/v/ - Video Games

it's fucking video games, baby

New Reply
Files Max 5 files32MB total
[New Reply]


[Hide] (2.9MB, 420x233) Reverse
[Hide] (1.5MB, 1536x864) Reverse
[Hide] (2.4MB, 1600x847) Reverse
[Hide] (2.3MB, 1920x1080) Reverse
[Hide] (2.5MB, 1920x1017) Reverse
I've been surfing the web in search for indies that aren't crap. While i found some interesting stuff, most cool games that i found are still in development. Are there any indie gayms that you recommend that aren't filled with tranny propaganda?
Here's some of the games that i found if you are interested:
>Victory Heat Rally
Drift gaem.
>Zera: Myths Awaken
Started as a Spyro fan game but insomniac kicked them in the balls, so they changed the character. It looks pretty good (There's a shitty 240p-looking filter but it can be turned off) and it controls pretty nice as well.
>Juice Galaxy
Also known as Juice World. Action-RPG about juice.
>Yedoma Globula
Pretty unique horror sandbox game. Play it in the dark, you pussy.
>Tanuki Sunset
Drift gaem: Raccoon in skateboard edition.
You can play it on browser so let's see what highscore you get.
skater dog looks fun
>>66011 (OP) 
damn Victory Heat Rally looks completely different from the demo a while back
[Hide] (713.6KB, 1920x1080) Reverse
Try to beat my highscore you niggas. I suggest turning off music and playing some fukken f zero x ost.
[Hide] (130.6KB, 1013x437) Reverse
[Hide] (33.1KB, 591x1051) Reverse
[Hide] (718.6KB, 1000x750) Reverse
>>66011 (OP) 
>Are there any indie gayms that you recommend that aren't filled with tranny propaganda?
I'll always take the chance to shill Copy Kitty and Bug Fables.  Copy Kitty is rough around the edges but you can find it here in base 64: aHR0cHM6Ly9tZWdhLm56L2ZpbGUveEQ0UnhZQUEjbEp0dGdSdFExWFE3TWQ5VW5pZXdCd1A1V0Y4TDJaV3dubkdnOEZ3aVlvbw==
The installation is kind of wonky; it writes to users/appdata and uses this weird ClickOnce installation method, but once it started running I didn't encounter any trouble.

Bug Fables I can share if anyone's further interested; my version is out of date so I'd have to upload the latest patch.  It's Paper Mario with all the gameplay problems fixed and characters and a setting that aren't hampered by being strictly made for kids.  The bugs are mostly female and all have thick thighs, too, which helps.

Pizza Tower looks promising.  The dev is taking his time and clearly has a good grasp of the mechanics he's building, so that's good.  Music is very nice too, and I like the deranged style of the sprite animation.

Pharaoh Rebirth+ is an upgraded version of the older Pharaoh Rebirth, an early project from the guy (guys?) who would go on to make Touhou Luna Nights and Deedlit in Wonder Labyrinth.  It's a level-based action platformer unlike the latter two which are metroidvanias, but the sprites and action are still top notch.  Very fun and highly recommended.
[Hide] (1.2MB, 904x564) Reverse
Meant to include this picture for Pharaoh Rebirth+
>Cop kitty autist and bug fables nigger is the same anon
I wonder what these two games have in common.
Replies: >>66067 >>84572
m8, I think it might be time to drop the Fug Bables shit already. The threads were fun but I'm pretty sure that any anon that would be up for playing the game has played it by now.
Replies: >>66067 >>81868
[Hide] (50KB, 354x432) Reverse
Is Bug Fables one of those games where you walk around with a pre-designed group of characters in a barebones town until you hit all the right context points then enter a barebones dungeon that is essentially a hallway with tiny detours then fight a piss easy boss then do it over and over again?
Replies: >>66063 >>66067
>it writes to users/appdata and uses this weird ClickOnce installation method
Whoever does this deserves to be burned alive.
Replies: >>66067 >>134020
It has several options for increasing challenge, so I wouldn't call the bosses piss easy exactly.
[Hide] (2.1MB, 1280x720, 00:13)
>you can't talk about games that I've seen before
I do what I want, fags.  I don't see you contributing anything.

>pre-designed group of characters 
>barebones town
>barebones dungeon
>essesntially a hallway
>piss easy boss

It's definitely caused me some trouble.  The same two guys (they don't seem to be trannies) are working on a new game called Sunfluffs that's about using berries and food to make cutesy animals feel happy.  It's extremely saccharine but doesn't have any of the warning signs I'd expect from a tranny coders; they seem more like DA autists, which is consistent with the characters in Copy Kitty being literal DA OCs.  I think their new game looks promising but there hasn't been much actual gameplay from the few times I've looked at the devs' Twitter profiles.
>you can't talk about games that I've seen before
that's not his argument and you know it, you annoying spaz
Replies: >>66089
[Hide] (136KB, 720x480) Reverse
[Hide] (190KB, 720x480) Reverse
[Hide] (209.7KB, 720x480) Reverse
[Hide] (222.7KB, 720x480) Reverse
>not contributing
OP asked for good indie games and I mentioned two good indie games that I played recently and enjoyed.  The only reason someone would have to complain is because he personally doesn't like seeing the game mentioned.  The guy accusing me of being "bug fables autist" is a schizo who thinks everyone who talks about the game is the same person.

To offset the autism generated by people actually discussing games, I'll mention another game: Rikki & Vikki.
I posted this months ago in the "what are you playing" thread (I think it was that one, anyway), but that's since scrolled off the catalogue.

It's a puzzle platformer developed for the Atari 7800 which focuses on boxes: pick them up, kick them around, stick them onto walls, defeat enemies with them, etc.  The mechanics are quite simple, but there are some neat little exploits you can do once you git gud.  Even ignoring that, the game has good music, good sprites, and really slick level design - every world has some twist that keeps things interesting.  I'm not normally one for puzzle games, but this one's really good.  There are also some modern touches like being able to have infinite lives if you die too much (for people who just want to play through every level), and there being a hidden world which you can discover if you fulfill certain conditions.

The only catch is that the true ending is locked behind the 2-player co-op mode and the game doesn't support online play.  Have fun with Parsec or Steam remote play, I guess.
Replies: >>66093
[Hide] (358.5KB, 1280x720) Reverse
except you are the bug fables autist who'd been talking about it non stop since we had to move to /geimu/ 
go stick ants up your dickhole, fucking tired of you spamming it in every RPG-related thread
>you're [bogeyman]
<no i'm not
>yes you are!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Replies: >>66109 >>66112
[Hide] (140.6KB, 319x335) Reverse
That sounds exactly like what [boogeyman] would say!
[Hide] (114.3KB, 350x350) Reverse
>implying it's not the same guy
i know because i know him and he knows me and knows its me
>acting like a schizophrenic retard
Gourmetnewell, is that you? And have you attempted suicide yet?
Replies: >>66179
How is Foxhole? It seems like a great concept, but I'm not sure how well it actually plays. Based on experience in Planetside 2, it's hard to get cohesion.
Replies: >>66127 >>66138
It's shit in different ways.
Wardens are usually French legion and reddit clans yelling at people for not repairing their tanks and constantly complaining that nobody's doing logi.
Collies is pretty much the same, but exchange the french with chinese, russians and BRs, they also tend to have alts in warden locations to fuck over every sneak attack with the minimap or battle by griefing the other side's stockpiles.
Replies: >>66139
>>66011 (OP) 
I enjoyed Fear and Hunger. I still need to beat it but ran out of food in my run and just said fuck it. 
Another one I need to jump back into is the darkwood.
Then I've been eyeballing Underail. 
And lastly I need to finally beat Lisa the painful.
Replies: >>66892
Oh didn't see this post. 
I've enjoyed it but balance can be shit. Collies have been Mass Produced tanking Wadens into the ground these past few wars but for a while Wardens were shitting on Collies. I've enjoyed it because while there are faggots most randoms have been pretty cool. I play Wardens only though. 
The most fun I see out of it though is that its the players making everything, there are natural lines on the battlefields due to map placement but every bullet you shoot at the front was trucked there by some player.
>implying Wardens aren't filled with bugmen
They both are, and Collie is more reddit then Wardens. They whine the most out of the two, despite having mass produced tanks that fuck shit up if Warden's aren't well prepared. I can spam racist songs with Wardens and half the the time they will dance to it.

Game itself is fun, even being in logistics can be comfy if you have the right set up for it til you get close to the Frontlines, where partisans  can fuck your shit up if you aren't careful. Artillary is fun to if you have a friend or two who can help you. Hell randoms can be fun to do it with. Frontline battles themselves are hit or miss. Sea combat needs some work however.

Keep in mind that the devs are fags though, and the community can be pretty autistic about certain things.
>acting like a schizophrenic retard
It's always the same points:
>better than Paper Mario
>bugs have thicc thighs
that's it, it's always the same post over and over again, ergo it's the same autist.
No, look. The more you force discussion with anons about a subject, the more they grow to hate it. You will form a negative stigma around the game ten times as serious as /v/ would have ever formed without your intervention. There will be anons who will call other anons fags just for playing Fug Bables if it gets bad enough. If you like the game then you have to accept that the discussion has been bled dry and never bring it up again unless somebody asks about it first.
[Hide] (320.3KB, 1023x474) Reverse
[Hide] (646.2KB, 2178x1480) Reverse
[Hide] (205.2KB, 816x1356) Reverse
I haven't played a tonne of indie games lately, but one that I did encounter and which I doubt anyone else knows about is Star Fetchers, which is free on Steam and is extremely short (took me an hour to beat it when it released last year).  It's a simple platformer with physics-based sword combat: you can deflect bullets, cut enemies in half, and so on.  The general tone is that kind of extremely oppressive "everything is shit" atmosphere you find in a lot of modern media, but the combination of gang violence and weird occult stuff is neat.

And speaking of games I haven't played in a while, Snake Pass is good even if it's not quite to my tastes.  It's a physics-based collectathon "platformer" where the hook is that you control a snake around various jungle gyms collecting coins and bubbles and so on.  It's fun and pretty, but there are some exploits with the physics that personally took my enjoyment away from solving puzzles.  If you don't discover those or have the will to refrain from using them, then you'll likely enjoy it.

>The more you force discussion
>never bring it up again unless somebody asks about it first.
I'm not "forcing" anything: I posted it once because it was relevant to the thread and people started screeching.  There are plenty of other games that people could either bring up themselves or talk about (like the other ones in my post), but of course actually making a positive contribution about something they enjoy would require them to pull the dicks out of their asses that that's too much work.

Here's a challenge for you: if you hate a particular game so much, then just stop fucking replying and saging and just post an indie game that you do like - and no, posting one (1) screenshot without a name or any context like in >>66093 does not count.  I'm not trying to grandstand.  Just practice what you fucking preach.
>but your replies prove i'm right!
The only reason I'm having this autistic conversation is to tell you you're wrong.  If you don't want me to post, then stop posting yourself.
Replies: >>66829 >>67283
>please never mention game X
>even if relevant to the discussion
>because some anons might get mad at it
I can't even be bothered to post the Kermit screencap again, you faggots just don't get it.
>There will be anons who will call other anons fags just for playing Fug Bables if it gets bad enough.
It is that bad, my fellow anonymous poster. I am that "anon". If you play Bug Fables you are a fucking faggot. It's one of those gross monster girl femdom fetish games and even if it wasn't I don't think I'd like it very much! Furthermore, you are a faggot for writing "Fug Bables" you fugging redarded gogsugger but I don't know, that might be neither here nor there. Unless, of course, there's some kind of awful word filter going on here, if there is I am going to look like an idiot. In that case I will retract the latter insult but the proper point always remains.
[Hide] (562.2KB, 490x674) Reverse
>AGDG poster in the background
[Hide] (4.4MB, 1920x1080) Reverse
[Hide] (124.5KB, 1280x720) Reverse
I had a big post typed up but I accidentally deleted it by not attaching an image like a tard.
>Hybrid tower defense games
<Orcs must die: TPS hyrbid
Kill orcs with comboing your arsenal of weapons, spells, traps and minions. 1st game's a blast and a must play in my opinion, 2nd has to make way for co-op so it's not particularly fun if you're playing solo(I've never gotten past level 6, the levels are designed in a way that it's so boring if you don't have a second partner.
3rd is stuck on stadia but should be releasing soon.
Pirate because the devs are fags in numerous ways.
>X-morph defense
Ridiculously fun twin stick shooter TD hybrid. Play an ayylien taking over planets for some resources but you accidentally landed on an inhabited planet. You already started the process so might as well continue, while Earth's sole general throws every armored and aerial division on the planet at you. Fight massive ultra heavy experimental military vehicles for bossfights, do some cool physics shit like drop a skyscraper or blow a bridge on a particularly annoying group of enemies or to just create a permanent road block to change enemy paths, play around with some cool weapons like a time warping super bomb and an EMP that drops aerial foes, etc. I really like this one because Hard and Brutal mode are in my difficulty sweet spot, normally with TD hybrid games I find they're usually on the easy side because big baby can't handle more than two attack vectors but this fucking game drops 4 on you from the start and as the waves go on the map usually expands and you're stuck with even more attack vectors to guard against, and if you're clever with turret placement you can merge a lot of these vectors around for more of a safety net. It also swarms you with enemies and outside of the first couple of levels you won't have a defense line good enough to make defense a hands off affair.
Plus it's one of those games that merges turrets and fence placement together and I like that, shit like Sanctum and OMD has you wasting resources on just building a boring old block while this makes you take into consideration how you're placing your turrets and can let you be a bit creative in stalling your enemies with a turret that just causes a more of a turn than a detour.
Fear and Hunger has a sequel in the works "Fear and Hunger Termina"
Also liked some RPG maker "horror" game named "No Delivery", must be on itchio.
Replies: >>134020
Sorry to shit on your day but the devs of Snake Pass have been brought under Tencent.
Replies: >>69407
[Hide] (28.7MB, 720x1280, 00:35)
[Hide] (562.6KB, 368x640, 00:17)
>devs of Snake Pass have been brought under Tencent
I didn't want to believe you, but I looked it up and they were bought just recently.  Well, at least I bought it before they were bought out.

