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>>>/pol/

What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html


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The last thread hit the post limit.
News:
>New HoI4 dlc is coming up, might be better then the last one. Which is not saying much. It's mostly about fighting changes and tank designer.
>CoH3 is coming up, centered around mediterian theatre. It's gonna be shit
>Vic3 is coming up it looks like ck3/I:R don't expect much from it.
Modding scene
>Hoi4 modding scene is as big as before here you have some intresting mods in development
<Fallout:pre-war
<Cursed days - a soviet cold war victory not ultimate scenario
<Stahlvorhang - a Soviet in axis axis victory scenario
<Lacrimosa
<Axis of Evil - a 4chan rewrite of TNO, 4cuck might not be best, but it will be better then TNO
<Vic2 mods
<Victopia - tl;dr Roosevelt died a year early somehow american disassebly.
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>>66056 (OP) 
*The last thread hit the post limit.
>no subject
You fucked up.
Replies: >>66060
>>66058
Eh it happens.
Replies: >>66064
>>66060
The shit autodeletes
You could of posted this in the strategy thread you retard.

>b-but m-muh low posting
Your thread fucking sucks.
Replies: >>66077
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>>66056 (OP) 
>CoH3 is coming up, centered around mediterian theatre.

I sure can't wait for the coolest battle in the entire century to be boiled down into 1 dumb short mission where the allies win easily and dindu nuffin afterwards. 
>Monte Cassino, 1944
>Germans stuck on top of a mountain, completely surrounded and outnumbered 2:1
>Allies bombard every inch of the mountain with aerial and artillery bombardment for days, almost every building is levelled. 
>Despite 1200 tons of explosives being thrown at them, there are 0 German casualties. All the allies managed to kill were 200 civilians and some of their own
>They assault the German positions with massive forces 
>German Übermensch outnumbered, shellshocked and wounded, wipe out entire allie divisions 
>More bombardment 
>Even bigger assault ensues, more kiwi and american divisions become entirely obliterated 
>Allies decide to send in their shitskin "elite" troops as they are supposed to be the best mountain warfare fighters
>Rajputanas, Indians and Gurkhas are sent to climb unnoticed up the slopes
>The Germans, taken by surprise, proceed to wipe out the shitskin forces in hand to hand combat
>A Maori division managed to capture an unprotected sector under the cover of smoke. Germans show up later to fuck them up. Any Maori left alive proceed to run away. 
>Weeks of more of the same roflstomp continue until the Germans run out of ammunition. Completely surrounded, outnumbered 2:1, all 100,000 of them manage to sneak away in the middle of the night unnoticed to go reinforce the Hitler Line. 
>With the mountain now only defended by 30 Germans who were too injured to move, the brave tough allies capture the cassino and raise their flags victorious. Truly, a great victory.
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>>65978
We´ll see
My biggest concern so far is how the Axis forces are handled and if we get the commander or the doctrine system
Allies got the US and Bongs, meanwhile Axis are probably only going to be Germany with no Italy

