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What a nice board!
It's a conspiracy >>>/hikki/

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>what's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Some people in the other Libbie thread (>>13354) had thought it would be fun to make our own game with her, since she's an open source character.  A bit of rudimentary planning later, and here we are.

>what will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance.

>furfags reee

>you're doomed
We have an artist, a writer, a fairly simple coding language, and a clear goal.  I think our chances are pretty good, all things considered.

>what do you have so far?
Premise/character summary will be in the following posts.
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    • Simple slice-of-life VN about anon and Libbie working at the Z-Energy office together and falling in love/spending time together.
        ◦ No in-jokes.  The Z-energy corporation is enough.
        ◦ Maybe Kiki the Squirrel lives in the broom closet or something?
    • There will be different colour-coded versions of Libbie who work in different departments and have different responsibilities.
        ◦ Base (Writer + Database), Maff (Math + Calc), Artist (Draw + Present)
        ◦ The male version of Libbie is a jerkass rival who will compete with the player for a girl’s affection and/or show up repeatedly to taunt him.
    • Anon can choose to spend time with each version of Libbie.  If he impresses/helps her, she’ll like him and give him a chance to win her heart.
        ◦ Maybe some small dialogue puzzles or math puzzles; nothing too serious.
        ◦ There should be some kind of interactivity: even simple yes/no answers to branching conversations are better than linear dialogue.
    • Ending variant for each Libbie, and one or two secret/joke endings depending on other things.

    • Anon, a lowly gas station attendant for the Z-Energy Corporation, has been “promoted” to assistant manager at a new branch after repeatedly napping on the job.  He arrives to find the office a dysfunctional mess staffed by Libbie androids, and with a performance review looming on the horizon, the entire branch is in jeopardy.  He’ll have to roll up his sleeves, get to know his coworkers, and actually do some fucking work if he wants to keep his job.

Character Profiles
    • Anon
        ◦ It’s Z-Anon.  I doubt he’ll ever actually appear in art.
        ◦ The other characters chirp him for being the new guy and coming from a gas station, but he might be the office’s only chance.

    • Base Libbie
        ◦ The “normal” Libbie we all know and love.  Green hair, and aspects of LibreOffice Writer and Database.  The most responsible of the three Libbies at Z-Energy.
        ◦ Not an especially deep character.  As per Tyson’s description:
            ▪ “Calm and collected on surface, but courageous and carefree at heart. She is passionate, ambitious and confident about the future, and knows how to have fun with her job.”
        ◦ Tries to be optimistic and reliable, but her cheery demeanor is cracking under the weight of the branch’s poor performance.
        ◦ Tragic backstory about being defeated by The Penguin, which caused her to focus on her job above all else.  Might be looking at a bad case of burnout if not for the player’s intervention.

    • Maff Libbie
        ◦ The black Libbie responsible for mathematics and financial stuff; has an inverted colour palette that is predominantly black/dark grey with green highlights.  Aspects of LibreOffice Math and Calc/Spreadsheet.
        ◦ Talks the stereotypical jive like you’d see in any image board shitpost, but not actually a nigger: more like a Japanese gyaru combined with a blaxploitation character.  Enjoys teasing her coworkers, especially Anon, but has a pretty fragile ego herself.
        ◦ Bad at her job, but not stupid: her math processor is fully functional, which makes her more like an idiot savant.  Doesn’t do a good job bookkeeping, but never gets fired because she’s so sweet and nobody wants to hurt her feelings.

    • Art Libbie
        ◦ Free-spirited artist Libbie who works in HR/graphic design and always has some kind of morale-boosting scheme.  Yellow hair, with aspects of Libreoffice Draw and Impress.
        ◦ Heavily inspired by the kind of new-age corporate culture guru who was everywhere in the dotcom boom.  “Harness your ethereal synergy to amplify your positive wavelengths, my friends.  Your feng shui is very disrupted – I advise a diet of mung beans and kale to realign your astrological orientation,” etc.
        ◦ [maybe she’s stuck in an artistic rut and needs Anon’s help to rediscover her muse?]
        ◦ Office should have a poster with a dolphin or something.  Maybe she’s a health food nut.
        ◦ Claims she’s very good at her job, but nobody can make heads or tails of what she’s saying so they can’t really argue.

    • Male Libbie
        ◦ A rival to the player, based on the male version in Tyson Tan’s original picture.  Male Libbie is a suave, stylish businessman in a sharp suit and tie.  Prior to Anon’s arrival, he was doing most of the heavy lifting around the office and had all the ladies’ attention.
        ◦ Has some dialogue during minigames/puzzles where he mocks Anon or predicts that he won't have the smarts to pull it off.
        ◦ Potentially an undercover agent for The Penguin, who has been sabotaging Z-Energy from the inside for months.  He doesn’t care about his job because he can just charm his way into another one.
            ▪ [Maybe Anon can redeem him and win his trust?  Or maybe he’s just exposed and exiled like the dirtbag he is.]

    • The Penguin
        ◦ A soulless corporate stooge who works at the rival company Fibre Office and lives for nothing more than climbing the corporate ladder.  Has a history with base Libbie: they were competing for the same position, and he bent the rules to ensure she would be disqualified.
        ◦ The true antagonist and typical corporate brownnoser.  Only got hired because he kisses his boss’s ass, and longs to see the Libbies and their work destroyed so they can be replaced with faceless automatons after an aggressive merger.
        ◦ Will stop at nothing to crush Z-Energy, be it h4ck1ng into their system and deleting the folder named "super important files – do not delete", photoshopping nudes of libbie and plastering them around the building, or cutting power to the office.  Truly evil.

    • Kiki the Cyber Squirrel
        ◦ (Joke character who appears once or twice.  Maybe she lives in the broom closet or the server room?  Might be too unfocused.)
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Here's a list of things that need doing in the next week:
>git repo (either github or gitgud, doesn't matter to me)
>hello world template in Ren'Py
I know how to code so I'm pretty sure I could learn Ren'Py easily enough, but I'd still like for someone else to be involved.
>more suggestions for scenes, conversations, etc.
>clearly defined mini-games for each of the three Libbie androids, and potentially The Penguin as well

Now's your chance to be an idea guy and say you're helping.
Replies: >>17090 >>17098
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>Fuck off back to china, you anime
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>git repo (either github or gitgud, doesn't matter to me)
>ever seriously considering using SJWHub which got taken over by Microsoft
Enjoy getting your project becoming infiltrated by dye haired feminist and beta orbiters.
Replies: >>17093
It would obviously need to be a private repo.  I'm pretty sure either Github or Gitgud (or any other git host) allows enough contributors to fulfill our needs.
Replies: >>17094
*need to be a private repo if you're really worried about that, which personally I am not
isnt github pozzed?
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Yes, yes it is.
>2nd pic
not gonna lie but doing any sports naked sounds great, just like in my greco-roman animes
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>reeeeeeeee a giant platform is actually untrustworthy
Yes, we already knew that, which is why I said I didn't care what platform we used.  If you have such a problem with one potential platform, you're more than welcome to set it up yourself and actually contribute.