That's a real shame, because I've been playing it more recently and it's been really fun.  The game reminds me of early 3D games in that it has a singular gimmick (navigate 3D space and find shiny things) but makes the gimmick fun enough to hold up the entire playtime.  It's really inherently satisfying to slither and coil around things, and some of the shiny collectibles are genuinely very tough to find.  I replayed the earlier levels to get a grip on the game and it was quite fun even with only one or two collectible things.

The only thing that really miffed me were the water sections, but that was mostly due to me being an idiot who forgot about the dive button.  I'd highly recommend the game to anyone who thinks the premise looks interesting.  You even get the smug sense of moral superiority that comes from pirating a Tencent game.
Replies: >>82998
[Hide] (8MB, 1280x720, 01:05)
Replies: >>81661 >>81994
Replies: >>81850
[Hide] (590.1KB, 1280x720, 00:04)
[Hide] (243.4KB, 733x798) Reverse
>Fug Bables
Replies: >>84831
My first thought from the thumbnail for the video was that someone was remaking Sewer Shark.
[Hide] (124.2KB, 1280x720) Reverse
[Hide] (98.1KB, 1200x630) Reverse
I finished ITB rounds with 2-4 islands and unlocked all but 1 squad. But also I'm too low IQ to even finish a FTL round.
Snakes have feelings?
You need to autistically micromanage power constantly to have any chance. Shields and Flack weapons should be priority.
Training captain/engines and gunners on easier enemies also helps, but will take some time.
Replies: >>83216
[Hide] (12.3MB, 864x720, 01:51)
[Hide] (3.5MB, 640x640, 00:25)
>Snakes have feelings?
They may not be able to love you like mammals can, but they certainly have feelings like any animal.

Replies: >>83248
[Hide] (392KB, 500x339) Reverse
>tfw no one tried to beat my score
I'm the winner but at what cost.
Replies: >>84853
>any animal
At least say vertebrates, remember that there's animals like lobsters who literally don't have brains.
Prioritise disabling guns/shields.
Against those boarders I would have someone operate doors, fill medbay with crew and open some doors to remove oxygen from rooms with boarders. They will then ignore your systems and try to fight towards the rooms that have oxygen and get stuck fighting in your medbay.
[Hide] (170.8KB, 951x501) Reverse
BuyPlay her game, anon.
>copy kitty 
furfag fetish game
>bug fables
furfag/insect fetish game
>pharaoh rebirth/+
furfag fetish game. hmm. I sure do wonder...
Replies: >>84574 >>134031
I haven't played Copy Kitty or Bug Fables so I can't comment on those, but Rebirth isn't a fetish game in the slightest. Jonathan and Andre were cursed and both Jon's rabbit ears and Andre's turtle shell are used in-game.
Replies: >>84579 >>84627
furry characters=furry fetish game
Replies: >>84580 >>134031
So are the Sly Cooper games furry fetish games?
don't answer that
Speaking of which where are the indieshit not-sly cooper games? Why can't indiedevs help me scratch my itch of wanting to jump and press the circle button games themed around really stylish and cartoonish heists?
I'd suggest The Swindle, but it doesn't really play anything like a Sly game. The roguelite elements may be a turnoff, as well. You do have a rather generous soft time limit to finish the game, but extending it costs more each time, so you can't just lurch on forever until you win like most roguelites.
>replying to low-effort retards
Its simple really. Just because there is a furry character in a game doesnt mean its a furry fetish game. But when its a indie game there is a 99% chance it is. It also depends on how the characters look and how furry-esque they are. For example Undertale is a indie game. It has furry characters but its not a furry fetish game. Lets start with the games i said.
>copy kitty
creepy furry fetish character. + the fact that the character is basically a human (human room,things and stuff) with a furry skin.
>bug fables
Do i really have to explain? Its insect/humanlike characters living in a insect world. Characters look like creepy insect fetish fantasy. Their designs are just creepy. By that i mean too humanlike and it just reeks of someones fetish.
>pharaoh rebirth/+
Really.. I really have to explain this? Some gay fucking bunny in a safari outfit looking at you in the thumbnail.
A rabbit fetishist game. I get that the developer wishes to fuck rabbits but i certainly dont. Reeks of dev self insert and somewhat sexual deviant stuff.
You sound like a woman. Show us your tits, hole.
Replies: >>84718
[Hide] (513.5KB, 860x1347) Reverse
>I get that the developer wishes to fuck rabbits but i certainly dont
[Hide] (112KB, 338x259) Reverse
Furry detected, please report to the nearest furry treatment both.
Girl fetishist, actually. I just have nothing but disdain for women and those who act like women.
[Hide] (15.5MB, 1280x720, 01:34)
The newest indieshit hot off the presses.
I quite like it and recommend you play on Expert because Normal is way too forgiving.
[Hide] (62.9KB, 762x768) Reverse
>that guitar riff
Replies: >>84762
[Hide] (2.8MB, 1920x1080) Reverse
[Hide] (3.2MB, 1920x1080) Reverse
[Hide] (1.6MB, 1920x1080) Reverse
[Hide] (1.2MB, 1920x1080) Reverse
[Hide] (15.2MB, 1280x720, 03:28)
Also reminder to consult your local options menu if your indieshit's default graphics settings has terrible filters on by default.
I know bitching about this is petty but why isn't no-filters the default?
seems like a cool ms clone
[Hide] (95.7KB, 640x480) Reverse
>pharaoh rebirth
I took a look out of curiosity and I really don't get where this is coming from. Looks like one of those weird things from 2chan I don't know the name of, wearing bunny ears.
Replies: >>84766 >>84838
[Hide] (229.1KB, 1007x1074) Reverse
Dumdum doesn't know the difference between furry and kemono. You're such a woman dude.
If you've played the recent Lodoss War game, 2hu luna knights, SMT Full Synchronicity or that Konosuba mega-man game, I think it's the same developer. It's at the very least the same engine so a lot of menu animations/elements and sound effects are familiar.
[Hide] (401.7KB, 1920x1080) Reverse
Has anyone played this game?
Looking at gameplay looks like its inspired by ActRaiser.
It's a fun game but do not expect the 2D parts to play like Mega Man X despite really looking like it. The momentum with dash-jumping's all fucked because of the god damned upgrade system but otherwise it's a really fun game with cool music and lots of underboob.
Replies: >>84778 >>85895
>So are the Sly Cooper games furry fetish games?
The creator went to furry conventions.
And I went to your house and make love to your mom in front of your dad.
[Hide] (430.7KB, 1920x1080, 00:05)
[Hide] (8.2MB, 1000x1000, 02:52)
[Hide] (11.6MB, 1000x1000, 04:21)
Replies: >>85895 >>134020
[Hide] (24.7MB, 1280x720, 01:38)
On everything BUT Pc
PC is probably the easiest to develop for, what gives?
Replies: >>84797
Is it level based or one of those roughlike? 
Because pc can emulate it.
Replies: >>84798
>Is it level based or one of those roughlike? 
I dont know. Havent played it.
[Hide] (60.1KB, 528x492) Reverse
>too lazy for shading
>MC with heterochromia probably a peenus weenus too at this point
>mixel blood effects
>overworld blatantly cribbed from ALTTP
>probably unity based on the platform list
They'll push it onto steam after getting token sales on the switch and fuck all everywhere else, where it will sell solely due to a mod replacing the main characters with Patchouli and Marisa.
Replies: >>84827
Did you ever want to play Pepsiman but better? I recommend checking out the Bit Trip Runner trilogy. First game is pretty ballbusting/clit-stretching, because you have to beat every level, including bosses, without making any mistakes. The sequel introduces checkpoints which you can skip for bragging rights and adds the voice of Charles Martinet as the narrator. And the third game is more of the 2nd.
If you only play one of them, play the second. It has the most levels of the 3.
>Spanish text
Hola, amigo.
Replies: >>84855
[Hide] (54.8KB, 750x780) Reverse
Bugg Fugging :-----DDD
>terrible filters
Are you blind?  The no-filter picture looks like a mess; just look at the blue semicircle gauge being a giant smear instead of properly delineated into sections, or the tree being a splash of colour vomit.  The CRT filter looks like it'd be the minimum necessary for not searing my eyes.

Aside from that it looks neat.  Thanks for sharing.

>I really don't get where this is coming from
Do you really think someone would do that?  Just go on the internet and shitpost?

>obvious Nuclear Throne knockoff with a new coat of paint
It doesn't look like it's a roguelike, which is at least an improvement.  Can't say that I'm too interested in it, though.
Replies: >>85959
>the difference between furry and kemono
One is openly furry, the other is furry but in denial.
Replies: >>134021
[Hide] (389.2KB, 953x595) Reverse
Here you go, bro. Getting the kid to his mom nets a cool 5k so it was eezy.
Replies: >>85098 >>86500
Can I mod it to look like Pepsiman?
Replies: >>84861
I don't know, but I hope someone does.
[Hide] (489.6KB, 600x337) Reverse
[Hide] (1.3MB, 1152x654) Reverse
[Hide] (265.8KB, 460x215) Reverse
Spoiler File
(5.1MB, 1920x1080) Reverse
Please point to which one of these is a "kemono" so that I can laugh at your furry delusions.
Where have I seen this before.
[Hide] (248.4KB, 1240x1748) Reverse
Here's a kemono
>Fourth image
Wait, what's this?
Replies: >>84869
[Hide] (2.6MB, 885x4245) Reverse
Why would you penis fence her dad anon? That's pretty gay.
He didn't go for the tomboy sister. What would you expect?
Replies: >>84930
[Hide] (351.2KB, 360x540) Reverse
Replies: >>84872
[Hide] (3.8MB, 1915x1073) Reverse
>heh that's some cool parody artwork there's no way it's real
>look it up
>it is
what in the hell?
Replies: >>84878 >>84882
If you want to be gay then just say it openly and not be lying to yourself.
Replies: >>84930
Don't get your hopes up; Magicka is a broken piece of unplayable garbage.
I actually co-oped through it with a friend a year ago, and it's safe to say that we crashed about twice per level. No, we didn't get to continue from checkpoints. I don't understand how a game with that much DLC remained so broken.
Replies: >>84879
Don't remember having those issues with the original only time I played Vietnam I was halfway into a bottle of 50% alcohol so can't really comment on that.
Replies: >>84883
Man, wouldn't it be silly to play with that tomboy's cute penis? Haha, wouldn't that be so funny?
Replies: >>84930
It's been a while since I've played it, but didn't Magicka have an insufferable brand of humor, as in it was all pop culture references?
Speaking of which, UnMetal's out. I'd like to play it because I liked Metal Gear 1 and 2 but I am not looking forward to the UnEpic brand of humor.
>Don't remember having those issues with the original
Then you were the odd one out. The devs literally added a bluescreen magick as a response to how fucking broken the game was on launch.
[Hide] (141.6KB, 702x397) Reverse
>didn't Magicka have an insufferable brand of humor, as in it was all pop culture references?
it's paracucks, and they're swedes and we know swedes are just pretending to be human
>UnMetal's out
>something something metal gear
tell me more
Replies: >>84901
A parody/homage to Metal Gear(as in the originals and not Solid), except it's by the devs of UnEpic. If you've never played UnEpic it was this decent metroidvania with some pen and paper elements, except the brand of humor was all lame pop culture references.
>but I am not looking forward to the UnEpic brand of humor
>I am not looking forward to the UnEpic brand of humor.
Come on now: their writing is mediocre but tolerable, it's not BL3 levels of bad.
The gameplay, on the other hand, usually seems designed to waste your time and patience more than to test your skills.
Replies: >>84904
I found it was decent but not enough for me to finish the game. Likewise with Ghost 1.0.
[Hide] (976KB, 983x856) Reverse
>Planned release date
how can a game not be out so much?
Replies: >>84922 >>84930
According to the forums, 6 PM EST.
Replies: >>84938
>futa supremacy
holy shit fuck off
You two as well for enabling futafaggotry to reach that point
No listen, YOU'RE gay for not wanting male replacement, please don't point out the fact that we're literally autistic for being unable to focus on the girl in porn, retarded for not knowing that solo porn exists, and just a few steps away from being tranny apologists.
Well, no. Futafags are already there.
Who gives a shit? Thing Thing was the REAL shit back in the day.
You're automatically gayer than all other anons for taking things so seriously.
Replies: >>84935 >>84957
No, he's a massive faggot for thinking thing thing is in anyway superior to madness.
Replies: >>84938 >>84957
[Hide] (3.3MB, 1440x1080, 00:32)
[Hide] (2.6MB, 640x360, 00:28)
>flash wars
keep it coming, baby
I only like futa if there's a pussy, too;  otherwise it's 100% homo.
Replies: >>84950
[Hide] (10KB, 442x99) Reverse
>I only like futa if there's a pussy, too;  otherwise it's 100% homo.
It's homo because it's not even futanari.
Replies: >>84951
[Hide] (409.2KB, 512x384, 00:02)
Replies: >>84957 >>85009
I'm a nihilist, everything is equally unimportant. What's your next move, seriousfag? Is it hunting down this guy?: >>84951
Seems pretty serious to me, and we don't do that here.
Slit your throat nigger.
Replies: >>85078
[Hide] (460.1KB, 696x848) Reverse
Wow, that kemono girl sure has a big tail.
[Hide] (397.9KB, 600x450) Reverse
Replies: >>85078
But you are gay. For the dickgirl to be a full hermaphrodite is often significantly more gay than a 100% feminine man. In short because gay doesn't directly equate to homosexual.
Jesus fucking christ, why can't you just go back to cuckchannel and stay there?
[Hide] (242.8KB, 747x729) Reverse
120% fukkin cute

