tf2_programmers.webm
[Hide] (3.6MB, 854x480, 02:02) >>197648
The problem won't go away and will only get worse. Anything corporate with their team leads and developer lackeys (not to be confused with someone of independent competent skill) are stuck on a level of abstraction so far removed from what it actually happening it might as well be magic. At best the monkeys use an open loop heuristic of trial and error on par with 4th century spontaneous generation. Make change, observe reaction, label it as success, and move on. At worst it is code monkyes looking at the techniques of old as magic, blindly applying them as long as the single core corporate assigned metric (flops, frame rate, latency, RoI, ext.) moves ever so slightly in a direction. Almost all tech companies over 200 developers have lost what made them great in the first place. Which was the fact that one person could do the work of 100 using the advantages of computer programs to reduce menial work. Now avarice and sloth have made them gluttons to slow to do anything other than suffer the death of 1,000 weekly meetings.