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it's fucking video games, baby


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READ THE RULES


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Use this thread to either talk about the Worms franchise or host and join quick W:A matches at any time without prior planning. Take advantage of the live posting feature to keep everyone updated on when you're playing.
If you've got the game installed from 1st option on the previous thread it's advised to install the game again. WormKit modules are many more in this new link so make sure to install the modpack again.

Installation
1. Download and install v3.8.1 from this link: https://mega.nz/file/4BtTAQhZ#mdrJuZpmoR3V3DFSMem0BILqE8sqGrNpLUBnP54wxsc
2. Extract this into the game installation folder: 
>wangblows: https://mega.nz/file/hF9E3T6Y#Tl5JdJrK9hu6CSdYzxAYSbVZIAykO59XfGMEKrDxPUg
>loonix: https://mega.nz/file/AV1yESDT#OkCF8q60eCdHBAhGt136KsiDmo25hEIvg6SOhp2GrCE
3. Launch game.
Game works flawlessly for Windows as well as Linux under WINE (tested with WINE v6.0).
Make sure first you've got Load WormKit modules enabled. To do so, refer to 2nd OP image

Controls
https://worms2d.info/In-game_controls
https://worms2d.info/In-game_controls
https://worms2d.info/In-game_controls

Hosting
WormNAT2 is included within step 2's MEGA link. As long as everyone's got WormNAT2 installed and WormKit is enabled, hosting should be as simple as plug and play.
If not, you'll need to open up TCP port 17011 on your system.
On Windows:
>Windows key > Control Panel > System and Security > Windows Firewall > Advanced settings
>On Inbound port rules, create a new rule to add an exemption to either TCP port 17011 or W:A's executable
On Linux:
>On terminal type ss -na | grep :17011
>To make sure the port's open simply type in netstat -lntu

Playing online
From the main menu click the following:
>Multiplayer
>WormNET
>#AnythingGoes
Then click the name of the current gamenight room, and enter the password if required. These details should be posted beforehand by the current host.

Custom map specs
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 256 colors (112 colors recommended)
>the color black (#000000) is the empty space color (transparency)
>default map size is 1920 x 696
More info here: https://worms2d.info/Colour_map

How to make a W:A map in GIMP
Here's a short tutorial for making your own map within the constraints of Worms: Armageddon.
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 64 colors (or 112 but discouraged)
>pure black (#000000) is the empty space color signifying transparency
>default map size is 1920 x 696
More details on this page: https://worms2d.info/Colour_map

Step 1: Clearing the background
1.1 Open your image in GIMP through File -> Open or drag'n'drop.
1.2 Click Layer -> Transparency -> Add alpha channel (if enabled).
1.3 Use the eraser / magic wand / whatever to remove the background.
1.4 Save this file as somefile.xcf and keep it as backup.