>>66011 (OP) 
give datajack a try
[Hide] (391.4KB, 854x480, 00:10)
Diagnosis: anon is bum bothered

Replies: >>85082 >>85202
Replies: >>85090 >>85246
>everything I don't like is 4chan
What a stunning and brave statement to make in this place.
Replies: >>85091 >>85100
[Hide] (2.3MB, 640x360, 00:38)
Replies: >>85246
>Thread devolves into absolute garbage the moment I throw anon a bone and participate in his score contest.
Sasuga /v/
>retard normalfag dance from fortnight isn't 4chan guys
Yes I am stunning and beautiful, unlike you.
Replies: >>85120 >>85246
[Hide] (26.4KB, 326x306) Reverse
>In short because gay doesn't directly equate to homosexual.
[Hide] (7.5MB, 854x480, 01:11)
Fun game but it just can't shake off that really prevalent "unity game" feeling, with the very cheap looking bloom and models and the excessive amounts of auto aim.
Sick music too, too bad it's not online yet.
Replies: >>85227
>retard normalfag dance from fortnight isn't 4chan guys
Correct: the video was made by the dev of Cruelty Squad and can be found on his youtube channel, 4chan has nothing to do with it.
Also lmaoing at the implication that 4chan likes fortnite.
Replies: >>85126 >>85130
And that dev is an avid cuckchan user retard, how do you not know this? 
>4chan doesn't like fortnight
There's always a general of that game in /vg/
Replies: >>85144 >>85246
[Hide] (649.1KB, 2496x749) Reverse
>4chan has nothing to do with it
Creator of game falseflagging and running shillops on 4chan.
Replies: >>85246
>dev of extremely cool and succesful indie game turns out to like 4chan
>this is somehow supposed to lower my opinion of the dev and not improve my opinion of 4chan
Replies: >>85145 >>85152
>extremely cool and succesful indie game
Is the bar really that low nowadays?
Replies: >>85160
I never said the game was bad, but using cuckchan lingo is always a sign of faggotry.
Replies: >>85161 >>85246
>the bar is low
Say why, or raise it with your own game.
You'll need to be in the top 0.1% of indies, of course.
>floss as a meme is 4chan lingo
>not twatter
>not yt
>not any other mainstream media
>but specifically 4chan
You're so out of touch it stopped being funny: it feels like I'm back in 2016, opening up one of the biggest newspapers in my country and finding a two-page article on how a cartoon frog is the face of the far right.
if you convince yourself to stop lurking evil, evil imageboards this is how washed up you end up as
How are those platforms any different from each other lol? You must be the same retard complaining about permabans and other non issues in another thread.
Replies: >>85168 >>85246
[Hide] (1.6MB, 400x286) Reverse
>how is twitter different than 4chan
fuck off shill
[Hide] (34.9KB, 146x147) Reverse
imagine defending 4um
Replies: >>85192 >>85246
[Hide] (1.7MB, 01:59)
Man this track is great, reminds me a fair bit of some of the PS1 Mega Man X jungle themes like Axle the Red's.
Go ahead and play Steel Assault anons, I really recommend it.
Replies: >>86863
4chan creates OC, meanwhile anons here yell at eachother all day to go back.
We make OC telling you to fuck off back, nigger
Replies: >>85246
Nope. Nothing matters.
All of those platforms are equally anti-free speech. Besides, 4channel is now an open secret among normalfags. They all use it, will gladly post epic wojak maymays they find on their normalnigger social media websites, but will also turn around and say "guys... 4chan nazi..."
Look at how widespread the likes of -oomer wojaks, ESPECIALLY coomer, and not to mention how everyone and everything will be branded a cope, which conveniently started right when 4um started spamming COPE COPE COPE SEETHE SEETHE SEETHE RENT FREE SNEED SNEED. Connect the dots.
Wojak variants are not original. Why the fuck are you still here?
Replies: >>85246
[Hide] (341.3KB, 471x361) Reverse
Oh, my. How embarrasing. You halfboys and your silly antics.
Replies: >>85221
>if I don't give him a (you), I win!
Shizophrenia.  If you're going to reply to someone who doesn't deserve a reply, at least own up to it.
[Hide] (311.7KB, 1920x1080) Reverse
[Hide] (2.3MB, 01:41)
[Hide] (2.2MB, 01:53)
[Hide] (1.1MB, 01:02)
[Hide] (1.3MB, 01:18)
>excessive amounts of auto aim.
You can tone it down all the way to 0 on settings.
>Sick music too, too bad it's not online yet.
I managed to rip the soundtrack straight from the game files (it is an Unity game after all, so it was ez). I can dump the whole thing somewhere, if you want.
Replies: >>85291
[Hide] (8.3MB, 480x360, 01:32)
Here, I made some OC just for you Anon!
Post a download link if you're so great. Or whatever is needed to share the level in that game I guess
Lol, which Timesplitters did you use for the video? And how do you mod it?
Replies: >>85256
rent free lol
Replies: >>85258 >>85263
It's Future Perfect. All three games have built-in grid based editors with more functionality than nuDoom's shit.
Replies: >>85263
lol nigger
Thanks cuckchanneler, very cool
Oh fuck right. I had a hunch it was TS because of the HUD, but I'm still playing the original Timespltiters on PS2 so I couldn't be sure.
>nuDoom is outclassed by a series of games more than a fucking decade old
Replies: >>85264
[Hide] (233.1KB, 882x624) Reverse
fug, pic didn't go through
Replies: >>85278
Very cool sleepyanon.
[Hide] (10.1KB, 255x138) Reverse
I mainly just care about the theme from the third boss' stage, Gigantic. I forget what the actual stage is called but it was set in space.
Replies: >>85304
[Hide] (1.7MB, 01:21)
Here you go m8.
Replies: >>85305
Thanks anon, but I meant her stage theme, not her boss theme.
Replies: >>85306
[Hide] (1.4MB, 01:06)
[Hide] (1.2MB, 01:04)
Ah, I should've known. There's also a very similar alternate theme that plays on Shutter's stage, so I'm posting it too.
I played it for an hour the other day (thanks, >>84778) and although it has good parts most of it didn't appeal to me at all.  The platforming feels very disjointed: your walk speed is slow and your jumps are floaty, but you have a ground dash like Mega Man X/Z, so you can move very fast when you're on the ground but you have the speed of a butterfly when you're in the air.  There are tonnes of upgrades for mostly meaningless things (oh!  i can ground punch and hit behind me on the ground!  how cool!  i never have any need to do that because i can just fucking turn around!), but because of the open-ended maps to support the city building, I'm sure the platforming levels will never require me to use any of them.  It just doesn't feel good to hit things and move around, and the abundance of movement options (double jump, Mega Man X wall-jumping that lets you climb things) trivializes any platforming section that isn't ringed with spikes or a death pit.

The map sections were more fun because they had more focus, but at that point why play this instead of ActRaiser or a real city building game?  I'm sure people with less finicky tastes in platformers can enjoy it, but I simply have no patience for games with cluttered mechanics.

The music was generally good, and the sprites were also generally good (though the lack of a filter made them look janky and too sharp).  Honestly, the weakest aesthetic was probably the opening movie because it had so few frames of animation.
Replies: >>85927
[Hide] (5.9MB, 640x368, 01:14)
Playing Steel Assault right now, was getting brutalized on Expert due to it bringing you back to the beginning of the level when you die once, which is fucking retarded as Megaman X, which it draws most of it's influence from, never does shit like that.

Normal is too easy for me I'd say, though still takes some effort, but that's where it seems like it's balanced around.

Still, great art design, great music and decent gameplay, I'm enjoying it a lot.
>The platforming feels very disjointed: your walk speed is slow and your jumps are floaty, 
This is the part that stopped me from finishing the game. 2d platformer with Mega Man X's momentum is something I've been looking for for quite a while and I'm extremely picky with games that let you dash and how it lets you carry momentum from a dash to a jump. Unfortunately with smelter, and I think this is because of the upgrade system(whip form letting you dash jump except it's a fixed arc because it also has to upgrade into a wallrun), the momentum's just fucked which makes platforming not enjoyable at all.
I think if there's something they could improve, it's getting rid of the retry and all the dead time in between dying and starting the level in Expert. I already know what level it is I'm playing and the intro cinematic of it, please just let me get back into the action asap. It's a really fun game though.
[Hide] (23.4KB, 740x385) Reverse
The game is more 'similar' to contra or super castlevania than mega Man x if you ask me, but really the game is trying to ape the arcade, as seen with it's stupid emulator crt look & ultimately the menu screams it out to you "Arcade Mode" which to be honest doesn't seem too hard to 1cc apart from two bosses and final stage being a bit tricky, I guess the actual problem with the game is that it lazily just doubled the damage taken and how the game teases you with a double dash during stage transitions but you only have one dash in the actual game absolute bullshit.

But the real problem is the stupid zipline gimmick, it's not used in any clever way, you could redesign the levels with ledges to grab onto and the game wouldn't that different, sure it would be at fixed positions but it truly didn't change anything and ultimately the game always feel like it's going to finally get somewhere, get over with the training wheel-tier level design and start throwing something real but it doesn't at all, either the game stops with the boss showing up and then the boss dies way too fast.
Replies: >>87292
I think a better question would be, why in almost every single fucking retro indie game that has in-game crt filter options, the crt filter is a godawful eye raping mess. And I have to disable the in-game filter and use my custom made reshade crt filters instead.

Looks like most of these devs have never actually seen a CRT screen in their lives and they make the filters based on what they think a CRT looks like
You've probably hit the nail on the head. It's either that or they're people who didn't really see what made CRTs look like CRTs, so they don't have reliable memories to compare with.
Replies: >>86187
Main issue with shitty filters seem to be that, never having seen an actual CRT, they think that interlacing artifacts = scanlines.
Replies: >>86187
The issue I see in most indie games is going overboard with scanlines. Scanlines being too thick and too dark. In most CRT screens, scanlines were barely noticeable unless you got really close to the screen and had a really sharp, clean signal. At least on the cheap TVs and cheap arcade monitors most of us played at.

Another issue is going overboard with too much blur to simulate pixel blending - or doing the opposite and simulating no blur/pixel blending at all, just scanlines. There is a proper balance that most indie devs seem to have trouble getting right when creating their own filters.

