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What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html
Check this thread out >>>/vhs/6


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Talk about fighting games you like and call other people noobs.

>What have you been playing recently?  Try any new games?
>How have you been enduring the netplay apocalypse that was 2020?
>Who's your favourite fighting game character?
>Are there any series you want to return from the dead?
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>>47840
>>47843
>>47844
>>47874
AAAAAAAAAAAAAAAAAAAAAAAA
>Are there any series you want to return from the dead?
soku
Replies: >>47894
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>>47877 (OP) 
New melty being on every platform except pc will never stop being hilarious to me.

>>47892
Just remake it on mugen fix every interaction in the game and also add good netcode and a proper practice mode, it's easy.
Replies: >>47895 >>47908
>>47894
Nasu is a hack
Replies: >>47908
>>47877 (OP) 
>that hairstyle
I CAN'T SEE SHIT
Replies: >>48064
>>47894
>>47895
His reasoning honestly blows my mind. It's like he's a time traveler from 2001 or something.
Replies: >>47915
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>>47877 (OP) 
>Skullgirls in the OP
Fuck off, Mike.
>new games
I bought SFV from a key reseller recently and it's actually been surprisingly fun.  The game still has its design problems, but I think at the bare minimum its gameplay can now stand and be judged on its own merits rather than simply being described as trash due to the game's rushed development and awful launch.  I think I'd prefer playing SFV to SF4 at this point, although I'm not exactly a Street Fighter buff so I don't have a lot of experience to compare them.  I ran some sets with a friend of mine who plays a lot of SF and it was refreshing to see the difference between him and the usual bronze league apes I play in ranked.

The censorship is still there, which is why I only even considered buying it now and why I only bought it through a key reseller so Capcom didn't directly get any of my money.  At most, my sale purchase may have encouraged the reseller to buy another key at a steep discount to replace the one they sold me, so I may have driven $5 towards Capcom.  That's about as much as I paid for USF4 when I bought it a few years ago so I'm okay with that.

I've also been getting a friend of mine into Melty Blood via netplay.  He's never played a fighting game before but he's having fun mashing buttons and learning how to do special moves.  Currently he likes Crescent Moon the most because he can mash the most, and he's tried Kohaku and Miyako.  I can actually see him improving and consciously choosing to do moves at the correct time/space.  He only takes rounds off me if I totally shut my brain off, but it's a huge improvement from when we first started a month ago.

>netplay apocalypse
It's been fine.  I picked up +R and that held me for a while, and now SFV has been good as well.  I'd prefer to have weekly meetups, even if I had to be surrounded by faggots and niggers, but netplay is a decent alternative.  I haven't been motivated to enter any online events since the experience of playing in one is mostly waiting around and/or losing.

>favourite fighting game character
Raven from Guilty Gear Xrd.  He's so fucking cheap in every way that I like.  I actually made a long-winded video about him that got a a lot of views, and I'm working on a second.

>series come back from the dead
Not anything in particular, but I'd like to see games stop moving towards a poorly focused idea of "accessibility" because that often means slower and less interesting gameplay.  I get the idea that all fighting game developers are so mired in the genre they have no idea how to go forward meaningfully and make the games more punchy in order to attract new audiences.  Targeting only the hardcore players is a bad idea (which history has proven), but the games don't need to throw out their established audiences to bring in new players either.

>>47908
>His reasoning honestly blows my mind.
What's this about?  I don't know anything about Touhou.
Replies: >>47917 >>48005
>>47915
>my sale purchase 
*my discount purchase
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>video only has 30fps options. 
This is the 2nd one in the past couple days. Anyways, good to know Arcsys can just recycle their own shit with a fresh coat of paint and call it a night.
Replies: >>47921
>>47920
>recycle their own shit
Because his moves look like Elphelt?  That's like saying Uno/Anre is a recycled Sin because he has a giant poke that destroys projectiles.
Replies: >>47945
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>>47921
>Because his moves look like Elphelt? 
Partially yes, the grenade oki seems like an obvious comparison. He also a venom-style ricochet projectile which reminds me of Carcass Ride, and the description on his linear special says it can be charged up which reminds me of Venom's Stinger Aim and it's charged version.  

I did notice that a decent chunk of the original roster were clearly inspired by Street Fighter characters (The blue haired whip chick is Dahlsim for example) so I don't see why it's odd that this might extend to other GBVS characters. Narmaya pulls from Last Blade for example. I don't play Xrd though so maybe the Sin comparison you brought up would be more shallow and I can't think of any comparisons for characters like  Beelzebub, Vaseraga, or even Soriz. So it's not to say the whole roster is derivative, or even that it's a bad thing ArcSys is doing this but I thought it was really obvious where some of Eustace's moves came from. I think he looks decent.
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>>47877 (OP)  (checked)
>What have you been playing recently?  Try any new games?
Pic related

>>47885
>BLACK Gakkou
A man of great taste I see. I remember when Soryuu used to do those amazing #18 CG sets
Replies: >>48064
>>47915
>The censorship is still there
The whole game is automatically shit then.
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>>47877 (OP) 
>>What have you been playing recently?
Been playing Soul Calibur 6 and remembering why I shy away from 3D fighters with a shit ton of moves. Yoshimitsu is still fun because of his retarded stances. 

>How have you been enduring the netplay apocalypse that was 2020?
I only really play locally with my friends. 

