>>175461 (OP)
I had a wonderful-horrible idea of a zelda-like with DMC/MGR elements intended for the OG wii (with nunchuck):
Epic of the Flail King
You play as a beefy, stout (like a strongman compettitor) red-haired-beared dude with a scottish accent, who essentially living out in a shrek-style scenario- alone with nobody to give a fuck about.
Protag's fighting style is essentially using the ball and chain from LoZ twillight princess as a full-featured moveset.
Waggle controls are part of it's schtick. Waggles in normal stance will just act as regular attacks.
B button enters aim stance for long, powerful throws. Vertical waggle while holding B gets you a forward throw. Sides will give you a left or right throw.
A button is essentially a tool/magic slot. Whatever neat crap you acquire on the adventure becomes used here- sometimes it's applicable for combat too.
different things can be attached to your chain, and can have certain effects - like for example, instead of the usual steel ball, you can get a claw that allows you to grab onto things and either use it as a grappling hook, or just straight-up crush enemies.
One of the spells you get expands (heh) your ball or whatever is attached to the end of the chain, allowing you to do damage to otherwise giant-sized bosses or enemies.
Most bosses are big, in fact, the first mainline boss is a classical wyvern-like red dragon, whom you fight on his gold hoard.
Another boss, is a giant centipede-like-boss that chases after the train you take a ride on.
The game's recurring boss, is a tortured, cursed man, who has been transformed into an effigy of disease and suffering. He's basically just a talking head with a bunch of rotted intenstine-like tentacles as his means of movement.
The recurring boss starts as the miniboss of the first dungeon. Ends up as a surprise boss in an overworld segment, and then in the big bad's lair, turns out to have kicked out the big bad and taken his spot as a main boss- even though he's an outside interloper.
the main story starts as an excuse plot, as the protag (the flail king) gets in a fight with another stout-bearded dude looking to kill him, despite also fighting exactly the way the protag does.
In the middle the protag is revealed to have been formerly a prince of an actual kingdom in his youth, but the implications of betrayal (on his part, nonetheless) have essentially ruined everything for him. A thing he seriously regrets.
This is pointed out by the main villain, a snobby rich kid aristocrat, reminiscent of Alfonso from Skies of Arcadia.
The dude that attacked the protag (the rival) turns out to have been a soldier from a kingdom that was against the protag's kingdom. He's on the warpath because he's certain that the protag's actions are the reason he was betrayed by his commanding officer.
in the late game, the big bad, the protag, and a few other factions have their eyes set on a cosmic egg from the sea- inside is the means and key to actual, literal, not-hyperbole godhood.
These factions are the big bad and his troops, the kingdom of the general who betrayed the protag's rival, and the kingdom that assists the protag throughout the game.
It's a three-way-war, that gets messy and brutal. Some soldiers in the armies, even betray their own in the mad dash to the egg.
As you fight your way through, you end up getting cornered by the rival for one last fight, but midway through the fight, the soldiers of the rival's former kingdom gang up on you both.
>Begin the impromptu rival/protag team-up.
Eventually, the faction's Commander (the rival's traitorous CO) jumpes in to settle things personally.
Upon defeating the Commander, the protag angrily holds the wounded CO hostage to instigate a deal - "leave me the HELL alone, and you can do whatever you want with him!"
The rival takes the deal, slaughters the commander, and then gives a glance to the protag before walking away from the chaos.
Unfortunately, during the scuffle, the big bad aristocrat's army has gained a foothold at the cosmic egg and pushed the allied army away from the egg. The aristocrat is gloating to the army about his rise to godhood before he turns around to witness... The recurring boss, the diseased, suffering head on a mass of rotting intestinal tentacles sneaking into the portal leading to the inside of the egg.
>Ohshit.png
The big bad lets out a big "NO!" as he chases the recurring boss into the egg, but chaos ensues as shockwaves and sparks of energy start to blast the landscape, scaring the hell out of the armies as they run the fuck away from the chaos. The protag, makes a mad dash through the sparks of energy and cosmic fuckery to make it into the egg.
There, resides the final boss, the recurring boss powered up by consuming the energy of the cosmic egg, but not quite godly. The big bad has been subsumed by final boss, reduced to a tortured, quivering mess attached to the new, eldritch body of the final boss.
With the final boss fight, the cosmic energy of egg creates benevolent terrain for you to exploit the fight, as if the egg doesn't want the final boss to win the fight. Unfortunately, I didn't have much in mind for this fight, so I don't know how it goes down. In the end, the final boss is destroyed, and the souls of both the big bad and the tortured, recurring boss are released from their pain.
The end cutscene shows various spirits inside the egg, revealing that godhood was already given to humanity the moment the egg touched the earth, but they need to shed their mortal bodies before they can claim it. The big bad is taken away by benevolent spirits, as his newfound regrets and entitlements reduce him to a quivering wreck of guilt and shame. The recurring boss, now a normal human spirit, apologizes to the protagonist for everything he's done to the protag.
At the end of the cutscene, the player is given a choice for the protag - Claim divinity now, and become a god, but leave your friends. Or leave and become godly when your mortal body dies.
Regardless if the player leaves mortality or stays, the site the battle takes place on is regarded as a sacred one. seen as the place where a prince from a destroyed kingdom earns his redemption, and earns his title as the king of flails.