its funny how those quick to call other people out on percieved missteps often turn out to be retarded themselves.
Replies: >>13248
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>>13240
> Its funny how those quick to call other people out on percieved missteps often turn out to be retarded themselves.
Yes, very.
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>>13232
>There are certain characters who just can't deal with ghosts/sword/dog,
Not going to lie to you, when I was playing Accent Core/+r back in the day I only had a basic knowledge of which matchups were good/bad for Zappa's ghosts. Mostly stuff I learned by playing and I couldn't tell you which was which. On top of that I would generally win a match without needing Raoh as I favored the sword summon overall given it's fast speed, ease of use in AC+, and how it worked into my rushdown focused gameplan. At the time I naively considered the Dog the worst summon because I can't into puppets. What a fool I was. 

But yeah, I'd summon Raoh whenever possible and would even FB to get rid of a current summon when I got 8 orbs. Good or bad, optimal or sub optimal, I loved the feeling of getting that big blue stand. Yoshitora makes it harder for me to actually get 7th sword if I'm trying to conserve his sole usage of Super. And the damage on landing SSM is already so high I'd rather end a round with it which defeats the purpose of unsealing the last blade in the first place. I'm still new to the game so I'm sure the tradeoff is more worth it to just spam a fullscreen projectile even if your opponent has 10% health left but it's kind of odd to me. 

>Did you shell out for the new SamSho? 
I did so earlier this year. Base game is $20 and I haven't touched any of the paid DLC characters although I think SNK did some good by the players letting the first season be free if you bought the game during it's launch window. ArcSys and Skullgirls are some of the only other games I can recall that let DLC be available for free during a short window. You also get Shizumaru and some Chinese mobage character for free regardless so I'm not exactly mad at the season passes for SamSpi, I just won't buy it on principle as well as not being interested in the characters offered. Maybe Wan Fu but I the base roster is good enough for me. 

I should get around to picking up VSP especially since the online is free and rollback. But VII has been fun to mess around with enough to get me interested in the rest of the series. VII does have a lot of jank with it's online experience though.
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I have a rant on fighting games since the whole entire GG Strive pricing came out and apologist are out and going through the motions spewing their shill rhetoric. I am a noob at fighting games, know the lore, everytime I go online on a fighting game I get curbstomped, if the game looks cool, I buy it. That's my perspective. 

The cuckshed tier monetization practices in the genre piss me off to no end and encourage me to pirate. 

Why buy a full priced game when it will have a limited roster with known 4-5 year DLC plan, online (most likely delay based) that may be complete shit or dead by the first week. Honestly fg companies expecting their game to be in the fore front of player retention for years and continuously injecting life into a bad game like a zombie seems fucking full of themselves. 

Then for single player, for story mode, it won't be a full story, it will have a story chapter, that will not finish a character arc and leave you with blue balls. To be continued is the worst shitty game ending but fighting games do this so frequently. On top of that, if there is character you like they give a one sentence blurb about how they're fucking off on another continent or they just don't mention them at all. There is now a 4-5 year gap between games and if all they can do for a character is jack shit, it feels like a rip off for the price I'm paying. I'm supposed to just shut up and invest into other character because BRAND is more important than the individual parts I liked that built it up the brand.

As loud as the people who scream Baiken are for GG strive, don't they have a point and shouldn't they be accommodated? You have a highly requested character that catches peoples eyes and gains tons of attention. Don't you want to put them in there buying your game from day one at full price for the chance to play them? Won't it help with the mentality of "everyone starting at the same foot so now is the best time to start with the character I like" instead of "Now the character I like is out, but the game is dead, and anyone else I meet online with curbstomp me"? It seems like a little bit of gas-lighting when people say "no one really plays the character", "they were low tier so no one would bother choosing them" to justify never putting them on the roster or delaying for DLC. People get those games for cool character designs and just kicking off people from the roster always feels like a slap in the face. Even worse when there is lore reasons for why they can't be in the roster; acting as if those plots aren't the most convoluted stories that put characters back in the same place they started and give excuses for supposedly dead characters to revive.

I put my money into KoFXIV and FEXL so I'm not a complete pirate who doesn't "support the fighting game genre". But all I get from companies is just pay us premium dollars for bread crumbs, bend over the barrel, and there may be a chance of getting what you want. This applies to almost all other vidya companies nowadays but fighting games has it's own distinct flavor of bullshit that I wanted to talk about. I don't see how this attracts or convinces a purchase from any casual person like me who does see a game with a cool asthetic or cool character and buys from that alone.
Replies: >>13462 >>13471
Where did the gigamaiden anon go?
Replies: >>13441 >>13481
>>13440
Judging by the progress of his game nowhere.
>>13439
>ever buying any game at all
Here is your first mistake, and the biggest one.
>if the game looks cool, I buy it
Here is your second mistake.
>I put my money into KoFXIV
Here is your third mistake, as SNK is partnered with Tencent, another of the many companies that doesn't care about anything other than scamming money from retards who still pay for their products.
>casual person like me who does see a game with a cool asthetic or cool character and buys from that alone.
And here is your fourth mistake.
If you act this retarded/hyped about a corporate product, you have only yourself to blame when the company scam you.
Replies: >>13474 >>13558
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>>13439
>As loud as the people who scream Baiken are for GG strive, don't they have a point and shouldn't they be accommodated?
The people screaming about Baiken for Strive are the kinds of normalniggers who only care about the game because it's new and shiny.  Once the lustre wears off a few months out from launch, they'll drop it like they drop any fighting game (unless it has some really solid single player content, which I strongly doubt).  They're porn addicts and casuals who only care about the game because of the hentai doujinshi, and they only care about that so they can crop panels and use them to attention whore on social media.

Buddy, do you know what playing against Baiken is like?  It's awful.  Her gameplay gimmick is that she gets to act out of hitstop when she blocks something, and if you try to commit to a blockstring that would be safe against every other character, she can do an invulnerable reversal and combo you for 60% of your life bar.  She's even more aggravating in +R because, for some reason, she has force breaks that let her put status effects on the opponent like being unable to run or being poisoned.
>bro just learn the matchup
How about you play the game first, you casual?  Then you can tell me I'm overestimating her and I should just lab it out.  Everyone complains about Baiken because she's a pain in the ass, even by ArcSystemWorks character standards.  I'll play against her because my policy is that if it's in the game, then it's in the game - but if there were an alternate timeline where another character was added to Xrd, I think I'd like that.

The fact is, a competent developer can make most any character interesting.  People who want Baiken in Strive are not the people who play Xrd, and they are not the people who play +R.  If they were, they would say something like "I have two games where my character is strong and fun, so I'm okay with another character taking her place in Strive."  The people who want Baiken in Strive are the kind of people who want OMG BIG BOOBS in [new product] so they can GET HYPED TO CONSUME PRODUCT.  Fuck them.