>Who's your favourite fighting game character?
Still Faust 

>Are there any series you want to return from the dead?
Bloody Roar
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>>47885
This picture has me thinking, new shermie doesn't have her titty move, and not just like how mai's tits don't jiggle anymore. She would use her titties like so and follow it up with a throw.

Does she even have her follow up knee after throws anymore?
Replies: >>48038
>>48036
>mai's tits don't jiggle anymore
Mai's tits do jiggle, just not very much because SNK can't into 3D animation.
>does she have her follow up knee
I don't know enough about Shermie or the trailer footage to say.
Replies: >>48428 >>49336
This guy's been making nice slomo comparison videos between each of the announced characters and an earlier incarnation for KoF XV
https://yewtu.be/watch?v=plxsudyf_TU
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>>48044
>ass crack
Is this for real?
>>48045
Yeah. Let's see if they censor it.
Replies: >>48049
>>48046
I'm still going to enjoy it while it lasts.
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>>48045
It's at 1:04-1:05 in her trailer
Replies: >>48126
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>What have you been playing recently?  Try any new games?
Playing KoFXIII trials and Unist Trials. learning the timing for buttons is wierd in this game but then I went back to 98 on a MAME emulator and realized just how weird the timing is for all KoF games; it could be just me since I'm a noob.Then there is consistently inputting kensou's rekka without a dragon input coming out.He's so weird in XIII, but I'm really glad they kept in his fireball super along with his old moveset for XIV, SNK knew what was up. For Unist I am working on yuzuriha trials and I am now stuck on the first expert one for the week. Been working on different segments so hopefully that all works out.
>How have you been enduring the netplay apocalypse that was 2020?
Restoring my old consoles and playing other games. My OG xbox needed one of the many other aluminum capacitors replaced besides the RTC cap.
>Who's your favourite fighting game character?
Cuckshed King Kensou
>Are there any series you want to return from the dead?
No. Because any company that is keeping [insert franchise] dead is most likely to incompetent to bring it back properly or will piss me off with their monetizing business plan. With that said just port [insert franchise] to PC and give it rollback would be fine with me. Zero Divide is cool and simple enough though so I could be conviced with that.

I think shermies boobs have been shrunken down and lowered. I am nervous if it do a side by side comparison to see if it is true but it could just be my imagination and they just ripped the model from SNK heroines. At least they keep the clevage in her design to maintain her sense of sex appeal.

>>47897
See you next time!!!

>>47885
>>47964
When are the translators for that manga actually going to translate its full chapters and on time?
Replies: >>48091
>>48045
Without a better rear view I'm going to assume it's the shader fucking up and not a visible asscrack.
>>48064
>I think shermies boobs have been shrunken down and lowered
They might look a little smaller (although they really don't) just by virtue of it being a 3D model, but given that she has jiggle physics on every one of her attacks it's not like SNK wanted to make her less sexy.  There were some similar details in SamSho7, like how Genjuro's face is invisible because the 3D model enforces proper anatomy/perspective, whereas in the sprite games his face is peeking over his shoulder to make him seem more human.
>ripped the model from SNKH
I'm sure that's exactly what they did.  Joe and Andy are obvious imports from KoFXIV.
Replies: >>48182
idk who first pic is but i want her to ride my face
Replies: >>48097
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>>48094
Then you're in luck.
Replies: >>48098 >>48100
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>>48097
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>>48097
Hot
>>47877 (OP) 
>>48044
>>48050
At least they put in some lewdness this time, with Shermie. The game's visuals still look like shit, and the gameplay still looks like pure tedium, with the added blatant copy of Street Fighter IV and V's ex cancels.
>>48126
>the gameplay still looks like pure tedium
We haven't even seen a round play out from start to finish.
>added blatant copy of Street Fighter IV and V's ex cancels
What?
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>>48126
>
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That's gotta be bait right? That's bait no way it isn't bait.
Anyway I hope Shermie keeps that one super where when she's at low health she holds the pin for like 7 seconds while the pinned character's health just drains. On top of that I hope they bring back that OHKO punch super Ralf had. Really all the bullshit moves need to come back. I doubt they will though.
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>>48179
>that one super where when she's at low health she holds the pin for like 7 seconds while the pinned character's health just drains
Replies: >>48194 >>48198
>>48091
>Joe and Andy are obvious imports from KoFXIV
They all are. With the exception of chizuru who I'm guessing could be ripped from the KoF all stars game
>>48126
>the gameplay still looks like pure tedium
What makes KoF gameplay tedious?
>>48179
>On top of that I hope they bring back that OHKO punch super Ralf had
Are you not talking about Galactica Phantom?
Replies: >>48198
>>48179
>Really all the bullshit moves need to come back. I doubt they will though.
Yeah, it's kind of a shame.  I don't relish the prospect of losing 4/5ths of my health to a Ralph player holding down a button for five seconds, but I do love seeing that happen to other people.  Just bait the neutral, bro.

>>48181
Quit being a nigger and find it yourself.
Replies: >>48198
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>>48181
0:49 https://yewtu.be/watch?v=O3uG94vcfqg
>>48182
Yeah I think so I'm terrible with names.
>>48194
Sucks to get hit by but yeah it's great to watch and landing it has a great satisfaction.
>Quit being a nigger
I'll feed him fuck it
Replies: >>48201 >>48488
>>48198
somehow i feel disappointed, i was expecting something like Ultimate Fighting Girl for some reason
>>48038
But does Mai's ass jiggle anymore?
You guys see the new rose trailer? I'm not going to post it, anyways, she looks like shit.
Replies: >>48487 >>48495
>>48485
What are the best settings on ffmpeg to compress the video into 720p, 60fps under zzzchan's 32MB deadline? I'm trying to upload it.
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>>48198
That SpeedoSausage?
>>48485
>this thing looks like shit
>anyway you guys wanna talk about this thing that I hate so much?
Being a tsundere doesn't become you.  I think Rose looks like one of the better SFV characters.  I wanted to try her out yesterday but the update was so stupidly large that it took too long for my shitty internet to download.

