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it's fucking video games, baby


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READ THE RULES


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A bread for all things emulation.

NEWS

>Yuzu trannies act like degenerate faggots for years, sharing leaked XCIs on their Shitscord and bullying fellow emudevs for distributing custom builds/forks outside their gay nigger patreon while taking said devs' code and claiming it as their own in violation of the NAP GPL
>them "dropping" Windows 7 support by changing a few lines of code that didn't merit any change PCSX2 style was the last straw
>The cultured Windows 7 community alerts Nintendo to their blatant faggotry, which results in a lawsuit leveled against Yuzu's HRT LLC set up to launder manage their Patreon income
>Troons have to pay up 2,4 mirrion dorrah and shut down Yuzu+Citra forever
>Stoners keep uploading Yuzu forks to Shithub for the lulz while Nintendo tries to shut it down in an epic game of DMCA-mole
>meanwhile Ryujinx is completely unaffected by this due to not being ran by absolute retards it's still way slower than Yuzu on toasters sadly
>nothing of value was lost in the realm of 3DS emulation as Citra alternatives are finally, finally getting off the ground

https://archive.is/1ntgz
>DOSBox Staging 0.81.0 adds multithreaded Voodoo chipset emulation and fixes a longstanding SC-55 MIDI playback bug.

https://github.com/Mr-Wiseguy/Zelda64Recomp
https://github.com/Mr-Wiseguy/N64Recomp
>Autism speaks in the form of a N64 static recompiler that translates N64 ROMs into C for native compilation into x86/ARM/etc, feat. a MM native port despite the MM decomp not being finished yet.

https://archive.is/wip/X8ql6
>RetroArch adds packetized netplay to its DOSBox-Pure and gpSP cores for LAN multiplayer in DOSBox and some degree of GBA wireless adapter functionality.

https://archive.is/CtLph
>Crapple now permits Emulators on the iCattle feedlot.

https://archive.is/LMwVT
>First discovery of a way to decrypt Xbox One games.
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>>246282 (OP) 
>decrypt Xbox One games
Wow!
Replies: >>246287
>>246282 (OP) 
I checked the N64Recomp page and there seems to be no way to just input a ROM and output a native binary. Looks like a tool made by autists for autists.

>>246286
Lmao
>>246285
>No one has hardware powerful enough for something like that except federal agencies and mega corporations. 
As of now. A few weeks ago there were news about a decommissioned but still working supercomputer from 2016  being put up for sale. Sure, it isn't exactly cheap, but maybe eventually someone will manage to snatch one and put it into good use.
https://gsaauctions.gov/auctions/preview/282996
https://archive.ph/wip/f1fsJ
>People rarely take advantage of source code leaks so why would they bother with decompilation?
Because touching that code can lead to all kinds of legal trouble, but the code made with decompilation is legally distinct, so in the case of video games, as long as the team that did the decompilation doesn't distribute it alongside the assets of the game they can distribute it freely. Then other people can make ports with it, and they are the ones who risk landing in legal trouble.
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>>246282 (OP) 
Tattling to bintendo is pretty gay no matter how you frame it, being a buyfag only makes it worse t. would still be using yuzu on win7 if my partition hadn't recently been mangled by a hardware failure.
Patch related, probably still works on whatever yuzu fork still out there.
Honestly still more bothered by PCSX2 and their constant fucking lying for no benefit to anyone, not even themselves. It's just madness.
Replies: >>246405 >>246666
>>246282 (OP) 
>Autism speaks in the form of a N64 static recompiler that translates N64 ROMs into C for native compilation into x86/ARM/etc, feat. a MM native port despite the MM decomp not being finished yet.
I was talking about this with a friend a couple of days ago. The reason why this project seems like vaporware to me is because games from before the PS3/Xbox 360 era have self-modifying code, either through some micro-optimizations or by loading dynamically linked libraries. Spotting these self-modifications has been an open problem for years within static program analysis.
Replies: >>246440
>>246282 (OP) 
VMs are worthless until GPU passthrough stops getting broken every other update and DRM spoofing is completely functional
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Let's not forget about PCSX2.
Replies: >>246307
>>246301
>screencapped my posts
Ebin, here is a newer version (not the newest because no more win7): https://files.catbox.moe/7b9vsu.7z
Patch is a fucking mess though for a variety of reasons (PCSX2 refactoring, re-adding SDL as a submodule because I couldn't be bothered building it separately, using an older version of Qt6 because fuck recompiling that bloat, my own code being less than ideal because the aforementioned hardware (RAM) failure kept trolling me didn't know it was the RAM at this point). Actually the binary might be jank because of that last bit as well but I've used it for 60+ hours without any issues.
Replies: >>251655
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I've been using DOSBox 0.74-3 for years while finding out just recently that there are a shit ton of DOSBox forks with their own features. I just want to play single player stuff with the best compatibility and graphics, I don't care about online. What's the best fork?
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>>246308
>best fork
The most reasonable options at the moment are

>DOSBox-X
By far the most autism ridden fork of the bunch, it emulates a shit ton of hardware including an entire PC-98 if you so desire while that portion of the emulator has improved a lot in recent times a dedicated PC-98 emu for 2huing and /hgg/ purposes is still preferable and unlike most DOSBoxes has a useable GUI to back it up.
The downside is that it's also by far the buggiest popular fork with many features being semi-maintained if not abandoned, an example would be the Voodoo chipset emulation which is still he same ol' single-threaded implementation from 2009, but at the same time it's the only major fork to also support Glide passthrough in conjunction with a wrapper like nGlide or dgVoodoo.
Can run Win9x as a sort-of-VM, but this is somewhat hazardous with crashes and file corruption inside the VM fairly commonplace.

>DOSBox-Staging
Doesn't have a GUI and emulates less hardware than X, but is more focused on stability and functional QOL making it in my opinion the preferred choice for games that fit within its specs.
Recently added multithreaded Voodoo emulation which was one major reason to use X or Pure over this, though it doesn't have Glide passthrough.

>DOSBox-Pure
Libretro-exclusive fork focused on adapting DOSBox to the confines of RetroArch.
While this sounds absolutely heretical credit where it's due the guy behind it actually made it sort of work with a surprising amount of controller presets, loading games from single zips with an automatically generated per-game directory for installed files and saves, and various other features such as the multithreaded Voodoo emulation which up until recently was exclusive to this fork.
Wouldn't use it unless you want your >FILTERS or are allergic to keyboards.

I'd recommend you grab both X and Staging with one serving as a fallback in case some game doesn't work right on one fork.
Replies: >>246312 >>246315
>>246309
>gamenights in the good old days
man i would love to have a MW2 gamenight
Replies: >>246315
>>246309
>>DOSBox-X
>The downside is that it's also by far the buggiest popular fork 
Ironically this was the most stable version I could find for running the MW2Mercs campaign, but ultimately the game still crashes at mission end way too often so it's not really playable.
>>246312
We had MW2 might have been Mercs, don't remember which one had glitchy controls multiplayer working in dosbox at one point but then the anon that was going to hostfag disappeared.
>>246308
Vanilla DOSBox has served me well but on my loonix laptop it sends the fan into overdrive the whole time it's open. Any idea why that happens?
>>246282 (OP) 
>win7 deranged autist spams nintendo because his support was taken away
He was a patreon cuck, deserved it taken away. Now no one can have it.
Replies: >>246344 >>246379
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>>246308
Ignore that other sped.

If you just want the most accurate solution and don't care about anything else, get an actual emulator like 86Box or MartyPC. These emulators work like MAME (complete with BIOS ROMs that you need to download) and represent a for-real set of hardware, which means you need a beefy rig to emulate most systems past the 286 and anything newer than a Pentium is off the menu. DOSBox has instead (historically) done the bare minimum in terms of simulating hardware quirks to get DOS games working. That's why you had to deal with kludges like "cycles" that you had to keep fussing with to get speed-sensitive games working, and why installing Windows in DOSBox's bullshitted DOS environment has never worked properly.

If you just want "DOSBox on crack", use Staging. It seems to still have DOSBox's tried and true (not super accurate) CPU emulation, but a ton of autism has gone into its video adapter and sound emulation. All the major video adapters (CGA, Tandy, EGA, VGA, Hercules) have good emulation, including a "swiss army knife" CRT shader that reads the video type and tries to simulate a monitor from the same period, and functional VRR support. You have bit-accurate OPL emulation courtesy of Nuked, integrated Munt and FluidSynth for MIDI, and a ton of filter/equalizer settings for maximum broke-teen-in-his-bedroom immersion. The only major thing you're missing is Glide passthrough.
If you want maximum feature creep, use DOSBox-X. It's like a bizarre Frankenstein's monster combination of DOSBox and a traditional emulator/hypervisor. This means you get a lot of creature comforts like common freeware utilities on your Z drive from the word go and using any TTF as your font ROM in text mode, but a lot of it seems like a gimmick and the parts that aren't have mostly been folded into staging. It does have Glide passthrough and a retard-friendly GUI, so if those are your dealbreakers then use DOSBox-X.
Replies: >>246360 >>246555
>>246322
>pay money for thing
>makers of thing go out of their way to make thing unplayable for guy who paid money 
>he destroys them
Sounds like a pigs vs nigs scenario to me, they both deserve suffering.
Replies: >>246356
>>246344
It's more akin to an addict snitching on his dealer to the feds after being sold baking soda.
Replies: >>246358 >>246379
>>246356
I have to agree with the other fag. Some autismo threw a tantrum. Granted, they shouldn't have been collecting money at all but once again, spergs ruin everything for everyone. 
If he couldn't figure out linux then he doesn't really get to have an opinion.
Replies: >>246379
>>246332
So, is it still better to run DOS games on an ancient Thinkpad that has a 4:3 screen and Soundblaster support?
Replies: >>246362
How do I the forest level in Mayro Odyssey on Ryujinx at 3GB VRAM on Ganoo/Loonix?
It crashes the emu with no survivors.
>>246360
Yes.
>>246322
>>246356
>>246358
The faggots making yuzu intentionally broke support for Win7 for literally no reason, and used copyright bullshit to take down any competing forks. When people called them out on this, they used burner accounts on reddit to control the narrative.

They got exactly what they deserved, and it would have happened to them sooner or later.
Replies: >>246381
>>246379
Win 7 is a dead OS that can now do less than linux and takes just as much configuring to make work. Autistic people ruin everything.
>>246381
There are more Windows 7 users than many active Linux distros. There are packages of new Windows 7 installs including many mods and tools to modernize it. Most people installing Linux requires tons of configurations that literally never ends and there are still problems like audio breaking and systemd related problems. Most Windows 7 users are using an install they configured years ago and don't have to configure to continue using (Except when devs intentionally break compatibility forcing the Windows 7 user to work around their bullshit). Most Windows 7 users wanting to avoid a new OS setup is their primary reason for staying since it can take years to configure it just right.

I have a Linux installation, but my primary PC is still Windows 7. Though I'm not a fan of the distro (Debian), There is plenty of software on Windows 7 that i really miss and Linux does not have have anything as good (in my opinion) for example;
Image Viewer - JpegView
Video Player - MPC
Music Player - Winamp 5.666
I've tried countless software for each and none of them are to my liking or behave as stable or customizable as these windows programs.
These are the main programs I use other than a web browser, which I have both an updated Chromium and Mozilla based browser. (Thorium and Mercury respectively) and Palemoon is still an option and there are still other compatible browsers to fall back on.
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Oh, boy. Here we go again.
>>246383
There are more Linux distros than there are Windows 7 users.
Replies: >>246666
>>246381
Not really, linux takes much more tinkering and for example wine still can't run some DirectDraw games properly (using a newer windows version probably won't help here either since they also botched DirectDraw support). While wine compatibility has come a long way in the last decade it still isn't quite there, and if you want near native performance you pretty much have to run a esync/fsync/niggasync fork and dxvk. I'm not entirely sure but the native wine Direct3D -> OpenGL translation performance might have even regressed.
Win7 is by far the superior choice if you just want to play some fucken vidya but while most updated software can be patched to work I doubt you can even find drivers for new motherboards anymore even if you check the chipset manufacturers.
wait so the reason that yuzu development was halted is because some mouthbreather using an old insecure OS reported them to nintendo?
>>246387
Hey, Windows 7 might be alittle insecure, but that's only because people keep telling her she isn't adequate when she is more than adequate.

>>246386
Is GPU passthrough with VMs an option? Or is that still basically magic to get working properly still.
Replies: >>246391
>>246383
>Image Viewer 
feh
>Video Player
mpv
>Music Player
mpd with ncmpcpp

https://suckless.org/rocks/
Replies: >>246393 >>246555
>>246388
>Is GPU passthrough with VMs an option?
Never got around to trying it, don't have integrated graphics so the VM would just steal the only video outputs I have and at that point I might as well dual boot.
>>246383
You are telling me win7 works after configuring it. You're right. After you configure it which you still have to do even more now because no one is supporting it. 

>>246386
If you want to play old games, sure. But that's it. No reason for anyone else to continue supporting it. 

>>246387
Yes, he was their little patron faggot too.
Replies: >>246393 >>246396
>>246389
>feh
How do i set scrollwheel to zoom.
mpv sucks. Absolute garbage. Almost no customization. VLC is better than that;
I'll install MPD and find 100 reasons to hate it. Thanks for the suggestion.

>>246392
>After you configure it which you still have to do
Stupid argument. Stupid thoughts.
If you're using something else already, why would you get 7? Windows 7 is for people that don't want to change, so there is nothing to configure for them. They finished configuring it like 10 years ago. So nothing to configure. Only maintenance, which is the same on any OS. Same as it ever was.

>supporting it
You mean by just continuing to write software and not intentionally sabotage it running on windows 7?
Stupid take, stupid thoughts.
>>246383
>Image Viewer
Use Honeyview
>Video Player - MPC
>Music Player
I use Clementine

>>246387
>using an old insecure OS
They LITERALLY broke the emulator to prevent from being used on W7. Also W7 is still receiving security updates, so how?

