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What a nice board!
It's a conspiracy >>>/hikki/

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Ayy sup lads it's time for another EDF thread.
Two weeks ago I got myself a PSVita and got it setup for all that homebrew shit and installed EDF3 and EDF2 on it, and I was surprised on how fun EDF2 is I thought it will be the most junky game in the series but on contrary it's one of the most tightly designed EDF game in series and helped shape the series to what it is and there are many ideas that EDF5 took from it's predecessor, I think every EDF fun should atleast try this game out it's surprisingly fun.
His weapons are so fucking rad a fucking Sword with a Force Field that goes throught enemies, a motherfucking hammer that delets waves of bugs, a spear that POPS forgs heads and the Heavy cannons that goes like CLINK every shot it's a think of beauty.

A new game from the EDF mainline series has been announced, EDF6 is set in after the events of EDF5, EDF6 is set to release in 2021
And in other news developers of Iron Rain are making a new EDF spinoff called EDF:World Brother it's going to be released in 2021 for Switch and PS4

>What's your favorite game
EDF5 again but EDF2 is a close second now
>What's your favorite line
>What's your favorite weapon
Shotguns were my favorite but now that NCS cannon is the best gun in any videogame ever just because of it sound
>What's you favorite class
Still the Ranger even though I praised the Fencer I just like being that normal foot-soldier who save the day
>I want to play Online with anons
With Steam
Just extract these files and open steam to play online
There's a nosteam file one but I don't have and it requires more setting up the steamworkfix is easier but requires steam.
Without Steam
Get this first
To connect to eachother we use the Goldberg Emulator.
Download it here: If you want the full emulator, but all the files for windows are included in the posted "EDF5_GOLDBERG_FILES.pdf"
The setup for this game is really just setting up this steam emulator.
>Unpack the downloaded emulator (Goldberg_Lan_Steam_Emu_master--5c41ba02) into a random directory or rename the image from "EDF5_GOLDBERG_FILES.pdf" to "EDF5_GOLDBERG_FILES.7z" and open in 7-zip.
>Put the steam_api64.dll from the goldberg folder (or "EDF5 GOLDBERG FILES.7z") into the EDF game's directory (C:\Program Files (x86)\Earth Defense Force 5)
The steam_api64.dll file is the emulator.
Save the attached image (EDF5 Files.jpg) and rename to (*.z7) to get the preconfigured text files.
>Unpack "steam_settings" into the EDF5 directory
Now you should have C:\Program Files (x86)\Earth Defense Force 5\steam_settings with 3 files inside: custom_broadcasts.txt, DLC.txt, and steam_appid.txt
>custom_broadcasts.txt is where you put the IP of whoever is hosting. you can list multiple IPs.
>Once finished load the game and close it. This will create a directory with some files in C:\Users\username\AppData\Roaming\Goldberg SteamEmu Saves
>In there should be a folder called "settings" that contains 4 files: account_name.txt, language.txt, listen_port.txt, and user_steam_id.txt
>account_name.txt is what your steam name will appear as.
>listen_port.txt is what port you want goldberg to use. It is best to use the default.
>user_steam_id.txt is where you put your steam64 ID (Leave blank and goldberg will assign you a random one)
>If you'd like to use a specific account for example if you want to maintain progress from your actual steam account, put the Steam64ID# in this file. 
>If you'd like to use a seperate steam account for this game vs other goldberg games you may have you can create a folder next to the "settings" folder called "C:\Users\username\AppData\Roaming\Goldberg SteamEmu Saves\1007040" and put a user_steam_id.txt with a different account number in this folder. The emulator will read this folder first. consider the files in "C:\Users\username\AppData\Roaming\Goldberg SteamEmu Saves\settings" to be global for any game you use goldberg with.

If you want to host a game post your IP ITT and people can add it to their custom_broadcasts.txt file and connect to you.

I have included the fixed EXE that allows uncensored chat and an increased character limit.

All players (except potentially 1 per lobby) must have the goldberg port forwarded for both TCP and UDP in order to connect properly.
There is also a zerotier option if this method causes issue for you that would let you play with nosteam people without port forwarding
My pc is too weak to play this shit.
Replies: >>3232
Damn man your missing out on a fucking gem of game can your PC atleast emulate PS2 games ?
you could try playing EDF2
Replies: >>3234 >>4815
oh ok let me try that
Replies: >>3235
it's not as good or polished as the new EDF games but it's the game that builded a strong formula.
Also there is an english release of it but it doesn't have english voice acting while the PSVita port has one and adds some new missions.
Is EDF the perfect game? I liked a lot of 4's missions better but 5 added a lot, plus the frogs and cosmonauts were really fun to fight.
Replies: >>3325
When you think about it EDF is close to perfect there are some issues here and there but it's still a tightly designed game that provide hours of fun, I have 170 hours in this game just for playing Ranger and I still haven't completed any other class.
And also the frogs and the cosmonauts are one of the best enemies in videogames they are so fun to fight and they actually put up a challenge which is rare in videogames today, the way you have flank them and use your cover wisely is fun unlike other TPS the enemies here react to every move you make they are so satisfying to fight.
EDF is a satisfying game that never get's boring each new playthrough on a new difficulty changes the game approuch entirely.
Replies: >>3981
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>Manuel spam
Wew lad
>Younger cousin visits
>she wants to play vidya
>show her edf
She destroys every building she could. Was fun to watch. 

I remember I bought the game from the bargain bin in a game stop  years ago. All the guys behind the counter said it was a great buy for 4 bucks and described it as "pure game".  I love seeing the devs lowly refine it into something better.
I would liken the enemy layout to doom, every enemy demands a certain amount of attention from you and interesting fights can be created via the layout of the map and placement of enemies. 
Editor when?
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>trying to farm inferno weapons as ranger
>101: The Niggering City
>no matter what I try to abuse, there's always one green ass teleporting behind me instagibbing me
>1.6k HP
>farming more takes forever, even with that mass teleporter DLC quest
101 is literally shit as a farming spot
Try those instead.
79, leave the back pillar near the underground entrance untouched, infinite silver spiders that spawn about as fast as you can reasonably kill them with a tiny bit of Inferno gear
82, as long as you get in the Barga it's GG
87, it's long and boring but the safest spot, just get in that waterfall rock crevice thing and spam your best shotgun.
Replies: >>4162 >>4173
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I thought BIGGER NUMBER MORE GOODER when it comes to the mission level / drop table.
gonna try that
<have to chase faggot frogs down
<takes forever to walk back to the tunnel once the ants spawn
<maybe 1 in  5 tries I don't end up getting gibbed by instant niggerbeam
<even if everything works out, sometimes the remaining cosmonog just turns around and blasts my ass while I'm collecting shit
I'm just sick of this mission. I can clear 101 just fine with Fencer and Raider, but Ranger is just pure suffering.
Replies: >>4172
Sort of, but for ranger 79 is pretty good seeing as it drops the vast majority of useful gear (lvl 60-88), and the only real missing thing is the last non DLC sniper rifle which is lvl 90.
For other class there's more gear where you'll need to use a latter mission, especially WD, but then there's that issue where all missions past 87 are kinda shit and the only one that isn't (91) is not gonna drop everything for WD either.
The real advantage of 79 is basically having near limitless drops (remember you can't keep more than 1024 armor + weapon crate pickup per try) and being rather fast.

><have to chase faggot frogs down
><takes forever to walk back to the tunnel once the ants spawn
I find it less boring than 87, and it's mostly there just to kickstart you with one or two decent drops, it's not really ideal and it favors using AR over other class because you can cleanup with another vehicle (depth crawler / tank) and not be bothered by the last enemy.

If you really want 101 you just need a maxed Magma Cannon and the last hybrid protector, and maybe a reverse shooter.
Replies: >>4173 >>4203
Disregard my absolute retardation and pretend every time I said 79 I actually said 80
Replies: >>4203
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Cleared 79 80 once, finally got a magma cannon and then REMOVED ANTS.
>Ranger is always recommended for new player because his the easiest class out if the 4 others
<He's actually the hardest class to play especially on higher difficulties
If you play as Ranger on hardest or above the game becomes a tactical-shooter where every move counts and if you fuck up once YOUR DEAD
The game pace feels slow and the gear of war reload is fucking gay.
Replies: >>4365
>gear of war reload
Are you playing Insect Armegadon or Iron Rain, those games are spin-off made to get more "casuals" to play the game just like Persona.
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Pick up IA today and dropped it after finishing level 14, boring fucking piece of shit definitely not recommend. I don't know about the other games since they are either too much for my potato or different platform, but this one is a GIANT piece of shit, do not pick it up. I repeat DO NOT pick it up.
I thought it was ok. I wouldn't bother playing it though considering there are better EDF games out.
Replies: >>4694
The  one thing from IA I really would want in a mainline game is that self locking missile pod launcher.
Replies: >>4694
Go play Iron Rain, its a bad EDF game but it at least has some good ideas in there.
Replies: >>4733
I heard it was lame. What does it do right?
Replies: >>4795
One of the classes has a cool grappling hook. That's about it.
Slow framerate, what do?
Replies: >>4816 >>4821
Latest emulator version or not?
Post screencaps of GSdx control panel and emulation settings > speedhacks
Replies: >>4832
The game was pretty intensive for the PS2 because of the amount of enemies that the game shits out ,and if you really want to kill your PC try using the flamethrower and you will see intresting results.
Replies: >>4832
Whatever fuck it, is EDF 1 good?
Replies: >>4833 >>4835
Show us your specs first we may help you set it up
And also what type of slowdown is it, if the sound slowdowns too that means that your PC can't handle it and if you can't EDF2 you can't EDF1 either.
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Man imagine guys in EDF6 you play a mission where you gotta defend a ship wreckage atfirst the soldier will complain about how stupid this mission is, but THEN it turns but that wreckage is actually a space ship that EDF is going use to find a way to restore earth to how it was because it was  half-destroyed when the aliens first arivved and THEN all the mission later take place in space in search for a solution to earth and THEN the last missions take place in the aliens planet.
Replies: >>6508
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>SPEHSS Raider gets a SPEHSS Barga with Tempests strapped to it
Replies: >>6514
God damnit this makes me even more hyped up for EDF6 it's the only game that I looking forward to this year all the other announcement are shit.
I'm wondering if I can play this on my laptop until my motherboard ships in.
Replies: >>6527
Probably if your laptop is not too bad, please post your specs so I can answer you clearly.
Replies: >>6531
OS:Windows 10 64 bit
CPU:AMD A6-9225
AMD A6 micro-6500T Quad-Core APU Radeon R4 Graphics
8GB Ram
Replies: >>6534 >>6538
It's very unlikely that your laptop will run it at reasonable FPS and keep in mind that some mission have tons and I mean TONS of enemies which can slow down the game if your PC can't handle it but Mid-tier PCs can handle these game normally, I'd say try EDF 4.1 it's less intensive then EDF5.
Replies: >>6536
Eh, I already guessed that it wouldn't work at a good Frame rate, I could still always wait until my stuff gets in a week or two for now.
Replies: >>6539
Your PC at best will be able to run EDF: Insect Armageddon, I would recommend to wait until you build a better PC.
Replies: >>6540
Getting a new PC ? what parts will you get ?
Replies: >>6543
I'm kinda curiso about Insect Armageddon I tried Iron Rain and I thought it's fine but the mission design was not that great.
Replies: >>6542
It was made by a western dev and i only remember it not as good as EDF5, but It's been 2 years since I've played it, so my memory is a bit hazy. All I can say is that it was pretty meh and I think it had way more bugs within the missions than any other game and some of the previous games' charms such as the cringey dialogue are not in and some other great content, meaning they basically transformed it into a stale shooter.
Replies: >>6544
I already got the parts I need, I just need the motherboard which came last which is a Gigabyte Z390 Aorus Ultra. A friend recommended it to me because he claimed it had done him some good for far, so I decided to give it a try. Although if it's shit then I have something as a replacement that should work better.
>by a western dev
meant by a western studios named 
Vicious Cycle Software, Inc.
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Hey lads what's the most effective weapon for killing ayys with fencer I got stuck in mission 51 and I don't if I have the equipment to effectively deal with them.
Replies: >>7203 >>7230 >>7240
just stunlock them
>jackhammer + shotgun
Replies: >>7208 >>7250
Well I have to sacrifice my mobility for the Hand Gatling and you kinda need them for the ayys or will the damage output kill them fast enough ?
Replies: >>7213
use one set for mobility and one for removing ayyys
jackhammer + shotgun combo, dash jump on them and delete them, use corpse as cover if you need to reload and then jump on the next one. Alternatively, use blast spear +shield. Use a shield augment to reduce knockback. Go for the legs first so they can't run from you and make better cover in both cases.
>ora ora rush with jackhammer
shotgun helps you close in for sure, but flamethrower absolutely shreds through armor like butter
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Holy shit the gatling guns are soo fucking good I never knew they would be this helpful, these babies can shread hundreds of enemies at once thanks anon.
>cruising around at max speed as fencer
>Surgically taking apart ayys and frogs with your melee weapon
Is there a better feel?
Replies: >>7261 >>7262
How about dash-jumping straight into an ayys head and poping them with Blast Hole Spear, god it's so fucking cool no other game can as rad as EDF.
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>deleting the last niggerbee on the map.

