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What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html


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Talk about fighting games call people faggots for playing as [character you don't like].

Questions:
>How did you get started with fighting games?
>Try any new games recently?
>What's the coolest thing you ever did in a fighting game?
>Who's your favourite fighting game character to play?
>Who's your favourite fighting game character design?
>Which fighting game girl do you want to have sex with the most?
>How would you fix your favourite broken/flawed fighting game?

News:
>Virtua Fighter 5: Ultimate Showdown/Virtua Fighter 5 eSports released on PS4/5.  It's free for PS+ users for two months.
>Guilty Gear Strive released on PS4/5 and PC.
>Melty Blood: Type Lumina will be launching September 30, 2021 with "more than 10" characters and HD sprites similar to Under Night.  More info on systems: https://meltyblood.typelumina.com/en/howto/
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Previous thread: >>47877
Archive: https://archive.ph/pPadJ

I wanted to highlight some of the modding insanity that's been happening with the PC launch of Strive.  Because nips are incompetent and it's a basic bitch UE4 game, there are a lot of developed modding guides and tools to let people change textures, models, and other assets.  There's even a mod that prevents the combo counter from getting bigger and there will likely be some more advanced HUD mods pretty soon.
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>>62915
And here are some background mods done using a greenscreen.
Replies: >>62986
I've been playing MvC2 on the dreamcast this past months and discovered how OP Magento and how the game was infested with so many bugs and you had the ability to do infinite combos with almost the entire roster of characters. I don't know why is it that bugs and glitches can make games more fun to fuck around with than vanilla.
https://yewtu.be/watch?v=BNlw9JZp5V0https://yewtu.be/watch?v=JjHsT4nTigA

Does anyone know the name and current status of that Guilty Gear Xrd mod? I don't have plans on playing Strive just yet and want to wait until I know if they're going to fuck over that game completely or  improve it.

>>62915
>There are already mods that fix the game
Are Arcsystem going to become the Bethesda of fighting games?

>62880
>I am not Luciano 
I didn't want to butt in to this faggy drama, but there are two post where you talk in the same fashion with the same form of asshurt. They were also made around the same time the other anon responded to you. 
>Die in a fire along with your family and friends, shill
>Fucking kill yourself
>muh anti-consumer practices
>muh anti-consumer jewish practices
If that isn't proof, then geimu and Markchan have also caught you and saw nothing, but responses from you on Tor or via IP hops. Why do you come here if you're never going to discuss games that you've actually played?
>How did you get started with fighting games?
Someone talking shit
>Try any new games recently?
MvSF at a local arcade. 1p had a busted mid punch button, 2p couldn't press left. Was pretty fun
>What's the coolest thing you ever did in a fighting game?
Almost won this one time a couple years ago
>Who's your favourite fighting game character to play?
Kyoshiro
>Who's your favourite fighting game character design?
I really like this new Shermie but from released characters I'd say milkman Dictator
>Which fighting game girl do you want to have sex with the most?
Tronne Bonne
>How would you fix your favourite broken/flawed fighting game?
Give it millions in advertising and give it online
Replies: >>64428
>>62911 (OP) 
>How did you get started with fighting games?
When Street Fighter II champion's edition was big in the arcades.
I remember the arcades being half empty and all the people packed around the SF2 cabinet, shit was crazy.
>Try any new games recently?
Tried both DOA6 and MK11 (as i used to love both series) and they are both garbage.
>Who's your favourite fighting game character to play?
MK9 Scorpion
>Who's your favourite fighting game character design?
MK9 Mileena
>Which fighting game girl do you want to have sex with the most?
DOA5 Kasumi
>How would you fix your favourite broken/flawed fighting game?
No idea.
Maybe one thing that i hate about Street Fighter is that they should stop with this "giant hands and feet" shitty design.


>>62931
>Still obsessed and bitching about this fucking third worlder Luciano bringing it up for no reason.
>accuses others of being asshurt
Projection at its finest.
Go back to Markchan retard.
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>>62917
breddy gud
>>62882
Taiwan is a country, gook.

>>62884
And no matter how much you try to divert the topic,shill, you ARE a shill.
The industry has no power over anyone. It will be what WE want it to be: free of jews and leftards.
Your fallacy of "just good business" and "it will never change" denounce you as a shill. And you are as powerless as the industry is.
>>62931
>Are Arcsystem going to become the Bethesda of fighting games?
Worse. They might literally become Soyny:
https://archive.vn/BhaNd
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>>63021
>Soyny buys Arcsystem
Arcsystem is already becoming shit by itself, Soyny will just help them fully embrace the POZ.
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>>63026
It's a rumour from an unsubstantiated source.  Calm down.
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>>62659
>How would you make a decent singleplayer fighting game?
Use neural networks as the AI
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>>63155
Wouldn't that essentially just be an input reading shit AI eventually?
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>>63167
Then the AI should only know your input and the game state from the past (about 200-300 ms delay, like a human brain would do)
>>63026
ArcSys' management was probably uping the pozz precisely in order to be bought by Soyny. It all reeks of behind the scenes decisions made aiming at a long term change to marxist propaganda outlet, in order to be bought by a bidder.

>>63033
>It's a rumour from an unsubstantiated source. 
>Calm down.
t. shill damage control 101.
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>>62915
finally I can play guilty gear street fighter five super turbo edition

>>62931
>Does anyone know the name and current status of that Guilty Gear Xrd mod?
actual kusoge mod although it has some interesting ideas, name is rev0
>command air dash (Zero Cancel) & air dash canceling on air normals, air dash canceling has a similar tension gain penalty similar to fd, potemkin can use this
>air dead angle
>johnny changes related to coin for example zweihander is tied to coin
<everyone has a fb move and some characters are outright better in terms of sauce, most of fb moves that are carried over are the ones that are straight up not interesting, jam charges all 3 cards, 'clean hit' sidewinder, kum retard kick, slayers bbu, mini super clones like sin's 1 hit fireball super, etc.
<all of the xrd newcomers are loaded with more retarded stuff for no reason like raven having a fb crossup teleport
<more geared towards combo video autism than actual gameplay

for other similar gameplay mods, there is the Malrodin's xrd mod (more of a rainbow mod) that has actually way more interesting stuff where dragon install is part of sol's main kit and fundamentally changes him but seems like theres very little progress made
>>63026
The buyout wasn't made official yet yet, but apparently negotiations are happening as we speak.
https://archive.is/mgN6u
https://archive.is/ol77S
Expect full damage control from shills trying first to discredit it as "just rumors" and then after it is confirmed, trying to spin it as a good thing (a.k.a "just business so everything is fine").
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>>63356
>>63356
If true, then it's their fucking funeral. Even Japan's getting sick of Sony's shit, but I guess Japan is no longer Arcsys' desired audience. Speaking of which, anyone know the status of the Japanese arcade scene for Strive?
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https://nitter.cc/MemeMongerBPM/status/1409638960616247305
Apparently the reason Strive spends so much time loading on the main menu before players are able to access the game is due to a staggering but not surprising display of Japanese developer incompetence.  On startup, the game sends some data to a server to verify that a player's rank and badges are as they should be (which is normal for games with rank systems).  This verification process has a few wrinkles:
- There are as many as 127 http requests sent in a single boot.
- All the servers appear to be in Japan, which means travel time is a major factor for each request (Japanese players seem to report faster load times).
- Many of the requests fail, presumably via timing out.

So it seems that every time someone is trying to boot the game, ArcSys's servers are being mobbed by http requests by potentially every player in the world.  If we take a conservative estimate of 300,000 copies and multiply that by 120 http headers each, we get a whopping 360,000,000 potential http requests at once.  It'll usually be much lower than that, of course, but even if the 30,000 Steam players want to get in at once it'd be tens of millions of requests.

>>63356
>sony acquires two studios that are not arcsystemworks
<SONY CONFIRMED BUYING ARCSYSTEMWORKS, SHILLS BTFO
God, you're a fucking retard.
>>63361
It didn't take long for a shill to come trying to damage control.
I want Chun Lee to lock her legs around me and use her thighs as a vice for my torso while I enter her.
I want Blaire Dame to bearhug fuck me.
I want to wrestle Rainbow Mika
I want shao khan's harem of the outworld titty ninjas.
I want shermie to sit on my face.
Etc etc. I don't think KOFXV looks particuarly good though
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>>63397
>spoiler
Gameplay wise or visually?
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>>63399
Visually.
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>>63361
>oh shid:DDD honorabru prayers compraining about city lounge shisutem. wat do??
<Ebery taim geimu stato, it DDoS our serb
>SASUGA YAMAMOTO-SAN
>>63361
Don't reply to Luciano.
>>63361
he didn't expect anyone to actually open those archives, purease undastandu
strive only has 3 characters
>>62979
Hey Lucaino.

>>63361
>So it seems that every time someone is trying to boot the game, ArcSys's servers are being mobbed by http requests by potentially every player in the world.  If we take a conservative estimate of 300,000 copies and multiply that by 120 http headers each, we get a whopping 360,000,000 potential http requests at once.
HOW DO YOU FUCK THIS UP
Already Arc is reaching close to their downfall and descending into becoming Japanese Bethesda.
>>63256
>ArcSys' management was probably uping the pozz precisely in order to be bought by Soyny. It all reeks of behind the scenes decisions made aiming at a long term change to marxist propaganda outlet, in order to be bought by a bidder.
Nah that is simply a case of a Japanese company made by westaboos who think they know what the west want by watching (((netflix))) trash and browsing twatter.
>>62911 (OP) 
>>How did you get started with fighting games? 
The attract mode for Vampire Savior at the local roller rink. Those furry tiddies drew me in. 
>Try any new games recently? 
I tried out the Hisotousen FG courtesy of /japan/s 2hu thread. Was fun and I'm really interested in the deck building aspect. 
>What's the coolest thing you ever did in a fighting game? 
Actually won a match legitimately. 
>Who's your favourite fighting game character to play? 
Zappa
>Who's your favourite fighting game character design? 
That's a big question. I think Hakumen from BB, Tekkaman from TvC, and Spinal from KI (2013)
>Which fighting game girl do you want to have sex with the most? 
None. I have transcended such desires
>How would you fix your favourite broken/flawed fighting game? 
I'd put Persona 4 Arena: Ultimax on PC so it wasn't restricted to locals, emulators, and shit netcode.
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I found this interview between ArcSys and a Spanish (Portuguese?) fan blog regarding Strive and some other games/projects.  The interview itself was released on July 4th, but there's one point near the end where the ArcSys reply is "look forward to the June 11th release date," so I'm not exactly sure if all the questions were asked at the same time.  The interview also mentions that the Twitter account Anime FGC also participated in the interview, so perhaps only those questions were from a different time?

In any case, most of the replies from ArcSys seem to be from either after Strive's launch or near it, so I think it's still relevant info.
https://archive.ph/i3MHn
Highlights:
>the rollback team was 3 dedicated people
>they are "actively thinking about" adding rollback to their older games [though I doubt this will happen for a long time]
>the new lobby/rank structure is meant to harmonize and unify the player base
Part of the reason why the online infrastructure is such a mess now is that they decided on this radically different approach early in development and only realized it wouldn't work after the closed/open beta tests.  They had to add the quick match feature and make other changes at the last minute.
>all their future titles will have rollback netcode as the default
>games they developed for other publishers like DBFZ and GBVS could potentially have rollback implemented, but it would be extremely difficult and would be up to the publisher
>Arcsys is currently going through the verification process for PS4/5 and PC crossplay

>>62931
>I don't know why is it that bugs and glitches can make games more fun to fuck around with than vanilla.
Freedom to express oneself.  Bugs are important to remove because they can break games and cause hardware to crash, but glitches like the MvC2 combo system can lead to a lot of fun stuff.

>>62974
>MvSF at a local arcade. 1p had a busted mid punch button, 2p couldn't press left. Was pretty fun
Shit like that is why I can't go back to arcades.  Playing on my own PC with a good keyboard and being able to rebind every key however I wanted it so nice; when I played at a local arcade bar a couple years ago, one of the cabinets had a broken gate around the 1 position so I couldn't block properly.
>Tronne Bonne
Good taste.

>>63155
>>63167
Both KI 2013 and SamSho7 have something like that, although I think only KI 2013 actually implemented it in a meaningful way.

>>63960
>The attract mode for Vampire Savior at the local roller rink. Those furry tiddies drew me in. 
Good choice.  I think VSav is really cool, but it's sadly super dead aside from Fightcade lobbies.
>becoming a sokunigger
It's not too late to turn your life around.
>won a match legitimately
>zappa
>legitimately
Hmm.
>P4AU
That's a neat game, but the balance has always kept me away from wanting to play it.  The characters can just delete your entire life bar if you get hit the wrong way, and there are so many wonky mechanics and button macros that it just seems like it'd be really annoying to play.  Pic 4 looks like a shitpost, but it's actually how the game's controls are laid out.
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>>62911 (OP) 
>How did you get started with fighting games?
Played SF 2 and MK when I was a kid, I've kept playing fightan games to some degree since.
>Try any new games recently?
My brother picked up GG:S and I've been having fun with it, just picked up accent core. Now that I'm enjoying myself, I'm not sure why I avoided anime fighters. Oh and I tried Virtua Fighter on fightcade, breddy cool.
>What's the coolest thing you ever did in a fighting game?
Parryin supers in third strike feels cool every time. I even did it once in person at an arcade cabinet at a university I went to.
>Who's your favourite fighting game character to play?
I'm garbage at KOF but I think Clark is very fun, Pot in Guilty gear is pretty cool too. Grapplers in general are satisfying tbh
>Who's your favourite fighting game character design?
Good question, I like Feng from Tekken, quintessential chinese villain type guy. Geese Howard is cool.
>Which fighting game girl do you want to have sex with the most?
Probably Makoto from SF, Blue Mary is good too.
>How would you fix your favourite broken/flawed fighting game?
Make the interactions in sidestep/ ducking under things in tekken more consistent and fix the netcode. The bullshit interactions might be part of the charm actually, who knows.
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Finally an SNK game thats not exclusive
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>>64629
Anon, I don't see a "PC" in that image. It's still a cancer exclusive.
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>>64629
Neat.  I'll care when it has rollback, because right now it's competing with 02UM.