>>246393
>They finished configuring it like 10 years ago. So nothing to configure.
Also, backing up a system backup image helps just in case something does happens.
Replies: >>246402 >>246404
>>246393
If you're the one who insists on using an old OS that isn't supported then you might be the one with a stupid take and the stupid thoughts. It's up to them if they want to do it, if you still want to use an old OS then you fork and patch the software you want.
Replies: >>246404
>>246392
>No reason for anyone else to continue supporting it.
I don't know the exact timeline of what happened with Yuzu but PCSX2 had people handing them pull requests restoring win7 support at no cost to anyone, but instead of accepting the free fixes the maintainers refused to merge them and whenever questioned they responded by sperging out or outright lying. I'm sure you'll find a similar story if the Yuzu issue tracker and pull requests got backed up anywhere.
>>246393
>mpv sucks. Absolute garbage. Almost no customization. VLC is better than that
mpv is much more customizable than mpc though.
Replies: >>246403 >>246404
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Next time I'm in charge of a software project I'm going to make sure it doesn't work on Windows 7 just to spite you.
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>>246399
Good thing you never will be in charge of anything worth a damn.
>>246393
>How do i set scrollwheel to zoom.
https://searx.be/search?q=feh+scrollwheel+to+zoom
https://old.reddit.com/r/linuxquestions/comments/ae3pzr/how_to_get_feh_to_zoom_in_with_scroll_wheel/
https://archive.ph/DrssN

If you don't want to click on any of that, you need to create the ~/.config/feh/buttons file and put these lines in it:

# Unbind existing scroll operations
prev_img
next_img
# Set <action> <mouse button>
zoom_in 4
zoom_out 5


>mpv sucks. Absolute garbage. Almost no customization. VLC is better than that;
Have you tried it with a frontend? I haven't because it does everything I want from it, that is, it plays videos and lets me grab screenshots.
>I'll install MPD and find 100 reasons to hate it. 
Just remember that mpd is a daemon that you have to run as an user instead of as the admin:
https://wiki.archlinux.org/title/Music_Player_Daemon
The way you do that depends on your distro, but if it uses systemd then that article has you covered. Also, ncmpcpp is just one of many frontends, you can find GUI ones, but I haven't tried any of them.
Replies: >>246404
>>246394
>Also W7 is still receiving security updates
I am going to demand some proof here, chief.
Replies: >>246404
>>246396
Looks like something they used for  Yuzu stopped supporting win7, so they dropped it too. I would have to dig in more. Could they have supporting it? Probably, but ultimately it's not their problem. 

>>246399
It's probably for the best. Imagine having to cater to a loud minority. Even worst some sperg might crater your project out of spite.
Replies: >>246405 >>246446
>>246395
>Isn't supported.
You're using terms that aren't applicable here. Most likely because you're stupid and just regurgitating something someone else told you. I hope you hold the same opinion for Roblox blocking Linux users from running their game. How would you feel if more devs decided to do this? They absolutely can. Just requires a few lines of code, just like Windows 7.

>>246396
>mpv is much more customizable than mpc though.
Maybe by configuring a bunch of files. MPC you can drop in various plugins that let you configure behavior down to autistic levels.  MPV I cant even get to remember the previous size/position of its window.

>>246399
Make sure you also do it for free, unlike the devs Microsoft pays to do it.

>>246401
See, I appreciate the help, and not to knock you, but the complexity of these answers is much less simple than the Windows 7 alternatives. I'll try these though. And will have to write down and document stuff like this for when I do a real Linux installation.

>>246394
I'll try honeyview and clementine. Thanks for the suggestions.
Debian came with a massive software suite, which helped me learn everything I hate. Which was alot.
I intend to just get software preferences, then build a LFS, void, or even gentoo from the ground up with just the stuff I like.

>>246402
Look up Windows 7 ESU. You can get them for free, too. There's a guide on thorium.rocks of which KBs to download and install.
>>246403
See the attachment in >>246295, they were just being lazy and/or dumb niggers.
>>246404
>Maybe by configuring a bunch of files.
Well, yes, that's how you configure mpv. I won't tell you it's easier or simpler, but it is more customizable.
Replies: >>246413
>>246404
The thing is, if you really want a no frills, no bullshit, everything works exactly as you want system then you will have to stop bitching and put up with editing config files, and also look up things and stuff on your own. There are countless people who struggle with this, so there is always a good chance that someone somewhere already asked a question you wanted to ask, and a bunch of people already answered it. If that is not the case, you can find plenty of anons who are willing to offer help.

If you want to go down this route, then I unironically recommend to learn some vim, because that text editor is perfect for wrangling long text files. After installing it you should run the command vimtutor  in a terminal emulator and that will give you the basics. No, it won't be fun, but if you use it for a while then you will learn to appreciate how quickly you can find and replace a specific word or line in a config file. I also recommend to add these two lines to the ~/.vimrc file:
set number
set relativenumber
Replies: >>246411
>>246410
I get it. And said i would try those fixes. It's more about knowing those fixes are available in the first place.
Keep in mind this was all in response to the point in >>246381 about Linux being less of a hassle than staying on Windows 7 when it clearly isn't.

I wonder if these people will all go to Windows 11 in a few years. Windows 10 support ends in October 2025.
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>>246405
I did see the attachment. Programmers don't like patches like that because you're really just asking them to do extra work whenever an incidental change breaks "your" half of the #ifdef forever, for free. Programmers also don't like reddit spacing retards begging for gibs and calling them XYZ boogeyman when they aren't waited on hand and foot. Either install gentoo, hard fork everything and don't expect help from anyone to enable your hyper-specific OS fetish, or kill yourself. It's that simple.
Replies: >>246419
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>>246411
>Linux being less of a hassle than staying on Windows 7 when it clearly isn't.
If you switch to a distro that is a point-and-click adventure where you are happy to use only the programs that the makers and maintainers of the distro in question want you to use, then that is quite possibly true. The problems starts when you want the genuine Linux experience and you suddenly end up in a world where you have to learn new things and make choices. An other aspect of it is that Linux is only getting more support as time goes on, meanwhile soon enough you won't even be able to buy new hardware that lets you run Windows 7.
Replies: >>246417 >>246555
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Why is it that to this day analog video aspect ratios in bidya emulation are still objective cancer?
Is properly displaying the rapid PAR swaps of something like SoTN on the PSX impossibru? That game can't seem to decide which AR it wants at any given moment, doesn't help that half the game's sprites are taken directly out of Rondo of Blood on the PC Engine CD which has a 6:5 PAR while the SoTN uses 4:3(?) for new sprites that aren't modifications of PCE sprites.
This is honestly something you'd expect the libretro trannies to put into a RetroArch database as it can swap PARs at will, but strangely such has yet to happen.

>>246387
Paying people for "eggsglusive" Patreon builds built from the same source code that anyone could clone and build themselves, then trying to take down builds/forks from other people using the same correctly attributed source code on the grounds of muh copyroight in addition to all their other faggotry made it inevitable.
It's like if the Dolphin devs didn't just declare Ishiiruka as an unsupported fork but actively went out of their way to ban Ishiiruka users from the dolphin forums for wrongthink while harassing said users/devs and spreading fake news about the dangers of unlicensed homemade dolphin forks which are all virus full of spyware unlike our certified paid Patreon builds which totally aren't loaded with telemetry.
They only managed to go this far because despite all the dilating Yuzu was still a useable emulator, especially on lower end machines.

>>246399
It should be fine if you add Windows XP support, Windows 7 has excellent backwards compatibility for that OS and at the same time you'll probably break Windows 10/11 compatibility which is even better.

>>246411
>Win10 supports already ends in a year and a half
LOL
Replies: >>246417 >>246420
>>246414
Currently the latest stuff works with windows 7, though setup is a pain.  a system with a 10900k and 128gb of DDR4 ram and the latest PCIe video cards is still 100% compatible with Windows 7 without any tweaking. How long before that's obsolete?

>>246415
>Win10 support
Also consider Microsoft considers Windows 10 versions like 21H2 to be "EOL" and no longer supported. 22H2 is just the last one for Windows 10.
>>246413
That's not a patch to be submitted anywhere you gorilla nigger retard, a fix would choose which API to use at runtime and import the relevant API functions dynamically. It's from my personal build that I posted here for anyone running and win7 and pointed to now to show exactly what they broke. The way they broke it trying to squeeze some more performance out of their bloated OSs is just embarrassing.
>>246415
Aseprite lets you build the software yourself if you know how to do it, entirely for free. Or alternatively you can buy it on Steam and support the developers, same shit. Nothing wrong with being rewarded for your hard work, commie.
Replies: >>246423
https://ecdp.cbps.xyz/

>>246420
I hate to defend a schizo, but that's not what the yuzu trannies did. They deliberately withheld PRs from the repository for the sake of selling "early access" builds containing them on Patreon, bullied people exercising their licensing rights to distribute repositories with those PRs already merged, treated the master server for yuzu's LDN emulation like an extension of their discord, and at one point attempted to sell access to a "totally separate" NSO emulator as part of their Patreon scam.
https://web.archive.org/web/20201103114451if_/https://raptor.network/
https://web.archive.org/web/20201103161227/https://yuzu-emu.org/entry/yuzu-x-raptor/
They got what they fucking deserved.
Replies: >>246426
>>246423
> treated the master server for yuzu's LDN emulation like an extension of their discord
how so
i believe you but i need to know how
Replies: >>246427
>>246426
IIRC you had to beg for the privilege of listing a public relay server on the master server on their shitscord, and home builds made without the secret tranny handshake embedded by the official release server couldn't connect at all. Trannies could also walk into your public netplay session at any point and start kicking people for admin disrespect. None of this was a problem for direct IP connections, so a hypothetical Mario Kart 8 gamenight would be safe.
Replies: >>246429
>>246427
Man that's fuckign disgusting, i never knew any of this. 
i hope ther'es at least one competent yuzu fork out there without the kikery
Replies: >>246436
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So i'm trying out the delta emulator that came out on the app store a few months ago, i actually stopped keeping up with Delta by the time i finished high school like 7 years ago, it works pretty good, is this build of the delta emulator identical to the last one for jailbroken/sideloaded devices?
btw the new logo sucks, and i hope they actually changed it next update, Adobe is retarded because people don't expect free shit from Adobe so only a retard would confuse Delta to an Adobe program.
Replies: >>246432
>>246430
>he bought an iphone
Replies: >>246437
>>246429
There is, it's called Torzu.
http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/torzu-emu/torzu
Every other fork was started by idiot children on discord and was abandoned after a month due to a "surprise" discord DMCA or every remotely competent dev fucking off. It's a one-man show but that's fine because:
>Essentially, the main goal is that you can still use this emulator on modern systems in 20 years. It is very important to me that this project is going to be a good base to fork once grass has grown over the whole legal dilemma and people are willing to do real work on this emulator non-anonymously.
Nobody with enough emulation experience to commit meaningful new code is going to touch a yuzu fork given they were already rumored to have coded against SDK samples before the lolsuit, making the entire codebase legally radioactive.
Replies: >>246443
>>246432
YOU DON'T HAVE A PHONE, ANON!?
>>246296
It isn't just that.
Despite what retard youtubers are spouting, it's far from a plug and play solution and there is still a lot of manual work involved. You still need to decompile or disassemble at least parts of the game to know what to patch and how to hook up the renderer and other shit. You also need to have a symbol table for most of the executable (a list of function/variable addresses). And yeah, it also won't work with certain autistic games that fuck with the TLB entries and decompress code into RAM in certain ways, such as GoldenEye. The Majora recompilation even has the decomp as a submodule on Shithub.
What is true is that you probably don't have to wait for a decomp to reach near completion like with "proper" ports. So while there's still a lot of work involved, it is a lot less work than a full decomp + PC port.
Replies: >>246441
>>246440
The general idea is that it is not a plug and play solution, but it allows people to create a plug and play solution. Someone can create the exe with all the mods and tweaks and improvements, then roll it up in a nice package and distribute it for people that don't want to do all that tweaking.

The sm64 coop exe is kinda like that. You just unpack it and click the exe and its mario 64 with online coop, all the mods, extra maps, and cheats all in a nice selection menu. effort went into making that, but for the person downloading it, it's absolutely plug and play.
>>246436
this is fucking awesome, thanks for sharing
>>246381
>thing works
>devs intentionally break minor thing for no benefit whatsoever
>thing has problem
>devs abuse copyright bullshit to prevent other people from solving problem
>devs get copyright struck into bankruptcy
<ummmmmm win7 can do less than linux???? why do u car?????
I'm surprised the Yuzu devs can afford to hire you given their circumstances.
>>246403
>Looks like something they used for  Yuzu stopped supporting win7, so they dropped it too
>dropped
It's unfathomable how much of a nigger you are; read the image in the OP which catalogs all this. The emulator was literally capable of being run on Win7 and they added lines of code that prevented it from running. Kill yourself.
Replies: >>246451
>>246446
If it was so easy to fix,  then why didn't the autistic retard fix it himself?
Checkmate, sperglord.
Replies: >>246452
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>>246451
Just get windows 10! and get the vaccine! and put your pronouns in your emails! and eat the bugs! and don't have kids! and watch blacked porn!  and the holocaust happened exactly as it was told, all versions, simultaneously!