>>48487
You don't even need ffmpeg.  Just use
`youtube-dl -F`
to see the various video and audio formats, then use
`youtube-dl -f #+#`
to choose a 60FPS video source and an audio source.
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would you this shermie?
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>>48499
Have your people call my people.
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>finally made it out of bronze in SFV
Feels good; we'll see if I can stay there during my next ranked session.  I've never played a Street Fighter game before, and as I mentioned earlier I'm still enjoying myself figuring out the various frame trap options and combos I can do.  People have (rightly) criticized SFV for having very stale offence and defence for a long time, and although I do wish there was more to it, I do appreciate that it was much easier for me to start playing, figure out a frame trap based on numbers, and just know it would absolutely work against every character with the exception of EX reversals.

>lmao imagine caring about rank
The last time I cared about rank in any game was Splatoon: I don't care about my rank in SFV, but I do appreciate that after slumming it in bronze for 250 games I've finally acclimated to the game's mechanics enough that I can reliably shut them down.  I had a real flow state during my play session today.  Much less tilting than other times I've played the game and been knowledge checked by a character like Bison or Karin.

Rank in SFV is really just an indication of how well you can adapt to idiots slightly beneath you.  The airdashers that I usually play (GGXrd, GG+R, Melty) have a lot more "enabling" characters who solve the problem of frame trapping/zoning/footsies/whatever and whose gimmicks feel like they can carry players farther.  In SFV, if I know I can punish something, then I can almost always punish it unless it's spaced at absolute max range.  That kind of design does make the game more mechanical, but the novelty of actually having to play footsies and make spacing decisions with my character is enough to make up for it.  I actually feel like I have to use every normal button I have if I want to have the best chance of winning.

I know discussing SFV is discouraged and for good reason, but I just felt like blogposting.
Replies: >>48570
Street Fighter V is disgusting and everyone that plays it should be castrated.
>>48549
>caring this much about numbers
Play a 3D fighter.
Replies: >>48581
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>>48570
Truth be told they've been doing this low content shit since SF4.
Also, the jump of 2D fighters to 3D was a mistake, fuck that shit.
Replies: >>48584
>>48581
I meant literally 3D as in SC, tekken or VF. 3/4 of the game is learning frames and punishing.
Replies: >>48585 >>48600
>>48584
>punishing
Take your BDSM fetish elsewhere
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>>48584
>you should play a game that is extremely dependent on frame data and has tens of thousands of attacks with different frame data if you like simple frame traps
I think you may have misunderstood my point.  Overreliance on frame data is part of the reason why I really disliked Tekken 7 when I tried it a few years ago.  There's so much death by the unknown in that game and it feels like it's much harder to punish properly or shut down compared to a 2D game with fewer moves per character.

I tried DoA5LR a couple years ago and it was really fun.  Apparently that game (and DoA in general) is a bit of a mess at higher levels due to the Hold system, but I don't think that would bother me too much if I actually played in a tournament.  If the game focuses on the "get in, guess right or die" philosophy then that bugs me a lot less than something like Tekken 7 where every old school player will tell you "just do KBD and you eliminate so many mixups" without ever questioning whether KBD is fun to do or not, or if it's healthy to design a game that way and not include a tutorial or even acknowledge the mechanic at all.

I also intensely dislike Tekken's aesthetics, particularly T7.  The characters barely say anything except to grunt and so many animations look extremely janky.  Other 3D games like Soul Calibur are much more appealing to my sensibilities.  It's a shame that SCVI is such garbage and that the series will likely never return to the clean 3D art style and aesthetics that I loved in SCII.
>>48600
>I just want baby game
Well keep playing sfv then.
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>>48626
>50 characters with 100+ moves each that all require different punishment tools and answers is not fun design
<heh u must not be 2 smart kiddo
I don't exactly adore SFV, I'm just having fun with it for what it is.  Once I start getting tired of it I'll go back to playing +R or something else.
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>>48654
There are other games that don't have 50 characters with 100+ moves each.
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>>48655
Yes, and I play them.  Can you not read?
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>>48673
Good.
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For the 3 people that own the Stadia
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They would NOT port it to every console except PC if they basically have it working on PC already, would they? 3D fighters need some real competition, badly.

https://twitter.com/__silent_/status/1384252072564957190

>>48884
What a tragedy of a game, I hope SNK got a really fat check to keep the game hostage on some shit platforms.
Replies: >>48912 >>48922
>>48910
isn't samsho on everything
Replies: >>48914
>>48912
I think it's on ps4, stadia and epic store on pc. So buy a console or install chinese malware then pay the chinese to let them rent you a copy of it.
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>>48910
Never underestimate the ability of old Japanese companies to act like retards.  I am really happy that this happened, though, and I hope this guy doesn't buckle when they tell him to stop.
Replies: >>48963
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So, a new DLC just came out for Koihime Enbu.
This game any good?
Replies: >>48963 >>49451
Final showdown sucks anyway. What they should do is port the original VF5 with online support.
>>48922
Well, all modern fighters are on pc and there's been a lot of nip pc ports in general. Maybe they won't further ruin VF's chances.