>>64632
>pretending to be surprised that Steam is the default PC distribution method
Yes, you're very intelligent.
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>>64634
I'm pretty sure rollback was one of the first things they confirmed for it back in December
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>>64639
They said "we're looking into it" and didn't go into much more detail.  Anything short of a very loud, clear confirmation isn't good enough.
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>>64632
what kind of bird is that
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>>64640
Okay that's fair, just looked into it briefly and you're right. I wonder what implications pic related has, if any.
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>>64641
I've seen a few different breeds.
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How are my fellow GAYMERS™ enjoying
>'PLAYSTATION™ Tournaments™' evo
so far?
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>>64644
The event that starts next month?
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>>64645
warm-ups have started, whatever that means
just tuned into Duty Fighter a couple of minutes ago nothing interesting going on
girly guys was yesterday, I think
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>>64647
Oh, I see now.  How confusing.  Looks like GGST was indeed yesterday and SFV is in about an hour.

I'm busy so I can't pay attention, but even then none of these games looks interesting.  SFV is some fun at intermediate levels but it becomes pretty dry at higher levels.  I'd consider watching BBTAG due to how kuso it is, but the rest are just bland corporate products.
>>64641
It's a cat anon
>>64428
>That's a neat game, but the balance has always kept me away from wanting to play it. The characters can just delete your entire life bar if you get hit the wrong way, and there are so many wonky mechanics and button macros that it just seems like it'd be really annoying to play. Pic 4 looks like a shitpost, but it's actually how the game's controls are laid out.
The controls are not as crazy once you sit down and practice. A+B just constitutes different types of offensive abilities. A+C+D are your burst options dependent contextualized on whether you are attacking, in neutral, or getting hit.  A+C are movement options and A+B+C is your is your roman cancel. If you can play GG you can play P4A just fine. 

Now that I've thought about it more I think the real thing that needs reworking is the Awakening mechanic. It's the comeback mechanic of the game and grants a lot of power just for being at low health to the point I feel like you're not really in a bad spot once you get low. Once it activates you get 50 meter automatically, the super meter itself raises the cap to 150, enhanced specials and supers,  and your defense increases. The last two are fine together, it would basically be getting EX moves and GG style guts defense but just dumping 50sp is where things get dumb. 

I think it would be better if Awakening increased the rate of meter gain rather than giving you the 50 upfront. That ways you still have to actually fight for your better moves and if you happened to already have a lot of meter before it activates you can choose to dump that instead knowing you can get more back a bit faster. 

Other than that I  actually enjoy P4A and most of it's mechanics. Status ailments need to be more present in fighting games and P4A:U is the closest we'll have to a true successor to Heritage for the Future.
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>>64750
It's not that the button combinations are necessarily too hard to use, but there are just too many of them for each combination.  I'm puzzled why throw and EX moves use the same macro, for instance, or why the guard cancel and the universal DP mechanic use different ones.
>the Awakening mechanic
Yeah, that too.  A few guys in my local scene used to play P4AU and they often mentioned that Awakening encouraged really stupid gameplay where you intentionally cut your combos short if you would put your opponent into Awakening since it's such a huge buff.  I just hate obnoxious comeback mechanics, and it's been awful ever since SF4 and MvC3 poisoned the genre and normalized them.
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>>64761
>but there are just too many of them for each combination.
It feels fine to me. Even looking at A+B what's really happening is that your offensive options are split up with motion/context gates and then the last one relates to your next point. But mentally I just think of it as 3 options just like bursts and movement macros. 

>I'm puzzled why throw and EX moves use the same macro
It has nothing to do with Throw and more to do with what pressing C+D and also A+B does. P4A has weak and strong versions of special/Super moves that are B > A and D > C respectively. The EX version is selected by doing the moves motion and using the combination instead of a single button to get it. 

This is why I said that A+B is really only 3 options in my head because EX is a different thing related just to boosting moves. 

>or why the guard cancel and the universal DP mechanic use different ones.
Controller macros. B+D is set to L1 in the default controls and A+B isn't pre-set as a macro but can be, but is also easy to hit given they are next to each other if you're using pad and not a weird finger combo if you set up a stick like I did. They are also different macros because one costs meter and the other costs health and I think it makes sense to group GC with stuff like sweeps. 

>I just hate obnoxious comeback mechanics,
I used to be OK with the idea of comeback mechanics but honestly nowadays it's more the exception to the rule to find a tolerable one. I would still recommend P4A because a few warts aside it's a fun game. Has bar none my favorite boxing character.
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CMON CMON
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>>64964
WTF!? NO STADIA!?
  :^)  
Never cared about Ramon honestly, hoping for more Fatal Fury characters to be revealed, i would like to see Xiangfei, Big Bear, Sokaku and Cheng Sinzan.
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After 10,000 years Skullgirls finally has a new character and she's just OK in my books.
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>>65251
I can't believe Skull Girls is still going on. Does PsychoJosh claim ownership of her?
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>>65254
>I can't believe Skull Girls is still going on.
All it took was Indivisible being an unfinished mess and booting Alex and Mike over the past couple years. 

>PsychoJosh
Josh can't even claim ownership of his own game anymore, some Goon beat him too it earlier this year.
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>>64964
>Team American Sports
I just want the human helicopter to be playable once more.
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>>63400
>Visually.
Generally speaking i agree with you, but i am personally happy that at least looks 10 times better than XIV.
Now that looked like shit.
XV just needs to fix a few models, like Yuri that looks the same exact model from XIV with the Alien face (Giant eyes, tiny nose and mouth)
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>>65267
Screw that, I want to play as Hoopz Barkley again.
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>>65451
same
ggst gave me the fightan fever. does the new kingdom of fighters coming out next year look good?
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>>65966
>does the (game made after 2011) look good
no
play soku instead
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>>65979
>soku
Begone, ape of the Orient.
Tried out the new Guilty Gear, i hated it.
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>>65966
There's some character trailers ITT and in the last thread >>47877 if that helps
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>>65993
>Nickelodeon All-Star Brawl
>watch the trailer
Huh, those hit sound effects and physics look strangely familiar-
>Ludosity
Oh hey, these guys made Slap City.  Good for them.  That game is by far the best Smash clone ever made but it doesn't have the Nintendo sticker on it so its audience is quite small.
>>65993
I also forgot to say that picture is retarded since both SFV and T7 have rollback; they just don't implement it well.  SFV's netcode, for all the game's problems, is actually solid these days as long as you're playing with someone on your own continent or within a few hours' drive.
>>65990
I haven't played it yet, but what's your issue with it?
Replies: >>68575
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>How did you get started with fighting games?
I tried out Skullgirls, but I had no one to play it with.

>Try any new games recently?
Not new in terms of release, but my friends and I grabbed Guilty Gear XX AC+R and Xrd while it was on sale. We're all new and pretty bad at the game, but at least we're learning the game together.

>What's the coolest thing you ever did in a fighting game?
Webm thus far.

>Who's your favourite fighting game character to play?
So far I've just mained Ky Kiske.

>Who's your favourite fighting game character design?
Baiken (Xrd) and Sin (Xrd).

>How would you fix your favourite broken/flawed fighting game?
I'm a GNU/Linux fag so (1) free and open source engine, (2) native linux version, (3) steam-free.
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>>66212
>I tried out Skullgirls
You have my sincere sympathy.
>+R and Xrd
Good choices, especially to learn with a friend.
Add me on Steam and I'll invite you to a +R group chat I made for myself and a few other people.  My friend code is 59598361.
>webm
Lol.  Reminds me of a sloppy comeback I did when I first started playing Xrd with Ky.  I had no idea what I was doing but it was so satisfying to claw my way back against the other guy.
Replies: >>68348
How's Dragonball fighterZ?
Replies: >>66274
>>66236
roshambo with familiar characters and comeback mechanics. autocombos, everyone has a touch of death but no one seems to use em, a lot of fags that drop combos. gotenks, babby geet, some super characters, fifty gokus, hour long supers, a million dlcs, three brolys

stay on the line to rate this customer service experience
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>>65979
>muh soku
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>>48502
Who's this lad
Replies: >>67521
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Strive's mods have become quite advanced.  I think the fact it can be customized so much means that it will become popular regardless of how bad the server connections are.

Speaking of which, a redditor did a more thorough analysis of all the network traffic that happens when the game boots or tries to communicate with the server.  You can read more about it here: https://archive.is/wbNH5

There's also a mod someone made to spoof the connection harmlessly and speed up connection times, but the video is kind of a mess and not in English so I can't understand it: https://yewtu.be/watch?v=8n0Zfje_jvg
Apparently the first version of the mod used the same credentials for everyone, which was obviously a security problem, but that's been fixed.

A week or two ago we had a guy in this thread who said Strive was his first fighting game and that he was enjoying it, but that he could also see where he might grow tired of it later.  Is that guy still around?  I'd like to hear what he thinks about Strive now that he's played it for longer.

>>67519
>replying to a 3-month-old post in the other thread
Did you mistype the post number?
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>>67521
No, I mean it. Who's the guy in that post's image?
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>>67522
Beats me.  I doubt he's a fighting game character, though.
Replies: >>67526
>>67525
I found it after some searching: https://toontown.fandom.com/wiki/Name_Dropper
I think the post was making an oblique reference to the Bogdanoffs due to the shape of the name dropper's mouth.
Replies: >>67549
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>>67526
Thank you for spoonfeeding me, for now I know it no longer a mystery.
Your efforts shall be rewarded one day, some other time.
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>>67549
>he never played toontown
To be fair, I remember there being literal paywalls which made me fuck off from a lot of those kinds of MMOs. Another one with those was Wizard 101 iirc. Sage for offtopic
Replies: >>72449
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>play GGXX AC+R with anon
>anon likes to ride the lightning
Replies: >>67605 >>68167
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YES
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>>67597
>aping out in the Ky mirror
>RTL clashing with 2S
>constant mashing
Playing with you will be a real treat, I can see.
>>67521
>A week or two ago we had a guy in this thread who said Strive was his first fighting game and that he was enjoying it, but that he could also see where he might grow tired of it later.  Is that guy still around?  I'd like to hear what he thinks about Strive now that he's played it for longer.

Hai hai, fightan newfag desu.

Frankly it's a pretty shit game. I still play it but only with a friend. I gave up on the online when I realized everyone is just picking the broken characters and mashing. I still have fun with it but only when playing with said friend. Playing online just makes me angry.

I don't feel like there's a lot going on in Strive, all the matches feel pretty similar. I don't know if that makes sense.

I got XRD and XX a few weeks back and will be checking those out soon. Been playing soku too.
Replies: >>68184 >>68201
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>>67597
tk rtl is legit 

>>67521
There's now mods for traditional gatlings and sort of 'rev0' balance changes but not in that sort of mugen/rainbow degenerate way from the looks of it, and some other ui mods like using the 2nd risc gauge to read out the wall health
>>68163
soku?
Replies: >>68234
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>>68163
>Frankly it's a pretty shit game.
Heh.
>I gave up on the online when I realized everyone is just picking the broken characters
Strive Sol and Ramlethal are not even close to broken, they're just overtuned.  Every fighting game has characters or mechanics like that at launch, and ArcSys in particular has a pretty poor track record for stable balance.  If you try playing Xrd and +R expecting top tiers who are less bullshit than those two, I have some bad news for you.
>and mashing.
Welcome fighting games.

>Playing online just makes me angry.
Anything specific?  I had never played a fighting game (or a game, really) with a ranking system before picking up SFV earlier this year, and I was surprised at how much a single number going up or going down made me get angry.  Even though I know fighting game skill isn't a linear line, seeing it represented as one made me have all these preconceptions about where I was supposed to be and how long I'd take to get there.

>I don't feel like there's a lot going on in Strive, all the matches feel pretty similar. I don't know if that makes sense.
It does, and that was something many people including myself thought would happen after the game's release.  It's not quite as bad as the betas where 4 Fafnirs was the best combo Sol could do, but most characters seem to have a very obvious functional BnB with maybe one minor variation and all their cooler combos require either the wall or an RC.  The RC system was supposed to make things more interesting, but of course having all the complicated/cool stuff tied behind 50 meter means there is a clear on/off switch for how fun characters can be.  Of course, if you use the wall (and you very clearly can't NOT use the wall), then you reset to neutral and the game gives you more meter as a consolation prize.  Supers will guarantee a hard knockdown midscreen and enable a safejump/mixup, but at that point why even have the wallbreak mechanic?

>Soku
Eew.
Replies: >>68217 >>68233
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>>68201
>too insecure to play as a little girl
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>>68217
>insecure
I just think the game is awful and not fun to play.
>>68201
I don't have a problem with Sol. If it wasn't for the fact I see pretty much everyone say he's overpowered I wouldn't think that he is. Same with Ramlethal, my experience has been that they're so used to controlling the game that if they're ever on the defensive they just crumble.

I shouldn't have said broken, I should have said top tier.

>Anything specific?

Two things comes to mind, the rushdown characters that keep you in a corner for the rest of the game by chaining a million attacks and the mashing (kinda goes hand in hand).

The mashing doesn't make me angry as much as it makes me disappointed with the game. I play Leo mostly and the amount of times I'll hear COUNTER while I chain attacks that there's no way they can stop is absurd. If they just kept blocking they would have been fine.

I think people try to squeeze in fast attacks to cancel out your combos and that doesn't really work against Leo, but they don't learn. They keep doing it the entire game. I guess it works against characters?

Another example, and hopefully it's not too confusing because I don't know the terminology but here goes:
Leo backstance. I go in with Y (the move that spawns a cross that does damage) COUNTER, then I use B (the move that has Leo do a sort of flip and hit). As far as I can tell you can Y+B+Y+B+Y+B over and over until wallbreak if he's close enough to the wall when you start and there's nothing the other guy can do about it without burst if you managed to get the first hit in.
Anyway. So in a situation like that I get bored of just doing YBYBYB cause it's boring right? I'm just doing 2 inputs over and over. So I'll try to do YBY then either leo's backstance command grab to get them while they get up, or his move in backstance where he does a big hit with his weapon that staggers the other guy if he blocks it.
Well what ends up happening if I try that is that the other guy is mashing YYYYYYY or whatever so either of my moves just get cancelled. So then I just go back to spamming Y(COUNTER)BYBY and if I don't wall break and they get up? Y(blocked)B(COUNTER)YBYBYBY. It works and wins me games often but it doesn't feel like I'm playing well, it's just the other guy mashing. Doesn't feel like I'm improving doing that, but I win.