You people are the devil and i will never submit to you. I will continue to use Windows 7 to my hearts content.
Heil Hitler!
>>246452
enjoy your ever decreasing pool of software and increasing security vulnerabilities.
>>246455
Same to you, regardless of what OS you're on you soulless retard demon.
Replies: >>246460
>>246457
im on my favorite distro, why thank you :)
Replies: >>246462
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>>246452
Use two computers you baka.
Heil Hitler.
Replies: >>246462
>>246460
>Thinking linux is exempt from those 2 problems.
Shiggy Diggy

>>246461
The more I use my Linux machine, the more I become sure it will never replace my Windows 7 machine.
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>>246452
no one said any of those things
>You people are the devil and i will never submit to you.
it's not exactly bold or brave to say you won't submit to an imaginary strawman to which you attributed extravagant quotes. unironically take your meds schizo.
Replies: >>246489
>notice the timing of this thread 
>see how much of a retarded shitflinging contest it is 
That guy in the Animal Well thread really did set off a shitfit huh?
Replies: >>246475
>>246455
>muh security vulnerabilities
Nice corpo speak faggot.
Replies: >>246476
>>246469
More that he had a genuine question, which attracted the usual FOSS-huffing freetards.
>>246473
what the fuck do you want me to call it?
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>grab sm64coopdx and compile it
>werks fine, now how do I put in the B3313 hack
>can't just put into the hacked ROM as it won't build
>dicksword faggots and vinesauce have apparently done it somehow but are hoarding their builds as jewsual
>apparently there's a way to extract assets from hacked ROMs using a tool called ROM Manager 2C for modding purposes
>clone the git, is python
>install the required packages, try to run it
>can't find any of the modules I installed
>spend ages messing around with various python versions, paths, broken packages before finally getting a venv to work because fuck me somehow even that tried to look for packages in my root
>now it complains about missing permissions
>adding +x to all .py files in the folder doesn't help
>give all .pys full administrator permissions, fuck's sake just let me extract the damn assets and see if I can build a port with them
>neither the GUI nor the RM2C CLI application can properly parse the ROM file's location
Python was a mistake.
Does this shit werk on W7?
>>246452
Go the fuck outside and get a girlfriend, you loon.
Replies: >>246489
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>>246455
>and increasing security vulnerabilities
Isn't Unix INSANELY insecure unless you actually know what you're doing because the paradox of a system being 100% customizable is that you can also fuck it up beyond all repair? However more likely scenario is that this is someone posting from W10/W11 and thinking that an OS that literally phones home is somehow more "secure" than an OS that you can control (Either through compiling it yourself, or flipping a switch and disabling it).
Replies: >>246484 >>246555
>>246483
posting from debian :^) ackshually sweaty
Replies: >>246486
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>>246484
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Man you'd think Linuxfags would unite against the scourge that are Microsoft and Apple but I guess they're too stupid and divided to get the big picture.
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>>246463
>>246481
go back to leddit, retards.

>>246488
They don't understand that the same mentality that is being used against Windows 7 is also used against them.
Replies: >>246511
Has Citra been forked?
Replies: >>246594 >>246595
>>246488
That would require actually having power in the software and hardware industries, and jews don't use desktop Linux.
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>>246452
Is there any reason to run Windows 9x games on that specific OS, or is it fine to just run them with Wine?
Replies: >>246509 >>246513
>>246506
>Win9x
Eh, it depends.
Backwards compatibility for Win9x has always been finicky on Windows, Wine can run some games modern Windows can't as it began development in the 1990s and hasn't dumped its old infrastructure, but early Win32 games using DDraw are often fugged and if not have broken color palettes while games using non-DX hardware acceleration that isn't Glide along with obscure proprietary video codecs rarely work as intended, for those you should use DOSBox-X or 86Box.
Best bet in my experience is to use Win7 compatibility patches when available as those tend to work very well on both Windows and Wine.
>>246489
>What woke mean?
Why do they think this is a gotcha?
Replies: >>246512
>>246511
The people who say that are jews, either spiritually or physically. They are incapable of viewing the world through anything except language, by pretending woke has no definition they convince themselves that anything labelled woke doesn't exist.
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>>246506
Play those games with W7. If they don't work even with patches or other workarounds, you're next best option to play them on a version of W98 installed on a virtual machine or emulator.
Replies: >>246544
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>>246513
>using wangblows when it is not absolutely necessary
I’m glad those cunts that worked on yuzu were finally taken down but it’s a damn sham that they managed to make millions, if legal rumors are true, before they got axed. 
Question is, why did they cause so much trouble using shady tactics if they were making a lot of money off people? No way would have any form of competition disrupt their money flow. Were they mostly made up of arrogant jeets/brownoids?
Replies: >>246609
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>>246332
>MartyPC
<look in repo
<Rust garbage

>>246383
I use both W7 and Linux as well, along with the programs you listed on Windows. I can offer you some Linux programs so your experience is more bearable.
>JpegView
Try Viewnior, it's pretty lightweight and does exactly what a basic image viewer is supposed to do. Pro: supports all image formats including webp. Con: can't set the desktop background (on my machine at least).
>MPC
SMPlayer is a direct clone with better format support since MPC is no longer updated. Pro: can auto-download subtitles for you. Con: cannot export subtitles after you resync them.
>Winamp
Audacious supports Winamp skins and you can try it on Windows too. Also, like SMPlayer, it supports all the modern multimedia formats. Pro: scales the entire UI properly, not just the main player window. Con: doesn't support actual Winamp plugins, for obvious reasons.

>>246386
Wine itself requires so much tinkering it's absurd. The fact that in practice different games require different prefixes (basically a separate Windows install for every game) is a non-starter for many people.

>>246389
>suggesting cli garbage
Blow your brains out.

>>246404
>I intend to just get software preferences, then build a LFS, void, or even gentoo from the ground up with just the stuff I like.
LFS and Gentoo might be a bit overkill, I suggest Void which is the distro I use alongside Windows. It has a dedicated tool called mklive which lets you create a custom (live) ISO from scratch with minimal effort (by Linux standards).

>>246414
>the genuine Linux experience
>learn new things and make choices
Like the choice to do the operating system's job for it? And the choice to obsess over endless minutiae because "sane defaults" is not a phrase in the Linux dictionary?

>>246483
Linux is more secure because literally nothing works on it so the attack vector is nil lmao

>>246488
>you'd think Linuxfags would unite against the scourge
They're too busy infighting with muh license/CoC/distro faggotry to do anything else. Plus the average Linux dev is so far removed from Windows/Mac to have any idea what normal human beings expect from an OS.
Replies: >>246559 >>246596
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>>246555
>not preferring terminal programs
Replies: >>246564
>>246559
>Terry: if you can't work a command line, you're a nigger
>Anon: you should always use command lines
Replies: >>246616
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>>246491
Please respond.
Replies: >>246595
>>246491
>>246594
Yes, listed here:
https://emulation.gametechwiki.com/index.php/Nintendo_3DS_emulators
>Citra (PabloMK7 fork)
>Lime3DS
>>246555
>MPC is no longer updated
Last stable release was on April 10.
Replies: >>246597
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>>246596
Link? The official website hasn't been updated since 2017.
Replies: >>246598 >>246611
>>246597
https://github.com/clsid2/mpc-hc
>>246546
>Were they mostly made up of arrogant jeets/brownoid
There was a lot of Spanish and Spanish names being thrown around in their conversations iirc so probably faggot latinos. Regardless greed is one of those things that makes people do really fucking stupid shit so nothing about it surprises me.
>>246597
I just use k-lite codec pack.
Replies: >>246612
>>246611
Ditto
>>246564
If you think someone should kill himself for recommending a terminal-based music player then you are a fucking NIGGER, simple as.
>>246295
Can you explain what this patch actually changes to make windows 7 work?

>>246385
As of May 2024 approximately 4% of all desktop computers have Linux (any distro) as their operating system. Approximately 74% of all desktop computers have Windows (any version) as their operating system.
Of that 74% approximately 3% of them are Windows 7 users ,70% of them are Windows 10 users, and 25% of them are Windows 11 users, while 8, 8.1, XP, and all other versions make up around 1% when combined.
Microsoft estimates there are approximately 1.5 billion Windows 10/11 users.
That would put Windows 7 as having around 45 million users, meanwhile all linux users combined would be around 80 million. Ubuntu is the most popular distro of linux making up around 33% of all linux users totaling around 26 million. The next most popular is debian with around 12 million users.

As of May 2024 Windows 7 is more popular for desktops than Ubuntu and Debian combined.
>>246666
>As of May 2024 Windows 7 is more popular for desktops than Ubuntu and Debian combined.
Ubuntu is based on Debian, and in turn Mint is based on Ubuntu. Still, I don't see the point of this statement, you really have to go out of your way to find something written for one version of Linux that you genuinely cannot use with an other one.
Replies: >>246676 >>246696
>>246674
Perspective.
80 million and 45 million isn't even that much.
Also, you really have to go out of your way to find something written for only Windows 7.
Replies: >>246696
>>246666
>Microsoft estimates there are ...
I mean, it could be true, but i don't trust a world of what microsoft says.
Hollywood used to claim that their globohomo shit was successful, and then were forced to admit their failures only years later.
Replies: >>246680
*a word

fucking phone
>>246677
I used that number, which could be somewhat accurate if based off of windows update logs and it seems atleast somewhat consistent with the other operating systems reported userbase counts, which are also likely skewed.
The percentages I gave are likely more accurate than the numbers i gave, but the numbers can just be used to put the differences into perspective if you don't believe Microsoft's estimate. (I figured saying 4% of 100% compared to 3% of 75% is harder to picture than saying 80 million compared to 45 million)
>>246666
>>246674
>>246676
If you want to add some more "perspective", the most popular Unix-based desktop OS is MacOS.
Replies: >>246697 >>246736
>>246696
I tried to, but when looking it up "iOS" is listed, but they refuse to give a number without including iphone/ipad stats.
Most statistics put them at around 15% for specifically OS X so that would be around 300 million. Chrome OS has around 50 million users.
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>>246696
Yes, and? It's still locked down shit you can't rape into whatever shape you want.
Replies: >>246737
>>246736
>It's still locked down shit you can't rape into whatever shape you want.
If that's all you're focusing on, you're missing the reason why Mac and Windows are so popular in the first place.
Replies: >>246739
>>246737
They are popular because most people are cattle who either cannot be bothered to take control of their computer or too incompetent and scared to go through with it.
Replies: >>246742
>>246739
We can't all be as cool as you anon
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>Can not install gpt4all on windows 7
<The minimum supported version of Windows is Windows 10.
Does anyone know a good chatbot alternative that I can install locally to my computer?
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https://romhacking.com/hack/mario-builder-64
In-engine level editor for SM64. Imagine integrating this with sm64coopdx and designing interesting new levels in real time drawing swastikas until the game crashes.
>>246411
My problem is that I am about half-illiterate when it comes to tech. I understand hardware well enough, but as soon as I look at trying to figure out software my eyes glaze over. I'm still trying to figure out how to get YT-dl to work, how am I supposed to figure out how to stop my pc from automatically updating my system?
Replies: >>247043
>>247038
> I'm still trying to figure out how to get YT-dl to work
Anon, you just open the command line to the same folder as yt-dlp ("Shift" + "right click" if you're using Windows) and then input the command "yt-dlp (URL)". Everything else is just bonuses that you put in between those two to give you custom results like putting the downloaded content into folders or making an archive of which videos you already downloaded so that you don't redownload them.
Replies: >>247216
>>247043
You misunderstand me. I meant I'm too retarded to figure out how to get to advanced settings to activate the damn thing on this stupid modern system. I miss the 00's
Replies: >>247234
>247216
Okay I was actually being retarded. I figured it out. Does this program work for yanking iwara stuff?
Replies: >>247244
>>247216
What is the problem exactly. You are afraid your pc will automagically update to win11?
>>247222
>Does this program work for yanking iwara stuff?
Best thing to do would be to test it. Thus far, I've also found that yt-dlp can also download videos from NicoNico, Veoh, and Vidlii.
Replies: >>247319
>>247234
...Yes.