>>48960
It absolutely looks like kusoge but it might be your brand of kusoge.
>>48038
>Mai's tits do jiggle, just not very much because SNK can't into 3D animation.
Her tits jiggle just fine in KoF14
>>48960
It's a pretty solid game, although the characters all being from hentai mean that it has limited appeal outside of weeb circles and the lack of rollback netcode means it's super dead these days.  As much as people misuse the term "Street Fighter except X," this game really is like Street Fighter but with an anime art style.  The buttons are ABC for normals (5B and 5C have close/far variations), and D for throws/assists/supers.  Every character has 6/3 command normals on B and C. 
>extremely focused on the ground because jumps are floaty and every character has a flag-based ground AA move
>every single button is minus, so all frame traps and dash throws require a tonne of conditioning
>most characters have universal/very similar frame data so frame traps don't change wildly across the roster, either on offence or defence
>combos are generally short: light button > light special move or medium/heavy button > medium/heavy special move
But it has some neat things that set it apart from other fighting games.  You can choose an assist character before each match which can be useful for patching up a character's weaknesses or enhancing their strengths.  Every EX move is invulnerable, including fireballs, which can lead to some funny reversals and pokes.

The most defining trait is the Hougeki system: if you counter hit with specific buttons (6B, 6C, 3C, which are universal command normals) you put your opponent into Hougeki state, which completely changes the combo rules of the game and give you a launcher, a groundbounce, and a wallbounce to extend combos as well as a tonne of juggle potential.  The main pressure structure is that you use distance frame traps to discourage your opponent from mashing, then walk up and either do an overhead (6B) for a bit of damage, a throw for more damage, or a jab to reset pressure.  Once he's had enough and starts mashing you can beat his mash with a giant Hougeki normal and make him bleed for 80% of his health bar.

It's a niche game, but it's a lot of fun.  I didn't expect to see any new updates due to Corona-chan screwing everything up, but this is a welcome surprise.  I'm particularly interested in the "enhanced motion graphics" that they mention, since, the game has a pretty rough art style.  The Steam storage page is no help since the comparison pictures are just static jpegs that don't even compare the same frame of animation.  I just finished recording some comparison footage from the old build to see what the graphics looked like for some characters, so we'll see what they actually changed in the new update.
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>Shermie will never hiiii 😘 at you
https://yewtu.be/watch?v=zCJ0M1nraec
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>>48600
>I also intensely dislike Tekken's aesthetics, particularly T7.  The characters barely say anything except to grunt and so many animations look extremely janky.
The last GOOD Tekken is Dark Resurrection, Harada is a faggot and since he became the director of the series Tekken became shittier with each installment.
>>49648
>imminent_ss.jpg
>>50391
Whats wrong with Tekken 6?
Replies: >>50497 >>50634
>>48600
>  The characters barely say anything except to grunt
How is that a bad thing?
Replies: >>50469
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>>50432
The characters don't feel like they have any personality because their animations aren't good enough to characterize them.  They just feel lifeless and stiff, as though two plastic dolls are fighting instead of real people.  Airdashers sort of have the opposite problem where the characters often speak entire sentences when they perform a move, but I honestly prefer that to the almost dead silence of Tekken characters.

In this video, Sol is actually cutting himself off because he says TEYAH every time he does a j.D, but the whole experience of him doing the dustloops and the combo feels more distinct.  In Tekken, characters who are getting hit don't even grunt in pain, which is just baffling.
>>50391
True.

>>50401
>Whats wrong with Tekken 6?
The same, since Tekken 4: juggles, and useless moves that only serve to prolong juggles for 1% extra damage, so they can use the juggles in trailers for normalfags to make them think that the game has any depth.
Tekken Tag 1 was the last good Tekken game. Everything else after that is objectively shit.
Replies: >>51142
Unpopular Opinion: Tekken 7 and Guilty Gear Xrd have been the "good" fighting games these past 5 years.
Replies: >>50516 >>50640
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>>50502
>Unpopular Opinion
Kill yourself.  I'm not joking.
>T7 is good
It's Tekken, which I really don't like.  I can't call it good due to all the DLC and GaaS bullshit and Bamco's comical PC incompetence resulting in hackers being able to savescum their way out of a ban because the ranking and online data is clientside.  The atrocious balance is another issue that detracts from the game, although I don't think it's quite as bad as people make it out to be: they've mostly focused on Leroy and Fahkumram, who were textbook examples of how not to develop and release DLC characters.
>GGXrd is good
Yes.  Why did you think this was unpopular?
Replies: >>50573
>>50516
>Kill yourself.  I'm not joking.
I said this for a reason and it was to keep you faggots from getting upset. Looks like that didn't work.

>>T7 is good
I more-so meant better games than "good", because Tekken 7 honestly has been kind of shit with the awful online gameplay and the excessive DLCs. So we both agree that it isn't really a good game. 

>Yes.  Why did you think this was unpopular?
It's not that calling it good was unpopular, but more-so that it was one of the best fighting games to come out this past years. I haven't played nor searched for any new fighting games other than Blazblue Central Fiction, GG Xrd, and Tekken 7. I thought some anons may suggest there to be way better games that are worth playing.