Worst feelings
>being dash cucked by residential areas
>being dash cucked by spiderjizz or ayyy boolits from across the map
>knowing there's still niggerbees buzzing about
Replies: >>7269
I still reach the point where I can understand the hatred the fencer mains have against bees.
Replies: >>7270 >>7354
haven't reach*
Replies: >>7282
You'll get there faster as an Air Raider.
t. doesn't know how to handle flying shit as raider
Always remember:
>Black & yellow? Remove that fellow!
>Black & red? Make it dead!
Replies: >>7291
The Air Raider is shit in anti-air the only way to deal with those flying niggers is to bait yourself with an gunship request which is dangerous thanks to his shitty mobilty.
Replies: >>7372
Fencer needs to build specifically for anti air i recall using the gatlings and it was the only real time i used them. Their other dedicated anti air options aren't able to also reliably engage ground targets. God I miss the javelin thrower.

In EDF 4 air raider could just use the limpet sniper or autoguns to kill everything that flies but both were nerfed either directly or indirectly(make enemies tougher) in EDF5.
Maybe on 4.1 (even though revolvers were op vs almost everything), but in 5 shot gunships and KM6's eviscerate flying niggers. And if that isn't enough he also has Revolver Nyx which are still pretty good vs them, and gun turrets to help kill them or even barriers for protection.
Replies: >>7394
Don't forget spritefall shooting mode is very fun to use against type 2 drones. One drone is enough credits to reload it instantly if you have the cost maxed.
Replies: >>7401
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>Don't forget spritefall shooting mode is very fun to use against type 2 drones. One drone is enough credits to reload it instantly if you have the cost maxed.
Yeah, they also excel vs deroys too.
Replies: >>8088
Holy shit the japanese dub is fucking great maybe I should try it out in my Fencer playthrough.
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>plant flame geyser on Barga's crotch
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Alright lads who are the strongest alien race in EDF!
-Is it the Primers with their Golden wearing armor and their strong Infentry.
-Is it the Ravagers with their powerful multi-use robots
-Or is it the Buggernauts with giant mothership named "Floating City Eden" what fucking cool name
I think both the Ravagers and the Primers can beat the Buggernauts easily, but the Primers and Ravagers are both kinda equal in strength, and the Primers tactics seems more like us a civilised species while the Ravagers tactics are more "automated" it feels like the Ravagers aren't exactly an alien "race" it's more like an IA or something like that I don't know maybe I'm wrong, but the Ravagers gave that vibe.
Replies: >>9451 >>9511
Primers are literally Golden Gods, so them

I liked the Ravagers because you never really saw how they actually looked like.
I think the A.I theory is pretty cool, they do give off that vibe.

Also kind of sad that in EDF 5 you didn't get to see shit coming out of the ocean, mostly due to the Hectors being replaced.
Replies: >>9458
Well it's only their leader who achieved that level but it's we still haven't seen their true power, EDF 6 may give us more of what they are capable of.
But I still liked how the Ravagers blocked the WHOLE FUCKING EARTH with their weapons, but I also like the buddha asthetic of the final boss he truly feels like a being who ascended to a higher form of power.
But they can't do shit against the bombardment of Storm 1 weaponry
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OK, faggots, I've just formatted my computer and I've obliterated my EDF5 save file among other things. Post a save file itt if you don't mind.
Replies: >>9583
I liked the primers because they had a bit more personality. Plus the ayy and frog reveals really kicked my ass the first time. You get used to picking apart frogs limb by limb then the aliens show up. The way the cosmonauts just cleaned up all resistance with unerring precision. Horrifying
On the other hand nothing is more intimidating than a line of Hectors slowly marching toward you. That alien, uncaring machine though. 
I like them both for different reasons.
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>gayyylium laser niggers
Replies: >>9517 >>9584
>Not wanting to rain down hellfire upon Gaylium laser niggers and truning them into meaty chunks of gore
Well my save file has about all mission completed on hardest with Ranger.
What kind of save file do you want ?
Replies: >>10277
Ohh fuck those faggot, especially if you are playing Fencer they can fuck you up pretty good.
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We just got some new footage of the upcoming EDF6, here's the 8 minutes video of gameplay .
Holy shit I'm even more hyped then ever, this looks fucking awsome everything about this looks great, the destroyed city, the new animation to the frogs looks fucking creepy I love it, the fact that soldier have different visuals and most of them look like civilian, it shows that the EDF is desperate after the war with the Primers, the Ranger can climb over obstacles and his backpack has physics FUCKING PHYSICS, and finally it looks much better then EDF5.
Ohh my fucking god I can't contain this amount of excitement, I want to play that shit RIGHT NOW.

Ohh and EDF:World Brothers also had some gameplay footage it looked fine.
Replies: >>10275
Are those fucking Nyx upper torsos being carried by a logy?
Replies: >>10323 >>10385
I wouldn't really mind. I was mainly a solo Wing Diver doing babbysteps with Fencer, so having all of those missions beaten as Ranger would give me something to work with. It's very nice of you to look past the faggotry reeking from my post, I appreciate it.
Replies: >>10324
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>super-heavy crush mortar deletes a beach full of silvers
>ponder how to crack the 50gorillion kaiju DLC mission
>notice how I never used twin blastspears
>equip two for shits and giggles
>can't see shit
>I am merely a ballsack, dragged along by rocket-propelled cocks of fury
Tell me about dumb shit that has no right to work as well as it does, anon.
Replies: >>10304
>Tell me about dumb shit that has no right to work as well as it does, anon.
Dash cancelling in general
Replies: >>10324
Yes, it seems that most of the Nyx were broken down after the war, so they had to improvise and replace they legs with trucks.
These little details makes the world of EDF much more alive and believable.
Replies: >>10385
In most games the heavy class is always slow, boring, no intresting weapons just give him gatling guns lol and again slow.
But in EDF :
Sorry for being late, here's the save file :
Just put in "Documents/My Games" folder and your good to go.
Replies: >>10339
>Ranger can now vault over small obstacles
Surely, Air Raider will be able to do the same thing. H-Haha.
Replies: >>10339
>he posted the save files
Here's a wholesome (You). Maybe it was divine law for me to lose a save file I had dubbed scalie titters.
Why can't the Air Raider dash either way? Wasn't his giveaway his lack of direct attacks on enemies?
Replies: >>10354 >>10427
Well that and the fact he's the slowest class in the game, but he has objectivily the greatest damage output and great CC too.
Have you seen the Nyx walking animation? Removing their legs is an improvement, though at that point you're better off salvaging the weapons and armor plate and using a conventional turret on a truck. Would weigh less and be easier to armor. EDF4 had better small mechs than EDF5 even if they were blocky westaboo styled mechs.
>Removing their legs is an improvement
You haven't seen how fast the late-game ones are.
And your quite right about salvaging them, but I think that will still take time to do, maybe they were desperate for some firepower and found some semi-functional Nixes and quickly deployed them.
Replies: >>13068
>even if they were blocky westaboo styled mechs.
That's why they were good, no Gundam lightweight space magic bullshit.
Replies: >>10427 >>10506
>no Gundam lightweight space magic bullshit
Endgame Fencer covers that, don't worry. :^)

He has overwhelming firepower, far more so than before against single targets with the gunships being really good now plus the new spritefall shooting mode, and if that isn't enough he can still stall big ant waves with Vesta (not so effective with spiders as they can hop over the fire, but that's what rocket turrets can be used for), and is somewhat able to kite waves with lategame Nyx or Grape.
>It's this faggot again
And their are not space magic bullshit, and both of them move about the same speed it's just the Nyx can turn better.
but the Fencer design in EDF4 is much better then EDF5
Replies: >>10512 >>13068
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>And their are not space magic bullshit
They are, as that frail frame and legs could not possibly carry those heavy ordenance weapons.