>>65991
It reminds me of Dawn of War 3

>>66073
Can´t wait to be utterly disappointed by the lack of mention of Unternehmen Merkur/ The Battle of Crete
Replies: >>66082
>>66069
I can't it hit the post limit.
>>66073
This is a deffinition of pyrrhic victory
Replies: >>66083
>>66073
>>66076
While we're at it, and slightly off topic, what WW2 games have the less talked about areas of the war? You don't need me to tell you anons that the period has a ton of vidya potential, but I think it would be interesting to play through things like the French or Polish resistance, Soviet and Finns battles, and holding off the Japanese as the Republic of China during the rape of Nanking.
>>66080
Questionable if it was even an Allied victory at all, the Germans accomplished their objective of tying up as many troops as they could around the time they knew a cross-channel invasion was going to occur while the Allies failed to cut them off.
>>66082
>French or Polish resistance
The Saboteur aka GTA Baguette Terrorist Resistance Edition
>Soviet and Finns battles
Talvisota is pretty gud, even has skiing.
Replies: >>66086
>>66082
>Polish resistance
Enemy front
>Soviet and Finns battles
Those are in forgotten hope 2
>Chinese theatre
The only I remember is a CoH mod tha take you there
Replies: >>66086 >>66122
>>66082
Sudden Strike 4 has the Winter War and the Pacific campaign, Blitzkrieg 2 also has a a couple of pacific missions during the allied campaign and I think Axis & Allies also has a Pacific Theatre
>French or Polish resistance
The Saboteur and Enemy Front
>holding off the Japanese as the Republic of China during the rape of Nanking
Closest you´ll get AFAIK is the Far Eastern War mod for Company of Heroes 1
Replies: >>66086
>>66083
>>66084
>>66085
Thanks for the game recs, anons.
Replies: >>66131
How's Divde Et Impera? I heard that it was the only reason to play Total War:Rome 2, but I've also seen a-lot of people on steam complain about the battles being too slow and somewhat frustrating. So is it overrated or underrated?
Replies: >>66092
>>66090
I played it and enjoyed it a lot more then regular TW:R2
Replies: >>66095
>>66092
So what makes it better in comparsion? Does winning or losing a battle actually have impact?
Replies: >>66096
>>66095
It adds doffrenting population.
Unique roman
Replies: >>66097
>>66096
More Roman auxillaries
Area of recruitment units
And yeah better supply shit. 
>Does winning or losing a battle actually have impact?
I think it does have a bigger impact the regular game.
Replies: >>66100
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>>66097
Alright, looks like I'll be playing more total war tonight.
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>>66056 (OP) 
>Axis of Evil
Got any sources on that?
Can't find anything about it other than it being made by evil racist halfchan n*zi's who allegedly harassed some TNO dev at one point.
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>>66084
>forgotten hope 2
A man of peak taste.
>>66082
>holding off the Japanese as the Republic of China during the rape of Nanking.
Any game that did this would probably be shit because god forbid we portray any period of China's history where they lose or our Chinese overlords will force you to make shitty videos about how great China is forever like John Cena.
>>66086
Be warned that Enemy Front isn't actually a very fun game to play.
T-there is no way they could fuck up CoH3 more then 2 right?
Replies: >>66176
>>66105
They are bassically removing bunch of bullshit like "wholesome warlords" and  antlantropa dam, iberia and taboritsky has been changed, not much has been revealed outside of shina amd that goebbels has been added and GCW isn't needed
>>66153
Adding niggers and wahmen? 
But gameplay wise it will be the same bullcrap.
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>>66105
We've got a conclusive analysis today and I hope nobody excepts me to start the generator.
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>>66176
>Adding niggers and wahmen?
Women were already in the game
Nigs too, kinda
>>66056 (OP) 
Does anyone know of any strategy games based around the Polynesian migriation, similar to the paradise found scenario?
Empire Earth II gamenight when? Also has anyone here played it? 
Just wondering if anyone has played it and what were his thoughts on it was it better? Because in my opinion it is
The who system of regions is neat and the ages are way better made then in EE1. 
But this gives ne a question, how thefuck did they fuck up EE3?
>>67285
Also what's the best no-CD patch for warcraft 3 and the frozen throne? 
I have pirated version so don't worry.
Replies: >>67294
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>>67285
>Just wondering if anyone has played it and what were his thoughts on it was it better?
I liked 2 better
>how thefuck did they fuck up EE3?
They reduced all the nations of the previous games into 3 stereotypes (Western, Middle-East, Far-East) reduced resource gathering to caravans (gold), metals (gained via mining) and research (gained by garrisoning villagers into town centers), reduced the number of ages to like 5 and tried to force some shitty cringeworthy humor into every unit
Plus you have no real campaign except the shitty world conquest that never worked for me and shit performance alongside questionable graphics
Only real thing I liked about EE3 is that the Far-Eastern units in the final age become cool biological mutants
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>>67288
>Only real thing I liked about EE3 is that the Far-Eastern units in the final age become cool biological mutants
I actually prefered the middle eastern final age units.
Replies: >>67290
>>67289
>middle eastern final age units
Post them
Never endured the game long enough to see them
Replies: >>67305
>>67287
What? They removed the copy protection over a decade ago.
>Patch 1.21b
>Release Date:2008-02-06
>The game no longer requires the CD to play.
Just get any pre-Refagged patch after that.
Replies: >>67305
>>67290
I couldn't find them.
They are more of a mad-max/ post apocalypse style.
>>67294
Dude I've told, I have a pirated version. Rather old version to be exact.
Replies: >>67313
>>67305
>Dude I've told, I have a pirated version. Rather old version to be exact.
Okay, and?
Replies: >>67316
>>67313
I know, I should download the fucking patch ok?
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Played Heart of the Swarm
it had some fun levels but ultimately felt like a jew scam. WoL had 28 levels  or so, whereas Heart has 27 but 7 of them are jewish scam levels that take literally 5 minutes to beat. Final level was fun, but 3rd to last level felt like a less interesting repeat of another level from WoL. Heart also lacks the more interesting plot angles that WoL had such as the missions where you had to pick someone to trust. Since the characters are Zerg they are all fairly boring as well, Abathur is really the only interesting one. Dehaka would be pretty cool but it seems it's only custom games/co-op missions/Heroes of the Storm that fleshed out his character and abilities. In the actual Heart campaign he's just pretty boring. Final level was fun and fulfilling but overall was just underwhelming compared to the mission variety in WoL. Heroes of the Storm did a better job making the characters interesting than the actual campaign where they first appear.
Replies: >>67608 >>67678
>>67590
>but ultimately it felt like a jew scam.
It was a jew scam considering they split up what should have been one game with roughly 8- levels per campaign for each race. SC2 pisses me off because of all the wasted potential. I especially hated how heart of the swarm recycled The Culling of Stralthome again and again, and how it completely butchered the primal zerg. Dehaka could have been a huge expansion to the games lore. Talking to him should have been about why the primal zerg behave the way they do and look down on the "broken" despite their obvious strengths. We could have gone into great detail about their view of the world, and how they think. This could have even paved the way for a new fourth race for the game which would have really shaken things up for the better and a major selling point that would allow SC2 to not wallow in SC's shadow, but nooooooooooooooo we got mutant Yoda and a side character nobody cared about instead.
>>67285
>Also has anyone here played it? 
Yes, and it's not that good.
Units are tiny and hard to see, pathfinding is still kinda bonkers, the garrisoning system is a trap, and large maps become quickly unplayable.
Replies: >>67656 >>67684
>>67654
Am I the only one who actually likes it or something?
Yes the pathfinding is kinda crap, in tutorial  they got stuck because somehow I got a bridge in the middle of ground and after that was another bridge. 
That's the only problem I can think of.
Replies: >>67679 >>67684
>>67590
I've never played much StarCraft when young, I mostly played Warcraft 3. 
And from what I've heard Starcraft 2 is crap. And I see that you didn't enjoy it too. Plus I never liked modern "expansions" they are just glorified dlcs.
>>67656
You're not the only one as there still is a a pretty sizeable community built around it: not a big surprise, EE2 is by far the least flawed game in the series so that's where EE fans went.
Replies: >>67684 >>67780
>>67679
>>67654
>>67656
I always thought Rise of Nations was the superior game. It didn't have the retarded AI of the first Empire Earth, for one. The only thing I think EE did better was the campaign. It has an actual campaign and it is a total cheese fest.
Replies: >>67687 >>68021
>>67684
GRIGOR II is good. for shitposting.
But gameplay wise it's a bit better, but I still enjoy EE2 thanks to it's feel.
>>67679
>EE2 is the least flawed in the series
I thought EE2 was worse than the first game because of how EE2 made use of too many different kinds of resources.
Replies: >>68018
>>67780
>I thought EE2 was worse than the first game
I'd suggest replaying the first game, then.
The AI is at the same time non-functional and so stacked with cheats as to make victory nigh impossible, the camera is horrendous, you still have something like six resources, and the tech upgrades are madness.
>>67684
Rise of Nations is better than both EE and AoE:II for anything except hyper-competitive PvP faggotry.
Replies: >>68027
How would you guys fix hoi4?
What mod has the best techtree?
Replies: >>68028
>>68021
Original EE or EE2? I'm not saying it's not.
Replies: >>68046
>>68026
There's a lot to fix in HOI4
>AI
>factories
>trade
>air war
>diplomacy
>general balance
And so on so forth, you might as well just make another game instead.
Replies: >>68031
>>68028
Yeah, but how I have several ideas like: the factories produce more equipment, but  you can expand them like in vic2 and you would need to put it into a certian nanufacturer and mostly naking it more like vic2 with factories can be expanded by themselfs if you give them resoursces.
Maybe heavy modifications on the weapons like modernizations that would you inprove the characteristics of the gun and that would change the icon.
Tech tree could get improved with unique shit and I'm personally not that much of a fan of the upcoming.
Splits in the tech tree, butaking each not overpowered like one split has more powerful and slower heavies and mediums and the other has more agile mediums and heavy tanks as support or something. 
Unique tech trees too.
Better implementations of focus with it instead being unseen and more in the line of decisions and not like ticking timer.
Deffinitly else what you've said too. These are just few of my ideas. 
Or just how would you make yourself hoi4 or ww2 grandstrategy.
Replies: >>68046
>>68027
I'm mostly only familiar with EE2 so that one, I'd say EE as well but I've not played it in so long I can't really make a fair call on it.