You're still a faggot.
Replies: >>50618 >>50637
>>47877 (OP) 
Fighting games are for autistics
>>50573
>I said this for a reason 
Because you're a redditor, yes.
>it's not that calling it good was unpopular
Then why label it an unpopular opinion?
>heh heh i was actually hoping you'd suggest some good games because i haven't paid attention
If you want to talk about recent games then just ask about them, you dumbass.

- Them's Fightin' Herds
- Punch Planet (not to my tastes, but decent)
- GGXXAC+R, since it may as well not have existed without rollback
- KoF2002UM, since it also may as well not have existed without rollback
Not a tonne of new blood that isn't crippled by bad netcode or jewed to hell and back.  Then again, anything can be new if you've never played it before.

>>50574
Not entirely wrong.  Trannies are also often autistic.
>>50574
>Fighting games are for autistics
It really depends, if you play them for fun it's fine, but tourneyfags who take them too seriously and call themselves "pro players" are surely retarded, and the reason fighting games became shit.
Companies giving credit and listening to those retards was a mistake.
>>50401
>Whats wrong with Tekken 6?
Bound mechanic, which only increases the juggles and makes the characters bounce on the ground to make touneyfags happy and think they are good when their opponent can't even do anything once they are lauched in the air, it's basically "who launches their opponent into the air wins".
Not only that is shit from a gameplay standpoint, it is also ugly to look at, when you see your opponent bouncing on the ground like a fish out of water as you hit it,  and the exaggerated blur effect only makes things worse.
Basically turned Tekken from a cool combo based game to a shitty juggle based game, this is what happens when retards like Harada think tourneyfags are people who deserve to be listened to.
Replies: >>50653
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>>50574
Good.

>>50573
>I thought some anons may suggest there to be way better games that are worth playing.
Modern? Not really.

>>50391
Harada made everything after 3. He has been experimenting with the franchise to make it as mainstream as SF since then. Clear evidence is on how different in tone and mechanics every game has been, he stuck with 6 style because it's the one that started selling well. He will probably leave to greener pastures after T7 since he got huge promotions, but it will probably a monkey paw kind of deal and whoever takes over (Murray) will be even worse ("why sidestep just block lol").
>>50637
>"why sidestep just block lol"
This is another thing i hate of newer Tekken games.
It feels so fucking clunky.
Replies: >>50643
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>>50502 
I'm more of a SoulCalibur kinda guy myself. Tekken and GG games generally don't scratch my itch for some reason.
Replies: >>50642
>>50640
I loved Soul Calibur II, i played VI and i found it extremely lacking compared to it.
I returned it and never regretted it.
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>>50639
Sidestep in particular I think hasn't been changed at all, it's the rest of the movement that's gimped for some reason. And then the characters with old movement are the best ones.
>>50634
>think they are good when their opponent can't even do anything once they are lauched in the air
Have you considered not getting hit?
>turned Tekken from a cool combo based game to a shitty juggle based game
But the juggles are part of the combo system.  How does making combos longer somehow make it less of a combo game?
Replies: >>50655 >>50679
>>50653
>needing to be perfect to the point a game is decided within the first move
Kinda defeats the purpose of a game.
Replies: >>50657
>>50655
>need to be perfect
>decided within the first hit
No, that's a game like TTT2 where you could literally get launched by an evasive capo doing a move from halfscreen and then get comboed for 90%.  Whiff punishing and making your opponent have a hard time hitting you is a fundamental skill in any fighting game.  It sounds like you're just bad, or angry that your particular style of facerolling didn't work when you played T6.
Replies: >>50659
>>50657
Turn your IDs on, I'm not the nigger you're niggering at, nigger.
>>50637
>He has been experimenting with the franchise to make it as mainstream as SF
Making anything mainstream automatically turns said thing into shit.
Replies: >>50720
>>50637
>He has been experimenting with the franchise to make it as mainstream as SF since then
This implies that Tekken wasn't already one of the most mainstream fighting games alongside Street Fighter and Mortal Kombat.  The simple virtue of Tekken 3 being so popular cemented it as "that 3D fighting game" in the minds of tens of millions of people.
Replies: >>50720
>>50653
>But the juggles are part of the combo system.
Tekken was about combos while characters were standing on the ground, not about bouncing your opponent like a fucking basketball, that's so fucking stupid.
Replies: >>50685
>>50679
>I don't like it so therefore it's bad
How is groundbouncing any less stupid that one of the Mishimas contorting his right arm and upper body to juggle someone three times with an electric?
Replies: >>50686
>>50685
>I like it therefore it's not bad
See?
You can make this shit argument both sides.
Fighting games should not be about who strikes first and keeps the opponent in the middle of something he can't react to, but about attacking and reacting to the opponent's attack.
This "who strikes first and juggles their opponent until his health reaches zero" in only there to stroke the ego of those "pro-player" niggers, nothing else.
Replies: >>50690
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>>50686
Answer my question: why does a groundbounce look stupid but a hell sweep doesn't?  Is Steve doing a literal infinite in Tekken 4 somehow better than a character in Tekken 6 doing a groundbounce and giving you the chance to play the game afterwards?

>You can make this shit argument both sides.
You're literally saying that one combo mechanic is bad because you don't like it.  Your argument was that "tekken combos with groundbounces look stupid," which is a shitty argument because Tekken combos without groundbounces also look stupid.  Tekken's animations make almost anything look stupid.
>Fighting games should not be about who strikes first and keeps the opponent in the middle of something he can't react to, but about attacking and reacting to the opponent's attack.
So you're a scrub who refuses to acknowledge games for what they are.  If the mechanics are in the game then you can call them stupid all you want and hate them all you want, but I'll still be here to call you an idiot for having so little substance to what you say.