Step 2: Reducing the number of colors
2.1 If needed, change the width/height of the image to be a multiple of 8, using Image -> Canvas size.
2.2 Click Layer -> Transparency -> Threshold Alpha then Ok (default value is fine).
2.3 Click Image -> Mode -> Indexed then...
		* Generate optimum palette: maximum 64 colors (or 112 but discouraged).
		* Dithering: Floyd-Steinberg (or None for artwork with solid colors).
2.4 Click Image -> Mode -> RGB.
2.5 If your image contains pure black (e.g. line art) then...
		* Click Colors -> Map -> Color Exchange.
		* From color #000000 to color #000001 (all thresholds zero) then click Ok.
2.6 Set the current background color as pure black (#000000) then Image -> Flatten Image.
2.7 Repeat step 2.3.
2.8 File -> Export As.. and export a PNG image.
Last edited by seagull
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ROOM: Room of Sleep
PASSWORD: soronery2023
Lobby's open.
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Edne deletion taking place atm.
Lobby's open again
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You can apparently do this with your lifebars.
Instructions here (you need to check WormKit modules: https://worms2d.info/WkFlamingHealthBars)
Lobby's open.
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Replies: >>184673
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>>184672
I had that picture in mind for a map too.
Currently playing on Moot's dick.
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moot's post is a good spot to not get your worm instakilled.
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>all these gay/fetish maps
just play a randomly generated one, or an actual good one from WMDB.
Replies: >>184676 >>184677
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>>184675
We're doing these because they're funny as fuck. Besides, wmdb doesn't have a section of Supersheeper maps, so it's up to the player who wants to play.
Game should take up to 10 mins, if you're interested.
>>184675
>Eden is a gay fetish
Currently have a room open, name is ZZZ, password is ziggers
https://mega.nz/folder/Gc80SKhS#BY7kIrHWXvkUo26fR_sorw
requested from host, 4chan's /vm/ custom files - includes maps, game modes etc.
>>184678
Yo don't be a fag and let me do my job
Room's open
3 here, lobby's open. Are you here fag?
Replies: >>184682
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>>184681
friendship end with original host
now solo is best friend
Replies: >>184683
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>>184682
You absolute cunt come back here and stop being a divisive piece of poop.
This is actually a decent idea since we get 3 players on each room and players don't have to wait as much for the othes' turns.
>>184678
Room is back open
join the ZZZ room, host is busy peeing red blood
Replies: >>184686
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>>184685
No I'm not you cunt. We're jst plaing on honk city and fags got me hostage on Supersheeper and don't want to change modes.
Room's open. I can't handle being subverted by the eternal Jew.
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Congratulations, Jewfag. You've got my room subverted from the inside out and now it's gone forever.
Am I going to wait here for you to open the room or what?
Replies: >>184690
>>184689
we're having fun hold on
Room is open again
To the fag that was left behind on the lobby, get in the ZZZ game: >>184678
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We got subverted and now Piccolo dick is dead too.
Asshole took all the players too/
Room is open again
Room: ZZZ
Password: ziggers
Replies: >>184698
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>>184695
Room closed already?
>>184662 (OP) 
>loonix
The game gave me an error about wkTrackMeBetter381 being incompatible with "my" version of Worms, but otherwise the game started. Hope that answers your question you stupid faggot.
Lobby open again
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Beat the host usurper twice in a row. Now he'll have to bow to mefor being a faggot.
I'm good for the time being, so no more hostan here. See you another day.
I'll get a pipe strip map ready for next hosting session too, hopefully.
>>184662 (OP) 
 If teh modpack breaks your shit just get rid of anythign that says superfrontend.
Replies: >>184719
>>184718
That's what the Linux modpack is for. SuperFrontend doesn't work on Linux because it uses Direct3D, hence it wasn't included.
Today at 8pm UTC again?
Replies: >>184726
>>184719
Euro time gamenights hell yeah
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Some highlights from yesterday.
I'm still somewhat green on ffmpeg so filesize isn't ideal.
Replies: >>184744 >>184754
>>184743
>I'm still somewhat green on ffmpeg so filesize isn't ideal.
What are your render settings?
Replies: >>184745
>>184744
The same as that formula on the eternal /ves/ OP image: ffmpeg -i INPUT.mkv -c:v libvpx-vp9 -b:v 1600k -c:a libopus -b:a 64k -speed 0 -lag-in-frames 25 -auto-alt-ref 1 -frame-parallel 0 -tile-columns 6 -quality good -sn -ac 2 -an -y -threads 4 -g 9999 -colorspace bt709 -pix_fmt yuv420p -f webm -pass 1 NULffmpeg -i INPUT.mkv -c:v libvpx-vp9 -b:v 1600k -c:a libopus -b:a 64k -speed 0 -lag-in-frames 25 -auto-alt-ref 1 -frame-parallel 0 -tile-columns 6 -quality good -sn -ac 2 -y -threads 4 -g 9999 -colorspace bt709 -pix_fmt yuv420p -f webm -pass 2 OUTPUT.webmI've noticed the search function on the output webms is skewed as you skip 30 entire seconds on mpv, so in any future encodings I'm going to skip the -g 9999 argument.
Replies: >>184748
>>184745
Two pass encoding is tricky but rewarding, I suggest you avoid it for now though and just stick to simple H.264 MP4 encoding:
ffmpeg -i INPUT.mkv -c:v libx264 -pix_fmt yuv420p -movflags +faststart -crf 30 -g 250 -bf 16 OUTPUT.mp4
Replies: >>184750
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>>184748
I've jist tried out your formula with some leftover .mkv.
With my previous commands I would expect at least 10MBs of video.
The filesize is greatly reduced so that's a plus, though the video seems to stagger compared to the source and the quality is a bit subpar.
I'm not too sold out.
Considering the other encodings took up to 15 minutes and this one only took 15 seconds it's not too bad though.
Replies: >>184751 >>184758
>>184750
>the video seems to stagger
Can you elaborate on that? The video seems fine to me, compared to actual gameplay.
>the quality is a bit subpar
You can improve the quality by reducing the -crf value (minimum is 15 which is lossless) so try 25 or 20.
>this one only took 15 seconds
The H.264 codec is blazing fast compared to VP8 and VP9. That being said, if you don't mind waiting more for better quality to size ratio, add -preset slow to the command.
Replies: >>184752
>>184751
I've just checked out source file and the stagger was already there. Truth be told, every time I try to run OBS my recording appears to skip frames and the quality is severely worse than what's being displayed on screen. For instance, the target .mkv was recorded with 5000kbps on on a screen that's not even 1080p, and in spite of that the results were less than optimal. Is there anything I;m missing on OBS or an imporant loss of quality is to be expected?
Replies: >>184770
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>>184743
try webm.py out, it's easy to get smaller clips with it
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>>184750
What was going on here? Also I want to play but will I be assravaged by worms pros?
Replies: >>184760
>>184758
>What was going on here?
We were playing Supersheeper, team blue was down to 3 worms and team red was down to 2 worms. Knowing that the supersheep does 72 damage maximum, all of blue's worms were facing a chasm and none of red's could have been shot into the water, both teams' worms could have been knocked out in 3 shots. The stage was enclosed on both sides and there was no way through if not destroying the ceiling. Red first turn's there made a bridge thin enough to be destroyed with a sheep. If red was going to use the sheep on it blue would be starting next turn knocking red's worms, so he begun staling. Blue realized this though and begun staling too, so red had to blow up that bridge. In other words, autism.
>will I be assravaged by worms pros?
If you consider the guys playing here Worms pros you've got a problem. Lobbies are friendly though so at least they'll help you out.
So how about Hedgewars, huh?
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>>184764
>playing Hedgewars
Same as with Worms WMD: why bother when all it does at most is to imitate Armageddon?
Replies: >>184770
>>184764
hedgewars plays weird, the roping is kind of cool but not my cup of tea
>>184752
OBS is its own rabbit hole, especially since it has two separate H.264 encoders (hardware and software) so you might want to ask for advice on /ves/ and give the thread some much needed activity.

