https://seowhq.net/
>Scorched Earth Online War (SEOW) is a persistent coop campaign system for the IL-2 series of flight simulations, and is fully compliant with Daidalos Team patch 4.12.2 and with HSFX v7.x. SEOW allows users to download a variety of pre-built campaign templates, or to build their own campaign templates using the IL-2 Full Mission Builder (FMB). A SEOW campaign, basically a set of opposing forces placed on a map, is initialized with a starting template which includes the order of battle (on both sides) that will take part in a given theatre of operations. The system will then allow for sequential hourly mission (or multiples of hours) generation based on direct input from at least two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.
>All air, sea and ground operations are planned using a web-based mission planner. As a commander, you classify which flights will attack available targets, and when. Similarly, you command your own tanks, guns, vehicles, trains and ships. Fog of war persists throughout, with reconnaissance levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides. One essential difference between SEOW and other IL-2 online wars is that there is no computer-generated movement or opposition (although computer-generated opposition can be scripted if desired). SEOW is fundamentally a head-to-head, human-vs-human strategic contest in terms of planning, PLUS you also get to fly each mission as a tactically oriented pilot - the best of both worlds.
>The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign using standard IL-2 coop hosting methods. The best part of all of this is that the combat outcomes in each mission are persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. A tank destroyed at a junction will leave a burning wreck in the precise location. Bombing of industrial area will destroy buildings and cause smoke visible for miles. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating and full command over all units, as well as an open source software format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/
Would this be viable for a webring-wide Gamenight event?