>something he can't react to
That's what a mixup is; hell, any move without a distinct animation and 20ish frames of startup is very difficult to react to.  Tekken jabs are impossible to react to.
>attacking and reacting to the opponent's attack
And if you make a mistake, you get comboed.  Some character have better combos than others, which means you lose more health.  The fact the games have more than one round allows you to adjust to what your opponent is doing.  What is your point?
>>50690
>I want fighting games to be as sterile as possible with zero chance of anything not in the meta to occur.
Thats pretty much what I've gathered so far.
Replies: >>50694
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>>50691
Feel free to reply to anything I actually typed.
Replies: >>50873
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>>50660
Yes.

>>50678
He wanted more obviously, or else he wouldn't have changed everything radically for 4, then back to normal for 5, bounds on 6, etc.

>>50690
Bounds and screws are objectively bad for tekken, as they destroy a core balancing part of the game. Only a handful of characters were able to carry you to the wall with a juggle, now everyone gets a guaranteed full combo plus wall combo with every launcher. 
Damage is also streamlined, since everyone gets the same damage (or a ridiculous amount for no reason) when it used to be part of the characters too, some characters just did electric electric big fuck you string and got almost half a lifebar in an instant, and others simply weren't made to get big combo damage.

It unbalances the game and removes enjoyment out of the game by making all characters play the same, instead of making each special. Combos in the bound/screw system are also dead easy so there's no argument to be made about skill, they just make the game more braindead and streamlined. It was a bad decision any way you slice it. It adds nothing and takes away a lot.
>>50720
Also I forgot:
>removes enjoyment out of the game by making all characters play the same
This is simply undeniably the way the game is being made, or else they wouldn't keep adding moves to all characters regularly that make everyone do specifically things they just couldn't before.
Replies: >>51029 >>51142
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>Tekken x Street Fighter never ever
Replies: >>50955 >>51029
>>50694
>casual detected
The only thing i detect in your post is that you are a faggot that follows retards like SonicPoz or that retard Maximilian dood or whatever the fuck he's called.
It's because of retards like yourself that fighting games stopped being fun.
kill yourself.
Replies: >>51029
>>50690
The mere fact that you posted a picture of a "Tekken pro" is enough to  just ignore all the retarded shit you just wrote.
Take a shower, tourneyfag.
Replies: >>51029
>>50722
It would be shit. Harada + Crapcom = impossible for anything good to come out of it.
Replies: >>50965
>>50955
Sadly true.
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>>50968
>30FPS
Slit your throat.
Replies: >>50972
>>50971
upload it at 60
https://yewtu.be/watch?v=9zhnEChRrmg
Replies: >>50974
>>50972
https://youtube-dl.org/
It should take you less than 10 minutes to figure out how to use it.
Replies: >>50975
>>50974
Okay so do that
Replies: >>51136
>>50690
t. child rapist.
Replies: >>51029
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>>50873
>>50912
>>51000
>if you know how to play a game, you're part of the tranny cabal
Not an argument.  I don't even play Tekken, you fags.

>>50720
Now this is what I was looking for.  I don't know enough about Tekken to say if it's objectively right or wrong, but I respect your view and why you feel that way.  There are a couple points which I think have more nuance than you're giving them credit for, though.
>everyone gets corner carry and big damage
True, although I think this was a more pronounced problem in TTT2 and T7 compared to T6, because TTT2 had the tag mechanic that allowed for all sorts of nonsense and T7 is clearly designed to be a more homogenized game with a more universal combo structure (launcher > string > corkscrew > string > ender).  At the start of T7's lifespan, combo damage was pretty low, or at least not insane: most characters would get around 30-40% from their normal launchers, if I recall.  Nowadays getting less than 50% (and corner carry, and okizeme) from a normal launcher is abnormally weak.  The same was true of corner carry: from what I remember watching, it would take 2 combos to move someone to the wall, or 1 combo if you had maneuvered close to it beforehand.

I think the true culprit here is power creep, although the game being homogenized definitely made the power creep easier to see.

>>50721
I agree, and I do think that it's harmful for the game.  Tekken is in a weird spot where there are literally thousands of attack strings (51 characters, each with more than a hundred moves on average) but succeeding with a character really only requires a handful of them that complement each other.  Personally, I think these two design approaches are contradictory, and Bamco's solution of giving everyone lots of universal tools really diminishes each character's identity.  Law gets to have all these cool Bruce Lee moves, but his best ones are just generic down jabs and uppercuts.

I've listened to some discussion about how T8 should be designed, or how it could move away from T7's limitations and distinguish itself, and one of the suggestions I liked the most was that the roster should be cut severely, but each character should be treated with a lot more polish and care.  Better animations for KBD, combos, etc. while making each character feel distinct - ideally you'd get a game that had fewer characters but which felt like it had more distinct playstyles, as opposed to T7 which has 51 characters but is dominated by the ones with extremely good generic tools.

