>>180829
>This is like when thanos snapped the philosopher's stone in harry potter and the end of the game!
Read another book
>>180833
Alright so I've played it. >>180810 >>180836
So basically, you suck shit. Against rogues specifically, if you don't have rage, you need them to commit to coming within a certain distance (that they can't avoid if they want to hit you) in order to land a hit. Other than that the default barb axe is extremely consistent and fighter/ranger polearms are literally the best (melee) weapons in the game. There's no turncap so if you ever miss a swing with a weapon that's longer than a knife (including hitting a wall before your target) you should kill yourself fr, you've got no talent and no hope and probably have worse depth perception than the average one-eyed 108yrold hag.
This isn't a game where you swing at the edge of your range because whiff/groundhit recovery is super generous (roses, chiv2, mordhau), it's more like chiv1 where you confirm that you're going to hit people before you commit to the swing. For spears/polearms, you can seemingly always still get the first hit vs. daggers doing this as well as catching the second hit when trailing someone which lets you confirm the 2shot and basically makes you uncontestable.
>>179386 (OP)
Ranger does WAY too fucking much damage, or, they don't pay any sort of mobility cost for doing so much damage. The arrow abilities restocking all your ammo and having the literal best version (20str vs. 15str) of the best weapon (spear) for melee means that you never have a disadvantage vs. anyone, not to mention that for all the usual dragons-dogma reasons having an unlimited bow in the melee-designed pve sections is basically godmode (or, more accurately, is basically like shooting at bots from outside of the map with noclip).
It's especially obnoxious because everything about ranger that's good is something that's even better in a group. Wizards are in a similar position once they get a good magic sword but they actually feel fragile and like they are relying on the time and space bought by being in a team (or picking your fights and praying you don't get jumpscared as a solo) to refresh their spells and get through doors and stuff, but rangers you can basically do the rogue special of walking past monsters and opening/closing doors in their faces before they're able to hit you without any sort of compromise in your durability or damage output for being caught out of position.