Does any of you have anything to say about the other hundreds of words I posted?  Characters, scenarios, that sort of thing.
Replies: >>17117 >>17120
*Do any
You act like those that bitch are going to contribute anything. Just do the simplest and most effective thing.
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>Potentially an undercover agent for The Penguin, who has been sabotaging Z-Energy from the inside for months.
thinking this over, perhaps he shouldn't be an actual antagonist. he's still a variation of libbie after all, and given the penguin will be the real bad guy, he's safe to be relegated to the dick role.
>The Penguin
pitch sounds good. I just wanted to add that his artwork could potentially have little or no variation at all regarding poses and expressions on purpose in order to make him look cheap as fuck, hinting at and reinforcing the notion he's a shobby, soulless palette swap and further differentiating him from libbie and all her lovingly crafted, expressive alts.

also I like how you managed to tie in the premise of the messy, underperforming office with the fact each libbie has a problem of some sort thus leading to said performance drop. all of which made me notice how male libbie doesn't really have a "problem" unless we go with the double agent route. maybe he's not quite qualified for the job and only got it because of looks/nepotism? maybe he was the only applicant to show up when they were seriously short of staff? also he needs a name, "male libbie" doesn't sound very marketable, how about T.T. a not so ambiguous reference to Tyson Tan?
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Being naked in the wild is kind of weird, but not really pozzed.
Replies: >>17144
It is when you consider that "she" is really a "he" with his infected hole airing freely in the wind.
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Concept art for the FINAL BOSS.
Replies: >>17178 >>17180
I think a dick/rival would probably round out the roster better, yeah.  Noted.

I like it.
Make it so he has a free space on the sides of his head to hold his glasses.
Would it be a good idea to aim for themed puzzles depending on what libbie you are interacting with?
Could also be worth thinking about art, math, base in the way "Eternal Darkness" handled its 3 distinct traits, might help with getting the player to invest some time with every libbie too.
Replies: >>17471
>Would it be a good idea to aim for themed puzzles depending on what libbie you are interacting with?
I think that goes without saying.  Base Libbie could give you word problems, Maff could give you math questions and numerical logic problems, and art Libbie could focus on visual pattern recognition and other stuff.  Provided it's all presented as multiple choice, it should be simple enough to implement.

That does leave T.T. without any puzzles of his own, but maybe his identity as the hint/insult guy is enough.

What do you mean?  I don't think a stat system would be worthwhile to implement if we want to keep things simple and more likely to finish.
Replies: >>17474 >>17540
>What do you mean?
What I mean by this and why I outright named a game that does this, is that it could be helpful if advancing certain story arks and their puzzles unlock things in other paths.
An example would be that if you advance maff and then do some base libbie event you can extra impress her with solving some math problem.
I am not saying this needs to be huge, but if possible it could be a good nudge to not just min-max a route.
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>That does leave T.T. without any puzzles of his own, but maybe his identity as the hint/insult guy is enough.
true, ok how about this: by giving certain specific answers during dialogues with him and other characters you can unlock his secret branching path and secret puzzle mode which could consist of one of these things
>a harder version of a mix of other libbie alt's puzzles
>one puzzle that encapsulates parts of all of them in a 3 in 1 fashion
>something completely different which I have no clue about.

progression with him would gradually reveal that he's actually kind of unqualified which potentially could tie into what I said here as to how he got the job >>17121
>nepotism possibly a relative of one of the libbies
>good looks and charms
>lied on his resume
>shortmanned office desperate for staff
this being the opportunity to give a "weakness" to his character like the other libbies, and thus a reason for you to help him out with the added benefit of room for character development. also clearing his route would unlock the secret/joke ending bros before hoes.
Replies: >>17552
Take care not to make the gay option too much harder than the other routes, or at least give people an R15 onsen episode or something at the end if it is. If it's the "consolation prize" type of joke route that a person gets for being bad at the other routes, then the puzzles shouldn't be harder than the normal routes--and they probably will be if they're trying to combine all the routes' gimmicks just by the nature of being complicated. If it's a shitpost route that you have to go out of your way to get or that people only get the first time out of being contrarians, then it's probably fine if it's tougher. Traditionally (although I can't point to one example) if the three main options are all simple logic or reasoning puzzles the last route would be a boxing or bullet hell minigame or something. That would be hard to do in Ren'py (although maybe a regular old py could be encapsulated in the game or something), but I guess that route could always be finished later than all the rest.
Replies: >>17557
>If it's the "consolation prize" type of joke route that a person gets for being bad at the other routes, then the puzzles shouldn't be harder than the normal routes--and they probably will be if they're trying to combine all the routes' gimmicks just by the nature of being complicated. If it's a shitpost route that you have to go out of your way to get or that people only get the first time out of being contrarians, then it's probably fine if it's tougher.
this is all a matter of whether failure is actually taken into account and once you fuck up a minigame it's permanently recorded and affects the route progression or not. if that's the case and failing with all 3 libbies eventually locks you into the shitpost route for losers, then yeah, I guess having an easier minigame would make sense. that way you'd have to put some sort of effort to achieve 3 out of 4 possible routes.
on the other hand, if failure just means you gotta repeat a minigame and you can do it as many times as you like then the shitpost route should be harder to achieve and the challenge it presents should be tougher, but then we'd have a 1 to 4 ratio "effort" needed wise. also it's not gay it's pure manly friendship untainted by any degenerate shit.
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How's this? It still needs shading, but is the design ok or should it be more polygonal?
Also what resolution are we aiming for, 1066x600, 1280x720 or 1920x1080? 2nd pic is at 1280x720.
Also are the other Libbies going tohave different proportions? Like one Libbie has bigger thighs and the other bigger boobs, etc.
looks great lad, you should aim for 1920x1080 it can be downscaled to any resolution and most of people use a 1080p monitor.
I hope you give her a big futa cock.
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She's looking pretty cute there! Most anons don't draw her looking very polygonal so don't worry about it, her original polygonal design was a bit busy anyways.
pic related
Replies: >>18410
Looks solid.  I don't think she needs to be more polygonal; the design that the community settled on was pretty normal-looking anyway.
Make the assets for 1920x1080 and they'll downscale to any 16:9 resolution.
>other Libbies having different proportions
I figured Maff would be more busty/heavyset/"thick" compared to Base and Art, but beyond that I'm not sure.  It might make more sense for Art to be skinnier if she's a health food nut.
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Oh, I definitely need to write a scene where anon and Libbie visit the aftermarket goat parts store.  In fact, now that I think of it, that might be where we put Kiki: there could be some kind of knockoff animatronic that acts like pic related and tries to sell questionably legal mods.  I'm not sure how I'd represent it in text, though.
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I saw that shit from my phone earlier this morning and almost forgot to reply.
>is the design ok or should it be more polygonal?
I think a good example that blends a somewhat more orthodox design with the polygonal elements of Tan's design is the first pic in the OP. You could just straighten up some of the floppier parts like the ears and the hair a bit and make creases sharper. Also the proportions of your gawaii ugu~ animu face look a bit off vertically, so it's more human-like than it should be. 
>what resolution are we aiming for, 1066x600, 1280x720 or 1920x1080? 2nd pic is at 1280x720.
I agree with the rest, go 1080p so it can be downscaled, though I gotta say upscaled sprites from old VNs have their charm, so I personally wouldn't mind.
>Also are the other Libbies going tohave different proportions?
Aside from what >>18405 said, I'll add make the Art Libbie a bit shorter and Maff a bit taller, though don't overdo it with the height, they're still females after all, they shouldn't be that tall really, in fact, looking at it again you should make your reference shorter than that.