>>50722
I don't think I would trust Capcom or Bamco to make anything as fun as a big crossover game successfully.
>>50968
How many times are we going to have to show you this?
Replies: >>51048
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>>51043
Third time's the charm.
Replies: >>51334 >>51544
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>>50720
>>51029
>Not an argument.  I don't even play Tekken, you fags.
Then you are just a tryhard trying to fit in, either way you are a massive faggot and should kill yourself.
Replies: >>51115
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>>51102
>tryhard
I'm sorry that I derive fun from winning and knowing how to play.  Git gud.
Replies: >>51138
>>51029
>Not an argument.
Yes, it is, child rapist.
SNK is going to reposting the same shit every week for the rest of the year.  Why spread their lazy game?

I like kof too, but have some self respect.
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>>50975
N i g g e r
Who the hell cares, every damn character has orange juice fireballs
Replies: >>51410 >>51544
>>51115
>muh pro player
>git gud
>i win and i know how to play
>Not being a tryhard
Man you are one dumb motherfucker.
Replies: >>51139 >>51159
>>51138
what do you just mash buttons or something
Replies: >>51142 >>51173
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New SG character got announced. It's the patron saint of Salt: Umbrella. 
https://store.steampowered.com/news/app/245170/view/3056232996621909213
Trailer is last minute and the sprites they used are all probably victory poses but it's something until she hits the beta in July. She's bringing some stuff that sounds like a combination of Sin and Raven from Xrd. 
inb4 MikeZ boogeyman
Replies: >>51159 >>51217
>>50497
>The same, since Tekken 4: juggles, and useless moves that only serve to prolong juggles for 1% extra damage, so they can use the juggles in trailers for normalfags to make them think that the game has any depth.
>Tekken Tag 1 was the last good Tekken game. Everything else after that is objectively shit.
I'd argue that the last good Tekken game is 5 and especially Dark Resurrection, but i agree with everything else.
>>50720
>It unbalances the game and removes enjoyment out of the game by making all characters play the same, instead of making each special. Combos in the bound/screw system are also dead easy so there's no argument to be made about skill, they just make the game more braindead and streamlined. It was a bad decision any way you slice it. It adds nothing and takes away a lot.
This
>>50721
>removes enjoyment out of the game by making all characters play the same
And this
>>51139
>what do you just mash buttons or something
Thinking that a mechanic is shit means you play the game mashing buttons.
low energy. 
it's like "if you don't believe what the talmud-vision says you are a conspiracy theorist that thinks the earth is flat and believes in the bigfoot."
Not an argument.
Replies: >>51156 >>51159
>>51142
I must have misunderstood what you were getting at
Replies: >>51157
>>51156
no problem anon.
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>>51138
>>muh pro player
The filename is a joke about Lili players, you dolt.  I saved that picture three years ago because I thought the look on his face was funny.

>>51141
>inb4 MikeZ boogeyman
It's not a bogeyman: you're just reminding people about an awful game made by faggots.

>>51142
>>what do you just mash buttons or something
>it's like "if you don't believe what the talmud-vision says you are a conspiracy theorist that thinks the earth is flat and believes in the bigfoot."
Do you have schizophrenia?  The post you're quoting wasn't talking about groundbounces/screws.  He was asking if you preferred blindly mashing buttons instead of trying to understand how the mechanics of a game work - any game, not just Tekken.  Your response is the kind of shit that would rightly get you called a faggot in any other thread on /v/ but you seem to think it gives you some kind of high ground when you're talking about fighting games.

So with that cleared up, do you prefer mashing buttons?  Is everyone who tries to understand the mechanics in a game a tryhard child rapist?  How do you believe fighting games are supposed to be played?

>Not an argument.
No, that's my line for when you make posts like this.
>>51159
The post made sense if your argument is: "If you don't like juggles, it means you are a button masher".
One doesn't imply the other.
I was the one that called you a tryhard, the one who called you a child rapist was another anon, and he wasn't wrong about calling "pro-players" and their fans like that.
The problem it's not about UNDERSTANDING the juggle and bound mechanic, i do understand them, i just think they are shit.
And it is not about winning or losing, i prefer giving my opponent the chance to react ANY TIME during my attacks than keeping him in the air so that he can put the controller on the table until i am done with it.
It's NOT FUN, and looks like crap to look at.
Replies: >>51173
>>51162
>The post made sense if your argument is: "If you don't like juggles, it means you are a button masher".
But that's nowhere close to what >>51139 said.
>>51029
The part you're missing is, the tekken devs hate to remove moves. If a character has a dedicated massive wall carry attack then he will have it for the next game no questions asked. And almost all characters have that now on top of the entire screw system. There are two paths left for the devs, they either leave things as they are and expand on them (which they almost certainly won't, changing games to make it new for casuals is the main goal of fighting game devs) or completely rework the combo system. I have no idea what they will do honestly. They could make stages much bigger and scale down damage, but at that point why have the screw system and not just make things normal again?

>>51159
>joke about Lili players
You got a problem with feet lovers huh?
>>51141
As someone who used to love and support the game, fuck all of it to be honest, they're aeons too late to the party and most of the people working on it have shown themselves as unbearable faggots. This is all just assets for their mobileshit anyhow.
>>51048
This looks TEDIOUS as hell.
Also, with all the current tools to make visual effects, the Hien Shippuukyaku, Hien Ryujinkyaku and other moves are STILL without their Art of Fighting 2 "flame/energy" effects. Why the hell did they chose to make the moves in current hardware without the cool visual effects from Art of Fighting 2? Just because Kof was traditionally made in a poor man's board who couldn't process those visual effects without burning to ashes, doesn't mean that this "tradition" of lame looking special moves should be kept.
Replies: >>51400 >>51410
>>51334
Who knows maybe they'll change some effects before release, I sure hope they do.
>tedious
Why
Replies: >>51474
>>51334
>>51136
Yeah the fireballs or "energy" moves look as crap as the ones in KoF14.
They look like drawings moving across the screen rather than actual fire, it's like they are not even there, the fact that the characters don't get affected by their light doesn't help either.
(Like when Mai gets surrounded by her flame attack but her body doesn't reflect the fire light at all).