>>68031
>Or just how would you make yourself hoi4 or ww2 grandstrategy.
For one thing I'd extend the timeframe and reduce the emphasis on micromanagement in combat. It stats so close up to the war that they have to focus a lot on the actual fighting and anything you do to influence countries before shit starts feels artificial because most populations won't do a political 180 in 3-4 years. If you want to understand WW2 you should start the game either in 1918/1919 or possibly January 1929 for the wall street crash.
Replies: >>68054
>>68046
What would be some intresting scenarios that you would like to see, even small scenarios something like operation barbarosa or maybe something like conquer europa as Germany in way more colder enviroments or something.
Replies: >>68060
>>68054
As many as possible is good really. The problem is the way that current Paradox hardcodes everything with scripting and mana means that every new start position is a huge amount of manual work to add so they won't bother. Darkest Hour, the peak of the series, has start positions as varied as the Russo-Japanese War, WW1 and yes a Barbarossa start too.
Replies: >>68533
>>66056 (OP) 
anybody wanna play competitive C&C Zero Hour\Shockwave or even casual Kane's Wrath?
Why in Warcraft 3 and starcraft you can only select few units?
Does anyone have an answer for it?
>>68511
something something readability
>>68060
>hardcodes everything with scripting
I really wish Paradox, despite nearly having a monopoly on strategy games, would focus on better AI. HOI4 is probably the biggest example of the AI being generally retarded. It's annoying when you're about to invade but the AI sometimes have zero troops on their border with you, so you can quickly take advantage.
>>68511
Do you really want to select even more units when the pathfinding shit the bed more than enough already?
Replies: >>68538
>>68536
I was just wondering.
Replies: >>68542
>>68533
have you ever tried tagging into one of the AI enemy countries? they're ridiculously retarded
>divisions strategically redeploying from one front to another
>divisions shifting around the front en masse with strategic redeployment and losing all organization + entrenchment
>one trillion different armies most without commanders
>one trillion different front line drawings
>one trillion variants of tanks planes and ships in the factory queue
>one trillion units in the training queue
>one trillion different custom templates for divisions
it's really stupid
>>68539
Really makes you wonder how they fucked it up.
>>68538
Could be a multitude of reasons really
My guess is either engine limitations, extreme pathfinding issues that were found when they did testing above whats available or (because these games are so old now) it didnt fit on monitors or the UI properly at that time
>>68539
No, but I may give this a try.
>>68533
Paradox has a monopoly on grand strategy because they have barely any competition, why would they bother with serious improvement when they can just coast on mediocrity?