That aside, very solid job my man, with a bit of shading it's gonna look gorgeous.
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From the state of the thread, I imagine no one's interested anymore.
Replies: >>24797 >>24834
Drawfag/Codefag here. I've been kind of busy but will get back to it soon. You faggots better have a script ready by the time I finish the Libbies.
Replies: >>24834 >>24839
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I do care about it, but I've been busy with a couple other things/a lazy faggot and not done much in the way of script writing or learning how Ren'Py works.  I promise I'll have the Git repo up by the end of the week.

I will work on it and begin fleshing it out.  I had wanted to spend more time planning, but I guess that was just me getting cold feet and not wanting to contribute.
>Anon chooses a Libbie
>No harem route
shiggy diggy
Replies: >>24851
Harem endings are both lazy writing and morally reprehensible.
Replies: >>24872
But they are still the best ending.
that flowchart needs some touch ups
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>you need to improve X
<but I won't tell you how or why
Where is the mathematics?
Replies: >>25339
The puzzles would be part of helping each Libbie.  Base would give you logic puzzles, Maff gives you math puzzles, and Art gives you visual reasoning/diagram puzzles.
I'm not dead, and I did make progress on a script.  I've just been being lazy since I have some real-life issues I need to handle and that makes me not want to do this stuff.  But I will keep doing it; it's fun now that I'm actually getting to the writing.
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Gambate, anon!
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>Check back a month later
>The madmen are actually doing it
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>artist drawing Libbies
>anon writing the script
>no contact outside the thread
>when the artfag posts his drawings they'll be added to the VN
>whoever wants can use the Libbies for their own stuff
I have never seen anything developed this way, closest was that one anon RPG Maker game and even they communicated and coordinated a lot more over their threads, gradually piecing the game together. This shit is fascinating and I can't wait to see where it goes.
Will there be some ecchi stuff in it or even more.
>implying it'll ever happen
Who's making the game? Where's the game? "I'm writing a script trust me bro" is not a game.
>>17081 (OP) 
I already mentioned this in the meta thread, but did anyone save those Libbie sketches from the other thread? I couldn't save them before the thread died and I didn't even get to properly archive it either. I still hope that it's possible for the BO or administrator to restore the thread or increase the page limit and restore it that way (I remember that happened on accident earlier this year on 8moe/v/).
Also there was some OC that was made involving the penguin and a screencap showing another entry that violated the contest rules that I wanted to save, so I hope those will get posted too.
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>meta thread
I replied there and posted everything I could recall from the previous thread.  I think I didn't save the sketches you're describing - I had a look in my Libbie folder sorting by date and the newest pictures don't have those filenames.  Do you remember what the images actually were?
>OC involving the penguin
This is all I have.  It's not new, though.
>screencap showing another entry that violated the rules
Pic 4, maybe?  I'm not really sure what you mean.
Replies: >>27782 >>29732
*pic 3, maybe?
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It's not much progress, but I figured I should share it so we have something to discuss.  Better for us to disagree about structure and content now than down the line.

I think the Z-Energy building will only have 3-5 floors.  Each floor can be one or two rooms, which should be easy enough to navigate via text boxes.
- Lobby
- Floor 2 (T.T.)
- Floor 3 (Art)
- Floor 4 (Maff)
- Floor 5 (Base)
- Roof
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I'm not following the thread at all or even consider VNs vidya, but I wanted to wish OP happy holidays and to keep on keeping on.
>Do you remember what the images actually were?
That's the issue, I can't. The Google Cache archive had working thumbnails but it only has 26 posts (though I do want the "pointless_conspiracy" and "fuckingLamo" images and the video in there), while the capture has the posts with the images (which were posted by 6cbc02) but all of the thumbnails are broken and most of the image links lead to 404's.
>I'm not really sure what you mean.
What I was referring to were the first two images in the second screencap, the post showing that one of the owl mascots was plagiarized and the original version of that penguin with the LibreOffice logo on his chest. Of course, this would be easier if that thread was still up and I managed to save them in time, but at this point someone will have to contact the BO about restoring the thread in some fashion, even if it means increasing the page limit.
Replies: >>29758
Huh.  I thought I had saved all of those, but I don't seem to have them in my Libbie folder.
>someone will have to contact the BO
Have you not already dont that?
Replies: >>29760
*done that
I'm no expert on visual novels or any of that stuff, but that sounds like a good day 1 to me.
What kinds of scene transitions does Ren'Py support? Depending on how flexible they are I could probably help with this if you needed it, I guess, it might be cool to have an elevator door transition when you switch floors. Nothing that eats up too much time, it just strikes me as a small touch that would make the office feel a little more like an actual building.
Replies: >>30335
this seems like a better chart than this
Replies: >>30335
>still being a tardposter
They represent different levels of the story.  The first one is the VN as a whole, and the second is specifically the first day.