Another issue is that you NEED different scanline preset parameters for different vertical resolutions (i.e. if you use scanlines made for 1080p in 720p, or vice versa, they won't look right). This might depend on the way the filters are implemented but that's how it works in Reshade, and I have noticed that in some indie games, the main issue seems to be that the devs create the crt filter with just one vertical resolution in mind and forgot to test it on others.
Replies: >>153314
[Hide] (1.6MB, 1276x956) Reverse
What the literal fuck am I supposed to do against this attack?
>can't destroy the fire bullets
>can't put out the flames that appear
>can't jump off the platform because you'll die
>can't hit the boss to deflect it and stop it dropping fire
>can't tether anywhere off the platform
The arrows tell me to move left or right, but that doesn't make sense because there's nowhere to go.  I know there must be some way to stop or avoid it but I can't fucking tell what it is.

The game's fun so far, although the lack of a dedicated dodge button is annoying, and I sometimes have trouble parsing what will and won't damage me when I touch it.
Replies: >>86380 >>86795
[Hide] (892.5KB, 763x536) Reverse
I decided to look it up and I'm going to call bullshit on this one because I never in a million years would have thought to do this.
Replies: >>86795
[Hide] (245.1KB, 583x324) Reverse
I was also disappointed to find that this URL led to the 404 page of the actual company Pierce Industries instead of a tie-in webpage.
[Hide] (328.5KB, 949x595) Reverse
Absolutely unstoppable
the game has a big arrow that points down, eitherway this is one of the example of the zipline thing is just dumb, that part right there could have been a bar/ledge you hang on

or simply just play on a real crt
Replies: >>86871
>steel assault
Would try it out if the game wasnt so short. What the fuck were they thinking? 1 hour of gameplay
Replies: >>86871
>the game has a big arrow that points down
It has two arrows that point left and right, which I assumed meant I had to dodge to the left or right.  Earlier in the level you can grapple onto a tree branch, and the arrow indicating that has "!!!" next to it.  I was thinking about all the things wrong with this level in particular, because there are a lot of them, but for the boss fight there's really no reason why your character should jump onto that aircraft in a cutscene.  It would be more effective if you actually had to grapple onto the landing gear yourself in order to climb up, so you intuitively understood it was something you could actually do.

>i would play the game
>but it's too short
>i know the game is short because i haven't played it
>and because it would take so little time i don't want to play it
Are you retarded?
Replies: >>86916
Are YOU retarded? I checked peoples playtime and how long it took them to complete the game.
Replies: >>87064
>i don't want to play a game because it's too short
This is a retarded sentiment.
Replies: >>87090
I hate you for making me waste the 40 minutes I wasted on this shit game
>controls are ass
>plot is retarded
>generally just feels bad to play
What a gigantic fucking waste of potential.
[Hide] (28.4KB, 445x401) Reverse
I've been playing more Steel Assault the last couple days and while I enjoy the game, I don't think it's worth trying to finish it on Expert.  Getting through the first level wasn't too bad, but the second level had a tonne of design problems and inconsistency problems, and the third level seems to be more of the same.

Second level:
>introduces this game's equivalent of the Castlevania Medusa Head, except they home in on you
>even when you kill them, their explosion can damage you (despite it having much less elaborate graphics than other enemies' death animations)
>they spawn infinitely from both sides of the screen
>there are also enemies that swim through the water at the bottom of the screen and can either shoot at your or jump at you
>this is amplified once you get to the section section, where you're rafting down a river on a small platform, and both those enemies and a variant that shoots at you spawn from both sides of the screen
>the shooting variant dies once it fires a single volley, but you can't destroy the projectiles and they leave small impact flames where they land
Your raft becomes larger after a couple enemies, but it's still incredibly annoying, and the swimming enemies make things worse.  The section after that requires you to climb platforms that are sliding down a waterfall by grappling between them and jumping up, but of course there are more medusa heads and the platforms crumble if you stand on them for too long (fun fact: you can grapple to a platform up until its animation is finished, so even if you jump and think you have solid footing, you might not).

Much has been said about overly formulaic level design that is too afraid to challenge the player, always sticking to the rote "mechanic, mechanic iteration #1, mechanic iteration #2, mechanic iteration #1 + #2" formula.  But I think Steel Assault has the opposite problem, in that every single section seems to have at least two new mechanics or enemies or other gimmicks.  Level 3 starts off simply enough with a platform section, but after you fight a miniboss you're put into a room with:
>conveyor belts that affect how your grapple is planted
>a vertical scrolling section with acid that damages you at the bottom
>robot parts being moved along the conveyor belts, which hurt you for some reason
>flying enemies that will scavenge robot parts from the bottom of the screen, and might shoot at you if they picked up a robot part with a gun
>more infinitely spawning medusa heads
This is the kind of challenge that should come after 5-6 minutes of gameplay where each one of these elements is introduced.  There's one bit in particular where you spend 15-20 seconds simply jumping, grappling in the middle of a column (whose sides are downwards-moving conveyor belts, naturally) and desperately trying to get a single whip attack off to beat back the hordes of enemies and bullets coming at you.  It's just tiresome after a while.

I normally love games that are genuinely hard, but there are no checkpoints on expert mode: you go all the way back to the beginning of the stage if you die.  And all the damage you take is doubled.  Fuck off.  There have been so many good games that had interesting checkpoint mechanics (notably Shovel Knight, where you could break checkpoints in exchange for money), especially ones clearly styled after old games, that Steel Assault not having checkpoint mechanics of any kind is really strange.

The other supremely annoying thing is the lack of consistency.  Enemies don't always spawn in the same positions, which can be absolutely infuriating even if you're aware of it.  In the first section of level 3, there are these hovering enemies that shoot 3-way lasers, and they drop down from the top of the screen if you're moving too slowly (I guess the game think you're trying to cheese it?).  I knew about them, and I navigated the level correctly, but on my most recent attempt, one of them zoomed down in a location I had never seen one of them appear before, intercepting my jump and causing me to take damage.

I'm just not putting up with this anymore.  It's one thing to make an exquisitely balanced, tightly designed game that is also very hard (Valfaris was a recent game that was both hard and satisfying), but if I'm constantly being gotcha'd by random enemies then it's both unforgiving and unpredictable.  Random stutters and hitching don't help, either.

For the record, I do think the game is still very fun on normal mode since you can continue from the start of each screen and you can just faceroll your way through it without much thought.  It's just that the "epic super hard difficulty" mode isn't very fun, which is a shame because you can tell the devs really did care about it.
the game is 30minutes - 1 hour long. It has 5 levels. You can barerly call that a game. Thats a demo at minimum
Replies: >>87130
So how about some recommendations for anything?
Been playing Blue Fire, it's quite mediocre and it makes me want for something like Hollow Knight again, if not a "metroidlike" then at the very least something that controls as tightly as that game did, and preferably with a parry system that involves timing attacks rather than a block/parry button.
Unrelated, but also how is Brigador? I gave the OST a listen and it sounds nice but  it also looks repetitive as shit.
Replies: >>87125 >>87203
Brigador's worth playing. The skirmish or non-story free missions (I forget what they call them) are kind of repetitive because of the limited variety of objectives. That part of the game is more about enjoying figuring out how not to die with the vehicle and weapons you want to try out, because that's where the variety comes in. If you just settle on one type of vehicle with the same guns all the time, it can get old pretty fast, but there's a fair variety of both. The story missions have somewhat more variety because you're given preselected loadouts to pick from and have to work with one of the ones you're given, plus the objectives have just a bit more variety than the free missions. Also naturally they're able to structure the missions a little more than in the free missions. If you're the kind of player who enjoys trying builds out rather than zoning in on one, and if you like arcadey vehicle combat (like the old Desert/Jungle/Urban Strike games) with some emphasis on tactics, you'll probably like it.
Replies: >>87203
Most arcade games can be completed in 15 or 20 minutes
[Hide] (27.2KB, 460x215) Reverse
This is a pretty good indie game.
Replies: >>87535
>Brigador's worth playing. 
I've found it's bad from both aesthetic and gameplay standpoint. Gameplay (from what I've seen from playing several story missions) is destroying various levels, including residential areas, and shooting enemies that barely defend themselves, or not at all (civilians who literally run away from you). I realize this model might be attractive to some people, but the thing is that it doesn't pose any challege at all. I didn't stay around long enough to find out if it changes later, but in my experience I had an enormous advantage over the enemy. When I've looked through the player character portraits for this game, all of them seemed disfigured, mentally ill or otherwise repulsive, which isn't encouraging if the game forces you to identify with them by playing as them.
Just play alien shooter.
Replies: >>87208
More like ayyy shooty shooty haha.
Replies: >>87209
Replies: >>87219
[Hide] (40.3KB, 460x272) Reverse
Replies: >>87245
>all of them seemed disfigured, mentally ill or otherwise repulsive, which isn't encouraging if the game forces you to identify with them by playing as them
<not wanting to identify with a skeleton man so fearsome people dare not speak his name
<not wanting to identify with an anarchic savage from a distant colony who wears a paper plate as a mask
This is your brain on a power fantasy.
[Hide] (27.8KB, 592x396) Reverse
>in my experience I had an enormous advantage over the enemy
This was mostly only the early missions from what I remember.
Spoiler File
(7.3MB, 1488x1088, 00:10)
>it lazily just doubled the damage taken 
My main gripe with Expert because health drops are not balanced around that.
I could beat it in Expert, but I'd rather exert myself when playing something like CoH.
Just fucking kill yourself faggot.
Replies: >>87333
[Hide] (102.4KB, 1200x675) Reverse
[Hide] (165.6KB, 1019x573) Reverse
[Hide] (295.7KB, 1920x1080) Reverse
[Hide] (87.4KB, 1280x720) Reverse
[Hide] (88.4KB, 1280x720) Reverse
Tried out the Fallen Aces demo and it's as great as I expected, the voice acting is great, the music is fantastic, the style and atmosphere is amazing and all the textures are fucking quality, especially for a GZDoom game.

Gameplay is somewhat basic and too easy but it has a ton of options and is mostly focused  on melee, but when you do get a firearm it feels extremely impactful.
I'd say it's very close in design to Dark Messiah, so if you liked that you'll like this.

There was a Russian/Slav GZDoom game with a similar aesthetic, not as cartoonish, they were using sprites and textures using real life stuff, closer to the upcoming GrezzoDue2.
Anyone have any idea what it's called?
[Hide] (274.5KB, 1200x1500) Reverse
Replies: >>134021
Isn't this just a worse version of that one game that lets you attack with absurd spells and potions. I forgot the name.
>There was a Russian/Slav GZDoom game with a similar aesthetic, not as cartoonish, they were using sprites and textures using real life stuff, closer to the upcoming GrezzoDue2.
Could you describe it further? I think I could track it down with a bit more information.
Similar aesthetic to Fallen Aces, as in this early 20-50s(?) american gangster theme?
Replies: >>87404
>There was a Russian/Slav GZDoom game with a similar aesthetic, 
Sharpshooter 3D?
Replies: >>87407
[Hide] (2MB, 1920x1080) Reverse
[Hide] (2MB, 1920x1080) Reverse
[Hide] (1.9MB, 1920x1080) Reverse
are you talking about sharpshooter 3D?
Replies: >>87407 >>87703
[Hide] (1.1MB, 2731x1536) Reverse
That's the one! Thanks!!!
>Got banned from the fat kikes website 
No wonder I couldn't find it there again

It looks amazing
>It looks amazing
Not to be a snob, but does it?
Replies: >>87423
I fucking love it, so much detail on the sprites and texture work.
The density of all of them combined with the higher polygon count makes it look like a 2000s game with better texture quality and more polygon counts but with 2D enemies.
Replies: >>87440 >>87451
I don't get it but I'm glad you like it. I'll still play it anyways because might be a good fps
Replies: >>87575
Extreme artifacting and shitpost tier particles aren't exactly appealing to my eye gotta say. But whatever rocks your boat.
Also i think you might be misremembering how 2000s games were, definitely didn't look so close to doom and had much more defined usage of 3D; even ignoring enemies.
>a witch with a fully automatic weapon in alttp but also gta