>>68511
Because those games are built around micromanaging.
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>>68545
>Paradox has a monopoly on grand strategy because they have barely any competition
>paradox has monopoly because they have monopoly
>up is up because it's not down
at last I truly see
Replies: >>68550 >>68622
>>68548
Truelly wow.
>>68539
Well majority of mods do it that way that ypu have either small territory, get aggresive neighbours or just plain debuffs or events and shit.
>>68533
I don't remember which game it was, at one point because the AI couldn't handle naval landings in any capacity the Paradox solution was to add a strait across the English Channel that armies could march over since it made England OP otherwise.
Replies: >>68553
>>68552
Victoria II
Replies: >>68554
>>68553
Yeah, that was it. Not sure if it was England or Continental Europe it made OP. Wonder if they're going to keep it for Vic 3.
Replies: >>68558
>>68554
They'll make the AI incapable of invasion.
>>68533
AI is hard to make so instead they've focussed on multiplayer. That way they more or less indicate that PvE is training or a lesser mode and serious players all do competitive PvP shit. Obviously this requires the game to be dumbed down so it can be played on speed 3-4 and ideally finished in a few sessions or possibly just one sitting.
>>68548
>>68545
Paradox has a monopoly on GSG for the same reason Bethesda has a monopoly with TES: because they're just adding ever more layers of spaghetticode onto engines that were programmed by competent devs 15+ years ago when devs cared and were cheap and messing around with a solid underlying gameplay formula that was also worked on back then. To compete with them you would have to pay the technological cost of making your own engine upfront and work out the game design and produce a product that was not only as good as HoI but better than it to persuade people to move and then spend fucktons marketing the game too to. All of this has to happen before you make a single penny of revenue never mind profit. You are trying to compete with a company who only has to tweak the edges of their technical base and product when you're working from a completely blank sheet.

You might think it is as easy as hiring competent likely white, male programmers such as those who made these engines in the past to build it for you but nowadays it's much harder to find them since companies don't develop talent internally/allow such people to get mentored by the last generation and university courses are both crap and focussed on diversity anyway. Autistic males used to dominate tech companies but now are scattered to the five seas, broadly shunned by society and likely disillusioned with gamedev when they could go get better paying infrastructure jobs anyway also a not-insignificant number have been pushed into the tranny pipeline but that's a different issue. And again even if you do somehow scrape together enough of them to make an engine you still have to pay them to do so before you can ever start making a game which itself is another bunch of years of costs without money coming in.
Replies: >>68655 >>80545
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>>68622
Wasn't Johan there since the beginning?
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>>68655
>high-paid studio lead
>working for the company that sells 300$ games
<browses the used games section
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>>68660
I thought "begagnat" was the games with preganancy fetish
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>>68662
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>>68662
>>68655
Why does the guy have half his waifu's head on his shoulder like that?
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>>68668
well why don't you?
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>>68662
Oh fugg the gondom broge again :DDDD
Replies: >>68730
>>68655
Not sure but I doubt he's down at the level of programming nowadays. (((Wikipedia))) certainly claims he moved from programmer to designer and producer which means he gets a large wage to do little of value. More generally it's usually a bunch of unnamed devs who make a studio great not the handful of high profile fags you can name off-hand.

>>68660
That picture looks to be fairly old, judging at least by what games they're advertising over at the side.
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>>68680
>am I gregnant?
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>>68730
>Luigi board
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>>68734
>wedgie board
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>>68735
>Do I have to buy it from a witch or a vegan.
What?
Replies: >>68739
>>68737
DANGEROUSE
What hasn't anyone made an fantasy rts with ages? I mean seriously why? It would be intresting in my opinion.
Replies: >>69551
excellent post
a better question would be when will big AAA shooters, Battle Royals and mobile shit die out and make way for variety again
>>69511
What's an excellent post?
Replies: >>69528
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>>69512
every single one you made in month old threads within the hour
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>>69528
So I should let my thread die?
>>69511
Never, thanks to the chink flu.
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>>69510
If it doesn´t fill the checkmarks every other game has nowadays it won´t get funding