>>247244
Well you can grab vids with it, as far as I know it's preventing me from getting anything that you require an account for. I think. The websites fucked up.
Replies: >>247367
>>247234
You say that but "automagically" is not far from how a lot of win7 users ended up on win10.
Replies: >>247346 >>247367
>>247234
>You are afraid your pc will automagically update to win11
Nigger I personally had to undo an involuntary 10 install like >>247340 described which almost destroyed my entire setup and I'm sure as fuck not the only one. Condescend and be a faggot about it all you want, there's no dancing around the fact M$ forcing you to "up"grade to their latest poo in loo spaghetti nightmare is a very real and justified fear. If linux devs could get their shit together and cooperate to any reasonable extent instead of being petty arguetranny retards they could easily btfo modern day M$, there's fuckall redeeming factors about 10 or 11. At least with 8 you could still reliably find workarounds despite it being a glorified piece of shit tablet OS.
Replies: >>247350 >>247367
>>247346
>If linux devs could get their shit together and cooperate to any reasonable extent instead of being petty arguetranny retards they could easily btfo modern day M$
They don't care and they never will, they already have something close to their ideal setup and their use case is nothing like yours. If you are desperate for a Linux distribution for wintrannies you should build it yourself, all the tools are there, there are countless tutorials, you don't need to make anything from scratch, the only thing you need to do is to put it together, you can solve jigsaw puzzles, right?
>>247350
with code
>>247350
>If you are desperate for a Linux distribution for wintrannies you should build it yourself
And THAT is the reason why Linux will never be used by a wider audience. Because of this whole "Fix it yourself" mentality.
Replies: >>247390
>>247340
>>247346
I'm well aware they did that with win7 (thats what I meant), and if memory serves, they didn't care about people selecting "Don't upgrade" back then. I was just not certain if it was about yt-dl or windows updates lol. I did not mean to be condescending. 
I recall using some (separately downloaded) tool from M$ to disable certain driver upgrades that broke sound on my win10 LTSB install years ago. There was no option to selectively not upgrade certain packages without said tool, and some other updates would randomly overwrite my settings and start automatically updating everything again. The peace of mind I get from linux is worth the occasional game not working.
>>247319
Sorry, cant help with that.
>>247350
I know how to use Linux. Also
>be the kind of fag that says "fuck I hate how everyone uses M$ why do they do this?"
>proceed to also be the kind of fag that balks at the thought of cooperation and making an actual edfort to draw people away from wangblows
Replies: >>247381 >>247390
what's the best way to emulate PS1/PS2 games?
>>247378
I'll make the logo
>>247380
>what's the best way to emulate PS1 games?
Xebra, POPs, a PS2
>what's the best way to emulate PS2 games?
A PS2
Replies: >>247539
>>247380
PS1? DuckStation, or Mednafen if you're interested in netplay.
PS2? Nothing. Bite the bullet, get a slim and an OSSC for $250 and a stack of DVD+Rs for $5.
>>247383
>get a slim
Bad advice. Slims are notorious for having issues, such as damaging discs. Get yourself a FAT model, specifically SCPH-500xx and up so that you can make it region free: https://archive.is/lzy6c
The other reason you want a FAT model is that you're going to want to jailbreak the system, so your options boil down to buying a memory card with FreeMcBoot already installed on it OR buying yourself a hard drive so that you can both softmod the system with FreeHDBoot and play backups through OPL: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
Replies: >>247386 >>247405
>>247380
psx2 for ps2 games.
Alternatively look into getting a slim with FreeMCBoot. 
OR what >>247385 said. 
I use both but usually emulate.
>>247363
Someone has to fix it and neither I nor anyone else has any incentive to do it. Pay me a couple million and I will consider it.
>>247378
>be the kind of fag that says "fuck I hate how everyone uses M$ why do they do this?"
I love how everyone uses Windows, it is endlessly entertaining to watch Microsoft rape wintrannies to death because they deserve it. Hail Gates. Hail Ballmer. Hail Microsoft.
>>247385
>Get yourself a FAT
Bad advice. Fat models are notorious for having issues, including scratched discs, dead lasers, and flaky power supplies. Get a slim, preferably a 77k or 79k, so you can make it region free and get relatively painless backup burning. Disc scratching issues on slims are due to the laser flex cable coming unglued and floating into contact with the disc surface, which can be fixed with a piece of kapton tape. Disc scratching issues on fats are caused by the laser being near death and autofocus plowing it into the disc surface like a retard. Kapton tape is way cheaper and easier to find than a new PS2 laser.
Replies: >>247407 >>247408
>>247405
Both my fat and slim lasers are dead lol
>>247405
I have a FAT that is one of the first 2000 models and works fine, i think is a 30000. But a slim would be better, it doesn't matter what you get. In the FAT models, install freeMCboot is harder, but you can buy a memory card with freeMCboot already installed for like 3 dollars. Also, you can always burn DVDs to install games, is another option. To install freeMCboot in a slim is as simple as to burn a dvd and install the contents to the memory card. I heard the 500xx models have a quieter fan, so that would be useful to have in consideration, because my ps2 is very loud at 3am.
>>247383
>Mednafen if you're interested in netplay.
DuckStation has a netplay fork https://github.com/HeatXD/duckstation-netplay
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>>247382
Ares
Wait for Ares to add PS2
Replies: >>247543 >>247549
>>247539
Ares needs to add per-system and per-game overrides for controls.
>>247539
What, when byuu unfakes his own death? Has ares had any developments of note since it became purely an open source endeavor?
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How does Duckstation-netplay compare to that of Mednafen?
>>247383
>DuckStation
It uses Qt6 and therefore doesn't work on Win7, all hail Mednafen.
Replies: >>247618 >>247683
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>>247616
Replies: >>247622
>>247618
What'd you do to it?
Replies: >>247631
How good would an early PS3 be for playing PS2 and PS1 games? Although fetching one of those might be quite a challenge. I also recall something about later models still being able to run emulators for the 1 & 2, but I am yet to dig into that.
Replies: >>247665
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>>247622
He used the power of love.
>>247380
PCSX2 works pretty well for PS2 games, with the usual disclaimer that there are a lot of PS2 games which used the hardware in weird ways and that you may encounter strange performance problems seemingly at random.
Make sure you get the latest nightly build, though. When I used the stable build last year it was significantly out of date, whereas the nightly build Just Worked™.
>>247627
>How good would an early PS3 be for playing PS2 and PS1 games?
Don't. The PS3's backwards compatibility suffers from the issues of compounding frame lag due to the way the system renders sub-480p resolutions. Every second that passes, the frame rate lags by 1-5 frames. Meaning that some games that are timing dependent games become almost unplayable after 30-45 minutes.
Replies: >>247687
>>247616
Duckstation used to have a "nogui" build option that builds the emulator without Qt, so you get a Mednafen-like experience. Last version to support that option seems to be this: 
https://github.com/stenzek/duckstation/tree/v0.1-6658
Is Vita3K any good?
>>247665
Are you in a PAL country? I've never had anything like what you're describing when I played PS1 or PS2 games on my launch PS3.
Replies: >>247696
>>247687
https://archive.ph/Y8fdb
>After getting my chance to mess around with the PS3 today, I stumbled upon a very unfortunate discovery.
>PS3's HDMI out only supports 480p, 720p, 1080i and 1080p. It cannot output a 480i signal from HDMI. But all PS1 and most PS2 games are only 480i . . . so what does this mean?
>Basically, the PS3 performs deinterlacing on the 480i signals from PS1/PS2 games so that it can output via the minimum 480p through HDMI. However, it does a very poor job of deinterlacing! Not only are there severe combing artifacts, but there is also a built in 2-3 frame lag, the same lag you would feel if you were to feed a 480i signal straight to your HDTV.
>Currently, the only way to avoid the lag is by outputting to an external scaler which can properly (and quickly) deinterlace the 480i signal. However, since the PS3 forces 480p on PS1/PS2 games through HDMI, there is a built-in input lag which affects all games and cannot be avoided. That means that the PS3 owners who paid large amounts of money for the iScan VP series will not be able to play PS1/PS2 games lag-free via HDMI, even with the "Game Mode" enabled.
>The PS1/PS2 games DO output 480i with Composite, S-Video, and Component cables. However, with Component cables as you know, the Blu-ray constraint token prevents you from getting a 1080p signal. Additionally, most HDTVs can't even accept 1080p via Component.
>This means that you'll lose 1080p if you go through Component, but if you use HDMI all PS1/PS2 games will have built-in input lag.
>No 1080i support was one thing, but I'm in a state of utter disbelief that the PS3 cannot properly output a video signal via Component nor HDMI. Since the PS3 cannot output both a Component and HDMI signal simultaneously, the only way to work around this issue currently is to tediously change output modes in the system settings every time you want to play a Blu-ray movie or PS1/PS2 game. This is completely unacceptable and should be addressed immediately.
>There are many possible fixes for this problem that could be implemented in a future firmware. Here are just a few of the ways that Sony could fix this issue:
<1) 480i output could be allowed via HDMI so that users could properly deinterlace PS1/PS2 titles with seperate hardware.
<2) There could be an option to automatically switch to the AV Multiout (Component) for PS1/PS2 games, while using HDMI output for other material.
>or, the best solution,
<3) Actually use a decent deinterlacing algorithm on PS1/PS2 titles, so that they don't lag and suffer from terrible combing artifacts.
>Now, while #3 would be the best solution, it's the solution I see the least likely for Sony to actually implement because it would take actual work. #1 and #2 are simple workarounds that could be applied, but they still don't do anything about the real problem.
https://archive.ph/vwZK9
>Yes they all have lag, no matter what.
>There's nothing you can do about this either. It's very slight, but it is there.
>Very noticeable on LCDs. Not so much on CRTs.
>Trust me, I've done extensive testing with multiple PS1/PS2 fighting games.
>This is why PS3s aren't used for fighting game tournaments at all (PS2 games).
https://archive.ph/Fkogh
>This time it's not caused by emulation but by the video post processing. The games are internally rendered at 480i and then deinterlaced and upscaled by the PS3 graphics processor. If you have a game which supports native 480p output and you set the PS3 to 480p output, then the lag is reduced a single frame
>...
>On the PS3 side of things. Yeah it's pretty bad. I too own a release day Japanese unit, however I'm lame and Have a 20gb model. (You win this round, Fudoh) Gradius Gaiden is completely unplayable, and that game can be pretty forgiving. I haven't thrown Gradius III and IV in there (because I fucking hate those ports for being so bad. Why subject yourself to that when you have MAME for Gradius III and own a real Gradius IV PCB?) and tested it yet, but I'm sure it's just as bad. Shockingly, beatmania IIDX 10th Style was ALMOST playable on my PS3 when I tried it back with a CRT, although without a controller it's pretty fucking hard. Dualshockmania IIDX is pretty lame to begin with, but the timing did feel reasonably on spot. That test was done however with Component cables going into an Extended Definition capable television running at 480i (because at the time I was dragging my PS3 to and from school, where 480i over component cables was the only option) so maybe there's hope yet for using a PS3, but it's not worth the effort right now considering how fucking cheap PS2s are.
Replies: >>247698 >>247736
>>247696
>Here are just a few of the ways that Sony could fix this issue:
He forgot option 4, or maybe option 0: just fucking get rid of backward compatibility and call it a day.
>>247696
None of this says anything about "compounding frame lag", which is crazy idea in and of itself considering whatever hardware is doing the signal conversion would run out of memory to buffer frames in very quickly. What they're talking about is the lag from the time it takes to convert an analog signal to digital, which would be virtually constant. Using a PS2 on a modern TV would produce pretty much the same result.
What are your go to emulators that you use daily? Is retroarch as bad  as some on here have claimed it is?
Replies: >>247761 >>247762
>>247758
Retroarch
>HTPC interface
>good for ARM boxes, as gayming loonix distros use it almost exclusively
>good cheat system once you get the hang of it
>unified shaders
>works out of the box with practically any controller, usually does not require configuration
<no WIMP interface because of developer autism
<old cores
<some cores do not expose all the options that the standalone versions have
<DIP switches for arcade games are often not labelled, and sometimes not even exposed, despite supporting MAME and FB cores

Standalone emulators
>usually WIMP interface, good for desktops
>newest versions are always available
>all options are exposed to the user
>MAME DIP switches are all exposed, even if the devs don't know what they do
>tend to run faster due to optimizations for target hardware
<usually no HTPC interface
<shaders are usually preset, with limited support for drop-in shaders
<almost always requires some controller configuration
<cheat systems vary from nonexistant to robust multi-step search
<not suited for ARM boxes

Personally, I like standalones a lot more, but I have a Pi5 hooked up in my garage for casual play.
Replies: >>247766 >>247781
>>247758
i pretty much use a different standalone emulator for each thing im trying to emulate.

retroarch is an all-in-one solution with alot of customization and one of the worst/bulky interfaces known to mankind. i refuse to use it because of that, though i sometimes use it just to take advantage of netplay with a friend otherwise i avoid it like the plague. 

I generally go for accuracy but love features like being able to raise internal resolution, sprite increases, widescreen hacks, and geometry correction.
I dont give a fuck about filters, effects, scanlines, or any of that bullshit because i never use it and personally hate anyone who prefers it.
Replies: >>247766
>>247761
>>247762
i appreciate the input. 
i was looking for an all in one to keep everything organized but if standalone are a better option, ill go that route instead. How do you guys organize individual emulators?
>>247766
>How do you guys organize individual emulators?
I just keep a separate folder for every gaming system and its ROMs, with a shortcut to the appropriate emulator at the top of each folder. Some emulators are used frequently so I pin them to the start menu and launch them from there. Fairly basic workflow I suppose.
Replies: >>247795
>>247761
One aspect where RA genuinely excels over standalones is an unusually strict adherence to input lag minimzation.
On Software-rendered cores input lag is virtually uniform at 1 frame not counting monitor lag and such and most Hardware-accelerated cores tend to stick with it, the exception being shitter cores like Dolphin and PPSSPP which are severely outdated.
RA also has a feature called Runahead which uses savestates to run the emu logic X frames ahead of time upon receiving controller input followed by time-traveling to the emulated game's "future" state, in practice this can give you 0 frame input lag but also leads to frames being skipped.
Where RA utterly shits itself is in its netplay, in spite of having sound ideas behind it the main maintainer for it left a while ago due to Twinaphex being a street shitting niggerfaggot and as such it hasn't gotten any updates to its core features for years.
This results in instant desyncs most of the time and a variety of QoL features it should have automatic core version+setting sync, mednafen-style desync checks/alerts, an option for delay-based netplay instead of rollback that isn't supported by all cores being nonexistent to poorly implemented.
Replies: >>247787
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>>247781
>shitter cores like Dolphin and PPSSPP
>PPSSPP
I can agree that the Dolphin core is ancient, but the PPSSPP one is only 3 commits behind master.
>>247771
I do the same exact thing.

>>247766
If i was trying to create some streamlined dedicated device/system to run on a TV and be controlled almost exclusively by a controller or something like that, I may consider using something like retroarch. You can update all of your cores with a few clicks and stuff like that, which can be convenient. 
But on a PC, there's no reason to not just use what you like best for each system or game, and just update it when you are about to start a new game.
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>>247766
>How do you guys organize individual emulators?
In my general "games" folder, have a specific subfolder with shortcuts to my preferred emus. As far as games, have them in a dedicated "rom" folder on my computer, with the games divided into subfolders based on the system.
Replies: >>247892 >>247895
>>247766
>How do you guys organize individual emulators?

i only use retroarch
Replies: >>247818
>>247814
Does retroarch have a functional UI yet?
Replies: >>247819 >>247895
>>247766
>organize
I use Retroarch for consoles up to 6th gen+Dreamcast, and standalone emus for everything else.
As I am on GNU/Linux there isn't much in the way of organizing since everything is in my /bin so I use the command line.
>>247818
The Qt UI ain't great but is functional enough if you're not retarded.
Replies: >>247892
>>247813
>additional menus next to the system tray
I thought I was the only one doing that autistic shit.
Admittedly one of the good things I found in linux since I switched to it is the whisker menu, it basically splits the start menu into categories so I don't have to maintain additional menus.

>>247819
>functional enough if you're not retarded.
What are you talking about? RA's UI is arguably the worst interface I've ever seen in an emulator, even Mednafen's taped-on Medanffe frontend is miles better.
Replies: >>247895 >>247900
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>>247813
>>247892
I do the same thing.  It's the best way.