I'm cringing so hard.
>>Got banned from the fat kikes website 
Don't worry, I'm sure yu can go back once your ban expires.  Try it right now, even, and just stay there as long as you can.
Replies: >>87482
shut the fuck up retard
Replies: >>87487
>8chan dog thinks hes better than others
Anon, that looks intentionally shitty a la Grezzo.
[Hide] (197KB, 1920x1080) Reverse
[Hide] (260.9KB, 1125x777) Reverse
I wasnt even trying to speedrun the game.
I hope you still plan on holding on to your balls.
come back to me when you beat the huezillian
[Hide] (42.3KB, 480x360) Reverse
>14 participants
>all on easy
You broke new ground
It's not a good FPS. The one gun you have and the one enemy with a gun in the game both kill in one shot. They only let you carry around the gun four shot gun and one magazine for it. It is a funny brawler, but there's not much depth to it, sadly. The levels are pretty detailed, that's mostly what the one update the game got focused on expanding.
You can pirate it to have some fun, but don't pay the anarchists for a brainless brawler iwad.
Replies: >>87577 >>87578
Are you talking about Sharpshooter or Fallen Aces?
Replies: >>87578
[Hide] (330KB, 1744x1113) Reverse
>the gun four shot gun
Here's the one gun four shot gun. Doesn't really make sense that it one shots policemen, but whatever
Hopefully that isn't 12ga, four simultaneous explosions of buckshot or slugs without a stock would break a wrist.
Replies: >>87603
>Need a dispensa here!
looks like regular .45, just up close
It's slightly less blurry than TekWar, I guess.
Replies: >>87726
[Hide] (319.8KB, 1280x720) Reverse
I liked that reference.
I played some arthurian legends. Didnt like it. The game felt stuttery and low fps even though i had 60 fps or when i had above 60 fps. I did not like it.
Replies: >>91337
Yep, seems to be an engine problem and the dev's still dragging his feet trying to better it.
I'm currently playing No Straight Roads and having just finished the intro/tutorial section, I'm having the same issue as Bullets Per Minute, in that I cannot hear the rhythm at all and I cannot actually feel it in game in the slightest.
I don't know if rhythm hybrid games are just not that good or if I'm completely tone deaf.
>I don't know if rhythm hybrid games are just not that good or if I'm completely tone deaf
Crypt of the necrodancer is definitely the best rhythm hybrid I've played and it's got similar syncing issues.
I wish Flash hadn't died. Now games that would've been above-average browser games are being released as below-average PC games.
Replies: >>95081
Are you referring to that upcoming The Last Stand game?
Replies: >>95271
[Hide] (25.2KB, 665x315) Reverse
It's a sentiment I've held for years, although I admit I was motivated to post by some random game I got off of fitgirl. Years ago, it would've been a reasonably popular trilogy on Newgrounds. Today, it's a single mediocre game sold on Steam for $13.
Replies: >>96017 >>103768
[Hide] (181KB, 1280x720) Reverse
[Hide] (455.9KB, 1920x1080) Reverse
[Hide] (300.1KB, 1280x720) Reverse
[Hide] (3.1KB, 245x160) Reverse
Just finished Record of Lodoss War: Deedlit in Wonder Labyrinth
It's my third team ladybug game, everything these guys do seem to be pretty fucking good. Haven't played the Konosuba game
Replies: >>95674
>Konosuba game
If you mean the bluray extra I remember it being pretty good.
Replies: >>95687
Yeah I think it's that one, sprites kinda look like classic mega man
Replies: >>95689 >>95709
It's fun but short and the fact your charge gies through walls and takes up ~60% of the screen makes it fairly easy
>sprites kinda look like classic mega man
That's because Megumin sounds like Mega Man so they made a MM clone
Yes, really
Only gets weirder when you remember Mega Man is Rockman in Nippon
This has less to do with flash's death, in terms of popularity or literally, and is more the fault of the dwindling collective IQ of normalfags (not that they had any to begin with) and their obsession with the "indie scene" and wasting as much money as possible. Flash's death was more of a symptom.
Replies: >>103768
I meant to reply to this a month or two ago, but this demo is very promising and I think the full game will be good as well.  I was genuinely surprised to hear voice acting and dialogue from a 20s-40s pulp game that was capable of being restrained.  One of the henchmen literally says "So I says to the broad, I says . . ." and he was being genuine.  The voice actor wasn't winking at the microphone or enunciating things in a way that drew attention to himself.
What the fuck happened to the five nights at freddies?
Replies: >>103715
>What the fuck happened to the five nights at freddies?
>Five Nights at Freddy’s Creator and Wife Threatened After Republican Donations Discovered; Refuses to Apologize
>Five Nights at Freddy’s Creator Scott Cawthon Retires After Republican Donations Outcry and Threats
Replies: >>103716 >>134021
>scott cawthon ended
Aw. Fuck. I hope they won't cuck it. But whatever now.
Replies: >>103758 >>134021
[Hide] (116.1KB, 816x587) Reverse
It was cucked when he started advertising FNAF2 on FurAffinity. He was already in a state of sin.
Replies: >>103765 >>134021
>It was cucked when he started advertising FNAF2 on FurAffinity. 
Replies: >>134021
That's something that really grinds my gears. Nowadays every third worlder creating baby's first Unity / UE asset flip that's barely functional on all levels, feel entitled to monetize it, games that 15 years ago would either be distributed for free, or they wouldn't even bother releasing to the public. Thanks Gaben
How do I make a GOOD Indie game?
Replies: >>103771 >>134021
you make a good game without corporate backing
Replies: >>103773 >>134021
yes but how do I not get kiked?
[Hide] (2.6MB, 1280x1920) Reverse
Define kiked, 'cuz that's a "yo mommas" board ass term.
Stay away from politics, stay away from cliques, stay away from publishers, stay away from copyrighted material, stay away from discord, stay away from trannies, stay away from drama.

Just, like, make game.
In addition to >>103785 I want to add:
- Keep your team small, the larger it gets the more room for conflict there'll be.
- Only hire people you know well (what's their work ethic? political opinions? skills?) don't hire someone you barely know for a big project. Always be on the lookout for red flags and be ready to drop someone in a heartbeat if he misbehaves.
- If you're gonna open source your game, use a license such that any contributed code will belong to you and cannot be "taken back". I believe another anon explained this more clearly.
- Keep your information private, any information you give away can and will be used against you. Stay focused on your work, don't get social.
- Just say no(TM) to all kinds of cancer. Put your foot down, it's your fucking game.
Replies: >>103801 >>134021
I would add:

- Don't use the public as beta testers. Make sure to properly playtest your game and give it a minimal degree of polish and basic quality of life features that are just common sense before releasing it to the public. Even if it's a free game or early access, some minimal degree of polish won't hurt. There are some indieshit devs out here that don't seem to even try booting the .exe before releasing to the public.

- On PR, I would add: Don't become too friendly and intimate with the public. Engage them in a friendly and cordial but detached and impersonal manner, keep some distance. Act professional. Look at Japanese indie devs for role models when it comes to interacting with the public, they tend to be pretty good at this.
Replies: >>134021
[Hide] (5.9MB, 1088x1088, 00:32)
[Hide] (23.3MB, 1080x1080, 01:30)
[Hide] (1.1MB, 720x720, 00:13)
An artist/animator I like just released a game that he made with the help of a couple other people.  It's a 2D horde shooter where you control a gloomy art girl named Olive and draw shapes to cast spells.  Vids related are some of his work.

Line - basic attack
Circle - 8-way explosion
Triangle - 3-way lightning bolts (which seem to do more damage than normal)
Square - shield which locks up some of your ink while it's active
Diamond - nuke which shoots 8 homing missiles and takes up your entire ink meter
Kill enemies and pick up coins in a row, and you briefly enter Fever mode, where you have unlimited ink and your attacks change colour and Olive actually smiles.

The controls are kind of janky, as you'd expect: it can be difficult to tell which way you should aim with your line attack, and distinguishing between a triangle, a circle, and a diamond is not always functional.  You can draw a shape, have the shape light up to indicate it recognizes it, and then have the spell fail to cast because your drawing wasn't big enough.

It's still pretty fun, though.  I was able to get to floor 8 (there are apparently at least 14) on my best run, and after about seven attempts the game crashed.  Not sure if that's Newgrounds's fault or the game's, but the coder is apparently some kind of genderfluid furry so I'd imagine it's his fault.
Replies: >>112404 >>134021
[Hide] (839.6KB, 608x336, 00:36)
Got to floor eight as well, pretty fun. I feel that the game would be more entertaining with an extra mechanic, and maybe more hit points. I was half expecting that there would be some sort of skill tree or something, but it's still fun as a simple arcade kinda game.

I wonder what she's drawing.
Replies: >>134021
[Hide] (6.3MB, 3200x3200) Reverse
I had a lot of fun playing this and the music was nice too.
[Hide] (628.7KB, 1920x1080) Reverse
I've been playing kenshi. It has some neat ideas but the game is clearly unfinished. 
The lack of formations means giving more than one unit a crossbow is a bad idea, as they will group up in a ball and shoot each other trying to kill the enemy. You have to pause the game and manually assign each unit a position instead, and if you want to move back you need to pause and reassign each unit a position every time. 
Base building is the fucking worst though. 
>walls try to be mostly straight and somewhat ignore the terrain while still not being straight enough that units can even use it. You get floating jagged walls that your units can't walk on AND that enemies can just walk under
>the only way to fix it is by going into the editor mode and manually replacing each section, but you can't spawn level 2 walls for some reason 
>after doing it in a way that looks right you need to reset the path nodes and then test it with an unit because even if it looks right it won't work half of the time
>and then you need to exit the game (which crashes my copy for some reason) and then import your save and then check if units can still walk under walls 
>and I did all of this shit for 3 strays bandits to open the gate in a second because a lv 2 gate is complete trash
That said I can see why people like it. It's an incomplete autism game but fucking around with it is fun. 
Unfortunately updates have just been fixes for a long while now, seems the dev gave up on adding content to work on Kenshi 2. It's on a different engine, so hopefully it won't have the same issues.
[Hide] (2.1MB, 640x360, 00:46)
>that time Jon St-John voiced a trailer for a shmup made by a genderfluid furfag
I had meant to play Shark Attack years ago but never actually got around to it.  I went to the trouble (5 minutes) of tracking down a working download link, so I figured I might as well share it here.  MalwareBytes says the EXE file is safe and it didn't do anything weird when I ran it.

This is the latest version with the third playable character unlocked from the start, though she is apparently ULTRA difficulty.
[Hide] (1.9MB, 1920x1080, 00:58)
Jon St.John voices anything for fiver
So he's extra mentally ill?
Replies: >>134021
Bumping this to prevent the current spam wave from pushing it off the board (which is pretty unlikely, but still possible).
[Hide] (4.3MB, 1280x720, 01:10)
[Hide] (4.1MB, 1280x720, 01:09)
[Hide] (5.5MB, 1280x720, 01:30)
[Hide] (3.4MB, 480x720, 01:00)
These games are okay. Reloader: test_subject is free but is by far the shortest one.
Replies: >>117974 >>118077
I found slain to be middling but if anyone likes it the devs have a spiritual sequel called Valfaris and an upcoming horizontal mecha shmup also based on Valfaris but I forget the full title.
[Hide] (228.3KB, 1920x1018) Reverse
>Reloader: test_subject
Nice, 2D Receiver
Replies: >>118450
Receiver 2 still uses the fucking tapes gimmick?
Replies: >>118467 >>118564
[Hide] (136.9KB, 1920x1018) Reverse
Yes and now they added edgy versions of those tapes that are so edgy your character wants to shoot themselves if you don´t "fight" against it
Atleast you don´t have to actually listen to them and can just shoot them, which still counts as collecting them
Replies: >>118564
Reciever 2 seemed not to know how to correctly expand on the original gameplay loop so you get stupid shit like trying to make safeties a gameplay element or what >>118467 says. What it really needed was more guns, more interesting enemies & environments, maybe picking up and swapping guns as you go but all of these things require actual game design while modern indie devs can do nothing but shove procgen content at you and claim any poor balancing or shitty maps that result are just 'a bad run'.
Replies: >>118777
[Hide] (41.1KB, 460x215) Reverse
Anyone of you fags play Risk of Rain 2?
The first expansion is coming out in the 1st of next month.
3 new maps, 2 new survivors, new items, new enemies, new final boss, new game mode.
>risk of reddit
I'm really not feeling the DLC costing so much for so little.
Replies: >>118663 >>118664
Get it when its on sale for an even lower price then.
I saved up plenty of money, I can afford it ezpz.
I love the game so I'm getting it as soon as it comes out.
Replies: >>118664
why don't you just pirate it, are you retarded?
Replies: >>118684
>paid dlc
>for the abortion of a sequel
why tho
Replies: >>118684
[Hide] (25MB, 1040x584, 02:18)
I like the game, but I'm not shelling out any more money. Especially considering there already exists a Sniper class mod
Replies: >>118684 >>134060
[Hide] (8.2MB, 960x544, 00:25)
Yes I am. My IQ is 2.

Because I like the game and the devs and want to see them make more of it.
You can pirate it I dont give a shit but I'll give them money to make more of what I love.
I only buy indie and non Nintendo Japanese games because I know all of those games are worth spending money on both entertainment wise and moral wise.