The worst example of it is a guy I had who was on gio and literally would just spam attacks. I must have gotten him in this setup at least 10 times over 3 matches and never did he try blocking it. COUNTER COUNTER COUNTER. Needless to say it was instant win if I went backstance. 

For reference I topped at floor 8 and went back down to 6. Either it's people getting better or I'm having a hard time adapting to a fight stick, or a combination of both.

It's not the rating system making me mad, because I get just as pissed playing park.
>>68184
https://zzzchan.xyz/japan/thread/6368.html
Replies: >>68239
>>68234
oh boy
>>68233
>YBYB
should have learnt the ingame buttons my dude,
i'm assuming its leo's bt.S & bt.H, there are a lot of scrubs who can't cromphend you have to either block the hits or do an actual dp/reversal to get out, and not using stand block to push leo away and interrupt his dash with fast normals
speaking of leo, his normal 5S 5H are more interesting imo - interesting how you can stagger slightly and then fuck them up with the delay or hold the button to block and slam them on release, too bad pushback is a thing and backturn stance is a powerful gameplan for leo to get into
if you're not on celestial or to some degree floor 10, then you're just going to be fighting against scrubs all day
but yeah jump off the floors and play in the park
Replies: >>68343
>>68233
Same here in Tekken. Even with their efficiency reduced, blocking and dodging still earns me victory 8 out of 10 times, simply because the other guy never stops trying to spam the same combo (with the same 2 or 3 starters) over and over again, without ever considering me dodging or blocking. And most of the times, I also go in with a quick move to counter their starters, but they seem to never try the same. It is as if they memorized only the most extensive and damaging combos, with their 2 or 3 starters, and nothing else in the game. Not even blocking.
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>>68233
>BYBYBYBYBY
Do yourself a favour and learn numpad notation.
https://dustloop.com/wiki/index.php?title=Notation

>people mash a lot
Yep.  Welcome to fighting games.  Most people who play them are the same people who go 1-15 in CoD and instantly queue up for another game, or the people who draft trash decks in card games and get stomped in a league.  Take your wins and be thankful that you are smarter than them.  Most people have no idea what they're doing and don't want to get better, sad as that is.

I felt the exact same way playing SFV, although that game's stricter ranking system at least means that ranking up from bronze to silver meant my opponents were generally less retarded.
DINNER TIME
>>68242
>i'm assuming its leo's bt.S & bt.H, there are a lot of scrubs who can't cromphend you have to either block the hits or do an actual dp/reversal to get out, and not using stand block to push leo away and interrupt his dash with fast normals
Correct. I looked up how the buttons should be called in that wiki and yeah that's it.
>speaking of leo, his normal 5S 5H are more interesting imo - interesting how you can stagger slightly and then fuck them up with the delay or hold the button to block and slam them on release, too bad pushback is a thing and backturn stance is a powerful gameplan for leo to get into
They're my go-to if I can't go into backstance. Very strong moves, changed the whole character for me when I realized you can just chain them forever as long as they connect. Very true what you're saying about staggering them, that's something that gets the mashing shitters almost everything time. "Oh this guy stopped attacking for .4 seconds? time to go in!!" COUNTER. It's pretty fun. Easily my favorite character, I just wish he had more moves to play with in backstance.
Replies: >>68502
>>66223
>Add me on Steam and I'll invite you to a +R group chat I made for myself and a few other people.  My friend code is 59598361.
Too late for this from another anon that is looking to pick up +r?
Replies: >>68357
>>68348
The friend code doesn't expire.  Add me and I'll invite you.
>>68343
>I just wish he had more moves to play with in backstance.
when you're fighting people who have figured out that they can just stand block your bt.s bt.h stuff, then you have to redash to get back in. at that point you have to fight against that with stagger buttons, go for a psychic bt.d parry, cmd grab etc.
and as always with high/low mixes, you can open people dudes on wakeup with a meaty bt.H, meaty bt.K, straight up throw them
I think once you're playing against skilled players, then the fun of Leo melting through people's rock solid defense will be a lot more appealing in the long run.
there's also 2S you can use in non backturn stance as well (which is important in ping pong 2S5H loops near the wall)
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>play with anon (Jam) as Default Ky
>anon is pretty good at the game
>manage to win duel 2 by throwing lightning at her
>duel 3
>flying dragon kick mysteriously not connecting with Ky after 2D
>pull off a throw escape
>somehow win duel 3
>lose every other match after this one
Replies: >>68562
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>someone makes a shitpost video for Goldlewis Dickinson as the next Strive DLC character
>he's actually the next DLC character
>he has an input that lets you do a half circle from any cardinal to the opposite cardinal to get 8 versions of the same special move
https://yewtu.be/watch?v=BTHYTL9af5Y

I think he's a really stupid and fun character design, although I'm sad they didn't play up the glownigger/conspiracy stuff and instead focused on the FUCKIN' AMERICA guns and explosions.  However, seeing a character like this in GG does remind me that we'll never get the same crazy Japan-focused aesthetic the classic games had, which is a shame.

>>68503
>>flying dragon kick mysteriously not connecting with Ky after 2D
Ryujin went over Ky's head since he was too low in his 2D.  Nothing mysterious about it.
Replies: >>68563 >>68731
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>>68562
Just in case you didn't believe me.
>>66002
>visually unpleasing
>too many counters
>couldn't activate instakill like in all previous GG games
>>68562
> although I'm sad they didn't play up the glownigger/conspiracy stuff and instead focused on the FUCKIN' AMERICA guns and explosions.
I don't think stories of glowniggers grooming otherwise harmless people into becoming domestic terrorists reach international news (or even mainstream news within the US).
Replies: >>68756
>>68731
>grooming otherwise harmless people into becoming domestic terrorists 
No, you idiot, I mean the aliens and cryptids and [CLASSIFIED] technology.
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did something cool with Kliffanon
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>>68897
Man, you have got to learn how to finish your food.  Also, protip: there isn't much reason to use HSE on the ground since it's slower to start up and has more recovery.
Replies: >>69179
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>fighting game threads are nothing but GG babies after strive dropped
Jesus christ discuss some other shit. Post about your KOF favorites now that 15 is only like half a year away from releasing.
>>68952
>Also, protip: there isn't much reason to use HSE on the ground since it's slower to start up and has more recovery.
projectile speed, stop thinking in absolute frame data
Replies: >>69211
>>69175
Classic Guilty Gear is THE reason why fighting games were created. Anything else is shit.
Replies: >>69181
>>69180
>anime fighters thinking they have any influence at all on anything outside their games
Replies: >>69214
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>>69175
I hope they bring nako back
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>>69175
>Image
Marie rose killed DOA.
Replies: >>69206 >>69212
>>69205
Why is her hair purple anyway?
>>69179
>projectile speed
You should throw a fireball like SE only with the intention of hitting it or FRCing.  At the midrange where SE is most effective, the travel speeds are very similar.
>frame data
It has 3f more startup and 12f more recovery for a total of a full quarter second more commitment.  That's a hefty amount.  The air versions only differ by a couple frames, though.

>>69175
QQ moar, F49907
>>69200
They should just put in nameless to replace him.
Also I would be okay with Lien Neville and Xiao Luon returning from Impact.
>>69205
>Marie rose killed DOA.
Wasn't it just Koei Tecmo being spineless pussies abandoning their audience that killed DOA? Shit it's not even abandoning their audience, they just shat out a game and left it to die.
Replies: >>78715
>>69181
Influence or popularity don't matter. Guilty Gear is the perfect fighting game. Everything else is shit.
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>>69214
wrong
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>>69175
Play me in Them's Fightin' Herds. You won't, hypocrite.
>>69255
>playing that shit game when it's not the real horses anymore
Yeah you bet I won't.
Replies: >>69340
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>>69255
>Them's Fightin' Herds
I'm not him but I'll play you.  What's your Steam friend code?

>>69286
>real horses
Their personalities are close enough, and most people I've seen think of it as "that pony game."
They should really think of it as "that furry/tranny game," since there are at least two trannies and several furries on the dev tream, sadly.
Replies: >>69414 >>69611
>>69220
Completely right.
The sole reason why fighting games were ever created was so Guilty Gear could exist.
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>>69255
>implying you will play it yourself
But if you will we may schedule a session, my timezone is UTC+3:00
Replies: >>69414 >>69475
>>69340
>>69369
I dunno if slapping my good goy ID in the thread is good opsec. We can meet up in a lobby though. I'm UTC-4 and I'm free after 4PM.
Replies: >>69489 >>69586
>>69369
>that webm
Further proof that Faust players are some weird kind of hive mind.
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Alright connection stability autists, I've got a question.
Let's say for reasons I need an ethernet splitter. Will that end up having worse connection than just going the regular way?
Replies: >>69489 >>69490
>>69414
>UTC-4 
What a strange way to spell EST.  Anyway, I'm in the same time zone and I'm free at the same time.

>>69487
>connection stability autists
<he doesn't take his connection seriously
Anyway, a quick search and one (1) page of information told me that ethernet splitters reduce network speed, but don't seem to reduce network stability by introducing packet loss, etc.  You should be fine since fighting game packets are tiny and even slow connections can play well provided they're stable.
>>69487
An ethernet splitter is going to cap max bandwidth for your attached devices at 100Mbps. If that's a problem I'd recommend an ethernet switch that supports higher speeds. Ping is the only thing really important for gaming and shouldn't take any loss. Shouldn't cause any other connection issues like >>69489 says. Make sure you don't introduce extra equipment inbetween your ISP's shit and your router or whatever, they might get pissy and turn the service off cause they think someone is stealing internet.
Replies: >>69495
>>69490
>>69489
All it's gonna be is just the splitter, so I don't think my ISP will get pissy or anything. Thanks for spoonfeeding lads.
>>69414
>>69489
If any of you are up now we can meet in Leaf pixel lobby. I can wait for about an hour, then I'll have to leave.
Those sure were some good fightin' herds. I'll be more available later in the week.
Any of you guys play Power Rangers Battle for the Grid? It’s one of the few fight games I can play due to decent netcode and my shit internet. I really like black gun ranger because just shooting people when they don’t know how to get in is fun. 

>>69340
Trannies have a way of getting to those positions, partly due to their lives having nothing else other than the desperate need for validation though their hobby/online community. There’s a reason so many get into high positions of communities that don’t overtly exclude them. Some combination of lazer focused autism, disposable income due to no family and friends, and more spare time than even us, but then thrown into someone desperate for power and attention. 

I may be able to pony fight on the weekend if you guys are still are up for some
Replies: >>69719 >>69726
>>69611
Bro, I am always up for more horse fights. I gotta hit up the training mode it seems.
Replies: >>69726
>>69611
>>69719
I'll clear some time in my schedule and learn how to do more than baby Tian combos.  It's nice to have real people to play with.
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>>69727
>it's me
There are so many things about this clip that I fucking hate.
>Former SEGA president Kenji Matsubara is the new CEO of SNK
https://www.snk-corp.co.jp/us/press/2021/072902/
https://archive.ph/sGjgS
Gay article-
https://archive.ph/KSwNK
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PSYCHO BAAAAAAA
fuck athena
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>>69881
Man she looks awful. I had good hopes after 13 since they heavily based her design on the original psycho soldier art, but no it just gets worse.
Replies: >>70130 >>70150
>>69844
>Former President of Company that buries it's IPs becomes President of another company known for burying its IPs
It's a match made in heaven.
>>70100
I thought XIV design was better too. I'm okay with this design but the short hair is my problem.
>>69881
The only good thing would be if they put Bao on it, so SFM porn could be made of Bao fucking Athema in the ass.
Replies: >>72357
>>69941
mai really deserves better
>>70100
I think they have a gimmick with her where they change her design every game
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>>70370
Will probably be removed later but so far, glad they've got the balls to do upskirts again, unlike with the last DLC bitch who has a dark void up her skirt (despite wearing bloomers???????????????)
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>>70520
It's a literal joke in the story that Annie is cursed to not be vulgar or lewd. She can't even use profanity. Not like there's any real scare about Umbrella's shorts being censored since people keep forgetting that Eliza came out after the shitfest over a few frames happened. Your upskirt for a child will remain intact anon. 

As far as stuff that's been shown, she's got a move from Venom's kit in MvC and we've seen one of her super moves animated on stream. Rest of her kit is basically unknown outside normals but it looked like they were still keeping the idea that her weapon will have different properties depending on how hungry it is. Looking forward to the alpha though to see how it all pulls together.
Replies: >>70540
>>70370
Is PsychoJosh going to claim ownership of her too?
>>70520
>>70531
This is all it takes to get you invested in craniumprostitutes again?
>>70540
Well, it is a fighting game that set out to be a majority/all female cast, including characters that are quite lewd. You have to expect people to act like that. If a game prided itself on having their cast comprised entirely of pretty boys/bishis, you're going to get people wondering if the characters in that will take their shirtoff.  Know what I'm saying?
Replies: >>72267
>>70540
Oh I won't be buying this game, nor will I bother pirating. Not after the censorship that has already occurred, their bid into the gachashit territory, the fact they added men to this game, and the pitiful excuse of an update schedule this game has despite the avalanche of funding they've received so far (at least they aren't quite as bad as Mr. Shitface with 3.3 million dollars). But Parasol has been a character since the beginning and if she is lewd in-game, it means there's more of a chance for more porn to be created, provided all the drawfags for this pitiful excuse for a fighting game haven't left in full yet.
>>70540
New characters are the only reason I came back to Chromedome Females so I'll keep popping back in post release for a week before fucking off again. I'm just happy the game has some steam again.
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>>70544
>Parasol
You mean umbrella? I wouldn't really call that pantyshot lewd because of the character design. Her body like wide stick figure.
Replies: >>70550 >>70607
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>>70520
>>70544
>>70548
>upskirt
>panty shot
>lewd
She's wearing shorts and a raincoat, you fucking retards.
Replies: >>70554 >>70579
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>>70550
>he wouldn't fuck a girl in a raincoat
Faggot.
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>>70554
If that's Six from Little Nightmare, I've got some bad news, anon. She's already got a boyfriend. And she kills all of them.
>>70554
>worst Korean
No you are the faggot here.
>>70550
The post you replied to straight up said it wasn't lewd, yes.
Replies: >>70601
>>70554
A kid in a raincoat. No.
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>>70579

>>70544
>But Parasol has been a character since the beginning and if she is lewd in-game, it means there's more of a chance for more porn to be created
Replies: >>70607
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>Guilty Gear -Strive- Plus 
>basically rev0 for strive but might not be as retarded
>airdashes are instant, no orange bubble and i think there's running dash jump momentum
>gatlings are back with some extra stuff - such as whiff cancels on 5P & 2P into a lot of gatlings, not just into itself like +R
>big text counters are removed for medium text counters only
>Sol is basically a good mix of xrd & +R, divekick, counter hit power dunk, classic wild throw, somewhat interesting vert clean hit sidewinder vs horizontal clean hit hvv, dragon install and tons of staple shit back in
>Ky has the unblockable GREED SEVER, clone-like dragon install, okizeme shock state RTL and more shock state usefulness, not too sure if they brought back double fireball, seems to lean more towards strive & +R moveset rather than xrd or isuka even

<FB moves are back, 25% tension move

Might lean towards actual mugen shit but at least the movement is fixed for the better
Replies: >>70603
>>70602
I saw that.  Looks neat.  Shame it's made by a tranny.
>>70601
I think anon meant >>70548 which is the third post you linked. It's also from a different ID
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https://www.twitch.tv/evo
EU DBFZ finals are going on right now, Under Night will be next. This is EVO week so which games are you interested in if any?
Replies: >>70952 >>71199
>>70937
Mark of the Millennium
Marvel 2
2001 UM
Battle for the Grid
Tekken Tag
I don't play street fighter v , I kinda hate the game.   I also hate the new character , not-ed.  Have you seen him?
 