>gas-lighting
>BRAND
Literally kill yourself and go back to whatever trannycord server you came from.  I was considering replying some other parts of your post, but your simple usage of these words is enough to tell me you're a normalnigger from social media and/or cuckchan.
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>>13462
>buying games
Can be fine.  For multiplayer-focused games like these, it's kind of a necessity because not every game has a crack like Tekken 7 where pirated copies can spoof the Steam servers to play against each other online.
>Here is your third mistake
>KoFXIV
Nah, I think you're wrong there.  KoFXIV was SNK's first real fighting game in a long time, and their first return to their roots since they were sentenced to the pachinko mines.  The package itself is sparse, but I think they correctly identified what to focus on to ensure that people would enjoy playing the game for a long time:
<huge launch roster
<solid core gameplay that feels like KoF but doesn't have the touch-of-death autism that plagues previous entries
<lots of returning fan favourite characters
<DLC was yearly character packs that weren't intrusive
<no constant deluge of costumes, cosmetics, and meaningless fluff
<balance updates and bug fixes occurred roughly every six months, so the game was mostly stable
The only real strikes against it are the awful graphics, typical nonfunctional delay-based netcode, and the lack of good tutorials/single-player content.  I'm willing to forgive the price point, since the game is frequently on sale for half off and the characters were sold as infrequent packs rather than the constant trickle of one character at a time you get in contemporary games.  KoFXIVcould have been a really strong and optimistic first step for SNK to return to making good fighting games, but SamSho 7 made it clear they didn't learn anything from KoFXIV, and that game's success seems to have been an accident.
Replies: >>13668
>>13440
Psychojosh was last seen floating over Lab Zero's demise on cakechan
>>13471
>If they were, they would say something like "I have two games where my character is strong and fun, so I'm okay with another character taking her place in Strive."
This is disingenuous for two reasons. First is that if you had a main, and they don't make the jump to the next game with nobody having an equivalent playstyle you are just plain fucked. Fighting games more than most genres really do get players invested in the character they play. Not everyone can/wants to learn a new character and on top of that you might just not like the new characters that got added. Second is that a new game in the same series results in a migration of a huge chunk of the playerbase to the next iteration. Especially anime fighting games. So what winds up happening is that all the people on your skill level, assuming you aren't very good at the game, jump ship to the new iteration and leave the rest of us to go up against the tourney crowd who like the older game. Not exactly the most fun in this climate where online is your best bet at getting a match. 

Guilty Gear specifically has hit the reset button on it's roster now 2 times in the past decade with Xrd and Strive. Sure, the reason is that both those games are in different engines or using different 3D models so ArcSys can't recycle sprites. But there are a lot of obscure and unique characters that only existed in the +R and prior entries that people actually liked and it's a crapshoot if some will make it back. Doubly so when the story also eliminates them as we're probably going to lose Jack-O given the plot of Xrd.
Replies: >>13507
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>>13483
>So what winds up happening is that all the people on your skill level, assuming you aren't very good at the game, jump ship to the new iteration and leave the rest of us to go up against the tourney crowd who like the older game.
You're describing "new" people who:
- bought into an old version of a game
- didn't actually care about it that much
- jumped to the new version of the game when it released
These aren't new players of the old game.  They are normalfags getting hyped for a new game who are using the old game as a waiting room until the new one releases.  I recall something similar happening to the SamShoVsp community when people still thought SamSho7 would receive a real PC port.

>Not exactly the most fun in this climate where online is your best bet at getting a match. 
Ranked online matchmaking is only viable in a handful of uberpopular games like Street Fighter and Tekken.  If you want to get into a smaller game, you're going to have to find the matches yourself (unfortunately, that means you'll likely need to join a trannycord server, but that's a separate problem).

>Guilty Gear specifically has hit the reset button on it's roster now 2 times in the past decade with Xrd and Strive.
So?  Should they not have made Xrd and just put 15 new characters and system mechanics into +R?

>But there are a lot of obscure and unique characters that only existed in the +R and prior entries that people actually liked and it's a crapshoot if some will make it back.
I assume you're describing Testament, Zappa, Bridget, Kliff, Robo-Ky and the like?  Dude, there are one-off characters like this in literally every fighting game ever made.  The only reason you think this is some kind of problem is because you're too retarded and inexperienced to understand what roster bloat does to a game and that not all characters benefit from iteration and attention.
>losing Jack-O'
So we finally get to the heart of the matter: you play Jack-O' and you're butthurt she won't be in Strive.  Look, I like her design a lot, but you need to understand that 1) she just isn't very popular, and 2) not every character's gameplay patterns should be carried forward.  If you actually played the games you're weeping so dearly about then you would understand this, but because you're a baddie, you haven't gotten to the point where you appreciate the crunch, so you're still lost in the fluff and you think everyone else is too.  You aren't qualified to bitch and moan about characters not being included because you're too fucking stupid to understand what a character's inclusion actually means.

Zappa, Bridget, and Testament are three +R characters who don't appear in Xrd and almost certainly won't appear in Strive.  Do you think their loss is immense and immeasurable?  Do you understand how miserable it is to play against those characters from a bad matchup?  Of course you don't.  Yes, Testament is an iconic GG character and his absence from Xrd was odd, but if you played AC or +R, you'd understand why adding him and properly balancing him would be like walking a tightrope.  Too far one way and he's a pale imitation of his former self, too far the other way and he's the same top tier faggotry everyone already knows.
Replies: >>13515
>>13507
>You're describing "new" people who:
I'm describing the average fighting game player because history shows that people are inclined to keep up with the most recent iteration of any given game more than they are to continue to exclusively play an older one. 

>Ranked online matchmaking is only viable in a handful of uberpopular games like Street Fighter and Tekken.
Ok? That doesn't disprove my statement because I was specifically referring to older games that don't even have ranked matchmaking integrated into them. So you're left with joining a discord which we both agree is cancer, or just playing the lottery. Best case is you have a sparring partner or two in your friends list or a group you already keep up with. 

>Should they not have made Xrd and just put 15 new characters and system mechanics into +R?
Stop thinking in terms of extremes anon. My point is simply people aren't supposed to automatically be happy that their mains or favorite characters aren't in the new iteration. Which was the part of your post I replied too. 

> Dude, there are one-off characters like this in literally every fighting game ever made.
There are similar characters but no exacts out there. Who plays like Robo-Ky? I assume you'd pull someone like Fullgore or Killgore from KI but even they split aspects that are comparable like unique meter resources and heat based alterations to normals/specials. Testament can probably be compared to Byakuya from UNIST but lacks the same kind of zoning game and offensive traps in favor of just webs. Zappa has no direct comparison, he's a multifeatured stance character that fluctuates from zoner to puppet character and a more aggressive rushdown. Bridget is also unique. Your point doesn't hold water at all, as well as the fact that people like characters for more than just their functions. 

>So we finally get to the heart of the matter: 
Your projection has no bearing in reality. I don't play Xrd at all because I dropped the GG series when my own main didn't make the cut. Jack-O just fit my example of lore justifications for dropping a character.

>Do you think their loss is immense and immeasurable?
Irrelevant, my point was simply that people aren't obligated to eat up whichever new characters come into a game nor be happy with roster resets. And that just because their characters are still playable in an older game, it doesn't mean that the viability of remaining on that game is great. But yes, losing a character in a roster like GG's is not the best outcome to me because I think what defined GG the most is having a strong cast with a diverse set of character specific mechanics. Something I also hold the modern KI in high regard for.
Replies: >>13522
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>>13515
>people are inclined to keep up with the most recent iteration of any given game more than they are to continue to exclusively play an older one
Novelty bias, yeah.  So?  You're acting as though every new iteration of the game should have every character from the old ones so that nobody feels left out.

