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What a nice board!
READ THE RULES >>6
Check >>>/tech/ out


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Monkey's Paw Edition
What we know so far:

Bad news:
>Unreal Engine 4
>The entire trailer and all the screenshots were in-engine, but not in-game. So everything was pre-rendered and then edited. Actual game won't look anywhere near this good
>XBAWX launch, S.T.A.L.K.E.R. is not a PC-focused anymore
>Sergei is still leading the project
>Nobody knows when the game will release, 2021 was confirmed to be a meme

Good news:
>Dmitriy Iassenev, the guy who created A-Life, has returned to GSC and is part of the dev team

That's all we know so far. So let's talk about mods instead. What are you playan?
Replies: >>543 >>1282 >>5294
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>>463 (OP) 
Been playing anomaly again.
I really enjoy it besides a few retarded decisions. First is the mutants don't make much noise which lets them get the jump on you really easy. Second is that they do a lot of damage. When I fear a cat more than a bandit with a gun they might need some adjusting. Oh and the guns not being able to be sold if they are even a little damaged. That just might be an economy thing though so I can understand that. 
Otherwise really enjoyable mod and even with the things I don't like I recommend it. You can also tune a lot of the little things in the game so if you don't like something you can change it.
I'm trying to decide between Wastlander armor and Voyager. The Voyager gives a lot of slots but has shit ballistics, I could always dump artifacts into it though along with plates. 
I am torn.
Replies: >>619
>>610
Go with wastelander
Replies: >>649
>>619
Is there any helmetless suit thats worth it? I was thinking of the proto-exo too.
Replies: >>659
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>>649
Nosorogs are the best ones. There's also heavy armors that look like the exoskeletons but without the actual exoskeleton, those are good too.
Replies: >>674
>>659
I feel like I'm missing something here. IF exos are the end all be all then why even put helmets in the game? Are proto exos even worth it?
I ended up killing a merc who has a merc exo on him so I snagged that for now. I'm about to head up to radar to shut off the mirical machine. I'm sure I wont reget my lack of hard combat armor at all haha. 
I actually need a better weapon I think. This SKS has kinda run to the end of its usefulness.
Replies: >>687
>>674
>IF exos are the end all be all then why even put helmets in the game?
Exos, and specifically Nosorogs in Anomaly, are meant to be absolute end-game gear. You're meant to use other armors until you reach that point obviously, and so you also have suits that need you to also wear a helmet. 

The problem however is that every suit that isn't an exo, sucks donkey dick. Even expensive suits that claim to offer rifle protection, don't. So you don't have any armor capable of doing it's basic job of protecting you from bullets until you get an exo/nosorog and upgrade it. This means every player rushes to get an exo because everything else sucks. The retard modders are to blame for this issue, because vanilla stalker didn't have this. 

Anyway, there's *some* armor suits in the mod with exo-tier protection but lacking a helmet. I haven't played Anomaly in almost a year so I don't remember their names.
Replies: >>749
>>687
Well fuck me, I was hoping to be a bit more interesting. I see that merc seva suits are pretty good but I've done nothing but waste money so now I need to get some more cash for a weapon before I hit up radar. I just noticed I never turned progression off tourist so maybe thats why I feel like exos are easy to get. At the same time considering mutants can kill you in 2-3 hits, you can't outrun them, and will happily just stand right below your feet spamming attack it sort of feels unfair to just add a treadmill to the better stuff. 
Maybe I'm just not getting it.
Replies: >>758
>>749
The modders were simply braindead and don't even read the description of the armor suits they add. If the stats were loyal to the descriptions, then there would be a lot better armors to choose from. Right now it's 2-3 good suits and 100 useless ones that can't even stop a cat's paw or a bandit's pistol despite claiming to have rifle protection and reinforced fibres
My money treadmill is still going at full speed. I have the seva suit, now I am being bottlenecked on upgrades. I would like to get a few before radar if I can and I still need a new gun. I am still unsure though considering its all fighting, I might just save up booze for that one guy who hands out a suit for enough swigs.
Replies: >>1323
>>463 (OP) 
>Unreal Engine 4
While gay you can't tell me that their previous engine is any better or was even good when the first game came out. Unless you unironically thought the bugs, some game breaking, was good.

>XBAWX launch, S.T.A.L.K.E.R. is not a PC-focused anymore
I've heard they intended for SoC to be released on consoles but ran out of budget. As long as the options settings aren't as disgustingly barebones as Metro I think it'll be fine. Especially since xbox is  more of a software platform now that includes PC.

>Nobody knows when the game will release, 2021 was confirmed to be a meme
SoC took forever and was delayed for years, so its not surprising. Hopefully it comes out in a reasonable timeframe this time with Microdick partnered with them.
Replies: >>5294
>>1232
Well after being poor as shit now I have almost 200k. I am up north now and the artifacts I get are pretty good. I'm still using that merc seva suit, still debating on whether or not to switch to an exo but its working out pretty well. I have two artifacts that offer ballistics protection so bullets aren't to bad. I need to keep up on my suit repairs but it looks like there was a patch that added some stuff and the repair tolerances were adjusted, thank fuck. I got a FAL and a shotgun. I would like to get the max level detector before headed into the story more but I don't know if the loner factions sell it.
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STALKER MOD SCENE FUCKING SUCKS
>Misery
Trash
>Anomaly
Trash misery clone
>Dead Air
Trash misery clone
>Last Day
Trash misery clone
>Call of Misery
Self-explanatory
>A.R.E.A.
Trash misery clone
>Lost Path
Trash misery clone

Everything else is vanilla with a few gimmicks slapped on top of it or better grafix (And by the way, EVERY SINGLE MUH GRAFIX mod uses THE SAME OLD GRAPHICS MODS! Muh AF3, muh Absolute Nature, muh AO, muh stalker-2k. That's literally it, nobody makes new stuff)
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>>1590
Play Oblivion Lost Remake
>>1590
>what the fuck is a solyanka
Hard to tell if you are being retarded on purpouse or by accident, considering the list of reddit-tier mods you posted.
>stalker 2 on UE4
>consoles
into the trash it goes
Replies: >>1781 >>5294
>>1776
M-MODS WILL FIX IT
>>1590
The Call of Chernobyl mod scene is pretty shit yes because the way it's structured to be so open means you can only make Misery style artificial difficulty/grindy progression mods as there's no other way to gate off players from just running everywhere in the map. Stick to SoC mods and you'll be fine.
Replies: >>2282
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>>1934
I've only played CoC and Anomaly, anything else that is actually good for the base games?
Replies: >>2537
>>2282
As in you played CoC before you played the original games? That's retarded.
Replies: >>2738
>>2537
Oh no, as in mods I mean. I played the originals but never any mods for them.
Replies: >>3035
>>2738
A lot of SoC mods are full of content and wont turn the game into a wandering murderhobo simulator.
Replies: >>3045
>>3035
Any mods you recommend?  I've only played Autumn Aurora and it was generic misery-style borefest like >>1590 is complaining about. I've also played OLR but that doesn't really count since it might as well be considered to be a whole different game.
Replies: >>3277 >>4337
>>3045
My ID got reset, but up there I mention solyanka. Solyanka or Narodnaya solyanka (NS) defines a large array of big-ass mods/modpacks that usually include new (or unused) areas, questlines, anomalies, weapons, artifacts, mechanics, and so on. If this sounds like anomeme its because anomeme its a poor attempt at solyanka, without the plot and expertise. These mods usually revamp everything including the OG storyline, adding extra quest and storylines, and a lenghty post-CNPP content (in fact, one can argue that the largest chunk of content comes after completing the main storyline).
This sounds breddy gudd, right? well, it has downfalls too. The main one is the bugs, since these packs are usually made by a fuckton of different contributors, so its advised to avoid things that might upset the engine, like quicksaving and stashing all your shit on a single container/backpack. Also, there is a lot of machine translated text, although there has been enormous improvements in this field. You might also find some russian text that wasn't translated for whatever reason, but yandex can translate screenshots so its no big deal.

