New Reply
Name
X
Email
Subject
Message
Files Max 5 files32MB total
Password
Flag
[New Reply]


What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html
It's a conspiracy >>>/hikki/


that_image.png (u)
[Hide] (3.6MB, 1800x2545)
that_meme.png (u)
[Hide] (395.7KB, 613x3801)
ddo_sphinx.jpg (u)
[Hide] (186.9KB, 1280x720)
baby_chimera.jpg (u)
[Hide] (48.1KB, 649x424)
>post loli pawns
>whore out said pawns
>show off berserk cosplay
>share of your exploits across Gransys and Lestania if you have anything from those days

I recently started playing this for the first time myself, although I played a decent amount of DDO when it was still alive. It's fun enough. It definitely has it's flaws, which may be even clearer to see after having played the MMO first (not that it was perfect of course, but it shared a lot of the basics and they were more polished and expanded on) but it's still much more enjoyable compared to other ARPG's I've played. Ran into some issues that were making me asshurt but I've found solutions to most of them and now I'm having fun again. Though I'll never get over that pawns can't be hybrid vocations. My pawn in DDO was a shield sage (basically mystic knight but focused on tanking and support buffs) and it was awesome.
Sorry for posting in the WRPG/JRPG thread. I had a brainfart
>>72834 (OP) 
Never playedd DDO, its a shame that it had so many things interesting to a fan of Dragon's Dogma tied to a shitty F2P MMO sales model. Now that DDO is dead, the series is free to move on. I'd like to see a DDO private server/server emulator one day but I know the chances are slim, else see its models and assets put to use in a sequel.
>>72836
Still don't know why they haven't teased DD2
Slow ass fucking year, jesus
Replies: >>72839 >>72841
>>72838
My guess? The Oyajishitters at Capcom are afraid of introducing competition to what has become their own cash-cow series, Monster Hunter. Ever since World came out and normalniggers ate it up /mhg/ has been eternally assblasted. Monster Hunter Rise coming out and basically being MHW2: weebSwitch Edition, thats basically been the final nail in the coffin.

Other publishers/developers have been known to do similar stupid fucking stunts, like how EA dropped titanfall to protect their Starjew: Battlefailure titles.
Replies: >>72949
ClipboardImage.png (u)
[Hide] (178.8KB, 231x319)
ClipboardImage.png (u)
[Hide] (536.2KB, 355x667)
Feminist bandits are unsurprisingly lewd. 
>>72836
Me neither. I wanted to play it as I head it was going to end, but turns out I got the dates wrong and it was already kill for months. 
I'd be interested in either a private server, a sequel, or the full game, though anything other than a sequel is extremely unlikely and a sequel has a huge chance of being gay if it ever happens. 
>>72838
Wasn't there a "leak" that mentioned Dragon's Dogma by name?
Replies: >>72857 >>72949
I never really got that far into Dragon's Dogma. It does some stuff really well but does just as much really poorly. The character customization is great, the equipment is detailed, and the combat was energetic but really tiring (pause and eat a bunch of mushrooms to keep your stamina up) and the story and dialog came off as written by an autistic child or grating at best. The fact there are only two real towns at all left me feeling like I was wandering a half-finished RPG with nothing to really explore. It was a fun experience and a daring game concept but I really couldn't get into it.
>>72841
Yes, it's coming as every leak from that came true inluding a playable pre release build of RE8, and Itsuno has also teased it
DMC5 DmC2 happening at all is a miracle in of itself so DD2 is absolutely happening, we just don't know when.
Replies: >>72880 >>72949
Rectangle_head.JPG (u)
[Hide] (100.7KB, 957x537)
>share of your exploits across Gransys
The first time I recall killing the hellfire grove drake I spammed gicel on it as a sorcerer. At first I tried to use a tactic of inflicting torper and using high miasma whenever it was close and using gicel at certain points but I found it was ultimately more effective to just take advantage of the way the drake will fly back to its starting point every so often in the battle presumably if you lure it far enough away and used gicel on it whenever it came back. I used mushrooms to regain stamina and flew out of the way after hitting it. 
I think the second time I was a ranger and I mostly just spammed arrows at it, using the specials every so often. It had a quarter of its final health bar left when it grabbed my pawn, so I walked up to its heart and used hundred kisses to finish it off
My character is high level now It's not too hard for me to kill him, especially with pawns to distract for me. Still I do end up needing to use healing items when fighting him as a melee class. I haven't tried to hold him when he takes off, or any large flying creature for that matter because the last time I did I got shook off or something. I imagine I'd be able to do that with a griffin, if only because I'm so high leveled and have good enough weapons that I can finish off a griffin in a minute with dire gouge or hundred kiss. You level up really quickly in hard mode, especially with rings of perseverance.
On an tangental note, I have memories from when I played it years ago of a large tree near devil fire grove where lots of goblins reside that had pools of blood around it. Playing it now, I see lots of trees with goblins around, but no pools of blood around them. Though maybe its because I'm using low quality settings for the grass.
>>72851
>dialog came off as written by an autistic child or grating at best
Nah, the ye olde speak is great
>>72851
Early game is kinda shit, but it gets way better once you start doing damage and not getting as tired. 
>pause and eat a bunch of mushrooms to keep your stamina up
You can set shortcuts, and if you want stamina gains Warrior is the way to go. 
>The fact there are only two real towns at all left me feeling like I was wandering a half-finished RPG with nothing to really explore
I mean, it is like the first fifth of a game that would've sent you to the moon to usurp god, but there's still good area to explore, though they're all just filled with enemies. 
>It was a fun experience and a daring game concept but I really couldn't get into it.
If you ever want to try again a good way to start is going hard mode (450% damage, but monsters drop 10k instead of 100-100 gold, also more exp), picking fighter for the shield, then rushing the main quest to unlock good armor. If you're not a bich want you can change to warrior for stamina gains, but you can't use a shield to defend. 
>>72857
But Anon told me it was true, and his father works at Capcom.
Also, someone post the hard mode comic.
>>72851
>and the combat was energetic but really tiring (pause and eat a bunch of mushrooms to keep your stamina up) 
Thats not a thing
Unless you're spamming skills(for no reason) stamina shouldn't be an issue.
Replies: >>73324
>>72880
>shield
Dagger vocations get the dodgeroll and instant reset. Literally the best defensive abilities.
Replies: >>72887 >>72895
>>72885
shield isn't a defensive tool
>>72885
Instant reset uses stamina and you only unlock it late into the vocation. 
I always forget the dodge roll exists, I should try using it.
>>72880
>it is like the first fifth of a game that would've sent you to the moon to usurp god
That still pisses me off. I wish we could be able to see a fully developed version of DD. I think it would be one of the best games in history.
Shill Dragon's Dogma to me.
Into_Free_~Dangan~.mp4 (u)
[Hide] (10.3MB, 1280x720, 04:38)
>>72910
Alright.
Replies: >>73695
>>72865
>I haven't tried to hold him when he takes off, or any large flying creature for that matter because the last time I did I got shook off or something.
https://dragonsdogma.fandom.com/wiki/Adhesion
1453580704507.jpg (u)
[Hide] (205.7KB, 839x1098)
1596345251076.jpg (u)
[Hide] (169.5KB, 788x838)
1619549883342.png (u)
[Hide] (210KB, 534x618)
>>72834 (OP) 
I really, really like that she-goat.
Replies: >>72957
>>72836
The thing I liked most about it was that it wasn't some Dragon's Dogma themed mmo. It was literally Dragon's Dogma but a little more polished and an MMO. As you said though, it's definitely good that's it's gone so that there is no chance it will be holding a real sequel back. I just hope that whatever sequel comes out doesn't do away with all the good stuff from the MMO. I wouldn't mind if they reused assets because that shit was perfectly fine from what I remember. Hopefully it doesn't turn out to be a lazy game altogether if they choose to do that though.
>>72839
Makes sense. I don't know what the timeline for this stuff is but that could have been part of the reason DDO was shut down (Dec 2019) too. I feel like they just weren't making enough money off of it as well, and a bunch of foreigners joining probably didn't help.
>>72841
>>72857
Oh shit, nice. I heard about a leak but my experience with leaks hasn't been good. This sounds promising though.
Replies: >>73026
>>72851
I remember not really being able to get into it for some reason a long time ago when I tried it. I guess I just had to be in the mood for an RPG.
>pause and eat a bunch of mushrooms to keep your stamina up
Yeah. I never like when you have to literally pause a game to use consumables. It also kind of does away with difficulty. However, you can somewhat circumvent the pausing by giving pawns group effect potions. You can also restrain yourself from using any of them until you're literally about to die, or just give them all to your pawns. The good part about it is that it never seems like I have way too much since I have to account for 3 other people. I still have a bunch of ingredients in my storage because I don't want to waste some stuff in case I need it later because there are still recipes I don't know. Also there's weight limits so I don't want to just fill up everyone's weight with curatives and then we can't loot anything.
>The fact there are only two real towns at all left me feeling like I was wandering a half-finished RPG with nothing to really explore.
I see what you're saying. Though I'm some hours in and I haven't even explored the entire map yet, it's getting pretty close and I am kind of disappointed. It still seems like there are some quests to do and I haven't been to every dungeon though, and then there's BBI so there's still some exploring to do.
>>72865
I have no clue how the elemental stuff for sorcerer works. It could have to do with Torpor being dark element and so maybe that monster is dark resistant? I'm always just casting Bolide anyway now that I've unlocked it. These useless fucking pawns won't ever tell me what anything other than wolves, goblins, or undead are weak to. I wonder if that changes if they get more stars? I found out by accident that cyclops are weak to lightning. I used fulmination and the thing died pretty quickly
No idea about the goblin thing though.
>Nah, the ye olde speak is great
I love it too but I can see how it can be a headache.
>>72910
I thought the idea of customizing a party member and then going online to use other people's customized party members was pretty cool. I also like how combat with large monsters is handled, although they definitely look more intimidating than they actually are, at least so far. Though that also depends on your vocation as something like Sorcerer simply needs some pawns to distract a big enemy and then you just call down rocks until it's dead, or whatever other spell the monster is weak to. The music is nice too.
>>72941
Are you talking about the sphinx or Mercedes? >In Greek tradition, the sphinx has the head of a woman, the haunches of a lion, and the wings of a bird. She is mythicized as treacherous and merciless, and will kill and eat those who cannot answer her riddle. This deadly version of a sphinx appears in the myth and drama of Oedipus.
Replies: >>73010 >>73324
Skill_Magick_Archer_Flameshroud.gif (u)
[Hide] (3.2MB, 320x150)
Skill_Sorc_Grand_Seism.gif (u)
[Hide] (9.8MB, 320x150)
Skill_Mystic_Knight_Hallowed_Feint.gif (u)
[Hide] (3.2MB, 320x150)
>>72910
It's like an unfinished action game with the freedom of tabletop. 
You can customize your character and his height and size, same for your pawn, which is an AI that follows you and learns. 
f you're too light a harpy can just grab you and fly up to kill you with gravity, but it's harder the heavier you are. Except if you're a fat fuck, then you can just grab the harpy's legs and it won't be able to fly because you're fat. 
Loli pawns are pretty common, but characters can't swim, so you'll have to carry her across deeper bodies of water if you want to bring her along. But now that she's small she can chase goblins into their hidey holes that you're too tall to enter. 
You have a lantern and you'll want to bring oil along with it, but if you're attacking with fire, as is often common, you can throw an oil flask to make enemies burn more and easier. Conversely if you're being attacked you can jump in water to get wet and get resistance against fire, but now your lantern is out and you're weak to lightning. 
If a small or human-sized enemy is too well defended you can just stun him then throw him off a cliff, which is extremely fun. If a huge monster has a weak spot you can just climb up to it and stab the fuck out of it. 
A chimera is a mix of a snake tail, a magic casting goat head, and a lion body. So you chop the snake you, fuck the goat into a comma, then bully the crippled lion as it's remaining options are just jumping around and trying to bite you. 
The game has the 3 base classes, generic wizard, fighter(sword and shield), and strider(sonic autismo), and then combinations of the two and more focused versions. You can be a magic archer (wizard+strider) and  enchant arrows before firing, or you can use your magic to set yourself on fire before jumping into an enemy to burn him alive.   A warrior (fighter+) drops the shield for a huge sword that you can absolutely fuck everyone with, but if you really like the shield you be a mystic knight (fighter+wizard) and parry attacks into magic. The sorcerer (wizard+) is full on attack magic and has the big AOE skills. 
To put it into game journo speak, it's like the new vegas of sword and magic ARPG. It's an incomplete game with fucked development but it does what no other game does. It's worth a try at least.
>>72982
>9.8MB
I should've just used actual videos instead of taking gifs from the wiki.
>>72982
Is staff mystic knight worth playing? I'm leveling it right now and I like it for some reason but nothing really stands out to me. It seems that the OP offensive skills are in the sword and mace skill category but they rely on strength and I've been leveling mage -> sorcerer this entire time.
>So you chop the snake you, fuck the goat into a comma, then bully the crippled lion
I think I've killed the lion first before while raping it with meteors. I think the goat was still able to walk fine afterward but I can't really remember. I wonder what happens if everything but the snake dies?
Replies: >>73006 >>73060
>>72996
>Is staff mystic knight worth playing?
At a glance, it looks like the only unique move you get is a sleep spell. Sounds like a downgrade from Mage to me.
>It seems that the OP offensive skills are in the sword and mace skill category but they rely on strength and I've been leveling mage -> sorcerer this entire time.
Not all of them.
https://dragonsdogma.fandom.com/wiki/Great_Cannon
>I think the goat was still able to walk fine afterward but I can't really remember.
If memory serves, it's more like the goat is barely able to hobble along.
Replies: >>73024
>>72957
>I never like when you have to literally pause a game to use consumables
I think there's a way to use consumables in game but I never bothered to figure out how.
Replies: >>73031
I want shegoat to sit on my face
>>73006
>Great Cannon
Oh shit, nice. I read about this one but I guess I only skimmed and missed something. It says the damage is dealt in a 2:3 split between strength and magick but that the strength only depends on the weapon and not the player's stats. It might sound weird but that comes off as more promising to me for my build.
Replies: >>73148
>>72949
>It was literally Dragon's Dogma but a little more polished and an MMO
Really? Because usually when people talk about it here they say it was bad.
Replies: >>73030
>>73026
It definitely felt something like the game I'm playing now. I'm also not a real lover of MMOs usually so what I like in an MMO or games in general likely differs from those who didn't like it. Either that or I'm just not very critical.
>>73010
You mean hotkeys? Just highlight an item and press 1-5 in the num row, then use that number to use the item. 
It doesn't work with all items though, you can't use it on equipment or arrows, mostly just healing and stamina items.
>>72982
Funny, these games are so ambitious that they become unfinished and yet they still become near 10/10s.
dragons_dogma.jpg (u)
[Hide] (376.5KB, 1920x1080)
As much as I love DD for it's gameplay and aesthetics I fucking hate it's deconstructionist, nihilist, meta-narrative bullshit plot. It's like people can't help themselves nowadays, they can't just have a classical fantasy plot where your achievements and actions are actually significant instead of just pissing in the cosmic wind.
>>73049
Well the director was a berserk fan. Still I'd say finishing the cycle of eternal return was a significant achievement considering the land and sky, and seas yearned for it to be finished.
Replies: >>73075
>>73049
I saw it more as just being representative of a constant cycle, which we could argue is nihilistic in a way, but I see it more as just part of the struggle mankind must go through. History itself is cyclical, after all.
Replies: >>73075
>>72996
All classes except Warrior are great
Leveling doesn't matter in the grand scheme of things so there is no need to autistically minmax your stats.
Replies: >>73062
>>73060
>arc of deliverance
>not great in and of itself
Replies: >>73066
>>73062
Arc of Deliverance is literally the worst move in the entire game
Bad damage, bad stagger and takes a huge time to execute. In the 10 seconds it takes to charge a full arc you can do more damage just by doing jumping attacks. It also relies on your pawns taking the aggro for 10 seconds because late game enemies will just shred your health or use instant kill spells on you while you charge.
Replies: >>73070
>>73049
The way I saw it, the meta-narrative was about how game worlds go through their lifetime as the player starts and finishes them. When you beat a game, you essentially cut ties with all the characters in it as you leave the "world." You can choose to replay the game, or never go to finish it, or be beaten by it and get a game over. Undertale did it better.
Replies: >>73075 >>73324
>>73066
Arc of Deliverance/Great Gamble are for those BBI enemies with huge damage resistance threshholds. With how damage threshold works, you do more damage with single, large attacks than multiple smaller ones. It must be the reason why HFB(Holy Focused Bolt) is so strong; all those bolts are only checked a single time for damage threshold, but the damage is cumulative.
Replies: >>73071
>>73070
Arc of Deliverance is useless in BBI, especially if your base damage cannot break the defense threshold of enemies.
The way it works, it doubles your base damage and then adds 1000 points of damage on top of that. Taking the example of an eliminator, you would need to land around 80 fully charged arc of deliverances to kill it because it has 40k health and 50% physical damage resistance. Thats over 10 minutes of landing arc of deliverance nonstop and thats also assuming that all your arc hits land on its vulnerable spots. 
At that point you should just down some Periapts and spam jump attacks.
Replies: >>73073 >>73088
>>73071
My damage values for arc of deliverance are off. It would take around 30 to kill an eliminator but thats still 5 full minutes of nothing but arc of deliverances.
>>73054
>Well the director was a berserk fan
I'm not. I wish the director had been a Lodoss Tou Senki fan instead.
>>73055
>representative of a constant cycle
This is the explanation I'm most sympathetic to, but the way it was implemented comes across as more Lovecraftian than Dharma-Pilled, if you ask me.
>>73069
I agree with you, that's why I called it "meta narrative bullshit". I hate self aware themes in games. Or anything really.
What do you want added to the combat on DD2?
>spears/polearms
>throwing your party members at stuff instead of just forward (even if it's a special skill like Springboard)
ClipboardImage.png (u)
[Hide] (18.5KB, 133x130)
>>73071
What about Arc of Obliteration?
Replies: >>73095
>>73083
I think it would be cool if they allowed you to swap the player perspective between pawns. If not that, then more control over what the pawns do with commands. That way you can do things like send a loli into a goblin hole rather than simply not having access to it unless you were one yourself.
>spears/polearms
DDO had a vocation called "spirit lancer". Maybe we'll see that come to DD2.
Replies: >>73098 >>73099
>>73088
It does 5000 extra damage when compared to deliverance and you can move slightly faster while charging.
Better than deliverance but not a game changer. The movement speed allows you to circle around zombies but is not fast enough to avoid spells,fireballs and other attacks.
By the time you get that jewelry you could just fit your warrior out in full stagger gear and stagger ogres with every other jump attack and since 90% of the damage from it is completely static, you're not going to be gaining much from Periapts and augments.
>>73093
>send a loli into a goblin hole
Good thing they're tree root spirits who grow from trees made out of elder goblins.
>>73093
I've never played as not a loli. Can taller characters not fit through some passages?
Replies: >>73114 >>73118
>>73099
There's one or two passages in that fort that gets taken over by goblins that are blocked off for non-lolis.
Replies: >>73121
>>73099
Yeah but taller characters move faster and have higher encumbrance limit so it's probably better to have a loli pawn than be a loli yourself.
>>73118
Taller characters move slower because you have worse stamina, you don't move faster at all. Being taller might be important for joke classes (warrior) because it impacts reach (it's probably better to be small because it also impacts deadzones) but for any sword or bow or magic class it's always better to be small. If you're playing yellow/red you need to take the fighter perk for more encum but you have free perk slots anyway if you're playing str.
Also, being short (especially if you're proper minimum weight and can only pick people up by jumping) lets you scum all sorts of shit because you're below railings in BBI but can still jump and shoot. This is aside from the fact that you're the gayest fucking faggot ever if you have the option of being a loli and don't take it. (also, you have no pawns for 90%+ of the game if you are a str character and though I've fullcleared a lot of times I've only played assassin past 30).
>>73114
Yeah, I was thinking about the shadow fort. So you can still go in the mineshafts, but not some of the doors in the building itself?
>>73118
>taller characters move faster
>>73121
>No they don't
Is there some footage to confirm this?
>worse stamina
I was under the impression, because I read it somewhere, they have more stamina but it regenerates slower.
Replies: >>73335 >>73338
>>73024
The cannon, sigil and riposte skills are the three main skills you should be using.
>>72865
>>72880
>>72883
>>72957
Alright, well I've got some time to kill so might as well give the game another shot. My other problem with it was not going in blind and instead reading up on how to ensure I'd complete every tedious sidequest for the best reward and not miss out on any content. Also learning that I could fuck myself over by training the wrong vocations was annoying. How long would an average playthrough take, assuming I'm not going to min-max and scour every last inch of the earth like a grade-a autismo?