>scene transitions
I think playing a short cutscene each time anon uses the elevator should be easy, but I'm not sure if I want to do that since I don't think it would be particularly immersive.  What I'm more curious about is hiding details in the background and making them clickable: Flash games did this pretty commonly, but I'm not sure how easy it would be for a VN game engine.  I suppose I'll actually have to start doing stuff with Ren'Py this week to poke around and see how it works.
Would you want to have an encounter with the Penguin so early in the story? I'd be worried about breaking suspension of disbelief since you obviously have to have more story than one day, and there's really no reason not to fire an employee caught sabotaging something.
Replies: >>30369
>why would you introduce the villain early?
The purpose of day 1 is to introduce the important characters, and The Penguin is an important character.
The Penguin works for a rival company, Fibre Office.  Z-Energy doesn't have the power to fire him.
Replies: >>30371
My bad for not reading the info more thoroughly I guess. It's definitely a good idea if you have that in mind.
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Have a bump for the new years.
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>>17081 (OP) 
ok sir but one kuestion will we be able to spurt our garam masala?
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>doing a project about a /tech/ girl in python
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I said it wouldn't happen, and here we are, months later, with it not having happened.

If you want to do a project like this then you need a leader who's just going to start doing it, who has the skills to do it alone even if in a bad way, and will continuously push it forward as long as people have interest in the project, and guides people to understand the project and what there is to work on so they can contribute. The idea/planning phase can only last a couple days or so (or an already predetermined amount of days) and the leader should already be preparing the project at that time, anything else has no hope of ever materializing into anything unless a different leader pops up and does it. It's easy to throw together some ideas, anyone can do it without any skills, but putting together an actual game is a whole different ordeal, the lead needs to prove that they have the capability and will to do the harder part. If there was any hope for this project then at this point we should already have a VN prototype with some test scenarios and Libbie placeholders in place along with a rough outline of the characters and locations that need to be built, it's not easy for anons to contribute when there isn't anything concrete in place.

The most important job that you can NOT leave up to the anarchy of anons is the planning and organization and compilation of the project, they can only provide individual pieces and ideas and maybe certain things that span larger overall contexts, but will never put together the game or even the concept of the game if you leave it up to them, the project lead has to be the one to do it. And this is also why he needs to be the leading force making the actual game, so he can tie together the pieces and fill the missing parts and making people's ideas work together as a whole.
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Fine. Here's what we're going to do. By the end of this month I'll have a playable prototype of day 1 as seen on this chart >>29584. Nothing too sophisticated, with placeholder text, backgrounds and models. By that time I need this anon >>29584 to have a finished script of day 1 and at least a basic chart of day 2 (though any anon can write it and post it here). I also recommend posting every progress you make so anons can comment on it. If by the end of the month nobody has a script, I'll write it myself and then add it into the game. Hopefully this way we can develop 1-2 days per month. By the time we have the full script. I'll polish it with finished backgrounds, characters and animations. I also recommend working on >>24834 this month so we don't get confused half-way.
Here, have a Libbie I recently finished. Tell me if you prefer it over this one >>18390.
Ganbatte, anons. We'll have a game by the end of this year.
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This is how the new libbie looks in-game.
Cool but the face needs a bit more work. A bit more like any variation of these.
^^ (this one looks best to me)
Replies: >>33758
Her right tit seems a little off
Replies: >>33758
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what  >>33730 and >>33733 said
here's a list
>face needs work - still looks too realistically proportioned
>tits are hanging too low and remind me of venti's
>actually removed some of the more polygonal bits instead of sharpening them like anon suggested here >>18504
>green coloured parts look off in that what's supposed to be highlights is actually the main shade
>tie is hanging off of nothing as there's no visible collar it could possibly be clipped on to
still I think that if you fixed at least the tits, it'd be a small improvement over this >>18390
Replies: >>33830
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Replies: >>33933 >>35277
The hell does almond milk even smell like?
Replies: >>33900 >>33923
Her armpits.
Is this one of those who's buried in Grant's Tomb questions?
Replies: >>34190
much better
There must be sex with libbie.
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Anyone here is good at making cool textboxes? I tried making one but It ended up looking like shit. I was thinking maybe something similar to DDLC's textbox but green and more tech looking. It should also have the resolution of 2nd pic though it can be less wide. If anyone can make one, I'd appreciate it.
Also is DejaVuSans good as the main font?
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I went with something simple and used libbies colors from second pic of >>17081 (OP) 
I like the second pic, better. Can you change the color using the color pallette of libbie?
I'd say just rip it off some other VN, just make sure it's transparent, fuck solid ones obfuscating characters and BG
can you post a 1920x1080 mockup of the game with libbie and without the textbox visible?
Replies: >>34035
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asking because I don't know shit about it but is it possible to move the buttons around? say if I wanted to have them all bunched up in one place instead of in a line at the bottom, would that be possible?
Replies: >>34137
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I think it's a decent start, but the text box should have some space between it and the edge of the screen.  The text should also definitely not be green on green; plain white would be readable.  The character name would be better if it were bolded or larger.
Replies: >>34068
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>>34066 (checked)
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Hate to break it to you, but this Libbie isn't looking very good.
Replies: >>34681
Yes, it is.
I'm asking if it's comparable to another smell or if it's its own thing.
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I made Libbie bigger. Does it look good or should I keep her small?
I also been fucking around with the settings. I added placeholder music and backgrounds. There's a clickable map where you can choose which floor to go. I'll have a playable prototype where you can do everything in this chart >>29584 like meet all of the Libbies and explore the building in search for clickable easter eggs before demo day and publish it here. If I have time I'll also sketch and add different reactions models to the libbies.
Also WRITER, ARE YOU STILL ALIVE? It would be nice to add the script of day 1 to the prototype before the end of the month.  

Thanks for the textbox. It's pretty cool.