Shilling completed, now for the mods themselves, I've played:
-Joint pack, also goes by "Joint Pak Plo K MA" whatever that means. The first one I played, very fond of it but might seem dated.
-Stalkersoup, this one is a "remake" of sorts of Joint Pack, made by a western dude. It's still in dev, but more polished than the original JP. Played the shit out of it, Also I guess the translation should be better here.
There is a series of jewtube videos, around 300 episodes comprising a big portion of the playthrough. Also, it has some "official" guides.
-Cumulative pack 2 / 2.1, also goes by "OP-2" or "OP-2.1". 2 years ago I started playing OP2 but by the time I reached the swamps I realized I was being memed to death and thought it was full of bullshit, so I abandoned it. However, around fall last year I tried OP-2.1 and really enjoyed it, it "feels" miles better. Might continue my playthrough this fall.

If you wanna try this kind of mod, just keep in mind to be patient and be ready to lurk through russian websites and jewtube videos in case you get lost you will. Also if you can't deal with slavic boundary-breaking obsessions don't bother with the collector stashes.
Replies: >>3315
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>>3277
>Narodnaya solyanka
From what I've seen these types of mods are not for me. Too much immersion-ruining stuff. The new monsters especially are off putting. 
>stalkersoup
Isn't this basically just another meme mod like NS? 
>OP-2.1
Again, this is pretty much a variation of NS/Stalkersoup

I don't like being annoying and responding with "no" to every suggestion but NS and all it's variations are not what I'm looking for. I prefer more "serious" mods, but  Misery clones are too bloated to meet my criteria.
Replies: >>3365 >>3376
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>>1590
>Anomaly is trash
>It's like Misery
Plebeian
>>3315
What do you mean "serious", and more importantly, which youtube meme video did you watch.
Replies: >>3595
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>>3315
That fucking mask always looks like a furry costume to me.
Replies: >>3378
>>3376
that section fucking sucked
I can't get into games like Stalker, because I always get bored walking around back and forth from one area to another along with the fact I'm so confused of what I should do first or where I should go before I start the main mission, because it may or may not be a pain in the ass to complete or I may ruin the experience of having fun with the contents of the game.
Replies: >>3403
>>3385
Then just play Fallout.
>>3365
>What do you mean "serious"
No meme-tier content. No "magic" weapons, no new mutants unless they are attempts at bringing back lost/cancelled content, no missions or quests that exist solely to troll you. 
>and more importantly, which youtube meme video did you watch.
Many
Replies: >>3676
>>3595
I've never seen any magical shit in stalker outside the normal stalker stuff.
>>1590
Clearly you don't like stalker.Go play cod or something nigger lmao
Replies: >>3693
>>3683
>Not liking the trash misery bloat = CoD player
Replies: >>3721
>>3693
Please don't feed monkey niggers (Yous).
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Does anyone have the updated mod recommendation chart? Pic unrelated
Replies: >>4379
>>3045
AMK Autumn Edition.
Replies: >>4341
>>4337
>Misery (Therefore, trash) clone: SoC edition
Replies: >>10835
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>>3959
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Sergiy is a father now
Replies: >>5235 >>5274
>>5227
Who gives a fuck?
Replies: >>5237 >>5274
>>5235
Me
Replies: >>5260 >>5274
>>5237
Sergiy pls. Get back to work and don't fuck up the second game.
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>>5227
>>5235
>>5237
Torchlight devs did a similarly useless update a couple of days ago.
Replies: >>5296
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>>463 (OP) 
>>1282
>>1776
What is it with anons hating UE4? I've never understood this.
>>5274
Cant wait for the just update where he fucking kills himself lmao.
>>5294
Running at blazing fast speed of 15FPS while every model looks like it's made out of plastic yeah no thanks.
Replies: >>5341
>>5294
Plastic like look if the graphics department sucks,  Draining performance and prone to crashing. As cherry on top it is also partly owned by Tencent through its Epic shares.
Replies: >>5341
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>>5294
>>5302
>>5334
Not to mention Epic ditched developing Unreal on its namesake engine in favor of fortnite and splitting the PC market. Speaking of, if it hasn't been confirmed already S.T.A.L.K.E.R. 2 will probably be on the Epic Games store.
Replies: >>5388
>>5294
Shit lighting engine and lazy devs make games all look the same.
Same exact issue with late UE3

It's also supporting CCP chinks
>>5341
>Speaking of, if it hasn't been confirmed already S.T.A.L.K.E.R. 2 will probably be on the Epic Games store.
If anything, the deal to be on the Xsex also means it would be getting released on the Windows Store, not Epic or Steam.
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'True Stalker' seems promising so far. Atmosphere is top notch
Replies: >>10785 >>10786
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For some reason I can't play Shadow Of Chernobyl on my somewhat okay laptop. It takes more than 20 minutes for it load my save file or to go into options to change my settings. When it starts up the plays fine and everything, but whenever I load it back up again it sometimes takes 5-20 minutes to load back up. What the fuck is going on?
Replies: >>10785
>>5570
Looks good, but too close to reality to my taste honestly
The Zone is supposed to be a surreal hellhole.
How do the buildings and props look?

>>10775
Hard Drive might be failing
Replies: >>10786 >>10804
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>>5570
>>10785
I mean, the lighting is top tier and it looks even better at night, but there's an excess of foliage I feel.
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>>10786
>lens flare
>colors
this was supposed to be Ukraine, not LA
Replies: >>10796 >>10799
>>10786
>an excess of foliage
Anon, have you seen pictures of Chernobyl?
Replies: >>10799
>>10790
>left image still has more color than the right
>MUH CUHLORES
Fuck you and your obsession of everything needing to be brown.
Replies: >>10797 >>10799
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>>10796
anon chill
The Zone is supposed to be an unwelcoming place perverting the laws of physics and nature. I'm talking about the original game, it's no AS oversaturated as truestalker, and it's not grey and brown either. Maybe not as much as I had remembered, but you can see the difference.
What's the optimal way to play this game? I didn't enjoy the vanilla version of SoC, but I'm going to give it a second look with only fan patches.
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>>10794
I just posted one cunt
You're forgetting 3 crucial details

1.The Zone in STALKER is a surreal hellhole created by the collective conscious of people

2.STALKER is mostly autumnal

3.The village shouldn't be in the middle of a forest this dense, outside the Bloodsucker village

>>10796
>>10790
Just because they don't pop out doesn't mean there aren't any colors.
It's either drab and brown or bright saturation with /v/, fucking hell.
Replies: >>10800 >>10802
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>>10799
Don't worry, it's the influx niggers stirring shit up for no reason. It's been like this for a couple of weeks now. Just stay the course.
>>10798
Same goes for you, that's how I experienced SoC the first time. It was magical.
>>10799
>The Zone in STALKER is a surreal hellhole created by the collective conscious of people
The only surreal things about the zone are the anomalies. Everything else is pretty much a smaller scale remake of the chernobyl exclusion zone. Most areas in the games are modelled after real locations
>STALKER is mostly autumnal
Because the devs decided to set them in autumn for easy atmosphere, not because the seasons don't change.
>The village shouldn't be in the middle of a forest this dense, outside the Bloodsucker village
Which picture are you even referring to?

Also you keep calling the mod "over saturated", which tells me you have no idea what the real world looks like.
Replies: >>10805 >>10810
>>10785
I fixed it, by switching it windows xp for some reason. Fuck windows 10 and fuck my shitty laptop.
>>10802
>The only surreal things about the zone are the anomalies
wew lad
>What picture?
here, >>10786 on the left cunt
>which tells me you have no idea what the real world looks like
I literally posted a real life picture of the exclusion zone
I literally posted a pic of the real life exclusion zone, my eyes don't have lens flares and I fucking use contact lenses.
Replies: >>10820
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>>10802
Hey everybody, look at this asshole trying to tell me what nature looks like in the Eastern bloc when I grew up there.
Replies: >>10820 >>10831
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>>10798
Complete 2009
Replies: >>10817 >>11791
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>>10815
Replies: >>10825
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>>10805
>wew lad
Tell me what else is surreal about the level design in Stalker, retard.
You posted one of their oldest screenshots when clearly the mod doesn't look like that anymore
>I literally posted a real life picture of the exclusion zone
And how exactly did that specific photograph prove that the exclusion zone isn't vibrant?
>>10810
Pic related, faggot