>>73069
Coincidentally the same message Moon: Remix RPG Adventure conveyed, which was a direct inspiration for Undertale.
>>73083
More pawn commands than go and 3 variations of help. Honestly shouldn't be that hard. Just have layered inputs. Dpad first press lets you select pawn 1, 2, 3 or all pawns, then second press you select attack/go, defend/HOLD position (why does the game not have this already?), follow and support.
Perhaps a bit more complex, but being able to tell them to go to the location you point at with a crosshair might be good, but I'd be happy enough just having a hold position, and the ability to command pawns individually.

>>73134
>>73121
>>73118
Strictly speaking it's not run, but jog faster, i.e. non stamina consuming movement is faster. You will notice that hellhounds and certain enemies are more difficult to keep off the MC for shorter characters if you don't chug stamina potions. As far as I know taller does in fact mean more stamina but worse regeneration.

>>73324
You can't fuck yourself over with vocations unless you want to min-max like a grade a autismo. Stats are important, especially for late game, due to the fact that there are additive and subtractive functions in some of the damage calculation, but gear and actual skill are far, far more important for any normal play. Not to mention you probably won't hit level 200 in normal play anyway. Worst case scenario you take 5 minutes to kill a postgame boss instead of 4 minutes. In the end the best part of the game is the action, so go ahead and try out all the classes for fun. If you're really concerned, just stick to two colors and you shouldn't have any problems.
Pretty sure you can get to the final boss in a few dozen hours, probably a lot less if you don't get autistic about it.
Replies: >>73355 >>73472
>>73121
>>73134
Taller characters walk faster (sprinting is still the same speed) but have slower stamina recharge, according to some forums and the wiki. 
>>73324
>I'd complete every tedious sidequest for the best reward
A lot of times it's not worth it, specially escort quests. 
There are only three sidequests that are important. First is saving the guy that's being attacked by goblins right at the start of the game on the way to the fort (the game kinda shoves it in your face, but you can just run past it), then escorting the blonde to the fort (I think it happens after you kill the hydra), and lastly saving Quina to unlock the witch quest, but that's really hard for new players so it might not be worth it on your first playthrough. 
Just save the guy, escort the blonde from the starter village inn to the fort, and then just do whatever you find interesting. Do take all non-escort quests from the boards though, they don't expire and it's always nice to get a sudden reward when killing things. 
The game has a new game plus which keeps all your stats and equipment while resetting the game, you can do a second run and rush through the sidequests that way. 
>Also learning that I could fuck myself over by training the wrong vocations was annoying
That's for like LV 200 min maxing autistics who want the best possible damage. Changing from wizard to warrior halfway into the game might be a bad choice, but you can't really fuck yourself that much. 
>How long would an average playthrough take, assuming I'm not going to min-max and scour every last inch of the earth like a grade-a autismo?
I'm guessing like 25 hours if you focus on the main quest but don't get autistic about it.
>>73324
This is one of those games that you're supposed to play more than once so missing stuff or having an unoptimal build isn't that important. In fact, you can use augments from other vocations so there's some encouragement to change it up. There's this spoiler free guide for when to do quests before they go poof if you want it https://steamcommunity.com/sharedfiles/filedetails/?id=600969749
>>73335
>saving Quina to unlock the witch quest, but that's really hard for new players so it might not be worth it on your first playthrough.
It can be a little difficult but I was able to get through it my first time. The difficulty makes it fun. There ended up being a single bandit left alive at the encounter at the top of the hill you go up to get to the Witchwood that seemed like he was fucking invincible but we all kept wailing on him and he eventually died. Wasn't too hard since he was the only one left and he wasn't one of those enemies that strictly goes after the player only for some reason
Replies: >>73356 >>73472
>>73355
>but I was able to get through it my first time
Me too, on hard mode. Every one of those fucks was one shotting me. But I can see how some people might not like it. 
>seemed like he was fucking invincible
The warrior/fighter bandits are really tanky that early in the game. Seeing three come at you at once is horrifying even on normal mode.
>>73335
>Strictly speaking it's not run, but jog faster, i.e. non stamina consuming movement is faster.
It's not though, because dodge roll is faster than jogging and walking with higher stamina regen then sprinting is way faster than walking faster with way less stamina regen for longer between sprints.
Being tall doesn't impact any of the movement options you'll use in combat, and if you're a mage you've got an extra reason to want to be small anyway (being out of los/loe while casting).
>As far as I know taller does in fact mean more stamina but worse regeneration.
It's based on weight. You can be a maximum height lanklet and only be in the middle weight category, afaik. Anyway, it's not a trivial difference.
It's a tiny additive amount of extra stamina (580 base vs. 500) vs. a substantial increase in stamina regen speed (31/s vs. 53/s). Your stamina from levels is going to be 4600+, stamina regen doesn't improve. A less than 2% increase to max stamina versus a >70% increase to stamina regen. Given that stamina regen has an overwhelming impact on DPS in casual combat and general move speed on the map you'll feel how awful being a fatcunt is immediately if you reject the patrician way.
You just spam liquid vim for hours on end but that's not viable earlygame and takes a lot of resources/crafting autism and is something I prefer to reserve for e.g. chainrunning daimon.
Being tall and being heavy impact different things (reach and move speed is based on height, DD dodge roll used to be as well but the buffed DA dodge roll isn't iirc).
>You can't fuck yourself over with vocations unless you want to min-max like a grade a autismo
You can't not unless you min-max, you mean?
Leveling as assassin or sorc isn't just optimal, it makes you less likely to get fucked over from having bad gear by not knowing how to get it (i.e. on your first playthrough). Also, assassin is the class with the most options for different playstyles (mix and match daggers/sword with bows/shield), and sorc is the iconic class that drops huge spells and combo-casts that doesn't really have a comparison in the others.
>gear and actual skill are far, far more important for any normal play
You can cheese a lot with BBI gear, sure. In DD your base stats are way more important because you don't have ridiculous +2000 atk weapons.
Actual skill prevents you from ever taking damage if you play a red or yellow class that's not a joke (warrior) but it doesn't change your DPS. In my first playthrough I did the entire grigori quest with rusted weapons to get them dragonforged (and for fun) and it wasn't any more difficult than later runs, just longer. If you aren't abusing BBI gear, then doing e.g. the elder hydra just takes longer than it needs to if you have a worse build, without being any more dangerous or interesting. Doing firedrakes is unnecessarily slow as a yellow without stacked attack. If you have a shit build you can't just enjoy the game without consumables, you have to use perps to not make fights take like 15 minutes.
Protip for those of you soloing as a loli, get the gorechimera to stand on the plates during the fight (it presses them instantly) or you'll have to afk on each plate for like 4 minutes to press them down, a bit faster if you carry a barrel when you do it.
>In the end the best part of the game is the action, so go ahead and try out all the classes for fun
Which is something you can only do at 200, because the classes the most dependent on base stats (strider, MK, MA, ranger) have the worst progressions. Last time I played (one of the few times on PC) I rolled mystic knight and used cheat engine to give myself assassin stat progression but I've never before had that option and it's gay to have to do it anyway.
Also, this line of thinking is a total trap anyway. Trying out classes when you can easily level them to max vocation rank and fight interesting enemies in BBI is both more interesting and more different than doing the same levin->kite or multishot->kite or perfectblock->blink strike on random mobs at low levels. Everything plays the same before you get class specific tools. Woh, I can hit the goat head a bit easier with sky dance or w/e it's called than blink strike but still can't use my cannons and runes and stuff, this chimera fight is so different to doing it as fighter!1!
>Not to mention you probably won't hit level 200 in normal play anyway
???
Hitting 200 takes less time than doing the main quest (BBI is super fast if you're blitzing it cos it's small). Run to the daimon door (can do this without stamina boosters), summon your main pawn, retrieve blast arrows, and throw them off the cliff, enter room drop perps & lv and kill daimon, repeat until you run out of blast arrows and go buy some more (or get them out of storage from the BBI slut). This is like 8+ levels a run and takes a minute or two.
If you are playing a red/yellow (i.e. leveling as assassin) you'll spend infinitely more time in BBI itself than leveling to 200 after you've cleared it.