>>247818
Functional, yes. But holy shit is it obnoxious to use.
Replies: >>247900
>>247892
>Admittedly one of the good things I found in linux since I switched to it is the whisker menu, it basically splits the start menu into categories so I don't have to maintain additional menus.
Why even organize things in menus in linux? Just get dmenu and add a shortcut to call dmenu_run.
>hit shortcut keys
>type name of any program, hit enter
>program runs
It's both faster and less effort than moving your mouse to multiple locations and looking for the right folder and program to click in a list like >>247895
>>247900
>It's both faster and less effort than moving your mouse
To you maybe. I find using the mouse to be very comfortable and lightning fast, much better than typing on the keyboard all day.
>>247900
>dmenu
You should go full suckless with dwm, dmenu, slstatus, and st. Patching them takes a bit of autism, but they will definitely make you feel like a real hackerman.
What's the best old laptop to put Win7 on?
>>247937
My dick.
Is the mupen64plus-next core's ParaLLEl backend broken for anyone else?
>>247900
>hit shortcut keys
>type name of any program, hit enter
>program runs
But that's how the whisker menu works though? Mouse/categories are completely optional.
>>247937
Well, what is the latest gayming laptop that can run Wangblows 7? I genuinely don't know, but considering that there are thousands of models of laptops that work fine with that operating system, therefore this question is rather vague. If you wanted to run OS/2 or BeeOS, or turn a laptop into a hackintosh running a specific version of MacOS, then there might be a definitive answer, but with Windows 7 you have way too many options.
>>247937
Every laptop can run win7, but if you mean hardware compatible too, windows 10 was released in 2015, and windows 8.1 in 2013. So look for laptops before 2015 with good hardware. I think in that years the best graphic card for laptops were the 980m. For example i found a random laptop with these specs: nVidia GTX970M SLI Intel Core i7-4870HQ 16GB 1866 DDR3L  Man, this was from 9 years ago and has better specs than my actual desktop PC, and this one has the 970m, so there may be even better laptops out there.
Replies: >>248046
>>247900
If you know exactly what you want, yea. But this menu has 2 functions for me. I put stuff I am currently playing at the bottom so its a very fast selection when it's something i use frequently. The other stuff is for browsing what i have installed and deciding what I want to play.
>>247937
Find something with a 10900. theyre the fastest gen that just works with windows 7.
>>248025
<nvidia
Does the R.ID custom AyyMD driver for old GCN cards work on Windows 7?
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>>247937
Better yet- whats the best way of emulating windows 7 with as little overhead as possible?
Replies: >>248664
>>248645
>emulating
どう言う意味?
If you want pray game but not bother with installing an entire Windows, Wine exists.
If you want your W7 at acceptable performance without dual booting, KVM with GPU Passthrough exists.
If you want to "emulate" W7 86Box and DOSBox-X can sort of do it, but performance will be ass and you'll limit yourself to minimum toaster specs.
If you want W7 as it's meant to be dual boob it provided your motherboard doesn't prevent you from doing so and you have appropriate drivers.
Replies: >>249184
>a 4:3 picture in a 1920x1080 screen comes out as 1440x1080
>a 4:3 picture in a 1920x1200 screen comes out as 1600x1200
In other words, a 16:10 screen is better for old games than a 16:9 one. Alas, 16:10 is already slowly going the way of the dodo.
Replies: >>248783
>>248779
>Alas, 16:10 is already slowly going the way of the dodo.
>already
You're about 15 years late to the party. 16:10 monitors were very common for a few years when widescreen monitors were first widely adopted. They're still just barely in production but you won't find any 420niggahertz gayman monitors.
Replies: >>248784
>>248783
I know, but compared to 4:3 monitors they are still not that incredibly uncommon. There are laptops with 16:10 OLED monitors, but not standalone monitors. If I was a chink businessman I would buy some of those panels from the manufacturers, contact an other manufacturer to turn them into proper monitors, and then send some samples to all the retro jewturbers with some text about how the screen is 10% bigger in 4:3 compared to 16:9. It is also better for reading text, so you could sell them as ”productivity monitors” or something.
Replies: >>249102 >>249103
>multiple rom sites shutting down or cutting content due to dmca
Didn’t think iphone emulation would cause this is much damage to the scene. How long before romsets get taken down? Time to hoard shit again
>>248790
>>multiple
Outside of Vimm, who else got hit up?
>>248784
I recently got an asus pro art display that's 1080p 16:10, pretty nice replacement for the old 16:10 acer one I had which was a decent bit smaller and sub 1080p
>>248784
>It is also better for reading text, so you could sell them as ”productivity monitors” or something.
You can just rotate a 16:9 monitor 90 degrees to read text on. That's what I did with my old monitor.
Has anyone here played the NTSC-U Genesis release of Lost Vikings on a Genesis+CRT?
If I'm not mistaken the game seems to use the 16:10 DAR of the PAL region even though it was developed by proto-Blizzard in the US and released there first, but I only have emulators as a reference and as such don't know what aspect ratio the game uses on actual hardware.
Replies: >>249109
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>>249107
This is what it looks like on real hardware. Definitely not 16:10.
Replies: >>249126
>>248790
What is the best place to get ROMs now? I wanted to try Super Mario Galaxy 2.
Replies: >>249124 >>249126
>>249123
miraheze
>>249109
If the Moon in the opening cutscene and game over screen is any indication the sprite aspect ratio is definitely 16:10, at 10:7 it's visibly squished in the horizontal.
Was this game primarily intended for the Euro market or something?
>>249123
Archive.org, myrient's ftp server.
Replies: >>249128
>>249126
It's more likely that they fucked up the cutscene graphics, since the game graphics would be stretched if the ratio was any wider. Those boxes for selecting inventory items are perfect squares in the screenshot I took.

Maybe something to do with how it was originally a SNES game, since SNES has some weird aspect ratio inconsistencies.
https://www.youtube.com/watch?v=ssluTgfkdlg
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>>248664
>KVM with GPU Passthrough 
Doesnt work
>dual boob
>provided your motherboard doesn't prevent you from doing so and you have appropriate drivers.
>but performance will be ass and you'll limit yourself to minimum toaster specs.
Thats only because it's still in the early stages right?
R-right?
Replies: >>249191
>>249184
86Box and DOSBox-X are meant to emulate an entire early 80s-very early 2000s PC, DOSBox is the "faster" but also jankier of the two in regards to Windows support with very buggy HLE Glide acceleration support while 86Box is far more fleshed out and supports dozens of early GPUs, soundcards, CPUs to a fair degree including realistic BSODs from shitty pack-in drivers but is 10x as resource hungry with no HLE for anything so a mid-late 90s gayman PC with a 3D accelerator will either have extremely slow emu performance or extremely slow gayman performance if you turn down the emulated machine's specs to save resources.
86Box' emulated hardware goes up to ~2001 which if I recall just barely meets Win7's minimum requirements, I'd only recommend it for debugging or running weird autismoware that won't work on a modern system due to missing CPU instructions/BIOS faggotry/displeased machine spirits.
Regular VMs like VirtualBox now support DXVK-style 3D guest acceleration, but I've never messed around with that and doubt it to be very accurate compared to proper GPU passthrough.
Replies: >>249195
>>249191
I tried VirtualBox and I couldn't even get it to run an old 2D game like Age of Empires in Windows XP properly.
Don't know where else to post this. So here are a few screensavers that came with the following Saturn games: https://files.catbox.moe/ztv0p9.zip
>Langrisser IV
>Pia Carrot e Youkoso!! 2
>Waku Waku Puyo Puyo Dungeon
Testing these on my Windows 7 machine and they still work.
Replies: >>249230
Are those chink devices any good like the retroid pocket? Keep seeing that one mentioned(shilled) often but seems like a ps vita would be a better choice right
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>>249220
>costs like 40 bucks
>emulates consoles up to 4th gen
>emulates/natively plays all nintendo handhelds
Replies: >>249230
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>>249220
>>249228
No way chink bootlegs are that good now
>>249208
>Testing these on my Windows 7 machine and they still work.
No shit man it's the best.
Replies: >>249233
>>249220
Depends on what you want to play.
>PSP/PS1/4th gen/2D Arcades
Get a vita.
>NDS/3DS/GBA
Get a 3ds.
>Anything above 4th gen like N64/Dreamcast/PS2
Maybe on of those although check reviews to see how the games run. I doubt they can handle something like Conker's Bad Fur Day.
Replies: >>249236 >>249310
>>249230
Why did you mean by replying to me? I wasn't promoting chinkhelds, but rather Nintendo 2DS
Replies: >>249238
What*
>>249231
>Anything above 4th gen like N64/Dreamcast/PS2
You're still better off getting a 3DS/Vita because of the amount of ports from those systems that were released on the NDS/PSP/3DS/Vita. Such as RR64 being ported to the NDS, Crazy Taxi being ported to the PSP, MGS3 being on the 3DS, and Persona 4 being on the Vita.
Replies: >>249253 >>249259
>>249233
Oh never mind then.
Why not just use your phone instead?
Replies: >>249244
>>249238
Because it has physical controls and natively runs DS and 3DS games without the problems of emulation. It's also good for privacybros who hate smartphones.
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>>249236
>you should buy a 3DS because there's a port of Ridge Racer 64 on the DS
As it should be, now I'm sold.
Replies: >>249259
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>>249236
MGS3 also got ported to the Vita, in fact a hacked Vita can play every Metal Gear game up until 4. So basically it only plays the good ones.
>3DS
I'm mildly annoyed that DOA: Dimensions never got ported to anything else since it's both the last DOA game in the old 2.5D art style and the DOA game that makes the stories of DOA1-4 actually comprehendible without needing to read wikis or manuals.

>>249253
It's Ridge Racer!
RIIIIDGE RACER!
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Which N3DS model is the best? Also, is the IPS-TN screen lottery as bad as people are making it to be?
>>249231
>Vita
I have both a PSP (3000) and a Vita (2000). PSP is a lot comfier to hold and play with, especially in games like CTR, where you have to constantly hold the X button. While Vita's screen is superior, the 2x integer scaling in PSP games makes the games look really blocky, and playing them in 480x272 is rather difficult since everything is so small. There is also the PSP Go, which is less comfortable to play with than the regular PSP, but has a higher quality screen, Bluetooth (for playing with a DS3 controller) and 16GB internal storage (which is rather funny, since the Slim variant of Vita has only 1 gig).
I originally bought the Vita to not only play the games that were still stuck on it, but also to replace my PSP and play older generation titles, but the Vita just doesn't do it well enough for me, and now the Steam Deck has filled that void for me. The Vita could have been an amazing system, but Sony unfortunately screwed it up on too many levels, and I bet its successor will be even worse.
Replies: >>249311
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>>249310
>Which N3DS model is the best?
Not the XL. It has the worst paint I have ever seen on a handheld that just peels and flakes off over time. I wish I could go back in time and get a regular N3DS or a N2DS instead.
Replies: >>249338 >>249339
>>249311
Get a cheap shell on Aliexpress for 5 bucks and replace it.
>>249311
Paint it yourself, anon.
How much of a shitshow is the MARS FPGA going to be?
Replies: >>249535
>shaders no longer working for ryujinx
damn. where do you guys go for shaders?
>>246282 (OP) 
How do you disable the rumble on Duckstation?
>>249363
>$700 niche FPGA for muh accuracy
What shitshow are you expecting? Because I doubt there are enough who care when a Raspberry Pi is more then enough for their emulation needs and perfect accuracy, including all the imperfections, isn't a high priority. The only thing that is a red flag for this is they are about to release it and are talking about future cores they want to develop for so it sounds like this thing will support little outside the gate. Though if it is just an FPGA with an ARM CPU I don't see why it couldn't support other VHDL code assuming it has enough logic cells to run it.
Replies: >>249660
>myrient
Oh shit. And it looks to complex for normalniggers. This reminds me,  where to get mass storage 4 cheep? Or should I ask in the hardware thread?
Replies: >>249658 >>249662
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>>249587
>file directories are too complex for normalniggers
Maybe that's why Archive.org hasn't been nuked to the ground.
>>249535
$700 is about as much as it costs to buy a DE10 Nano board and add-ons to do all the shit the MARS has built in, and an ARM shitbox can't output to JAMMA, or use original controllers, or output to CRT without a separate DAC, or use lightguns without hacks, or be close to accurate emulating niche hardware. They're basically going to run a gaytreon scam on the side for new cores but nothing is stopping people from downloading the dev tools for the FPGA and either doing their own thing or porting cores from MiSTer. You can already play Saturn games on a MiSTer so in theory you could stuff a fucking Dreamcast into this thing.
>>249587
As in HDD? Just buy some in you local hardware store like WD, seagate, toshiba or hitachi.
Also, buy CMR HDDs and avoid SMR drives if you don't know what the fuck you are doing.
Remember to have 3 copies of your data, I think there are some anons that can help you in the hardware thread.
Or are you talking about tapes? Because there are a lot of options like LTO from 1 to 8 I think, but that shit is fucking expensive.
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Anyone experienced in buying used parts? I'm thinking on doing an upgrade from RX580 to RX6600 and Ryzen 2600 to 5600x, but I'm afraid of getting scammed by being given broken parts (especially the GPU since it could have been easily mined to shit). The difference between new and used isn't that great on the CPU but the used GPUs are like 100 yuros cheaper than new ones, so I'm wondering if that's worth the risk.
Replies: >>249705
>>249697
Just pray to God or something.
Doesn't the RX 6600 cost 200 shekels in newegg?
Replies: >>249706
>>249705
Like at least 230 here for the Sapphire Pulse model. We don't have newegg.
Replies: >>249708
>>249706
230 new?
Replies: >>249709
>>249708
Yeah, which is not too horrible all things considered, but I am rather stingy...
Replies: >>249710
>>249709
>I am rather stingy...
It is up to you, anon.
Replies: >>249713
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>>249710
Well it's not like I'm in urgent need to upgrade for now (other than having to play AC6 on minimal settings), so I can postpone that. Who knows maybe there will be a better or cheaper budget graphic later on.
Replies: >>249714
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>>249713
Patience is the best option, also the new nvidia cards are right around the corner at the end of 2024 or beginning of 2025 and that would mean cheaper prices for old cards.
Same with CPU shit, just keep an eye on the prices.
Replies: >>249778
>>248790
Nerds wanted validation from normalfags... they got what they wished for
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>>249714
Are those cards good enough to emulate a working OS-tan?
Replies: >>249785 >>249790
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>>249778
?
Replies: >>249838
>>249778
>emulate an OS-tan
>on a GPU
This is the emulation bread not the hardware bread, you don't emulate AIs unless this is some super sekrit operation to restore Tay.
Replies: >>249838
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Is it noble to wait during loading screens without using fast forward?
Replies: >>249821
>>249820
some emulators have a fast load option you can enable
Replies: >>249825
>>249821
OK, then is it noble to refrain from using such features and wait for the full loading screen?
Replies: >>249826
>>249825
Nah dude, just fast forward that stuff, your time on this earth is finite. Unless you are like recording a speedrun that shouldn't matter.
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>>249785
>>249790
Don't forget, piracy is a service issue. And devving is a supply issue
Replies: >>249839
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>>249835
>>249836
>>249838
I saw that
I have a Thinkpad X230 running Void Linux, and Retroarch just doesn't want to work. To be more specific, I've tried the Flycast, Mupen64, and Mesen cores, and they all fail to load when I try to launch a game. My first idea is that the problem is with the video drivers, but I've installed everything they've listed here:
https://docs.voidlinux.org/config/graphical-session/graphics-drivers/intel.html#video-acceleration
Any ideas about what could give me a clue? This very same machine could run Retroarch under Arch Linux just fine, so it shouldn't be a hardware issue.
>>250121
Weird, maybe it's some sort of package missing?  Quick google shows that someone has a similar issue.
Replies: >>250129
>>250121
>Flycast
>Mupen
>Mesen
Flycast and Mupen are hardware-accelerated with Mupen's ParaLLEl-RDP being Vulkan only, Mesen isn't to my collection.
Did you update all the configs, assets, etc.?
Are your games in a core-supported format, or alternatively an uncompressed raw format?
Does RA have permission to access your game directories?
Are you running a recent version of RA (1.19.1 being the latest)?
Are your cores up to date?
Did you try the various available RA video drivers to see if they make a difference?
Did you try cycling between X11 and Wayland in your DE's available session types?
Did you try a few additional software-rendered cores (Picodrive, Snes9x, Beetlepce, Nestopia etc.) or hardware-rendered/supported cores (Kronos, Beetle PSX HW, PPSSPP) to see if they're also broken?
Do you have the required BIOS files for cores that need them?
Does verbose CLI output say anything of note?