Vegalta Ubermensch > Nyx mechoid
Replies: >>13068
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Which one will you take home /v/?
Replies: >>12980
Without doubt, RollerPedes
I don't mind how the Nyx looks, even though the extended crotch portion in mechs is supposed to be part of a transforming plane mode, its just how its animated that bugs me so damn much.
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>though at that point you're better off salvaging the weapons and armor plate and using a conventional turret on a truck.
Speaking of which
Replies: >>13521 >>50455
All I want is RAD mech controls in EDF
Replies: >>13521
RAD controls worked best against in 1v1 battle so I don't think it will work out in EDF.
I hope that the subtitles aren't that big in the future, I want to play it in japanese dub.
Most people don't know this, but liquid soap dissolves insect exoskeletons. I'm suprised by now, after so many years of fighting bugs, there isn't the equivalent of giant bugspray to kill them all, considering how many chemical checkmates they suffer from as a class.
Replies: >>13547 >>13560
Well the bugs also spit acid, so I doubt a little soap will do them in. Also, there are chemical weapons in the games.
Replies: >>13563
Considering by mission 27: Iron wall, industries are shutting down left and right thanks to the aliens occupying the areas. I think bullets are cheaper to produce.
Also isn't the throwaway line "Looks like they're afraid of water,but they aren't" meant to disprove that fact" 
They also beat out china's pollution with the enzyme bullshit the dead bugs have.
I've started on hardest and man are these some of the most fun missions I have had and some of the most nightmarish. I can't wait until I get to the first cosmonaut mission again and get to relive that for the first time again. 
I did my original run on hard because normal is for bitches.
Replies: >>14729
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If you're playing with Ranger, be ready to experience HELL
Replies: >>15136 >>16712
Has anyone shot down an alien ship before mission 15 in EDF5? I was playing through mission 11 and noticed that you can actually damage the ships deploying monsters. Wonder if it does anything other than take out the ship.
Replies: >>15136
Also know as "buy DLC plox"

Plenty of stuff is invulnerable even if it looks like it's taking damage, some stuff is damage gated by scripts that work in mysterious ways.
I like ranger, some of the upgrades you can get for him are nice. I just with some of his other weapons weren't so shit. I often use shotgun and sniper because they work so well.
Replies: >>16714
Ranger is pretty fun but he's really underpowerd compared to the other classes, but that's what makes him fun especially in higher difficulties, playing Ranger on hardest or inferno changes the game completely.
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Just finished my Fencer playthrough, and man Fencer is soo fucking cool and the Shields were the MVP in the final boss.
>Got stuck in the final boss
>Most of my allies die in two seconds
>The only way to keep them alive is to tank the damage but health is scares
>Restart and equip the Ion shield with Shield protection
<Still not enough
<"I don't want to remove my 3-2 charge but I can't kill him without more protection"
>Put on two Shield upgrades and a Deflection Shield
>The boss literally can't fucking hurt me
>Easily beat him
>Most of my allies die in two seconds
>The only way to keep them alive is to tank the damage but health is scares
The ranger npcs at the start of the bossfight have absolutely low hp even on inferno (something like 50hp). The only groups that have normal hp are the storm team that spawns after each phase.
Replies: >>16906
Even though their health is low, they can be a good distraction against the wave of ayys
Not enough people know how amazing shields are now in 5. 360 degree protection from explosives including pillbugs. With shield protection y and deflect cell ax, you get 810k hp on great shield or go with barricade instead of deflect and get 106k shield health but have no chip damage or knockback. When I was doing a fencer playthrough, my go to set was blast spear + tower shield + deflect cell + dash cell or multi charger.
It would be nice if reflector shields had something like a reflect damage stat that multiplied the damage of reflected projectiles so there is a good reason to use them. Or make it a extra shield mod equip so even great shield could do reflects sometimes.
Replies: >>17010
You can still dash-cancel with shields. Its not as fast as the javelin, but hey its there.
Bump and reuploaded the files for playing online.
Replies: >>24281 >>24340
Are they for 4 or 5?
Replies: >>24357
They are for 5.
The first one is the method without using steam which requires Port-forwarding and posting your IP so anons can join, while the other one uses steam to play online which is much easier but some anons don't want to use steam.
Replies: >>24361
Weren't you the same anon in friday night thread ?
An RX470 is plenty for it.
Replies: >>24417
I'm not him.
Anybody got the files for edf 4.1? My computer is not to be envied.
Replies: >>24486
not sure what you mean by files here the magnet for EDF 4.1
Reinstalling 4.1 if anyone wants to play sometime soon.
Replies: >>24911
What files are going to use for multi ?
Replies: >>24918
I have it on steam so I have no idea.
Replies: >>24919
can you give me a screenshot of your game files ?
I believe piratefags can play with buyfags.
Replies: >>24922
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Like this?
Replies: >>24924
alright download this and backup your steam_api64.dll and steam_api64_o.dll
Replies: >>24925
Alright done
Replies: >>24931
Now you have to wait for 30 min until my download is completed too, because I installed a few mods that fucked up my install.
either way try and see if it can work, also make a new dummy account just to mkae sure nothing happens to your main account.
Replies: >>24996
You got it yet?
Replies: >>24998
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Suffer like G did.
hey anon you still there ?
if you are I just made a room it's called "lel69".
Replies: >>25079
Gotta go now I'll try tomorrow.
>FedGirl Repack
You brought this upon yourself.
Who wants to play some EDF 4.1 multiplayer ?
Replies: >>25403
I am down to play now if by some chance you are still around.
ahhh shieet
could you please tell me when you could play ?
Replies: >>25743
My work schedule is fucky so usually afternoons or well past midnights central time.
Anyone up to some EDF4.1 multi or even EDF5 ?
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Hello ?
anyone wants to play EDF online....
Replies: >>31681
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EDF 6 when?
Soonish. From what I've seen its looking pretty good.
2021, and that's for Japanese release not sure about which console will it come out or even it will come to PC.
and there are some rumors that it will be ranger only but I'm not sure about that, for me I kinda like the idea
Replies: >>32286
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I do, but i have the EDF5 nossteam goldberg setup. I can provide help to anyone that needs help setting it up.
Replies: >>31696
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>nog's name is Yuki
If your still here I can play some games.
Replies: >>31700
i cant this second, dealing with a pc malfunction. but if you have the goldberg/nosteam setup i'll gladly play when finished
Replies: >>31701
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Got everything setup dubs man.
Replies: >>31707
OK, after much frustration i am ready.   post IP or i can post mine.  I'll play anything but finished the main game on hard and am ready for hardest. or we can play the DLC maps on hard/hardest. your call.
plz no cheating
Replies: >>31709 >>31710
Should I port forward or not ?
Replies: >>31711
also you should give me yours too so we can connect to each other.
yes, for goldberg you should or theres problems with desync and DC.  but you can set which port it uses so i advise just using one you already have forwarded.
Replies: >>31712
everything is set just portforwarded too, are you set ?
Replies: >>31713
Yes, host a game when you're ready. Do you have the uncensored/chat exe?
Replies: >>31714
Replies: >>31716
GGs, Maybe we can get a few more anons to play as time goes on. eventually i will make a new thread with all instructions and everything.
Replies: >>31857
As promised, I'm going to post some guides/files some anons might want to help recruit/traffic more people into playing EDF5.
The first is a guide on how to transfer progress between accounts.  This uses SSE to access any save file on your PC, and this guide is to copy (overwrite) that progress onto any other account.
This way would let you take your current steam progress and copy it to whatever "account" goldberg or any other account on your PC.

Back up all of your saves first just incase something goes wrong.
I personally did this; it crashed the game and had to be reattempted 3-4 times before it worked, but it did work, and gave perfect results.
The idea is that you load the save file you want to copy, then while playing you use cheat engine to modify where the game autosaves to.
Replies: >>31858
BEFORE ANYTHING: Download the following shit and extract it/install/whatever.
>Smart Steam Emulator (SSE) - It will let you run the game with any Steam ID, including the one whose save you want to copy.
>Cheat Engine - You'll need this to change the Steam ID in-game.


1 - Check out your save folder: C:\Users\<USER>\Documents\My Games\EDF5\SAVE_DATA 
Each folder present in there represents a steam account, and each number for a filename represents its Steam ID in steamID64 format(EG: 76561200066607132), whose save files within are bound by the same ID.
saveslot00 (or some other number other than 00) is located inside, that's where the juice is.
You can delete the "SYSTEM" folder inside to ensure the save will work properly later at phase 2.

"SYSTEM", where shit like key binds, graphic settings and whatever else are saved. If it gets deleted, the game will run at default settings as if it was the 1st time.

up to 4 "saveslotXX" (XX being a number between 00 and 03, these are the individual in game save slots.). This is where the actual save file data is, DO NOT DELETE THIS.

"BACKUP", where older versions of your saves are kept just in case the most recent one gets fucked up.

1: The one whose save you want to copy.
2: The one that you have for your own steam account and you want to override. (you can check what's yours on


1 - Open the SSE as admin
2 - Add the game to the list by [File > Add Game]
3 - Find the game's launcher (EDF5.exe)
4 - A "Game Settings" window should pop up, on "Game Setting" tab set the Game App ID to "1007040", without the quotes.
5 - "On Emulator Setting" tab, set "Steam ID" to the EXACT SAME number as Steam ID #1.
6 - Press "Save", then run the game through the icon in the SSE.


1 - Run the game as #1
2 - Open the Cheat Engine
3 - Click on the computer with a magnifying glass on the top left corner
4 - Select the "EarthDefenseForce5 for PC" then press "Open" 
5 - Make sure the "hex" checkmark is off.
3 - On "Value" camp, insert the steam ID #1 then press "First Scan"
4 - A bunch of numbers and gibberish should appear on the left side.
5 - If there's any red numbers appearing without doing anything else, press "Next Scan".
5 - Select ALL remaining values in the list, then press CTRL+E (shortcut to change value)
6 - A prompt will appear asking you to place a value to replace with. Copy your Steam ID #2 in it then press OK.
7 - Return to the game and quit the mission then the game.
To do nosteam/goldberg so you can play with other anons, rename the attached PDF to 7z and open. in it contains everything you need. the goldberg emulator (steam_api64.dll)

read the readme for the simple instructions. i also included the readme that comes with goldberg if you want something more specific. 

post itt if you have questions.
Replies: >>31871
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Anyone want to play edf5?
>that it will be ranger only
That sounds horrible.
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>he doesnt know
Replies: >>32290 >>32444
it's just a rumor we don't know yet and I'm pretty sure it's wrong But I kinda like the idea, humanity in it's last only one normal soldier can turn the tides
>Highest combat strength
If someone finishes Ranger solo on inferno he could stop an actual alien invasion by himself.
Replies: >>32369
There are plenty of solo runs on inferno with ranger, with limits on youtube. I think you underestimate how broken the ranger's high level support equipment is.  the sprint is fast enough to outrun enemies and their projectiles. rangers regular walking speed is fast enough where ants will almost never hit you with their butt juice and spiders will just be left in the dust.  the ranger also excels at putting out constant damage and stunlocking enemies with high sustained DPS and the ability to stunlock.  
if you keep that in mind, and the fact that the railgun is one of the most powerful vehicles in the game, it seems much less impossible.
I agree it's hard as fuck, but not impossible. but soloing this game as fencer, air raider, or wing diver isnt exactly a cakewalk either.
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His most powerful weapon isn't called SLAUGHTER for nothing.
Replies: >>32446
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Anyone interested in some nosteam games tonight? perhaps in a few hours?
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>japanese only

anyways just played the game briefly
>seems like the game takes on a big spin on EDF in general
>the game still has classes and weapon types but is more geared towards very simple loadouts, but you control 4 dudes and can switch between any of them at really any time, when you do switch characters you do not switch to their location, they trade places instead
>gyro controls is in and highly recommended not turned on by default, not exactly like splatoon more like breath of the wild or daemon x machina, the gyro controls both axes and there doesn't seem to be a 'reset' button for gyro controls
does is it run fine on an emulator ?
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>Can form a full Germanic squad
>They even do a Roman(?) salute while idling.
Absolutely based Nippons!
Replies: >>33702 >>33735
You forgot about the "No illegal imigrants allowed" line ?
Replies: >>33908
Are you having fun?
Friday EDF night when?
Replies: >>33742 >>33748
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Want to play a game? I'm ready right now.
Replies: >>33748
Best geimu.
4.1 please, because 5 is too much for potatoes.
>tfw Inferno AP999
It's like a whole new game, except for Air Raider, then it's just more explosions
How do i fight massive amount of ants in a big open cave as ranger? I cant win level 30 phase 1 in 4.1 hard difficulty because i cant lure them into a small cave and maximize the explosive power. They are all over the place and soon enough they form a circle around me and fuck my shit up.
Replies: >>33908
That's also based, but not as based as this.