>Pretty sure you can get to the final boss in a few dozen hours, probably a lot less if you don't get autistic about it.
>I'm guessing like 25 hours if you focus on the main quest but don't get autistic about it.
Main quest is like six hours if you just beeline to each objective and don't do optional stuff, less if you already know what you're doing and/or have better gear.
>>73355
>This is one of those games that you're supposed to play more than once so missing stuff or having an unoptimal build isn't that important.
Missing stuff isn't important, because you just loop. If you fuck your build, you have to restart completely because that shit stays on you no matter how many times you loop.
>>73324
It is imperative that you are aware: when you fullclear the main quest it loops you to the start, and you pick your vocation. There is unavoidable xp before you can change your class. Be sure that you either end up far enough from a level after the main quest xp that you can buffer this, or level to 200 in BBI before resetting the world. I've lost characters to this before and it's mega fucking gay.
>>73472
Nigger it's his first(ish) run and he gave up precisely because he went in for an autistic playthrough. Odds are he'd rather just enjoy the game rather than go on an autistic optimal speedrun.
Replies: >>73480
>>73473
>Odds are he'd rather just enjoy the game
Which is severely limited by getting randomly fucked over forever and having to restart. Knowing that your run is fucked and will have to be scrapped if you want to keep playing the game is a big dampener hanging over you the first time you do BBI.
Anon gave up because he saw he could get fucked over (accurate) and didn't know how to prevent it. Making sure you switch vocation at 10 (for yourself and your pawn) and knowing about the gotcha in the main quest are the only things that actually matter in that regard.
>autistic optimal speedrun
My first char who I had to abandon for that reason was 120hrs iirc (doing several loops and BBI afterwards anyway), followed by a 200hr char who didn't get clipped by the main quest but ended having to go because they were started as a strider, followed by a run on hard as fighter->assassin. If you aren't the kind of drooling retard that plays games but doesn't care about them, knowing that any progress you make will have to be deleted is awful precisely if you aren't doing speedruns.
Everything interesting in DD is loaded a fair depth into the game, with the early quests being exceptionally cryptic and awful (do you remember the first time you did the well, and didn't know you were supposed to leave the zone when the evil eye tentacles started appearing?)
You're only not 200 once, and most of the time you spend in the game will be fucking around or doing runs at 200. If you're not doing runs you're going to avoid resetting the main quest anyway, because the postgame world is much more interesting, and postgame characters have far fewer problems with needing to run a thousand miles over the map.
Replies: >>73494 >>73543
>>73472
>it makes you less likely to get fucked over from having bad gear by not knowing how to get it 
Nothing in the base game requires you to have BBI tier gear and killing the dragon gives you gear made specifically to be used in BBI.
>In DD your base stats are way more important because you don't have ridiculous +2000 atk weapons
In base game it doesn't matter. You can one shot all chimeras with a rusty longsword and arc of deliverance. 
The BBI weapons only allow you to reach damage levels that you already could in base DD without DA.
>>73480
My first run was a blind run, I switched to warrior at level 10 and had some levels in other random classes (tried pretty much all of them for a couple levels each). I got through the game just fine in hard mode while playing fashions dogma the dragon was a bitch because warrior, but lmao jump attack, went in through BBI without knowing what a periapt was, and got all the way to Daemon's second form only to get fucked twice, and that was only halfway through NG+, I wasn't even close to lv 200 by then. 
Anon wants to try the game and have fun, not go through retard grind to get the optimal strategy to 100% it. Anything works to get to NG+, maybe the first BBI will be hard if you have some absolutely retarded stats (e.g. lv 150 warrior with 100 levels in magic classes), but you don't have to 100% the game if you just want to try it out. 
Just play the game, have fun until NG+, and if you're a scrub that wants to reset for BBI instead of powering through, do it, if you already beat the game once it'll be way easier and faster the second time around, but most importantly you'll be having fun instead of being a minmaxing austistic.
>>73472
>It's based on weight
So height doesn't effect stamina regeneration?
Replies: >>73510
>>73502
No, but it's pretty hard to avoid losing the smallest weight tier if you increase your height.
>>73480
Minmaxing stats is gay and unnecessary. Anyone who'd scrap an entire run because of less than optimal stats has severe autism. Just play the fucking game.
Replies: >>73592
>>73472
Holy autism.
jesusfuckingchrist.png (u)
[Hide] (244.9KB, 364x472)
>install stamina mod
>enjoy game a lot more
I'm never going back.
Replies: >>73578
>>73083
>game has a very basic unarmed system for no reason at all
>completely useless you're dicking around with a ring that boosts unarmed attacks 

I just want to punch monsters 10 times my size.
Replies: >>74222
ClipboardImage.png (u)
[Hide] (49KB, 542x900)
>>73555
Which one would you recommend to someone who's never played the game?
Replies: >>73579 >>73581
>>73578
Never use mods the first time you play a game.
Replies: >>73582
>>73578
Might as well get the dl8 input hook and set it yourself manually along with modifying everything else
super_busy.jpg (u)
[Hide] (76.5KB, 720x720)
>>73579
please man, I don't have the patience for long-winded vidya anymore. I dropped Valkyrie Profile because the intro dragged on for an hour and I couldn't even interact with the game.
I'm glad I played STALKER: Shadow of Chernobyl vanilla and CoP with some weapon and weather mods. I don't think this game will win me over like cheeki breeki did.
Replies: >>73610
>>73543
But if you don't minmax your attacks just bounce off of swole bandits.
>>73592
I bet you didn't kill those bandits down the road to the forest at the beginning of the game.
a5091920354390381d487402dcd4aa9b.jpg (u)
[Hide] (513.4KB, 2000x2000)
>>73472
You can 100% the game with any stat progression my dude. 
If you want to run a build that's fine (I just started a max-stamina build) but it's not at all necessary. 
Throwblast spam alone can handle almost anything.
>>73582
This isn't morrowind, movement speed is pretty decent and you'll fuck up combat balance by messing with stamina. Pick up the leg strength augment and play as an assassin if you gotta go fast.
Replies: >>73710
>>73592
Just like get a qt wizard to enchant your sword.
Replies: >>74011
>>72920
It's too bad that's no longer the title theme for Dark Arisen. Although I do like the current theme as well, it isn't an entire song. I also like how Into Free is arranged so that you don't have to hear the lyrics every time you open the game.
Replies: >>73704
>>73695
The current theme is the beginning of the end theme isn't it?
>>73610
>Morrowind movement speed is slow
That's the whoile point though, you can upgrade your movement speed to Sanic levels.

Same with System Shock 2, it's why I hate most modern console RPGs, you can't have any of that or levitation because of LOD and processing limitations, else they'll brick like the worthless pieces of plastic they are.
Replies: >>73731
>picking mercedes up in front of the king is considered a crime 
That's fucking gay.
Replies: >>74011
Do_it.jpg (u)
[Hide] (859KB, 2576x1920)
>>73592
>He didn't pick them up and chuck them over the cliff to be chimera food
Have ever tried winning?
Replies: >>74011
Morrowind_2018-06-16_12.47.12.584.png (u)
[Hide] (1.1MB, 1024x768)
>>73710
>That's the whoile point though, you can upgrade your movement speed to Sanic levels
I know, but that's beside the point. The point is that typically the early to mid game is slow as fuck, to the point that a lot of newfags will either drop the game or resort to mods, instead of finding an ingame solution as intended.
Replies: >>74222
>>73622
I'm not sure if this is relevant but I've read that depending on your vocation, magick stat does nothing. It's pretty obvious which ones it works with and doesn't work with though I believe - works for vocations with magic attacks and doesn't count for, say, warrior. Which kind of sucks since I thought a two handed magic weapon warrior would be awesome. It reminds me of how in Dark Souls I started off as a sorcerer and then eventually became a glass cannon melee class with the Moonlight Greatsword or Moonlight Butterfly Horn
The reason I mention all of this is because while enchants seem to help against enemies that are weak to them, the magick damage that they add doesn't apply to non-magic using classes. Apparently you can see this clearly if you are one of those non-magic classes and attempt to attack a phantasm with an enchanted weapon. This is all stuff that I read though so I could be wrong or butchering the original point.
>>73719
You can't pick people up in GS at all without it being a crime. The worst part is that you get sent to the dungeon automatically when a guard gets close enough rather there being a chance to run like in >>73727 
They might as well have just disabled picking up people there at all. It's dumb.
Replies: >>74012
>>74011
>but I've read that depending on your vocation, magick stat does nothing
Depending on the weapon/skill used the magick stat provides 0 scaling. 
Weapon enchantment spells don't provide magick scaling based on your own stats, they use the casters stats. The main reason to use spell enchantments is to target enemy weaknesses and the secondary effects of the element.
If you want weapons to scale off of your magick stat while not being a magic vocation, you need to use permanently enchanted weapons. This is the main reason to carry multiple different daggers as a strider.
Replies: >>74095 >>74255
sample-67243f76d2e29027c5b9a33249ea5dd9.jpg (u)
[Hide] (246.7KB, 707x1000)
>>74012
Permanently enchanted weapons are pretty awful outside of early game. The reason for it is that they apply damage twice. Once by using their physical attack stat and a second time with their magical attack stat. 

On paper this sounds amazing right? Wrong. Dragon's Dogma uses linear damage mitigation mechanics. This means that if an enemy has 300 physical defense and you attack it with a weapon that deals 400 physical damage then you will deal 100+your strength score in damage. 

Perma enchanted weapons usually have their physical and magical attack stats split so what happens is:

Enemy has 300 physical defense and 300 magical defense. A fire sword has 200 physical attack and 200 magical. So when you hit that enemy you deal 1 damage. The minimum.

Early on, enemies have crap defenses but later on, the scaling starts to really catch up to you. The only exception is using the fire weapons on zombies, due to how weak they are to fire (Like 800% weak.) And using the secondary effects of lightning weapons to stun cyclopses who are very vulnerable to that ailment. The ice weapons are very questionably useful against Saurians, but they are so pathetically easy to kill, that it's not worth the hassle of freezing them.

Dark ones are even more worthless since only Grigori is weak to the element and he has such a high magical defense stat that you might as well wail on him with a physical weapon instead.

The light ones you get as a reward for dunking on the Uhr dragon are a decently powerful alternative to Grigori weapons, but they come so late that you would only find use for them early on in Bitterblack Isle until you can find a level 2 cursed weapon, at which point you might as well throw them away since bitterblack weapons completely outclass them.

In conclusion, if you want elemental coverage: 
1)Turn your loli pawn into a mage.
2)Give her Aelinor's dress and Legion's might.
3)Feed her half a dozen of Utilitarian elixirs.
4)Hope for the best.
Replies: >>74147 >>74255
>>72834 (OP) 
When Dragon’s Dogma leaked on 8chan, it was some of the most fun I had. I have to wonder if Capcom did it intentionally because it took over gaming communities outside of 8chan for the week until its PC debut it, resulting in a successful launch.
Replies: >>74178
>>74095
>Permanently enchanted weapons are pretty awful outside of early game
no they aren't
Lets take an example of an Eliminator and the Chilling Razor daggers while "only" dragon forged
Eliminator has a flat physical defense of 950 and a 50% damage reduction on top of that.
This means if you do 2000 physical damage to it(no dagger can do this on its own), it will only take 1000 damage and 950 of that is going to be eaten by the flat defense.
It only has 390 magical defense and takes 100% of ice damage. Dragonforged Chilling Razors do 511 magical damage while also causing it to freeze. When you knock it down, this would also double the damage it takes which makes the magick weapon even more powerful.
As for dark enchanment daggers. They are a meme, only useful when fully gold rarefied. At that point you'll be proccing the dark critical hit every time you do a skull splitter which is extra 1000+ damage but since most of the BBI enemies are undead, its applicable in extremely niche cases.
If nothing else you will want to carry a permanent holy enchanted dagger for spooks.
Replies: >>74255
ClipboardImage.png (u)
[Hide] (3.3KB, 595x42)
>>74146
>second person to finish downloading the leaked gaem
>became main seeder because leaker had shit connection speed
>never got around to playing the game for more than a few hours
That was a fun night. Where did the time go?
>>73731
I know why Morrowind did it, but I don't think it works. I played the entirety of released content for the Skyrim: Home of the Nords mod (it's great and spans about quarter the size of Vvardenfell) with a basic speed rebalance on a fresh character (via an alternate start mod).  It still felt rewarding when I got my speed to crazy levels, but didn't feel tedious at low ones.

DD's initial speed if fine though. Makes stamina from level up more important.

>>73565
For some reason, a lot of games have full unarmed animations despite giving no reason to ever use them.
Replies: >>74237
>>74222
>DD's initial speed if fine though
Nah, it's slow as fuck, thankfully there are teleport crystals, but still, shit is slow.
Replies: >>74764
dwarf_guts.jpg (u)
[Hide] (186.3KB, 1285x794)
I'm going to lose it if I see another Guts preset. Or the same exact fugly female preset face. Or some bitch in a princess outfit.
>>74012
>>74095
>>74147
Glad I brought this up then. Thank you for the insight.
Only played a bit of DDO when it first came out with some anons. I miss posing and priest buffing with those guys.
Replies: >>74270
>>74267
>posing and priest buffing
So, a typical healslut eh?
Replies: >>74274
>>74270
They were basicly jojo poses so by defauly pretty gay
I hope DD2 has character customization codes. I know Nioh 2 and Bannerlord had them fairly recently, and it's a really nice feature
ClipboardImage.png (u)
[Hide] (335.8KB, 360x450)
Can you guys recommend some good  setups skills/augments/inclinations for pawns of each class? I've already googled some guides, and I'm interested to see if you guys suggest
rohanbightink.png (u)
[Hide] (1.7MB, 1920x1080)
>>74331
One thing to keep in mind regarding pawns is to never rely on them unless you bought the game and have the ability to whore your pawn out to other players.