>There are similar characters but no exacts out there.
You are genuinely illiterate.  I didn't say "you can find a similar character in any game," I said "there are unique characters in every fighting game."  There are knuckle draggers who like playing Rufus and El Fuerte in SFIV, but even they know those characters are never coming back.  If you don't weld your soul to one single character in one single game, then you'll find it much easier to enjoy other types of games.  Try something new, for fuck's sakes.  Exploring new characters is part of playing fighting games.

>I dropped the GG series when my own main didn't make the cut.
To Xrd or Strive?  Either way you're an autistic faggot.
>Jack-O just fit my example of lore justifications for dropping a character.
Look at the arcade usage stats I posted.  They're not dropping her for lore reasons, they're dropping her because she's about the least popular character on the roster and because her gameplay would be totally at odds with Strive's system mechanics.

>My point is simply people aren't supposed to automatically be happy that their mains or favorite characters aren't in the new iteration
>Irrelevant, my point was simply that people aren't obligated to eat up whichever new characters come into a game nor be happy with roster resets
Take the dick out of your mouth and stop wasting both our time with this sophist drivel.  Stop making things up instead of replying to what I actually typed.  I'm not telling you to be happy with a small roster and two seasons of character DLC in Strive, you idiot: I'm telling you that you'd have to be a colossal moron to expect the roster to remain intact from Xrd to Strive.
Replies: >>13525 >>13558
>>13522
>Novelty bias, yeah. So?
So my point still stands. 

>You're acting as though every new iteration of the game should have every character from the old ones so that nobody feels left out.
Never said that and already explained why that isn't even viable when making large jumps in terms of engines/visuals. Either directly quote where I said anything like this or stop projecting. 

>there are unique characters in every fighting game
My bad, then your argument is even dumber. "bro, every game has unique characters" is not a counter to the reality that people want to play specific characters in any given series. 

> Try something new, for fuck's sakes
How do you know I haven't? It seems pretty obvious from my posts that I put in time for KI and have a lot of love for that game. 

>They're not dropping her for lore reasons
That is absolutely one of the reasons she's getting dropped. Want to know how I know? Kliff Underson stuck around in the XX games for years after being killed off in the plot purely because there was no real effort needed to keep him in the game as his sprites were already done and fit in with the rest of the roster. Despite being banned in competitive and already a niche pick; It was nice that ArcSys rebalanced him in the +R game but it's also no surprise that he's not playable in Xrd. Testament seems a fairly popular character but he's either dead or missing in the GG lore, guess who also isn't back in Xrd nor on the table? Same for Zappa who got his condition cured and now serves a purely narrative purpose for the games. Stop being in denial that lore has an affect on fighting game roster choices. 

Popularity wouldn't be as big a problem for someone like Jack-O if Strive was being built on the same engine and visuals. But now that the characters are being built up from the ground up there's even less incentive to add her back, and this will still affect other characters new and old. 

>Stop making things up instead of replying to what I actually typed.
I did you stated
>>13471
>People who want Baiken in Strive are not the people who play Xrd, and they are not the people who play +R. If they were, they would say something like "I have two games where my character is strong and fun, so I'm okay with another character taking her place in Strive."
Which is retarded because even with the rampant waifufags there are still people who legitimately want to play Baiken in the new games and not have to slum it or hover around discords just to get a match with her in +r. And this applies to any given character. 

Nobody said every game should have every character, you made that strawman up yourself. And nobody is suprised the roster gets cut when major design shifts happen. I literally explained this in my first post. 

Why does Baiken piss you off so much and did a Jack-O player fuck your girlfriend or something?
Replies: >>13561
Maining Gigas is both suffering and the most satisfactory Tekken experience I've ever had
I used to play Marduk in 4 or whenever he came out, and I get Steve flashbacks now whenever some 3rd Dan Steve pins me to the wall with jabs still
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>>13462
I bought KoF XIV because I liked playing it in fightcade and decided to support them for their big comeback into new console videogames when they decided to put in 50+ characters into the game. Turns out they were going to need even more money from saudi arabia so even when KoF XV comes out, do I bother giving money because it shows mine will never enough.
I also bought FEXL because of the fact its a small company that bothered to put in rollback. Also amazing that that game actually came out with all the EX characters instead of becoming another pipe dream april fools joke.

>>13471
Fine if you don't like baiken but isn't that an audience arksys are going for for monetary gain? Am I a person that daisuke has personally told to fuck off on principle or does he just want my money and then to go away? If I say I want baiken for the annoying mechanics she has that is okay but if I say I like her for tiddies then my money is impure and not qualified enough? What the fuck do developers and publishers want in the audience for their games when they have reduced game mechanics or taken out characters when they still expect an even larger playerbase than before to come in? 
Doesn't it bother you that they don't take a hard stance against waifufags instead of leading them on so you have to make multiple paragraph pages in a forum for "Why x character can't be in x game"? Why rely on the same "For a wider audience" rhetoric when there is some kind of potential base in mind that you and arksys would approve of but do not go the right way of marketing or developing the next game for them? 

It seems like there is no amount of anyone's supposed dedication to the genre will help clarify that path or goal they are reaching for player retention. Why put money into such an amorphous goal and not just set sail to the high seas?

>Literally kill yourself and go back to whatever trannycord server you came from
I have to know why gas-lighting and brand name appeal is so cursed. Those are corporate marketing tactics used all the time.

>>13522
Your comments are the exact kind of dismissal and hand waiving that I would expect from an fgc member on this. I'm supposed to have a bleeding heart that new FGC game are "dead games" after a month and crying how the genre will always be niche and never be mainstream when the stuff I like and bother to pay for will most likely be tossed to the side. The criticisms I have for games I'm expected to pay $70+DLC I'm told I need to kill myself and need to take the dick out of my mouth.
Seriously what the fuck, this kind of shit is exactly why I made my rant.
Replies: >>13566 >>13668
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>>13525
>My bad, then your argument is even dumber. "bro, every game has unique characters" is not a counter to the reality that people want to play specific characters in any given series. 
I'm going to say this once and only once, and I want you to read it carefully.
You were complaining that one of the fighting game series you play (and I use that term loosely, because you yourself have stated that you're a casual) has characters who only appear in one installment of that game.  For instance, there are characters like Necro from SF3 or Rufus from SFIV who only appear in a single SF game.  You don't like this because you feel that people who like those characters can't continue to play them in new games in the series, like how Testament and Zappa aren't in GGXrd and almost certainly won't be in GGStrive.

My response to this is that it's true of every fighting game.  There are one-off, isolated characters like this in every long-running fighting game series.  Every fighting game has unique characters (as in "nothing in other games is like them," NOT as in "cool and quirky"), so to criticize a new installment of a game series for leaving characters isolated is odd to me.  You're complaining about water being wet.  That's just how these things are, and the only way to fix the problem totally would be to bring every character into every game.
>but i didn't say that!!!!
Then what do you want the developers to do?  What's your solution to people's mains not being present in every installment?  You're just whining about how the character you like isn't in the new game - but there's always going to be a new game and there's always going to be a character from an old game who doesn't make the cut.  For Xrd, those characters were HOS, Robo-Ky, Testament, Zappa, Bridget, and a couple others.  For Strive, those characters will likely be Raven, Kum, Jack-O', and a couple others.