m..muh.... muh cloudy weather, muh brown & grey 

Kill yourselves. The world is vibrant.
>>10817
it's how I played it all the way through the first time since I pissed off Duty and couldn't get to Barkeep to get the next mission. someone suggested using that mod since it let you pay off Barkeep to reset faction attitudes towards you, and I had already fucked up that save so I had to start over anyways. no rargrets
>>10810
>>10820
Both of you should shut the fuck up and kiss already.
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>>10798
Just follow this except for the bit about CoC recommend mods since it's out of date.
>>10833
>>10798
Also note that higher difficulty doesn't make the game easier, but you should play on either the highest or second highest anyway. Also keep the crosshair on until you hit garbage because crosshair width shows you how accurate your shot will be and you'll get a much better feel for how stances work.
Replies: >>10854
>>4341
>AMK
>Misery clone
You're retarded.
>>10833
>Recommending Lost Alpha
Oblivion Lost Remake the only correct way to play old stalker.
Replies: >>10860
>>10834
>higher difficulty doesn't make the game easier
What?
Replies: >>10855 >>10860
>>10854
Redditors think higher difficulty = less bullet sponge
>>10841
It's a relatively old image anon.
>>10854
The idea that turning the difficulty up makes it easier to kill enemies as well as easier for them to kill you is untrue but was widely believed for a long time and in many places still is. This is because of confusingly named variables in the game's code for difficulty.
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>>10820
>set in autumn
>posts summer
sure is
Replies: >>10887
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>>10863
>autumn
Wrong, faggot
>SoC is set in May, which is spring in Northern Hemisphere countries
>CS is set in September (summer)
>Pripyat is set in August (summer)

https://stalker.fandom.com/wiki/Timeline#2012
Replies: >>10888 >>10913
>>10887
Wait, CS is technically set in autumn then, for the first few months at least. Congratulations fagman, the worst game in the series is temporarily set in autumn.
Replies: >>10915
>>10820
> how exactly did that specific photograph prove that the exclusion zone isn't vibrant?
I didn't say it wasn't vibrant, I said that that section isn't supposed to be vibrant

Stop assuming shit retard
>>10887
September is not summer.
Replies: >>10915 >>10931
>>10913
Read >>10888, fag
>>10913
Most of september is summer though, summer ends on the fall equinox which is on the 22nd or 23rd of September.
Replies: >>10943 >>10956
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>all this pointless bickering about season just because I said a picture looks oversaturated
It's good to be back.
but seriously, calm down, this is going nowhere. like S.T.A.L.K.E.R. 2
>>10931
That's not how it works you dumbnut, if we work by your logic then March would still be in Winter then.
Replies: >>10945 >>10957
>>10943
>That's not how it works you dumbnut
Since this discussion is about the state of the foliage, then that's how it works. Trees don't die overnight because the season changed.
New game by the Misery mod team
Looks alright
https://www.youtube.com/watch?v=rwhDQe0kyZw
Replies: >>10952 >>10954
>>10947
It looks like a nice concept, but it seems that they're only going for cinematic and interactive shit.
>>10947
Looks like absolute trash
>by the Misery mod team
And that explains why. They are total retards.
>>10931
Only if you're retarded or live too far south.
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>>10943
>if we work by your logic then March would still be in Winter then.
Well, akchsually... most of March is winter. winter ends on the 21st of march with the spring equinox.
Replies: >>11304
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You know, the more I play this game, the worse impression I'm getting. I wasn't expecting it to be so linear. Maybe I need to play a little more, but I can't figure out the appeal outside the setting.
Replies: >>11276
>>11262
It's okay to be gay, anon
Replies: >>11279
>>11276
It's just unforgiving in the worst ways possible, like being unable to distinguish stalkers and soldiers and getting shot from bushes. It's lacking. I'll keep going and if I bother finishing SoC I'll try out Clear Sky and hope for the best.
>>11279
>unable to distinguish stalkers and soldiers
See? You really are gay
>>10957
Yeah but that means that March is Spring because it's the start of the season.
>>11279
>being unable to distinguish stalkers and soldiers and getting shot from bushes
Stick to Call of Duty or Halo please
Replies: >>11374
>>11347
It was during a raid that happened at night because the AI behavior is all over the place. I suppose one of the ways is to use the radar in the corner, but that’s just bad design. It’s just annoying, because dying in obtuse ways is something you come to expect.
>>11279
>like being unable to distinguish stalkers and soldiers and getting shot from bushes.
You're retarded. For one thing the vanilla game gives you magic binoculars that will do this for you if you wait a few seconds and for another they have distinct enough uniforms you should learn it in the first 5 hours or so.
Replies: >>11511
>>11379
It's really more of a reaction thing. This was during the scripted battle outside the military base, which occurred during the night for me. The NPCs tended to mingle together so they're all shooting at each other. It might not be exclusive to stalker and soldier, but those were the conditions at the time.
Replies: >>11519
>>11511
the military base section kind of sucks anyways, the stalkers all die within the first five minutes and you basically have to clear out the rest by yourself. night missions suck.
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>E.L.E.V.E.N
Further proof that the sequel will suck donkey dick and will likely be infested with reddit tier stalker memes. S.T.A.L.K.E.R. has middots because each letter actually stands for something. What the hell does "E.L.E.V.E.N" stand for? Obviously fucking nothing, it just looks cool to redditors and that's why they typed it like this.
>>1590
>Anomaly
>Trash misery clone
I'm 2 months late, but Anomaly is alright, I been enjoying it for a while now and it's way better than misery.
>>10815
>Complete 2009
No
>>11789
He's obviously telling you to kill yourself and he's right you unironically should.
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>>1590
>Every mod in STALKER is Misery
Replies: >>12184
>>11923
I think anon was bitching about the current state of the CoC modding community and he's not all that wrong.
Replies: >>12201 >>12228
>>12184
>CoC
Unless I'm making another Code of Conduct faux pas, I'm guessing you were just browsing /hgg/ 
Replies: >>12217 >>12222
>>12201
>S.T.A.L.K.E.R thread
>CoC
>Thinks of Corruption of Champions instead of Call of Chernobyl
Yiu have to climb out from that Abyss anon
Replies: >>12276
>>12201
Call of Chernobyl anon.
Replies: >>12276
>>12184
Well CoC itself is already a mod that has an incredible replay value, and most of those mods are for dedicated autists that likes their game as immersive or Hardcore as possible. Which is understandable when the Vanilla gunplay leaves a lot to be desired, and the game can be too easy when you know what you're doing. I guess some people like Escape from Tarkov without being shoved up the rectum to enjoy it. 
But hey, it's better than waiting for Ray of Hope to come out.
Replies: >>12378
>>10833
>except for the bit about CoC recommend mods since it's out of date.
Then what are the currently recommended CoC mods?
Replies: >>12378 >>12425
>>12217
>>12222
I actually did make the exact same mistake again in a different context. Maybe it's a good thing that plw's SSL cert expired.
What's wrong with Misery? I haven't modded any of the Stalkers games yet, but it seems anons here hate Misery?
>>12285
Play it and you will immediately figure it out.
>>12285
2.0 is at fault, 1.0 was pretty ok but here are all it's sins:
-Autism done wrong
-MMO tier area progression
-Ruined aesthetics and filled the game with bloom
-Absolute garbage in the scripted setpieces
I'm getting annoyed by how buggy the AI in SoC is even when patched. I almost want to just go ahead and give up on some of the escort quests rather than reset since the game allows it, but it still annoys me. Is SoC really worth playing as someone who doesn't care about the story?
Replies: >>12418
>>12244
No idea. I've not kept up with it so much.
>>12228
You can get decent gunplay outside of Misery remix mods.
>>12285
Misery as in the original CoP mod is shit because it was designed to artificially extend the hobo phase at all costs with things like expenses that result in you losing money going out the door in many cases because of repair costs and loot being next to worthless to sell the mod ends up mostly revolving around quest rewards because of this, even moreso than vanilla CoP. CoP is also such a limited game there's essentially nothing to do outside of the hand-made side quests meaning you can't really grind so you end up in content designed for you to be well equipped when you're still limping along with shitty equipment. Slapping Misery into CoC is a bit better since its more open nature does mean you can grind a bit at least.
>>12359
>I'm getting annoyed by how buggy the AI in SoC is even when patched. I almost want to just go ahead and give up on some of the escort quests rather than reset since the game allows it, but it still annoys me.
Escort quests in SoC ain't that bad when you save the scientist in Wild Territory from Mercs. He's quite durable and isn't a bad shot with a L85. 
>Is SoC really worth playing as someone who doesn't care about the story?
No because it has less exploration than CoP did, and it has a very tiring end mission compared to the rest of the series.
>>12244
>Then what are the currently recommended CoC mods?
Anomaly. But not vanilla Anomaly because it sucks donkey dick and tries to be Misery lite. 
Instead you throw 2 dozen addons on it and manually change the economy difficulty in the settings to make the game actually fun.
Replies: >>12432
>>12425
I think there's a mod for Anomaly that adds in a compilation of different addons that aims to making the game more immersive called OnegRiot. I haven't tried it, but maybe that's worth checking out?
Replies: >>13446
I warmed up to SoC and beat it. It was alright, but I don't intend to replay it because the exploration left a lot to be desired. I immediately dealt with the antenna and Chernobyl after doing X16 and without thinking to deal with the Guide, so I got the Greedy ending. The large battle sequences were an absolute pain in the ass to get through. 