Mods are great I loved playing the Bandit mod but honestly the Sniper mod looks like shit to me, the best mods in my opinion look like something you'd see in the base game, not obviously fanmade with ugly UI.
You're doing absolutely piss poor damage in that video too.
Replies: >>118957
>What it really needed was more guns, more interesting enemies & environments
Definitely, but the devs are so stuck up with their idea of muh threat that they don´t expand on anything and no modding as of now either
The compound was a nice addition though even if it made the player ankle problem even more apparent
Replies: >>118912
>Definitely, but the devs are so stuck up with their idea of muh threat that they don´t expand on anything and no modding as of now either
And too lacking in game design skills to implement it anyway.
Replies: >>118962
that's because like all modern things, sniper mod is inferior to the classic sniper mod :^)
[Hide] (635.7KB, 1920x1080, 00:04)
[Hide] (1.3MB, 1920x1080, 00:10)
>And too lacking in game design skills to implement it anyway.
We´ll see if Receiver gets anything down the line, but from a cursory glance it seems they are currently working on making/fine-tuning a VR version of it
It also shows that they added workshop to the first game last year, which I guess is pretty neat
Also Ender Lilies is starting to piss me off
Why bother enemies giving a break/stagger bar if half of them ignore it anyways
Replies: >>119505 >>123005
I think after the two towers nothing staggers.
[Hide] (786.1KB, 1920x1080) Reverse
Replies: >>134054
Use any of the parry/counterattack spirits because you're right, very little staggers after a while.
Replies: >>123018
Thing is using those feels really cheap and the parry move the child gets absolutely awful
Though it doesn´t matter to me anymore since I´ve dropped Ender Lilies and started playing something different
Replies: >>124365
[Hide] (6.1MB, 02:38)
[Hide] (7.6MB, 03:18)
To be honest you're not missing much, after a while the game just ceases to be fun. The only part I liked about the endgame is getting to some difficult chests through specific spirit combinations and some mildly difficult tech like gaining height with the hammer spirit.
Also fun fact, apparently the group who did the vocals for Ender Lillies also did the vocals for some of the Goblin Slayer OST.
She has a really pretty voice.
Replies: >>124403
[Hide] (320.4KB, 1920x1080) Reverse
>She has a really pretty voice
She really does
The soundtrack is the only thing I found enjoyable from start to the moment of dropping the game, especially when reaching the resting spots and hearing a tiny music box version of the track
Replies: >>124415 >>124455
What's the screenshot from? Tried reverse search and got nothing.
Replies: >>124419
Dusk Diver 2, if the screenshot name's accurate. https://steamdb.info/depot/1792601
Replies: >>124419 >>124477
Fuck off Todd I won't buy your game
Alright thanks
Is either Dusk Diver game any good?
Replies: >>124477
[Hide] (160.9KB, 1920x1080) Reverse
[Hide] (236.7KB, 1920x1080) Reverse
[Hide] (220.1KB, 1920x1080) Reverse
[Hide] (204.1KB, 1920x1080) Reverse
[Hide] (189.9KB, 1920x1080) Reverse
Dusk Diver 1 actually

A little bit of jank here and there with some questionable translation at points and annoying platforming sections
I don´t really have much experience with this genre of games but I find it overall pretty decent
[Hide] (248.3KB, 1920x1080) Reverse
[Hide] (183.9KB, 1920x1080) Reverse
Spoiler File
(300.5KB, 1920x1080) Reverse
Spoiler File
(48.4KB, 1920x1080) Reverse
[Hide] (186.7KB, 1920x1080) Reverse
Well this was over more quickly than I expected
Decent game though, if not much to do and not alot of incentive to keep playing after the main story unless you are a completionist or want to replay previous levels on a harder difficulty
[Hide] (210.4KB, 1920x1080) Reverse
[Hide] (201.4KB, 1920x1080) Reverse
[Hide] (188.9KB, 1920x1080) Reverse
[Hide] (235.4KB, 1920x1080) Reverse
Nice job
[Hide] (4.2MB, 1920x1080) Reverse
Oh no, my social credit!
I like the game so far from what I've played. Cheers anon.
Replies: >>124639
[Hide] (203.7KB, 1920x1080) Reverse
[Hide] (197.4KB, 1920x1080) Reverse
[Hide] (201KB, 1920x1080) Reverse
[Hide] (225.3KB, 1920x1080) Reverse
[Hide] (265.4KB, 1920x1080) Reverse
It gets a bit repetitive but the the sequel pretty much fixes all my gripes I´ve had with the first game
Just you wait until you get big tiddy fish lady her boobs got jiggle physics
>>66011 (OP)  (inb4 spam seagull can suck my tiny pp)
>how do i find good games without tranny shit
ok first rule of thumb is by checking the game context and search for any drama involving it and do some digging about the company behind it
things to keep in mind (pay attention faggot unless you like wasting bandwith and SSD life)
1. is the game kid friendly and PG rated? (family games dont have any propaganda in them whatsoever its just wholesome fun for everyone)
2. check the reviews to get a good QRD of whats currently going on and you can see lots of red flags there and (usually related to story or character)
3. avoid AAA titles with intensive EA tier 3d graphics (typically the story is usually shit and overrated and its mostly just grinding endlessly and IAPs)
4. stick to something retro/lowpoly oriented most of the time its staightforward and simple and they try to recreate the old 1990s style and is iGPU friendly (i prefer the platformer type ones as they are more fun)
5. dating VNs especially the ones that include mental health are usually a huge red flags they are also a breeding ground for teenage karens and furfags (browse with caution and use alt account just to be sure)

TL:DR my best guess is that you can bet is that if there are no human characters just blocky worlds then the story is clean and you can safely move on in most cases
if you see Kringy looking elements or sussy comments AVOID (unless your card is GPU-P/SR-IOV capable since they can flash bad firmware with a single exe)

stupid question but how do you spot tranny coders? any sussy behavior or substle signs and red flags to look for? i dont want to accidentally install tranny shit when i switch to ubuntu
how do you tell if a program is designed by or maintained a furfag/tranny? i wanna avoid jack shit usually they have a cringey PFP avatar image (mostly MLP or furry character)
there is also a patreon/ko-fi link above or bottom (just because they have discord dosen't necessarily mean they are pozzed since popular projects have it too without pronouns BS)
anything else i should look for? they are mostly bad at hiding it thier profile and main website is pretty much a dead giveaway (how do i spot closeted ones? when making my own project? incase they inject CoCkware)

i actually saved the dicksword demo in my old ssd after finding this on youtube game havent tested the game yet on my VM

same here mate this is why i play may games in a veeam never gonna run shit on my host (i got used to it)

also anyone know what game is this looks interesting i wanna download it (also i feel bad pirating games is that normal if its really good like tunic and axiom verge)

>>113368 >>84760 >>84778 ( >>66031 hehe i see you learned the b64 trick on KP)
thanks for the free downloads but the 1fichier file is deleted due to inactivity can anyone reupload to anonfiles/MEGA? this one looks good sorry for the very cancerous post

speaking of itch io why does every game that involve mental health in it have lgbt in them? are those somehow related? how come people who discuss mental illnesses tend to be libtarded? can someone explain this woke logic to me?

whos gonna do the needful and gonna pirate the ukraine bundle? its literally $10 how do you pay for itch without card? i dont wanna give my family CC information to these woke trash developers
Replies: >>134026 >>134044
>>87333 >>84718
(good to know that this chan hates furfags as well they havent infiltrated the mod team yet)
as a person who downloads lots of pirated furshit from YP i may not be an expert but i can easilly tell the difference about the two without much problems with the help of my trusty hypervisor (i apologize if i sound like a traitor since i only collect and study this stuff for scientific research only im not a closeted furfag unlike most people here)

>>84765 >>84850 >>84976 >>84864 >>84862
>furry in denial the other is open
to be fair both of them seem to give me the same reaction so i guess you are right (dont worry though i can easily tell between real and fake)

>wat is da difference between kemono and furry are they the same (i may look and sound like an expert but trust me im not)
actually its more than just that you see the what i refer to as kemono has a cuter art appearance of the character which looks perfectly innocent you can also notice the distinctive chinese drawing style there
the "western furry" (if you like to call it that way) uses typical cartoon drawn art style like the ones you see on school also it seems they are more focused on making adult seductive art instead of empathizing youth/innocence another thing to keep note of is that the other one is regularly draws gross fart/vore fetishes if you know where to look and that these artists typically like drama infact they are know to feed on it in certain cases
but don't let this fool you while their hobby looks innocent enough keep in mind that they work for evil big brother and are known to cooperate with the feds always stay vigilant when encountering them

>but 7-tard v8.90? what about the furry games? can you tell me the difference senpai? you seem like an expert here since you have lots of VMs and pirated experience over the pas years
you see there's a very distinctive big line between innocent animals and disgusting anthros ill tell you the difference between both incase you have trouble differentiating or spotting red flags
>does it turn you on in less than 3 seconds the moment you see it? is xe/xem too hot 4 u? (this also applies to monster girls)
>is it suggestive or something thats is it drawn out of devianTARD/patrecuck (like cringy sonic OCs) or is it just innocent pixel art?
>is the character underageB& family friendly? does it give you the irresistible urge to browse r34 after you finish playing? (if not then the character is good to go)
if the result is all {false} then you shoudn't worry at all its a non furfag indie game happy pirating! TL;DR remember pixel art platformers/puzzle with animals is OK as long as there are no cringy elements in-game or the community
in the end cute innocent pixel animal characters are perfectly fine for me but anything that resembles anthros or something sexual are definitely not good including anime since i dont like double standards (unless you like furfag shit in that case KYS and stream it or GTFO our board)
To be fair im pretty much fine with furry characters (like tunic) as long as the animals are innocent and they get a "regular" appearance and of course there is no secret fetish minigame. In all honestly i dont really give a shit about the protagonist's gender gender (i dont know why /gg/ is obsessed about this) as long as the game personality is neutral with no leftist tranny/feminist hidden woke agenda

>>103765 >>103758 >>103716 >>103715
kek noticed this drama on 4chan too but the people on steam seems to be defending this furbait game with freescott hastag

>>112400 >>112404
i dont like furfag coders but this art style looks weird and good

>>103770 >>103771 >>103773 >>103785 >>103793 >>103801 cringe sonic image but good point nevertheless
got it thanks will this apply to software as well? i wanna make my own OS someday any other tips i should know?
oh and one thing if you wanna make the project open source if a user on github uses cancerous emojis on the introduction/readme.MD or if the user contributes to rainbow repos like dicksword.js its pretty much a red flag good luck anon the pfp image says alot about the user in general so keep that in mind

>>113368 >>113488
is that the lapfoxtrack shark i know this character (hmm where do i find pirated songs of this creator i even saw it on YP before)

sorry for the cancerous namefag post oh and hey faggots if you report/delete this post you are a massive fur-faggot who needs to be sent to the nearest gas chamber (nope not gonna head back to my containment on /tech/)
oh and btw fuck seagollum i just wanna save this thread and bump it one last time not gonna let this die imma keep the ball rolling until i get that dead link too bad VM is broken right now (its not fair the original oldfags used names)
Replies: >>134026
[Hide] (64.5KB, 976x768) Reverse
Replies: >>134031
Spoiler File
(14.7KB, 612x531) Reverse
Spoiler File
(2.7KB, 1000x912) Reverse
Spoiler File
(18.7KB, 454x281) Reverse
Spoiler File
(22.8KB, 470x469) Reverse
Spoiler File
(28.1KB, 650x840) Reverse
>>84572 >>84579 >>84636 forgot to quote you guys sorry about that (yes i know guys im not obsessed) (god that was one intense tardgasm)
gonna add images for clarification incase words arent enough sorry for the cancerous pics gonna spoiler them
just to let you guys know there is a difference between using animals and making a downright furfag game know the differences
>on the first three pics you can clearly see that the image is innocent you can just play it fine without getting horny urges everything is neutral these are NOT considered furry shit just regular games with animals
>on the two last as you can notice in the these images give off a some kind of suggestive sexual vibe which is quite distracting and my interfere with the gameplay basically if they look too humanoid/uncanny then its definitely a furry game
hope that helps use this guide to tell if a game is clean or furfag infested  sorry for the derailment this thread is dying anyway i just want a few more responses before the 404

eww gross conventions are a one way ticket to a mentally ill grooming brothel

how the hell did you find this i sed the sage option

 mods ill post legit games here after the rant i promise i wont shit up the thread im just trying to revive it apologies for the necro its already at page 13
>also anyone know what game is this looks interesting
Cyber Hook.
[Hide] (306.5KB, 953x591) Reverse
Not today, pal
[Hide] (9.4MB, 960x540, 00:30)
[Hide] (15.8MB, 960x540, 00:30)
The DLC is great and the Railgunner is by far the strongest survivor in the game now, void fiend is stupid fun too.
She blows huntress the fuck out of the water in every way besides her lack of maneuverability and her lanky scrawny ass. 
Void Fiend has 2 separate movesets at once on kind of a timer that you can manipulate and its really fun to deal with.
The addition of a new gamemode (simulacrum), bunch of new enemies and a new final boss AND 5 and a half new maps which is nearly half the games worth of maps makes the DLC well worth 10 bux in my opinion.
Unfortunately there was going to be a new ending but they fucking cut it and had the audacity to leave it the the games files so that people could still find it.
Pirate it or buy it if you'd like I dont give a shit but if you like RoR2 you'd love SOTV.