This is just the way fighting games are.  I'm not telling you that it doesn't hurt for your main not to make the cut, or that you should be excited to play every new game, but this point in particular is something that just can't be fixed without turning every roster into something out of a Mugen ROM.

If you can answer me that, then I'll consider discussing your other points.  Everything we were screeching about grew from this one point of yours.
>>13561
Just do what smash did and throw everything in :^)
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>>13561
>(and I use that term loosely, because you yourself have stated that you're a casual)
This is really embarrassing, but please ignore this part.  I seem to have rammed my head up my ass and conflated the IDs of 04bae6 and 5dae4d as the same poster.  This is probably why we were having so much trouble talking to each other.

I think the rest of my post is still mostly valid, since 5dae4d did mention roster resets and similar concerns, but at least half or more of the autism here was my fault for not reading closely enough.  I'm very sorry.
Replies: >>13565
>>13564
>I seem to have rammed my head up my ass and conflated the IDs of 04bae6 and 5dae4d as the same poster.
Color your IDs, nigga
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>>13558
> If I say I want baiken for the annoying mechanics she has that is okay but if I say I like her for tiddies then my money is impure and not qualified enough?
Personally, yes.  If you enjoy restricting my moveset to, like, 5P and 2K and giving me a shit-eating grin every time you guard cancel into a counter hit launcher, then I'm fine with that, even if I might not like playing against it.  If you truly only care about the tits, then that makes you a secondary casual by definition, and I hate those people.  It's one thing to enjoy a character's visual appearance, but there needs to be some kind of mechanical reason to be invested in a fighting game.  People who only care about the fluff will never stick around in the long run, because in the long run the crunch is what makes the game worth playing.

>What the fuck do developers and publishers want in the audience for their games when they have reduced game mechanics or taken out characters when they still expect an even larger playerbase than before to come in? 
That I cannot answer, and I'm certainly not defending it in case you got that idea.  Many Japanese publishers and developers are out of touch with their audience, especially foreigners.  I think they believe they can imitate the practices of other games - season passes, sparse launch rosters, exorbitant prices, nickel and diming players for DLC - and just rely on brand strength and marketing to win over new players.

As for what the ideal player looks like?  Probably has lots of money, enjoys supporting games, thinks it's normal for a game to cost $100 + pre-ordered DLC, and won't play more than a couple hours per day he'll never know how shallow the mechanics are.  The kind of guy who spends most of his time on social media complaining about fighting games instead of trying to play fighting games.

>Doesn't it bother you that they don't take a hard stance against waifufags instead of leading them on so you have to make multiple paragraph pages in a forum for "Why x character can't be in x game"?
You are a really, really bad writer.  You mean, does it bother me that they're still marketing characters like Millia and May on sex appeal/cuteness despite . . . despite what?  Do you think them not including Baiken on the launch roster is "standing against waifufags" or something?  They obviously aren't taking a stand against waifufags or people who like their girl characters - the fact Baiken happens not to be here right now doesn't mean they're explicitly standing against legions of Baiken players.

>I have to know why gas-lighting and brand name appeal is so cursed. Those are corporate marketing tactics used all the time.
I'm trying to be nice and everything, but you're literally a normalnigger from social media or cuckchan if you don't get it.  First of all, the term is "gaslighting" - no hyphen.  The term was used as a psychological/legal term in the 20th century, but in the last few years it's been co-opted by leftists and feminists to mean "disagreeing."  Secondly, it's not brand name appeal that is bad, it's the use of the word "brand" as a stand-in for company or corporation.  It's normalfag lingo, plain and simple: I avoid it and tell other people to avoid it for the same reason I don't say "seethe" or "cope."  My enemies have co-opted these terms and to use them is to acknowledge their power over them.
>cursed
This is more damning than anything else.  This is such a fucking normalfaggot word.  Nobody on an image board has any business using this.

>dismissal and hand waiving
I'm not telling you to get excited for new products and shell out money for them, I'm telling you that there will always be roster cuts and people who lose mains from one game to the next when new games are made.  It's just a fact of life.  I don't like it, but what else do you expect to happen?

> I'm told I need to kill myself and need to take the dick out of my mouth.
Oh, baby, I'm sorry.  Did somebody say something mean to you on the internet?  Grow a pair, you faggot.

>>13565
Believe me, I do.  There is no excuse for me.
Replies: >>13577
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>>13561
>Then what do you want the developers to do?  What's your solution to people's mains not being present in every installment?
Have a poll about which characters people would want in the most and not leave almost half out for DLC. If not, actually show what characters you are going to put in the game over time so people have an idea whether to buy the game or not without paying for season passes.
Not use a new engine, model, and stages every single new game iteration so that you can work on putting in new characters along with the old roster. For GG, no one was complaining about how the models looked last game. How come they had to remake models from scratch?
I like games with tons of characters in them like KoF so I'm the person who would sacrifice visual fidelity for tons of characters. You don't have to bring them all in but when a character list grows for every IP, it would be nice if developers met that with a larger roster size each game.
>You mean, does it bother me that they're still marketing characters like Millia and May on sex appeal/cuteness despite . . . despite what?
I'm asking if it bothers you that developers say nothing and continue to let people spam discussion with "I want character X" instead of developers outright saying that x character isn't getting in to end that type of discussion?
> I'm telling you that there will always be roster cuts and people who lose mains from one game to the next when new games are made.  It's just a fact of life.  I don't like it, but what else do you expect to happen?
For developers who are using their IP to have an increasing roster size to accommodate their growing character lists without being told to kill myself.
I guess that is not going to happen.
Replies: >>13859
>>13566
I appreciate your humility in your last post, firstly. Takes balls to admit to that fuck up, instead of going for the ">implying this isn't IP hopping with two of the same proxy" angle.
That being said, I thought that the usage of the term "cursed" is what makes it acceptable or not. For example:
>Blazblue killed Guilty Gear. BBTAG included Under Night In-Birth, and the latest game is just a single fucking character with absolutely nothing else aside from the story mode, which was underwhelming even by UNIB standards. Despite Personafags being a more horrible cancer than ever, Persona 5 Arena is probably never happening. Akatsuki Blitzkampf is probably a finished series. Arcana Heart has one rep added and then they ignored it for Senran Kagura, which is all but finished anyway. RWBY was already garbage so I don't bring it into consideration for my point: Blazblue is a cursed franchise and a franchise getting into TAG is a sign of end times for them.
<Hey guys, look at this cursed image of baby's first corruption doujin! Isn't it so cursed, like ShindoL is such a cursed artist, holy cursed! Let's go spam ShindoL to make him retcon Emergence into a JAV recording, fellow normalfags that have been told it's cool to be a LE IRONIC WEEB XD even though we were never welcomed to begin with!
Apologies for the WORDSWORDSWORDS, but I'm sure you can see the difference in context. Off-topic, I know, but call this a passing curiosity in regards to something that I hope never happens again.
Replies: >>13859
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>Guilty Gear Strive adds 2 dindu characters
>Millia is covered up from top to bottom, covering her beautiful form
>May covered up too
>I-no is just not there
>even the new dindu female has non-revealing clothing
>combos are simplifed
Dark times for guilty gear once again. This was one series that modern politics would not touch, but now even the japs are too busy covering up my main Millia.
Fuck this shit.
Replies: >>13582
>>13580
Thanks to marketing and appealing to street niggers it will be the most successful guilty gear, which will set a new standard. I don't believe they will fix this garbage the way they fixed Sign with Rev.
Replies: >>13668
>>13561
>so to criticize a new installment of a game series for leaving characters isolated is odd to me. You're complaining about water being wet.
Please for the love of god read what people write and stop projecting. This was never about criticizing companies for not adding every charact, it's a simple fact that rosters will never be completely all inclusive for any given franchise. I had just pointed out that the mentality you equated to "true fans of Guilty Gear" is a fallacy and that there are legitimate problems associated with characters remaining on older entries in terms of continuing to play them. Not impossible but increasingly more cumbersome. 