I'm going right into Clear Sky.
>>12640
Trying to fast-pace S.T.A.L.K.E.R. is retarded and will only make you assmad. If you're going to keep playing like this and act impatient then you will dislike CS even more.
Replies: >>12657
>>12648
I didn't expect the game to actually end so soon. I went to the antenna and deactivated it thinking I'd head back, but I went to Pripyat and figured that I had to do that entire section expediently and then I ended up in Chernobyl with a badly damaged suit and barely enough artifacts to protect me from the radiation. I didn't think I could actually beat the game without talking to the Guide because I didn't know there were multiple endings. I'll play Clear Sky with more consideration.
Replies: >>12783
>start Clear Sky
>swamp is a nice change of pace and shows off the AI system better than anything in SoC
<mainline quests have you working with everyone in an extremely linear fashion
<PDA is less intuitive
<artifacts are far and few in between
<get to Fang's PDA
<lose all my money because fuck you that's how it's designed
I'm starting to understand why Clear Sky is the black sheep.
Replies: >>12783
>>12640
>>12657
All three games have very uneven endings I'm afraid and SoC and CS sort of railroad you into an ending.
>then I ended up in Chernobyl with a badly damaged suit and barely enough artifacts to protect me from the radiation
I believe you're guaranteed to get at least one stash with a suit in it in Pripyat and I know for sure there's one in a box in the plant itself. The stash one might be an exoskeleton though and if you don't know the end of the game is coming up the lack of sprint might be off-putting. I'm surprised you didn't have a good stack of artefacts or a huge number of anti-rad drugs and high end medical kits to just tank it though.

>but I don't intend to replay it because the exploration left a lot to be desired.
SoC isn't really about the open world being used for exploration as much as it is the interactions with alife to make it feel more alive than most vidya worlds which are static outside of what the player does. Combined with the fact that everyone bar the traders can die and the story will just adapt it makes for one of the more interesting settings and if you don't get into that then you lose a good chunk of what the game is about. Though if you rushed around doing only the main quest you might not have had enough time to see things like alife in action or to see what you can learn about the setting through rumours, through side quests and through reading the documents you're hired to steal from the labs they're added to your PDA under diary for some reason. Also things like the gunfights varying/new ones cropping up based on the environment and the admittedly quite inconsistent AI or how side quests vary because your target doesn't stand still, the open-ended faction system and the faction writing working with reputation and fame to seem more natural than most games and so on. The game is also secretly an action RPG it just uses careful gating of gear and artefact progression instead of giving you XP and skills. If you went in expecting New Vegas or what have you you'll have been disappointed and I can understand why, but if you do want an exploration game you'll enjoy the first playthrough of CoP until you replay it and realise it's actually a static playground world you can access in whatever order you want and each little area plays the exact same way every time because it's just three open maps in a row. After that maybe CoC with the right mods.

>>12707
I'm surprised you didn't mention the death MG when you leave swamps. Clear Sky does get a little better and you don't have to join either side of the faction wars after the introduction to each faction quests the wars are buggy as shit anyway.
Replies: >>12898
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>failed to realize I was doing final mission again
>long slog through village
>then a literal corridor with scripted unkillable enemies and a boss fight for some goddamn reason
>finally get to Chernobyl
>it's some fucked up battle that has no reason to occur
>enemies spawning out of thin air behind you to fuck your asshole
>for whatever reason, my Gauss gun damages him every time I shoot someone
>final cutscene
>game is glitched and I'm stuck in Chernobyl with a broken sound file screeching in my ears

Mixed bag. Definitely understand why it's the weakest one in the trilogy. I played it with some of the optional mods in SRP, couldn't imagine playing it vanilla. Best aspect of the game were the changes to finding artifacts and the faction battles. Everything else felt like a downgrade. Missions were extremely linear and scripted, everything from Red Forest to the end was lazy, artifacts were completely shafted from being everywhere to one-of-a-kind, blowouts didn't seem to change the locations of anomalies so they were just an inconvenience rather than an event. I'm moving on to Pripyat and I don't think I'm looking back.
Replies: >>12899 >>12940
>>12783
>I'm surprised you didn't have a good stack of artefacts or a huge number of anti-rad drugs and high end medical kits to just tank it though.
I did, I just kept stashing them away throughout the world because I was encumbered a lot.
>Though if you rushed around doing only the main quest you might not have had enough time to see things like alife in action or to see what you can learn about the setting through rumours, through side quests and through reading the documents you're hired to steal from the labs
I definitely rushed it, but it wasn't intentional. I did listen to a lot of the characters and liked that each character was a character rather than how CS handled it, with each of them giving out identical quests and replacing each other if they die.
>The game is also secretly an action RPG it just uses careful gating of gear and artefact progression instead of giving you XP and skills.
Yeah, it was really obvious and I hated that. Everything was conveniently set up in comparison to SoC, where I'd even sometimes hope an ally were to die so I could take their gun.
Replies: >>12908
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>>12640
>>12895
You retard monkey "finished" the game in literally less than 48 hours? I suspected you were a faggot for ailing to do side quests in ShoC and then bitching about the lack of exploration, but now that you finished CS without even REALISING where you were going solidifies my suspicions. You truly are a retard. 

I have 0 doubt that you will also stroll through CoP within ~6 hours and then bitch about the game being short and having no side content. Then you will go in every future Stalker thread to bitch about how this franchise sucks and is overrated because you played all 3 games and they were all terrible. 

KILL YOURSELF NIGGER
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>>12899
>You retard monkey "finished" the game in literally less than 48 hours?
>he can't finish his games in less than 48 hours
were you in a special ed class for slow people? fucking slowfags lol.
Replies: >>12905 >>12908
>>12903
>Starts the game on Friday afternoon/night
>Says he finished today, already
>Didn't even know he was heading towards the ending, AGAIN

Only literal mongoloids rush through S.T.A.L.K.E.R. You are meant to explore shit and do every side quest, not stroll through the main missions, faggot.
>>12899
I missed the side content in SoC because I didn’t realize the ending came so soon. I could have probably spent a little more time learning about the world, but I understand the game and story well enough. Quests in CS were definitely a lot more straightforward. I didn’t play it to completion, but I didn’t power through it like you think I did.
Replies: >>12908
>>12898
>I did, I just kept stashing them away throughout the world because I was encumbered a lot.
The trick to avoiding that is to drop the items that seem light individually but add up fast. Food and vodka in vanilla SoC I think but it's been so long since I played unmodded I can't tell you for sure.
>I definitely rushed it, but it wasn't intentional.
I think the problem is maybe that the game locks parts of the map off behind main quest progression. Now that's fine for how the game is designed but if you expect a standard Bethesda-style open world game it ends up pushing you to do the main quests too early to open up exploration options so you can come back later while SoC is more about finding the little things on the side of a main/side quest/trader hub than it is shooting off into the open world in any direction and finding content as you go as is the case with games like New Vegas/Morrowind. The game is set up assuming you'll probably hang around each hub for a bit doing a few side quests at least with the map being locked off to stop you stumbling into gear and enemies that are too far beyond what you can handle too early, also to drip-feed you the setting and story.