Mupen64plus-next' ParaLLEl-RDP will crash on anything that can't into Vulkan 1.1, its GlideN64 plugin is gl based and works if you can tolerate HLE grafics, Flycast supports both GL and Vulkan but IIRC requires the glcore driver due to Dreamcast transparency autism.
Kronos requires GL3 at minimum with optional OpenGL CS 4.5 features, not sure about Beetle PSX HW other than it supporting Software, GL(core?) and Vulkan.
If it's some missing dependency like >>250127 suspects perhaps you could try compiling RA on your own or use the flatpak but then you'll have to put all your games in its sandbox, any missing deps your package manager/maintainer might've missed should be pointed out by the configure script.
Replies: >>250134 >>250135
>>250121
What errors are you getting specifically? Please post the output of "xbps-query -s intel" so we can see if anything is missing.
Replies: >>250134
>>250129
>Did you update all the configs, assets, etc.?
Yes, multiple times.
>Are your games in a core-supported format, or alternatively an uncompressed raw format?
Ocarina of Time is .z64;  Ninja Gaiden is .nes; Crazy Taxi 1 is  .gdi with a track01.bin, a track02.raw, and a track03.bin. Also, for whatever reason RA doesn't want to put the Dreamcast games into their own little menu even after scanning the library multiple times.
>Are your cores up to date?
I've ran the online updater multiple times, so they should be if I am not mistaken.
>Does RA have permission to access your game directories?
Yes, I've even ran chown on the whole directory, and also on Ninja Gaiden specifically, but it doesn't change anything. I've transferred them from an external HDD with rsync, so maybe that fucked everything up, so I will try to download a few games again. But my internet provider decided to turn to shit recently, so I'll have to wait for tomorrow. Do note that all of them worked just fine under Arch.
>Are you running a recent version of RA (1.19.1 being the latest)?
Void Linux is only up to 1.16.0.
>Did you try the various available RA video drivers to see if they make a difference?
Using the xbm menu gl seems to behave normally, but the cores don't start.
Glcore is the same as gl.
Vulkan is also like that, except that it feels somehow laggier.
If I switch to gl1 and try starting a game then it doesn't work, and if I restart RA then the menu effect disappears and the text starts ghosting hard and the whole thing feels laggy.
With sdl2 Mesen starts up, but I just get some garbled yellow text at the bottom of the screen, and after a restart it only launches the rgui menu.
>Did you try cycling between X11 and Wayland in your DE's available session types?
I have a 'tism, so I only have X11.
>Nestopia
Tried that one, after choosing it in the set core menu it at least does say in the lower left corner that I have it chosen, but Ninja Gaiden just crashes with it.
>Do you have the required BIOS files for cores that need them?
I've added it for the Dreamcast before I made that post, but it doesn't seem to make any difference.
>Does verbose CLI output say anything of note?
It does say segmentation fault if I try to launch Ninja Gaiden with Nestopia, but other than that nothing.

>>250130
[*] intel-gmmlib-22.3.12_1               Intel Graphics Memory Management Library
[*] intel-media-driver-23.4.1_1          Intel Media Driver for VAAPI (Broadwell+)
[*] intel-video-accel-1_2                Intel Video Acceleration meta-pkg
[*] ipw2100-firmware-1.3_6               Firmware for the Intel PRO/Wireless
2100 wifi cards
[*] ipw2200-firmware-3.1_6               Firmware for the Intel PRO/Wireless
2200BG wifi cards
[*] libva-intel-driver-2.4.1_1           Video Acceleration (VA) API - Intel
Graphics backend
[*] linux-firmware-intel-20240610_1      Binary firmware blobs for the Linux
kernel - Intel CPU/GPU microcode
[*] mesa-vulkan-intel-24.1.1_2           Mesa Intel Vulkan driver
[*] xf86-video-intel-2.99.917.20210115_2 Xorg DDX Intel video driver
Replies: >>250142 >>250143
>>250129
>or use the flatpak but then you'll have to put all your games in its sandbox,
Forgot to mention, but I am also thinking about trying that if I cannot unfuck the one from the distro's repo at all.
>>250134
>Glcore is the same as gl.
It isn't, gl won't run slang shaders and cores which have a OpenGL 3+ minimum requirement.
>distro repo
Those rarely work well in my experience, try either the flatpak or building it yourself.
>>250134
Packages look fine assuming you also have mesa-dri and vulkan-loader. You might also want to install the -32bit versions of the packages from the driver page if you want to run older games in wine/natively. If you want to verify that vulkan is working you can run vkcube from the Vulkan-Tools package.
>It does say segmentation fault if I try to launch Ninja Gaiden with Nestopia, but other than that nothing.
Did you run retroarch with --verbose?
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https://archive.is/G8QKm
tl;dr Dolphin will now have a stable release every few months instead of running on an eternal bleeding edge, this should make Gamenight coordination and/or Win7 compat patching much easier.
Whether or not stone Dolphin 石鯆 will see any further rebases to mainline or become the ZSNES of Dolphin forks remains to be seen.
Replies: >>250984
>>250982
Huh, neat.
how bad is saturn emulation in retroarch? I wanna try that Lunar game that's really popular
>>250988
I think the PS version is better anyway.
Replies: >>250991
>>250990
I heard the playstation localization has some stupid shit added by working designs and the saturn fan translation is more faithful to the original, so far it's working fine
Replies: >>250992
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>>250991
Oh I thought you were talking about the original game, not a translation. It looks like the "fan translation" just ports over the awful WD translation anyway.
Replies: >>250993
>>250992
nah I can't read moonrunes sadly
>just ports over the awful WD translation anyway
it does for the most part, but fixes some stupid jokes according to some stuff I've read online
>>250988
The one with the FMVs of a loli stripping?
Replies: >>250999
>>250998
That's Lunar Magic School. I wonder if it's any good.
>>250988
>how bad is saturn emulation in retroarch?
Just use SSF or BizHawk. In fact, don't use Retroarch at all. You'll save yourself a lot of trouble.
>I wanna try that Lunar game that's really popular
You're NOT going to want to play the Saturn version then. You're either going to want to play the Sega CD version with the original story (Either learn Japanese or find a translation patch) or play the Silver Star Harmony remake on the PSP that's the "definitive" version of the altered story that started being used with the PS1/Saturn remake. Yes, the story in the Sega CD version is different from all the later releases.) You don't have to worry about this issue with the sequel Eternal Blue as it's the same story across all versions, but the PS1 version has the most content.
Replies: >>251007 >>251420
>>251005
>don't use Retroarch at all
this seems to be the case for every time I wanna play something, tried mednafen and it works fine, gonna try those you mentioned
I had no idea about the PSP version, might try that one, thank you anon
>>250988
>how bad
Depends on the core.
Beetle-saturn as a Mednafen port is generally alright but requires a bit more than a toaster CPU for many games, it's also somewhat outdated being a port of Mednafen 1.29.
Kronos' development is more active and it supports ST-V emulation along with OpenGL hardware acceleration, but compatibility is much more spotty than Mednafen.
http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/commit/39af5e51ffa2028e07ce02384241edb2e9820373
http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/commit/f064967e3261c8dcb4040c5ed505965d8a68bc94
Torzu re-added LDN local multiplayer emulation a week ago in case anyone cares.
Replies: >>251243
>>251230
MK8 gamenight when?
Replies: >>251246 >>251361
>>251243
There was one 2 years ago but only 1 other Anon showed up.
Not sure if I'd be able to play now given how performance has regressed, also Torzu doesn't do fixed releases and most Anons unfortunately aren't white enough to compile software unattended.
Replies: >>251361
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https://github.com/doitsujin/dxvk/pull/3411
DXVK merged support for mapping D3D8 to Vulkan, thus negating the need for dgVoodoo2 when playing pre-2004 WinXP games that don't render correctly on WineD3D.
Replies: >>251360
>>251359
what are some cool games i can test this on?
Replies: >>251364
>>251243
>>251246
why not mario kart wii instead?
Replies: >>251364
>>251360
>2hu 6-9.5
>GTA III, VC
>UT2002-2004 the latter has a D3D9 render in the 64-bit version but it's missing several effects from the 32-bit D3D8 one.
>Star Trek Elite Force II
>Harold Trotter and the Prisoner of Asskaban
>Tom Clancy's Rainbow Six 3: Raven Shield
>Postal II

>>251361
>MKWii
That's dependant on finding a Server that permits problematic Miis+emulators and isn't too much of a hassle to get going regarding cheat codes/hacks required to connect and maintain a friend code.
Last gamenight worked but was a fuck at the start because Anons ended up getting new Friend codes every time they reconnected until a fix was discovered, Wii's friend code lobby matchmaking is also less than stellar as it would often miss and segregate Anons in spite of their codes being added by everyone else.
Friend codes also led to impromptu namefagging for practical purposes.
Do you have to have a Wii-U to use pretendo or is there some way to make fake credentials?
Replies: >>251396
>>251393
I'm pretty sure Pretendo requires console-unique signature data to connect, because they're cucks and want to consoleban you for saying the nigger word. There's an open issue on their shithub to accept null values for these, so it wouldn't be out of the question for anon to set up a temporary instance for Splatoon or something.
>>251005
>don’t use retroarch 
Do you mean for his case specifically or don’t use retroarch in general? Was thinking of downloading it because I’m getting tired of having to bounce back and forth between emulators and folders are becoming disorganized
Replies: >>251425
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>>251420
>Do you mean for his case specifically or don’t use retroarch in general?
In general
>Was thinking of downloading it because I’m getting tired of having to bounce back and forth between emulators and folders are becoming disorganized
Sort your shit out, it's rather simple. What I do is that in my "games" folder on my desktop (With the shortcuts to all of my PC games), I have a dedicate subfolder with shortcuts to my emulators. As far as the ROMs/ISOs, I place them in a general "ROMs" folder on my hard drive with each system having their own dedicated subfolder.

If you're looking for something with a "better" presentation than that, then:
<Learn to create BAT files and how the "target" function of shortcuts work (Freetards are not the only ones who know the power of the command line)
<Use ICE: https://scottrice.github.io/Ice/
<Play the emulated games on a console
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Behold.
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>>251436
I feel proud of myself that I can kind of read that C++ code.
>>251436
Bloodborne is unofficially on PC and I lived to see it.
>>251436
>wangblows 11
Is this that analogue horror thing the kids seem to like so much nowadays?
your mom anal on my logue until she horror
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>>251436
Incredible.
Is anything actually playable yet?
>>251436
Fucking nice.
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https://github.com/nukeykt/Nuked-SC55/releases
For any men of culture, functional emulation of the SC-55 series of midi synths now exists in the form of nuked-sc55.
It frankly sounds fantastic in PC-98 エロゲ that support it, now all that's left is SC-88 Pro emulation for the full 2hu experience.
Replies: >>251524 >>251587
>>251522
>have access to proper emulation of one of the most iconic sound modules of all time
>proceed to show how much of a poser you are by mentioning that you use it for muh 2hus
cringe
Replies: >>251525
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>>251524
>PC-98 2hu
>poser
Here's your (You).
Replies: >>251526
>>251525
whenever i see some retard here talking about PC-98, their entire frame of reference for the entire platform is the touhou project titles.
hell there was some dude on another thread who was so fucking dumb that he thought that touhou's scrolling and framerate on said titles was unique to them and no other PC-98 title was as technically impressive, when i provided evidence showing another STG that featured smooth scrolling and more detailed on screen graphics covering the screen, the idiot actually thought that the video being encoded at 30 fps meant that the game was running at 30, which is so incredibly stupid to say and factually wrong, the game ran at 60 on original hardware.
>>251526
Citations please
John_Cena_MIDI.webm
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>>251526
>whenever i see some retard here talking about PC-98, their entire frame of reference for the entire platform is the touhou project titles.
Proofs?
It's a common thing on plebbit and in the wider normalsphere, but enlightened Anons with a wider view of the world such as yourself ought to be much more common on a network of obscure Bhutanese cavepainting forums.
I even specified PC-98 エロゲ as one of the principal uses as many anti-semitic games on the PC-98, X68000 and FM Towns support the SC-55, notably the X68000 remake of 悪魔城ドラキュラ.
Furthermore I didn't even imply that I use it for muh toehoes as the only 2hu gaem on the PC-98 with Midi musics (封魔録) is intended for use with the SC-88 synth, the early Windows 2hus are more prominent for their optional SC-88 midi output which even with just a soundfont sound bury nice.
Replies: >>251564
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>>251555
Okay, recommend some games on PC-98 that:
>have SC-55 music (not just MIDI)
>don't have similar-or-better ports on other hardware
>aren't 2hu
>have actual gameplay (not just porn/VN)
Replies: >>251591
>>251526
>another STG
>another ShooTing Game
You lose all credibility for using this term to refer to shmups.
Replies: >>251594
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>>251522
How do I use this with Woof (the Doom source port)?
Replies: >>251589
>>251587
If your application can output Midi to a port/external synth it should just werk as long as nuked-sc55 is running.
Replies: >>251590
>>251589
I had to install loopMIDI and CoolSoft's MIDI mapper. Now it works flawlessly.
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>>251564
>1 day later
>no response
Sausages.