We both understand why rosters will not persist. It's based on a myriad of factors and to their credit, ArcSys as a company has actually been good about retaining characters across entries. BB as well had a couple characters stick around as playable in VS until the end as well despite dying off or being irrelevant. BBTAG also has a nice sized roster given most of the cast are just recycled from other games, I don't expect them to have every single BB or P4A character but they have a lot already for a crossover game. 

However the not-so-hard choice of "who do we keep in" had to be made with the jump to 3D. This is natural and understandable. 

>Then what do you want the developers to do?
Give better netcode as a patch for +R and even Xrd so their long term viability gets a couple more years tacked on. This is the best and only reasonable thing I can ask for. I still don't expect it unless Zinac can work his magic and prove to ArcSys that rollback is worth implementing on any of their titles. Which will probably also rely on Strive's sales and that's a crapshoot because I don't know how that game will play out.

There's nothing else to suggest because it was only possible to keep people like Kliff around because everyone else was in sprites and I don't expect them to have a fully inclusive roster for every game that comes out.
Replies: >>13605
>>13604
>BBTAG also has a nice sized roster given most of the cast are just recycled from other games, I don't expect them to have every single BB or P4A character but they have a lot already for a crossover game
I though you guys were talking about characters from a gameplay perspective, the BBCTB versions of the characters are extremely simplified compared to the ones from their games of origin, so much that despite having hundreds of hours on the BB and P4A I coulnd't get myself to get into CTB. They are hardly the same characters anymore.
Replies: >>13607
>>13605
It's characters from a gameplay perspective, but also when and how characters persist across entries in a series. BBTAG is just an example of ArcSys being able to recycle characters because they were all sprite based so that takes out a lot of legwork for most of the roster. The only new sprites would be the 5-6 new characters they added.
>>13474
>>13558
>KoFXIV was SNK's first real fighting game
>I bought KoF XIV because
Read the "SNK is partnered with Tencent" part. That part explains why you should never give money to SNK in the first place.
>it's kind of a necessity
No company that is anit-consumer deserves any money. and, in due time, they turn anti-consumer.

>>13582
>Thanks to marketing
Modern marketing only ensures failure.
>it will be the most successful guilty gear
It won't. Normalfags are already voicing their disdain for it. Only shills' comments don't get deleted from official videos though.
It is going the same tired route of The Last of Us 2, with shills and marketeers proclaiming "success"  before release, and normalfags already calling bullshit, ending (assuredly) in a flop.
Then, it will receive the "fastest selling game on UK" meme.
Replies: >>13712
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>>13668
>Read the "SNK is partnered with Tencent" part
I was blinded by the "SNK company coming back!" and 50 character roster part to just vehemently refuse from buying to support SNK for future projects. It was my fault and only exacerbated by "We need more money... from Saudi Arabia!" with the addition of the Nadj that it showed that no amount of moderate costumer money like mine was going to meet whatever financial goals that SNK was expecting to meet.
Replies: >>13852
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Ask and you shall receive.
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>>13769
>mobile screenshot
>interacting with twitter
Cancerous screenshot aside, it's very good news.  I hope they can implement it well so that I have a reason to sit down and actually learn the game.
Replies: >>13792 >>13802
>>13769
>Having a twitter
Replies: >>13792
>>13784
>>13790
>thinking a screencap is mine
Calm your autism.
Replies: >>13806
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>>13784
There are 2 kinds or people, people that understand delay, and people that buffer.
>>13792
Someone sent you a screencap soon after the tweet happened?
Replies: >>13828
>>13806
More or less yes. Someone linked this tweet to me and I just copied the image 
https://nitter.net/leamaycry/status/1317023099867508736#m
Yes, this tweet is filled with at least 10 kinds of cancer but that really didn't matter to me because this was literally something I asked for just yesterday and the best gaming news I've gotten all week. 

If this is a good GGPO implementation and it can be splashed onto BBCF at the very least, I believe they would have to made somewhat different accommodations for packaging a 3D game for GGPO, than this is a pretty big win for everyone.
Replies: >>13868 >>13871
>>13712
>I was blinded by the "SNK company coming back!"
Nostalgia is being used to brainwash people into becoming mindless consumerists. At least you learned from that. Don't fall for that marketing trick ever again.
>"We need more money... from Saudi Arabia!"
There is that too. SNK pretty much takes money from actual terrorists all over the world, if it means more money for the pockets of their current owners. That behavior must never be supported, no matter the products that they deliver.

>>13769
>Use twitter
That is why piracy or complete abandonment are always the only good choices.
Replies: >>13868
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>>13573
>Have a poll about which characters people would want in the most
Terrible idea.  The roster would exclusively be protagonist characters, two cool characters, and waifu bait.  How would you even conduct a survey like this, and how would you distinguish the votes of hardcore players who will be most affected by roster decisions from casuals who just want to see things they associate with positive emotions?

>and not leave almost half out for DLC. If not, actually show what characters you are going to put in the game over time so people have an idea whether to buy the game or not without paying for season passes.
At least we can agree on that.  It is really weird that ArcSys is asking people to pre-order their DLC without even telling them what characters they'll be paying for.  That was something people blasted Capcom for in SFV's early years; remember the silhouettes?  Absolutely unbelievable that ArcSys is imitating so many things about SFV.

>Not use a new engine, model, and stages every single new game iteration so that you can work on putting in new characters along with the old roster.
This still comes back to the problem of roster bloat, but I think we just have different ideas of what counts as bloat and how frequently fighting game rosters should be reset/trimmed.  Plus, there are actually a lot of reused assets and animation poses in Strive compared to Xrd.  Most of Sol's old moves like Volcanic Viper and 2D are reusing poses or key frames.

>For GG, no one was complaining about how the models looked last game. How come they had to remake models from scratch?
Daisuke and the artist said they felt that Xrd's graphics, though good, were restricted because they are essentially "hiding the 3D-ness" of the character models by trying to emulate sprites and 2D limited animation.  They had used 3D technology, but with 3D sensibilities and art direction.  Strive is meant to be them committing fully to a 3D art style and designing characters who can be viewed from many different angles.  That's also why the camera is moving so much compared to Xrd.