Try to use Napalm grenade launchers to crowd control chokepoints. Never actually fight them in the big ass open space. 
Alternatively, you can use a Tortoise and run back into a tighter part of the cave before it blows up.
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Is there an English patch for this yet? Or is my punishment for not learning moonrunes no new EDF for a few more months
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Anyone up for some edf5?
Replies: >>33970 >>33986
no please play 4.1 because my potato cant handle it.
Replies: >>33973
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I would but I already 100%'d 4.1. though i never touched any of the dlc maps.
for edf5 i assume you tried playing without AA or shadows and also 640x480 resolution?
Replies: >>33991
Half an hour and I'll be there.
Replies: >>33987
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Ok, i'll be lurking.
Replies: >>33990
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nothing works man 5 runs like shit here.
Replies: >>33992
damn, that sucks. how do you set up 4.1? goldberg?

ok, join if you have my stuff. if not i can post it. or you can if you want to host.
Replies: >>33994
Yup everything is setup.
Replies: >>34012
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I fucking love smearing my sexy Wing Diver with double Plasma Whip S and dip myself in a pool of many many giant nopes.
Replies: >>34613
Anyone up for EDF5?
Replies: >>34623
yo still there ?
Replies: >>34654
Me and the boyz bout to bully a lizard.
Replies: >>34652 >>34653
Replies: >>34653
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damn let me post
not until i buy a graphic card.
How the fuck do you deal with ayys with ranger, I'm doing another fresh start with ranger and don't remember the ayys kicking my ass, armored ayys to be specific.
I typically shotgun legs off, and hide in their crotch while giving them a involuntary lead dilation. Alternatively just snipe them in the face from afar.
I use a sniper to aim for the gun arm a lot of the time but you can start stunning them when their armor gets stripped off. The armored ayys are another story though.
C4 bombs or the mines work pretty well if its one of the maps you get to control the pace of.
they tend to pick main roads to travel on so if you place bombs in intersections, back up. then shoot one with a sniper, they'll often come at you straight down the middle of the street.  you can also use buildings as cover and get extremely close to them and stunlock and destroy them with a shotgun.
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anyone ready for edf5 dlc1/hardest?
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Got some news to you lads turns out they are some EDF5 mods, I knew about some where you control enemies like the ayy or the Kaijus but the modding scene started to develop more tools and opened the game much more, and there is a mod out there that changes alot of stuff in the game with intent or "rebalancing the game" it's made by japanese modder so it's only in japanese.
^ That one is a modloader for EDF5
Of course I got this information not from moddb or nexusmods, no no....
If something comes up I'll tell you lads.
Replies: >>35062 >>35064
This is some good shit, thanks anon
Replies: >>35064
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Fug, file didn't upload
Replies: >>35066
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Fun Fact that type of video is some kind of tradition in the japanese EDF community, I think it got started first with EDF2 and everytime a new EDF releases they make the same kind of video.
and there some unique EDF content in japan, unlike that shit that e-celeb put out.
Replies: >>35210 >>35307
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I suddenly want to play some EDF RTS.
Replies: >>35210 >>35241
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Good shit

Replies: >>35241
Do you know what I want, I want to EDF6 to have some squad management in it, you know something close to Mount and Blade and I think it will totally work in story and especially in game, if you play as storm 1 in EDF6 it will make sense that every soldier will follow you're command.
It could simple think like, a command for regrouping falling back or spreading out, or some a bit complex like dividing the soldier into small squads and managing them in real time, I think it will make the game much more fun.
Replies: >>35247
> I think it will totally work in story 
Won't work with gamepads though
Replies: >>35248
That's why I said something more simple would work out, maybe the D-pad would work out it has 3 button left unassigned.
Replies: >>35251
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Nah, Brothers in Arms was terrible at with a gamepad and Battlefront and Musou struggled and struggled all the time with real time tactics.

The best way to do it i either a order wheel or a holding single button to change the regular inputs  to tactical ones, and both are terrible.
It makes me wonder if it would be more beneficial to let the air raider spawn a command truck, that gives an over head cam and troop control, in exchange for the complete lack of mobility
Replies: >>35256 >>35307
But the troops need to be OP as fuck, my idea is to lead the charge with them and provide a bit of fire support and a distraction, like a squad can flank an enemy ayy and you can charge into  him pinning down the enemy, or when you're being attacked you order you're troops to fall back to keep them alive for even longer, some people think that allied troops are useless but they aren't, they are extremly usefull and if they next game gives you more control over them will reward strategic use of them.
I kinda like the idea of a command truck, maybe it can work if the truck gives a buff to the troops when it's near to them, and atleast the ability to still do air raids inside would be helpfull.
There are alot of japanese that literally only play EDF.

Sounds like you want a 5th class; EDF command, not air raider. 
your mission is to send storm team at everything so they can clean house every single time nomatter the odds.
>Free camera where you can send orders that pop up in the minimap and order arty strikes and send crates
I need it
Replies: >>35312 >>35343
>order arty strikes and send crates
Excuse me, but thats the air raiders job. He's the man on the ground. are you saying he no longer needs to be on the ground? because that's extremely dangerous. do you not recall a certain mothership blocking command from even seeing what's going on below, let alone being able to help?
storm team carries the entire edf organization, most of which are untrained civilians firing weapons wildly into the air.
Replies: >>35331 >>35343
Some way to improve the footmen in a mission would be nice, anything to stop pill bugs from treating them like literal bowling pins as they roll into the blob shaped formations. I can imagine a few mission going a lot differently if npc groups did more besides slow walk into the swarm.
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Is it only me who feels that playing anything other then ranger doesn't feel canon to the story ?
I mean the first few missions only show ranger.
and while I'm talking a bit about the lore, do you think that the Primer's function like a monarch heiacrhy, like thing about compare the looks of the frogs and the aliens :
Golden looking armor and weaponry, a race of proud aregant warriors
No armor, weak weaponry compared to the aliens, a bunch of electronics are jammed into them indicating that they are an enslaved race of different aliens.
Now here's the question why did the primers enslaved the colonist (frogs) ?
Well If you think about it maybe they are the one who can control the monster hense the name "colonist" maybe these monsters are animals that exist in the native colonist planet and the Primers.
And you may be asking, how did you know that the Primers are bunch of proud warriors, well when you first fight the "Nameless" he looks down at you, crossing his arm, doing minimal amount of movement, he thinks that you are nothing but a "pest" who just got lucky, but slowly you show him and the final phase if you look at his animation he's actually tired he can't keep up with, his angry that you destroyed he's pride, and the Primers mentallity is like that, they don't show their face only half way through the game, they only used they pawns because they didn't want to "dirty" their and they only showed up because the EDF was still resisting human kind was still fightting, heck it's hinted multiple time that if we lose that we will become just like the "Colonist" a fate that humans didn't like, that humans didn't want and throught history humanity always fights for it freedom.
And this is what got me, after playing EDF2, EDF3, EDF4 and EDF5 I get it, this isn't just a "dumb game where you shoot big bug lol it's like the best bad game out there" that redditors always keep spewing out, EDF is more then that, EDF is story of desparition, greef and death, it's a sad tale of humanity darkest hours, where you hope you can be alive in the next 10 min, but it's also a story about determination, the absolute will of humanity it's ability to survive and to be free, it let's experience the meaning behind being a human, and it also let's you explore how legends are made, in every EDF game you always plays as the elite Storm1, Storm1 is always the legendary hero that saves mankind in every game and every generation, Storm1 is a symbol to humanity's greatest strength "Willpower" he doesn't super strength or anything like that he's just a normal soldier just like any EDF soldier but he's precented on saving humanity a noble hero who comes to aids at the moment of despair.
Some may say that I'm reading to much into it they may be right but I don't think so, a good example is EDF endings, nobody can lie that EDF is action game with lots of action packed missions but it always ends on this slow feeling ending, sometimes it can even be sad like EDF5 ending or how the credit song for EDF3 is this slow piano I love it.

I know that may sound like giberish it's just my thoughts on this series, for me this is best series of all time and I hate to see a bunch of e-celeb keep repeating the same shit about "it's dumb shooter game" no it's labor of love and pastion, a game made by people who actually cared a game where even the devs are odds are againts them just like the game, they created an amazing game like this with such a small budget while AAA devs can't even make something like this with their billions, I love everything about this game my words can't describe how much I love this game, in world where everything is a made without this is such a breath of fresh air.
Replies: >>35345
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Officer (Lieutenant?) Class
>able to deploy camera drone for easier unit command, unless there's interference.
>OR able to deploy mini-HQ, sacrificing any ability to move around but get view as far as LOS of units, or something like Full Spectrum Warrior/Starship Troopers: Terran Ascendancy had. Alas, I still need to play TA and that FPS game set in ST-Movie Universe
>able to command troopers on the battlefield that mission provides
>via equipment selection able to get own platoon, even on missions without troops
>can equip only one weapon
>cannot call in vehicle crates normally, but can call in ammunition (and fuel crates) for both vehicles and un-reloadable weapons, can be finite depending on mission
>only get very limited amounts of ability to call in whatever artillery strikes and vehicle crates set by mission, but they're also inaccurate normally
>get bonus points for rescuing civilians and soldiers

>optional player slot for multiplayer
>can place mark for the players, while he is able to control NPCs otherwise, including even assigning NPCs to the player instead think of expanded Savage.
>able to set mark for the Air Raider for artillery strike or vehicle drop, slightly decreasing delay
>and also able to ask Air Raider to provide better artillery aim and crate drop, if such tool available for Air Raider.