>>69511
>when
Never
Replies: >>69552
>>69551
>If it doesn´t fill the checkmarks every other game has nowadays it won´t get funding
I mean even before?
Wouls you guys play it? I would.
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>>69552
>even before?
Then you still have the problem of devs chasing the e-sport cancer or vocal fags bitching and whining about balance on the forums
>play it?
Sure
Sounds like some chink Third Age submod I played ages ago that "industrialized" the factions
Watching Gondor Line Infantry shoot Orcish skirmishers was fun
Did any of you play imperium greek wars? How is it?
Replies: >>69718
>>69717
Looks cool.
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By the way some shit from stahlvorhang.
And yeah Axis of evil has been having a bumpy ride thanks to TNOfags.
Replies: >>70689 >>70824
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>>70187
By the way they are again changing the graphics pack.
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>>70689
What is this graphics pack called, ms_paint?
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>>70187
>>70689
Stahlvorhang just looks to be another reddit game that tries to improve itself from TNO. HOI4 will never have any goods mods.
Replies: >>70866
How shit is Millenium dawn?
>>70824
>looks to be another reddit game that tries to improve itself from TNO.
Ironic because the the modders don't like TNOand kinda reddit, despite the fact they use it.
>>70844
It's just vanilla in 2000s
Nothing more.
>>70844
it's just modern borders, different jpegs for research, equipment, presidups etc, barely any different tech trees and a few modern events, that's it. also you can play as the vatican state or other retarded landlocked micronations with near 0 manpower or  any chance of doing anything whatsoever at all.
>>70844
I can play as the USA and guarantee the independence of Israel. 6/10, would play again.
>>66105
>>66206
They used discuck for it, but since god knows when they started getting mass reported or something by TNOtards. 
I don't have any of their teasers thought.
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>>71684
>getting mass reported or something by TNOtards. 
For what exactly?
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>>71702
For
>Jamal who raided or something.
>Generally allowing n-words and "faggot" words
>And generally being evil "NAHZIS" by them 
The same is happening to cestíno who's trying to make a post-ww2 warlord Germany mod.
Bassically being rightists or something.
Replies: >>71738
>>71684
>>71712
People using discuck software made by far left pedophile furries who jack off to "cub" porn who data harvest and dox their users when there are other alternatives like matrix or telegram deserve it.
Replies: >>72915
How would you guys improve the focus tree mechanic?
I've been thinking of an idea of grandstrategy game, but instead being actually alt-history where ww2 never happened and hitlar was assasinated in 1939 and bassically shit like that. Do you want to hear my ideas?
Replies: >>72917
>>70844
You do nothing, but click and wait for your national focuses to finish, wait for political power, so you can get better policies, and wait for certain dates and perioids to arrive to be able to do anything. It's boring and proof that HOI4 players, aka plebbitors are brain-damaged enough to find these type of mod to be entertaining.
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what would you anon want to ask the devs of Stahlvorhang?
Also yep you can get julius evola as a duce and go natsoc as italy and spain pic related
>>72672
>You do nothing, but click and wait for your national focuses to finish
This is why milenium dawn is boring. I never played it though, nor do I plan to. The focuses take a long while too.
Btw in TNO they trying to remove the hunang or whatever you know the clique that want's to free china from game if you didn't heard of it before
>>71738
Matrix is owned by Israelis and Telegram can give out your information.
Replies: >>72917 >>73742
>>72479
I'd like to hear your ideas, anon.
>>72915
>Matrix is owned by Israeli's
I'll take jews and open source software over Discuck and its proprietary code. But I think we can all agree that the world will be a better place if Discuck died and something that had better respect for privacy took its place.
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>>72917
>I'd like to hear your ideas, anon.
Bassically ww2 never happened.
Well the whole point is that hitler was assasinated and instead of him came goering and bassically between the assanation in '39 and the start date (in 1945) they were in constant stagnation and in '45 there is an infight between the "hitlerists" and the reformists or something. I think that would be a neat idea. You could also try as Germany coup sweden and make them nat-soc. 
Also Mussolini is trying to make his own "latin" alliance. Or just mediterian? I can't choose.
France and british relations fucked up and now france is in dire state and could possibly go to a civil war. 
Possible wars:
>French civil war
>Franco-german war 
>Italo-german war
>Mediterian pact (name pending) vs british empire
Ofcourse
>polish-german war (can be avoided if you do the right stuff as reformists)
>Swedish civil war (if you fuck up something idk)
>Germano-soviet war
>Chinese unification wars (ofcourse)
I'm not sure what to do with the other parts of the world.
Scrapped ideas:
>Paganism
I wanted to have himmlers germany and he just mentally break and go full retard or something. But it's just retarded.
>USA is in complete isolation
Maybe scrapped
>Second chinese warlord state.
Mechanics
>Research is like in hoi4
>Factories can be upgraded and expanded and bassically a one factory makes more equipment then in hoi4
What are your opinions on it? Do you have any ideas for it?
>>72921
The approaching war was rapidly precipitated by poland's dictator (friendly with hitler) dying and his replacement allying with britain. If germany was suffering internal strife and didn't start the war the allies still would have in less than a year.
Replies: >>72926 >>72929
>>72921
Sounds interesting. French civil war makes sense. I think it’s safe to assume that if Hitler, or anyone else that took power, just focused on trying to "revive" Germany, the French communists would have tried launching a coup or revolution at some point.
What are your plans with the Soviet Union? Since you're already going for alt-history, maybe you could have them try to spread communism at an earlier date. Maybe instead of Japan bombing Pearl Harbor, an early "Cuban missile crisis" is what causes the USA to wake up?
>>72924
If that's the case, maybe they should have Hitler get assassinated earlier?
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>>72924
Funny, because I thought of it. But I'll need to do research on who it'll be.
Does anyone know good resoursces on game making? Is there something that isn't on AGDG thread? I'm a good idea guy, but I didn't program much
>>72926
>What are your plans with the Soviet Union?
Nothing for now. I don't know nuch about ussr other then the general consensus
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>>72929
Ok small idea bump
>Germany could go strasserist
>italy could also go and conquer yugoslavia and greece, mostlikely alone though.
>french "warlord state" if you fuck up the civil war also at late germany or italy will create either "bumper" states or full one occupation if they would enter earlier
>Russia is outdated
>>72915
>Telegram can give out your information.
Source?
Humankind and Conquest of Elysium 5 are out. Have any of you anons gotten a chance to try them out?
>>75261
No I didn't 