>>13577
>I have to know why gas-lighting and brand name appeal is so cursed
That was the phrase that I took issue with.  If you use "cursed" to describe a literal curse or feeling of being cursed, then that's fine - but the way it was used in the sentence I'm quoting was a synonym for "bad" or "thing I don't like," which is how normalfags use it.
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>>13828
>If this is a good GGPO implementation 
I think it will be.  It shames me to admit it, but I'm in the +R trannycord server and they've been working on this for the better part of two years now.  Early this year, MikeZ mentioned that he had some personal connections at Arc which let him speak to the higher-ups about the community's intentions.  Apparently the conversation was essentially Arc asking if they could just contract someone to add rollback to the game and not have to get their hands messy.  I think, legally speaking, MikeZ's company is acting as a middleman for Arc and the actual modders - the benefit is that the modders now have access to source code, which means they don't need to reverse engineer anything and can instead focus on implementing the rollback and other features correctly.

For all I hate MikeZ, I do have a lot of respect for him as a programmer, and if he made it possible for the rollback to be good enough to support a healthy online population, then I'll forgive him for making Skullgirls.

>>13852
Your diction has improved, Luciano, but we can still tell it's you.  You're just too autistic.
Replies: >>13925
>>13828
>and it can be splashed onto BBCF at the very least
Forgot to mention that this is extremely unlikely.  BBCF, by simple virtue of being coded for more powerful hardware and having 3D environments, cannot use the memory footpring approach that small, old arcade games like +R use.  Games like BB and Xrd are the worst of both worlds: they rely too heavily on computationally expensive 3D graphics to be memory footprinted, and they rely heavily on engine effects (particles, other graphical stuff) that aren't stateful and thus are incompatible with rollback netcode.

+R, despite not being stateful and not having deterministic RNG, is so small that the game process can just take snapshots of memory and process activity and use those to rollback and recreate state.
Replies: >>14000
>>13859
Got it, thank you.
>that WebM
Goddamn, it's like I'm bingewatching early YTPs all over again.
>>13868
>forgive him for making Skullgirls
I thought the only problem it had initially was making Runkachunk a VA, but then all the censorship made it a steaming pile of shit and a knife in the back of everyone who supported it? Granted, I wasn't invested in it at all and am thus almost guaranteed to be talking out my ass, but I'm still lost.
>Your diction has improved, Luciano, but we can still tell it's you.  You're just too autistic.
<it's luciano for sure i just don't know how but it just is him i can guarantee that it's him maybe i guess okay but dude trust me
Come on, man, don't be a fag about this.
Replies: >>14125
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>>13859
>Terrible idea. The roster would exclusively be protagonist characters, two cool characters, and waifu bait. How would you even conduct a survey like this, and how would you distinguish the votes of hardcore players who will be most affected by roster decisions from casuals who just want to see things they associate with positive emotions?
Like the last time they had a poll with their top 10 most requested characters. They could use a most used online characters like in the last pictures you've shown. They could use a top 10 least used or least wanted characters online. They could filter those most used polls by rank to separate pro vs casual.
They could have done polls fighting game competitions where dedicated players could vote or an online one that proves character rank online. They are probably online on video game forums like you and me, they aren't trapped on some kind of remote island. FG companies have this information and they aren't completely in the dark about what demographic wants what character. If companies don't have this kind of information then it is fucked that companies are conflating casuals and pros into one large group when making character decisions for a roster. It's a level of laziness and lack of priority that merits them all the shit they deserve.

If this outcome is totally unknown how do you know it would exclusively be protagonist characters, exactly two cool characters, and waifu bait? And with that vague description of your roster, how do we know that is exactly bad? Protagonist and waifu characters can be cool or high tier depending on the game.

>they are essentially "hiding the 3D-ness" of the character models by trying to emulate sprites and 2D limited animation
>They had used 3D technology, but with 3D sensibilities and art direction.
>Strive is meant to be them committing fully to a 3D art style and designing characters who can be viewed from many different angles.
I don't see how they can't view the Xrd and Rev models from many different angles even though there was a model viewer in the last game but fuck it, lets go with it.
Why go with such a large undertaking of sprite work emulation with 3D models if you're going to "abandon" it next series? Why would they change or be indecisive about the most well received thing about their last game?
Replies: >>14016 >>14131
>>13871
But here's where things get interesting. ArcSys has Zinac right now and he worked on KI which has really good rollback netcode. So the 3D and more modern games aren't out of their shot at having rollback integrated but I see your point about how +r differs from BBCF or Rev2.
Replies: >>14133
>>13859
>Terrible idea.  The roster would exclusively be protagonist characters, two cool characters, and waifu bait.  How would you even conduct a survey like this, and how would you distinguish the votes of hardcore players who will be most affected by roster decisions from casuals who just want to see things they associate with positive emotions?
This.
The japanese polls for Xrd brough Dizzy, Jam and Baiken, lefting out character with much better unique styles like Zappa and Aba.
>Absolutely unbelievable that ArcSys is imitating so many things about SFV.
Japanese companies are trying to push gambling addiction to westerners as they have pushed for the Japanese gamers over decades.

>>13965
>Why would they change or be indecisive about the most well received thing about their last game?
Because the developers think that twatter is real life.
Replies: >>14131
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I hope nobody here plays this trash
https://twitter.com/granblue_en/status/1317707296701440001
>>14111
This makes me wonder what do the japs think of this. Also I hate it thanks.
Replies: >>14126
>>14111
I was interested in GBVS before it's launch, didn't know anything about the series beyond Doujins but ArcSys makes good looking games and I'd had fun playing DBFZ. Then last December rolled around and they announced 2 DLC seasons for 2020 alone and it became painfully obvious that the first DLC wave were all characters intended for the launch roster. So no, not playing this shit and to make it better, the game doesn't look really fun to play.
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>>13925
>I thought the only problem it had initially was making Runkachunk a VA, but then all the censorship made it a steaming pile of shit and a knife in the back of everyone who supported it?
The paratextual stuff and censorship hurt it, but Skullgirls's conceit is being Marvel vs Capcom 2 with a ratio system, tittymonsters, and a couple systems to "prevent" infinites.  The infinite prevention system (IPS) just checks to see if you start the same sequence of normals twice in a combo, and if you do then the combo will drop.  Unfortunately, the game is very generous with its combo capabilities, so you can still extend combos to an extreme degree: it isn't uncommon for a combo to last for 15-20 seconds off a good starter, and when the game first launched they were even longer.

The IPS prevents these combos from being true infinites, but it's still just as miserable to be hit by them because they last for so long and there's literally nothing you can do to escape.  There is a burst system, but it's controlled by the player doing the combo, and the victim can only burst if he is allowed to by his opponent.  All of this stuff resets as soon as the victim leaves hitstun, so the optimal play pattern is:
>"neutral"
>P1 lands a hit
>P2 gets comboed for 10-15 seconds
>P1 sets up a reset just before the IPS and burst mechanics kick in
>P2 has to block a left/right/high/low/strike/throw mixup in a tag game (lol, good luck)
>P2 gets comboed for 10-15 seconds
>repeat

It's genuinely one of the worst, most uninteractive gameplay loops I've ever seen.