Heres a video of me killing the final boss in one of the most stupidly easy ways possible but it even though I shunk and compressed it, its still too big to fit here.
As much as you'd like it to be its not dolphin porn unfortunately
Pizza Tower is apparently close to finishing, and it's planned to release Q3 of this year.
[Hide] (19.9MB, 1280x720, 01:05)
>card-based speedrunning parkour FPS with dating sim elements
Just released yesterday. Seems alright.
[Hide] (57.7KB, 190x190) Reverse
[Hide] (240.7KB, 500x500) Reverse
>killer neon pink laser final cyber cool turbo white love
should have kept that name instead of shortening it to neon white
Is it procedurally generated? If so it's shit.
Replies: >>143229
you should've made the bowl into a hat, it looks like he's eating popcorn or something
All the levels are designed by hand but a problem that I saw while looking at the trailer is the enemy design. None of the enemies seem to move at all and just shoot like stationary turrets. Also, the enemies themselves look very forgettable. I'm guessing that the game will focus more on speedrunning and parkour instead of gunplay.
I remember seeing this a while ago on a Nintendo Direct.  It looked decent until the obligatory meme elements like >roguelike and >card-based popped up, at which point I lost all interest.

Did you make that yourself?  Excellent work.
[Hide] (10KB, 242x153) Reverse
[Hide] (701.6KB, 946x707) Reverse
>>66011 (OP) 
Cave Story
Hakoniwa Explorer Plus
By the weapons way if you haven't yward thrive has got already the second stages prototype implemented.
Replies: >>146439 >>146460
Fucking auto correct
Replies: >>146460
Kill yourself.
Replies: >>146462 >>146463
Ok and?
>he doesn't literally shitpost from the comfiness of his toilet
Did anyone go dumpster diving during the Steam summer sale?  A couple years ago we've had threads for games you could buy on Steam for under $3.00 or so, and they were pretty fun.  I admit I haven't been adventurous myself but indie games are the only ones that occasionally pique my curiosity these days.
[Hide] (30.8MB, 800x450, 03:42)
Maiden & Spell is a game that doesn't get talked about much. It's essentially a bullet hell fighting game. The main selling point of this game is its PVP and there is a small community that hosts tournaments from time to time. If getting rolled by veterans isn't your thing then the game has a decent story mode for each character that plays like your standard shmup. The story itself isn't anything special. Cute girls venture into a dungeon for treasure and run into cute monster girls guarding that treasure.
Replies: >>148799
[Hide] (114.3KB, 584x526) Reverse
>The story itself isn't anything special
R.A./collector of stars is best girl
Frost is a psycho murderer and sun priestess is a jewish bitch trying to keep eternal youth out of 'friend's hands for literally no reason.
What's ironic is this game has better netplay than all the TSS clones (pofv, anyway) even though in theory TSS can have nearly perfect netplay with any amount of delay. You can still play it OCE->USA pretty alright and OCE->japan almost completely fine
who do you main?
Replies: >>148800
I don't main anyone. I'm equally shit with all of them. Lich's flower is really funny though.
Replies: >>148802
She's so fucking cancerous to play against though
I own this on itch and steam but it seems like the nosteam version is out of date and you can't see nonsteam lobbies through steam anymore?
[Hide] (5.8MB, 960x720, 02:00)
Ghost Mayoker
Shoot ghost from the comfort of your bed. 
Giant download button bottom of the page. 
Replies: >>150492 >>150509
>Spin your mouse around: the game
Replies: >>150514
whats this genre called? i used to play a game like this when i was younger but now i cant remember its name. there was a spaceship shooting asteroids and i vaguely recalled a mission in which you have to protect a bigger ship being repaired.
You cant even use mouse in this game stupid.
Replies: >>150516
How the fuck do you aim then?
Replies: >>150524
Judging by the video, the very obvious answer appears to be with a control stick. It resembles a twin stick shooter from the few seconds I watched, except with only one control stick.
[Hide] (475.6KB, 1280x720) Reverse
[Hide] (1.9MB, 1920x1080) Reverse
Lolifrog game just came out today.
It's pretty fun. Go pirate it https://tpb.party/torrent/61195055/Frogun-SKIDROW
Replies: >>152700 >>153271
>Posting IGG version
Replies: >>152722
[Hide] (5.6KB, 714x27) Reverse
Yes anon, way better torrent you have there
Replies: >>152738
Anons please I know zippyshare's on the slow side but why are you torrenting a gog game?
Replies: >>152738 >>152748
Downloaded just fine for me this morning, Ill seed for ya later
The page 404ed on me earlier
We have a lot of shills and bad actors visiting recently, so a few of them are clearly trying to bait anon into downloading malware like the nigger ITT suggesting we download from tpb of all places, kek. The fed problem is worse than I thought.
Replies: >>152876
[Hide] (458.1KB, 620x525) Reverse
Replies: >>152890
[Hide] (120.1KB, 2000x1708) Reverse
Replies: >>153009
Kemono isn't furry
Okome isn't rice
Otome isn't gay
Asuke isn't Rei.
Blow your brains out faggot
[Hide] (4.3MB, 820x460, 00:33)
The game is fun but the Jake races look like they are going to be the most frustrating parts in the entire game. He does contact damage for some reason, making it hard to run/hook past him in tight corridors. The fact that the game requires good aiming with your gun doesn't help either when you are rushing to the finish line. Luckily, I found a game breaking glitch that lets you completely cheese the races. Pausing the game disables Jake's grappling hook animation and breaks the AI as a result. Now I can play the game as a comfy slow-paced platformer and collect all the coins at my leisure.
Replies: >>159507 >>166454
>The issue I see in most indie games is going overboard with scanlines. Scanlines being too thick and too dark. In most CRT screens, scanlines were barely noticeable unless you got really close to the screen and had a really sharp, clean signal.
Most "scanlines" filters i saw were just thin black lines that only made the image darker.
[Hide] (12MB, 854x480, 01:30)
How are you having trouble with the races? They're an absolute joke. You don't even need to try particularly hard to beat him. What really sucks about them is you basically always have to play through the level twice for 100% completion, in addition to the two times you have to play every level anyway since you can't get the all treasure and speedrun challenges at the same time,
The all coins challenge is shit in general, especially when most of the coins only exist for decoration and/or to show you where to go like in Mario games. It just means you have to run around methodically mopping up all the random treasure that's otherwise worthless. There's really no skill involved in getting every single gold coin and breaking every pot on the level. This is probably exactly why Mario 64 had the red coins. A set number of coins you have to work harder to find and is somewhat of a challenge instead of mindless busywork.
Cuphead has dlc now.
Or just watch the cartoon on streaming.
Replies: >>166443
[Hide] (11MB, 640x360, 02:21)
[Hide] (1.4MB, 638x2417) Reverse
[Hide] (7.1MB, 900x6449) Reverse
[Hide] (452.9KB, 826x397) Reverse
Seems pretty interesting from the gameplay i watched. I missed the recent playtest but there is another playtest at the end of october.
Replies: >>168759 >>168782
Any thoughts on the dlc? Worth pirating?
Replies: >>166542
This looks even easier than the Jake races from Ape Escape 1. What are you doing, anon? Are you disabled?
What the fuck is DEI?
If you played the original game, it's alright. It adds new weapons and items along with the new bosses, but there are no run and gun levels, if you cared about those.
>pvp medieval fantasy fps
Watch out don't anger the local autist and his unending hatred for a certain game.

>Planned Release Date: Q4 2023
Jesus, well I'll keep it mind.
>needing to hold down X to loot anything 
Game looks like fantasy shit anyways, when are we going to get a proper medieval game that isnt shite
Can someone recommend me any good FPS indie games NOT made with unity
Replies: >>168817
Ion Fury
Replies: >>168840
I tried it out but for some reason it ran choppy on my system so i never got to finish it, heres hoping the sequel or DLC will make it good enough to play
Replies: >>168843
It lterally runs on the eduke sourceport, it's essentially a limit-removed build engine TC/Duke Nukem 3D mod turned into a commercial game.
If you can't run it, you have a very shit computer or you din't configure it properly.
Replies: >>168844
My PC was average and the demo worked fine, first full level also worked fine but second level onwards just stuttered for no reason
Bump, I'm pretty sure there's more good indie games that can be recommended even though I can't think of any at the moment right now.
[Hide] (1.6MB, 1500x500) Reverse
[Hide] (1.2MB, 1280x720) Reverse
[Hide] (1.1MB, 1280x720) Reverse
[Hide] (2.1MB, 1920x1080) Reverse
One of the indie devs I follow on Twitter signal boosted Lunistice, which launched earlier this month.  It was only $5 on GOG so I decided to buy it and see if it was worth the time and money.  Levels are divided into Sonic act 1/act 2 sections.  I've beaten three acts so far, and there are 7 environments (and additional playable characters, according to the dev's Twitter).  The dev does not seem to be a faggot according to a quick skim through his Twitter timeline, but he is obviously a furry so it remains to be seen if the game is also cancer-free.

Kinesthetics are good.  Jumping is bouncy and fast, run speed is fast, and controlling your character has very little weight to it.  I prefer it when devs give me a lot of fine motor control over my avatar, and although the weightlessness can feel awkward.  It feels like an old 6th gen 3D platformer, complete with the anthro mascot character, double jump, and spinning attack that can also be a triple jump.  Honestly, I should record some footage of the movement with "smooth turning" (more like smooth brained programmer, fuck's sakes) enabled and disabled because it's a night and day difference.  It's tough to put into words just how different the game becomes with a simple options menu toggle.

Level geometry is generally easy to read, though some sections where you're jumping across a void can suffer because it's hard to tell what is next to your character and what is in the distance.  The environments themselves are also nice, at least the two that I played so far.  The obligatory vaporware meme beach is fun.

Hitting stuff is also satisfying, mostly.  You only have one attack but you can cancel from jump > attack and attack > jump without interrupting the attack animation, so you can choose if you want the small height from the attack in midair or if you want to spend all your resources and go higher.

Absolutely no control rebinding, which is strange.  I need my right thumb on the analogue stick to steer almost all the time, so having jump and attack on the correct shoulder buttons (the bumpers, NOT the trigger, JESUS FUCK WHO MAPPED DIGITAL COMMON ACTIONS TO FUCKING TRIGGERS AS THE DEFAULT AND THOUGHT IT WAS OKAY) would be a far sight better than the default.  Currently I would have to use left bumper/L1 as the secondary jump button, which feels incredibly awkward so I avoid doing it.

The game is made in Unity and is actually composed of 3D models with Minecraft-level textures and a sprite/blur filter overtop of them.  It generally looks fine, but stripping back the filters ("HD mode" in the options menu) shows how simple the underlying models actually are.  I'd appreciate it if the dev had had the confidence to make the game look better in 3D instead of relying on the old excuse that sprites in the old days were low res (they weren't, proportionally).

When you pick up a paper crane, which are the game's equivalent of Mario coins or Banjo-Kazooie notes, there is a sound effect but no visual effect.  The crane simply disappears abruptly, which felt offputting when I noticed it and will probably continue to annoy me as I play more.

Enemies are occasionally arranged in odd patterns that require multiple spin attacks to clear (3 in a row, mostly).  This is odd because the spin attack has a short recovery after you do it, so it's obviously meant to be something you weave into your movement through a level.  I think the game would benefit a lot from something like Donkey Kong Country where you speed up whenever you make contact with an enemy.  Currently, I have to adjust my line or stop to avoid hitting the third enemy, which is strange for a game that obviously wants you to move quickly at all times.

I hadn't actually expected to write this much when I started this post, but I guess it bodes well for the game that I care enough to pore it over.
[Hide] (325KB, 1972x367) Reverse
[Hide] (7.7KB, 582x77) Reverse
>the save files have the suffix .owo
I swear to all that is good and holy in this world.
[Hide] (879.7KB, 400x225, 00:45)
[Hide] (37.3KB, 493x276) Reverse
I honestly doubt you were expecting something else.
Replies: >>175688
[Hide] (228.7KB, 651x526) Reverse
Isn't that just the thing kikewheels wants to fuck but not morbidly obese?
Replies: >>175688
[Hide] (3.8MB, 1280x720, 00:11)
[Hide] (3.6MB, 1280x720, 00:10)
[Hide] (4MB, 1280x720, 00:12)
[Hide] (6.7MB, 1280x720, 00:20)
[Hide] (4.3MB, 1280x720, 00:13)
I beat the game yesternight without getting all the collectibles.  I unlocked two additional player characters which are crossovers with other indie platformers, but I don't care too much about them.  There's an alternate ending hidden behind the collectables: 4 HANA letters in each stage, plus a key in the first level and a text log in the second.  I think collecting the HANA letters is what unlocks the key/log, because they are always found at or behind the goal of each level, but the platforms which lead to them don't seem to appear if you miss a HANA letter.  There are also origami cranes to collect in each level, but I'm not sure what effect those have on completion: you're graded with an S-rank for collecting all of them in each level, but your personal best isn't visible on the level select screen.