I have question for you fags, should it have subideologies? As in the iron will game idea we've been talking about.
Also few ideas for swedish nat-soc conquest:
>Norway and denmark > create greater nord rike
> Can invade ussr if they are in war with germany focus "the great march of vikings"
>Invasion of greenland and iceland if they manage to escape your grasps (somehow)
As the focus "we will sail with our longships north"
If someone want's to give me suggestions then give me.
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>>75336
Shit wrong fid
>>75261
Currently downloading Humankind, will post some pictures tomorrow when I finish downloading, installing and playing it for a couple of hours
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>>75261
I was gonna try out CoE5 and see what stuff Shillwinter added that are reused assets or brand new stuff that could be reused in a Dom5 update or added to 6 if it ever comes out
I think it has multiplayer too. I didn't get around to playing CoE4 so no clue if that's a brand new thing or what.
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BR? BR? BR? HUEHUEHUEHUEHUEHUEHUE
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>>75430
In a trailer 2 minutes and 28 seconds long, the first 1 minute and 40 seconds are spent on completely unrelated CGI. Then after a very brief footage of the actual game, the last 20 seconds of the trailer are spent on the box art/title screen. 

I don't know what to say, I am completely dumbfounded at the state of video game marketing.
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>>75430
Can you actually expand into space in the late game? Making cities on the moon, Mars and beyond? That's all I've wanted from a Civ-style 4X for the last 20 years.
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>>75433
>they spent 1 minute and 40 seconds into something that's memorable and gets a reaction out of me
<wtf, they should have spent that time showcasing gameplay as if it would generate the same reaction
I dislike CY+6 as much as anyone else, but you're fucking retarded if you think that trailer wasn't good effective marketing.
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>>75453
Haha you sound mad calm down shill
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>>75455
>shill
I have never asked for this.
I would never shill for "federated africa", just letting you know
>>75453
>into something that's memorable
I still have no idea what the game is about or even called because that CGI had nothing to do with video games and so my brain dismissed the whole thing within a couple of minutes. The only people who will remember this crap are the ones who played the prequel.
>>75336
For the memes, you could have the nordic countries launch a new viking conquest upon europe, as well as have them try to reclaim Vinnland in the Americas.
>>75358
Where you able to play enough of the game to make a recommendation? From what I've seen though let's plays, Humankind looks decent at the very least. The devs didn't seem to learn their lesson from Endless Legends: they cannot into combat. Combat appears to be the weakest part. It seems like the key strat at the moment is to spam ranged units in the early-mid game, because melee units seem to not be strong enough to counter them.
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>>76512
>Where you able to play enough of the game to make a recommendation?
I played through the first couple of epochs and as of now not really
Combat is the weakest and war seems to be "frowned upon" thanks to soldiers costing city pop instead of using the ES2 system and you not being able to capture everything in one go anyway
From other people I´ve seen 2 seriously gamebreaking bugs: First is you cannot invade those small 3 tile islands when they are full (meaning a city and 2 districts) and pollution causes stability to absolutely break
>key strat at the moment is to spam ranged units in the early-mid game
From what I´ve seen from other people is that going rushing English and spamming longbowmen is the meta while rushing the new world asap
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>>75433
That's what strategy game trailers have been for literal decades.
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>>76607
The difference with earlier games is their ingame graphics were arguably too shit to carry a trailer. Also with C&C the FMV stuff was actually used ingame and cheaply produced vs spending a disproportionate amount of budget and effort making a CGI trailer that will be entirely discarded days after it's first released with the cost recouped from players with microtranscations. Red Alert's trailer is designed to sell the game to existing fans and people who might be interested in the genre or setting, modern game trailers are designed to appeal to as wide an audience as possible just to get a sale and who cares if they like it? You can interchange any current year vidya trailer in the broad genres of shooter, management/strategy, sports, racing without issue because they're desperate not to scare off a single segment of their potential audience by hinting the game might have an identity of its own.
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>>76770
That's why we should only play games made by autists.
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>>76831
Yes.
Any ideas gameplay wise?
I think it could use only the grandplans as a sort of attack method.
I also thought of gun and tank design, bit I can't draw. I might try to draw it on my phone.
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>>79399
For the grand strategy I'm thinking of
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>>79400
Ideas for.
Never ever.
>>66082
Since talvisota was already mentioned
Blitzkrieg GZM
Sudden Strike 2 mods
>>75437
Only civ-like game that have space colonization is Civilization: Call to Power, developed  by Activision 20 years ago...
Replies: >>79439 >>79500
>>75437
>>79436
The Civ4 mod Caveman2Cosmos has space colonization in the endgame
Good luck getting there though
Replies: >>79500
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>>79436
I've been thinking about giving this a go for this exact reason, is it any good though?
>>79439
I know. I know it also barely works because the devs don't play that far either.