>>12899
>>12903
48 hours of real time would be something closer to ~24 hours of actual playtime assuming anon is on 6 hours of sleep a day and 6 hours a day of not playing the game (showering/eating/playing other shit/sleeping longer). Of course if you're really feeling a game it's easier to put far more time into it: there's plenty of times in the past when I've done close to 40 hours over a two day period. You'd need more data from anon to know how long he actually took but it does seem a tad fast to me even to the point where the gunfights might be being played too fast and loose i.e. rushing in and quicksave/quickload spam vs taking it slowly with single shot which is a recipe for frustration. Moving too quickly can also result in things like having lower condition gear: lower conditions suits kill you faster, not stacking the right artefacts does the same and more relevantly lower condition guns are far less accurate even though their stats don't show it the crosshair does widen appropriately when hip-firing and both of those will also make combat a frustrating experience.

>>12906
I wouldn't blame you for dropping CS but I think it improves a once you get over 'here is the loner faction, do some quests for them and now here is the next faction, do some quests for them too'. Once you hit Red Forest and when it toys with space anomalies for example. While it makes the same mistake as SoC of dropping you into a bunch of gunfights the more open street fighting isn't half bad but the hospital part is shit.
Replies: >>12937
>>12908
Ah, sorry. When I said completion, I meant 100%. I still got to the end and did a bunch of sidequests for four of the factions.
Replies: >>12965
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>>12895
yeah I made the same mistake you did, figured there'd be a part after the hospital where you could head back or at least restock but no, final boss, get in there. I did the whole thing without any armor and 500lbs of guns on me, having literal "teleports behind you" enemies throwing grenades every 0.2 seconds didn't help either.
Replies: >>12965 >>12969
>>12937
Right, my bad. The side content of Clear Sky is a mixed bag anyway so you didn't miss much other than the chance to remove Freedumb.
>>12940
I am upset by this inventory. I hope at least it's because you used most of your other equipment beforehand but the sunrise suit that late in the game is odd even before you hit the point of no return.
Replies: >>13062
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>>12940
>Still using the useless sunrise suit
>Hoarding 
>Using all 3 types of medkits instead of just 1
>Keeping vodka even though it's literally a useless item. The rad removal is not worth the autistic drunk camera
>24 bandages as if you will ever need this many. 12 or 14 are more than enough
>9 radiation drugs as if you need more than 4
Replies: >>12987 >>13062
>>12899
To be fair, he's just talking about the main story of CS, which are quite terrible by STALKER standards. I don't blame him for speedrunning CS because it's terrible though i'll shit on him for rushing through SoC without even finding out about Guide along , which he'll get a surprise since it'll be like going through Chernobyl NPP again but up against exoskeleton monoliths with Gauss in Corridor battles.
>>12969
The real upset is the ~14kg wasted on grenades. Ever since I got into autistic slav mods for SoC which drop carryweight to 25kg I've realised how easy it is to piss away weight on stacked consumables.
>>12987
I didn't even notice the 38 fucking F1s, Jesus Christ
Replies: >>13004 >>13062
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I only played for a few hours, but Call of Pripyat is my favorite one so far. This is the game I imagined when people would talk about STALKER. I think I'll replay a modded SoC to greater completion whenever I get the itch, but I see no reason to look back at either of them unless there are some good mods. Is there an infograph for that sort of thing besides >>10833?
Replies: >>13016 >>13048
>>12989
>>12987
There ought to be a name for that happening in weight games. In Elona, for instance, you can easily fritter away two thirds of your weight on consumables and junk that weights 0.1s each. You end up carrying dozens of each of the different potions, scrolls, alchemy items, rods, and whatever. It's a similar mentality that makes people horde elixirs in FF games, only in this case it's "but what if I throw all 38 of those grenades and then really need one?"
Replies: >>13048
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>>13001
Try out Autumn Aurora 2
It's good shit
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>>13004
Shadow of Chernobyl is worse for it too. The devs lowered the weight of most consumables by about 0.2kg (~40% of weight) and added weight increasing suit mods and artefacts to try and counter it.
>>13001
I thought you'd like CoP more because it's in line with what you expected still shit taste in my opinion but there you go.
>Is there an infograph for that sort of thing
These might be a bit outdated but they're close enough. AMK Autumn or Autumn Aurora 2 for you more likely AA2 are probably the places I'd start with SoC modding nowadays particularly if you're not going to enjoy slavmod wierdness but given that you like the open nature of CoP more you'd be better to look into Call of Chernobyl (standalone mod that combines all three games' maps and some cut maps, much less linear structure) and whatever the popular baseline mods for it are nowadays instead. I think Anomaly, which is itself a standalone modded version of CoC, would be what you specifically would like so try that out next.
>>13048
All of these are horribly outdated, but then again nobody bothered to make a new one.
Replies: >>13051
>>13048
>The devs lowered the weight of most consumables by about 0.2kg (~40% of weight) and added weight increasing suit mods and artefacts to try and counter it.
By which I mean in CS and CoP though CoP has a bit more balancing around carry weights.
>>13049
Really the modding scene is pretty stagnant outside of Misery/CoC+Misery variants anyway so there's not much to add for the older games. The western stalker modding community is dominated by halfchan's /vg/ and reddit nowadays and they rarely stray outside of those two areas and remixing old mods, Anomaly has arguably finally produced something out of the Misery shitfest but I'd like more variety and a return to attempts to add new linear content. I guess we've also had more cut content mods for SoC and a drama surrounding multiplayer mods coming out from the slavs but they're quieter than they once were. I think there was also some snowy CoP or CoC new storyline mod too.
Replies: >>13059
>>13051
The western mod scene has stagnated, yes. But not the russians. True Stalker for example is a russian mod we're lucky it's getting translated into english. There's also Oblivion Lost Remake which probably has absolute peak atmosphere and is still gets updated. A lesser known mod is O.F.F.L.I.F.E.. It's basically an older freeplay mod but through slav autism it has the best A.I out of any other mod. The world actually feels alive in that one.
Replies: >>13072
>>12965
>>12969
>>12987
>>12989
most of it was because of me doing the main missions first without doing the other shit, I figured I'd have more time to stop and do other shit but the ending came so abruptly I didn't really have a choice. I also prefer to use bandages first instead of medkits since they're cheaper and easier to find. no excuse for the nades though, I like to pick them up but never use them. it's like finding a quarter on the ground.
the only reason I got through the endgame was because of the Vintar, that shit is so fucking good
Replies: >>13072
>>13048
>I thought you'd like CoP more because it's in line with what you expected
I do plan on replaying SoC because there are still things about that game that I really enjoyed and I do want to deal with the Guide. CoP definitely has a lot more polish in general especially when it comes to the implementations of core features, but SoC uses its AI more freely to create unique conclusions to quests. I would be tasked with finding and killing a stalker in SoC and before I could take them out a blind dog would do it for me and that's something that's just chance. I think SoC is something I'll enjoy more as a subsequent playthrough.
Replies: >>13072
>>13059
I'll admit to not following what the slavs are up to as closely but it's good to hear they're still doing something new. Shame nobody's made any new infographs for them though.

>>13062
Honestly most first time players probably end up doing the same, I know I did. It's just something that bothers experienced players more when they're used to mods with way lower weight caps.
>the only reason I got through the endgame was because of the Vintar, that shit is so fucking good
I love it too but I prefer it in SoC's middling engagements compared to CS with its closer environments or CoP which varies between point blank and long range.

>>13067
>I do plan on replaying SoC because there are still things about that game that I really enjoyed and I do want to deal with the Guide.
Fair enough, and it's good you're willing to give it a second try. If you're modding it I'd still say you'll probably want Autumn Aurora 2 just based on what you seem to have liked or not so far, it being as close to polished SoC vanilla as you'll probably get and a pretty easy install vs hunting down a bunch of other mods one at a time. If you're feeling more adventurous AMK Autumn is AMK classic hardcore slavmod merged with AA2 and easier to install, or just plain old AMK if you can deal with it being only 3/4 translated and a bit rough around the edges.
>but SoC uses its AI more freely to create unique conclusions to quests. I would be tasked with finding and killing a stalker in SoC and before I could take them out a blind dog would do it for me and that's something that's just chance.
The game also does things like not only spawning in the assassination targets only when you take the quest but having them move around from early on, so if you kill them or they die beforehand the game just silently doesn't offer you it. This compares to a lot of the CoP side-content which just outright won't exist/exists in only non-interactive form until it's called for, or other games that will flash up '[questname] failed' when they die. I believe ZRP patched it but in vanilla at least some of the side quests for hunting down specific loot could be a giant pain because stalkers take loot themselves and the map location wouldn't update to show the new location of the stalker currently carrying it unless you happened to wander into the right place. Less polished certainly but more fun.