The reason for it that most of their learning patterns require them to witness an Arisen killing every monster an X amount of times where the X is usually in the hundreds for regular monsters and dozens for bosses. Doing this yourself is extremely tedious and autistic and would realistically take more than ten full playthroughs worth of casual play to achieve.

If you pirated the game then just consider Pawns to be pretty mules that you can dress up and make them carry your loot. They will help out on occasion, but don't count on it. In the case of mage pawns, they can also act as decent heal and buff sluts, if you are too casual or can't be bothered to haul a dozen of strongvarishes everywhere and go to the menu to use them every time a random bandit arrow knocks half of your HP off in hard mode.

If you have bought the game, then you have a realistic way to build a useful pawn, but there are still two things to keep in  mind:

1)Pawns learn by watching what you do. This means that to make a good pawn it's required for them to be the same vocation as you. If your pawn is a mage and you are a warrior who smacks people around and charges head first into battle, then they will mimic this behavior instead of standing back and slinging spells. As a result they will constantly die and be useless. If you are an archer who constantly backpedals and repositions and have a fighter pawn, they will likewise spend the majority of their time retreating instead of fighting.

2)Never pick up item drops until the combat is completely over. This can be determined by sound ques. As soon as the battle is over the battle music will stop and then it's safe to start looting.

The reason for this weird specification? Picking up loot in combat heavily adds to the "Gatherer" pawn inclination. On a casual playthrough this is fine, as that will just mean that your mules will pick up shit faster and more often, so you won't have to do it all yourself. But if you are building a proper pawn Gatherer will quickly become the primary inclination and your pawns will spend the entirety of the combat looting random junk and wandering around looking for more when there isn't any nearby.

To make this even worse, loot despawns after some time passes, so unless you finish every encounter in less than a minute you will miss out on some good shit. Still, if you are building a proper pawn, you will have to make this sacrifice.

So basically, don't bother building them too deeply, unless you are autistic and focus on what you, the arisen can do instead. The mechanics are dumb, convoluted and clearly untested. They only limit the ways that you can play, because you have to constantly micromanage your every action to make sure that your drooling single digit IQ AI companion will draw the proper conclusion from it.

There are ways to bypass this nonsense with inclination elixirs that you can buy at a reasonable price in the encampment, but you will have to do this every two hours, because the pawns will rapidly regress by watching what you do without any consideration for the context.
>>74389
>If your pawn is a mage and you are a warrior who smacks people around and charges head first into battle, then they will mimic this behavior instead of standing back and slinging spells.
This kind of works in reverse because I have someone who will cover me to make sure my yuge spell goes off, when they recognize that an enemy is in front of them that is.
I actually had a dude message me about how my pawn took down a dragon while he was on the other side of the map in the dlc.
I wanna hear some pawn stories.
Replies: >>74457
>>74389
Managing pawn behavior isn't all that hard in my experience. Once your pawn has the inclinations you want, you just need to carry around a couple of inclination elixirs in case one of their inclinations gets too strong. Experimenting with how inclinations affect pawn behaviour and fine tuning to get the results you want is the hard part.
>>74397
Hire ugly ass pawn, clearly a joke one. It kicked serious ass and saved me from death by catching me when a harpy plucked me and flew up high.
>>74331
Probably some combination of Mitigator, Challenger, and Utilitarian for most pawns. I guess you could have Medicant on a pure support Mage, or Acquisitor/Pioneer if you don't care about your pawn fighting.
Also, I personally avoid Scather at all costs. From what I've seen, it causes the pawn to walk back and forth in front of an enemy rather than attack. (I think some enemies also exhibit this behavior; I faintly recall bandits and wolves doing it.)

>>74389
Also, don't give any pawn an item that cures status conditions. Every time they use one of those it gives them a boatload of Nexus inclination.
useless.png (u)
[Hide] (375.2KB, 662x408)
loli.png (u)
[Hide] (593.7KB, 429x613)
>finally able to afford metamorphosis item after doing dlc fetch quests
>go into character edit
>make some changes I don't like so I back out to undo them
>games warns me that secret of metamorphosis will NOT be consumed after backing out
>"Okay."
<IT IS FUCKING CONSUMED
Fuck it, I'm going to cheat now. The consensus online is that you can do whatever you want, so long as your pawn doesn't have weird stats when it gets uploaded to the server.

Anyway...anyone on PC have a strider/ranger or healer pawn they want hired? I'm around level 40 but I don't mind helping out a lower level.
>>74331
I like Utilitarian and Pioneer on my meat shield. Utilitarian makes pawns use skills more...I think. Or at least support skills? She's always shield drumming and all that so I'd say it's working. Pioneer as the 2nd so that she's not straying too far but is still getting into the fight first usually. I also took away skills that I don't want her using and she has less than the limit of skills equipped because of it. I've read others do the same.
>>74389
I honestly don't think you really need to worry about micromanaging their inclinations that hard. If they change, buy an elixir. My pawn has been doing fine from the very beginning doing just that.
>>74627
>Secret of Metapmorphosis
You can access it from the main menu.
Replies: >>74636
>>74627
Your pawn looks like a tranny, that's why nobody will hire it.
Replies: >>74636
>>74629
I know. The problem here is it brought up that prompt while I was using the "Art of Metamorphosis", which is the one time use version. Really I knew the difference because I searched for this, but I can see how someone who didn't would be confused and still back out. Even I was confused and I thought everything would be fine.
>>74630
I know nigger. I'm trying to fix it I'M TRYING
The different lightings in this game don't help. Character creator, two different lightings in the menus depending on the time of day, lighting in the rift which you can't see for your pawn. Looks like a radically different tranny depending. I don't really want to copy a preset but I'm not having a good time with face making.
Replies: >>74645 >>74767
>>74636
I'm talking mostly about the body, even muscular women should have more of an hourglass shape. Also the chainmail pants are kinda tacky with that top, either pick full armor or full bikini rather than try and mix the two.
Replies: >>74653
talking_to_ballsack.jpg (u)
[Hide] (98.9KB, 961x947)
>>74645
>I'm talking mostly about the body, even muscular women should have more of an hourglass shape.
Funny you say that because her brick body was the first thing I thought I could safely say needed fixing. I changed it to one with a more hourglass shape but then her face started clipping through the chin guard part of the armor she has on in my game right now. Changed again to a similar body but it was small enough that she then looked bottom heavy without any further editing, as well as looked visibly shorter.
>Also the chainmail pants are kinda tacky with that top, either pick full armor or full bikini rather than try and mix the two.
I was even lower level than I am now at that point. That was probably the best thing I could muster at the time. I thought it looked ok because she's not super sexy anyway but I didn't have much choice.
I wasn't trying to show off my shitty character in that picture. I just thought it was a funny capture. I thought the brick body and face wasn't going to be too noticeable between the more pallatable loli strider, the shield, shot angle, and picture quality.
>>74627
I tried hiring yours, but I can't connect to the server because the OS is fucked.  
If I ever fix my game I'll hire her. I'm about the same level.
Replies: >>74690
>>74689
How do you hire specific pawns on steam if your pawn doesn't know them?
Replies: >>74693
>>74690
>set level
>set as much information as you know (usually just vocation and sex)
Then go through all pawns looking for the one because you can't even search by name. 
Alternatively you can filter by friend pawns, but that requires you to be friends on steam.
>>74237
Aren't those extremely rare and one time use?
Replies: >>74765 >>74838
>>74764
No?
You can acquire infinite (i.e. 10) waystones from looping and in DA you can buy them postgame.
Waycrystals or w/e they're called are plentiful and cheap. If you have DD data on your box (or always for PC, I think) you get an infinite use one which saves carrying a stack of them on your main pawn.
>>74636
I can sympathize. I rolled with an amazon on my last character, and I had to tinker with the face settings for ages before she was halfway decent.
>>74764
The crystals are what you put down to teleport to later, they're rare and "single use" in that you can only place it at one location, but you can pick it back up and place it somewhere else. 
You can teleport to the crystals as many times as you want as long as you have ferrystones, which you can buy for 2k each, or the infinite ferrystone that comes with the PC version if you're a faggot.
Replies: >>74839
>>74838
You're a faggot if you don't use infinite ferrystone. The entire ferrystone system is fucking cancer and the worst part about the game is the time you end up wasting trying to predict whether or not you might need to teleport back to somewhere in the future. Anyone that defends this system probably secretly works for a AAA studio or something because no sane individual would think it acceptable or good game design.
Replies: >>74840
>>74839
>go out with at least one ferry stone 
>if you need more teleport back to Gran Soren and buy as much as you need +1 and resupply, you'd already be teleporting regardless 
>done
The game rarely sends you around the map for missions, it's usually 2 places max and you can just walk around with 2 ferrystones.
Infinite teleports are always gay as fuck and AAA tier. If you build your game around it you won't have any reason to make travelling anything more than a chore.
Replies: >>74842
>>74840
Buying ferrystones isn't really the issue, the entire waystone system is stupid and anything to alleviate it is good because it's that fucking stupid. If you don't need to teleport often enough to make buying ferrystones matter then there's no downside to it simply being infinite.

Waystones should have been fixed locations that when discovered you can travel between. Not stones you can place throughout the map and be forced to anticipate their optimal usage despite there being no way to know where you actually ought to place them. The entire game feels like it's designed around new game plus except the features that are designed for new game plus aren't isolated to that section of the game. And this results in an already clunky as fuck unfinished game ending up feeling even more incoherent than it already would have.

A bunch of retarded systems that no one thought through. If I didn't know any better I'd think this game was outsourced to Blizzard.
>>74842
>Waystones should have been fixed locations that when discovered you can travel between
Why would you want Skyrim-style fast travel?
Replies: >>74851 >>74900
>>74842
>If you don't need to teleport often enough to make buying ferrystones matter then there's no downside to it simply being infinite.
If you treat it as a finite resource you'll treat it as a finite resource, if you just use the infinity ferrystone like a faggot you'll just teleport everywhere because if the game lets you be a faggot the player will be a faggot and complain it's not fun. 
You're supposed to equip yourself, go out, and kill shit in the way. Maybe you'll get fucked by a chimera for too long and now you have to choose between going back like a fag or powering through but now it's getting dark and you don't have as many consumables. Maybe you'll explore and find some cool shit in the way. If you just teleport you're missing all of that and the game becomes shit because now there's no risk along the way. Ferrystones are the bitch button, not the intended way. 
>Not stones you can place throughout the map and be forced to anticipate their optimal usage
Just fucking place them spread apart so you're closer to everything you fucking autismo.
Replies: >>74851
>>74845
What I want is traveling between locations not to make my consider fucking killing myself. But if you can't give me that then yes I'll take a Skyrim style system that lets me avoid the shitty undeveloped part of your game in a way that makes sense. Ironically it's actually very common for people to play Skyrim without using fast travel at all because even that game has a more engaging overworld experience when you're traveling about.

Games should play to their strengths, not feel like I'm playing an MMO trying to milk every minute out of me so my game time subscription ticks over to the next month despite there not even being a fucking game time subscription.
>>74848
> if you just use the infinity ferrystone like a faggot you'll just teleport everywhere because if the game lets you be a faggot the player will be a faggot and complain it's not fun. 
Except there's literally no reason to "teleport everywhere" because you barely need to actually teleport anywhere often. Which is why the system is incoherent and neither them being finite or infinite makes any difference.