I don't know any non niggers who like fighting games so I'd like to complain here.
Replies: >>71083
>>71063
Niggers seem to be the only ones into fight games here too. Only person off the internet I've met to like fighting games who wasn't the niggerest nigger I knew only played NRS games. 
When the /pol/s win and gets the ethnostate one day there needs to at least be an EVO-event at the border to nog land so we can play marvel or something with crazy black people.
Replies: >>71084
>>71083
also yeah, saw the new guy. Looks like an SNK character they just put into SFV for some reason. Hopefully he plays okay, but I still don't have SFV anyway after hearing nothing but shit about it.
Replies: >>71199
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>>70937
I had no idea EVO was happening this weekend.  I tried to look at the website to find a schedule but it's so cancerous that I genuinely can't tell what it means; this picture that I took a few weeks ago is a better reference.  The only thing I can see is that the standard AAA games are there, plus Skullgirls (MikeZ's dream will finally be achieved.  Shame he's not around for it, lol.)

Of all these games, I'm probably most interested in SFV - not because I think it's a good game, because it really isn't, but because the devs have generally been doing good things with the balance changes and new content in recent months.  Perhaps there will be some novelty that I can have fun with when I play the game every few weeks.

>>71084
>I still don't have SFV anyway after hearing nothing but shit about it.
It's definitely a lot better than it used to be, and now that Ono's gone, Capcom does genuinely deserve some credit for beginning to talk to their players.  It shouldn't have taken them five years to do this, but that's the Japanese for you.
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>>71199
>Skullshits
Is EVO still primarily/exclusively online this year? That's the only reason I can think of for a game with no jewish backing and no memes surrounding it making it in. As far as I know it still has the least worst netcode of any online fightan, excluding Fighting is Magic which uses the same engine.
>SFV
Is still pozzed, why would you even give it the time of day?
Replies: >>71232
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>>71226
Yep, all online.  I think last year they had planned to do some small-scale offline exhibitions, but the main tournaments are online and free to enter.
>SFV is still pozzed
True, but I think it's worth acknowledging that the reason it was pozzed in prior years is that the management at the time was more top-down, or at least under different marching orders.  I don't want to use Ono as a scapgoat for everything (although I do think he bears a lot of the blame for the problems with SF4 and SFV), but given the radical change in the way the developers are communicating with their players, I think he had a lot to do with the overall way the game was made.  I can't say if he was directly responsible for the poz and censorship, of course.

Anyway, SFV right now is . . . decent.  I think there are enough characters that anyone coming to it from another game could find a character, learn some frame traps and basic combos in a day or two, and start playing the game at a literate/competent level almost immediately.  I personally found it a useful tool for my fighting game development as a player, since I had gotten way too far into the specifics in +R and other airdashers to the point I had forgotten how to play a more fundamental/defensive style and just let my opponent hang himself.

The novelty of going from beginner to intermediate in literally less than a week is worth something.  I also found it kind of refreshing to play a game where the offence is so cut and dry compared to an airdasher where the offence can potentially never end if you aren't willing to challenge or escape.  The usual disclaimers about not directly buying from Capcom still apply.
>>71232
>Ever giving second chances to companies
>>69175
soku??/?/
Replies: >>71448
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>>71407
no one can stop it anymore
>>71232
Is there some reason you posted a reddit meme template?
Replies: >>71514
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>>71490
Because it's funny.
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>>70541
>If a game prided itself on having their cast comprised entirely of pretty boys/bishis, you're going to get people wondering if the characters in that will take their shirtoff. 
>Know what I'm saying?
Well I know what you're saying, but I don't think that's what happens when you have a cast of pretty boys.
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>>71514
careful not to bite the bait
>>69881
Athena looks like shit, awful design.
Doesn't even look like her, what were they thinking!?
>>70147
I wish Saigado would make those KOF god-tier doujins once again
Replies: >>72490
A few matches from the +R group chat and a different anon's group chat
Replies: >>72443
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>>72440
board ate my webum
>>67550
i'm the guy that posted the name dropped and played way too much toontown as a kid, membership was $10/month at a base cost and was ultra jewish about what you could and couldn't do without a membership. it was hell.
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I did nice combos at the end of round 1, and at the 0:30 second mark for round 2.
>>72269
I'll be buying it. It looks interesting. Hopefully it actually does come out.
>>72357
True. I miss his doujins. Hopefully someone gets his ideas for scenes and turn them into SFM. Or maybe a new doujin author comes in to learn from hist style.
Replies: >>72501
>>72490
His newer stuff is boring as fuck.
Replies: >>72564
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Umbrella alpha later this month. I don't care about Evo since it looks like the furry will make it out of losers bracket.
Replies: >>72528
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>>72524
Scratch that, Sonic got dropped so now it's a real tourney.
Replies: >>72540 >>72554
>>72269
what kind of spastic niggermacaque did the editing on that? 
that being said
>tigermask function
noice
>>72528
>furfag didn't make it
thank you jesus
>>72528
Isn't that nigger just an really overrated player? I've heard from some that he is only successful, because he plays OP characters or ones that are easy to exploit.
>>72554
>blaming the character in a tournament setting
Skill starts at the character select screen. Anyone who thinks a character is OP and who cares about winning should be playing that character.
He is overrated though. He's no more or less special than any other top level player, he just plays a lot of games so you hear about him a lot.
>>72501
That is why a new author is needed. One that learned from his classics.
>>72554
He is a top player but mainly stands out due to some times taking different game wins at a tourney and being almost the most degenerate fight game nigger I've ever seen. Glad he's out due to that alone.
>>72554
The nigger is indeed overrated and only plays casual trash such as Mortal Kombat, Smash Brothers, and Dragonball FighterZ. Winning an Evo torment is nothing, because most EVO players suck.
Replies: >>72569
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>>72554
He's genuinely very good at fighting games, but most of his skills are down to rote memorization and using basic game theory to figure out the best risk-reward patterns.  In more flexible games (or games with more nuanced defence) he either gets his shit pushed in or doesn't play at all.  The games he's most known for are:
>various NRS games
>Skullgirls
>DBFZ
and now Strive, I suppose.  The thing these games all have in common is that they have strong strategies that are easy to identify.  It's very easy to find a handful of complementary strategies or mixup options that complement each other and then just cycle through them while using most of your mental energy to make small adjustments to whatever your opponent does, especially in NRS games due to their strong zoning and braindead blockstrings.  He's had brief success in other games like Tekken, Soul Calibur VI, and even a bit of early UNI, but he's never stuck with them.

Ironically, despite being known for his incredible offence, he never played the one game that people associate with having incredibly oppressive offence: Guilty Gear.  I think the reason (in addition to the lack of esports weed money in the GG scene) is that GG's defensive mechanics are also very strong, and universal options like wakeup throw and Faultless Defence are very easy to apply.  The reward for doing so is incredibly strong, especially for a character like Johnny or Dizzy, who combo off their throws.  Strive reduced almost every character's pressure to 2P > tick throw/2P > frame trap, and lo and behold, SonicNigger is suddenly really good.

The reason I think this is due to one particular match that he played vs GO1: their first FT10 back when DBFZ was new.  SonicNigger used that game's equivalent of a throw (Dragon Rush) way more than GO1; I think the final count was something like 20+ across all the games they played, and only a few of them actually connected.  GO1, by comparison, only did DR a handful of times because it's a pretty tame mixup option, but I think SonicNigger only defended against one.  I think that particular example illustrates SonicNigger's approach to any fighting game perfectly: he's really good at presenting offensive options and not being discouraged by people dealing with them.

In a tournament setting, a lot of fighting game players - essentially anyone who's at least an intermediate player - will expect their opponents to adjust to pressure and mixups and so on.  If you just do the same thing over and over because you don't know any better, then you're a bad player who will get filtered out in the first wave of pools or whatever.  However, if you know exactly when to be stupid (rather than being stupid all the time) then you can get a lot of mileage from that.  Your opponent will think "wait, did he really do that AGAIN after it didn't work four times?" and hey presto, you've got an opening for your own offence.

>>72567
>Winning an Evo torment is nothing, because most EVO players suck.
Let's not be retarded here.  Any tournament as large as EVO attracts plenty of good players along with all the chaff.
>>72569
>Let's not be retarded here.  Any tournament as large as EVO attracts plenty of good players along with all the chaff.
You're the retard here if you think that EVO attracts the best players, especially in this day and age. Most genuinely good players avoid games that SonicFox plays, which is why he wins so many times. NRS doesn't know how to balance their games for shit, so he goes to the fightan that are broken as fuck and proves to everyone that NRS have never made a good game.
Replies: >>72572 >>72582
>>72570
>You're the retard here if you think that EVO attracts the best players
Is this the part where you say that lab monsters who never compete are better than people who compete and win a lot?
>NRS games are broken
Yes, I agree.  But if breaking the games is so easy, why does SonicNigger win so often instead of other people who are just as capable of breaking them as he is?
Replies: >>72574
>>72572
>Is this the part where you say that lab monsters who never compete are better than people who compete and win a lot?
Most EVO players play on their consoles and think that they will become very skilled for practicing and training online. The top or best  EVO players know to play on arcade machines or somewhere you can find people who are autistic enough to spend hundreds of hours into them.

> But if breaking the games is so easy,
I never said or implied this, but one thing you should obviously know is that normalfags are too stupid to understand or accept that the game's meta is what determines the player as the victor. Most NRSfags are the type of cattle who unironically think that being "skilled"  at a character is what wins a match. So unlike SonicFox they will refuse to admit and accept that the game's unorthodox meta is the way you should play MK or Injustice instead of investing into your underpowered superhero who can't abuse frames like every fighter that the nigger has won with.
>>72574
>but one thing you should obviously know is that normalfags are too stupid to understand or accept that the game's meta is what determines the player as the victor
Sure, and normalfags drown in pools like always. (you're also wrong but that's neither here nor there.)
Does winning EVO more than once in your life require physical talent and thousands of hours of practice, or could people with no investment in winning fighting games or ability to pick apart a system or copy preexisting strats do it? Anyone that can't cotton on to the metagame surrounding top tiers in a game with blatant imbalances was never going to win EVO in the first place, either because they're retarded or because they don't really care about winning.
>>72570
This is the first EVO that didn't attract (some) top players, largely because it was online and partnered with a streaming service the players aren't. Sonicfox mostly plays games with large prizepools (in general) with the intent of winning large prizepools, the top levels of those games are always going to be mostly people playing with the intent of winning and not necessarily with any love of the game.
How can you be simultaneously so fucking salty about people picking toptiers in NRS gays when by your own admission that's what you have to do to win in NRS?
Replies: >>72640 >>72650
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>>72574
>The top or best  EVO players know to play on arcade machines or somewhere you can find people who are autistic enough to spend hundreds of hours into them.
<playing on arcade machines is relevant because _
<implying NRS releases any of their games on arcade machines
What does this have to do with anything?

>I never said or implied [breaking NRS games is easy]
You explain how easy it is to break them/abuse the meta/abuse top tiers in your very next post.

>>72582
>(you're also wrong but that's neither here nor there)
You're quoting a post that you made.

>the top levels of those games are always going to be mostly people playing with the intent of winning and not necessarily with any love of the game.
Yes, which is why I believe there's something about SonicNigger that sets him apart from the rest of the pro player scene, however slightly.

>How can you be simultaneously so fucking salty
What?  I don't care about NRS games because they're unfun, ugly, and badly balanced.  How much of a schizo do you need to be to think I was defending them or upset that SonicNigger wins at them?
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>>72582
>>72640
>>72574
EVO is e-sports autism and you're all normalfags for caring and thinking that it's a great place for professional players.
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>>72650
The only thing I've said about EVO is that it attracts the best players, which is objectively true.  Why does this anger you so much?
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>>72569
One thing I think would get people to do better vs Sonic Fox is stop calling assists outside of confirms. A lot of top players can do this, but Sonic more consistently punishes bad calls by nearly if not outright killing that character given how reset heavy the game is and how easy it is to pull off for characters like Annie and Robo-fortune.
>>72657
>It attracts the best players
And that's fucking wrong. It attracts money goblins who are willing to put enough attention into the game to make a decent amount of money. It's e-sports trash. The Japs and Koreans are the only good players there and they're a very small minority out of the thousands NA players.
Replies: >>72685
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>>72679
>the best players attend a tournament
<this somehow means it does not attract the best players
You'll be a lot happier if you read what I actually type instead of sperging out over nothing.
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>>72685
What is the basis of your claim that the 'best' players are participating in this particular tournament? Or is the fact of participation enough to determine that the player is 'best'?
Replies: >>72707 >>72718
>>72685
>this somehow means it does not attract the best players
You know, you're special type of retard. Your argument is that EVO has nothing, but good players or only attracts them, and I'm telling you that they don't and are of a small minortity in reality, because most EVOfags are there for the shekels. My counter-argument is a direct responce to your previous post and now you're crying"waaah you didn't read my post." this just another way of admitting that you don't have anything to disprove me wrong.
Replies: >>72707
>>72697
The "best" players are either people who consistently place highly in large tournaments, or people who grind the game in arcades.  Both of those types of people tend to go far at EVO (at least in the games I watch, which have mostly been GGXrd, UNI, and some KoF/SFV if nothing else is on).  There will sometimes be a breakout story from an unknown player who hasn't had the chance to attend a lot of similar tournaments, but most people who are good and collected enough in a tournament environment are that way by habit, not chance.