That's what my mind was able to come up for now.
>words words words
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fucking shit wrong link.
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Is it me or does EDF4 looks better then the updated 4.1, I like darker look of the original and I think that EDF4.1 is much brighter and I think the depths of field effect is missing too in 4.1.
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a normal soldier fighting against an unbeatable army, fighting for the freedom of mankind, and beating those odds with just his skill.
No "He's actually a super soldier" or any of that gay bullshit, he's just a normal man fighting for what he believes in just like any normal human should.
God damnit EDF is fucking great
Anyone want to play?
yo lads anyone up for a EDF5 game ?
Replies: >>36885
Yes. want to host?
Replies: >>36886
yup just a sec
Replies: >>36919
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Peace was never an option.
So how's EDF:World Brother I tried to see if the game run the switch emulator but it crashes after the opening... I want to get switch now just to play EDF, just like I got a vita to play EDF2/3 and I almost bought a PS4 just to play EDF5 early
Replies: >>46392 >>46873
Well now you don't need to
Replies: >>46398 >>46401
Why ?
Ohh I get it now It's coming to PC on may 27th simultaneously on PC and consoles....
Replies: >>46410 >>46473
No. Edf is banned forever and you are double banned forever from playing it ever.
Replies: >>46504
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No idea, but all i know is after i figure out a way for us to play, you fags better play or i'll be sad
Replies: >>46504
Fuck you nigger I'm going to play EDF to the end of time and nobody is gonna stop.
Don't worry anon we will send the ayy back to their shitty planet together.
Replies: >>46682
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>back to their shitty planet
No. They're not allowed to leave. That option for them expired as soon as they started dropping gold ants. They have made their decision. The earth will be their grave.
I was considering getting it last night, but it seemed a little to pricey and with it coming out in a month I think I can wait till the PC version drops.
Replies: >>46874
You know you could pirate it right ?
Even though Sandlot actually deserve most people money and their games actually offers hundreds of hours of gameplay without any gay DLC
Replies: >>46895 >>47021
I could but I don't like pirating EDF
Replies: >>46968
just pirate the game and contribute to their patreon.
Didn't Yuke's make World Brothers? They're the ones that did Iron Rain.
I completely agree that Sandlot deserves money.
Replies: >>47054
Yeah Yuke did make World Brothers, although they kinda fucked up with Iron Rain atleast World Brothers looks like a great game.
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>armor is 6969
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Started playing EDF2 on my Vita again, shits old but still a classic. Currently on Mission 37. I should have picked the Air Raider class since I had a lot of fun with it in 5 but I'm already committed to finishing the game with Soldier .
Palewing > Wingdiver
Replies: >>47903
You will notice some similarties between 5 and 2, 2 is the jankiest of the bunch but it set a good foundation for the future.
The class system and the mutant enemies all started with 2, so if you see someone say the the class system was inspired by Insect Armagadon well they are full of shit.
Replies: >>47910
I love fencer, but once you realize you need a mobility loadout and a shooting loadout it feels kinda restrictive. Doesn't matter much because you're zooming around the map blowing things away. I want to like ranger, but even the bike feels lame mobility compared to fencer and wing diver.

IA was my first EDF. It's not as terrible as people make it out to be, but it's not as good as the mainline games either.
Replies: >>47909
I never played IA but I did play Iron Rain and it give this "restrictive" feeling, controlling the classes in mainline EDF games felt fluid and responsive unlike IR which gave me this restrictive kind of feeling.
So I'm wondering if IA would be the same but I don't have Xbox360 maybe Xenia would work on it.
I knew that, I played the original EDF2 on an emulator years ago, never beat it just because I don't know if it was my computer at the time or game itself that ran like ass, but the vita version is pretty well made, a lot less frame drops compared to what was coming out on the 360 and PS3 at the time.
Replies: >>47913
>I don't know if it was my computer at the time or game itself that ran like ass
Kinda both, if you want a PS2 to catch fire try playing 2 with only the flamethrower it will literally burn the console down.
>a lot less frame drops compared to what was coming out on the 360 and PS3 at the time.
Well the games 360 and PS3 where much bigger then 2, also fun fact EDF2025/4 on PS3/360 has some visual effect that don't exist in EDF4.1.
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Just powered through and finished all of 5's main missions for the first time. The last mission felt like a cakewalk compared to the second last one (nearly died due to the forced camera angle after taking down the ship), but otherwise a fun and satisfying game overall. My loadout is probably shit, but it worked out for the most part. Willing to learn better loadouts.  Would definitely play again on harder difficulties, but at another time.
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>normal and easy
Replies: >>48782
You can turn off camera hijacking in the options.
Replies: >>48782
>better loadouts
Start by switching blasthole for jackhammer so you can punch and shoot and dash at the same time. Then follow up with not using the lower level version of the weapon in your other hand on your second set.
Replies: >>48782
>Playing on normal
>World Saved
You pussy you just finished the tutorial now be a real man and finish it on Hardest with ranger to experience real hell.
Trust me the game changes alot of things on higher difficulty so you wont have the problem of the game being stale, you will even hear some new lines
Replies: >>48782
Thanks for the tip. Rather avoid a retarded death due to that

Thanks for the advice. I'll try that out when I tackle the harder difficulties.

I intend to beat the harder difficulties, but I wanted to know what to expect from the missions before tackling the harder versions (that and I'm looking to play a couple other games on my backlog). Glad to hear other things change along with the difficultly. Any recommended weapons for ranger on harder difficulties? Originally started as ranger for a good portion of the missions, but ended up liking the fencer mobility too much (especially for collecting weapons and armor) to switch back just yet.
Shotguns and assault rifles are king, railguns can be useful in certain missions other than that other only your skill and wit can help you, the game will become like a tactical shooter if you play it with ranger on harder difficulty.
Also building, allies and your health will become an important resource that you need to manage.
Replies: >>48802
for rangers shotguns, especially the slaughter are best. assault rifles are ok, but many missions its better to have something that either shoots very far or explodes.
Replies: >>48818
>assault rifles are ok
They felt a lot worse in 5 compared to previous games. Kind of feels like they tried to keep them more balanced but in the end they just made them the worst weapons in the game.
Replies: >>48874
>ranger advice
The best advice is to not play ranger. Ranger is the hardest class to play as at high difficulties. No mobility, no range, no damage, limited loadout. Class difficulty ranking would be, from most to least, ranger > air raider > wing diver > fencer.
You almost always want one weapon to be a shotgun because everything else is horrible in comparison, with a couple exceptions, thanks to damage fall off and sniper rifle nerfs. The other weapon will be mission specific but a reverse shooter is usually a safe option. If you need long range, get a tank or a brute instead of using a sniper rifle.
All that said, this is the opinion of someone who played to 100% online. There is a significantly different meta there compared to solo where enemies have less than half the hp and damage of enemies in 4 player. Offline, you can probably just do whatever and win.
Replies: >>49044 >>49050
Most assault rifles were hit hard by the new damage falloff mechanic. The only ones worth using are the Minion Busters and maybe the G&Ms.
Replies: >>48876
The damage falloff mechanic is definitely the reason why they feel like shit compared to most other things, but the assault rifles are still good in a large amount of situations. 
Compared to shotguns, your damage uptime is so much longer and much better CC, but you lose the high burst dps and penetration if you don't use G&M.

If you're willing to get the DLC and grind out weapons, you can get the blazer to feel the glory of the old ARs.
After a couple of years of owning EDF2 on Vita I finally beat it, shit was fun but my only real complaint is that its hard as fuck to aim with the vita nubs. Playing 2017 now though, played it on the 360 years back when it first came out really surprised with how good it looks on the vita.
Replies: >>49060
For solo on hardest/inferno I'd say as far as difficulty goes from hardest to easiest goes wing diver > ranger > air raider > fencer for difficulty.
The ranger is excellent at controlling the area directly around him. Any amount of enemies that get close to the ranger as as good as dead.
Wing diver is great initially, but once you get to harder levels on harder difficulties that have no cover or certain enemies wing diver starts showing problems. Also the lack of good long range weapons really becomes a problem. Fighting the mothership or the flying monster nests can feel impossible at times even when deploying cheap tactics.
Fencer and air raider are the easiest to me at higher levels with no clear winner. While air raider has more trouble early on due to inappropriate weapons, once you have a diverse arsenal its all about just choosing the right weapons/vehicle. there are few levels i struggled with once i found the proper strategy.
Fencer can be hard for new players or at the very beginning because of lack of certain weapons/equipment, but early on the game is easy anyway. Once you get the fencers must-have items you just stick to those and any level is achievable as long as you never stop moving.

It's also worth mentioning that there are levels that are easy mode for one class and nearly impossible for another.

Also each class has their weaknesses and strengths.
I'd say ranger has the most trouble with bigger enemies like ayys but excellent at defending against attacking swarms.
Wing diver has trouble with anything that shoots from the sky but excellent at fighting ground units and drop ships.
In general air raider has trouble against shield bearers or attacking swarms or drop ships but excellent against larger enemies, pylons, and distant swarms. Air raiders weaknesses/strengths heavily depend on the loadout and most issues can be dealt with if you equip properly. It's hard to equip air raider for everything, but few maps actually require you to deal with everything.
Fencer has no real weaknesses, maybe getting stuck dashing into a building, but no particular strengths either. not to say fencer is weak, just that he's a jack of all trades master of none. but that's why he's arguably the best at solo play.
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My issue with Ranger is that it's boring as fuck.
Roll and shoot and not much else

That's true with the Air Raider as well to some degree, but not only are the main weapon of the Air Raider literally God bringing down his wrath upon the Xeno cum, but afterwards you get a powerful fucking Vehicle with several mechanics with more depth than Ranger.

Ranger is barebones, that's my main issue with it.
Replies: >>49051
>Ranger is barebones
Ranger and Air raider are both tactical classes. 
Wing diver and fencer require almost 0 strategy and are more about action. Fencer is the class with the most repetition. Both ranger and air raider have a large variety of builds depending on mission. wing diver and fencer mostly take the same loadout to each mission. especially fencer.
Replies: >>49060 >>49061
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>Ranger and Air raider are both tactical classes.
My man, this is what I like most about Ranger his tactical gameplay and the fact he's a regular soldier who can single handedly square up againts an alien invasion is badass fuck you randy for ruining this word.
I love Fencer with his fucking RAD as hell weapons.
I love Wing Diver with her cool laser weapons.
I love Dropping nukes and calling in the greatest looking mechs.
But Ranger will always hold a special place in my heart...
Man sometimes video games can be fun.
It's fucking fun game I liked it even more then EDF4 and 3, I know it's the junkiest of the bunch but there something I like more about 2 then the other.
Replies: >>49066
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>Ranger and Air raider are both tactical classes. 
>Wing diver and fencer require almost 0 strategy
This has to bait
Replies: >>49062 >>49066
Maybe he's exaggerating but Fencer and Wing Diver are still much easier then Ranger and Air Raider therefore strategy isn't a big focus on them.
Replies: >>49064
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>2 classes with the most weapon and movement diversity and capability
>Class where you can literally aggro bugs from the rooftoop to the ground and get some space to shoot them to shit
>Fastest class if you occupy a weapon slot with several different melee and ranged weapons
<No strategy 
Do you fuckers play this shit on easy?
Replies: >>49066
Most fun weapon type for each class. Viability is not a factor here.
Ranger: Stampede
Wing Diver: Lance
Fencer: Blasthole Spear
Air raider: Tempest

I mean tactics more than strategy. For those 2 you essentially take the same loadout to each mission and deploy the same strategy. It's not boring by any means, but its not tactical or strategic. They're action classes. You win missions by going fast and hitting targets hard, then going fast again. There is very little deviation from this compared to other classes which need specialized strategies and loadouts for almost each mission.
There is more tactics involved in choosing the air raiders loadout than there is in playing the mission as either wing diver or fencer. ranger you often need to take advantage of cover, allies, positioning, and stealth mechanics in order to win.