The lengths people will go to defend the god awful systems in this game always amuse me. I feel like anons shilled this shit for so many years and it was like lifting a veil when I finally got around to playing it and saw how retarded it was.
>>74851
>it's actually very common for people to play Skyrim without using fast travel at all
That's fucking bullshit and you know it. The first thing you do when playing skyrim is to go to the carriage to unlock fast travel to all major cities. There's a reason why people glitch up mountains in a straight line instead of walking the intended road. 
>feel like I'm playing an MMO trying to milk every minute out of me
>you barely need to actually teleport anywhere 
Which one is it, faggot? 
>neither them being finite or infinite makes any difference
There's a big difference between having a finite item, specially if it's one you have to purchase yourself that you can't carry too many of, and having an infinite item and expecting the players not to abuse it and ruin the game for themselves.
Replies: >>74857
>>74851
>it's actually very common for people to play Skyrim without using fast travel at all
It doesn't matter if they use it or not, it matters that the game is designed around it.
Replies: >>74857
>>74854
>Which one is it, faggot? 
You spend most of the game with barely any waystones. You barely teleport anywhere because you can barely teleport anywhere. You can both barely have an opportunity to teleport and have traveling feel like an insufferable boring slog with virtually zero enemy variety.
>>74856
You can design a game in a way where players have enough choice and autonomy that the choice makes little difference. Skyrim has horses and it has fast travel. Fast travel makes the horses irrelevant for the most part, yet they still exist if you want to approach the game from a different perspective and immerse yourself. I don't know why I'm being pushed into defending the shit-show that is Skyrim though, DD sucks in completely isolation.
Replies: >>74859
>>74857
>You barely teleport anywhere because you can barely teleport anywhere
You can teleport to gran soren and the fishing village at any point after unlocking portcrystals, if you're abusing the infinity ferrystory like a faggot you'll just go to missions and teleport back all the time. 
>and have traveling feel like an insufferable boring slog with virtually zero enemy variety
That's more of a problem with the enemies rather than teleporting. Not to mention that if you're just teleporting everywhere instead of actually going between places like you're supposed to you'll miss all the post-dragon variety you're complaining about. 
>Fast travel makes the horses irrelevant for the most part, yet they still exist if you want to approach the game from a different perspective
The horse is just there to make the linear path to a fast travel point you haven't unlocked faster. 
Playing skyrim without abusing fast travel is like playing GTA and obeying traffic laws. You can do it, but the devs never intended you to.
Replies: >>74861
>>74859
>Not to mention that if you're just teleporting everywhere instead of actually going between places like you're supposed to you'll miss all the post-dragon variety you're complaining about. 
Like I said, the game is designed around new game plus and is completely incoherent in the first play through. Like Skyrim this game is something that is probably great with mods and is dogshit without.
Replies: >>74862
>>74861
>the game is designed around new game plus 
Post-dragon isn't NG+.
Replies: >>74863
>>74862
>content after you beat the game isn't NG+
You're being pedantic.
Replies: >>74865 >>74874
>>74863
You dumb fucking nigger, post-dragon is the endgame content. 
NG+ is its own thing AFTER you beat the endgame content, and it starts you from the start to go through the dragon and the endgame content again. 
Stop being retarded.
Replies: >>74877
>>74863
New game plus means starting the game over with some things carried over or unlocked. What do you think the "new" means? You seem to be talking about something that would usually be called endgame or postgame. The latter typically meaning "content after the main story wraps up", like a bonus dungeon after the credits.
exploration.png (u)
[Hide] (170.1KB, 369x560)
>>74865
There's nothing around the place in postgame. You have to memorize the spawns and even if you go there there's a single creature that's 10x weaker than anything in the everfall and spawns once a week. Postgame is the most definitive example of the time when you both don't have to (access to portcrystals) and don't want to (nothing there, not required to by quests) explore outside of the literally-in-town quest dungeon.
>There's a big difference between having a finite item, specially if it's one you have to purchase yourself that you can't carry too many of, and having an infinite item
Yeah, it adds 30s to the trip you make to town. Money is never an issue, you'd always buy ferrystones. Are you retarded?
>You're supposed to equip yourself, go out, and kill shit in the way
No, you're supposed to do a super linear quest that involves next to no exploration. There's no reward for walking around, except in the actual areas quests point you to and 99% of the time the reward for finding a hidden chest is worse than the weapon tier you'll unlock from doing the main quest, and buy because money is never an issue.
>Maybe you'll get fucked by a chimera for too long and now you have to choose between going back like a fag or powering through but now it's getting dark and you don't have as many consumables.
How bad are you? Chimeras are one of the least dangerous enemies in the game, and like everything else don't follow you. There is no threat on the roads/wilderness; leaving aside the fact that it's trivial to never take damage in DD outside of like ~3 enemy types that still don't kill you, the wilderness is a big open area with weak spawns that are widely spaced. There's no getting pressed in by claustrophobic terrain and masses of enemies you've skipped because there's no quest-locking-doors or quest-failing or dungeon-resetting for leaving, you can literally just walk past anything. Even if you want to kill everything that you see, that's completely trivial because all the fights are against a single enemy in isolation or a group that doesn't follow you and can be killed one at a time at the edge of their range. Also, doing so makes you a faggot that wastes a trillion hours in the least interesting fights in the least interesting area of the game for no benefit.
> the game becomes shit because now there's no risk along the way
There is no risk, what the fuck?

There's literally no reason to travel overland in DD besides that you physically have to. There's also nothing that could be gained by forcing the PC to travel overland. You could completely wipe out the map and have only branching dungeons and inn+shop and it'd be 100x better. Not only is this obviously true, you can prove it for yourself because the main quest is a fucking chore and a half and BBI and the everfall are both great.
Replies: >>74881
>>74877
>There's nothing around the place in postgame.
There's dragon's around to get better equipment. Enemies get replaced by their stronger counterparts all around. But yeah, it's pretty much the part where development got cut. 
>it adds 30s to the trip you make to town
And that's enough to pretty much prevent people from abusing it and getting them to walk around instead of just teleporting everywhere instead of playing the game as it was meant to. 
>Chimeras are one of the least dangerous enemies in the game
Not if it's early in the game when a single attack can fuck you up and you have limited stamina. 
>and like everything else don't follow you.
Running from fights means you're a faggot. No wonder you want skyrim quick travel. 
>for no benefit
Take the board quests, git gud, and steamroll shit. 
>There's literally no reason to travel overland
It's like a third of the game, board quests are a thing, you want materials to improve your equipment pre-dragon, and dragons to improve your equipment in the post-game. Exploring is the best part of the game next to combat.
Replies: >>74887
>>74881
>And that's enough to pretty much prevent people from [using] it
Not at all. Walking overland takes much more than 30s. Are you retarded?
>instead of playing the game as it was meant to
1) Nobody cares about a developers fagass intent. The author is dead, and only the work is presented.
2) The fact that there's a system in place for avoiding walking and that that system was expanded upon super heavily/made much more powerful in the expansion (which contains no overland exploration) pretty clearly shows that that was not what the developers intended.
>Not if it's early in the game when a single attack can fuck you up
How bad are you? You can trivially kill a chimera in the early game without letting it attack you at all if you have a full party because it's super chainstunnable, and if you don't you won't take damage because every attack is super telegraphed and doesn't come in a sequence. In the one in a million chance that your cerebral palsy hands cause you to get hit you won't die so you can just heal, and the attacks and terrain leave you in neutral as opposed to in a dangerous situation. If you were even slightly in danger you could just heal, because there's again no other creatures that are dangerous in those areas.
>muh imma tuff guy that doesn't run from super easy fights and grinds incessantly (but super inefficiently and obviously so) so I can rely on stats to kill things later, ignoring the fact that this means that I'm super OP for quest battles and removing the last scrap of danger from the few 'dangerous' fights in the game
lol
>No wonder you want skyrim quick travel. 
Pretty fucking sure that I don't, retard. It's almost like I said explicitly what I wanted and that that's totally unrelated.
Go back to reddit if you can't use a board without uids.
>Take the board quests, git gud, and steamroll shit. 
Items and xp are more easily gotten from progressing the main quest and chain running fights. It's not like anything in the main quest can't be killed with a rusty bow on a lvl 10 char (t. did the grigori quest chain with rusty bow the first time I played), you're just being a faggot for no reason. The exploration is less rewarding than not exploring, and also less interesting. There is no benefit from it.
>It's like a third of the game
The worst part, that could be cut to no loss.
>you want materials to improve your equipment pre-dragon
You don't. Getting level 1-2 upgrade on a next tier weapon is almost always better than getting level 3 upgrade on the previous tier and way easier. Also, you just dragon forge everything that matters. In vanilla DD the fastest way to do that is to just run grigori twice. BBI has the designated dragonforge farmablecursed dragons. Pre-dragon is a phase of the game that's practically nonexistent and always answered by 'just go kill grigori'.
> and dragons to improve your equipment in the post-game
Farming online ur-dragon till he dropped your class stuff was a fucking chore and a half and after doing that you'd be happy to do a run of grigori just for fun. Not to mention that nothing needs more than a upgrade 3 grigori drop to trivialize in the postgame and there physically aren't enough drakes around the place in postgame to forge your gear half the time anyway.
If you're talking about DA, then just go to BBI for two seconds and you'll have BBI 2 weapons and they'll be dragonforged from a cursed dragon.
Replies: >>74889
>>74887
>Walking overland takes much more than 30s.
It's not about actual effort, it's about perceived effort. To borrow from the earlier Skyrim comparison, glitching up mountains often takes more time than walking the intended path, but people do it because it feels faster, even if it isn't. 
>pretty clearly shows that that was not what the developers intended
The game was clearly designed with the intent of having you walk to your objective, or else ferrystones wouldn't weigh as much as they did and the overworld wouldn't be filled with monsters. 
>grinds incessantly
I just kill things I stumble upon on the road, if I find something I don't want to fight (like fucking harpies) I just sneak around it. It's no wonder you want the sword and magic equivalent of a corridor shooter when you consider a couple encounters that can be beaten in seconds and maybe a large fight on the way to a mission to be "incessant grinding".
>Pretty fucking sure that I don't
So you don't want infinite teleports to pre-determined places? 
>In vanilla DD the fastest way to do that is to just run grigori twice
Just like stop being austistic and enjoy the game.
0ce4f0fbeb240cd0a58a45303fa19a3b.gif (u)
[Hide] (206.9KB, 800x510)
>The game was clearly designed with the intent of having you walk to your objective
Even if that were true (it's not), who cares? It adds nothing to make the player do so.
>if I find something I don't want to fight (like fucking harpies) I just sneak around it
>Running from fights means you're a faggot
At least you're honest about the fact that you love dick. You understand that most people's taste isn't as bad as yours though, right?
>It's no wonder you want the sword and magic equivalent of a corridor shooter when you consider a couple encounters that can be beaten in seconds and maybe a large fight on the way to a mission to be "incessant grinding".
>steamroll shit
Pick one. If you're getting relevant amounts of XP or loot from fights on the overmap you're spending a ridiculously long time on tedious lame fights, on the level of grinding the top floor of a starter dungeon in a roguelike.
>beaten in seconds
The drake and the chimeras take fucking forever for physical damage classes before you get later game damage (and reprise their role as engines of tedium with the gorechimera and fire drakes). They also aren't interesting fights, with the drake(s) in particular being something you stunlock forever in just shooting at/hitting the most damaging part of it.
>It's not about actual effort, it's about perceived effort.
Leaving aside that nobody plays skyrim and your example outs you as a turbofaggot, you're also wrong on all counts. Climbing in ES is almost always faster if you know what is and isn't climbable and don't climb things that aren't climbable (something you can determine visually). But that's completely besides the point.
Using ferrystones feels like less effort, and is also faster. It's less boring (though still boring) and wastes less time (though it still wastes time). What exactly is the distinction between actual and perceived effort, and actual and perceived time in this example? Ferrystones are superior on all counts.
>So you don't want infinite teleports to pre-determined places? 
No?
Teleports are a mediocre hack to get around something that doesn't add anything (huge ass empty map you have to walk through). Ameliorating the problem (making the map less empty, adding true overland/map movement options or greatly buffed teleporting or whatever) is worse than simply removing the problem (not having some huge ass faggy map noone cares about).
If you have to have your bloatmap, then simply make it so that you never have to and never have a reason to go through it, like the postgame and BBI. There's no reason to have the sprawling world though, as demonstrated thoroughly by BBI.
>stop being austistic and enjoy the game
Post-game everfall is pretty neat and a lot of fun, if painfully short. Unfortunately, it's locked behind slogging through hours of walking around doing nothing in particular.
Also, blast arrow and periapt shopsare locked until deep in the main quest after the long walking sections (and a fucking huge pain in the ass because they're on wandering merchants until the postgame) and so even if you want to do just BBI and only BBI and start out in there at level 4 or whatever, you'll have to progress the main quest once you finish it and start doing daimon or death runs.
You should stop being retarded for the sake of trying to prove an obviously wrong point. The game starts with a long ass escort mission that has a number of scripted fights in addition to all of the normal fights on the map in one of the most fleshed out and developed areas of the map. It's boring as sin and unforgivable. That's the 'best' overland travel section in the game, with all others being the same thing with more sprinting through totally empty areas.
If I wasn't autistic about wanting games with decent gameplay to have gameplay and not filler I wouldn't be posting here in the first place. Why is your first and most recurrent point of reference skyrim?
Replies: >>74902 >>74903
>>74842
>Buying ferrystones isn't really the issue, the entire waystone system is stupid and anything to alleviate it is good because it's that fucking stupid.
Shit opinion.
>Waystones should have been fixed locations that when discovered you can travel between.
I'd rather choose where I place them based on my own needs rather than what a game developer thinks I should need. Part of the fun of the game is figuring out good places to place them and changing up their placement as I progress through the game based on what I personally find to be convenient.
>>74845
>Why would you want Skyrim-style fast travel?
He was probably raised on Skyrim and thinks all games should be like that. I'd like to see this pleb play Morrowind, the bitching and moaning would be a sight to see.
>>74851
>What I want is traveling between locations not to make my consider fucking killing myself.
But you should kill yourself.
>>74898
I'm impressed that you actually like this game considering the amount of issues you have with a very large part of it. What keeps you playing anyway? Even if you're running BBI eventually those fights become routine too.
Replies: >>74919
>>74898
>It adds nothing to make the player do so.
It's a fucking fantasy game, it's all about the setting. Having the player stock up on supplies and walk through the monster infested wilderness is why the game even exists, both in the pre-axe and the post-axe state.
>sneak around
Which is not synonymous with running. If I trigger the fight I just fuck them with fivevold furry. My point is that if you just run away from everything in the overworld because you can it's no wonder you think it's shit. 
>chimeras take fucking forever for physical damage classes before you get later game damage
Just like get a mage with fire enchantment. 
>Using ferrystones feels like less effort
Not if you need to keep running to the shop and restocking them or wasting inventory space on them. 
>less boring
>pressing the teleport button and watching a cutscene is less boring than actually playing the game and have fun 
Only if you're a minmaxing optimum autistic that wants to optimum speedrun through the game and have optimum strategy to get the optimum way to get optimum damage. 
>Post-game everfall is pretty neat and a lot of fun
It's just linear corridors because the development was rushed to shit. The harder fights are fun, but the map design is trash. 
>The game starts with a long ass escort mission
That escort mission is shit and that area is shit because it's effectively just a long corridor.
Replies: >>74919
classic.png (u)
[Hide] (75.1KB, 260x178)
>>74902
Then I stop playing, then some months later I want to play something with DD-like combat, which is a list of games totaling of: DD, and doing 100% takes dozens of hours. How many times have you finished dark messiah (a game which isn't radically different from many other games, though broadly superior in it's main selling point)?  How much time would you have spent in it now if every run was >30 hours?
Dragon's dogma has been around for a pretty long time now, anon.
>>74903
>It's a fucking fantasy game, it's all about the setting
Write a book, nigger.
It's a game. It's all about the gameplay.
>Having the player stock up on supplies and walk through the monster infested wilderness is why the game even exists, both in the pre-axe and the post-axe stat
Yes, I'm sure the game would have been significantly worse if they'd spun out the main quest and spread content that got packed into the postgame out through twelve more hours of walking simulator.
Clearly the market and the developer agree, because 
>if you just run away from everything in the overworld because you can it's no wonder you think it's shit
I've killed everything in both iterations of the overworld several times, with multiple characters. I walk away from fights because I know they're not interesting. What does fighting goblins entail? Waiting for them to lower their shield or stacking posture damage if you outlevel/gear them. What does fighting bandits entail? Walking backwards between shooting them, or going in and out of their attack range and hitting them, or iframe dodging/perfect blocking their attack. What does fighting harpies entail? Waiting until they do an attack that's easy to hit them out of, or shooting aimlessly in the air for fucking ages. What does fighting wolves entail? Waiting for them to enter the animation they can't attack out of, then pressing a charge ability or shooting them. It's worth noting: you'll fight all of these enemies very early in the main quest, before you're doing any freeform crossmap stuff. Golems and cyclops are interesting, multi-giant fights are interesting, but being in the overmap guarantees the terrain you fight in will NOT be interesting. Compare saurians in the well or the flooded temple to any of the saurian bridge fights. Also, most of the fights with interesting enemy types are primarily found postgame.
>get a mage with fire enchantment
That's literally slower than having the damage buff from being solo, and that's MUCH slower than having the mage actually just cast comestion. It's also heavily reliant on you having later game damage/higher level pawns. Since you get an xp penalty for having pawns less than 25 levels lower than you or having your main pawn out, you'll usually not take pawns until level 35 (super late into the main quest, generally) anyway.
Also, the roaming chimera that you're most likely to encounter at level ~11 (before your magic pawn does high damage, mind you) tends to make it's appearance by doing the big leap into the middle of your party and one or two shotting your pawns, since they're almost inevitable damaged from trekking.
>enchant vs. drake
lmao
>or wasting inventory space on them
Pro tip: your main pawn doesn't lose their inventory when they die. You can load them up with items they can't use and keep them with you, or load them up with any item and throw them in the brine and summon them when you need to access their inventory (e.g. for daimon runs). Since losing your main pawn will happen regardless, you tend to be carrying the absolute essentials anyway and everything else can be dumped on them.
>actually playing the game and have fun 
>holding the left thumbstick and occasionally pressing it, or holding the left thumbstick and tapping dodgeroll and occasionally pressing it is fun and engaging gameplay
lol alright
I can see how you're so familiar with skyrim, it seems right up your alley.
>It's just linear corridors
Every door with corridors is not worth exploring, it's just higher level reskins of existing enemies or hellhounds.
The empty rooms with a set piece fight that's totally unique and makes deliberate use of the games mechanics like the evil eye or elder hydra are fucking fantastic.
>That escort mission is shit
Yes. It's also the 'best' overland experience in the game.
>it's effectively just a long corridor
The only difference between the outdoors and a (non-cramped) long corridor is that in the outdoors you can choose between a very very long mostly empty corridor (beelining to your objective) or a truly very long indeed corridor which is even more empty (wandering around on the way).
Replies: >>74935 >>74936
geh
>Clearly the market and the developer agree, because 
Clearly the market and the developer agree, because they made an expansion that is literally just a dungeon. It's almost like the dungeon crawls were the best part of the game and all the overland stuff just got in people's way?
>>74919
>and doing 100% takes dozens of hours
I hope that's not a literal 100% you're doing because of autistic autism. 
>It's all about the gameplay
Setting and gameplay are only separated it the devs are shit. 
>walking simulator
Nigger, any open world game is a walking simulator if you go out of your way to avoid the game. 
>What does fighting goblins entail? Waiting for them to lower their shield or stacking posture damage if you outlevel/gear them.
You just fucking kill the goblin, why the fuck do you even need strategy to fight them, what the fuck do stats even do? You just stab the shit and fuck it up. 
>What does fighting bandits entail? Walking backwards between shooting them, or going in and out of their attack range and hitting them, or iframe dodging/perfect blocking their attack. 
When that one strategy faggot said "if you let them, players will optimize the fun out of a game" he was talking about you, you autistic fuck. You can have fun with the game if you just have fun with the game, don't try to do optimal strategies with everything down to fucking rat encounters and just have fun with attacks. 
>That's literally slower
Not if the mage enchants you before the fight and then just burns the shit while you attack. 
>solo damage buff xp penalty 
Never knew that shit existed and I don't care, I just want a cute mage to enchant my sword and that's why I can have fun with the game. 
>losing your main pawn will happen regardless
Git gud. 
>holding the left thumbstick and occasionally pressing it, or holding the left thumbstick and tapping dodgeroll and occasionally pressing it is fun and engaging gameplay
>exploring and fighting isn't fun if you walk away from the fights like me 
Yeah, that's what I said. 
>The empty rooms with a set piece fight that's totally unique and makes deliberate use of the games mechanics like the evil eye or elder hydra are fucking fantastic.
Those are good, everything around them is shit. 
>because they made an expansion that is literally just a dungeon
You're implying that they even could do anything open world with the expansion.
Replies: >>74964
>>74919
>you'll usually not take pawns until level 35
Wat. I concur with the other guy that you're a nofun faggot if you're ignoring pawns for some xp boost.
Replies: >>74964
pleasebepatientihaveautism.png (u)
[Hide] (147KB, 278x263)
>>74936
I ignore pawns (besides my main) cos they're gay. I hold on to (higher level if possible) pawns until lvl 10 to avoid fucking my build, then throw them in the brine. The xp boost is incidental. Pawns make virtually no difference unless they're super autistically cheesy (e.g. abusing the dlc magestaff) and/or you're playing sorc. I bring pawns into stuff I'm fullclearing and need mules for, and don't bother reviving them after they die otherwise. If I'm not post-daimon and I'm bringing pawns just for muleing, I'll bring lvl -25 pawns because why not?
Most of the time I play solo because it either makes next to no difference, or makes the game more fun.
>>74935
>I hope that's not a literal 100% you're doing because of autistic autism. 
All quests all items all vocations really doesn't take that long, the hardest thing is just getting RC to open BBI stuff. Unless you count online urdragon items, in which case good luck. You hope I don't play the game? What's your angle here?
>any open world game is a walking simulator if you go out of your way to avoid the game.
... which is what you're doing and advocating for others to do. Walking around in a big empty field is not playing the game, unless the game is a walking simulator. Even if you beeline between locations you walk around a ton. Even if you kill everything you see, you spend 5x as long walking around as you do in fights. I straight up don't believe you could even pretend otherwise if you'd cleared the game.
>You just fucking kill the goblin
What I described is the literal process by which you kill a goblin(oid) with a shield in DD:DA. If your stats are stacked enough you can skip some forced waiting against weaker ones. How little have you played this game if you can't recognize that? What are you doing here? Fuck off. Go play the game and come back to talk about it after you've played.
Anyway, there's literally no reason to kill the goblin. The time it'd take you to cast comestion or stagger it hard enough to damage it or for it to decide to stop holding block would earn you literally hundreds of times as much xp and infinitely more useful loot doing something else.
>just have fun
>don't engage with the gameplay or mechanics at all
git gud (at a game with actually difficult/deep gameplay, all there is to optimize in DD is speedruns, though that's an option as well. In either case, you'd stop being as much of an insufferable faggot if you had some basis for comparison)
You very clearly haven't played the game at fucking all considering your unfamiliarity with basic mechanics that are impossible to miss, especially earlygame. If your position is that the gameplay mechanics aren't worth engaging with or even being aware of, what difference is there between that and a movie? Sure is starting to sound more and more like all you've done in the game is walk around in empty areas with no/a tiny number of severely underleveled enemies.
>When that one strategy faggot said "if you let them, players will optimize the fun out of a game"
If engaging with the mechanics robs any fun there is in a game, there was no fun in the game. Single player games can only have execution difficulty, everything else is literally jigsaw puzzle tier pattern/etc recognition and busywork.
>Not if the mage enchants you before the fight
Even slower than enchanting you during the fight, by a fucking ton. Are you retarded? You literally are just losing the damage you'd have dealt while the mage was casting. Also, requires pawn AI to work and for you to initiate the fight on a passive enemy, both extremely unreliable in a lot of encounters. The most obvious >in particular here is the gorechimera, which is just in the room with you and is by far the most dangerous fight pre-grigori (though still super ultra trivial). There's no way you wouldn't immediately think of this fight since it both starts (pregame, chimera) and ends (pregrigori) the prepostgame.
>I just want a cute mage to enchant my sword and that's why I can have fun with the game
"haha ecks dee I'm le big strong warrior, haha whack whack with sword"
If you don't care about gameplay at all why even touch DD? I guess it really is totally interchangeable if you're just walking around doing nothing. I'd tell you to go back to skyrim but you're playing exactly the same as you'd do in that so you may as well enjoy the niponese arts.
>cute
>DD models
eh
>Git gud. 
The only possible ways for pawns to not take damage is for you to kill everything while it's outside of their acquisition range, or to have pawns with good AI that are so overgeared/overleveled that they essentially 1shot everything, e.g. because they all have BBI 2 weapons (basically candy in terms of how accessible they are) in the mainland. Pawns are very dumb and especially don't do anything to prevent themselves from taking damage, and most pawn AI settings result in them walking slowly away from enemies while within their reach. Enemies that kill pawns in less than five hits are going to kill them all the fucking time, and autistically chainreviving pawns is at once gamey and strange and also not fun and also slower than just taking the fight yourself.
>Yeah, that's what I said. 
There are no fights, and there's nothing to explore. Killing the bandits (at most one pack) and wolves (at most two? packs) between cassardis and gran soren over and over is never dangerous and it's never exciting. It's also pretty damn fast and once you have a weapon you'll spend overwhelmingly more time doing the run than fighting the (trash, harmless) enemies for the thirtieth time that character that loop.
>Those are good, everything around them is shit. 
Exactly. Cool fights, interesting mechanics: tight. Everything else: samey and repetitious and empty waste of time.
The game could literally start with the gorechimera fight (the same way it starts with the non-gore chimera fight) and then immediately go into the postgame and nothing of value would be lost.
>You're implying that they even could do anything open world with the expansion.
I'm stating outright that BBI is infinitely superior to everything from DD not in the postgame and that literally everyone who plays videogames agrees with that point.
The lack of open world is entirely to DA's benefit.