>>72700
>Your argument is that EVO has nothing, but good players or only attracts them
And you're calling me retarded?  Lol.  Point to where I said this.  Do you think the word "plenty" in >>72569 implies the majority of the players in a particular are top players?
>you don't have anything to disprove me wrong
Telling someone to prove a nebulous negative is also a fine way to indicate you have nothing of value to say.  What's an EVOfag?  Why does someone's motivation (money vs pride) affect his skill at a game?
Replies: >>72709 >>72715
>>72707
>plenty
There's not even plenty of good fightan players. 

>Telling someone to prove a nebulous negative is also a fine way to indicate you have nothing of value to say.
Retard post mate, I clearly stating that you should disprove my argument and to prove your claim that there is "enough" top-players who attend a shekels tournment. The point here is what would you regard as a top or good player? Do you think NRS champions are good at objectively good fighting games and that they deserve the title "top-player", games known to be a broken mess and occupied by brain-dead negroids? What indicates that there are objectively good players who compete at EVO? How can there be a-lot of good players at EVO when most of their credit can be contributed to rulecucking or the games themselves being shit?  

>Why does someone's motivation (money vs pride) affect his skill at a game?
You must be new.
Replies: >>72722
>>72707
>Why does someone's motivation (money vs pride) affect his skill at a game?
Same reason why MMA competitoners can make at least $10,000 without winning a match. Most tournments are all about money rather glory. 90% of torneyfags compete at events like EVO, because of the cash they're offering for attending and winning per match, and the e-celeb faggot you can potentially become. Being actually skilled at a game rarely matters nowadays when you can still be rich from barely do anything. Look at LoL, CSGO and others as an example.
Replies: >>72722
>>72697
>What is the basis of your claim that the 'best' players are participating in this particular tournament?
The players that have the highest ratings either within a respective games tournament scene and/or the online scene would constitute the "best" right? I can only comment on Skullgirls scene since I'm not familiar with others but even before this years online series, the people listed on this site were consistently regarded as some of the best players as far as everyone from SonicFox down to Fullbleed
https://www.skullgirlschampionship.com/standings
yes the whole avatar art thing was cancer

And this year's EVO brackets can be viewed in their entirety here
https://smash.gg/tournament/evo-2021-online-north-america-2/event/skullgirls-na/overview

However, there are other strong players not listed in the chamnpion series for various reasons who are strong players in their own. Duckator (a former EVO champ), Severin (frequently made Top 8), and Liam (Think he's won a couple majors) are either retired or working on the game itself so not participating for example. But it's undeniable that Evo in general and this one specifically saw most of these players show up to compete. 

Are you saying it's wildly different for other games to see frequent top placers or players regarded by the community has being in the top percentage to show up to major tournaments?
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>>72709
>a-a-a-a-a-a-a-a-actually you need to define your terms!
<even though you already did
>but i won't define the terms i used!
<even though you asked about them
The cry of a faggot too desperate to accept being wrong on the internet.

>The point here is what would you regard as a top or good player?
I literally explained this in the post you quoted.  You're doing it on purpose at this point.

>>72715
You're correct in that sponsored esports players don't care as much about winning, since they still have salaries and a consistent income, but the pot bonus from a tournament itself is still a nice thing to have, yeah?  No competitor would pass up free money if he were head and shoulders better than everyone else around him.
>Most tournments are all about money rather glory.
Does that mean there's no glory at all?  Winning a stacked bracket doesn't become a lesser accomplishment simply because you were competing for money.
>Being actually skilled at a game rarely matters nowadays when you can still be rich from barely do anything
Yes, but the vast majority of sponsored players began as tournament players who liked their games a lot and enjoyed competing for the sake of competition.  Consistent victories and high placements lend a sort of legitimacy to a player's personal brand (as much as I hate the term).  No esports team wants to invest in someone who goes 0-2 in every bracket he enters unless he has a hell of a personality go back it up, which most autistic fighting game players don't.
>>72722
>spoiler
Whoops, that was meant to be bold.
>>72722
That's a cute shark, and it's also a cute redraw of the shark as one of them shark mermaids. That's also some nice dubs.
>>72650
>EVO is e-sports autism and you're all retarded faggots for caring that shit and the retards that participate.
ftfy
>retard thinks that those playing at and winning tournaments are even remotely good players
The best players don't ever go to tournament faggotry, shill.
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>>72999
im best player i best play
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>>73441
I'm hating Antonov's new look, why the hell did they make him a full blown gay cowboy. His super doesn't have him replacing a cigar in his belt. And worst of all...
NO ANGEL
I guess angel is too haram and does not align with the tenants of communism for her to enter. Hopefully she pops up but in the world of selective censorship to appease whatever marxist party or moral busybody. I guess obligatory shatter all expectations.
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>>73465
ya angel is to haram
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>>73468
It's why I said selective censorship. They take out some things to please marxist and moral busy bodies but keep enough in to draw in it's normal audience.
Replies: >>73656
>>73465
I think he look fine.  Unlike Ralf and Ryo, he's such a huge dude that the exaggerated muscles fit him really well, and the cowboy hat seems like something he'd wear.
>gay cowboy
What about him looks gay?
>no angel
<if angel isn't on the wrestling team, she isn't in the game
Please control your retardation.
Replies: >>73703
>>73517
angel is gonna be on team femcel with alice and nako
>>73585
>What about him looks gay?
The addition of the cuff-links gives off a chip and dales vibe.
<how would you know that anon
A weird advisor in college had a chip and dales themed calendar on her door. I have no idea why she brought it into her job or why no one asked her to remove it.
>Please control your retardation.
I'll remain cynical. Why would anything nice happen?
Replies: >>73728
>>73703
>cuff-links 
I think those are just meant to be leather cowboy bracers.  Cuff links specifically have buttons on them.
>Why would anything nice happen?
I didn't expect Kyo and Iori to be on the same team, or for there to be a Team Fatal Fury, but here we are.  Angel could be on Team Women Fighters, or Team SNK Heroines, or Team Assless Chaps, or whatever.  As much as many games are censored these days, Angel is a core character that everybody in South America loves.
Replies: >>73735
>>73728
>Angel is a core character that everybody in South America loves.
Welp. I hope that love shines through the caliphate and communist party.
Man, part of me wants to retry DBFZ now that it has marvel infinite/bftg-like combo assist continuing but I don't know if my shit internet will ever keep up with the bad netcode. Do you think they'll make more dlc for this or make some other anime fighterz like wan piss?
One Piece fighterz would be more fun and interesting than 12 gokus, but I feel like they are too retarded to make good decisions in making these games
Replies: >>73743
>>73741
>shit internet and bad netcode
As long as you have a wired connection, that should be you doing the best you can.  DBFZ's delay-based netcode means it'll never be truly good, but the nice thing about online games is that they don't actually require a lot of bandwidth.
>Do you think they'll make more dlc for this
I'm pretty sure they said this season would be the last at the start of the year.  Developers don't often put out "fuck it" patches like this one unless they're at the end of a game's life cycle.
>other anime fighterz
There is that upcoming Dungeon Fighter fighting game, which I figure will be ArcSys's focus for the next few years as they continue to support Strive and GBVS begins to fade away (implying it hasn't already, lol).
Replies: >>73747 >>73751
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Ramon is so fucking fun to play
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>>73743
>dungeon fighter fighting game
i used to play DFO's pvp mode, it had a pretty unique spin and i wish someone would make a private server just for it, 'cuz the global server is a load of shit
Replies: >>74954
>>73743
I once had someone say I play laggy wifi real well while I was wired and it hurt a bit, but it’s usually pretty playable when wired I guess. 
And yeah, biggest issue ArcSys has aside from some shit game design choices is the absurd amount of demand they have in mking liscensed anime fighters. I hear they were supposed to make a purseowner 5 one but granblue money.
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>>73744
I have to say, kof characters and the game in general look really bland from the outside but once I tried it the characters are actually great. I will take it over the complete opposite designs in shit like gg though.
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>>73751
>purseowner 5
I had heard rumours about that, but nothing concrete.

>>73810
>I will take it over the complete opposite designs in shit like gg though
What do you mean?
Replies: >>73844 >>73931
>>73810
KOF characters are all a "fashion" parade of faggots and whores. The worst designs in fighting games ever, for how bland and how they blatantly pander to those groups.
Replies: >>73844
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>>73830
Underdesigned>overdesigned.

>>73841
Tell me how this man panders to the faggot community.
Replies: >>73845 >>73994
>>73844
Barafags.
>>73830
>I had heard rumours about that, but nothing concrete.
I think the most recent buzz supporting a Persona 4 Arena was Atlus establishing like 7 new persona game trademarks earlier this year but as you said, nothing concrete. So far we only know ArcSys is going to be supporting Strive, GBVS, and working on that Dungeonfighter game.
play soku
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>>73939
>fight the netcode, the hitboxes, the mechanics, then the opponent
No thanks.
Replies: >>73945
>>73944
set delay to 3, learn to flip off sakuya/yuyuko players, learn to airdash and learn to play
Replies: >>73965
HASTA LA VISTA!
>>73945
>delay will fix dropped inputs, broken hitboxes, inconsistent combos and punishes, and a shit game
aright
Replies: >>73973
>>73965
git GUD
>>73844
>Musclebound guy whose speciality is to grapple opponents in ways that only a faggot would touch touch a man.
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Alleged leak for the next Strive DLC character.  Either it's actually Jack-O or someone put a lot of effort into porting her Xrd model.
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Also, I just stumbled onto this.  Interesting, but we'll see if the dev has the sea legs to make a fighting game.
https://www.yewtu.be/watch?v=8or0MMSHOEQ
https://www.patreon.com/shibagani48
>>74042
I don't even want to consider it exists without Baiken.
Replies: >>74771
>>72722
>I defined my terms
You didn't you used torney shit to explain how about a bunch of overrated players are "professionals". You're a fucking idiot, although this is zzzchan, king of retards right next blacked.gov.

>The cry of a faggot too desperate to accept being wrong on the internet.
Ironic you're creating strawmans and fail to explain how EVO attracts a good number of good players. 

>I literally explained this in the post you quoted. 
No you didn't you literally gave poor excuses and stupid reasonings, faggot.

>Does that mean there's no glory at all?  
No there's just e-celeb faggotry and the need to become attentionwhores. Why do you think there are so many trannies? 

>Winning a stacked bracket doesn't become a lesser accomplishment simply because you were competing for money.
Nigger were you hit by a truck were you were a child? I can't hold this much brain-damage of a post. Retards at torneyfags barely give a shit about winning a bracket if they get a good chunk of money and hype the niggers who enjoy screaming at the top of their lungs. 

>Yes, but the vast majority of sponsored players began as tournament players who liked their games a lot and enjoyed competing for the sake of competition. 
Stop making shit up. Sponsored players come from the money, no one who is given money to come play a match gives that much of a shit about the competition. You're stating shit you want to believe without any conclusive evidence.
>>72722
>Winning a stacked bracket doesn't become a lesser accomplishment simply because you were competing for money.
Yes, it literally does. Those who get paid to participate into anything (and that includes jobs) are never in for the appreciation of the activity. They are just a bunch of mercenary scum. And in the case of tourneyfags, also attentionwhores with brains as defective as that of trannies.
Is windjammers 2 a fightin game? Anyone else try the beta? I think it’s neat but don’t know if I’ll get tired of it.
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Did cool things with Order Sol anon.
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>Remember the DLC character that was one of the least popular characters in Xrd? 
>Let's release her as DLC again, remove the house mechanic, and have her summon only 3 minions.
Providing the Japanese version to spare the horrid dub
I know a good portion of the DLC characters will be characters from previous games (some even DLC when they were introduced like her), but it's still pathetic how they think this was a good idea.
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>>74576
>take unique interesting character mechanic
>water her down to being discount venom
I don't even play GG anymore and this seems like a shit deal. Jack-O and Gargos were pretty fun to watch in tournies, granted Gargos is more capable while also having autopilot minions.
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Thanks, YouTube.  Can't wait for a million more videos where esports faggots watch Xrd tournament footage and say YO DAS NASTY a with a digital zoom onto facecam.

>>74576
>horrid dub
>"It can't be that ba-"
<it's worse than I thought
Wow.  Her JP VA is so nice, too.

>>74583
Now that I'm looking at the trailer, there are a few things I've noticed:
- She can special cancel 3H (or whatever new move she has that reuses the 3H animation), which implies it isn't as OP as her Revelator 3H, or even likely her Rev2 3H.
- She can give commands to the servants and hit them around, and it seems like the servants recover from being bounced around almost as soon as they touch the floor.
- Her 5D is still an animation that lies, only this time it's a standing kick that clearly looks low but hits high instead of her old 5D that was a low profile slide that looked low but hit high.
- Hitting a servant with a normal appears to function as though she hit her opponent, and thus lets her cancel into another gatling/special move.
- She can still move around while holding a servant before setting it down.
- The servants appear to be able to bounce off each other.
- Her ass is still very fat.

She also used 3 commands for the servants: one to attack (the servant did a little hop, then an uppercut), one to explode (3-2-1 countdown similar to her Xrd detonation command), and one to act as a shield (the footage shows it rejecting Sol attempting Volcanic Viper).  The third one in particular seems to be similar to the Xrd mechanic Blitz Shield, but I'm only based that on Sol's reaction to having his move guarded, so I could be wrong.