>weapon diversity
el oh el
Replies: >>49075
>You win missions by going fast and hitting targets hard,
True for the most part but missions like the ones in EDF5 that have you going against the Frogs and ayys you cant just rush in with Wingdiver, those mission usually require you to scout and kite them so you don't aggro the whole map, and while plasma cannons would be good to use against them it hard to pick them since you'll most likely blow up a few buildings and ruin your cover.
Replies: >>49083
I mostly dealt with ayys and humanoids by using a dragoon lance and mid-air dashing. you just have to know when to retreat and you'll be fine. Also dont miss.
for fencer i just boost/dash at them and spam jackhammer+dexter.
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>The ranger is excellent at controlling the area directly around him. Any amount of enemies that get close to the ranger as as good as dead.
Are you implying that wing diver isn't the most deadly class in close range?
Replies: >>49707
>he thinks wing diver is the hardest solo class
Do you have brain damage?
WD is by far the easiest class, and comparing her to ranger is laughable.
She has a fairly low level (20-30) AoE plasma weapons that is better than every single rocket launcher ranger has access to.
Her long range weapons shit all over ranger snipers, her short range weapons shit all over ranger shotguns, ah and she also has second best mobility in the game while ranger has by far the worst mobility of all classes.
Replies: >>49707
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These last few days we got some intressting announcement from D3 publisher.
EDF2 and EDF3 are coming to the bing wahoo machine™ it's based on the Vita port, for anyone who played only the latest EDF games I highly recommand you play EDF2 it's one of the best in the series.
On another note the first trailer for EDF6 just released and we got some new screenshots.
Wing Diver is confirmed and she has a new look also they are some new characters ?
They look like they are going to be important to the plot or something like.

I like the fact that they used some of the classical music that LOTGH used for the trailer
Replies: >>49704
I may pick them up on the switch, depends on how much they cost, but if they're based on the Vita ports then I don't really see a need to pick them up especially if they'renot going to be that different. Also isn't 6 supposed to have character customization, maybe thats what those characters are?
Replies: >>49706
I think your talking about Iron Rain, that guy with classes you see him with in some missions.
And about the Switch version from what I've see there isn't any change maybe they go in detail in article but I don't speak japanese, maybe they'll add a few more missions or add fencer ?
Replies: >>49708
Against a swarm at close range? absolutely. the ranger also has almost 0 down time with most weapons. the ranger is all about consistency and has one of the easiest solo campaigns because of how well rounded he is.

Wing diver snipers are absolute trash. not even comparable. probably the worst long range weapons in the entire game. name a good sniper of hers.
AOE plasma weapons are good if you have infinite energy. unfortunately dealing slightly more damage and having a larger AOE than ranger equivalent doesnt make up for the energy deficit since ranger can dump rockets non stop, forever.
her short range weapons like the dragoon lance are good, but doesnt have any spread and the time to charge between each shot is slow. ranger shotguns have fast reloads, penetration, wide spread, fast fire rates, and what, 2x longer range?
her mobility is better, though. just dont run out of energy or fight bees, or fight frogs/ayys in an open map, or have any gaps in your arsenal so you always are able to bring her 5-6 viable weapon types.
Replies: >>49712 >>49722
I swear I saw something about 6 also having customization,maybe I dreamt it.
Sounds like you haven't seen what a phalanx does to anything near the wing diver. You don't need to worry about downtime as wing diver because you can just backwards dash once and wow you're charged already. It doesn't need piercing because it just does so much dps and the beams push corpses out of the way. The damn thing does 130k damage in one charge. That's enough to kill any non mutant boss in one charge. If you want range, bows exist.

>name a good sniper of hers.
Raijin and monster for just "sniper" weapons. Plasma great cannon is the usual go to for long range damage. Arguing about long range options is retarded though, both ranger and wing diver got fucked on that end compared to fencer and air raider. On this point however, I do think that wing diver should be weaker at long range because she's so deadly in close range and can easily get in close (usually, fuck bees) and ranger should have good long range weapons to mitigate his horrible mobility.

>dealing slightly more damage and having a larger AOE than ranger equivalent
Since when did a ranger rocket launcher do 22k damage in 36m? Not to mention any cannon the wing diver has is 100x more usable than the rocket launchers ranger has because she can fly and doesn't have to worry about accidentally hitting npcs or bits of enemies or having a dead slot because enemies are too close. When I did a 4x ranger inferno playthrough, we didn't use rocket launchers once. They are dog shit in open maps because they knock enemies around, leading them to being spread out and making further shots useless as well as causing you to get surrounded. Suicidal in tunnels because one stray bug limb is gonna kill your team. In city maps they destroy your cover.

>dragoon lance are good, but doesnt have any spread
You don't need spread when all the enemies are in a nice line because they can't keep up with you. Alternatively, you can get spread by using a bow or phalanx instead.
>the time to charge between each shot is slow. 
You know you don't need to full charge between shots right? Dragoon lance does so much damage even half charges will kill anything less than silver spiders or bosses.
>ranger shotguns have fast reloads, 
dragoon and bows have no reload. You could argue the charge up is the reload but you don't need to fully charge either.
Both dragoon and bows have penetration
>wide spread, 
See above.
>fast fire rates, 
Bows fire even faster and, again, dragoon lance doesn't need to be fully charged, you just need a bit of experience to know when your shot will kill.
>2x longer range
Bows outrange shotguns and don't have damage fall off. Shotguns do outrange dragoon lance but have damage falloff and the penetration effect stops working at a certain distance. Meanwhile, dragoon lance is lethal to the very tip of its range, which isn't even that much shorter than shotguns. Slaughter EZ has a range of 340m while Dragoon Lance ZM goes up to 279.
Replies: >>49717
Phalanx is a fantastic weapon. but it takes long to charge and it drains alot of your energy and you will run out if youre attempting to stay mobile while doing it for long. if you had to fight and move for any considerable amount of time you'd run out of energy and pray you have a weapon with its own battery pack. and pray that its effective against close rang hoards
meanwhile a ranger can just run backwards/sideways and spam shotgun forever.

>great cannons
yes, i love doing a ton of damage to 1 enemy after charging for 30 seconds, then being out of commission for 2-3 full backpack emergency recharges. this is especially viable in single player.

ranger never lacks in mobility, ranger never has to stop shooting for more than a few seconds.
wing diver is great if you never run out of energy. easily the best class in the game. if you cheat.
i beat the game with each class including wing diver and i found ranger to be much easier. while wing diver is easy mode on some maps that are alittle tougher for other classes, there are certain maps that were nearly impossible such as the mothership and the hive map.

>brings up end-game weapons
cool, but we're talking about playing through the game, not beating the last few after you've already progressed enough to beat a good number of the last 20 or so missions on inferno.
Replies: >>49733
>Wing diver snipers are absolute trash. to see weapon stats, needs javascript.
As you can easily calculate, the best DPS ranger can achieve with any sniper is around 4000: for example, the Lyzander ZF has a DPS of 3774 when factoring in reloads, and the lvl 101 Dunkel has a DPS of 3823 when factoring in reloads.
Wing Diver can take the lvl 55 Monster to deal 3708 DPS factoring in charge time, and yes this accounts for the bug (?) that causes beam weapon damage to scale down as they deplete their charge.
With the level 80 Monster, a Wing Diver can deal 5562 DPS, again factoring in charge time and the bug.
Calculating the effective DPS for the two Raijin weapons is more complex, due to their ludicrous energy cost forcing emergency charge: assuming VZ plasma core, their dps is around 6000 for the single shot one and around 9000 for the DLC one.
Ah, and if you don't need a fast moving projectile, the great plasma cannon gives the Wing Diver over 5000 AoE DPS, with perfect accuracy too.

TL DR you don't know what you're talking about.

>AOE plasma weapons are good if you have infinite energy. unfortunately dealing slightly more damage and having a larger AOE than ranger equivalent doesnt make up for the energy deficit since ranger can dump rockets non stop, forever.
The best ranger rocket launcher is the DLC hornet, at 4290 DPS including reload.
The second best ranger rocket launcher is the Grant MTX, at 2517 DPS including reload.
Wing diver gets 1878 DPS with the plasma heavy cannon at level 15, and as said before the plasma great cannon is past 5000 DPS.
To add insult to injury, both weapons have more AoE than any rocket launcher ranger has.

TL DR you again don't know what you're talking about.

I'm not even going to bother with the rest, watch some challenge runs on youtube to see how easily wing diver wrecks enemies and how hard ranger struggles.
Replies: >>49724
>higher DPS means better
>uses monster as the standard sniper damage model for wing diver
>doesnt account for down time, something rangers dont have to deal with.
>equates down time with pauses between attacks
>level 80 examples
Replies: >>49726 >>49740
>higher DPS means better
Yes, especially for guns with near identical mechanics
>uses monster as the standard sniper damage model for wing diver
Yes, as it is one of her best snipers and even factoring in energy recharge time it STILL recovers faster than the single shot ranger snipers
>doesnt account for down time
If you mean energy recharge, I did.
If you mean charge times, those are accounted in the DPS calculation and generally fairly short.
If you mean something else, spell it out you faggot.
>equates down time with pauses between attacks
>level 80 examples
Yes, when doing inferno solo you're going to try and use the best gear available.
As pointed out repeatedly, wing diver has a lvl 55 plasma cannon better than anything ranger has at any lvl, so I'm not sure what your faggy complaint is about.
Replies: >>49728 >>49740
>Yes dps is everything
probably the most retarded argument.
>ranger sniper rifles and the monster work the same
until i read this.
down time is time you are spent vulnerable unable to attack or move effectively. ranger does not do that. monster leaves you frequently in that state, and in single player that means your death most of the time. also consider the time spent charging, which can be cancelled if you so much as get hit with almost any enemy projectile.
3 seconds of reload while i can sprint/dodge/run is not the same as 15 seconds of being unable to move or shoot or fly. the weapons you talk about are unviable in single player.

>level 80+ in single player
when do those start dropping again? i dont recall having level 80 weapons until i was most of the way through inferno.

it really is starting to sound like you just used a save or straight up cheated infinite wing diver energy. or only went back to solo after mastering everything in coop with the help of friends since most of the weapons you bring up are only really useful as support weapons for your allies. in single player theyre almost useless most of the time.
Replies: >>49729 >>49740
>probably the most retarded argument.
DPS is almost everything, it doesn't matter how "clever" your faggot plan is if you can't kill ants fast enough and you get swarmed, or if you can't kill a laser frog fast enough and you get evaporated.
>ranger does not have downtime
The recoil recovery animation on the Lysander is almost twice as long as the charge time on the Monster.
>muh you cheated
I provided you a site that lets you verify all the numbers by yourself: if you get your ass all the way to a calculator, you can check and see one of the many factors making wing diver OP is the way late game cores massively raise the effective DPS of many early game weapons. 
>level 80+ in single player
Weapon drop brackets are not significantly affected by online/offline, see
Also you're not supposed to go though inferno without farming good weapons in "easy" late levels: doing the last mission on hardest gives you better drops that inferno will give you until 30+ missions in.

Again, stop being a faggot and watch actual challenge runs: KevinEDF is the only option if you want english commentary, but there are some nips too.
You will see that people struggle to do ranger runs and then do wing diver runs on half the amount of health and have no issues.
Replies: >>49730 >>49740
>DPS is almost everything
so youre just going to ignore that every weapon you brought up can easily put you in emergency charge mode where you are completely defenseless and immobile for extended periods of time?

>challenge runs with maxed out gear
Replies: >>49732 >>49733
>still too stupid to do the math himself
DPS figures above include energy recharge time: there is no need to go into emergency mode with Monsters, let alone with the plasma cannons.
Also what you call "immobile" is essentially the same mobility ranger has when not sprinting, lol.
>challenge runs are irrelevant if they used maxed gear
So now you're arguing that wing diver is harder if you arbitrarily avoid her best weapons, including the low level ones? Lol
Replies: >>49740 >>49754
>yes, i love doing a ton of damage to 1 enemy after charging for 30 seconds
Nice hyperbole faggot. The longest charging weapon there is the cannon with a 4 second charge time. Monster and raijin both pierce, and cannon has fuck hueg aoe. One cannon shot costs only 600 energy, easily manageable by entry level inferno core, and will absolutely kill any horde of enemies. Then you switch to your other weapon, probably a phalanx or a lance, and clean up the stragglers.