I can try and make another one. Maybe a more polygonal one. I'll also work on Maff and Art Libbie tomorrow.
>artfag becomes code monkey before writefag even finishes his script
I am sincerely ashamed.  I must work harder.
Yes.  Sorry for not talking.
>It would be nice to add the script of day 1 to the prototype before the end of the month.  
I can have it done by the end of the month.
>libbie size
Looks good.  She has enough headroom and it doesn't look like the text box is overpowering other things on the screen.
That's perfect, since I was going to have a central elevator that did effectively the same thing.  Thank you for breathing some life into this project.
Replies: >>34704
You cringe me the fuck out dude, shut the fuck up and make my game for me. How can you live with yourself while talking like that?
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I had a potential idea for Kiki while I was writing this evening.  It'd take a fair amount of extra effort to include, but I think it'd be worth it.

    • Kiki the Cyber Squirrel
        ◦ Used to be Base Libbie’s secretary before she was “downsized” and her parts were stored in the maintenance closet.
        ◦ When Anon first meets her, she is simply a head resting on a dirty bench full of tools and wires.  After the initial surprise, she tells Anon that her body parts have been misplaced.  She enlists his help to retrieve them.
        ◦ Each day unlocks a new body part to be acquired (arms + legs, tail, torso), which can only be acquired on that day.  If Anon misses one, it’s gone.
        ◦ Finding Kiki’s body parts will be done with minimal conversation so that it doesn’t interfere with the main story – post-it notes, diaries, computer logs, etc.
        ◦ If Anon finds all Kiki’s body parts and reassembles her on the final day, he unlocks an optional joke ending where he abandons Z-Energy to the clutches of The Penguin and lives a happy life with his loli squirrel robot.

        ◦ Potential ideas/jokes for each body part:
            ▪ Kiki’s arms and legs are found in various parts of the building.  Simple find-the-object clicking that can be done at any time.
            ▪ Kiki’s tail is found in Base Libbie’s desk.  She couldn’t bear to part with Kiki and wanted something to remember her by.  It has obviously been hugged and touched a lot.
            ▪ Kiki’s torso is found in the aftermarket goat part store, where it is being used for nefarious and unscrupulous activities.
                • [maybe the goat vendor is just making a cast of it?  maybe he’s renting it out?  maybe there’s a Frankenstein’s monster of kitbashed robot parts performing in the peephole room in the back?]
Replies: >>36048 >>36065
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I didn't like the way you drew the eyes so I gave her a few alts, I was gonna make more especially based on some of a more 90s look but I got lazy
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>>35277 (checked)
They look pretty good. I specially like 1. I was thinking Maff would have a confident look while base Libbie a more friendly one.
Replies: >>35374
I think pic 3 looks the best.  Very animu, but not too cutesy.

Speaking of Maff and the other variants, I had always assumed that you'd draw different bases for them since they'd have different physiques.  Is that you plan or were you going to recolour the portraits you have there?
Replies: >>35387
Replies: >>35387
I will draw them separately. It's important since I want their poses to exemplify their personalities, body language if you will. Base libbie could be the more friendly, calm and optimistic on the surface character. Maff can be more confident and be a tease to anon. Art is a hippie idk. At least that is what I got from >>17083
Plus they have different clothing.
I'll focus on this next month though. A placeholder sketch is fine for now. Right now I want to focus on experimenting with renpy and making the prototype work.

On it. If you anons have more observations or suggestions about the design, say it now because I'll probably redraw base libbie next month too.
Replies: >>36074
There must be love making scenes with libbie right? Right? Something's telling me there won't be lewd scenes in this game because otherwise the makers would have bragged about it so much. If that's the case then to the trash it goes and kill yourself.
Replies: >>35390 >>35391
>There must be love making scenes with libbie right? Right?
Draw some and we'll put them in.
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Of course there will be. Didn't you see the almond milk image? I plan to add every fetish in the book except scat and NTR into this game and no one can stop me (Ok, maybe not EVERY fetish but a lot of them). However the first finished release will not feature all of them. The objective right now is to have a game with an ending, finished visuals and a few vanilla H-Scenes. After that is done I'll bastardize the shit out of it and add all of the weird H-scenes I want.
Good. Now we wait.
>every fetish in the book
Careful what you're saying there, or someone who's disappointed about loli amp bestiality bukkake being left out will complain.
What's wrong with scat¿
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Here are some placeholder sketches for maff and art.
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>art = thinner, smaller, flatter + if you're still going for the hippie persona should wear glasses like picrel and maybe have her "hair" in a ponytail or tied up somehow, also maybe just give her a simple tee and a painter's apron on top
Replies: >>35788
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Bigger and smugger like the other guy said.  The kind of big, sassy woman you'd see in a blaxploitation movie (but it's not nigger loving since she's a robot painted black and not a nigger).
I second the glasses look, plus an artistic beret.  No room for subtlety or nuance here.  I see you gave her a turtleneck under an apron, which is a combination I really like.  I have no opinion on her hairstyle, but I think the circle hair you gave her is a little plain.  Maybe she could have her bangs covering one eye, although that might look really stupid with the glasses.
Replies: >>35788
I don't know. Flat, frog-smug and pretentious is overdone for artistic types. Breaking the mold a little by looking like a high school art teacher with extra cup sizes is a little refreshing.
Replies: >>35793
Fair point.  I don't think they're mutually exclusive, but I am writing her to be more of a new wave vegan guru type, so the visual symbolism of a pretentious artist might be too much.  I think the glasses could stay, though.
Replies: >>35794
I think vegan hippie and motherly figured art teacher could mesh. Might cause her to give off a weird Mother Nature kind of vibe that might not be what you're after, though, but a pair of glasses would help mitigate that. Keeping her away from landscape painting would also help.
Day 1 script is mostly finished except for the scene with The Penguin and an epilogue.  Will have it all done tomorrow.

Also: does anyone have strong feelings about my suggestion for Kiki I described in >>35013?  I think it'd be pretty funny to implement but I'm pretty close to this and I'm not sure if anyone else finds it funny.
Replies: >>36049 >>36065
The Kiki idea sounds like fun and a pretty good secret ending.
Can you make it so each libbie will have a different body type? From busty milf to flat loli, theres somethiing for everyone. Its the current year bro, you cant let anyone down.
Idea sounds cool, I'd suggest being able to find kiki only on day 1 or just a specific timeframe and if anon goes to check the secret spot after that he's greeted by an empty closet and dialogue hinting something might've been there but looked like it was moved, reminding the player to pay more attention on the next playthrough.
A bit late but the drawings you've shown so far remind me of 90s furry art. Take that however you wish, you may dislike the association but then again even furshit from the 90s beats current year.
Replies: >>36103
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I made a poll to decide on Art's body type: although wouldn't Kiki be a loli too?
Also do the accessories look good?