Overall, she looks more like a hybrid of Dizzy and Venom than just Venom.  I never thought she'd make it in, but given that they ripped her game mechanics to pieces and just removed huge sections of her kit, it makes sense.  I love it when my favourite Guilty Gear characters are made into simplified and non-threatening versions of themselves in order to move units to people who were too scared of the game's difficulty to play it.
;_;
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>>74590
>Can't wait for a million more videos where esports faggots watch Xrd tournament footage and say YO DAS NASTY a with a digital zoom onto facecam
I wouldn't be surprised if more than half of them hated Jack-O when she became playable in Xrd. 

>Wow.  Her JP VA is so nice, too.
Bringing back english dubs was a mistake. Certain groups wanted it back in so they can change any "problematic" parts of the script (and normalfags wanted it back in because they can't learn how to read and watch). 

>All the changes to the minion functions
They must have listened to those that couldn't figure out how to deal with all the minions and just turtled like pussies (or the esports faggots that didn't want to deal with a unique character). One hit to Jack-O, and all the minions would disappear, and houses would take 1-3 hits to destroy depending on the level (not sure how much this changed in Rev2 and even Rev patch nerfs since I stopped playing sometime after Rev's release).

>I love it when my favourite Guilty Gear characters are made into simplified and non-threatening versions of themselves in order to move units to people who were too scared of the game's difficulty to play it.
Reminds me of when Lambda 11 was originally brought in to replace Nu 13 in Blazblue Continuum Shift because 13 was too OP for most players (but then made her an unlimited form of 11 before officially bringing back 13 in Chrono Phantasma).
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>>74626
>houses would take 1-3 hits to destroy depending on the level
3-7 hits, actually.  They start at 3 and get +2 per level.
>english dubs
Were indeed a mistake, especially since the garbage VAs from Xrd Sign reprise their roles.  Goldlewis is about the only one who sounds good, which is a shame since I'd like to listen to him in English, but I wouldn't put up with English Ram, Sol, Faust, Pot, etc.  The fact that ArcSys STILL doesn't modulate English Pot's VA's voice to be deeper like they do for his Japanese VA is so stupendously incompetent that I don't know how to describe it.
>minion functions
I never had a good Jack-O player in my region (barely had any Xrd players in my region, sadly; it was mostly a UNI and Melty scene), but I do know that a lot of people hate her.  Whether that's due to them being baddies or due to her having extremely polarizing moves like Aegis Field and her win condition being too single player is up in the air.  I do think she was a really cool character in Xrd, and if her gameplay had been a bit more mentally stimulating then I'd have probably mained her because she was both interesting and sexy.

I do think it was funny how much hate she generated giving that her opponent could literally use standard system mechanics like blitz, DA, and burst to deny her win condition.

>Nu-13
No, she was a retarded boss character who shouldn't have seen the light of day.  What I mean is that GGStrive is defining this new identity for GG as an easy to play game full of endearing, likeable characters who don't ask too much of people.  The older GG games had murderers, insane people, and genocidal maniacs all over the roster, and they were all very gritty and grungy.  Even Xrd had a bit of that left over despite the Sign newcomers being BlazBlue-ified.  Now every character is rinky-dink simple the same way SFV characters are, and all the cool stuff is intentionally locked behind 50% chunks of meter so people don't get overwhelmed.  It's the polar opposite of what made me love GG in the first place (crazy characters, blistering offence, incredible mechanical freedom), but Strive has playable netcode and people actually know it exists so it's selling like hotcakes.

Between Strive, GBVS, DBFZ, and BBTAG, ArcSys has made it clear that all their new games will have baby mode gameplay at their core and very little room for more advanced stuff.  I don't have anything against that approach, but it wasn't necessary for GG given how fun and cool (and easy, in many ways) the older games were.
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>>74658
Absolutely agree. My favourite part of older GG aside from it’s rocking style and music was how nuts every character felt. I tend to prefer fighting games with weird crazy tilted bullshit to fighting games with balanced and limited mechanics. I’m hoping that arc sys turns it around as their latest DBFZ patch added some good weird fuck it mechanics that I’ve been enjoying, but I won’t hold out hope much as all their other games are too safe these days. 
I feel like they could have kept all the complexity of old Guilty gears and it would have still sold if they just did the same marketing and netcode and casuals would be just as happy regardless. “Simplified gameplay” never sells games.
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To the surprise of literally nobody the much delayed announcement of the GG representative for SamSho
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>>74742
>>74049
ohfuck
>>74668
Strive isn't an arcade game, so there's simply no reason for it to have good gameplay. I'm worried about lumina for the same reason but have a lot more faith in french bread as a company.
>“Simplified gameplay” never sells games.
Simplified gameplay doesn't sell fighting games on launch, but it also doesn't prevent purchases players will regret.
Simplified gameplay DOES sell views on twitch et. al, which is a significant source of future sales to casuals. For example: leaving aside the many questionable decisions and directions of development, tekken is a series that visually scans very easily to casuals and even non-players. Between the slow animations and the fact that significantly more people have played tekken 3 than play fighting games, t7 has continued to do extremely well with the casual market, with even random ultramainstream popculture streamers picking it up as a fotm game. Similarly, manchildren that have never played a fighting game offline in their life shill strive relentlessly because
>muh rollback
And the significant casual market that never intend to play offline at an arcade (or in a tourney) are swayed by this, of course. Between being at neutral forever and anything strong being tied to meter (and therefore flashy visuals and/or cinematics), soyfreaks checking out gameplay videos/streams aren't going to find anything to be intimidated by. There are people in the comment sections of every single tekken 7 video on youtube with inputs saying they've played tekken for years and don't/didn't know what the neutral symbol means. These people bought strive.
I guess what I'm getting at is that while nobody ever picked up a game because the gameplay was bad, many people have avoided a game because the gameplay was good.
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>>73747
oh yeah, and just to give a sample of what it pretty much is/was:
https://yewtu.be/watch?v=Ej5p_rWE81k
this is from all the way back in 2010 so there's easily some changes here and there, but the mode's so dead now that you can hardly get any good videos without some korean broccoli-hair yelling over it.
it really only vaguely counts as a "fighting game" due to combos, but it involves fights in not-so-tight spaces, a 3d beat-em-up plane, maybe some slight interactive stage bits here and there; and managing of using basic attacks, managing skill cooldowns, and knowing how and when to use buffs and debuffs if your character has 'em. it's honestly super interesting, or would be if the netcode wasn't such shit, but obviously isn't for everyone
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Aside from the entirely too long Super Special Move, not a bad job overall. Although this does highlight the disparity between SNK's 3D models and lighting and ArcSys's own. Shame SS7 is dead but at least they got something new to play with.
>>74658
>it's selling like hotcakes
Source?

>>74668
Arcsys is a marxist company.
>muh I don't care
Kill yourself.

>>74772
Those "people" on the comments are bots. And that approach to sales will inevitably crash and burn overnight, when manchildren move away to some fad.
Replies: >>75145
>>75102
strive sold a lot, but it's been downhill from launch, go look at steam charts, it capped out at 30k players which is a lot for an anime fighter. Someone can correct me if I'm wrong but I believe it's the fighting game with the record concurrent players at the same time on steam.

I kind of soft dropped it where I don't really play it now. I'll still play it every once in a while but I don't feel the motivation to play it all the time like I did at the start. I started on +r following strive and I enjoy playing that a lot more.
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>>75145
>replying to luciano
30K isn't "a lot for an anime fighter," it's more than any other fighting game on Steam.  Obviously there have been plenty of players who stopped due to the awful server connections and for other reasons, but it still has 5,000-6,500 people playing it at any given time, which is an absurd level of engagement for a company that has lived in the shadow for almost its entire life in the West.

Also worth noting that DBFZ catapulted ArcSys into being a household name.
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>>75172
A household name in what sphere? And is that 30000 or so just for the English version and played exclusively in the West?
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>>75295
In the sphere of millions of people who played DBFZ and saw the ArcSys logo every time they booted the game.
>is that 30000 or so just for the English version and played exclusively in the West?
It's the total Steam count, you stupid fuck.  Do you not know how Steamcharts works?  What is your point, anyway?
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>>75295
>A household name in what sphere?
It has sold more copies in less than 4 years than Street Fighter V has since its inception.
If you're wondering why everyone knows about GG nowadays it's mostly because ArcSys has been using DBFZ's money marketing GG Strive into oblivion and, given how bored normalfaggots are nowadays and how easy it is to shove flamboyant characters down their throats (ASSFAGGOTS, capeshit, CRAPCUNTS), this has done them a lot in their favor.
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Alleged KoFXV leaks.  I don't normally pay attention to leaks since they're usually fake, but these look convincing.  If we analyze them, we can see a few interesting things.
- Ash Crimson is a playable character (ugh)
- Max Mode seems to have its own bar.  Maybe it'll be similar to the Drive bar from KoFXIII?
- There's a small tab in the middle of the super bar, which may imply it can be spent in 50% increments.
- HUD is generally quite minimal and straightforward.  It's easy to read and the colour is nice, but it doesn't really have much personality.
- You can only see one character's portrait and name on the HUD at a time instead of all three team members.  I'm not sure if that is a style change or if the screenshots were just taken in single versus mode.
- The screen looks a tad smaller than KoFXIV, but I don't know if that's actually true.

https://nitter.database.red/universe_xiv/status/1429155755064659969
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Alleged box art.  Doesn't look bad, but doesn't really catch my eye, either.
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>>76362
>>76363
I'm siding with everything you are saying in your speculations. I'm betting the HUD is going to be changing from Gamescom to release.
After all the Saudi Arabia shit they need to actually put in legacy characters instead of literal who design vomit characters in the game if they are going to convince me to buy it. I know I still need to work on getting gud in XIII and multiple other fighting games before needing to get this iteration.
>>76362
My only takeaway from this is the following:
NO GAROU NO BUY
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Voice actor nerf, and you know they nerfed her win pose too. This is looking less and less like a buy with every trailer.
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>>76922
>Voice actor nerf
She still sounds like an annoying Japanese character who yells HAJIMEMASHITE and ONEE-SAN to me.
>win pose
I've played against her plenty in Melty Blood but I don't even know what you mean.
>less and less like a buy
<because one character might be a bit different
Do you have anything to say about the gameplay or are you just getting angry at shadows for fun?
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>>76947
I am just getting angry at shadows for fun, where do you think we are? Gameplay and combos are almost identical to the last game and there's no new (evident) new mechanic I can even speculate about.
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>>76962
>where do you think we are?
On /v/, not /b-with-video-games/.
>no new mechanic
https://meltyblood.typelumina.com/en/howto/
>Moon Skills are powerful Specials that can be unleashed by consuming the Moon Icons that appear next to the Life Gauge.  They deal greater damage than regular Specials, and are not only powerful but easy to activate with simple controls using combinations of the directional buttons and attack buttons.
>A power-up that can be activated by using all of your Moon Icons any time you have more than one half full.  It temporarily boosts your Moon Skill, increases your Magic Circuit or number of possible Jumps/Dashes, as well as providing various other effects.

Of course, there's still all the unique stuff that each character will have.  There won't be a full/half/crescent moon system, so FB is free to choose attacks from among all the characters' moon styles in Type Lumina.  I think there will be at least a few characters who contain traits from each moon in MBAACC - it would make sense to design characters like that, anyway, since there are quite a few moons that have one or two neat tools but are otherwise woefully weaker than other moon versions of the same character.
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>>76963
Er, the second quote refers to Moon Drives, there.
>>76963
>copy pasting all the stuff revealed a month ago
I know meltyfags are desperate to get people to even talk about it, but I meant there's nothing new except the character.
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>>76970
>there're no new mechanic
<there are two new mechanics, if you missed them
>lol no those are old news you must be a desperate melty shill
>there's nothing in a character trailer except for the character
What do you seek to accomplish?
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>>76972
Pointing out to people that the game is not worthy playing or buying, so shills like you lose your income.
Replies: >>76996
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>>76991
>implying
The only way to get shills to fuck off is posting lewds.
Replies: >>77007
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>>76996
>replying to luciano
I appreciate your Wraith, though.  God bless her and the artist who made her.
Replies: >>77026
>>76922
Never played melty but I like how these characters move. Should I bother messing with the older ones or maybe just wait for the new one?
>>77016
Definitely wait for the new one and buy it, the old one sucks dick. It looks terrible too.
>>77007
I wish we had shills like him here, this place is too secluded and clean. We really need to get more people in so the shitpost is more diverse.
Replies: >>77104
>>77016
90% the same game so go for it,
>>77019
Melty Blood is civilizations greatest achievement
Replies: >>77115
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>>77016
>Should I bother messing with the older ones 
>ones
The only version people play these days is Melty Blood Actress Again Current Code (MBAACC, or just MB).  You can find the community edition here: https://mega.nz/file/qRMTHK6A#QCBOqnH91TynUqQjddgm8omGBeIG5Yp_-iT-Q5QmTas
This version has rollback netcode via a third party hack (CCCaster), and some good resources that come bundled with the game itself.  Melty is pretty unforgiving and janky by modern standards, but it's free and fun and pretty.  

There's also a good wiki over on Mizuumi, which has pretty thorough frame data and hitboxes for every character as well as plenty of strategic advice.  Feel free to post here if you want to schedule some games.  As long as you live in NA I should be able to connect to you pretty easily.  Of course, we'd need to have a way to post IP addresses without making them publicly visible, but we can cross that bridge if and when we come to it.

>>77019
>>77026
>we need to lower the IQ of the board
>dude melty sucks dick and looks terrible; you should get excited for new product
I see you have that well in hand.
>>77019
>>77049
No. It is shit.
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KoF trailer
>rollback
>online training
>39 characters
>feb 17
>shit tons of songs on a jukebox
>MotW Terry for good goyim that buy early
>Heidern, Ash, some nigress and another whore
>most comprehensive battle system in series history whatever the fuck that means
>little anime in-game
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>>77237
So >>76362 was spot on. Oh well, I didn't expect this to be good anyway.
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>>77237
Well, another decade and they will have fully grasped 3D. The graphics look ok now, but the animations still look a little stiff.