>>14111
>directly linking to twitter
Eew.
>arcsys destroying FGC terminology to pander to discord trannies
Double eew.  I'm so glad I could see this game was going to be slow, unfun garbage.  I suppose it's only a matter of time before someone starts screeching about Bridget and tries to force people to think he's a tranny as well.
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>>14111
Stole my thunder.
>>14112
Shut up scrub.
>>14125
>someone starts screeching about Bridget
Funny enough that's Calis' entire moveset:
https://versus.granbluefantasy.jp/characters/cagliostro?lang=ja
not going to waste my time recomparing the entire sheet
Replies: >>14129 >>14130
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>>14125
Oh, whoops.  Technically it's Cygames/Granblue that's saying this, but that just means the corruption runs deeper.  I was already suspicious of them for making tranny characters like Ladiva and Cag in the first place, but this is just despicable.

>>14126
>Funny enough that's Calis' entire moveset:
>Calis
You mean "Cali's?"
He doesn't have much in common with bridget aside from a couple moves that look like yo-yos.
>take_my_money.gif
Are you paypigging for GBVS or something?
Replies: >>14132
>>14126
>Shut up scrub.
Anon I just said I hated the whole pseudo-tranny agenda. That's it.
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>>13965
> If companies don't have this kind of information then it is fucked that companies are conflating casuals and pros into one large group when making character decisions for a roster.
Welcome to old, rigid, Japanese corporate culture.  Talking to your audience is a newfangled concept for them, so it wouldn't surprise me if they didn't track any of this data at all.  As for your other suggestions, I don't think that any individual one would be a good solution, but if they were used together and the developers had their fingers on the pulse of the community, then that would likely give them a good idea of what hardcore players actually want and what would satisfy casuals.

>If this outcome is totally unknown how do you know it would exclusively be protagonist characters, exactly two cool characters, and waifu bait?
The same reason most people played Mass Effect as the soldier class despite it being objectively the least interesting.  The vast majority of normalfags aren't very imaginative and don't like trying new things: if they have a roster with characters that don't offend them and whom they already know, then they're much less likely to want to "give up" legacy roster slots for new characters.

>And with that vague description of your roster, how do we know that is exactly bad? Protagonist and waifu characters can be cool or high tier depending on the game.
It wouldn't necessarily be bad in a crunch/greybox sense, especially if the characters were slightly altered to interact better with the system mechanics of each new installment.  It's just that, even in long-running series, it's important to forcefully insert new stuff so the game doesn't remain stagnant.  Most long-running fighting game series have had big changes to their core mechanics throughout time, like Tekken (sidestepping, walls, tag mechanics, rage, combo mechanics like the bound/screw system) or Street Fighter.  I don't think those series would be as popular or as "healthy" if every roster was just the ST roster with a few new additions exploring the new mechanics.

>I don't see how they can't view the Xrd and Rev models from many different angles 
During gameplay, you dolt.  The models are designed to resemble 2D sprites and be totally flat during gameplay, although some of lighting changes introduced in Revelator and some of the non-Sign characters do look more 3D.
>Why go with such a large undertaking of sprite work emulation with 3D models if you're going to "abandon" it next series? Why would they change or be indecisive about the most well received thing about their last game?
I don't think they view it as being indecisive: they wanted to truly tackle the challenges of 3D graphics in video games and they chose a middle ground approach with Xrd.  In their view, Strive represents the pinnacle of their hand-crafted approach to 3D graphics (or at least something close to the pinnacle), compared to games that use interpolation like Tekken.

>>14016
I know I said people shouldn't reply to you, Luciano, but you're such a tempting target.
>The japanese polls for Xrd brough Dizzy, Jam and Baiken, lefting out character with much better unique styles like Zappa and Aba.
The only character popularity poll that directly affected the roster was Dizzy.  The rest of the characters were decided by ArcSys.
>Because the developers think that twatter is real life.
You're stupendously stupid.  Almost everyone loves Xrd's graphical style.  There isn't some group of niggers and trannies on Twitter pushing the developers to move to an entirely different graphical style.
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>>14129
Carisu's if it helps you sleep at night. It rolls off the tongue quicker than saying "kagurisuno"
>He doesn't have much in common with bridget aside from a couple moves that look like yo-yos.
Hit box and movement-wise day otherwise.
>take_my_money
That was no-buy deal. He's in, I buy. Plus, Fate's coming, I'm waiting to see how well they honor notTestament.
>>14130
Look up the Arcsys character request per region to get your answer on how long Nippon has been waiting on notBridget.
Replies: >>14133
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>>14131
Here's a better example of what I mean about the models not being viewed well from all angles.  They stretch and deform heavily during movement, so individual frames can look wonky when examined individually.  I think they want to avoid this in Strive, although the way some characters' faces slide around during movement seems to have the same problem.

>>14000
(I had meant to reply to this earlier.)
It's not that they don't have the technical knowledge to do it: Zinac obviously knows his stuff.  The real problem is that most things in the Xrd/BBCF engine don't track state, which means the games can't recreate a game state if they're given a set of state data.  Putting rollback in Rev2 or BBCF would involve rewriting their decade-old BBscript scripting language from scratch, and implementing stateful behaviour into every projectile, sound effect, visual effect, and state change.  They'd essentially be creating a new game and it'd cost them a lot of time, money, and manpower.

>>14132
>It rolls off the tongue quicker than saying "kagurisuno"
Have you considered saying "Cagliostro?"
>hitbox-wise
I didn't notice the rock projectile that Cag has the first time I watched the trailer, but I doubt it does anything remotely similar to what Bridget can do with Roger.
>movement
He has a teleport, but the movement in GBVS is too restrictive for any character to resemble an airdasher character.
Replies: >>14137
>>14111
Stop linking Twatter you retards.
https://nitter.net/granblue_en/status/1317707296701440001
Replies: >>14137
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>>14133
>Have you considered saying "Cagliostro?"
Let me guess, you never had a friend to short-nickname with, so calling a friend like Charlotte or Emberlynn Char & Embi respectively endearingly never came to your foremost realization?
What would you nickname Cagliostro as? Assuming you even nickname pets.
>but I doubt it does anything remotely similar to what Bridget can do with Roger.
This is why I said I won't waste my time compiling the 1-1 comparison, I rather play Calis now and see how he plays in the larger meta. So far, my competition is steep.
>>14134
Just ask sturgeon for a filter, esp. youtube links.
wondering ifto setup a paid-peertube instance
Replies: >>14141
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>>14137
>What would you nickname Cagliostro as?
I've been calling him Cag repeatedly.
Replies: >>14144
>>14125
>The infinite prevention system (IPS)
It's worth noting that they did eventually introduce "undizzy" as a way to reconcile the fallibility of the IPS but even that does not fix the core problem. 