I've also heard Civ 2? had some multimap mods which did this, something which C2C has been planning to implement as long as I can remember but it never seems to go anywhere.
Replies: >>79587 >>79882
>>79500
Civ 2 multimaps were in Civ 2 Test of Time, an expansion which Activision made after some kind of copyright dispute with Microprose / Firaxis / EA.
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>>79500
Pax Nova then?
I have not played it yet, but it has both space exploration/colonization and expansion on the surface of planets, though it is already sci-fi instead of researching there slowly
Btw to that guy who says that stahlvorhang  will be another TNO, no it will mostlikely won't from the stuff in mod and from devs it doesn't seem like it.
Some news
>Malcolm possibly being a nat soc
>Fascist PRC yes not kidding
And what would you guys like to ask the devs?
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How did the CoH 3 devs manage to make a game in 2021 with worse visuals than MoW?
Replies: >>80431 >>80534
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>>80428
I´m getting Dawn of War 3 vibes from the graphics
>>80428
Using retardation and sega magic.
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>>68622
Fair point but kickstarter and indiegogo may help mitigate the upfront wage issue. not here to start a debate on KS goals being set deliberately low to reach validation and pop up champagne bottles before the expected drama and shitposting
>>72921
>France
With its grip on Africa, you might be able to roll out entire low IQ hordes of freshly imported Bongo Living Meatbags to rush the opponent, with obvious penalties on organization and efficiency but very nice to soak up enemy fire.
You could also fast forward the Foreign Legion, would be more elite and trade easiness of orders for possibly a more versatile understanding of foreign places, but would be costly and few in numbers.
Western France could also become a complete puppet state directly under the management of proto-NATO.
>>Paganism
>I wanted to have himmlers germany and he just mentally break and go full retard or something. But it's just retarded.
So RTS Wolfenstein, amirite?

>>80534
Validated.

Also ITT, little talk about fleet combat games (see/space/else).
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What hoi4 mods are you intrested in?
Also some stuff from AoE.
What do you think of the africa for AoE?
Also 9/11 thingy for stahlvorhang 3rd scenario.
Tl;dr fpw teams mods:
Stahlvorhang- Berlin-moscow axis, has three scenarios each taking 20 years like any of their mods and it takes through 1950-2010
Cursed days - Britain split from US and went to absolutist monarchy after '73 crisis
Fallout pre war- pre war fallout with many endings for it.
Replies: >>80609 >>80651
>>80549
Thanks for your idea.
>Also ITT, little talk about fleet combat games (see/space/else).
I've neber played them, but seen some of them and one intresting, but ai don't remember it's name.
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>>80549
> little talk about fleet combat games
The only games from that niche I have interest in are Falling Frontier, which is not out yet and Stellar Tactics which is still in early access so I´ll avoid it until its actually out
Battlestar Galactica Deadlock looks nice, but I have no interest in that setting and I never played A.I. Wars 2 long enough to talk about it
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>>80554
Neither.
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>>80554
>What hoi4 mods are you intrested in?
None. You can't fix a fundamentally fucked game like hoi4.
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>>80651
Well that's kinda right.
>>80609
Yeah I've heard if that faggot. Hope he will duecir become an ex-trans like a regular person.
>>80601
ty for the recommend.
Has anyone tried this build?
https://archive.org/details/EastvsWest
Sums of sub idealogies and idealogies.
Some changes have been made.
You can make some appointments even questions and ideas for renaming some of those.
>Conservative democracy
>Authotarian democracy
>>Dixie democracy
>Libertarian democracy
>Social democracy
>National socialism
>>Hitlerist
>>Reformist
>>National Paganism
>Fascism
>>Falangism
>Communism
>>Marxism-Leninism
>>Stalinism
>>Trotskyism
>>Chinese communism
>Reformist socialism
>>Socialism with humanface
>>Syndicalism
>Strasserism
>>Neospartacism
>>National bolsheviks
>>National syndicalism
>Despotism
>>Warlordism
>Monarchism
>>Absolutism
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>>81749
What's this?
Replies: >>82543
>>82254
An idea for my grandstrategy. An alternative history where hitler was assasinated in 39 or something i dunno. It's just an idea now.
I think I got an idea for better focuses, they are all instant but some types have long timeoffs where you can't use the same type for some time. And some have a special time for when you can use them.
>>66073
Should search up Hürtgen Forest for more top strategies by the Western Allies' best and wisest.
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German overview for CoH3
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1710-company-of-heroes-3-wehrmact-overview
>Nebelwerfer is back
>Marder 3 is back
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What Vic2 mods do you guys prefer.
Replies: >>84101
>>83916
There are mods for Vic2?