>>184764
>>184766
Never played it personally, I'll check it out. Generally there's nothing wrong with "clone" games and it's nice to have variety, but I think such games would be more successful if they attempted to innovate and improve on what they're "cloning"... In other words; an inspired game that shakes things up is better than a direct copy.
Room's open at suriipi, password thegreatsleep
>>184662 (OP) 
One last thing, when I extract the WA MODPACK I just dump whats in that to the base folder right? Or does it remane in the WA modpack folder?
Replies: >>184777
>>184776
The entirety of it goes in the base folder of W:A. You'll notice folders on the zip match to what's inside the game's folder.
Replies: >>184778
>>184777
Thats what I figured. Time to make a team
Replies: >>184782
Room's been open for some time. Come join please.
Replies: >>184793
>>184778
Are you done yet? There's a room open in case you wnat to try out your team.
Replies: >>184793
Room's opn atm. suriipi, password thegreatsleep
Replies: >>184793
Room's open.
Replies: >>184793
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Bullying fags in Kaos atm.
Hogging crates like a faggot and got this already.
Replies: >>184793
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>>184780
>>184782
>>184787
>>184789
>>184790
Thanks for hosting tonight faggot, I actually enjoyed it and got my first ever online win I hope you host more.
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Alright that's it, too tired to continue.
Will maybe take a break, see when I feel like playing anymore.
Remind me to never have me host Kaos again unless you want your shit = fucked.
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How to make a W:A map in GIMP
Here's a short tutorial for making your own map within the constraints of Worms: Armageddon.
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 64 colors (or 112 but discouraged)
>pure black (#000000) is the empty space color signifying transparency
>default map size is 1920 x 696
More details on this page: https://worms2d.info/Colour_map

Step 1: Clearing the background
1.1 Open your image in GIMP through File -> Open or drag'n'drop.
1.2 Click Layer -> Transparency -> Add alpha channel (if enabled).
1.3 Use the eraser / magic wand / whatever to remove the background.
1.4 Save this file as somefile.xcf and keep it as backup.