To be somewhat on topic, I found this dedicated server program for DOSBox's IPX emulation. Should be useful if anyone wants to try a DOS gamenight again.
https://github.com/fragglet/ipxbox
Replies: >>251594
>>251570
they only person who lost credibility is you, redditor, now shoo.
>>251591
What dos games can we even play?
wolfquest?
Replies: >>251603
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>>251594
>he doesn't know
Replies: >>251645
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https://archive.is/3UdQd
PCSX2 2.0 releases with no official Win7 support, but restores that of FagOS.
>>251603
im so fucking down for this
>>251644
>using windows for emulation
>>251644
And I take it that they're STILL not going to fix the compatibilities problems that they've had for the past 15 fucking years.

I just gave up on PCSX2 last year and outright bought myself a real PS2.
Replies: >>251649
>>251648
Which titles have remaining compatibility issues?
Replies: >>251650
>>251649
When I last tried last year, the three I experienced constant issues with or ran like ass were:
>Call of Duty 2: Big Red One
>DT Racer
>Tom Clancy's Ghost Recon
Replies: >>251651 >>251654
>>251650
>Big Red One
That one still runs like shit? wew
At least XEMU is a thing now.
Replies: >>251654
>>251644
Could anyone post the code to denigger it? Or does the new shit break it harder?
Replies: >>251655
>>251650
>>251651
Actually just got into an argument about this elsewhere with people dismissing it as not an "issue" when the library is "98% playable". All three of the games I just listed are tagged as "playable" on their "official" website: https://pcsx2.net/compat/
But please tell me is 'THIS' is reasonable considered "playable":
>Call of Duty 2: Big Red One
<Hardware rendering is bugged up the ass
<Software rendering works at the cost of cratering speed to 25%
>DT Racer
<'ALL' graphical rendering is broken
<Game freezes once you exit the main menu
>Tom Clancy's Ghost Recon
<Graphics are missing UNLESS you enable a certain set of rendering processes (No, software rendering does not fix this)
And if they're lying about that, what else are they lying about?
Replies: >>251655 >>251663
>>251652
The build in >>246307 has most of the 2.0 stuff in it, I could try to clean up the code for 2.0 one of these days but I don't have a physical wangdows machine anymore.
>>251654
>And if they're lying about that, what else are they lying about?
It's PCSX2, it's habitual at this point.
>>251654
<Hardware rendering is bugged up the ass
<Software rendering works at the cost of cratering speed to 25%
Pretty sure the same is true of Ace Combat 4, unless that changed with this 2.0 version.
Replies: >>251667
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>>251663
>unless that changed with this 2.0 version.
They specifically point out that Ace Combat 4 has been fixed in version 2.0.
i prefer playing ps2 games on the original machine on a CRT, but emulation is also fine.
Replies: >>251866
https://yewtu.be/watch?v=3v-t15tuRx8

anyone familiar with this launchbox stuff? looks like im late to it, but looks like a neat way to keep shit organized while adding stuff bezels and shaders to all roms.
https://github.com/Arntzen-Software/parallel-gs
Speaking of PCSX2, I wonder when this'll get merged.
>>251644
The ABSOLUTE state of win7cucks.
>>251669
why not on a launch PS3?
>>251644
Just buy a new pc and put a penguin in it, done, you have two computers with qt oses.
based win7 users
>>246452
using gentoo for gaming is the real answer
Replies: >>251910
>>251904
Actually, UNIX is the original gaming OS, as it was specifically made by a neckbeard so that he can play games on a computer that belonged to the department next door:
https://www.bell-labs.com/usr/dmr/www/spacetravel.html
So the real question if an UNIX-like operating system such as Linux is good enough, or if you have to use one of the BSDs to play games. In the latter case I think FreeBSD is the best choice, although according to quite a few people it is horrible because of reasons. At the very least one developer is a gigantic faggot.
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>recompile Ryujinx
>Bing Bing Odyssey runs at 500-1200fps with Vsync turned off and 60 with Vsync in docked mode when before it would struggle to reach 50fps
>on an FX-8350+HD7970
Replies: >>251987 >>252242
>>251985
dont tempt me anon...
Replies: >>251991
>>251987
Do it!
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>redream gets a Vulkan-based LLE renderer, but remains proprietary
>meanwhile the Flycast head dev removes RU language support for no reason other than spite/normoralfaggotry
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So apparently it's not only Ryujinx that's gone sanic fast, but Cemu now runs XCX at 60 fps which is considerably faster than the 5-12 fps it ran at 2 months ago in spite of receiving no Vulkan-related updates.
The fuck is freedesktop putting in the RADV driver for old AMD GPUs?

Also in Gamenight related news some Polack made a Netplay frontend for Duckstation and Flycast with Windows 7 support that doesn't require accounts, in case Anons ever want to play Power Stone, Sonic Shuffle or SF Rush 2049.
https://www.honmaru.pl/en/arkadyzja/
Replies: >>252172
>>252171
So with Ryujinx seriously optimizing their code, does that mean that yuzu and its forks are now effectively worthless?
Replies: >>252173 >>252179
>>252172
Upon testing a few more emus I'm virtually certain this wasn't a Ryujinx optimization but rather the RADV driver getting fast as fuck somehow, every single one of my Vulkan-based emus has gotten significantly faster all of a sudden.

As for Yuzu getting obsoleted, currently this may well be true as it's the only Switch emu Nintendo isn't trying to shut down with no survivors.
Thankfully the latest Github DMCA wave some 10 days back didn't result in a massacre but simply every single affected active Yuzu fork swapping mirrors or switching to pure self-hosting, so it may very well have a positive long-term effect on the emudev scene.

ところで、anyone feel like testing Arkadyzja?
The Flycast portion seems to run fine locally on wine, but I haven't tested its netplay yet.
>>252172
Unfortunately ryujinx is still missing LDN/LAN emulation outside of a one-off build hosted on gaytreon, and LAN only works on your actual LAN as opposed to yuzu which (I believe) can run everything through your relay server.
Replies: >>252182
>>252179
Torzu still retains LDN functionality last time I checked.
>>251985
>recompile ryujinx
What do you mean by that? As in you found a shader database and added them to ryujinx? 

I’m currently having a hard time playing ryujinx due to game stutters/constant loading, despite being on a 3080ti. Any advice? Already grabbed shaders from >leddit but it still stutters
Replies: >>252243
>>252242
>What do you mean by that?
A-anon, I build all my emus from source.
>grabbing shaders
No such thing here, all my shaders are generated locally.
Not really that big of an issue as the stutter is much more tolerable than Dolphin's in most games, one thing I did notice is that slight audio desync seems to happen whenever noticeable stutter does occur, though it can be fixed by pausing and unpausing the emulation with F5.
>advice
I'm on an AMD Radeon HD7970 from 2012 on GNU/Linux, not sure if there's anything I could tell you regarding recent GPUs.
With the latest RADV the entirety of Bing Bing Odyssey ran at a near constant 60 fps with only New Donk City and the Lost Island seeing noticeable slowdowns.
Replies: >>252262
Xemu's git has a new branch featuring an in-development Vulkan renderer, maybe now 零 SPECIAL will run at more than 15 fps.
>>252243
>stutter is much more tolerable than Dolphin's in most games
Not true at all. Dolphin has had ubershaders for many years now which means it doesn't stutter at all as long as your hardware can handle them because it doesn't need to compile shaders anymore, and a hybrid mode which only uses ubershaders the first time while compiling the more efficient regular shaders. Ishiiruka had async shader compilation a long time before that, as does Yuzu.
Meanwhile Ryujinx devs have no solution of their own and just rely on brute force (i.e. hardware being faster than back when Dolphin had these issues) while at the same time autistically refusing to implement async compilation.
I tried Ryujinx after the post about it being faster now, and it is, but the shader compilation stutter still makes it a bit ass to play compared to Yuzu.
Replies: >>252269
>>252262
>Dolphin has had ubershaders for many years now which means it doesn't stutter at all as long as your hardware can handle them because it doesn't need to compile shaders anymore
Objectively wrong, Ubershaders considerably decreases shader stuttering on my toaster but never fully eliminates it, probably due not going full async like Cemu does with the side effect that many effects there take 1-3 seconds to render.
I don't know if this is specific to my Faildozer but that's always how Ubershaders have behaved on my end, Yuzu in spite of having "async" shader compilation also has shader stuttering though not as notable as Ryujinx, at the cost of graphical corruptions in some games Ryujinx renders fine.
Between this and DXVK's considerably more unhinged stutters I've gotten used to it over the past few years, hardly a reason to stop playing.
Replies: >>252272
>>252269
>Ubershaders considerably decreases shader stuttering on my toaster but never fully eliminates it
<as long as your hardware can handle them
Ubershaders take a lot of juice to run so your GPU (not CPU) is likely too toaster to properly run them. You would probably have more luck with Ishiiruka async shaders but I don't think it's being updated anymore.
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Found a goldmine of old DOS and win95 games sorted by publisher. The problem with eXoDOS is that you have to either download at least 5GB of bloat and use their frontend or wade through a bottomless sea of 1980s shovelware to download the games you care about. If you're using original hardware it's also slightly annoying to dig through and figure out what you need to copy over. This solves that because it's all clean disk images you can either mount in DOSBox/86Box, burn to physical media, or load onto a drive emulator. Scanning through it the only oddities I noticed for the major publishers were the floppy version of System Shock (but not the talkie version) and the conspicuous absence of anything from Humongous Entertainment. It's also pretty heavy on adventure games overall, but that could just be survivorship bias as people seem to be more likely to talk about an adventure game that gave them fits than an arcade timewaster. Still a fantastic first stop if you're looking for old DOS games that aren't just Doom and Duke.

https://archive.org/details/digitoxin
Replies: >>252285 >>252331
>>252275
What a gold mine, please post this on the share thread as well.
Why is it that RPCS3 can't into loading an ISO from the file itself and instead has to read it from a disc drive, be it real or virtual?
For what purpose?
It's not like users couldn't grab decryption keys from somewhere else.
>>252275
If you could find me a goldmine of PC-98 games, I'd go down on you.
Here's something similar but not quite what I had in mind:
https://tss.asenheim.org/
Replies: >>252332 >>252333
>>252331
https://archive.org/details/NeoKobe-NecPc-98012017-11-17
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>>252331
I've barely touched any PC-88/98 games but I bookmarked this mega folder ages ago and it's still up somehow: https://mega.nz/folder/SgYmDLJC#12Feh-o_B9Fv1pWXtU2fJw
Replies: >>252335 >>252337
>>252333
waow people are still sharing this one? nice
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>>252333
Lol that's mine. I forgot I uploaded that.
Replies: >>252340
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>>252337
ebin
Replies: >>252341
>>252340
I wonder how that guy from Idaho is doing.
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How to stop 3D Dot Game Heroes from crashing at scene transitions in RPCS3?
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>Fast RMX on Ryujinx
https://archive.is/mIavd
RHDN is kill, but still up in read-only mode for the time being.
Replies: >>252928
>>252927
Did nintendo get to them?
Replies: >>252930
>>252928
No, they trooned out.
Replies: >>253150
Is the ryujinx text input busted for anybody else? It's like it's stuck in overwrite mode and won't let me type anything more than 1 letter before replacing it.
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>>252930
I already mentioned this in the news thread but now BHDN has an "official" position on what the fuck happened: https://www.baddesthacks.net/
tl;dr like most communist fuckpits RHDN had a dissident faction looking for an chance to seize power, Nightcrawler found out about it when he said he was thinking about quitting and they came forward, he sperged out in a way only janny can and now here we are. There are alternatives, including romhacks.org, Zophar's and multiple game-specific romhack forums that somehow are still up and have outlived RHDN. Discord is still a plague.
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What's your experience with emulating post-5th gen consoles (excluding GBA, which I know works fine) on RetroAryan?
Replies: >>253162 >>253176
>>253157
pain, trying to get the BIOS to be picked up but some shit about filenames gets in the way
then you want to get the fucking thing to upscale the rendering resolution but it wont work properly, or the game has anamorphic 16:9 but retroarch's aspect ratio correction needs to be tweaked with first, don't get me started on games that need like specific tweaks to work properly...it sucks
Replies: >>253170
and ALL the while you are doing this, you have to put up with the clunky console-style UI and bloated menus
Replies: >>253170
>>253162
>>253163
Do you personally think that those issues may get patched and post-5th gen RetroArch might become more viable within the next 5 years or so?
Replies: >>253176
Is xernia or the ps3 emulator playable nowadays or are they still riddled with lag and incompatibility issues?
>>253172
RPSC3 is pretty good from what little I've used it.
Replies: >>253175 >>253178
>>253173
I've played FF13 and Demon's Souls through RPCS3 and they've both ran relatively smoothly.
Replies: >>253177 >>253178
>>253157
Absolute shite outside of Flycast, RA just can't handle the systems autism of 6th gen consoles unless the core in question has official upstream libretro support.
Handheld cores like mGBA, melonDS and PPSSPP work much better, though at the cost of networking support due to RA's autistic netplay architecture.
>>253170
No, that would require TwinAphex leaving and getting replaced by someone who is less of a sperg.
>>253172
RPCS3 works quite well if you can stomach per-game config tweaking, dunno bout Xenia as it doesn't werk on my Linux machine.
Replies: >>253178
>>253172
I think Xenia has been fine for years. I played Red Dead Redemption in it's entirety on it a long time ago, but since I switched to Linux I haven't had the chance to test out more games

>>253175
While Demon's Souls ran perfectly for me, the majority of PS3 games can't run on my 4GHz CPU, because it uses almost exclusively the CPU with no GPU acceleration. Also every game is like a different beast, with different tweaks required and different levels of compatibility. It sucks, I tried it again recently and RDR1 couldn't run at all past 10 fps. With Uncharted I can get maybe 20-25 fps, but there are many stutters and it's largely unplayable. Skate 3 kind of works but it crashes randomly. Borderlands worked perfectly but it eventually froze at one loading screen and I couldn't progress further. So expect that kind of stuff
Replies: >>253178 >>253180
>>253177
>>253176
>>253173
>>253175
Thanks for the responses. given what I was told, buying a ps3 slim and modding it would be the best option in the long run wouldn’t it
Replies: >>253180 >>253184
>>253177
I wouldn't know, I guess. I only played Demon's Souls, FF13 and Catherine through RPCS3.