I don't mind endlessly replying to a troll but it's pretty clear at this point that you're just a gibbering retard who doesn't play videogames.
Replies: >>74976 >>75096
Why are people trying to play DMC4.5 like it's fucking diablow, what the hell.
>>74964
If you unlock perfect block for a pawn and don't equip any skills in their shield, they will be able to perfect block consistently.
Replies: >>74977
>>74976
Do they trigger from back hits consistently or do they get hit by dudes they aren't aggro to (i.e. do their inclinations matter a ton)?
Replies: >>74985
>>74977
I think I recall them perfect blocking attacks behind them
>>74964
>You hope I don't play the game? What's your angle here?
Do you do every escort quest just to complain they're shit? Do you explore the map you hate just to get every unique item? If not, that's not 100%. 
>Even if you kill everything you see, you spend 5x as long walking around as you do in fights
Only if you run away from every fight because of speedrunning autism. There's enemies around every corner, you don't have to walk much at all to find something to kill and the map is small. 
>What I described is the literal process by which you kill a goblin(oid) with a shield
Just jump attack as a warrior and hit the unshielded spot, or go biting wind to stagger then in a second if you're a strider. How little have you played this game if you can't recognize that? What are you doing here? Fuck off. Go play the game and come back to talk about it after you've played.
>The time it'd take you to cast comestion
No wonder you're complaining about easy fights when you're playing the class that has to stand for 30 seconds for each attack. Try playing a class worth a shit next time, you won't have a hard time with goblins anymore. 
>If your position is that the gameplay mechanics aren't worth engaging
Nice false dichotomy faggot. You don't have to either ignore the mechanics or spend 30 minutes doing the optimum half a press strategy against goblins, you can just not play like a retard. 
>If engaging with the mechanics robs any fun there is in a game, there was no fun in the game.
There's a difference between engaging with mechanics and abusing them. Killing your pawns because you get 10% more exp then proceeding to complain that you don't have magick damage but it doesn't matter because enchanting makes it take .2 seconds longer which is outrageous, and then complaining you can't have fun when you're doing all this autistic shit is exactly what that quote is about. 
>Also, requires pawn AI to work and for you to initiate the fight on a passive enemy
Asking for help gets pawns to enchant your shit. How little have you played this game if you can't recognize that? What are you doing here? Fuck off. Go play the game and come back to talk about it after you've played.
>why even touch DD? 
Because I like the game, I like exploring and getting into fights I couldn't see during the night, and I like the fight and movement mechanics. 
Why do you even touch DD if you just want to tick arbitrary normalfag boxes then drop the game? There are better games to "play" if you want that sort of trash. 
>eh
Confirmed shit taste. 
>while it's outside of their acquisition range, or to have pawns with good AI that are so overgeared/overleveled
Just help your pawns, retard. If something is eating them alive, it's going to eat them alive unless you jump in. 
>literally everyone who plays videogames agrees with that point.
Okay faggot.
Replies: >>75284 >>76901
temp.png (u)
[Hide] (113KB, 425x351)
>>75096
Unsurprisingly, you're wrong on literally every point re:DD
>There's a difference between engaging with mechanics and abusing them.
There isn't.
>Why do you even touch DD if you just want to tick arbitrary normalfag boxes
Yeah man, normalfags are well known for caring about gameplay.
Most of my hours in DD are from when I'm too burnt out to play arcade games forthrightly, sure. That doesn't mean it isn't itself a game with some charm and merit.
>that sort of trash.
If you don't like video games (emphasis here being games i.e. with gameplay), why are you on a video games board?
>optimum half a press strategy
Half a press is almost always relevant for complying with voluntary conducts, not for optimal (speed) routes in a broader sense. You know people usually bomb in scoring routes, right? Why make le ebin redditcore gaymer reference if you don't even know what it's context is?
Replies: >>76887
>>75284
Dude I bet you play DMC3 and just spam bee-stinger > jump cancel because it's the best DPS
Replies: >>77249
>>75096
>getting into fights I couldn't see during the night
Is there any other game that has such great nighttime aesthetic? In most similar games the screen is just slightly darker and torches are pointless.
Dragon's_Dogma__Dark_Arisen_20210825182413.png (u)
[Hide] (2.8MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210825182421.png (u)
[Hide] (2.8MB, 1920x1080)
I feel like it was a mistake to tie the dodge roll, recovery, and double jump abilities to the daggers. I pretty much never play a non-dagger class since those abilities are too useful to me.