Is it the eyes?
Replies: >>36104 >>36216
>wouldn't Kiki be a loli too
Yeah.  I think having Art have a very different body type would go against Libbie's design conceit, which is that she has the same body but a different colour scheme/plating depending on what she's doing.
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The day 1 script is finished except for the scene with Kiki, since I want to plan her quest line before I start writing anything.  I have also made some changes to the structure of day 1 to make it flow better, and those changes are in the attached outline.

Day 1 script:

Feedback is welcome.  Some points that I'm not sure about:
How phonetic should Maff's accent be?  I have no trouble writing it phonetically, but I know some people hate it.
>Girl, you crazy!  If someobdy's gonna be hoppin' up in here and messin' with my work, I oughta know about it so I can beat his ass!
>Gurl, you crazy!  If somebody’s gonna be hoppin’ up in hurr and messin’ with mah work, I oughta know about it so I can beat his ass!
The second one is currently in the script, but I could have made it even more exaggerated ("cray-zee", "beat his ayuss").  Some of Maff's dialogue is inconsistent because I wasn't sure how strong the accent should be.

Are there any phrases or patterns that I should remove or add?  I want the characters to feel distinct but I held back from giving them dumb tics or catch phrases.
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Well, I better get working on this bad boy. Hopefully I'll have it ready by tomorrow or the day after.
If Heiko Tietze isn't a villain in the story, I am going to get mad.
Also sorry if this question has been answered before, but are you just gonna name the libbie variants "Art Libbie" and "Math Libbie" or are they gonna have unique names? Are they related in the story?
Replies: >>36207
>How phonetic should Maff's accent be?  I have no trouble writing it phonetically, but I know some people hate it.
both example seem way to niggerish
What do the asterisks mean? Is there supposed to be italics/bold text or is it supposed to be like that?
Replies: >>36203
Ah, right; I knew there was something I forgot to mention.  Yes, the asterisks mean bold text.  Aside from that, any words in CAPITAL LETTERS should be written that way since they indicate emphasis and/or yelling.  I don't plan on using italics, but I may need to if bold text isn't enough.
Oh, by the way, artfag, I had planned to have the same basic array of emotions/poses available for every character.
There should be enough there that I can have a pose for any meaningfully distinct emotional dialogue even if the dialogue doesn't exactly match the pose.

Also, how do you plan on developing the game itself?  I still haven't set up that Git repo, but I think some kind of Git-based project management system is necessary.  The Anon's Bizarre Adventure project only has a single gold copy of the game that everybody passes around and that project has been mired in the mud for at least a couple years.

>Heiko Tietze 
I hadn't thought about him but I guess he could be The Penguin's shadowy boss.
Maff is Maff.  Art is Art.  Base Libbie is Libbie.  I had thought about giving them unique names, but the whole point of Libbie is that she's a robot who can be adjusted to different tasks so it wouldn't really make sense.  Whenever people talk about Libbie, they always say things like "Art Libbie" or "Draw Libbie," etc.
They're different models of the Libbie robot line.
Replies: >>36215 >>36474
>emotions/poses available for every character
I'll work on them later on.
>how do you plan on developing the game itself? 
As in hosting the software? Just archive an everything or find a github alternative idk.
Replies: >>36220 >>36221
Getting better man #1 is good improve it.
I made a GitGud repo.  Make an account and I'll add you to the project so you can push your changes using Git.
Oh, one thing that I forgot to mention until now is that I think it would be good if there was a puzzle on the first day, and I think fixing the electrical wiring box would be a good place for it.  For now, you can just put [puzzle here] as a placeholder.
>I had planned to have the same basic array of emotions/poses available for every character.
I think they 
you forgot

also potentially 1 or 2 unique ones  for each, for instance maff could have a second smugger pose, libbie a super angery one etc.
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Well, at last. Here it is.
The first Pre-Alpha of this project
You can download it here:
Tell me what you think and also remember that all of the assets are placeholders.
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I got it, I'll give it a spin when I wake up, I'm fucking tired
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Finally got around to playing it.  You put a lot more effort into this than I would have, and I really appreciate that.  The general appearance and experience of playing it are almost exactly what I thought they'd be.  Seriously, good work so far.

Things I noticed:
- The music and visuals are really good.  I adore that you found stock office photography that suited each character a bit, and the shitty photoshops really add to the charm.  The only character who I think has a poor-looking office is Maff, but that may just be personal preference.
- Maybe the title of the game could be Libbie Kong Country: Anon's Con Quest, or something equally stupid.  I want to have Kiki's name in the title somewhere for the alliteration, but she'll only be here as a secondary quest/character.
- The Penguin is meant to be the rockhopper stock art.  Is there a reason you went with Pingu isntead?

- Skipping the Konami intro doesn't stop its music from playing, so it overlaps with the Donkey Kong music on the title screen.
- During the gas station scene, the text crawl with black background briefly appears in the interior shot.
- At the start of Art and Anon's conversation, there are some text boxes where the nameplate doesn't update properly.
- This may not exactly count as a bug, but I noticed that sometimes when a character speaks twice in a row (generates 2 text boxes) his/her expression won't change.  I guess I forgot to mention it, but when I write something like:
>Maff [confused]: xxxxxx
>Maff: xxxxxx
It means that the character is supposed to emote during the first box but have his/her default expression during the second.
- The music doesn't fade out when the power fails, which makes the general effect not very strong.  The music should cut out until the player advances past the empty text box.
- The Penguin's name is very difficult to read against the green nameplate.
Replies: >>37053
Oh, by the way, I think something may be wrong with the download link since even with all scripts enabled a friend of mine couldn't download it.  Maybe naming it "" made them think poorly of it?