>>253178
I think PS3s are supposed to be easy to hack? I don't know for sure. Reminds me I need to ask one of my brothers if he still has a PS4 lying around. I know my family has 2 or 3 PS5s at the moment. I just want a newish console to hack and use for retro heaven on my big ass CRT.
Replies: >>253182 >>253184
>>253180
>I think PS3s are supposed to be easy to hack?
they are
>download file on usb drive
>name folders appropriately
>stick in console
>turn on with debug method
>install thing
>play memory roulette game to validate (this part can take one minute to several hours)
>????
>profit

if you know what you're doing and you're lucky it'll take you some 25 minutes, most of which will be spent waiting for the installs to be done.
>>253180
>I think PS3s are supposed to be easy to hack?
It depends on the model. All of the Fat PS3's are patchable, while all of the Super Slims are not, though you can install PS3HEN on them to run games and some homebrew. Slims are little more complicated, since you have to check their model numbers. If your model is 20XX or 21XX, then it's compatible. However if your model number is 25XX, you will have to open the PS3 Toolset website and check if it's compatible. If the model number is 30XX, then you're left with PS3HEN as your only option.
I would recommend >>253178 to get a Slim CECH-25xx, since this is the best PS3 model to install CFW on and the safest model to overclock, but anon will have to ask the seller if it's compatible.
Given the excellent state of Switch emulation court cases and DMCAssaults notwithstanding, what could one expect Nintendo to pull with the Switch 2 to counter or slow down homebrew+reverse engineering?
Will they learn anything from their past failures, outsource everything to Denuvo giving the Switch 2 a hard always-online requirement or do the bare minimum hardware wise while hiring more Lawyers to sue emudevs/hackers?
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I don't know a better thread to ask this, I'm close to beating Saru Get You (Ape Escape) for the PSX and I would like to ask if anyone knows of other Japanese 3D platformers for the PSX?
Replies: >>253285
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>>251436
Bloodborne now displays the correct colors, and the developers have managed to load the Undead Asylum in Dark Souls. The emulator can now also get in-game in Red Dead Redemption.
>>253276
Klonoa, Tiny Bullets (rescue a fivehead loli the videogame).
Is cdromance dead? 
I can't connect to it for some reason.
Replies: >>253323
>>253319
Works for me. It has cloudflare on it so it might be that.
Replies: >>253328
>>253323
Oh, I found the issue. They blocked my VPN.
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https://www.crowdsupply.com/team-offbroadway/flippydrive
What do you think?
>>253547
is that a gamecube
>>253547
Why for GC and not Wii? GC isn't as good for playing GC games since the component cables are as rare as a unicorn.
>>253560
First, these projects are invariably made by trannies and they're attracted to the lunchbox form factor because it reminds them of children.
Second, Wii has Nintendont for GC support already, which isn't perfect but makes a new ODE less urgent.
Third, Wii ODEs can work on GC with an adapter, so it's probably only a matter of time until someone hacks this thing to work with Wii consoles.
>>253560
>GC isn't as good for playing GC games since the component cables are as rare as a unicorn
There's been DOZENS "Component to HDMI" dongles that solve that problem, dibshit.
>>253547
>Ethernet Add-on
If I didn't have a real network adapter that would probably be the part that interested me most but then I haven't used my GC in a very long time what with Wii/Dolphin being good enough most of the time.
>>253560
Why would you need it for Wii? It has to be one of the most easily softmoddable consoles of all time.
Replies: >>253582
>>253580
>Why would you need it for Wii? It has to be one of the most easily softmoddable consoles of all time.
Do the games play exactly the same as a disc when you play them off the SD card though? I remember the PS2 softmod having compatibility issues. I feel like an ODE would be the most compatible option.
https://archive.is/l6F2q
Tl;dr RHDO founder and CDRomance owner Spike quit because RHDO doesn't have enough users(???) to warrant all the hard work he put into a Wordpress blog and handed control to some Frog maintaining a savegame repository site.
https://archive.is/OnzRz
The Frog successor announces that as his first act in office he will change the RHDO's name to "bury the slander that followed the RHDN closure" at some as-of-yet-unspecified date in the near future.

On a scale from byuu's bizarre >suicide to the failed Dup assassination, how ((( coincidental ))) is this course of events and what is the likelihood of ex-RHDN tranny mods infiltrating and subverting RHDO if they haven't already?
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>>253585
>another service at immediate risk
god fucking damn it
>>253585
>what are the odds
Too quick. It's been less than a month. He probably just saw RHDN crash and burn and wanted to cash out with his ad money.
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>>253585
I wonder if it has to do with all the retards in the comments here.
https://romhacks.org/news/about-the-drama-with-rhdn/

You've got romhackers unironically talking about "permission" and "copyright" while hacking copyrighted games without permission.
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>>253615
>someone reuploaded my freely available work how could this happen
>>253615
These faggots will post shit like this and then turn around and cry when Nintendo also "exercises their copyright" and skullfucks some romhack maker. Retards. They just want to do it to someone else.
>>253615
I hope this post is a joke because if not the level of cognitive dissonance is astounding.
>>253615
This is what happens when you're not allowed to call people faggots online anymore.
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>>253615
>Oops, looks like the page is lost.
looks like spikey boy couldn't take the heat
Replies: >>253844
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>>253615
Jesus Christ
Replies: >>253844
What's the state of amd64/i686 emulation on ARM hardware?
Can it run Crysis or is it a meme?
>>253585
>there is a workaround if you use discord to ask for a ticket...???
Yeah and I'm sure it'll work real well just like the way emuparadise worked real well... 10 percent of the time. I always knew rom hackers were gay because they acted like hosting prehacked roms is worse than hosting the actual roms what when if you change a game enough legally it should negate the copyright to begin with. Instead of be legally convoluted we are technologically convoluted.... I personally can't be botherd to do research on playing a game when the game itself is going to sap too much of my mana/willpower to begin with. I usually don't even finish games as it is. Depressing. I'd had to use cdromance for a rom in the past that was hard to find....and I can't even remember what it was. Maybe it was a prehacked wonderproject j2 as I could not get it to patch myself, the Eng patch. Did I finish that game? Nope. So depressing....

Someoe became an hero? Current year? So suprising.... but I don't follow these people so I don't even know what's going on... research would be work... gonna pay me? There's a reason I don't play video games anymore. They just sit in my drives, slowly dying of bitrot. Like a trans I should cut my thumbs off to leave retro gaming emulation behind for good. Not like humanity needs thumbs anymore anyway. I can hit the space bar with my nub. Pussy shit.
Replies: >>253801
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>>253786
That's a confused LLM if I ever saw one.
Replies: >>253840
>>253801
Allow me to rephrase: Aint' nobody gon' play tha' shi' no mo'.
Romhacks.org now goes by Romhackplaza.org, jury's still out in regards to tranny subversion.
>>253670
>>253671
https://archive.ph/D58ao
Someone at least archived the page.
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>ShadPS4 now has working audio and intro videos in Bloodporn
>>254203
It's fucking happening
>>254203
wew
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I have Retroarch Discord integration on. Retroarch XMB, Retroarch netplay, and Retroarch MTL overlay, all with Retroarch shaders, are activated. I'm really enjoying the Retro Achievements that I'm collecting. Being Retro isn't just a way of life, it's also allowed me to be a part of a new paradigm shift for retro gaming. Without Retroarch, I would be preyed upon and defenseless. I now understand what being Retro truly means.
I may pick up a Steam Deck in a few months.
>>254238
What are you going to emulate on it?
>>254238
I know someone with one. Emulation is pretty solid and is does pretty great with a lot of games.
>>254238
Be warned, it's pretty heavy. Don't get the original model. If you just want to emulate games up to the Dreamcast or PS2 era, there are much less expensive and lighter alternatives. Steam Deck is good for playing modern PC games, or as an alternative PC.
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HABBEDINGES
Replies: >>254248 >>254256
>>254245
>shadPS4
Isn't this anon's work? This looks like it's getting somewhere. Is he only doing it for Bloodborne?
Replies: >>254258
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>>254245
Sony is cooked.
>>254248
>Is he only doing it for Bloodborne?
Even if that is the case, this will most likely pave the way for others to make the rest of the 58 exclusives work.
Replies: >>254268 >>254286
>>254258
>58
That many?
Replies: >>254271
>>254268
https://en.wikipedia.org/wiki/Category:PlayStation_4-only_games
If kikepedia is to be believed, then yes. Although it includes a Nathan Drake compilation, 4 sportsball games, and a whole lot of remakes & reboots.
Replies: >>254286 >>254335
>>254258
As a practical matter, you've got
>Kyoei Toshi (City Shrouded in Shadow)
>Gravity Rush HD
>Gravity Rush 2
>Gundam Breaker 3 (Vita version runs like trash and Vita emulation isn't really a thing anyways)
>Fist of the North Star: Lost Paradise
>P.T. (demo for game that never got made and can't be obtained anymore, worth it for archival purposes)

>>254271
At least one of those games (Deep Down) never actually released.
Replies: >>254289
>>254286
If you like Fist Of The Northstar, thats a fantastic game. Its basically Yakuza but with the characters from the manga. 

Gravity Rush 2 is one of my favorite games of that generation.
Replies: >>254291
>>254289
Bloodborne is also the best of the souls games. Its much more focused. Armor is all horizontal progression. Weapons are fewer but all viable and complex enough to be strong in all scenarios. Upgrades are locked behind progress so you never feel overpowered or too weak. It also has some of the best maps with no huge useless areas or mazes.
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OH SHI-
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>>254271
>Category:PlayStation 4-only games
<See also, Category:Wii U-only games
<Animal Crossing: Amiibo Festival
<Family Party: 30 Great Games
<Paper Mario: Color Splash
<Your Shape: Fitness Evolved 2013
<Sonic Boom
<Yo-kai Watch Dance
<Meme Run
So much for the console where all Switch games come from.
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Gamenight soon?
Replies: >>254414
>>254410
I wonder if they can actually add all the updates or just emulate what's on the disc. because they patched out some absolutely broken builds i would love to cheese people with and make nobody ever want to play pvp again.
Replies: >>254459 >>254536
>>254414
A sane emulator lets you install / uninstall a version you have on hand. A sane game detects mismatched versions. Basically, you're only going to match up with people who share your patch version. They have the same idea as you to troll pretty much.They chose a broken early version like you.
Replies: >>254488
>>254459
You ever wonder why we never get anybody new on gamenights?
>>254414
I'd assume that you'd be able to download updates/DLC and tell the emulator to add them to the game.
where do I get ps2 bios
Replies: >>254547 >>254587
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>>254540
Here I uploaded it for you just open the file.
Replies: >>254548
>>254547
not funny
Replies: >>254554
>>254548
owned
>>254540
The emu wiki has a bunch of them under the emulator files section.
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>>254203
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>>254203
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>Bloodborne barely emulates yet fags are already hard at work making ReShade presets to fill in for what shadPS4 can't render yet
Not releasing a PC port after more than a decade of time to do so has to be one of the blackest gorilla nigger business decisions in vidya history.
Replies: >>254640 >>254784
>>254620
Don't all versions of PC/remasters are shitty compared to the originals?
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>>254640
STOP SPEAKING LIKE A NIGGER
>>254640
That's true (at least today) but normalfags don't care, they just want Brand™ that they heard about without having to pay $400 for a console after paying $1500 for a 3080. A PC Bloodborne port would print money like it did for Elden Ring and the refusal to do so after so many other piss four exclusives got PC ports is just baffling.
Replies: >>254660
>>254654
True, they are leaving money on the table for whatever reason.
>>254640
Modders and crackers like having an audience
>>254620
>Bloodborne barely emulates yet
Two weeks ago it could only boot to the title screen, why do you have to be such a cunt about it?
Replies: >>254791
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>>254784
I was only stating a fact, as it stands right now Bloodborne goes ingame but isn't yet emulated to the degree of your typical Mayro or Zelder title on a given Nintendork emu.
Given the sanic fast progress of PS4 emulation right now I'll expect it to be fully playable without major detriments before the end of this year though, so pls no bully.
Xboner emulation never ever lol.
Replies: >>254794
>>254791
>Xboner emulation never ever lol
Of course, why would anyone spend time working on that? At least the Piss4 is a Bloodborne machine. What the fuck can you play on a One, including X/S, that you can't play elsewhere? Kinect shit that wouldn't emulate anyway?
There's some limits to "I want to emulate [thing] just for the autism of it"
Replies: >>254799
>>254794
Eh, its got good backwards compatibility, which might end up being a boost to earlier xbox console emulation capacities.
Replies: >>254816
>>254799
That's because MS asked the publishers to recompile each game for the Xboner and had you download the replacement default.xbe when you put the disc in. That doesn't help anyone else.
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>when trying to boot any game shadPS4 dumps around 900mb into my swap then crashes
>without any regular RAM usage whatsoever aside from the binary itself
A-am I the only one with this issue?
>>254961
Sounds like they fucked up their mmap() usage (forgot MAP_NORESERVE somewhere?). Welcome to the era of emulator file mapping API abuse I guess.
>>254961
get a better pc
>>254961
who's this semen demon?
Replies: >>254997
>>254971
Yuusha from some generic fantasy anime with a long ass name. I don't know, I only remember her, the autistic card slut and that the demon lord was a loli.
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Is it just me or is most of the activity on the libretro shithub these days just bot-performed daily core option translation header updates?
Only the FBNeo core sees much activity with many LR core repos being outright abandoned, like the beetle-saturn core which hasn't been rebased against newer Mednafen builds for years now.
Are the long-term effects of trannydom starting to hit the emudev community?
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This Checkmate monitor can do 4:3 and 5:4, has all kinds of inputs, and it can accept boards that emulate whole systems. Base model is $400, so it doesn't seem to be a great deal, but I can see it being shilled here and there.
Replies: >>258553
>>258504
Is it supposed to be a chromatron CRT? The second image suggests an LCD panel with a deeper form factor, but a chromatron could fit in something that size.
Replies: >>258554
>>258553
No, it's just an LCD with slots at the back for what essentially are expansion cards. The basic model only has the lowest one with a bunch of connectors, but you can buy a Mister that fits into the machine, or a scaler, and there are hardware emulators too (one is an old Apple machine, an other one is a DOS PC).
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