I always recommend to people if they really aren't feeling SoC to try and finish it at least for spoiler reasons and if they can't manage that to at least take a stab at CoP because more than a few have enjoyed that then gone back and appreciated the first game more for its openness. Even if they don't CoP is still pretty far ahead of most other fps games so better that than nothing.
Replies: >>13082
>>13072
>The game also does things like not only spawning in the assassination targets only when you take the quest but having them move around from early on, so if you kill them or they die beforehand the game just silently doesn't offer you it. This compares to a lot of the CoP side-content which just outright won't exist/exists in only non-interactive form until it's called for, or other games that will flash up '[questname] failed' when they die.
That's my only issue with it in CoP. It's a very good game but is missing the crucial unscripted interactions that I liked so much about SoC. It feels closer to something like New Vegas while SoC is something entirely unique. If there's something I really want to see games accept more, it's dynamic campaigns. SoC doesn't exactly this, but it's closer than any other shooter I've played.
Do we even have any pre=release screenshots of STALKER 2?
Replies: >>13182
Has anyone here watched S.T.A.L.K.E.R. movie?
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>>13164
Yes.
Good luck understanding what it's really about without living in the soviet regime.
>>13164
A bit slow, but it had excellent cinematography and acting that kept me engaged more so than Tarkovsky’s earlier and more acclaimed work.
>>13158
Nah, just renders
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>finally decide to deal with Jupiter Underground
God damn. The road to Pripyat is paved in blood and snorks. I'm surprised by how stellar the atmosphere and presentation in this game is considering that it came out a year after Clear Sky. I almost want to play it without a HUD, but I feel that will become too frustrating without knowing my health.
Replies: >>13268
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>>13265
>He's already going to Jupiter Underground
NIGGER YOU HAVEN'T EVEN FINISHED ALL THE ZATON QUESTS AND I KNOW IT!
Replies: >>13272
>>13268
I’m pretty sure I did just about everything. I couldn’t find anything left to do. I did all the Ecologist quests, all the mutant hunts, found Magpie, saved the kidnapped stalker, got the Monolith squad a place in Freedom, and made enough money to get ripped off by Nimble twice. The only things I think I have left are to find the some of the missing tools for Nitro and Cardan. I also have to look for Joker, but I haven’t found anything in Yanov. Are you sure you just don’t play games slow?
Replies: >>13273 >>13287
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>>13272
Have you cleaned up the bloodsucker lair? Have you done the quest that comes after that? Have you told the mercenaries to work as guards for the ecologists?
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>>13273
and have you found the Oasis?
>>13273
I gassed the Bloodsuckers. I forgot what quest comes after that, but I think you mean the murders. I dealt with both chimeras. I told Freedom to guard the Ecologists after the mercs tried to turn me into worm food. I also stumbled on the Oasis accidentally. All four of the artifact chambers are filled with the Oasis, the useless artifact that caused from the psy-tunnel, and the Meat Chunk and Kolobok that I gave to Garry.
>>13275
Then I guess you do nothing all day but playing video games. All this shit you did takes dozens of hours.
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>>13275
Guess that's it then.
>>13273
It would be pretty hard to miss most of that since the map has obvious circles indicating each quest location with a name and it's fairly clear who to talk to to get quests in the hubs.
>>13272
>The only things I think I have left are to find the some of the missing tools for Nitro and Cardan.
The top tier tools are only in Pripyat but you should have found the rest.
>>13275
>I told Freedom to guard the Ecologists
Disgusting.
>>13277
If you're neet and autistic enough it's quite possible to run through games quickly. Like I said earlier on for one man a day's playtime is only the 3-4 hours he has as freetime and for another it can be 12+ hours or even more.
>>13277
That tends to be how things are when everything is shut down. If it makes you feel any better I finally have some work coming up.
Replies: >>13326
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>>13164
I had. It was a very different movie experience than what i usually watch. But it had me captivated all the way through for some reason, i think there are three reasons for this. First is how the film paints the 'dangerous' Zone as an abandoned, yet serene place for one to find an ease of mind. I got bored with the landscape shots but i got comfortable watching it since it's not a static image. Second,  it could be the framing of the movie that made me empathize with the old Stalker for being the only one out of the trio who had a special bond with the Zone, while the others chides him for his naivete. Lastly, i prefer the film's rendition of the Wish Granter than in the game despite them not even going into it in the end. 
>>13292
What are you going to do once you finished CoP? Are you going to play CoC and get as much mileage as you could from it?
Replies: >>13332 >>13361
>>13326
>CoC
It sucks. It has 0 content unless you pour a billion addons on it, but at that point you might as well just download Anomaly.
Replies: >>13482
Speaking of mods,
WHY IS THE DYNAMIC SHADERS III MOD STILL NOT READY? WHAT THE FUCK NIGGER IT'S THE BEST LOOKING GRAFIX MOD IN THE FRANCHISE AND THE RELEASE DATE IS STILL UNKNOWN. IT'S OLDER THAN THE FUCKING GUNSLINGER MOD
>>13326
>What are you going to do once you finished CoP? Are you going to play CoC and get as much mileage as you could from it?
I will install CoC because I like the idea of freeplay, but I think I’ll go back to SoC and replay that one more thoroughly and because I like the unscripted nature of the quests. I’ll have to see what mods there are, but I’m generally looking to expand the arsenal of weapons and equipment, borrow some of the mechanics from the other two like anomaly detectors, upgrading, and blowouts, improve the visuals, and anything that can make the world feel more lived in like camping or partnering with friends.
I beat the game. Pretty good. I'll fuck around with Call of Chernobyl a bit and maybe Anomaly just to see what they're about, but I'm going to take a break from vidya for a while now that I'm burned out. I do want to revisit SoC and I was going to do so with Autumn Aurora. Is there anything else I can or should add to that? Same thing goes for CoC. I know that the mod infographs were already posted, but I'm a little confused about their compatibility.
Replies: >>13428
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>>13422
>Call of Chernobyl
It's literally pointless to play CoC now. It still uses the trash 32bit engine which means it will crash out the ass every time you load big maps if you dare install texture mods + weapon packs. It also has literally 0 content unless you install >30 addons. Meanwhile Anomaly runs on a 64bit engine and has a story plus side quests. You need only like 6 addons for Anomaly to fill it with side content, not 30.
Replies: >>13430 >>13482
>>13428
What addons would you recommend?
Replies: >>13431
>>13430
Stalker 2K 
Barbwire Fog Fix
JSRS: Impact, Crack, Fly-by Sounds v1.1
Death Animations [2.4 - 3.0]
High Resolution Maps V1.3

These are the bare minimum for me. You can browse the rest of the addons and see what you like. Stalker 2K is it's own mod and it's not in Anomaly's addons page, but it works. Use the lite version
Replies: >>13432
>>13431
Ah, I just got it installed. I didn't realize Anomaly was a further improved CoC. Thank you for the info.
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Wow, Anomaly is exactly what I wanted from a STALKER game, aside from getting gangraped by blind dogs immediately when entering the Garbage. This is something I could see myself playing relentlessly.
Replies: >>13468
>>12432
>Onegriot
If you haven't tried it the why would you recommend it? The mod is focus on adding balance and realism to the game, but that doesn't mean that it fixes most or all of Anomaly's problems. If it doesn't fix the shitty economy then it's not really worth installing so many mods and then having to install another that could break the game.
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>>13436
Welcome to hell
It's not going to be easy climbing out of that hole.

Be sure to read the guide, the inventory and crafting system can be a bitch, but it's the closest we'll get to /k/ommando: The Game
Replies: >>13487
>>13332
>>13428
Hey man, you don’t need to reply twice to say that Anomaly is superior than CoC.
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Haven't see this posted.