Also r8 my arisen and loli healslut. I haven't met the duke yet so I am still lacking in equipment choices.
Replies: >>77206 >>77214
>>77171
The yellow classes are just superior overall. I like when games distinguish their classes but fighter and warrior feel borderline incomplete or non-functional with their lack of mobility and ranged options. Sorcerer was fun until I found out about holy focused bolt.
Replies: >>77234
>>77171
I like that not every class is so agile and can't solely rely on rolling to not take damage but I can understand the sentiment if you're getting fucked by pawn or enemy AI. I think it makes sense for assassin to have that kind of thing though, if it doesn't.
>r8
8/8, m8. Low level clothes are oddly satisfying and strider-types are fun to dress. Faces look a lil fat but I noticed a lot of pawns I've been looking at seem to have that to some degree. It's not always noticeable in-game otherwise. Mage's eyes look noticeably sad though. Though maybe she's actually sad, because you didn't make her a real healslut with a sideboob robe.
I don't think the hair style on your arisen looks that great on anyone but I couldn't tell you why.
Is your pawn still that level? If so, I should be a little higher than that so I can try hiring her if you gave Capcom shekels.

>japanese in a westaboo game natively available in english and doesn't even have japanese VA
>>77214
>doesn't even have japanese VA
Yes it does
Replies: >>77218
Dragon's_Dogma__Dark_Arisen_20210820164037.mp4 (u)
[Hide] (13.5MB, 1280x720, 00:17)
>>77214
Yeah I am not too satisfied with the faces either, but I dunno if I want to waste 5000 RC on the edit thing when you can get one with unlimited uses after beating the dragon.

>sideboob robe
Don't think I can buy that one yet.

>I can try hiring her
You are playing on PC right? I don't think there is cross platform hiring, I'm on PS4.

>>77215
Mercedes' Japanese voice makes my dick diamonds.
Replies: >>77475
>>77206
This is basically what being a D&D fighter is like, sadly. Niggers should never have made Thief a separate class.
>>77214
>I think it makes sense for assassin to have that kind of thing
It does, but only if you use daggers. So you can't be an agile sword-wielding assassin.
Replies: >>77239
>>77238
Can't you still use the frame cancelling move with swords? That shit lets you be agile no matter what if you're gud enough.
Replies: >>77240 >>77245
>>77239
If you mean reset, no that's a dagger move.
Replies: >>77241 >>77245
>>77240
Damn, swordfags can get fucked forever. Aren't swordfag assassins superior to swordfag fighters, though?
>>77241
Dunno, haven't used swords much. Assassins can at least use bows and swords together to have more range than fighters.
Replies: >>77243 >>77245
>>77242
Yeah, I haven't played DD in about 4 or 5 years, but I distinctly remember that the Assassin was the most fun class, by far. I think I had a giant, super-thin Strider pawn who blended people, too. Shadowman, I think he  was.
Replies: >>77250
>>77239
>>77240
>>77241
>>77242
Fighters have acess to Legion's Bite/Dragon's Maw which can anim cancel same as Instant Reset, and gives you i-frames throughout the attack. Its a bit overlooked. Pawns with the Force Hatchet and no abilities but Dragon's Maw was a fad for awhile. Aside from that one thing, and shields for perfect block abuse, fighters don't have much going for them at all. Only mages get shafted more.
>77245
>Dragon's Maw which can anim cancel same as Instant Reset
It can't. You can anim cancel most anything the same as dragon's maw, instant reset has a bunch of specific uses only it can be used for.
Dragon's maw is really just a slightly more damaging (actually just longer with worse posture damage distribution) full moon slash. Every sword class gets full moon slash. Dragon's maw has worse DPS afaik.
>>77241
Yes. Assassins have class specific DPS skills (highest in the game), better base stats if you leveled as one, and all the same posture/invuln skills bar dragon's maw, which is generally inferior to FMS. Also, you can just switch from shield to bow if there's a harpy or something instead of watching it fly in circles for 80 seconds before you get a chance to hit it.
Sword + bow is also a ton of fun

>>76887
I'd just play a better cuhrayzee instead.
Replies: >>77254
Dragon's_Dogma__Dark_Arisen_20210825234824.mp4 (u)
[Hide] (22.1MB, 1280x720, 00:28)
>>77243
>I distinctly remember that the Assassin was the most fun class
I like their sniping ability.
>>77249
>Assassins have class specific DPS skills (highest in the game), 
Assassins don't get brain splitter
They are also boring in general. Playing them with a dagger is a noob trap. They gain so much from a shield its not even funny. Like none of the assassin's skills are good and its dagger moveset is extremely gimped compared to strider.
Replies: >>77259 >>77267
temp.png (u)
[Hide] (162.1KB, 572x435)
>>77254
What the fuck does that have to do with sword, retard? Dire gouge and great windmill are the highest DPS sword skills.
Highest objective DPS skill in the game is fivefold flurry, with it and the ranger 10shot outclassing everything else by a country mile.

Assassin is the best shortbow class, shortbow is the best weapon in the game. If you're talking about srs biznz then you use daggers because you only use them for mobility.
Assassins get nothing from a shield besides stamina efficiency in using sword, which again is obviously just for messing around.
>>77259
>Highest objective DPS skill in the game is fivefold flurry
It doesn't even compare to brain splitter and fivefold flurry is weaker than downpour volley.
>Assassin is the best shortbow class
What the fuck are you talking about
It doesn't even get fracture dart.
Replies: >>77267
>>77254
>>77259
>>77261
Bows are OP because of blast arrows. Longbows are the best weapon, but because there are so many enemies weak to magic and only golems are immune, Archistaves and sorcerers still have their place at the time.
Replies: >>77272
>>77267
>because there are so many enemies weak to magic
That's why my pawn has enchantments.
Replies: >>77274
>Longbows are the best weapon
Ambiguously. Longbows would be better in long stretches but they're more of a pain to get the first shot off with and their knockback skills are more of a pain to access if you're going buffless. I haven't touched a longbow in a long time so maybe there's a tech to get around it but I never remember finding one.
The only fight that I can think of that was actually faster on a longbow run was daimon2, and I'm pretty sure it'd be much more of a pain to avoid getting hit doing it buffless (not that you ever would, except for fucking around).
>>77272
Farming living armors so they actually drop their drops (instead of just launching them off the bridge with mighty bend) is still a pain and a half though.
61580433be16b0436e27d973631c740831ba13a1c4dbd20d82ed5ea23648bf74.png (u)
[Hide] (662.9KB, 675x514)
>>77259
>metagaming a game like dragon's dogma
Replies: >>77404 >>77411
>>77363
You post metagaming knowledge here to flex on fellow anons, but when you go to play the game you do shit like a Dark spells only sorcerer run.
Replies: >>77406 >>77411
>>77404
Blind on an aggressive pawn is pretty good. She just runs in despite being a support mage, but when everyone is about to maul her she just blinds everything and makes them retarded.
1629339470517.jpg (u)
[Hide] (706KB, 1860x2000)
>>77363
Someone asked what was better and someone else was posting disinfo.
Also dragon's dogma has a built in timed mode as well as a statcheck online boss, it's pretty clear that the game has options to cater to/support tryharding.
>>77404
Between using maelstrom on everything and being able to cheese corner cases with liquid vim exequy that's really not that different from any other sorc run.
ok.png (u)
[Hide] (560.3KB, 720x921)
>>77218
>PS4
Thank you for reminding me why navigating the menus feels like ass. Didn't this come out at the start of the era where every game had to have a multiplatform launch and the console were getting big at the time?
Replies: >>77481
>>77475
It was originally a PS3/360 game, but that version plays and looks like ass.
Dragon's_Dogma__Dark_Arisen_20210827181645.png (u)
[Hide] (2.8MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210827181627.png (u)
[Hide] (2.8MB, 1920x1080)
Finally found that sideboob robe for my loli. Also I have been ranking up warrior for that strength+ augment and it's more fun than I thought it would be.
Replies: >>81569
ComicToon_Reshade.png (u)
[Hide] (3MB, 1920x1080)
Pose_mod.jpeg (u)
[Hide] (530.2KB, 1920x1080)
Any mods you like?
Replies: >>81569
Is magick archer shit? I just started playing the game and switched vocation at about level 26, but I'm doing way less damage than I was as strider. Do I need to level up as sorcerer to get the stats for magick archer to be effective?
Actually, are the "advanced" vocations even necessarily better than the basic ones? Because the skull splitter attack the strider had did stupidly good damage, and I liked the bow skills too.
Replies: >>78575 >>78585
Dragon's_Dogma__Dark_Arisen_20210901183323.png (u)
[Hide] (2.8MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210831170841.png (u)
[Hide] (2.4MB, 1920x1080)
>>78572
I find magic archer to be really fun and versatile, but I put a lot of levels in sorcerer to make a balanced build. The stats in parenthesis are your base stats, so try and keep physical and magical attack the same if you want to use hybrid vocations.

You don't even necessarily need to play as a sorcerer, just change to one right before you level up. Though their augments are useful for all magic classes so you should rank them up anyway.
Replies: >>78585
>>78572
>Do I need to level up as sorcerer to get the stats for magick archer to be effective?
'yes'
Magick Archer has the worst stats in the game and sorc has the best. Magick Archer bows are pretty strong and can easily make up for it especially BBI, but it's still a consideration. Magick Archer has really really strong skills (N.B. skull splitter is extremely powerful and probably the best melee dps skill) but you need the stuff from later in the vocation. You don't use the daggers at all (except for mobility/defense) on magick archer.
>Actually, are the "advanced" vocations even necessarily better than the basic ones
Assassin is unambiguously the best class in the game and has the best physical attack skill, sorcerer has the best magick attack skill and is plenty strong, in no small part because archistaff stats are wild.
Warrior has better physattack progression for pawns than fighter but it sucks turbo ass. Ranger has meh stats but is very strong, especially on pawns. Mage sucks so sorcerer is the only real traditional magick class in terms of actually doing things. Mystic Knight is in the same boat as magick archer, where it's progression is bad and it pretty much just plays like fighter until high vocation ranks but it has some very strong options once you're high level. Still awkward to play though, unlike the yellows, too much unavoidable setup if you don't want to just be a fighter.
>>78575
>so try and keep physical and magical attack the same if you want to use hybrid vocations
Don't do this what the fuck.
Mystic knight has stuff which scales with both physattack and magick attack. If you've leveled as assassin or sorc (either or both) you'll be fine, but since you're probably using mace you'd want to have leveled for physdamage.
Mystic Archer scales purely off of magick, except for dagger skills you never use. Level MA as sorc.
>just change to one right before you level up
Good fucking luck when most levels you get are from huge XP dumps either due to finishing quests or killing bosses.
Replies: >>78605 >>78614
>>78585
>dagger skills you never use
You could use them if you didn't minmax away all your strength. With the daggers, kicks, and magic bow you have a nice versatile arsenal of physical cutting/blunt and magic damage depending on the foe.

>Good fucking luck
That's exactly what I do though. Just wait until you are like 5 or 10k away from leveling up and grind a bit.
Skill_Magick_Archer_Grand_Scension.gif (u)
[Hide] (2.1MB, 320x150)
>>78585
>You don't use the daggers at all (except for mobility/defense) on magick archer.
Replies: >>78616
Is this bait?
>You could use them if you didn't minmax away all your strength
The one fight in the game where you can't use magic damage your daggers more than do enough without any base stat. You never ever use them outside of golems.
If you're leaning on daggers then pre-BBI they're so dependent on strength that half-leveling as sorc is going to fuck you anyway. The difference between (300+300-500) and (300+600-500) is pretty fucking substantial.
Most of your dagger skills scale with pure magick anyway. MA has no trouble killing frostwyrms etc. with it's bow, magick bow skills are strong.
>5 or 10k away from leveling up and grind a bit.
One enemy is like 100k (97500 for the BBI drakes, 90k base for the quest itself with the seneshal, etc). If you're switching to not-MA before doing any main quest or fighting any big enemy, you're not playing MA. You very often blow right past the level from nowhere near full or go up multiple levels in DD. Also, that's incredibly fucking tedious at the best of times and switching is pretty much only ever a thing if you're vocation rank grinding (i.e. farming low xp enemies like guards).
>>78614
never comes up
(that skill scales purely with magic anyway)
Archery,_1986._by_Boris_Vallejo.jpg (u)
[Hide] (62.9KB, 376x520)
Vocation tier list:
>magick archer
>strider
>ranger
>assassin
>mystic knight
>sorcerer
>mage
>fighter
>warrior

Stat growth tier list:
>assassin
>fighter
>sorcerer
>mystic knight
>ranger
>warrior
>strider
>magick archer
>mage