>ranger never lacks in mobility
Say that to silver spiders or gold ants. Those fuckers will get behind you and one shot you no problem.

>brings up end-game weapons cool, but we're talking about playing through the game, not beating the last few after you've already progressed enough to beat a good number of the last 20 or so missions on inferno.
Congratulations, you played yourself. The lower level dragoon lance is even better than the higher level one because it shoots 3 times, meaning less overkill, you can spread out the shots, and it can one volley greys. The best part is it costs less energy and since wing diver gets more energy with higher level cores it becomes even easier to use.

>defenseless and immobile for extended periods of time
You know energy recharges faster in emergency mode, right? All cores, besides ones with oversized energy pools like big bang, recharge fully in 8 seconds in emergency mode. It's even beneficial to forcefully go into emergency mode sometimes since it takes 20 seconds to recharge from 0 normally.

You keep going on and on about how ranger doesn't need to stop shooting. That's because his dps is dog shit so he can't kill anything. Wing diver wipes them out in no time, then taunts them with emergency mode in the down time. Not like wing diver can't handicap her dps to ranger levels and just shoot forever.
>Not like wing diver can't handicap her dps to ranger levels and just shoot forever.
The outrageous part is, the sustained wing diver DPS is still far higher than anything the ranger can hope to do: she gets to do the ranger's job, but better than the ranger and in a far safer way.
Replies: >>49740
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Moral of the story...
Ranger is for true lads while Wing Diver is for fags, like who wants to play as a little flying girl pussy.
DPS doesnt matter if using the weapon gets you killed, m8.

Maxed gear doesnt matter because you dont have maxed gear until the end and the discussion was about beating the game, which includes the difficulty curve as you level up. anyone who played the game without cheating would immediately understand this basic concept.

honestly you just sound like youre shit at playing as ranger.
get good.
I dont need to deal 20k damage to something with 3k health. reread the original argument for what ranger excels at.
Replies: >>49790
>Ranger vs WD argument
It's literally the same level of stupidity as trying to imply WD is shit because Fencer can have higher mobility on a lower cooldown.
Replies: >>49763
>ranger vs wing diver

the argument started here
For solo on hardest/inferno I'd say as far as difficulty goes from hardest to easiest goes wing diver > ranger > air raider > fencer for difficulty.
Replies: >>49765
>For solo on hardest/inferno I'd say as far as difficulty goes from hardest to easiest goes wing diver > ranger > air raider > fencer for difficulty.
Well you're not wrong,  though I'd move shit around if you include DLC weapons.
Replies: >>49771
>not wrong,
but the monster clearly has a higher DPS than the dunkel, and the lysander has a recoil animation.
Replies: >>49777
For long range WD has nothing that even remotely comes close to missiles +  radar, 
Who gives a shit about slightly better single target DPS when you can't carpet bomb shit from 2km away.
Replies: >>49790
>Maxed gear doesnt matter because you dont have maxed gear until the end and the discussion was about beating the game
Right, but the thing is wing diver lower level weapons are still better than what ranger brings. Instead of using plasma great cannon, which is only level 55 so you can use it at the start of inferno, you can just use the level 15 one to do 7k damage for a measly 200 energy. A level FIFTEEN weapon outdamages any non dlc rocket launcher ranger has. Already mentioned using a lower level dragoon.
>I dont need to deal 20k damage to something with 3k health. reread the original argument for what ranger excels at.
It's like your willfully ignoring that wing diver can use lower level weapons to continuously shoot just like ranger and still do more damage while having superior mobility. Or just not fully charge the weapon to fire faster for less damage.
Not gonna argue this since I think this is how it should be, ranger should kill the horde before it even threatens him and in the same way makes him an excellent support to a team online. If I had to choose between cooping with a ranger or a wing diver, I'd probably choose the ranger just for his ability to hitstun tons of enemies at once.
Replies: >>49795 >>49838
>I'd probably choose the ranger just for his ability to hitstun tons of enemies at once.
Well if your goal is just hitstun support the Mirage 15WR is still a thing despite the heavy nerf ffrom 4.1, but yeah no kill power at all especially in MP.
The MS Falcon / MEX5  doesn't stun as well but they do cut chunks out of any horde long before they can do anything to you, even without LoS and even if there's frogs / cosmonauts, if you're really good you can kill queens / kings too by angling when you launch.
Starting to play hardest and the game feels like it's really beginning now. I really like that its not just enemies with bloated hp pools but actually new spawns that change the mission.
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>not just enemies with bloated hp pools
Replies: >>49820 >>49834
Will they ever fix the clipping on the webs?
Atleast he's not as fast or deadly as the gold ants. Like those fuckers actually scare me the way they run to you or how they can snipe half of your health, in EDF2 they called them the "Golden Demons" and they fucking deserve that name
Replies: >>49838 >>49845
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>measly 200 energy
>at level 15
thats not measly at level 15. its outclassed by ranger snipers by level 50 which is around the first quarter of inferno, which is when 200 "only" drains half of your energy tank for a single measly 7k. at the same level i can just shoot the parmigiana 7x (~1k per shot so 7k per 3.5 seconds with only a 2 second reload while never having the weapon interfere with my ability to evade attacks)

the thing that makes wing diver difficult for me is the fact that running out of energy leaves you more vulnerable and more useless for a longer period of time than any other class in the game. same goes for charging and how the enemy can cancel your charge. later on running out of energy means death. she is also quite weak against flying units that can shoot her right out of the sky, even if dashing unless youre using a turbo core, but good luck maintaining any energy surplus with that core if youre boosting often enough to avoid stingers.

i had a slightly easier time with ranger because enemies like spiders, ants, silver spiders, rolly pollys, red ants, tadpoles, bees, and basically all regular enemies simply do not pose a threat to the ranger. at 125% walking speed i dont even have to dodge most of the time. it takes ranger longer to kill certain enemies like drop ships/pylons/frogs/ayys and the matches last longer as a result. but the ranger is a master of endurance. the ranger never gets tired or has to stop.

I like how when playing some inferno maps the first time they just randomly add a wave of them where there wasnt one before and catch you completely by surprise.
>how do we make this level harder?
<oh i know. howbout after that wave of heavy ayys and tadpoles at the end we make it so after you kill the ayys, a wave of 40 gold ants spawn, wont that be fun?
>Sounds good!

atleast they give you a helpful hint when dealing with the gold monsters.
Ohh yeah great tips such as "Your fucked" or "If you cheat we wont blame you"
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Holy shit get's me everytime never change sandlot.
>thats not measly at level 15.
Who said anything about using it at level 15?
>level 50 which is around the first quarter of inferno, which is when 200 "only" drains half of your energy tank
Right we were talking about inferno so that means I get to pick and choose some high level core.
Energy regeneration continues even while charging. In the first stage of inferno you can use a level 58 core online, or offline you can use up to 76 assuming you farmed hardest first. The 58 core regenerates 120 energy while you are charging the cannon while the 76 one regenerates 216. So the 58 core only has to pay 80 energy while the 76 is actually gaining energy even while firing nonstop.
>at the same level i can just shoot the parmigiana 7x
and damage 7 enemies, meanwhile the cannon will kill everything in 30m that isn't a grey, frog (just barely), or silver spider. And for those, you swap to a lance and kill them in half a second. And you can use the cannon for killing hordes like this all the way up to the end of inferno if you want. Online or offline, it still kills trash like nothing.
>good luck maintaining any energy surplus with that core if youre boosting often enough to avoid stingers
That's simple, you do short hops + dash and let momentum carry a little. You can gain energy doing this even with the jet core later on. Actually makes me wish wing diver still had skates on her feet so she has an excuse to slide so much.
For flying enemies, I like to use bows. Not bolt guns though, those are shit and you should just use a lance at that range. Thunder crossbow or lightning bow. The spread on thunder bows is good on bees while lightning bow while moving backwards does well against tadpoles. Just make sure you bring something to free yourself if you somehow get caught by a tadpole because either of these will cause self harm.
It's the worst when they speed demon right up to your face and pause there for a second and then kill you. Like giving you a good look at death before ending you.
Replies: >>49855
>thats not measly at level 15
We're talking about using it at higher levels, retard, where energy regeneration makes the cost insignificant and the damage is STILL better than anything ranger has.
>its outclassed by ranger snipers by level 50
completely false, fuckwit, even ignoring the lack of AoE only the lvl 56 Dunkel can compete (barely).

You've been shitting this thread for days with your abhorrent posts, learn2math or kill yourself.
Replies: >>49855
>Right we were talking about inferno so that means I get to pick and choose some high level core.
my rating implies that you havnt skipped ahead to farm gear higher than your current level.
7k on inferno is enough to kill ants and spiders. thats it. and it still drains half of your energy so you cant do it nearly as often as i can spam the parm all day without it ever affecting my mobility. flying while charging at the same time will delete your tank leading to your death.

for wing diver i essentially stick to dragoon lance or phalanx, then take a weapon with a battery pack like a spark just incase i run out so im not completely helpless. i was able to beat the game with that setup. i only take weapons like the great cannon on levels where i can use stealth or i have AI to act as decoys. ranger i cant recall a single mission in the main game where i was stuck.  wing diver against the mothership is a nightmare. wing diver against the hives are a nightmare. wing diver really on any map with bees is a nightmare. and what makes wing diver especially more difficult is the fact that running out of energy is so easy if you take any powerful weapons so youre stuck with weaker snipers, weaker launchers, forks, etc. which are substantially worse and still put you at risk.