>>13468
The guide in the PDA or some infograph? And yeah, the mod is absolutely ruthless.
Replies: >>13488 >>13493
>>13487
Still nothing new or interesting being shown.
> And yeah, the mod is absolutely ruthless.
That's the best part my negro, although I would prefer the start of the game not rapping you with random dogs.
>>13487
>More of the same areas from the previous games
Clear Sky felt too much like SoC precisely because most of the map was the same. At least they changed it up in CoP. There are still plenty of small towns and areas in the actual exclusion zone they can put in the game. Hell they can just say the zone expanded and add new towns nearby because why not?
Replies: >>13554
>start on survivalist with warfare
>keep trying to start in Rostok but die to blinddogs
>start in rookie village and talk to Fanatic
>die a dozen times to boars
>after Fanatic finally kills them all the military shoots me
>take out the military while using all my bandages
>Fanatic is glitching out somewhere in the middle of Cordon
>finally calms down and goes to the introductory anomally
>gives me a bottle of vodka
>this only removes about half of my radiation, which is still very lethal
>dying, rush to Sidorovich to buy more vodka
>vodka costs over 2000 rubles
>only start with 1000
>have to sell my artifact because I don't have anything else to sell
>mission failed
Maybe I'll tone down the difficulty a tad.
Replies: >>13555 >>13557
>>13493
CS was mostly just finishing stuff leftover from SoC's development hell. That's why you can see the swamps off to the side of SoC's map on the PDA.
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>>13512
If you want easy modo go Mercenaries and spawn on Zaton. There's an MP5, ammunition and plenty of meds/food lying around the merc base.
>>13512
Pussy, I started as a Merc in Dead City
You think any of that shit is bad? 

I was constantly beeing harrased by Bandits and Monolith, Zombies and Bloodsuckers everywhere, half the factions hate you, Freedumbs is friendly to you and the Bartender is a nigger.

A FUCKING NIGGER
Replies: >>13559
>>13557
Anomaly's default faction relations are retarded fanfic tier. Use a mod to change them to how they should be: Mercs are neutral to everyone except for bandits.
Replies: >>13568
>>13559
Mercs should be hostile to Duty since mercs are mostly western deep state faggots and Duty are just the Ukrainian intelligence service's deniable ops in-zone larpers. When the games were made that would put them firmly on opposite sides even if the grunts don't know why their leaders are ordering them to fight. Freedom are heavy users of western equipment, generally believe in live and let live and are obviously anti-Duty so I guess the logic is they're allies of convenience which doesn't gel so well with what the mercs were up to at the time of Clear Sky but still. Freedumb are hostile to Clear Sky the faction because 'exploiting the zone' hippie shit and the fact Clear Sky want to end the zone though nobody should really know who they are and certainly not what their motives are, ditto freedumb vs ecologists but at least that makes more sense.
Replies: >>13569
>>13568
Yeah I forgot about Duty. They obviously enemies with the military as well. But everyone else is neutral
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>decide to give Anomaly a go myself, having only played vanilla SoC and slightly modded CoP
>pick Merc
>"What the fuck do I do?"
<"Hey buddy, want to deliver this parcel for me? It's only 2 maps away."
>"Sure, I guess I have nothing better to do"
>walk out in the rain
>realize I still need to equip everything and put on some clothes
>nothing useful to find in the surrounding area, just trash, anomalies and husks
>try to walk to Yantar, immediately get psy-sickness and swarmed by three Snorkels after loading into the area
>go to Army Warehouse instead
>try to take a shortcut through a village because all I have this this lowly Glock I couldn't even kill those husks at the home base with
>title appears "Bloodsucker village"
>killed by a Controller after reading it
That's some Zone for ya
Replies: >>13602 >>13634
>>13598
Picking Dead City as a Merc will rape you dead.
But once you know what you're doing it's hard picking anything else but it and Monolith.
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>>13598
>take longer route around
>deliver package
>do some advanced aerobics in a tower with a Comet inside
>find tools for mechanic, turn in, 10500 RU
>nice, finally buy binoculars and some fucking food
>walk into Rostok
>oh wow, I didn't know pseudodoggos carry their prey back into a safe place to eat it
<too bad it was me
>5 reloaded saves later I manage to lure 2 packs of blind and pseudo dogs into a Vortex, tearing them apart one by one
>walk around corner
<get shredded by an MG emplacement
>reload save with some blind dogs still alive, can't be arsed to spend all my time or ammo on them so I just leg it towards a truck
>barks attract the squad at the MG emplacement
>have them take care of the dogs and then kill 5 or 6 guys with a pistol, 3 rounds to spare
>everyone has shit equipment, but more importantly, DIFFERENT equipment, meaning I now have a shitton of unusable guns and 20 flavors of ammo
>fine, I guess this Galil at 26% and with 9 bullets will do
>try to be thrifty and disassemble all the guns and armor since they weigh less that way
>multitool breaks despite me reading online it was a permanent tool
>walk into the "Get out of here, stalker!" warehouse, see 3 dudes sitting around campfire
>try to talk to one, he points me towards his superior
>another guy stands up, dusts himself off, stabs me in the gut and runs off
>standing there, dumbfounded, look at the other two dudes, they don't give a fuck
>shoot stabber in the doorway, immediately hear 3 voices outside scream bloody murder
>their AI glitches out and they walk into the doorway aiming at me, but not shooting
>couple seconds later there's a nice pile of bodies in the doorway for me to loot
>one of the chill campfire dudes walks over and starts looting their bodies
>shoot him and his buddy, fuck you, hippies
>completely out of ammo, start rummaging through bodies for a gun
>grenade lands at my over-encumbered feet
So how long is this difficult learning part going to last?
>>13634
>So how long is this difficult learning part going to last?
Around 6 hours
It gets easier once you understand how the weapon crafting system works.
>>13634
I hope you're not playing on default economy settings. They are retarded Misery-tier for muh extended hobo phase. They completely ruin realistic economy for the sake of muh misery.
Replies: >>13646
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>0 rads
>walk one foot closer to an anomalous area
>2658 rads
Man, give me a fucking break.
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>>13641
I'm playing on Easy, both combat and economy, just to get my bearings and because I am in no mood to play extremely punishing games with how my life is going right now. I was interested in the deeper customization and to finally play a truly open world STALKER mod. Never played Misery.
Replies: >>13649
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>>13646
>I'm playing on Easy, both combat and economy
wew lad
Replies: >>13650
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>>13649
I've already played through SoC on easy and CoP on hard, I've done my part, don't you worry your pretty little head.
>cannot find an FAL in the game at all
Anons help.
Replies: >>13686
>>13677
Merc traders sell them for sure. Probably Nimble too. Monolith can also wield them quite regularly.
Replies: >>13720
>>13634
>playing CoC/Anomaly
>not using the permadeath option
You can still load quicksaves arbitrarily and so on until you actually die so it's not that hardcore it just shreds all saves with your character name on death. It's the only way to recapture the feeling of the first time playthrough.
Replies: >>13723
>>13686
Pretty sure Snitch sells them too with good Freedom rep. Also it's bullshit that the only fire mode available on the Mk14 is single when the ai has no problem going full auto on my ass with it. Fucking Alpha Squads.
Replies: >>13884
>>13692
I did it once but if I was going to do it in anomaly I would have to fuck with mutant damage. Cats and shit make like no noise, can't be outran, and hit like a truck. I have been doing campfire saves and that is a nice happy medium but one of my few ironmans was amazing.
Replies: >>13726
>>13723
I've said this a billion times before: Stalker mods that try to imitate Misery in one way or another have a COMPLETELY retarded damage system. 
>How so?
Armor is almost useless. There is almost no noticeable difference protection wise between a cheap armored bandit jacket and an expensive suit of armor that might cost you over 60K roubles. Even when the stats claim huge improvement and when the very description of the suit claims "rifle protection", it's a fucking lie. You will still die from a burst of any weapon and you will still end up almost dead with your camera shaking all over the place after being shot ONCE by any rifle. Mutants still 1-shot you despite the armor description claiming it was "designed by veteran stalkers to deal with mutant attacks". 

It's completely fucked. The ONLY suits that provide a noticeable difference against enemies are the fully upgraded exos and nosorogs/whatever exo-clones there are. Everything else is shit and this pisses me off.
Replies: >>13728
>>13726
That's not true at all armor is the difference between being incapacitaded with slithers of health and death, Exos or not.

Plus anomaly protection
Replies: >>13729
>>13728
>That's not true at all 
I have over 1k hours in Anomaly and misery clones, I know what I'm talking about and you would too if you actually paid attention to the game.