These reuploads may fare better:
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Glad you liked it.
>Is there a reason you went with Pingu instead?
Not really. I just had a picture of pingu lying around. I'll change it later.
I noticed the first 2 bugs you listed but couldn't figure out how to fix them. I'll try to figure it out for the next release. I'll also fix the rest of the issues by then.
Anyways how long do you calculate before you have Day 2 script?
Replies: >>37141
I'm still confused about the almond milk armpits line.
I hope this is going well and you all aren't just drawing Libbie porn and jacking off. On the other hand though, I hope there's more Libbie porn.
>Day 2 script
Not sure, since I haven't even started planning it out.  As it stands, I need:
- a better idea of how the Kiki quest will occur
- a major problem for The Penguin to do and for Anon to solve
- a way for each character to become involved in the problem AND have a puzzle
- a character to focus on aside from the major problem

I have some rough ideas, but if there are any particular scenarios that you think would be really funny then now is the time to share them.  I can get it done by the end of February one way or another, but I'll try to have it done before then - say around the 23rd.
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>4 days and no replies
Guess I'm on my own, then.  That's fine.  I revised the general outline flowchart to accommodate Kiki: it's still pretty simple, but there can be some "replay value" if the player misses her the first time and wants to see all the endings.
Replies: >>37670
The site was down for 2 days.
Replies: >>37672
Yeah, but it was working fine before that.  I just figured there'd be one or two idea guy posts, that's all.
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Good news:
- I have the script for the encounter with Kiki
- I have the outline for day 2 (see attached image)

Bad news:
- I don't have the script for day 2.

Sorry about this one, guys.  I've just been busy with a slew of extremely annoying real life problems.  I hope the script with Kiki counts for something, and I'll try to have the day 2 script done within the next 2 weeks, so by March 8th.  As always, if you have a sweet idea that you want me to write, I'm all ears.

I have updated the CryptPad document with the new script changes.  Changelog for v2:
- Updated day 1, scene 2, so that Libbie doesn't explicitly state Kiki has been disassembled.
- Added day 1, scene 6.1: Anon meets Kiki.
Replies: >>39109 >>39317
I forgot to include another link to the day 1 script:
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How about this design? Or does the other one look better?

Take your time, don't worry about it.
I definitely prefer that one.  It looks sharper, which is closer both to how Tyson designed her and to how fanartists tend to draw her.
Replies: >>39325
Her left eye is QUALITY, though.
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How about this one?
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Looks fine except for her left eye.  When I said it was QUALITY, I meant it was too far towards the edge of her face - the distance between someone's eyes is the width of one eye, but you can tell from Libbie's face that she isn't directly facing the viewer, so her eyes would appear to be closer together.  If you move it inward slightly (about 1/4 of her eye's width), it'll look better.
Replies: >>40751
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Like this?
Replies: >>40758
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>"move her left eye in"
>moves both eyes in
If you shift them both to her right slightly, it should even out.
Replies: >>40759
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Looks very good, although I do still prefer the shape of her eye in the original sketch: >>39317.  The smooth, rounded look on her eyes makes her face look softer and less defined.
Replies: >>40883
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The day 2 script might be delayed again.  I will try to have it ready by the 10th, but I don't want to make a promise I can't keep.  Sorry again.
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>Page 6
>Last post 10 days ago
>Said it might have something by a date that is now a week ago
Is the dream dead?
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No. I just been procrastinating like a motherfucker. I'll try to have Maff and Art drawn with color tomorrow. Maybe even some lewd Libbie sketches. Don't know about writefag but It's fine for him to take his time. I need to draw a lot of poses anyways.
Replies: >>42684
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Are you the anon drawing this? >>40883  Would it be a significantly difficult to draw the legs differently? I'm no artist, but it sort of gives the impression they taper off into nothing, and I see this done a lot with amateurish looking art. If I had to take a guess, I'd say drawing the full body pose, even just a rough sketch, then cutting it off at the legs, would probably improve how they look. I also feel like her wrist is a bit off. Maybe try to give her a slight elbow, so she both doesn't have a noodle arm and the angle of her wrist isn't so sharp.

I don't pop in here often, so feel free to disregard what I say, just my two cents.
Replies: >>42685 >>42833
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I've nailed the feeling this style of legs gives me. It makes me feel like they're a little ghost. Maybe I'm just autistic, but I can't unsee any character using this style of legs being a ghost just below where their legs are visible.
Replies: >>42833 >>42986
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I always interpret those legs as pic 1 (see also pic 2). The arm does look weird though, thanks for pointing that out. I tried bending it, but I think It looks too casual. So I tried doing pic 4, removing the laptop and hiding the hand behind her robo-buttocks. I'm more satisfied with how pic 4 came out, though tell me if it still looks weird and I might try to experiment more with the pose.
Writefag here.  I have been swamped with errands and chores lately (and trying to find a job), but I appreciate that people are still interested in this project.  I started writing day 2 today and I will continue to make progress over the next few days.  I don't think it would be good to give a concrete date, but I'm working on it.

That's how I interpreted the legs too.  I think they look fine.
I genuinely never even noticed she was holding something but I'm glad it's gone.  I think pic 4 looks the best of all the Libbies you've drawn so far.  The ghost doodle is neat and I'm saving it.
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>mouth is not pug 
Libbie looks like a ghost due to the little dip in her thigh apparently caused by her coat pressing against her left leg. The dip suggests some sort of bone is present, and given the position could only be the thigh-bone-- as a result of it being lower than her pubic girdle (maybe due to foreshortening) we interpret it as her either doing an inverse splits, or a spooky ghost. The full portrait fixes this illusion as the proportionality is correct, so good.
You've been drawing it stylishly, but if you've not come up with a set "shape" you'll start to draw flattened faces that need to be worked on over-and-over again due to the features not agreeing with the perceived bone-structure of the face and head.
On the redlines: the shaded area is a reference point. Topmost face  for reference to facial features to perceived chin, cheek and orbital bones. Second down is a face with reference to the outline placed on the original. The cross represents the perceived facial curve, because I'm a fucking retard that can't into spacial thinking. The eyes placed on the original do not follow the contour of the face according to my IN-DEPTH ANALYSIS. Further, the shaded jaw region appears out of place. If it were to be fixed as a full rectangular object in her facial structure, it would end up attaching to the back of her head on the left side of her face and directly on her orbital on the left side.
All this being said the result looks fine, but if you want to be a SUPER FAG you can practice drawing various headshapes for her until you find one that's most pleasing to put her features on.
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>orbital on the left side
right side* fuck.
>cartoon for reference to the cheek/jaw and orbitals
I'm retarded, have this horrible thing.
Replies: >>42997
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>applying real anatomy to cartoon characters
oh fuck
oh man
Less so anatomy and more so symmetry.
I will be disappointed if ghost Libbie isn't an easter egg.
Replies: >>43187
Still cute.
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how's this?