>>83370
Also to add to that CoH3 is going to have Denuvo (500mb exe)
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>>84101
>There are mods for Vic2?
Yes. And suprisingly big one for instance:
Pop demand mod, hpm, hfm, gfm, Cold war improvement mod, victopia, concert of europe: roar of industry and much more.
Replies: >>86632 >>86677
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In case you were wondering what the Thea: The Awakening & Thea 2: The Shattering were working on, they are currently developing Master of Magic remake for Slitherine/Matrix games and it looks promising.
https://www.slitherine.com/game/master-of-magic
http://www.slitherine.com/forum/viewtopic.php?f=656&t=106132
http://www.slitherine.com/forum/viewtopic.php?f=656&t=106580
http://www.slitherine.com/forum/viewtopic.php?f=656&t=106879
Replies: >>85530
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>>85519
Cool
Never played Thea, but heard good things about them
To add to your news:
Starship Troopers Terran Command delayed again to 31.March but also has now a demo if anybody want to beta-test it
Stronghold Warlords got a new Mongol flavored DLC with Kublai Khan as protagonist and 2 new Warlords
The South African Nation Pack for Wargame Red Dragon got released too
>>84102
Is /gsg/vickymod still developed?
Replies: >>86646
>>86632
I don't know. Never heard of it.
>>84102
Don't wouldn't bother with Cold War Enhancement. It's actively developed, but it's incredibly boring and bloated. The devs also put in a 2020 Civil War event related to the game's election system if you keep Trump in power some months ago, and you get maluses if you pick ahistorical options for events regardless of things like pop ideologies. Just stick with NWO. I remember seeing a HFM fork made by some anon once. I think it's called the "Historical Bloat Mod" now.
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>>86677
>2020 civil war
Are they retarded? Do they know that feds bassically control everyone and the chance of a civil war is none?
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>>86678
Also there is a sequel to Axis of Evil. Minutes to midnight with it now starting n the 60 it's even less of a TNO rewrite.
But I got banned there for being a lolicon.
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Is there any obscure or niche strategy game to try out? Mostly looking for RTS, but turn-based is fine too. I was playing nothing but Battle for Middle Earth for a many weeks, and want to change the focus.
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>>86947
If you have not played it, Perimeter is a pretty good game despite its butchered english translation
Maelstrom: Battle for Earth is a RTS made by the Perimeter devs using the Perimeter 2 engine
A*M*E*R*I*C*A is a pretty old german RTS from 1999 that had some features that got popular with other games
Something probably less obscure but still great nonetheless are Warlords Battlecry 3, Kohan and Axis & Allies (which is based on Kohan)
NO SLEEPIN HERE
>>86947
Every single strategy outside of paradox games are kinda niche,
But probably, but I've never played it is the Supreme ruler series. Has anyone played it?
you now remember that ancient history (Greece, egypt, persia) strategy game where you could take over the hero unit and play it in 1st person. Who am I kidding. Even I forgot the name.
>>86969
No I do not. 
Goddamn this reminds me of actually cool games from dreams, I wish some of those existed.
>>86947
S.W.I.N.E. is fun and its free
Original War is also my favourite

>>86969
Rise and Fall: Civilizations at War
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>>86947
Zeus: Master of Olympus or Caesar series. Conquest: Frontier Wars.
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>>86947
There's Wyrmsun, which is FOSS IIRC. It's sort of like Warcraft with elements of Norse mythology and Germanic history.
>>86969
>>86987
I remember it had really good naval combat too
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>>87010
The devs of conquest frontier wars tried to kickstart a sequel to the game which would feature the invasion of a fourth race of lizard aliens, but it never got funded. Considering how most video game projects on kick starter turned out it's probably for the best. They say it was half done, but who really knows?
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>>86947
At the Gates comes to mind. It's turn based but quite unusual in all other aspects so it might be of interest.
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>>86947
Age of wonders is very good turn based strategy. Disciples 2 is also pretty good, but it has much less functionality than age of wonders.
Good RTS that are more obscure are stuff like conquest: frontier wars, Impossible Creatures, Dark Colony I haven't played, Alien Nations is garbage, Ground Control is good but lacks resource management, and then there's a game called Sacrifice but I have yet to play it so I don't know if it's any good or not.
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>>86947
Agressors: Ancient Rome
Imperiums: Greek wars
Wizards and Warlords
Shadow Empire
Highfleet
Syrian Warfare
Theatre of war series
Graviteam series/tunisia
Scourge of war series
Replies: >>88111
Knights+&+Merchants+Trailer.mp4 (u)
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Seven+Kingdoms_+Ancient+Adversaries+-+The+Great+Lakes+189d+speedrun.mp4 (u)
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>>86947
Here are two bargain bin titles:
Seven Kingdoms: Ancient Adversaries
Knights and Merchants
>>87061
I had no idea about that. If they were truly the devs of the original game, then it's a pity they didn't make it. Kickstarter games fail when the new developers try to play on nostalgia and ape the old designs without understanding what made them good (such as Pillars of Eternity).
stiahnuť_(3)_(2).jpeg (u)
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Do you anons have any help on how should I play my sardinia piedmont fane in vic2 gfm?
Has anyone got pic related as event?
>>70804
It's supposed to look like cwe mod.
>>87347
>Highfleet
Why do I get yelled at for ramming? It's a valid tactic and they signed up for this.
SV_-_Xinjiang_1950.png (u)
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Here you have the newest teaser from Stahl. It looks intresting, not going to lie. 
This is the first war in the mod as far as I know. Also the second part
https://drive.google.com/file/d/14lBuM6TYYwfYek8LTUybDARQPT45P4_z/view?usp=sharing
It's too big for my internet
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