A hobo jacket in Anomaly is almost as strong as a 60K armored suit when it comes to bullet/mutant damage. Armors reduce damage so little that it doesn't matter. You will not survive a burst of bullets unless you blow hundreds of thousands on an upgraded exo. In every other suit you will die because they're all shit and have lying descriptions. 

>Plus anomaly protection
This is the only kind of damage suits tend to protect you from, yes. This is why I made it clear in my post that I talked about bullets and mutants.
Replies: >>13736
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>>13729
>A hobo jacket in Anomaly is almost as strong as a 60K armored suit when it comes to bullet/mutant damage
<I have over 1k hours in Anomaly and misery clones
Replies: >>13786
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ALERT
STALKER DETECTED
OPEN FIRE
BRATATATATATATATATATAded
the authentic clear sky experience
Replies: >>13770
Can you recharge batteries in Anomaly or do you just have to dump them each time?

>>13765
I only found Clear Sky interesting when context is given to some of its characters in Call of Pripyat.
Replies: >>13886
>>13736
Compare them yourself if you doubt me, retard
>>13720
<Snitch
Skinflint
>>13770
You have to dump them
but you should save them if you want to use the Gauss Rifle since it's used to craft ammo for that
Replies: >>13892
>>13886
Who even uses the Gauss? It's the 2nd most boring weapon in the game, with the PM being the worst.
Replies: >>22743
So what exactly is Ray of Hope? I thought it was supposed to be cooperative STALKER, but it looks like it'll be an MMOlite with no AI. They can't synchronize A Life despite some of the source code being released?
Replies: >>13923 >>13999
>>13912
Multiplayer Stalker in new maps
>>13912
Yeah it's pretty much multiplayer STALKER. It'll also have everyone's favorite misery economy to make it MMOlite. Atleast it's not Escape from Tarkov.
>No AI
Didn't they said that they'll have NPCs but way less?
>snagged an FAL off a monolith at the barrier 
I am complete.
So ok guys, what are your favourite mods? What do you think of Anomaly and dead air?
Replies: >>18721
>>18674
>So ok guys, what are your favourite mods? 
So far I have been enjoying autumn Auora 2 and Oblivion Lost remake. 
>What do you think of Anomaly and dead air?
I haven't played dead air, but I have been enjoying Anomaly for it's way better than Misery, although it still has some of the cancer that Misery suffers from, but generally it's way better and gives the immersion and challenge that fits within Stalker's setting.
Replies: >>18875
>>18721
>it still has some of the cancer that Misery suffers from
Not really, most of the cancer is deleted due to you being able to customize difficulty and several game aspects.
Not only that but the MMO tier location progress of Misery 2.0, which was the most cancerous part of that mod, is completely gone.

The only things that remain are the janky crafting system, which is not bad once you understand how it works and some of the art design.
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>tweak muh anomaly endlessly to perfection
>literal days spent doing so
>computer is lost to the zone
>
i wanna play it again, but idk if i can go through it all again
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Guys let's Murphys law S.T.A.L.K.E.R 2

Please do ass to this list:
>Hitmarkers
>No leaning
>HUD elements clogging up 90% of the screen
>Empty Open World
>No ballistics system
>Console inventory system with no drag and drop
>Modern politics
>Women
>Niggers
>XP progression system
>Perks
>QTEs
>Forced friendly A.I constantly talking about exposition
>>21305
>Animations for everything
>Scripted encounters and events
>Removed weapon and suit durability
>Numerous tutorials
Replies: >>21309
>>21307
>Animations for everything
I wouldn't mind consumable animations honestly, they're great in Tarkov and Gunslinger, though I understand why some people do not like it.

Animations for pushing levers and opening shit is pretty bad though.
Replies: >>21310 >>21336
>>21309
Also adding that the hand animation in Tarkov is the best way to do it as it adds a layer of immersion but isn't a glorified 1 second cutscene that even changes the camera position like in many AAAshit games which does the exact opposite of immersion, wastes your fucking time and looks janky as all hell.
>>21305
>Some save the world from evil person story
>Monolith pushed aside to make evil bad guy and his group the main issue
>Bandits nicer and not out to rob everyone
>Forced by the story to help factions you don't even like
Replies: >>22743
>>21305
Where is that facecam faggot from? I have a vague memory of his soyface.
>>21305
>Guys let's Murphys law S.T.A.L.K.E.R 2
Early Access Misery.
>>21305
>linear
>cameos by every character from the series, even when theh dont make sense
>more glitches than fallout 4
>no difficulty settings
>hunger meter
>NPCs talk English 
>unrealistic weapons where they really dont belong, like RPGs and rockets everywhere, a minigun, maybe a quirky meme alien gun
>some hamfisted anti-christianity theme
Replies: >>21359
>>21309
The problem with animations in modern FPS is that they're pointless along with being tedious and sometimes they take way too long to end. An animation for picking up a gun for 2 or three seconds is not fun, especially when you're in combat, but an animation for opening and closing a container for at most 2 second of animation time is fine with me.
Replies: >>21359
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>>21334
>hunger meter
>NPCs talk English
>RPGs
>Quirky meme alien gun
Found the newfag

>>21336
>An animation for picking up a gun for 2 or three seconds is not fun
Do you mean those shitty cutscenes in AAA FPS games where you get to look at the gunmodel and then you see 1/5th of it thanks to a shit tier viewmodel FOV?
Because I think weapon pick up animations worked great in Crysis and Tarkov, quick and snappy.

Consumables like Health kits and drugs are fine with me as well because they're meant to be used either before or after combat, not during.
>but an animation for opening and closing a container for at most 2 second of animation time is fine with me.
Really depends on how it's done
Replies: >>21378
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>>21305
>Use your STALKER™ senses to find invisible anomalies!
>>21359
Some NPCs talk english yes but I mean all of them. I dont think any bandits speak english for instance. Also I dont know if im remembering wrong but I dont recall a hunger meter, nor any RPGs in the base game. And theres no way there is a meme gun.
Replies: >>21379 >>21393
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>>21378
>I dont think any bandits speak english for instance
They do
>I dont recall a hunger meter, nor any RPGs in the base game.
Newfag
https://stalker.fandom.com/wiki/Health
https://stalker.fandom.com/wiki/RPG-7u
>>21378
>And theres no way there is a meme gun.
gauss waifu is best waifu
Replies: >>21394
>>21393
Gauss is fucking shit honestly, the only good thing about it is penetration power and no bulletdrop which is useful in the last corridors and at very long ranges.

It's still too heavy and has a pathetic firing rate.
Replies: >>21396
>>21394
she qt tho
Replies: >>21399
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>>21396
Yeah
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>>21305
>start game
>"ALERT! STALKER DETECTED!"
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>>21305
>Forced "random" encounter with bandits happens 15 minutes into the game
>Forced cutscene where you supposedly lose and fall on your ass wounded
>Suddenly, gunshots
>All the bandits get killed within seconds
>Get approached by a fully clothed stalker, clearly the one who saved you
>Crouches, face inches from yours
>Removes helmet
>Is a beautiful blonde slav woman, lipstick and everything
>"Didn't expect a woman, da? :)"
>>21504
aw shit its gonna be this
id put money on it
sergay will fall flat on his face trying to be ""inclusive"", alienate his original audience who only cares about mods now anyways, and totally fuck up trying to pander to the wectern neoliberal dogma
>>21504
>Is a beautiful blonde slav woman
That's your mistake, it'll obviously be a sheboon
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>>21305
Hahaha that's so funny guys, imagine if this was true we all know it's gonna be fucking shit why does it always end like this
>>21504
Considering the modern STALKAN community is filled with reddit soys I can see it happening.
>>21504
>Is a beautiful blonde slav woman, lipstick and everything
I feel conflicted now.
Replies: >>21676
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>>21658
Replies: >>21724
>>21676
L-lewd~
>>21317
You're describing Clear Sky.

>>13892
It's the best sniper rifle. 
Vanilla or not, some human enemies (especially monoliths in exoskeletons) can survive sniper rifle headshots more than twice. However, with enough skill, a stalker with Gauss could one hit kill pretty much any humanoids.
Replies: >>22744
>>22743
>You're describing Clear Sky.
I thought we were Murphy’s Law-ing this to make sure it isn’t another Clear Sky.
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>>21504
If it were a beautiful woman that would be a relief in these times. It will be some brown skinned and ugly mystery meat with no breasts nor ass.

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