Step 2: Reducing the number of colors
2.1 If needed, change the width/height of the image to be a multiple of 8, using Image -> Canvas size.
2.2 Click Layer -> Transparency -> Threshold Alpha then Ok (default value is fine).
2.3 Click Image -> Mode -> Indexed then...
		* Generate optimum palette: maximum 64 colors (or 112 but discouraged).
		* Dithering: Floyd-Steinberg (or None for artwork with solid colors).
2.4 Click Image -> Mode -> RGB.
2.5 If your image contains pure black (e.g. line art) then...
		* Click Colors -> Map -> Color Exchange.
		* From color #000000 to color #000001 (all thresholds zero) then click Ok.
2.6 Set the current background color as pure black (#000000) then Image -> Flatten Image.
2.7 Repeat step 2.3.
2.8 File -> Export As.. and export a PNG image.
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>>184834
Replies: >>184849
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Got inspired and made a bunch of maps, without the issue with blacks on Armageddon.
>>184834
>>184836
Hopefully some more fags will be inspired to make some shitposts to play on.
>64 colours maximum
What's with that? 256 colour maps on Armageddon play perfectly. Are they more memory intensive or something, hence the warning in-game?
Replies: >>184890
>>184849
That haruka map looks fun!
>>64 colours maximum
>What's with that? 256 colour maps on Armageddon play perfectly. Are they more memory intensive or something, hence the warning in-game?
Read this: https://worms2d.info/Colour_map#Colour_limitation
Replies: >>184910
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>>184890
>Read this
Turns out, the higher color palette corrupts the skybox gradient and prevents objects like the falling stars on the background or the clouds from appearing.
Feels like a nothingburger, but I tried to convert all maps to 64 colours either way. They look mostly the same so I fixed them all.
Decided to playtest some of them and I've made some fixes on the DVD stage and an alternate, more fleshed out version of the Haruka map.
>That haruka map looks fun!
5th pic is how an average game on that map would end up like. It's not that fun, no.
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I've got a few more ideas for maps but I need some help here. Does anyone here have:
>that screenshot of that Deus Ex gamenight with dead hookers everywhere
>videos/images of dudes/3DPD dancing funny or on a rave, like mp4 related
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Added a QoL feature to the FOE map and made two more maps. Had a third but GIMP's color pick tool apparently doesn't undestand MS Paint's spray can.
>no new gamenight thread on
Here's hoping we play a few games this weekend.
Replies: >>185153
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Room's open at Room of Sleep, same password as always. Let's try out those maps.
Replies: >>185062
>>185061
Still open, waiting for fags to get in.
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Playan' some Bow and Arrow as a warm up. Will get onto those maps in Intermediate later on.
Room's open.
Replies: >>185068
>>185066
Holding onto that Chaika map. Fags please come aboard.
Room: Room of Sleep, password soronery2023
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It's a map alright.
Lobby's open again. I should have written something this morning.
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zzzzzzzzzzzz
zzzzzzzzzzzz
zzzzzzzzzzzz
zzzzzzzzzzzz
zzzzzzzzzzzz
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I'll stop being a fag and close the lobby for the time being. Perhaps if I'm anticipating the games someone will show up.
How about 7pm UTC on Sunday? Sounds like a plan, right?
Replies: >>185093 >>185153
>>185092
ok
>>185051
Nice maps!
>GIMP's color pick tool apparently doesn't understand MS Paint's spray can
What do you mean? Post the image you're trying to pick from.