>dps is all that matters
oh, this retarded argument again?
just trying to make this point shows you have no idea how to play the game.
Replies: >>49858
>my rating implies that you havnt skipped ahead to farm gear higher than your current level
Try reading. Last couple of levels of hardest can drop level 76 core. That's why I said "assuming you farmed hardest first". I wouldn't call that skipping ahead since its the previous difficulty.
>wing diver against the mothership is a nightmare.
Use monster + big bang. There's like 50 npcs on that map to cover you while snipe everything. Monster's piercing helps a ton at killing sections fast. Other weapon slot should be mag blaster to deal with enemies at the start.
>wing diver against the hives are a nightmare
I assume you mean the one hive that you fight twice in the main campaign. Use gleipnir + star dust, specifically the gleipnir that has more shots for better uptime. Take it a little slow and deal with each wave of bees as they come. The hive continuously spawns them but at each health gate, it shits out a ton of bees at once. Same as the mothership, you have a ton of npcs here to cover you so using big bang is viable. Using big bang with the 900 shot gleinir gives you 100% uptime of it as long as you don't emergency mode and the nyxes combined with stardust can take care of the continuous spawns. Star dust has the benefit of doing splash damage and a lot of dps at the same time so it's good against bees, the queens, anchors, and the hive all at once. Just be careful you don't accidentally yourself on drone scrap that lands near you.
Replies: >>49873
Right. it was easier as Ranger, way easier as fencer, and easiest as air raider. i can spam rockets all day at where enemies spawn from using a grant. 1 is enough to kill a hornet so i dont need that extra 6k of damage and the slow fire rate and spamming rockets doesnt interfere with my mobility and enemies cant cancel it by attacking me. i can stunlock and juggle the queens with that rocket launcher, i can also suppress the pylons with the rocket or shotgun. the shotgun around that level deals around 4k-5k per shot. at medium range which is more than enough to take care of the pylons and queens in a reasonable amount of time. it may take slightly longer to take out the hive, but victory was much more consistent.

wing diver i kept having problems with star dust because if a bee part lands on me and make me insta kill myself. also the queen would also prevent me from attacking by ragdolling me and i simply cannot dodge the projectiles with the big bang core. its also difficult to heal with that core unless i use a ton of energy. using the big bang against the mothership is a cool way to get ragdolled and juggled in the air forcing you to waste tons of energy by cancelling your attack. I took a faster core and just kept moving and taking pot shots. death was basically unavoidable until i eventually got lucky.
Replies: >>49910
I'm playing EDF 4.1 on hard mode and I'm having a hard time killing a horde of ants who keep swarming me. Any tips?
Replies: >>49879
Never mind I decided to switch from ranger to fencer. Ranger sucks ass.
Ok, I reinstalled the fucking game just to make sure I wasn't misremembering it and it was even easier than I thought it would be. Big bang + ex gleipnir + stardust F absolutely wrecked the hive mission. Didn't take any major damage except when a wing diver npc jumped in front of me, which brought me to critical. There was basically no bees though and gleipnir covered me while I gathered health. One volley of stardust deletes any big wave of bees while also damaging the hive so the mission went really fast.
>queen would also prevent me from attacking by ragdolling me and i simply cannot dodge the projectiles with the big bang core
Shouldn't be an issue, stardust has more range than the queen and the queen is so big she gets hit by all the projectiles, causing a stun each volley. With big bang, you can charge and fire faster than she can recover and she dies before you run out of energy. This might be an issue of your weapon not being upgraded enough. Stardust gets significantly better with upgraded accuracy and energy cost.
>if a bee part lands on me and make me insta kill myself
Yep, main downside of stardust is random deaths from shit landing on top of you suddenly. You can mitigate it by hanging back so stuff isn't falling directly on top of you. Gleipnir also helps a lot by creating a radius around it where stuff isn't going to fall. Stardust is insanely strong though and worth the risk. It wrecks flying enemies and bosses and even ground hordes if you aren't using big bang. Pretty sure it can stunlock even erginus.

For mothership, monster + mag blaster + big bang. Also fairly easy. The only time I went below half health was when the first group of aliens dropped in and I didn't notice one was shooting me while I was sniping the frogs.
> big bang against the mothership is a cool way to get ragdolled and juggled in the air
The yellow parts are the ones that do knockdown so if you focus them, they should almost all be dead before they even start shooting. Monster can kill one in one volley with some charge left over and if you stand near the edge of the map, you can hit multiple at the same time.
Replies: >>49949 >>52662
>still trying to convince the schizo
That guy would continue to swear ranger is good even if the class was removed from the game entirely.
Damn, those are really useful!
Wait a sec if the grounded forces are fucked this hard then what the fuck happened to the air force ?
Will they be replaced by Wing Divers, because if think about it changing the equipment of Wing Divers to handle higher altitudes will be much cheaper then re-investing in bomber and jet fighter.
Maybe they'll give them a cool name "Valkyries" or "Victoria".
I'm having fun just imagining what this game could, I never did this to any game
or yaknow, just shoot the enemies as ranger and rolldodge when someone fires at you, but yea your strategy of grinding weapons, armor, and still having rng deaths sounds cool too.
You would figure after a few EDF spin offs I would have learned that they're not very good, but I just don't learn. EDF World Brothers wasn't that great and got a refund after a few minutes of playing. Guess I'll just wait for EDF 6.
Replies: >>55488
Have they fixed mouse controls yet on the lego game?
I am moving my mouse constantly in these videos. Fucking around with the camera settings, turning vsync on, and cranking up my DPI alleviates the mouse problems a little bit, but it's still unbearable. Someone needs to burn Yuke's to a pile of smouldering ash. They have been ruining video game franchises long enough.
Replies: >>55471 >>55474
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I am moving my mouse constantly in these videos. Fucking around with the camera settings, turning vsync on, and cranking up my DPI alleviates the mouse problems a little bit, but it's still unbearable. Someone needs to burn Yuke's to a pile of smouldering ash. They have been ruining video game franchises long enough.
Looks like mouse smoothing or it's converting your mouse inputs into just x or y movements. Didn't have that issue when I tried the game. Do you have a controller plugged in?
Replies: >>55461 >>55474
I have no controller plugged in. No accessories.
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Replies: >>55471
Yeah just wait for a patch. Don't forget you're surrounded by people playing the switch version so don't let them belittle you.

Replies: >>55472
The game has autoaim that you cant turn off and a shitton of mouse smoothing. What's the benefit of using a mouse in a game like that? Even turning up the sensitivity to 100 feels sluggish and imprecise at the same time. It jumps when making fine aiming adjustments but slow when trying to fully turn.  Not that any of it matters since half the weapons in the game autoaim for you anyway.
Really it's just not a good game and fixing the mouse wont change that.
Replies: >>55475 >>55513
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Negative Mouse Acceleration + Deadzone (Increasing the second option makes this more noticable, keep it at 0)
Apparently there's a fix coming through
Pretty certain I saw an option to turn off auto aim for weapons that had it, unless you mean a different kind of auto aim.
Replies: >>55604
It's not even better than Iron Rain, what's the problem ?
Replies: >>55600 >>55604
>what's the benefit of using a mouse
You can actually play the game, rather than the controls then.
Its slow, and yukes still can't get more than 10 enemies on screen
Replies: >>55604
It's slow, easy, and the classes really don't add much to the game besides a laugh to see what wacky abilities each new class has. Not that it seems to matter because the game doesn't seem to crank up the difficulty enough for you to really rely on any of those abilities. They really only seem to exist just to make the levels over faster.

I don't recall an option. I'll check next time I play but the game has a pretty limited amount of options.
There are 2 forms of auto aim I think. Certain weapons like the wing diver lance locks on but I cant help but feel like with any weapon I hit enemies even when I am not aiming directly at them, but that could just be due to the imprecise feeling of smoothing/acceleration.
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I played around 13 mission of EDF:World Brother and well it's an improvement from Iron Rain.
The mission are much better paced than Iron rain it's no longer a wave based shooter they are starting to understand how mainline EDF games missions are made.
Enemies numbers are much greater than IR but not the same amount of mainline EDF games.
But the biggest problem is the controls they still feel "rigid" compared to the mainlines and locking certain movement abilities to the special moves section is retarded and the way they recharge is also stupid, for example Range normal roll is tied to a shitty cooldown timer while in the mainline games there is no cooldown, when the animation ends you roll again and you can chain two moves or cancel them like dashing then rolling to cancel the recovery animation, in World Brothers you can't do that and it makes it feel rigid.
An other example would be Wing Diver/Pale Wing jetpacks in World Brothers there's a meter for your jetpack but it can only reload in the ground while in the mainline games you recover your energy meter in both the air and the ground.
But still I do believe that Yuke would one day make a good EDF spinoff I can see that they are improving bit by bit....

When I finish the game I'll talk more about the story and how shitty it is.
Replies: >>56292 >>56676
Maybe I just got shit RNG but I don't think I ever got any weapon or armor pick ups, where they taken out for the different types of soldiers you pick up now?
Replies: >>56293
You gain armor after finishing mission they are no longer armor and weapon pickups, you get weapons from newly recruited brothers.
Replies: >>56294
then what do the red boxes do?
Replies: >>56295 >>56369
Pretty sure they restore your HP, for some reason they are 3 types of recovery items and one that fills up your skill gauge, picks up are useless in this game so resource management and stuff like that doesn't exist which is another aspect the game misses.
Replies: >>56296 >>56299
>using items from the main game but making them do something else.
Thats like making a third party mario game where a mushroom gives you coins.
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Heals the entire squad.
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I have to say the OST is pretty good at least. It is different, certainly more lighthearted to match the more colorful art style, honestly.
Patch with fixes for the mouse controls is out, anyone has it?
Replies: >>56855
heard it doesn't actually fix it lmao
Can anyone share the latest version?
The usual sites only have the release version.
The second trailer for EDF6 just got released, it's more light hearted then the first trailer and it showed us more gameplay.
'All the classes are back!!'
And they've shown all the new designs for them, and sadly the new wing diver doesn't look cute but the other classes look great I love the new design for the Air Raider.
'New enemies!!!'
They've a new type of enemies called "Androids" and they look rad as hell, it seems that the Primers no longer need other species to control for the infantary they can now create bioweapons, and at the end we got a look at the new Mothership design and holy shit it looks amazing.

After watching the shitshow that was E3 I concluded that gaming is dead...
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I can't fucking believe that the EDF chapter master worships the ruinous powers!
That polyhedron looks cool. 
I hope they fix 5's shit pacing. I don't know how they went from 4.1 to that.
Replies: >>62731
I keep seeing people dislike EDF5 pacing, I think it's fine.
Also what do you mean by pacing ?
Replies: >>62733 >>62734
I don't know either its a game about killing big bugs and aliens what kind of pacing does it need?
4.1 has a few moments where you're about to get fucked and then the mission ends, but that's just to give you a false sense of security. Next time you're about to get fucked you think the mission is about to end except it doesn't, and then you're forced to fight through the shit, and it's fucking awesome. 
5 might be trying to do the same I didn't get very far, but it just keeps cockblocking you way too often. Every few missions you get one where more enemies drop in and just as you're about to go kill them you get a "MISSION COMPLETE". Not to mention the fucking press w to go forward tutorial where you literally can't press anything but w.
Replies: >>62739
EDF5 start's a bit slow but it picks up the pace after in the middle, and yeah they some mission that are truly bad like the mission when you have to follow a squad leader.
Here's the link :
In 5 You can farm weapons and kit, albeit slowly in mission 83 easy as pie, just kill the big fucker and mop up, it's usually only 5 or so but they can tip the balance in earlier modes.
Replies: >>68033 >>68102
That's on Inferno too so you'll get level 60 to 80-odd gear from it.
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thanks anon
t. me, from one fucking year ago
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>This thread was made a year ago
Replies: >>68254 >>68259
Sorry, I forgot you're the only person in the world.
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He's just calling me a slowpoke for pointing the level 83 thing out. My only excuse is starting 4.1 so late 5 got released before I was done with it and I didn't want to start 5 till I'd had my satisfaction out of 4.1 which happened mid 2020 and by then I was a bit burned out so I only got into 5 in Feb this year. Looks like similar is gonna happen with 6 too which is actually preddy nice as it means I'll just be getting done with it when 7 is nearly done, provided they keep this rate of production up. 

Being a step behind ain't always bad, in my world there's ALWAYS more EDF to play.
Replies: >>68296
Also that's actually only 9 days off from the truth too.
>Being a step behind ain't always bad, in my world there's ALWAYS more EDF to play.
>there's ALWAYS more EDF to play.
Is there a way to join your world ?

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