>>185405
>pic 3
Now that's what I call bloatware.
>pic 4
The image of Chief/a Spartan and Cortana paired together was always really powerful.
>moar halo
I'm not sure that anything meaningful could be done with the series, honestly. It had a long stretch of good games (H2, H3, H3:ODST, Reach) which had industry-leading featuers that even to this day most game companies don't bother with. Halo 3 and Reach had the equivalent of private servers and a server browser and file manager on home consoles, and they supported custom maps and game modes. In order to deliver a good modern Halo experience, you'd at least need to go back to the features the old games had, and giving players that kind of control would make it harder to monetize.
Like I said, I think Halo is at its best when you have Chief/a Spartan with an AI against overwhelming odds. Halo Infinite seemed like it was trying to get back to that with the "soft reset" approach and the smaller story, but it's made by modern 343 so it was doomed to be trash. They showed they don't understand the relationship between Chief and Cortana repeatedly since they kept trying to make "faceless super soldier self-insert" into a guy who is sad about his girlfriend. I think that angle could work for a Spartan, but it couldn't be Chief.
Ironically, I think the one thing that was really a missed opportunity in the Bungie Halo games was not having any human enemies in the first chapter of Reach. The Spartans at that point in time were something that ONI used to suppress rebellious border worlds like Reach, and people rightly hated them for that. It would have been really cool to fight human enemies for part of one chapter, and just as things would get boring the Covenant arrive. If there were to be a new Halo game without a series-wide retcon, then I think having some kind of black ops Spartan agent doing glownigger stuff or surgical strike missions in the early days of the human-Covenant war would be the best way to have something distinct from the Bungie games.