>>220630
By that point you might as well be complaining about FPSes, RPGs, shmups, RTSes, action puzzle games; every single player campaign and every single game genre that's not a procedural, roguelike game. In fact, you may as well be complaining about them as well since they give you the same item pools, the same types of enemies, the same bosses, the same meta and end goals, etc.
What you don't seem to understand is that there's nothing inherently wrong about
<playing against the same characters
<with the same moves
<on the same stages
Many older games gave you highscores, time trials and grades depending on how well you played a single player campaign, just in case you wanted to give another try at that exact same campaign. Note that people don't need to replay a certain game just because there's certain content that's locked away from them, like a different ending or player costumes. In fact, human beings before 16 ADD used to play games because they enjoyed the challenge it provided you, if only because the challenge's fun enough and the environments, characters or the story warranted to be revisited again. Coming back to a game and replaying it is what defines mastery in MP as well, in case there's any, and lets you tell apart a newbie from a veteran player.
I don't know about (You) but I'd rather have a game I can come back to at any moment in time and be the exact same as I've ever known it; over the current hellscape that are always-online games with procedural environments and textures, RNG attributes, chatGPT generated dialogue and story, constantly changing with dripfed content all the while being patched left and right even on the day of release. There's some kind of earnest you won't be able to find on the latter; and even if plenty of old games were plain bad you had the power to simply shut down the computer, unlike most modern shitty games that try to force the player into submission with psychological traps.