It's also worth noting that @Granblue_en is NOT an official platform for CyGames or Granblue Fantasy Versus, it's just some gaijin who provides english translations for granblue news so take his faggotry about using 'trap' with a grain of salt.
Replies: >>14145 >>14154
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>>14141
>Cag
Mmmmmmmm. I dunno, I don't find the endearment, but you do you.
Proto Bahamut can't come fast enough
I can already see Proto vs Proto matches
Replies: >>14154
>>14143
>Granblue_en is NOT an official platform for CyGames or Granblue Fantasy Versus, it's just some gaijin who provides english translations for granblue news so take his faggotry about using 'trap' with a grain of salt.
I wonder who runs that account tbph. I know @Bloo4LYFE is partly to blame to since he's defending this crap on the wrong account:
https://nitter.net/AFGCNews/status/1317804863846273029
Replies: >>14147 >>14154
>>14145
I don't know, it's baffling to me that someone can cover a japanese property filled with traps but doesn't understand what the word means if they think it's a transphobic slur.
Replies: >>14149
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>Feel free to use these in your Discord, Twitch and/or social media. The only requirements are that you credit both Shaa (@ on Twitter) and us (@granblue_en) if you use them.
That took a second.
https://archive.is/xsEVi
https://archive.is/pp5T6
https://archive.is/vF3Yg
>>14147
Politics.
Same reason a gay furry got to be #1 in coerceable tournaments. Ever since PEv'o was ousted, lgbt/discord clout chasers have taken their NEETfilled mission to control every type FGC including localization farms.
You have to be mentally insane to 1) want to learn Nihongo as a career path&skill set 2) to do it for free or a credit for a resume.
What little control they have of their lives, they can with their janny positions in their discord groups.
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>>14143
>@Granblue_en is NOT an official platform for CyGames or Granblue Fantasy Versus
Oh, I had no idea.  Whoops.  Thanks for correcting that.

>>14144
>I dunno, I don't find the endearment
Nah, see, my buddy Gord?   Gordie.  My buddy Doug?  Dougie.  My buddy Ted?  Teddie.  It's very simple in English.

>>14145
>pic related
>you lived long enough to watch homosexuals, lolicons, trannies, and ironic weebs fight each other over a gacha spinoff game
Hand me a fiddle, Nero.
>>14154
>Even if it isn't a slur to some the fact that it can be used to harm others is not okay with us
This is retarded, the only people who get offended by the dumb word trap are the who ones who look ugly as shit anyway. Homos are the most pathetic group of people to exist, I can't imagine getting asshurt over one dumbass word. Reverse traps are surperior anyway, effeminate who dress like girls are shit.
Replies: >>14161
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>>14154
I was reading the Shaa thread, I starting to like Unka Cag.
>Hand me a fiddle, Nero.
It got worse, I'm lmfao:
https://archive.is/boaR9
https://archive.is/Oz6qw
I wonder what's Gibz opinion on this lol.
>>14157
Here's the bigger issue, the majority of LGBT don't care to be called trap, in fact, femboys love to RP that word around.
It's the gatekeeping censorship lovers that do.
This is just fake controversy for more clicks. Unka Cag is a setplay character, they lay traps in the field, he doesn't get offended being called a trap or crossdresser/otokonoko, he too uses it as an advantage.
Replies: >>14164 >>14167
>>14161
>The term nigger and trap were created in two completely contexts and the fact that you tried to compare a historically oppressive term to a 4chan shitpost says alot about you chief
This is the clearest and most direct challenge to this nonsense belief that "trap" is harmful and the fucker just runs away it seems. Not surprising but still disappointing.
Replies: >>14166
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>>14164
I don't really care tbbh.
Words don't offend me, and retards that do, almost always are extremely poor players.
What's wrong with banter?
Replies: >>14172
>>14161
oh fuck, I did miss the most important post!
https://archive.is/tIScE
None of these fags would survive xbox live MW2 servers. The day that died is the day we got gayer overtime.
Replies: >>14169
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>>14168
I object that sentiment.
Replies: >>14170
>>14169
Why exactly?
Replies: >>14171
>>14170
Because being offended is a choice.
When I go to play FGs, I come to expect fun, regardless the banter and noise.
It maybe my age, but I sure as hell won't get offended over someone calling my queerness (((fag))) when they can't even rank.
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>>14166
>What's wrong with banter?
It's not even banter they're pre-emptively getting upset over a word that 100% applies to the character on multiple levels over a perceived offense nobody complained about. I cannot imagine being that borked in the head over lady boys in japanese properties.
Replies: >>14193
>>14154
>that fact it can be used tio harm others is not okay
>screaming "go fuck yourself" at people is still acceptable
hue
Replies: >>14182 >>14193
>>14181
Don't give them ideas nigger
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>>14131
>so it wouldn't surprise me if they didn't track any of this data at all.
They recently had a poll of the most requested characters. A past post showed most used characters in Revelator 2. They have the data. They do track it to some extent. Still seems like a disservice to me and moreso to you when they just come up with a roster and all we have to go with is that they just picked them out of a hat.

Also I agree with the protagonist taking top spot on popularity polls like japan always does. Still doesn't explain where you got the two cool characters and waifu from.

>During gameplay, you dolt.  The models are designed to resemble 2D sprites and be totally flat during gameplay, although some of lighting changes introduced in Revelator and some of the non-Sign characters do look more 3D.
I don't see how they can make 3D model that is impossible from being seen at other angles  unless they did roto scoping. That is unconvincing.
>Here's a better example of what I mean about the models...
I still don't see how this is more of a guarantee of better "3D-ness" instead of reusing but fine, I'll wait and see.
Replies: >>14185
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>>14183
>They recently had a poll of the most requested characters.
Yeah, and that poll was done via their developer diary questionnaire, if memory serves.  You'd need a lot of data points for this type of question in order to have a reasonable answer, even if you took into account their knowledge of arcade usage stats.

>Still seems like a disservice to me and moreso to you when they just come up with a roster and all we have to go with is that they just picked them out of a hat.
If they did it the other way, then it'd be like crowdfunding campaigns where the largest/loudest/most deranged groups of people influence the rest of the group.  These games are works of art (not as a compliment, just as a statement of fact), so I think having other pressures in addition to suits and stockholders would bad bad for the game.

>Still doesn't explain where you got the two cool characters and waifu from.
Extrapolating from Slayer and Johnny's popularity, and personal experience.  I can't think of a group of people who would eagerly agree to have their established characters replaced wholesale with weirdos and newcomers.  A similar thing happened when SF3 first released, and that was part of why the game was such a financial disaster.

>3D-ness
Compare to Tekken or DoA: they create 3D models, then manipulate those models using animation rigs to get animations and facial expressions.  Xrd models don't operate in the same way because every little tuft of hair and every little triangle has been shaped by hand for each frame of animation.  For Strive, they want to have 3D models that are more consistent like Tekken/DoA models, but which still have some distortion and still allow them to move individual pieces by hand.

Pics 2 and 3 are some more examples of models/effects that look good from one angle, but would look weird from the back or the side.
Replies: >>14201
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>>14172
>borked in the head over lady boys in japanese properties.
Not even male geishas and gays in Nippon give a shit.
>>14181
Fucking people up doesn't harm.
>>14185
As far as coming up with the roster, doesn't it usually chalk up to what characters think are popular to bring old fans back, what characters stand out and will bring in new players, and what characters will round out the roster as far as fighting styles goes? They then put fan-favorites behind DLC.
>>14131
>Almost everyone loves Xrd's graphical style
t. twatterfag
Replies: >>14257
>>14223
Not an argument.

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