>>185092
Count me in maybe a little earlier?
Replies: >>185162
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check out https://www.wmdb.org
there's some decent stuff, although most of the maps are geared towards shopper
>>185156
Who's shopper?
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>>185153
>what do you mean?
Here, you try it.
I could have prevented this easily by using #010000 on Paint, only I didn't think it twice and now the map's fucked.
Replies: >>185406
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>>185156
Gold.
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I've updated the modpack with some more content. Here are the links to the new zips so mods can update the links in the OP:
Windows: https://mega.nz/file/IBtnVZQT#BED7OrD_dqAXdZGFgGK2YDXtzk0gCElIQOZZXUKm0hY
Linux: https://mega.nz/file/wcNhzQYC#9y209aqsbxuxkrPOGz8U6ge0kKzuzTuDSPiVFTIl2lc
In case someone has already downloaded the game already here's another link to what's new on the zip:
https://mega.nz/file/0QsyCCxA#iyynRzzj1KMbk0_a-6LjGGafpgbyi5N-lq3VE-StdFg
Reminder, all of these zips are drag and drop inside the main Worms folder.
Replies: >>185213 >>185216
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>>185202
But these are the same links as in the OP
Replies: >>185216
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>>185202
Made a little mistake here. Apparently flags go in the /Flags folder, there's no /Flag one. New links:
Windows: https://mega.nz/file/hF9E3T6Y#Tl5JdJrK9hu6CSdYzxAYSbVZIAykO59XfGMEKrDxPUg
Linux: https://mega.nz/file/AV1yESDT#OkCF8q60eCdHBAhGt136KsiDmo25hEIvg6SOhp2GrCE
Only new crap: https://mega.nz/file/8MVDlSgT#x-IxyzV_kcdmO63BoHAUHn4Gfoj5TBAA-u7xhkbeeAY
>>185213
Can you try these then?
Replies: >>185310
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Reminder that we're having a Worms session at 7pm UTC, so in about 1 hour and a half.
Anyone who hasn't already, download these >>185216 new zips with more content.
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Room currently open at Room of Sleep, password soronery2023.
Come hop in and join the >fun.
Replies: >>185322
>>185318
Three fags in, night seems promising.
Lobby's still open, in case someone wants to check it out.
Replies: >>185324
>>185323
im in anything goes, cant see the server.
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It's good to finally see some action.
Talking about Acidkike's genetic makeup ingame chat atm.
Replies: >>185330
>>185327
Room's open
Replies: >>185331
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>>185330
School's out
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Chaika time now, intermediate.
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Get in the keyboard now
Replies: >>185337
gettin_peaceful.png
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Yellowfag took the easy way out, had the team waiting 5 entire minutes with this shit. I think if you come back this shit won't happen agian.
>>185336
Is that Eden being given birth to?
Room's open again, Jesus Christ.
blockbuster.png
[Hide] (974.7KB, 1920x1080) Reverse
New match here at bootleg Blockbuster.
good_map.png
[Hide] (884.9KB, 1913x1076) Reverse
Really intense fighting back and forth here, love this map to bits.
Replies: >>185343
>>185342
Room's open. Had really good fun here.
jbi.png
[Hide] (436.9KB, 1920x1080) Reverse
Break defence! Break offence!
This map fucking sucks.
map_sucks.png
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This map's overcome its welcome. It had its chance, but it blew it.
Room's open.
wxp.png
[Hide] (583.4KB, 1920x1080) Reverse
>>185156
2nd map is pretty good for sheeper, perhaps for more things too.
Easily much better than the last one.
Room's open.
fugg.png
[Hide] (576.1KB, 1920x995) Reverse
F-fugg x-DDDDDDDD
Room's open.
Come back in you faggot I want to try out that gay ass Linkin Park soundbank ;_;
trip_screenshot.png
[Hide] (324.7KB, 1917x1071) Reverse
yeeeeee, I'm drivin down the road and I see two fucking trucks
gotta flip em both, YEAH.
eden_destruction.png
[Hide] (287.4KB, 1265x1080) Reverse
Had a fucking great idea last moment.
Eden destruction taking place, will post webm later on.
Replies: >>185366
a_broken_man.png
[Hide] (124.6KB, 758x763) Reverse
Should ahve had the idea earlier.
>unlimited health
>unlimited armageddon
>eden's head
Fucking great idea.
1d5b1e75e61c150c117f9a51afef5a1e95c6a42d2cacde8095916acb7cfaceff.gif
[Hide] (3.7MB, 498x480) Reverse
Where'd the room go?
cutie.jpg
[Hide] (9.1KB, 250x250) Reverse
>>185361
>Sex: 5 Sec
Yes, I doubt he'd last any longer.
who.png
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all_that's_left.png
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eden_pierced_eyebrow.png
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Here's a bunch of Edens for the night.
Gamenight concluded. I stopped taking screenshots in fear I might get more players then be unable to end this in forever. Last game was played on the FOE map with plenty of rope, good and bad swings were had.
pipe_strip_hd_2++.png
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pipe_strip_hd_2+++.png
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>>185162
Here you go. Solved using steps 2.2 and 2.5 from >>184834
fun_in_edens_hole.webm
[Hide] (2MB, 853x480, 00:59)
shooters_get_cockblocked.webm
[Hide] (1MB, 853x480, 00:36)
break_out.webm
[Hide] (548.2KB, 853x480, 00:16)
worms_ransomware.webm
[Hide] (432.7KB, 853x480, 00:14)
ebin_trick.webm
[Hide] (747.3KB, 853x480, 00:20)
there were a lot of highlights last night, enough to even make a montage
microsofts_end_game.webm
[Hide] (883.9KB, 853x480, 00:24)
blockbuster_pachinko.webm
[Hide] (1MB, 853x480, 00:22)
cqc_blunder.webm
[Hide] (1.1MB, 853x480, 00:30)
even_in_my_worms.webm
[Hide] (866.3KB, 853x480, 00:21)
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