>party vs and online training
Any fighting game without those two should be thrown in the trash.
Replies: >>77313
>>77237
>Shatter Strike = Focus attacks (236CD) - These were those Magenta attacks
>Max Mode = BC mode - Added a color difference between BC in neutral vs during a combo, as well as different effects. Essentially two different versions of BC
>A bit easier to use the combo version, it freezes gameplay for you to hit-confirm
>Rush = Auto combos (returning from 14. They look just as terrible to use) Its like 3-5 hits, then it spends meter on a super.

I guess the only new mechanic is Shatter Strike, but those are in Sf4 as Focus Attacks lol.
Replies: >>77307 >>77313
>>77297
>but those are in Sf4 as Focus Attacks lol.
Is it? Isn't it just blowback?
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>>77237
When I first saw the menus and character select screen, there was something about it that twigged in my brain.  It doesn't look bad - in fact, I quite like the clean silver/black look and shiny presentation.  Then it hit me: I was remembering Persona 4 Arena's menus and character select screen, specifically the non-serif font and solid colours.

>>77246
>I didn't expect this to be good anyway
What do you not like about it?  It looks fine for a KoF game, and if the rollback is any good then that'll be a huge boost to its playability.

>>77294
>the animations still look a little stiff
They're reusing a lot of stuff from XIV, unfortunately.  I really don't know what their production pipeline is, since this game will be releasing 6 years after XIV.  Even a studio with no experience in 3D animation could make good animations in that time.

>>77297
>those are in Sf4 as Focus Attacks lol
Have you ever played SF4?  An SF4 focus attack is a meterless armour stance followed by an attack that increases in power depending on how long you hold the stance.  From the clips we saw, shatter strikes are more like armoured blowback moves that cost one bar and refund half the cost of using them if they absorb something.
Replies: >>77402
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There have been some leaks about Melty Blood Type Lumina in the last couple days.  The Xbox achievements were leaked, and based on the characters depicted in their icons we know who will likely be playable.
https://www.exophase.com/game/melty-blood-type-lumina-xbox/achievements/
- Roa
- Noel (new character; religious girl with a spear)
- Vlov Arkhangel (new main villain; pale vampire who looks aristocratic)

There was also this screenshot which shows what the player rooms look like.  They're very plain, but they seem functional and you can choose your input delay for rollback so that's at least something.
Replies: >>77398
>>77315
>Roa
Nice time to get - advantage for blocking across the screen.
>>77313
So it's a focus attack I have to pay for cool thanks I'll take the red focus attack works for me
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>>77237
>39 characters
Kof 14 had 50 for fuck's sake.
Wanna bet those 11 characters will be in a season pass announced before the main game is even out?
Replies: >>77533 >>77667
>>77516
>Kof 14 had 50 for fuck's sake.
And almost all of them looked like shit.
Replies: >>77539
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>>77533
That is true.
I hope that KoF15 will at least have a decent arcade/story mode since the one in KoF14 was garbage.
Unlockables would be cool too.
(meaningful ones, like characters, costumes and stages, not just old artwork)
Replies: >>77570
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>>77539
>unlockable characters in fighting games
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>>77570
>Wanting everything unlocked from the start because "muh tournaments" and then maybe asking for paid "additional" DLC characters.
You faggots are the reason fighting games stopped being fun.
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>>77574
2/10 got me to reply.
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>>77574
I don't think you've understood my post.
Replies: >>77614
>>77574
Unlockables are for boss characters and customization. I don't want to beat the entire arcade on the hardest difficulty with every single character 20 times at 3 am while inputting the entire bible on morse code, I want to play the character I want to play.
Replies: >>77824
>>77580
thanks doc.
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>>77516
Buddy the DLC and deluxe edition is already announced.
There's seemingly 13 DLC slots on the shown character select screen as the top row here >>77237
Replies: >>77668 >>77824
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>>77667
>eating a file
ok
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>>77610
>I don't want to beat the entire arcade on the hardest difficulty with every single character 20 times at 3 am while inputting the entire bible on morse code
Nobody is asking for any tedious grind, Tekken 2 and 3 did unlockable characters right.
Just complete arcade mode once (10-15 minutes) and you unlock a new character.
DOA5 did it with costumes, play arcade mode, unlock a new costume for the character you used.
>>77667
>Buddy the DLC and deluxe edition is already announced.
>There's seemingly 13 DLC slots on the shown character select screen as the top row here
Figures.
Replies: >>77874
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>>77824
Just use cheat codes like Shoven Knight Showdown and it's problem solved. All sides sides of the equation get what they want since the people that want to grind each character can do so, but if they have someone that shows up or use their console for locals/want to play online they can make everyone available for that session while still leaving stuff to get when they boot it up again, and the rest can get their instant gratification.
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>May summons dolphin in neutral
>I use FB door to punish her for doing that
>dolphin summon has a hitbox on it
>Faust extends his hurtbox before door becomes active
This fucking game.  This fucking matchup.
Replies: >>78955
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>Ash trailer
LOOK AT THIS LAZY FAG PUTTING MORE EFFORT INTO GETTING HIS NAILS DONE THAN ACKSHUALLY FIGHTING
So, you happy so far with how your girlfriend (♂) turned out?
>>78668
Wow that looks extra terrible. I want to think they ruined it trying to make it  look like he barely moves to fight, but it looks like trash regardless.
>>78668
If there was a character that i didn't want to return, is this faggot.
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>>78668
>girlfriend (♂)
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>>69212
>Wasn't it just Koei Tecmo being spineless pussies abandoning their audience that killed DOA? Shit it's not even abandoning their audience, they just shat out a game and left it to die.
THIS
It was a mix of Team Ninja leaving behind their audience to pander to e-sports retards and Tecmo Koei forcing them to adopt the Dinasty Warriors engine instead of their own soft engine which made DOA6 run like shit.
>>78668
Damn nips turning the man characters gay.
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Umbrella has hit the beta version of Skullgirls and while lacking 5 of her special moves and 2 supers I'm liking what I'm seeing. She's a very rare charge input grappler, I honestly can't think of any others and all of her moves have their properties changed depending on how hungry her weapon is. Being faster and slightly less damaging when Hungern, her umbrella, is starving and having longer hitstun and more damage when it's full. So far the specials implemented are the kind that reduce hunger so they push towards slower normals and reduced range on her tongue grab special. Other specials should be the ones that launch projectiles and one is still Venom's 'Venom Fang' special from MvC. 

She's also the first character with her own unique meter. It's counter intuitive right now I think, both because of it's placement under the character portrait and because the devs decide to empty the meter the more full Hungern becomes but the latter can be changed with feedback. I might consider switching to playing her Solo if the rest of her kit feels as fun as her current moves, I love me a character with gimmicks.
>>78374
>pic 1
>Shadman
>New gameplay footage of Melty Blood Type Lumina
https://www.youtube.com/watch?v=XYW40kwkJO0
It looks surprisingly similar to old Melty Blood.  I'm cautiously hopeful for the game itself, although I wouldn't put it past French Bread to bungle the release in one way or another.

>Dreamcast emulator Flycast tests new GGPO-enabled netplay
https://www.youtube.com/watch?v=P_62q5BFvOU
https://www.youtube.com/watch?v=HrjazjPI6GE
Apparently it works fine with MvC2 and CvS2, but games from other developers, such as HnK, have problems that render them unplayable.  Still, it's a promising step forward and a huge boost for those communities.
HnK footage: https://www.youtube.com/watch?v=d_ji1UrmVBI
Replies: >>79512
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So judging by the trailer and official art the other characters that are going to be in KOF15 but still haven't got a trailer are:
>K'
>Heidern
>That brown chick with braids
>That baseball cap chick that i suppose is a friend of Shun'ei
Who do you think are the remaining characters?
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>>79457
>Hinako never ever
>Daimon maybe DLC by the looks of it
All I want is best girl and best dad. Chuuni enablers should be gassed.
>>79457
I really want Shingo to be in but I don't know if he'll make it in at this point.
>>79457
Duck King, Smart Chang, Cool Choi, Geese, Rugal, Krauser, Alice, that mask girl from 14, sandfag from 14
>>79409
>It looks surprisingly similar to old Melty Blood.
It is just the old game for better or for worse.

>new 
I've been following the developement for a year and it never gets past the "functional but it gets enough severe desynchs to not make it worth it" step forever.

>>79467
>>Hinako never ever
Surely they will get a sumo rep, all good fighting games have sumo reps.
>>79467
I would like to see Xiangfei, Sokaku, Cheng Sinzan, Big Bear, Whip, Billy Kane, Yamazaki, B.Jenet and maybe some characters from Savage Reign/Kizuna Encounter ( Hayate,Carol and Rosa would be cool)
>>79467
What's wrong with cute autistic chuuni girls?
Replies: >>79572
>>79564
They aren't having sex with me, thats the problem
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So anyone wants to test the netplay  dreamcast emulator and play some CVS2?
Replies: >>79864 >>79874
>>79861
nullDC?
Replies: >>79876
>>79861
I can do it later today.  Around 6:00 PM EST?
Replies: >>79876
>>79864
No, the new one that doesn't need a vpn to work.

>>79874
A little late for me but I'll post at that time if I can play.
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>>79876
>A little late for me 
4:00 p.m. then?
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>>79877
5 PM EST is fine, I'll post then with my ip or whatever this needs to work.
Replies: >>79879
>>79878
Okay.  I'll try to download and configure it before then to make sure it works on my machine.
I see this emulator has some kind of innovative controls randomizer so I can never bind a button to the same thing twice. I might get this sorted out and post IP soon.
I think that's it, we need both IPs though so tell me if you're here and we can start.
Replies: >>79932 >>80057
>>79917
Fuck.  I was doing work and errands earlier today and I completely forgot.  I'll download the emulator and configure it tonight.  We can play tomorrow.  I'm really sorry for leaving you hanging.
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>>79932
Ok now >>79917
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>>80057
Sorry, I'm a nigger.  I can't play tonight either.  I will get things sorted out and then post here when it's working.
Replies: >>80082
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>>80075
Alright, got it working.  This is much easier than I thought it would be.

For anyone else who wants to try it out: https://github.com/blueminder/flycast-dojo/releases
Archive.org also has Dreamcast Bios files.  I was able to download those and they work fine.

>yfw you lived long enough to see all the good old games get rollback
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Man, guilty gear is fun.
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FUCK OFF, MOBAGE MUSHROOM
>>80348
FUCK OFF, MOBAGE MUSHROOM
>>80348
FUCK OFF, MOBAGE MUSHROOM
>>80348
>implying the original tsukihime is ever good
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>>80373
t. mobage mushroom doing damage control
>>80348
Howdy, Mobage Mushroom, kick your shoes off and stay awhile.
>>80348
HEIL MOBAGE MUSHROOM
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https://starcutter.itch.io/among-us-arena
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>>80472
If you don't kill the cancer (and it's enablers) early, it will always spread and make everything worse.
>>64642
>Koch Media/THQ
Anything woke about them though?
>>71232
You guys are tough with SFV. The game is easy to get in, covers the B&B pretty well now. It's also one of the few games that's not flooding your optics with tons of effects on screen to mask the truly hectic speed at which things happen on screen with minimal animation frames. You can watch it at a bar, sit there and easily comment what's going on to someone who's barely seen in FG activity since some lost memory of SF2/3.
True poz rests in the overly feminine cast with equality apparently needing to be a thing in a genre where, barring the occasional tranny, all generous pairs of tits I have noticed in live gaming circles are sported by ruinous bearded lard bags with more cholestorol than plasma in their veins. The art style is something else though but SF always took strong turns in its history and I'd rather have those slightly grotesque looking characters than the groomed preddy bois of KOF.
Replies: >>80586 >>81665
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>>80541
>tough with SFV
>covers the B&B pretty well now
>You can watch it at a bar
>the overly feminine cast
>preddy bois
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>cuckri
I figure the team that's wholly unannounced will all be returning 14 characters with this guy as the first. Hopefully they bring back mask girl and xTerryxLoverx
Replies: >>81426 >>81698
>>81399
>cuckri
YOU SHUT YOU'RE WHORE MOUTH
>>80541
I will never give money to Crapcom.
Once the game is forgotten by the mainstream, available for piracy, and Crapcom is completely unable to make money from it, I MAY check it out.
Until then, the game is shit.
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>>81399
>cuck
The man that gave us SNK Heroines?
>kidf deployed
didn't expect that
Have there been any good 2D fighters since the PS2 era? I lost interest once they stopped using hand-drawn sprites. The last one I played was Guilty Gear XXAC.
Replies: >>83967 >>83974
>>83904
Pulled dates from 
https://www.fightersgeneration.com/features/timeline.html
But a quick rundown of the 2D sprite fighters. 

Blazblue is serviceable but the first version, Calamity Trigger is kusoge. Last and latest version is Central Fiction, there's a steam release but it's bloated as fuck and has shit netcode. 

French Bread, the company that made Melty Blood released Under Night in-birth. Current version is Under Night In-birth :EXELate[st] and despite the retarded title is still a solid fighter. Also shit netcode. 

They are also releasing a new Melty Blood like this week that should have rollback netcode making it actually playable.  

Skullgirls exists if you want a VS style game with a ratio system if you prefer to play solo or duo characters. currently receiving a new wave of characters after like 8 years of inactivity and after booting some staff. Roster started off small but has a respectable size now and good character designs and mechanics. 

A bunch of my little pony fans got together to make a MLP fighter, got slapped down by the property owners, and resurfaced making a different fighting game featuring quadrapedal characters called Them Fightin Herds, it uses the Skullgirls engine and is actually pretty good if you don't mind the aesthetics. We actually had a room up with people from this thread so you can get matches if nothing else with /v/. 

If you play Arcana hearts, one came out on the PS3 and I think had some DLC in the last few years no idea on if anyone plays it. 

ArcSystemworks put out Persona 4 Arena/Ultimax during the PS3 era and it's a solid game that still has a small online scene although the netcode isn't great. Maybe we luck into a Persona 5 Arena since there's some new games in the works. 

Capcom, ArcSys, and SNK went with 3D visuals for their main fighters starting with GGXrd, SFIV, and KOF XIV respectively. Samurai Showdown VII is also 3D graphics and fucking dead. GG is currently on a version called StrIVe and it's the new hotness. SFV is dying and barely relevant after last years compulsion to online showed that Capcom still made a shit netcode implementation which caused professional players to complain and subsequently get banned. 