Obviously some of these are near ties, and the growths depend on what you're trying to do, but for general optimisation it's pretty accurate in my opinion. If you're yellow, your playthrough will be mellow, if you picked blue, hfb is too good to be true, and if you picked red, you're better off dead. Not really, but you get the idea.
Replies: >>79322 >>79323
>>79319
Play that class you like, who gives a shit about muh numbers.
Replies: >>79484
>>79319
Warrior is fun, eat a dick.
Replies: >>79484
9dcde962afa00b267cbcf1a363cd1f4d4fbd1875_1.png (u)
[Hide] (11.6MB, 4024x5193)
>>79322
Relax, I just wanted to put up a list because someone was seriously asking if the easy mode class was shit and anons are muddying the waters talking about growths and vocations interchangeably, which you can't really do in this game even though vocation determines growth. But I agree that's it's not really important unless you have specific goals.
>>79323
Warrior is probably my second favourite class, it is very fun, but it's also objectively shit optimisation wise. Waiting around for a Griffin to land for half a second so you can tap him a couple times before he takes off again is bullshit. 
Also what the fuck were the devs thinking making light jump attack spam your best damage dealing option?
shiiiiiiiiiiiiiiit.jpg (u)
[Hide] (483.1KB, 1914x1079)
I installed (copy pasted into root folder) a "Don't blind me" and "dinput-8" mods.
Tried installing "Resonant ENB", but my eyes glazed over when I saw literal walls of texts of instructions.
Now I have this clock stuck on my screen. I assume it's the in-world clock, but it's not in a corner or even centered, it triggers my autism on a level I never thought possible.
How the fuck do I get rid of it now?
Replies: >>79515 >>81569
conversation_street.jpg (u)
[Hide] (84.3KB, 959x538)
>>79492
>spend like 15 minutes trying to take down a single ogre in the mine pass
>plan ahead, distribute curatives, put a bunch of explosive barrels together
>throw a barrel at him right as he comes close to the stack of other explosives
>they don't detonate
>somehow get in a good rhythm of him blocking, me climbing on his back, him slamming himself on the ground, getting up and blocking again
>oh cool, he gets faster and more aggressive at low health
>oh cool, I'm almost out of healing items and stamina restores
>he keeps downing my pawns with every charge, no place to hide 
>manage to lure him into the pile of explosives
GREAT SUCCESS
>except he's not dead yet
>rushes me and kills me with a sliver of health left
And just like that I don't feel like playing anymore.
Why can't I be at least adequate at vidya? His pattern doesn't seem that complex, but god damn it I can't deal with him constantly rushing.
>>79515
>ogre 
Are you sure it's not a troll? 
Trolls are a bitch to deal with, they're not as vulnerable to fire. Use lightning and sleep if possible.
>>79518
is there a way to communicate to pawns your preferred tactics? All I've found so far is sitting down with them in talking chair and asking them which expletives they'd like to use when they've found a purple flower?
Replies: >>79525
>>79518
>are you sure it's not an enemy that doesn't exist
What.
Even assuming you actually mean a cyclops (as those are weak to lightning), there aren't any in the mines, as he clearly stated, but there are 3 ogres.
Replies: >>79525
>>79522
There's F1-F3, but those are dependent on their traits. 
>>79523
I always call ogres trolls and cyclops ogres for some reason.
98d465f5c0051e54a4a27df44c04f63e06eeffdc93922fbf0003ca0b7860920a.png (u)
[Hide] (109.7KB, 479x400)
>trolls are a bitch to deal with
<he calls cyclops trolls
>he struggles with cyclops
Replies: >>79530 >>79532
06d63df65a0d3be9e57ce7efedc31c20f7fb38ab9dfb1d95c2f6d2a1cf5cd246.jpg (u)
[Hide] (248.3KB, 850x855)
Didn't mean to sage. Pic unrelated.
>>79528
I struggle with ogres, cyclops are easy.
Replies: >>79531
1a8d151cfdcc1d6397250b6393d0df2b37daf535586018faea2ae7607c69cdd3.jpg (u)
[Hide] (69.6KB, 842x848)
>>79530
It's too late for damage control now, your secret is out. >>79518
>>79528
He said he calls ogres trolls, struggles with trolls (ogres), though?
>>79515
>wearing the cheater dress and still dying to a starter dungeon mob
Ogres pretty much never stop being dangerous because you're almost always in their threat range. Like most things, you're better off perfect blocking their attacks than worrying about moving out of the way. You generally want to just stagger them, go around and hit their head, then repeat the process. You can get a free stagger by making them drop a pawn (hit the hand) when one gets grabbed.
Ogres rage aggro from lolis at the start of the fight and try to grab them a lot, bring a facetank female pawn and revive them a lot and get free hits that way.
At super low levels like if you've rushed to the everfall, it's not worth your time to kill it even if you cheap it out, just go past. You can kill ogres 'legit' easily enough once you're used to it but higher knockback skills/gear let you kill them a lot faster and they're a pretty low value kill in general. Even BBI (elder) ogres are something I usually just avoid on the basis of it taking a bunch of time to kill them.
Replies: >>79534 >>79539
684253d23a95bd162a85ffcde33e8430788ffd775b6bb77d6be56ff200bb1213.png (u)
[Hide] (494.4KB, 833x696)
>>79532
>He said he calls ogres trolls, struggles with trolls (ogres), though?
e7b123 was talking about the mine ogre and he said 
>Are you sure it's not a troll? 
meaning cyclops because
>they're not as vulnerable to fire. Use lightning
Cyclopes are vulnerable to lightning, but not fire, while ogres are vulnerable to fire, not lightning.
Replies: >>79535
>>79534
>a troll
>meaning cyclops
>I always call ogres trolls
Also levin is still better on ogres than ingle.
Replies: >>79537
Cyclops_resistances.png (u)
[Hide] (66.7KB, 606x161)
Ogre_resistances.png (u)
[Hide] (65.7KB, 597x164)
9e59242ae8d39b24305a1a3a665f7b02af54519c8fe2e7abfbe690b18a4c8264.jpg (u)
[Hide] (260.3KB, 639x808)
>>79535
>levin
>ingle
You know what's better than either of those for ogres? HFB, but that's irrelevant because it has nothing to do with resistances. I was mistaken about ogres having a fire weakness, but cyclops take nearly double damage from lightning.
>>79515
I found that using status effects like slow, sleep and the like to be usually effective when dealing with ogres.Of course they are not always readily available depending on your class and party configuration. If you are a yellow class bring special arrows, if you are blue try to bring status effects spells. If you are red then maybe try to have a good utilitarian Pawn with said spells. Other than that, what >>79532 said is probably the best way to deal with them,
be0554b772a38b3853a82ec9083901b84a4cc2d67a19055b2af0a21c0b74201d.png (u)
[Hide] (369.9KB, 832x868)
Why is it so hard to get the third star in wolf pawn knowledge? My pawn has been hired 10 times so she should have plenty of wolf experience, I've killed nearly 1000 wolves myself, I have all three wolf knowledge scrolls but can't use them since she already has their knowledge, I've silenced a bunch of wolves since that is apparently a requirement not covered by the scrolls. What am I missing?
1501457363.jpg (u)
[Hide] (97.6KB, 1280x1066)
>>79922
The third star is carnal knowledge.
>>79922
Probably dousing wolves with water. There's a stream along the manamia trail where a cyclops spawns which can be used to make wolves wet without risking killing them by throwing a flask of water. Also I've never heard of silencing wolves since they don't cast spells, but torpor is the ailment for wolf knowledge.
Replies: >>79955
>>79954
Yeah I did that, and one of the scrolls that I can't use contains that knowledge so I know she learned it.
Replies: >>79956 >>79957
>>79955
Nah, lad, 9/10 this is because you're retarded and not because the game is specifically broken for you and only you.
>>79955
I did some research, and it has something to do with pawn bestiary knowledge encompassing Hellhounds.
Replies: >>79961
>>79957
Well she already has two stars on hellhounds too. I guess I will try silencing them.
Dragon's_Dogma__Dark_Arisen_20210908170829.png (u)
[Hide] (2.8MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210908170840.png (u)
[Hide] (2.8MB, 1920x1080)
Finally got the third wolf star by slowing a hellhound, even though I had already slowed a bunch of normal wolves and couldn't use the knowledge scroll that says to slow wolves. Pawn knowledge is weird.

Also updated the faces of my arisen and pawn to make them look better.
Replies: >>81569
>>79922
Wolves hunt in packs!
Dragon's_Dogma__Dark_Arisen_20210910031634.png (u)
[Hide] (3.1MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210910031642.png (u)
[Hide] (3.1MB, 1920x1080)
Dragon's_Dogma__Dark_Arisen_20210910031345.png (u)
[Hide] (1.5MB, 1920x1080)
That's a pretty cool effect for the credits. I wonder if I was overleveled though, since the final boss only took a few hits.
Replies: >>81569
>the final boss only took a few hits
Seneschal is like that.
>I wonder if I was overleveled though
yes what the fuck
if you fullclear up to postgame you'll be like high 30s
did you do BBI first or some shit?

>banning tor
l o l
Replies: >>80683
>>80679
>did you do BBI first or some shit?
Only a little. I did all the quests and explored the whole map though.
9dd.jpg (u)
[Hide] (16.8KB, 420x410)
>>79515
I feel your pain anon. Both types of Ogres are an annoying waste of time to deal with. They have ridiculous defenses and resistances for the time when you encounter them. Their weakpoint is pathetically tiny in size compared to the other bosses, to the point where when you melee them, you are likely to hit their head nine times out of ten instead of their eyes. And to make matters even worse, they get up from their vulnerable knockdown animation in about five seconds, so there is barely any time to exploit it. It gets even more bullshit in Hard Mode, when they one shot you with all of their attacks and gain near immunity to stagger and knockdowns.

With all that aforementioned shit, I feel absolutely no shame in cheesing those motherfuckers to oblivion.

The first one in Everfall is easy enough, just lure him near an edge and then let him fall to his death like the dumbsass gorilla pea brain that he is.

But if you are feeling particularly vindictive, then you are going to need some sleep arrows or Mystic Knight's Sopor spell. The arrows can be found in random chests, so if you've done your exploring and looting then you should have a few laying around. Otherwise go look up the chests where they spawn on the Wiki.

Once you have a way to apply sleep, go buy a few Throwblasts and then toss all your pawns into the brine so they don't fuck up your plans. Go to the mines where you need to deal with three of those bitches. When you encounter them, they are usually busy stuffing themselves, so take your time to take careful aim, use your skill of choice to apply the sleep debilitation, preferably with a multi hit one, and watch the Ogre almost immediately fall asleep.

Then casually stroll up to him, whip out your Throwblast, take careful aim at his head and THEN SHOVE THAT FUCKING GRENADE RIGHT DOWN HIS MOTHERFUCKING THROAT for a one hit kill.

Repeat this two more times for the other two ogres, rehire your pawns and then carry on to the Shadow Fort at your leisure. The next ogre you encounter will be in the Catacombs but that one can either be lured into a pit too or just walked by. Or you can stuff a Throwblast down his throat too if you feel like it.

For Elder ones, just walk fucking past them. Or if you have to farm them for Rarefying, cheese them with blast arrows and periapts like anything else. You should have the money and the sources of them unlocked by that point.

Fuck Ogres.
>>80704
Elder Ogres feel less tedious as a magic character. While I was a magic knight one killed himself on my magick cannon nest after he dropkicked me out of it and I killed another as a mage by brontide whipping it into submission. I've never played a warrior so I know how they suffer, does anyone care to share their pain?
Surprise,_fuckface.jpg (u)
[Hide] (426.6KB, 1920x1074)
>>80704
Killed a small Ogre in the Catacombs. Felt good to make his face looks like a pincushion.
Returned the quest, got the reward, revived the retarded smith son, upgraded rusted daggers to **, felt good.
Went out to look into that Grimoire thing at thieves guild, saw a bunch of goblins burning a wagon. Walk over, help the guards out and then A GODDAMNED GRIFFON DOES A LOW ORBIT STRIKE ON MY ENTIRE GROUP!
But at least the carriage is alright.
>>80704
I never really had issues with anything except those faggot cyclops with spike armor in BBI.
The ogres have relatively low stagger threshold so you can trip them very easily or if you want to be fancy you can climb up them while your pawn distracts them.
Those big cyclops are a pain in the ass through and through. You fight them in BBI where their attacks clip through geometry and hit you, their models are fucking huge, they hurt you when you try to climb them and most of them have helmets which protects their eyes so you can't just great gamble all them from a distance.
Is there a way to quickly reload the last save? I can't be arsed to wait for the menus to load half an eternity every time I fuck up a quest
>>80875
You'll get one after you complete your quest to kill the dragon.
>>80875
godsbane yourself
>>80877
>the cyanide option
why am I not surprised
>>80875
There aren't many quests you can fuck up, and they usually autosave anyway.
>>80877
You can also jump off a cliff or something before you get godsbane. Still usually faster than going back to the menu.
pro_gamer.gif (u)
[Hide] (473.2KB, 640x360)
>>80877
This. The Smatoko option is the only way with Dragon's Dogma.
Replies: >>80954
>>80950
Stop posting this sellout garbage anytime.
Replies: >>80963 >>80975
Akio.jpg (u)
[Hide] (208.3KB, 640x910)
>>80954
It has cute Watanabe designs though
Replies: >>80965
>>80963
They just look cheap and out of place in Higurashi.
>>80954
It's from the same people that did Ishuzoku Reviewers. THEY did new higurashi.
skeleton_inside_you.jpg (u)
[Hide] (1.1MB, 1037x1500)
>>81130
>9anime.to
Character_Stats.png (u)
[Hide] (2.9MB, 1646x1172)
Any advice on how to level my character and pawn for the remaining levels? I heard its better to level sorcerer pawns as striders or rangers since they get lots of stamina.
Replies: >>81266
>>81265
You've got a good enough stat spread
If you plan on using a ranger with great gamble then more stamina couldn't hurt. Its going to help you more than any minuscule increase in strength. 
Really max stamina is good for every class.
smile.jpg (u)
[Hide] (415.1KB, 640x465)
>81109,81114,81117,81119,81120,81122,81123,81125,81126,81127,81128,81130,81131,81132,81133,81136,81137,81138
>Autism
Replies: >>81700
>>77571
>Finally found that sideboob robe for my loli
There's actually more than one, but I think the other one is much more raggedy looking healer robe so w/e
>>77875
I think the consensus is that you can only get banned for fucking with pawn stats so I think I'll go ahead and start giving mods a try soon. I could just pirate or play offline but I like the online mechanics.
>>79492
The clock is from the dinput8 mod. I believe the key is f12? Something like that. The control should be written down somewhere, either on the mod page or in some readme maybe.
>>80066
I like them both better now. In the case of your Arisen, I think it's partially because the crown is hiding those horrible bangs. I'm usually a slut for bangs so I'm not quite sure what the deal is with that hairstyle that makes me not like it. Pawn's eyes look better too.
>>80677
>final boss only took a few hits
Oh boy. One of those, huh?
the_fun_ends_here.png (u)
[Hide] (113.1KB, 365x346)
>>81385
Your first time here? We really need to send L5 Rena to seagull's house.

240 replies | 76 files | 97 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Instructions
- news - rules - faq -
jschan 0.1.5