Also i feel conflicted about Ryo's look, with his bulky body and tiny head, it's like they made Kenshiro blonde and said: "That's it, this is Ryo now".
Replies: >>51485
>>51400
Slow and boring. The knockdown ("on your knees") animation that makes a character just fall down slowly and not being able to hit him, as well as the overall slow pace of the game's movement and combos, make it all tiring just from watching.
Replies: >>51479 >>51485
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>>51474
>The knockdown ("on your knees") animation that makes a character just fall down slowly and not being able to hit him
What?
Are you complaining that there's no juggles!?
i hope you are not
>>51410
>fact that the characters don't get affected by their light doesn't help either
I personally don't mind that because I prefer the 2.5D games to lean closer to 2D than 3D, but I agree that the fireballs and fire effects look really poor.  I'm still perplex that SNK seems not to have a single 3D animator who knows what he's doing.  There are animations and effects in this game that genuinely look worse than Street Fighter 4.

>>51474
>The knockdown ("on your knees") animation that makes a character just fall down slowly and not being able to hit him
That happens twice: at 1:20 it's clearly part of Ryo's throw animation, and at 1:24 Robert combos off of it immediately.  What are you smoking?
Today I  beat Street Fighter II Championship edition for sega genesis, took me a few tries, though. 
 Can I hang out with you guys?
>>51502
>space at the start of a paragraph
No.
Replies: >>51532 >>51556
>>51159
>No, that's my line for when you make posts like this.
>>51521
It was an accident
Replies: >>51533 >>51556
>>51532
Then yes.
Replies: >>51556
>>51136
Did you run the video through another program after y-dl? I pulled a 60fps video >>51048 but it was just big enough that I had to trip off the last 10 seconds to make it fit the filesize limit.
Replies: >>51545
>>51544
yeah you gotta run it through ffmspaint
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>>51502
>>51521
>>51532
>>51533
>>51502
>Can I hang out with you guys?

>walk towards you with my super charged
>TOD you
pshh.... you need to learn how to play first.... kidd....
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What do you guys think of I-no's new victory pose? Isn't it great how Arc is telling people who buy the game because of lewdness to fuck off to appeal to "wider audience" who have never known and won't buy the game on day one.
>>51609
Did she flash her tits in older games or something?
Replies: >>51613 >>51614
>>51612
She would remove her jacket and become nude from the waist up, yes.
This is literally the same pose without that, which is what makes it unique.
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>>51609
I knew they did the same thing for Ramlethal since she's wearing a little vest now instead of just a bikini top/bra, but that's overall a pretty minor change in her design and it still looks good.  This change is literally just adding clothing to a character so she can be covered up for the sake of being covered up.  If they still wanted her to have the sex appeal in her win pose, then they could have animated it differently so she was leaning forward and hugging her breasts or something.

I'm not opposed to devs changing things, but this is blatant censorship for the sake of an "international audience," just like how May doesn't look like a teenager anymore and how both the newcomers are conspicuously niggers.

>>51612
Yeah.
Replies: >>51617 >>51626
>>51609
I'm not even looking at anything strive related, it is a disgrace. PUT IT AWAY!
Replies: >>51702
>>51614
I don't even like GG but that hurt me personally. Didn't they release the "good" game in the franchise for pc with rollback? Just ignore the new games, it's for the best.
Replies: >>51626 >>51634
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>>51614
>>51617
It's just good (((business))) practice to release the non-objectionable stuff first then add the risky things (see: everything that made guilty gear different from other anime fighters) after everyone's bought the game as DLC.
Don't worry, mister game company totally understands its fanbase that hasn't budged from XX for a decade now.
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>>51617
They subcontracted a modding team to make their rollback mode for +R official, which is nice because +R is a great game (as is Xrd, in different ways).  I wouldn't call +R the "good" game, just more complex than Xrd with different system mechanics.
>just ignore the new game
Believe me, I have been; as much as I hate some things about +R I'm having a lot of fun exploring it and other old games.  I'm not looking forward to the deluge of normalniggers who play four matches of Strive and call themselves "lifelong GG fans" and start begging for Baiken because they didn't play Xrd or +R and are too stupid to get past the sadpanda.
Replies: >>51702
>>51609
That is what you get for supporting any company or small studio.
Take everything from them for free and never give anything in return.
If you don't, it is your loss.
Replies: >>51663
>>51662
I'll keep that in mind, Luciano.
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Speaking of anime fighters;
Soku?
Japan has found something that can let you play dickchord niggers without ever using dicksword: a hosting mod that modifies the netplay menu into an actual fucking lobby.
>>>/japan/5125
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>>51615
>I'm not even looking at anything strive related, it is a disgrace.
Same here, even when i am not fan or never played a game in a series, i hate when shit like that happens.

>>51634
>I'm not looking forward to the deluge of normalniggers who play four matches of Strive and call themselves "lifelong GG fans"
I hate those people who only played the last game of a series (often the shittiest one) and call themselves "fan of the series" thinking their opinion matters.

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