That's your general rundown of the sprite based ones at least.
Replies: >>83984
>>83904
So around 2006 onwards? KOF2002UM counts I suppose since it's pretty much a completely different game, and arcana heart is alright.
>>83967
The latest UNIB is actually Under Night In-Birth Exe:Late[cl-r].
Replies: >>83997
>>83984
Right, I stopped playing before that patch came out. Ice dude didn't look that interesting to me personally and my local scene didn't favor the game
New melty blood in 3 days. I hope it's not too expensive. Anyone else going to be playing it?
Replies: >>84417 >>84503
>>84371
Never buy.
Replies: >>84420
>>84417
I don't mind buying. I have money I don't know what to do with. I only mind buying when the developers are scum, at which point I buy a CD key off some bootleg site, which I'm pretty sure ensures they don't get a dime most of the time.
Replies: >>84563
>>84371
No mech no buy.
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In order to defeat HOS, you must channel HOS.
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>>84420
I have money and I don't buy anyways. If there is nothing to do with the money, keep it indefinitely.
Giving money to companies is stupidity.
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The Blazblue CF GGPO rollback update is almost finished.
https://github.com/GrimFlash/BBCF-Improvement-Mod-GGPO/projects/1?fullscreen=true
Replies: >>84686 >>84815
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>>84682
Which Blazblue would you fuck?
>>84686
Saya.
Which saya wud u fug?
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>>84686
Platinum, Bullet, Es, Izanami.
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>>84686
>>84682
I don't play fighting games that much but I wanna have sex with that vampire.
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I was confused why this wasn't already announced since achievement mining or something already spoiled her. Not gonna buy the game but here's your token saber appearance in a type-moon property. 

Also puppet Saber because why not?
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>>84834
>Sion got cut
>Sacchin got cut
>Aoko got cut
>Len got cut
>Nero got cut
>Ryougi got cut
<all for Fateniggers to infest Tsukihime
>>80348
YOU WERE SUPPOSED TO SAVE US, ELTNUM!
WHY DOES THE GACHA FILTH LIVE ON?!
Replies: >>84877 >>84886
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>>84834
It's raining...
>>84834
no nanaya no buy
>>84859
No roa rapes kokaku no buy
No roa's father deep throats kokahu and fucks her in the asshole no buy
>>84859
Fate exists in the same universe as Tsukihime so theyve been intertwined for a long time now. Dont forget Arc appeared in a Fate/Extra a decade ago.
>>84834
what
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>>85052
The fuck is this Splatoon tier shit.
Replies: >>85104 >>85516
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>>85086
It sounds like you didn't understand the concept of love.
Replies: >>85108 >>85516
>>85104
She is more Splatoon than Jet Set its fucking obvious what they where copying.
Replies: >>85171 >>85516
>>85052
Looks lame as a female character.
Replies: >>85171
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>>85108
>She is more Splatoon than Jet Set its fucking obvious what they where copying.
They definitely got the inspiration from Splatoon, even though that anon might be right about some JetSetRadio influence as well.
>>85118
>Looks lame as a female character.
I think she's fine, unlike Shun'ei who looks like a Persona-reject faggot, or fucking Meintenkun, a dumb kid who is always sleepy "omg is always sleepy so funny1!1!1!" (-_-)

I have never understood why japs find people who are sleepy or eat a lot so funny, just look how many times in anime you have a scene with characters who eat alot (generally rice) or are lazy/sleepy for comedic purposes
Replies: >>85516 >>85521
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>>85052
she cute, would impregnate
How is the new melty blood? 
How is it compared to the old one?
Is it worth buying right now?
Replies: >>85502
>>85495
Shit
Terrible
No
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>>85086
>>85104
>>85108
>>85171
>JSR
>splatoon
You poor, dumb animals.
The truth is far worse. She's pretty much based on that grafittitiddy bitch from K/DA TL note: this means ASSFAGGOTS + worst korean Pop
Replies: >>85555
>>85171
>I have never understood why japs find people who are sleepy or eat a lot so funny, just look how many times in anime you have a scene with characters who eat alot (generally rice) or are lazy/sleepy for comedic purposes
For comedic purposes, it is done when based japs mock the subhuman garbage that eats too much and are lazy.
When portrayed as sympathetic, it is done by degenerate japs, with jewish or leftard westerners influencing them.
>>85521
>muh jews
Dude it's just eating and sleeping, everyone wants that shit. Nips are known to overwork themselves so that is a virtue to them. Plus if it's a girl it's cute. I doubt there's any malicious implication there.
Replies: >>85657
>>85521
>For comedic purposes
I thought the food thing was to make baka gaijin think jap food is delishoos when in reality it's just uncooked garbage fish and gooey rice
Replies: >>85527 >>85557
>>85524
>gooey rice
That's how 外人 cook rice.
Replies: >>85534 >>85557
>>85527
Wrong, a Japanese classmate of mine in 2nd grade brought in gooey rice for us to all try out
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>>85516
Quite a stretch. But she is a JoJo.
Replies: >>85607
>>85534
>>85527
>>85524
Often it's the question of what kind of rice it is, not the way you cook it.
Replies: >>85602
>>85557
Intelesting. I'd like some flied lice.
>>85555
this music offends my senses
>>85534
That's mochi you retard.
Replies: >>85617
>>85611
No, it wasn't. She brought it to the class even wrapped in those leaf things.
Replies: >>85635 >>85642
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>>85617
Jelly doughnuts?
>>85617
Are you sure your classmate was even Japanese?
Guys this is too spooky for me. Check first thread of page 1 and page 2, its the same thread!
>>85534
That's just rice and cum.
>>85523
t. jew.
Eating in excess and sleeping too much is abominable, and things that only subhumans, practically irrational animals, do.
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It looks like May should simply never attempt a super on a Sol with meter in close range.

>>84553
Just as I was beginning to contain my inner ape, I see this.
Replies: >>85674
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>>85670
I meant with or without meter.  Sage for double posting.
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>>85679
>those new voice lines clipping each other with the cancels
It sounds like a real american yelling at me because I didn't pour enough butter on his deep fried pizza.
>>85679
>30FPS
Please kill yourself.
Replies: >>85827 >>85855
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>>85521
>For comedic purposes, it is done when based japs mock the subhuman garbage that eats too much and are lazy.
>When portrayed as sympathetic, it is done by degenerate japs, with jewish or leftard westerners influencing them.
But characters like Meintenkun are supposed to be funny but cool (failing hard at that) like:
"He's so cool that he can win a match without putting any real effort in it because is thinking about sleeping!"
Same for people who eat a lot, in Dragon Ball or Ranma1/2 they didn't try to portray those characters negatively, but it seemed to me that for some reason for them people who are hungry and  eat are hilarious for some reason.
>>85810
>Same for people who eat a lot, in Dragon Ball or Ranma1/2 
Gotta eat big to get big.
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>>85729
rude
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>>85810
You aren't actually dumb enough to think the guy you're replying to was being serious, are you?

>>85827
Needs an EbaumsWorld watermark.
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>>85827
>all of those cinematic special attacks strung together
Replies: >>85841
>>85834
But only the last one is "cinematic", the first two are as standard as supers get.
>>85729
are you ok??
Replies: >>85919
>>85855
BUSTAH WOLF
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>>86583
>Iori ToDs
All is still right with the world.
>5 second combo into 15-second super
I hope that doesn't become the standard.  SamSho7's super special moves were all way too long.
>same thing
>same thing
I guess this is the XV version of the usual KoF Max Mode meter dump.  I just really hope that the long cutscene supers aren't something we're constantly forced to watch.
Replies: >>87050
>>86606
i think they're just for lv 3s
>>85810
>people who are hungry and  eat are hilarious for some reason
Because they are using those characters to mock subhuman who eat or sleep a lot. The characters themselves don't necessarily need to be the ones being mocked. The act of eating too much or sleeping too much are the things being mocked.

>>85830
I am completely serious.
Replies: >>87158 >>87159
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>>87055
>Because they are using those characters to mock subhuman who eat or sleep a lot. The characters themselves don't necessarily need to be the ones being mocked. The act of eating too much or sleeping too much are the things being mocked.
Okay, but it is fucking overdone, like there's no anime without a scene where someone does that or more characters fight over food.
It is as repetitive as the trope about the main character losing the memory in japanese video games.
Replies: >>87197
>>87055
This anti neet fag again. Reminder the existence of take it easy neets alone is enough to make this normalfag explode. Also can't be a big guy without eating big.
Replies: >>87197
>>87158
>it is fucking overdone
Japan, anon. Everything in their entertainment is always overdone. Look no further than kabuki theater, which might be their oldest form of institutionalized entertainment.
Everything that they do, they repeat infinitely, regardless of reception.
One could also argue that it is used as propaganda, so the population keeps mocking anyone that steps outside the lines by eating too much or being lazy. That is how their society works and keeps organized: they relentlessly portray what their leaders don't like as something to be eternally mocked.

>>87159
>can't be a big guy without eating big
And that is why the Japanese are Japanese. Small and frail.
Replies: >>87199
>>87197
>And that is why the Japanese are Japanese. Small and frail.
And why americans are americans
FAT and FATTER.
Makes me wonder if china is going to masculanize its male population. 
Also as far as I remember sumo-warriors are really popular people, I don't know why, I just know it.
Replies: >>87252 >>87365
>>87199
>sumo-warriors are really popular people, I don't know why
cuz they're good at fighting games
I always thought they do it because most japanese can't eat or sleep a lot because they are work slaves.
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Has anyone tried out VF5US? Or at the very least heard how it is? Any chance of it coming to PC? I miss the series, but don't want to get a PS4 after Soyny's bullshit.
Replies: >>87378
>>87199
Sumo wrestlers are fed a ration that is meant to feed horses. Just in smaller portions that don't kill (too quickly) a human being. They aren't the lazy and "eating out of gluttony" types mocked by entertainment.
The comedy manga Cromartie High School has a interesting info about sumo wrestlers. The author gives many nods to problems in Japanese society, especially on it's entertainment industry. And in one of it's stories (exclusive to the manga), he mentions that once sumo wrestlers' careers are over, nobody hires them for anything, and many ended up as homeless beggars. Precisely because they didn't learn any expertise in necessary fields, spending their whole time learning only to fight. And they don't have a healthy body, so even the most mundane tasks (such as "box transporter" in factories) is exhausting to them. All of that makes them unemployable in practically any job in Japan. And they ruin their health by being fat blobs, so their life expectancy falls for about 15 to 20 years earlier than the average Japanese (as a recent example, the Dragon Quest composer just passed away at 90 years old, while the typical sumo wrestler usually dies at 65-70, ) And that (according to the author) is the reason why sumo is declining in popularity among the youth, and why Japan is struggling to renovate their sumo wrestlers' numbers, which is being overrun by foreigners, mostly from Mongolia.
And yes, being fat (or a glutton) is being a failure

>>87268
Eating and sleeping a lot makes you lazy, impulsive and unproductive.
Replies: >>87369
>>87365
And working a lot makes you depressed, suicidal, and drains your motivation. Your point?
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>>87369
>arguing with someone who thinks an anime joke is part of a based jap political psyop machine
You're wasting your time.
>>87327
>tried it
I don't have a Bloodborne Interface Device, so no.
>heard about it
In terms of offline, it's apparently just an updated version of FS, which is good for the community of old men who still play VF in Japan.  The online is decent if you're in or near a big city since it uses relay servers, but if you live outside of them then you'll have a bad time since even short-range connections will be forced hundreds of miles away to the nearest relay server.  The publisher calls it "Absorb netcode" but it's mostly smoke and mirrors to cover up the shitty delay-based netcode.
>PC release
The port of VF5FS in the Yakuza game is more likely to become real than VF5US at this point in time.  We know that Sega is monitoring the reception and success of VF5US as part of an effort to gauge whether or not to make a new game.  It's been eclipsed by other games like Strive, but I think the brief flash of interest it had should be enough to convince Sega that a properly made VF game can definitely succeed.  Then again, it's Sega, so having a properly made VF game might not be what they decide to to.

There was a survey going around a month or two ago that I filled out even though I hadn't played the game myself.  If Sega cared enough to do that, I think they will likely make VF6 at some point, even if it takes a little while.
Replies: >>87381 >>87466
>>87378
A shame to hear about the online being ass, but there's some bit of hope with how Sega was trying to gauge interest from people (even if it's a fools hope). Thanks for the reply anon.
>>87369
False.
Only inferior beings are like that. such as soyfreaks and leftards.
Replies: >>88498
>>87378
I played it the second night it came out during peak evening hours and live in a rural area. I actually played it on an internet connection better than my home one and was still unable to get any matches with 2 instances of waiting 10 minutes. It was fun playing it locally with the kid relatives I was visiting but beyond that I’ve yet to play it again and PSN plus that I had for a few months to play games with the one kid has expired. If they ever feel like unfucking the online and moving to PC i’ll gladly play it. 

I should also note that the day after, I tried playing Power Rangers BFTG early in the morning on my shitty home internet and got stable match within 3 seconds of searching.
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GG Strive got updated to 1.10, which supposedly was a big deal. It open up some more gatling routes for most characters, improves aerial combat and buff characters across the board, except Sol, who I think got nerfed. Seems interesting, but the barebones movesets of the characters and the price is way too fucking much for this shit. I pirated it and gave try it for a bit, but I don't think just patching gatlings back will fix how gutted the characters feel and the overall changes to the core systems, but I'm not expert, so how knows.

Does anybody care or is this shit dead?
>>87463
I agree. Working only made me feel more motivated and less hopeless.
Replies: >>88505
>>88496
Sorry for the poor grammar, I had some issues and posted it before editing it properly.
>>88496
Those updates sound like a step in the right direction. We'll have to see if they keep adding more depth.
>>88498
<Humoring Luciano
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>>88496
>hey guys i heard this game got patched
>maybe gatlings or susemthgin?????
>ded gaem?????????////
It literally took me half a minute to find the actual patch notes: https://www.guiltygear.com/ggst/en/news/post-1387/

As for the game being dead, I doubt it.  It's bled players due to the abhorrent online lobbies and boot times, but that happens with almsot any game, and there are still a few thousand people playing it.  The new Melty Blood had an all-time high of 13,000 players, so it's possible some people had gotten their fill of Strive's watered-down airdasher gameplay and went to MTBL for something new.
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