Despite what it may sound like, I wouldn't call the game a collectathon.  It's more of a linear platformer which uses the cranes to guide you through the correct path and which rewards exploration or being sharp-eyed with a HANA letter.

There's a disappointing amount of jank and too little polish, though.
>cranes just pop out of existence when you pick them up, which feels unfinished
>there is absolutely no visual or audio effect for jumping into water and running around in water; the little puff of dust that appears when you jump or land is still visible under the water
>it's made in Unity, and the pill-shaped collision boxes lead to odd behaviour when standing on moving or oddly shaped platforms
>there's a serene track playing on the title screen, which abruptly switches to and from a more energetic track on the level select screen

I didn't expect it to be quite so on-the-nose.  Maybe a normal .dat or .sav file.

Hotwheels's fursona is a raccoon, because he enjoys eating garbage.  Hana, the player character, is a tanuki, a Japanese animal that is somewhat similar to a racoon but not the same species.
Replies: >>175704 >>179741
[Hide] (5.8MB, 1280x720, 00:17)
[Hide] (9.2MB, 1280x720, 00:28)
The game's look is also very odd, because it's obviously made with 3D models that have Minecraft-tier textures on them with a dithering sprite filter applied overtop.  You can toggle "HD mode" in the menu, which controls the dithering filter; CRT filter, which controls a meme scanline and screen warp filter; and depth of field, which is depth of field.  I personally found the game's default look (HD mode on, CRT mode off, depth of field on) to be very strenuous to look at.  The footage you see here is with HD mode off and depth of field off.  Overall it's a cleaner and more easily parsable look, but it really shows how low poly the game world actually is.

light_reflection.mp4 shows the horrible clash between the character models and the game's default lighting.  I doubt it would look much better if I enabled pixelation and depth of field.  There's also a 20 FPS mode option, which presumably locks the frame rate just like one of my retro console games.  Wow!

That said, the gameplay and level design are still fun and engaging enough to make me want to play it more, so I have to give the developer credit for that.  In my initial post I said that it felt like a 6th gen mascot platformer, and while that's obviously the aesthetic the dev was trying for, I don't think that's where he took the gameplay from.  After ruminating upon it, I think most of the game's design and sensibilities are taken from Super Mario 3D World, a game which I had wanted to describe as "recent" but which is distressingly close to being 10 years old.
Short levels with focused gimmicks are the main cue, but the candy world with the red and blue platforms that sync to the music is a very direct homage to/ripoff of Beep Block Skyway from 3D World.

I'll keep you posted if there's any poz in the lore that I unlock from the text logs.
Replies: >>175704 >>179741
[Hide] (103.8KB, 700x470) Reverse
[Hide] (46.9KB, 640x480) Reverse
[Hide] (126.9KB, 320x240) Reverse
[Hide] (213.6KB, 948x711) Reverse
[Hide] (59KB, 640x480) Reverse
Kind of funny since I don't recall a single Gen 5 game that looked like that.
There's something inherently ugly and lowly detailed about the world's graphics, specially on your 1st webm in your 2nd post. You can tell these faggots thought old textures were made on pixel spreadsheets, instead of actually drawn by a graphical artist then shrunk down to meet the system's limitations.
Replies: >>175713
[Hide] (1MB, 800x600) Reverse
[Hide] (1.1MB, 800x600) Reverse
[Hide] (1.1MB, 800x600) Reverse
[Hide] (746.4KB, 800x600) Reverse
>6th gen mascot platformer aesthetic
>I don't recall a single Gen 5 game that looked like that
>posts a bunch of gritty military/SF shooters and mecha games
I'm not sure what point you're trying to make.
Replies: >>178025
I stayed up a bit later and got the secret ending and final level.  It's okay.  There were some effects that hit their mark pretty well, like how the final level encourages you to move forward continually by having chunks of the level snap into existence once you reach each checkpoint, but nothing really groundbreaking. The lore that I spent my time getting was a grand total of perhaps four or five pages' worth of text, which didn't imply much beyond:
>there was going to be a big disaster
>Hana, the player character, and Veri (a friend?), get assigned to Project Lunistice
>something goes wrong and Hana and others (?) are comatose within some kind of computer system
>the levels' themes represent the lone man running the computer system trying to coax Hana and others out of their sleep by reminding them of their past selves
>at the very end of the secret ending, Hana walks through a door
>and that's it!
A pretty efficient use of story elements, but not one that has a meaningful payoff.

I will say that the entirety of the actual game is poz-free.  The single instance that I saw was Special Thanks - Sabrina DiDuro in the credits.  Sabrina DiDuro is the tranny name of the lead developer of Freedom Planet and Freedom Planet 2, who became a tranny sometime during the development of the second game.

This obviously disqualifies anons from considering the game as a serious purchase, even if it is under $5, but the poz is removed enough from the game itself (and the game is cheap enough) that I'm not going to get a refund.  Most of the problems with this game were polish: running and jumping momentum being weird, or lighting effects being inconsistent due to meme filters and the usual Unity jank.  It's possible that the developer could make something notably better in the future with the lessons he doubtless learned making this game, and the cost is low enough that I'm willing to support that possibility.  The simple fact the dev released it on GOG in addition to Steam was a pleasant surprise.

If anyone's interested in playing Lunistice, you can either download it yourself from gog-games or I can toss up the GOG installer.
[Hide] (644KB, 1499x737) Reverse
Pizza Tower finally has a release date.  Looks really good.
Replies: >>178066
wow this game looks awesomesauce
[Hide] (8.9MB, 640x360, 03:51)
ENDER LILIES: Quietus of the Knights has meh gameplay but made me feel melancholy.
Good old Billy Hatchington.
[Hide] (18.1MB, 1280x720, 01:15)
[Hide] (4.5MB, 960x540, 00:24)
There's an indie game called Vividlope I've been following for about a year now that is finally being released on Steam in the next few months.  There's currently a demo on the page if you're interested.

A couple years ago the dev had been working on a run-n-gun called Umbrealla Warriors which looked very promising, but development hit some trouble and he officially put it on hiatus after over a year of radio silence.  Vividlope is what he switched to in the meantime.  I was initially disappointed, but the game has come along quite nicely in the time he's spent developing it.
Any good indieshit to come out lately?
Replies: >>180051
Eh I've seen worse being sold for 20+ dollars. Still not paying for it but I'll give it a try.
[Hide] (6.1MB, 800x450, 01:25)
I don't know what you consider good but an indie game that I played to completion was Brutal Orchestra. It's an RPG that clearly takes inspiration from LISA based on its combat animations and its disposable but unique party members. It's also a roguelite which may or may not break the deal for you. The story is really simple; you got killed and are now in purgatory. Your character makes a deal with a demon to get petty revenge on the guy that killed you. 
This game is very much a strategy game that focuses on positioning and resource management to make sure your party doesn't outright die in three turns. The trailer does a really bad job of showing this so I'll post some shitty gameplay in the gameplay thread to give a better representation of what the game is actually like. I spoke about this game when it first came out. It sucked on launch but the devs have been doing a fine job of fixing dumb ideas and adding free content updates. You can pirate the game on gog.
Replies: >>180078 >>180098
>pixel art in 3D
>movement is limited to five positions in a line
>enemies have their own line that you can't move onto
>namedrops Hieronymus Bosch in the title
Has anyone informed you that you have bad taste?
Replies: >>180098
I checked the gameplay you posted in the other thread and it seems like a complex game for people who enjoy that kind of strategy but way too much for people like me who aren't really into it.  Is there anything about the characters, setting, or story that breaks the mold?

Lots of good games have used pixel art in 3D before, you dingus.
>game mechanic
>game mechanic
I really don't get what you're trying to say here.  This is like seeing gameplay of Unreal Tournament and complaining it's locked to a first-person perspective.
Why respond? There's always some retard greentexting faggot saying retard faggot shit, I just scroll when I see those posts.
Replies: >>180109
It was like a train wreck.  It fascinated me too much to look away.
[Hide] (11.8KB, 615x257) Reverse
Pic related.

>I really don't get what you're trying to say here.
Roguelikes and strategy games (both of which this game falsely claims to be) generally involve tactical use of space. Reducing it to a toddler-simple one-dimensional area (with no apparent variation) makes its inclusion almost pointless.
Replies: >>180133 >>180135
>I have preconceptions and this game doesn't meet them so I don't like it.
You could have saved us both the trouble and just led with that.
>Is there anything about the characters, setting, or story that breaks the mold?
Not really. Games have been around enough such that anything innovative has probably been done already. The characters you can recruit into your party all play in unique ways which is nice. I'm not into story most of the time but you will probably enjoy the setting if you enjoy surrealism since it's heavily inspired on Hieronymus Bosch's interpretation of purgatory.
>deck-building elements
I got a good laugh out of this. It sucks that people are hopping on the bandwagon because the latest big hit game just so happened to have deck mechanics in it. I may not play a lot of deck builders but I can say for sure that I have not seen any mechanic resembling a deck in the game. The only thing you are building in the game is a team. Thank goodness they made a last minute change to not include cards in the game.
>Reducing it to a toddler-simple one-dimensional area
That's kind of true for the most part. It's arguably on the lower end when it comes to strategy and after playing for about a week, I can safely say that I have found the meta team composition and can win consistently. Even though it's on the lower end of the spectrum when it comes to strategy, there is no stupid item or combo that suddenly makes things an auto-win like in most roguelikes. If you turn your brain off and don't think about the enemy attacks on the timeline then you will most certainly lose. I think it should at least be called a beginner's strategy game if we are going to compromise.
[Hide] (1.4MB, 1280x720) Reverse
i've been checking out Yomi Hustle, it's a turn-based fighting game that's basically like those epic stickmen fights back in the day
(free, so i'm putting the link here)
Replies: >>180357 >>180451
[Hide] (54.8KB, 313x326) Reverse
Aw shit, this is like 2D Toribash. Nice.
Replies: >>180374
I heard a bit of an interview with the developer and he specifically mentioned Toribash as an influence.
[Hide] (5.3MB, 1280x720, 00:31)
[Hide] (3.6MB, 1280x720, 00:21)
[Hide] (5.4MB, 1280x720, 00:29)
[Hide] (1.9MB, 1920x1080) Reverse
I talk shit as much as I want about indies but I have a soft spot for Spelunky. Just remembered the other day the game existed so I went back and installed it.
Controls are both intuitive and easy to pick up but hard to master. It really feels like an extension of what platformer games on the NES were about, like Spelunker with all of its bullshit yet actually fun.
Enjoyment is only hindered with the RNG bullshit when runs are objectively better depending on what spawns on the game.
Had runs where I had no bombs and 1 rope, and then others that looked like pic related. Only way to not be overcome by greed and start restarting the game every 3 minutes like a faggot is to accept what's given to you in a level.
Replies: >>189662
You often hear right wing/GG guys talking about how "indies are where it's at, indie is so good, fuck AAA." 

I agree that modern AAA is awful woke shit but....what exactly are these indies they are referring to?
Replies: >>189699
[Hide] (6.1KB, 634x508) Reverse
>right wing/GG guys
People who associate with gamergate these days are outrage porn and social media addicts who don't play video games.
>hmm why are not the indies making lots goog game??? heh heh owned
If AAA is 99% sewage and indies are merely 95% sewage, then that does give them a considerable advantage over AAA games.  But Sturgeon's Law applies to both camps.

If you were genuinely asking for places to find indie games, then most of them are releasing on Steam or Itch.io, which means they're competing with oceans of asset flip garbage.  You'd have to keep up with this in a few different ways:
- PC Gamer's Five new Steam games you probably missed this week column.
- YouTube channels that highlight indie games (challenge runners are decent for this, but non-tranny speedrunners can also be decent).  Iron Pineapple has a series I played X Soulslikes you've never heard of, for instance.  The title is pure clickbait but there were a few games he highlighted that I literally never would have known existed otherwise.
- Taking your chances with Steam and Itch.io's new/upcoming search filters.
- Following indie devs on Twitter/Nitter, since they tend to cross-pollinate with each other.
- There used to be that guy on image boards who put together yearly lists of "potentially noteworthy games", although I think he stopped in 2019.

It's not an ideal system, but it beats eating at the AAA trough for sure.
[New Reply]
389 replies | 234 files | 225 UIDs
Show Post Actions



Select the solid/filled icons
- news - rules - faq -
jschan 0.10.2