That's a great idea. The easter egg is a screamer by ghost libbie followed by an h-scene with her.
This is good.
Loomis bless
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Fullblack, empty eye sockets are horrifying, so orbital penetration would be indescribably cathartic. This is a truly great idea.
>I always interpret those legs as pic 1
That looks fine. I guess I was just being retarded. Still can't unsee ghosts though.
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Artlibbie coming through.
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>an artist that listens to criticism 
Are you The One?
This is probably way late, but I think I liked the old "incorrect" head design better. The /loomis/ one looks like a potato when juxtaposed with the anime body.
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WIP. What do you think?

Idk, I can't unsee her blocky head.
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>armpit cam
Absolutely disgusting. Is the going to be the new meme fetish like futa was 15 years ago?
Otherwise not bad.
Better that than the gook jaw.
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>Is the going to be the new meme fetish like futa was 15 years ago?
Armpits have been a fetish for a while now, why do you think there's so much art of Reimu with her arms up?
Replies: >>44812
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I know it's not new, just like how futa had been a thing since the dawn of fucking time. But I keep seeing sweaty armpit porn on the webring and I don't know if it's a trend or just a couple dedicated autists.
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Neat.  The perspective on her hips is odd, though:they look they should be on the floor/bed but instead they're pushing up towards the camera.  Are you planning for this to be actual porn or just a saucy illustration?
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h-scenes. I also was thinking pixelating anon's benis. Mainly because I don't know If I want to draw 100+ very detailed orange penises.
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Just draw a USB flash drive and go full /clang/ when drawing Libbie's body.  It'd be easier and funnier.
Apologies for the cancerous image but it was the closest thing I could think of.
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Armpits are the future.
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Making progress on the day 2 script.  Should be finished Soon™.
Replies: >>46191 >>48092
I want to contribute but git shows 404. Is there a new git?
Replies: >>46264 >>46523
I don't even remember what the status of the original git is.  I can make one today with the day 1 build in it.
Here you are.  Go nuts.
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I actually have no idea what to do, or even what new to contribute. I can maybe help clean up code but would have to learn how rempy works
>it's been 12 days
Jesus fuck.  I'm making progress, I swear.  Nearly done day 2.
Replies: >>48376 >>48400
These things take time.
it's fine I'm patient
Day 2 script:
- Added script for day 1 up until Anon confronts and defeats The Penguin.

I decided to make separate CryptPad documents for each day.  Here's most of day 2.  Currently it's missing the end scene where Anon returns to T.T. (and the optional scene with Base Libbie to woo her), but it's complete up until that point.  I'm sharing it now because I won't have a lot of spare time to work on it in the next few days and because it's better than dragging this out even more.

I don't know exactly where all this is going, but I'm managing to write at a decent clip once I actually sit down and force myself to do it.  I'm still open to idea guy suggestions.
Replies: >>48745 >>49467
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Drawfag here. Good job. Try not to burden yourself too much. Take your time as there's no deadline after all. I'll get on adding the right away though It will take a bit more time than last time.
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I feel like this is a horrible idea but it would be hilarious if The Penguin drove the duck tank from Batman Returns at some point. Maybe it's his commuter car and it breaks down at the worst possible moment.
Replies: >>49572
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I can't believe I didn't reply to this when you posted it a month ago.  Better late than never, I guess.  I like the look of apron + body stocking underneath, and the beret is a nice touch.  However, because she's drawn in a full frontal view, her breasts look extremely flat because there's no form to them.  In fact, they're just really low on her frame: her right arm shouldn't be clearly over top of her breast, and her left is only slightly behind it.

If you raised her breasts and added lines on the top parts of both on the apron/smock and body stocking to show their shape, then that would make her look really good.

Generally looks good and is a solid foundation for Maff.  I especially appreciate that you didn't cheat and draw her eye/eyebrow peeking through her hair.

There are some things I think need to be changed, though:
>green sleeve on her left arm looks like green skin
>face looks too flat - is there any way you could add depth to her snout/nose/mouth?
>legs, especially her right, look too narrow as they reach the knees
>neck looks kinda weird; I think there's something about the asymmetry that makes it seem flat
>right shoulder is tiny
>left arm is curved smoothly instead of having a visible elbow crook, even though this should be visible since the fabric is pressed against her skin
>no thumb visible on right hand
>I don't think the blush lines look good on her due to her dark skin

But the general design is very good.  I think she'll fill her role well, and I like the specular highlights on her boobs and her general contrast from Libbie and Art.  Do you have any of her expressions?

I wasn't planning for him to drive anything, but I might be able to fit that in somewhere.
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Here's a quick and dirty scribble showing what I mean about Art.  She's supposed to be the petite one but she's stacked more than Maff and her breasts literally reach down to her belly button.  I know we discussed the combination of big breasts + smock working well much earlier in the thread (and I still think it does), but her breasts are just hanging way too low.

Also, Maff has shading but Art does not.  That should be consistent across all the characters.
Replies: >>49584 >>49701
>had all the ladies’ attention.
As long as they aren't the heroines
>photoshopping nudes of libbie
Please dont, thats dumb. Nothing more annoying than half ass cuckery. Its a vn youre making not a mirror to 3dpd world. Do you even cn bro? Dont add cuck shit in it.
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That's what you decided to correct, eh?
She's artsy, so she doesn't wear a bra. My vote doesn't count for anything, so I still vote titties.
Replies: >>49596
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>she doesn't wear a bra
That doesn't have anything to do with what I said.  Her breasts are just too low, like the elf in these pictures.
>My vote doesn't count for anything, so I still vote titties
. . . That also doesn't have anything to do with what I said.
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Looks great.  The only thing left that looks wonky is the outline on her hair, specifically where the yellow part and the tips of the white part touch her left side of her neck.  It looks like the outlines don't quite touch, or the lines are an uneven width or something.
Big improvement.  I'm a bit disappointed you removed the shading from her face, but the alternative was drawing a foreshortened snout and that would have been a pain, I'm sure.    The only thing that needs to be fixed is the green cloth where it wrinkles over her left breast.  The wrinkles make it look like the fabric sleeve is curling outwards off of her skin and getting caught under her white dress.  I think it's the shading: the green fabric would need to be standing up from her skin to cast that shadow, but it just stops abruptly at the white of her dress.

Hope that made sense.  I think that particular part of Maff would look better without the shading.

I'm afraid I don't get the joke, but I like where you're going.
Replies: >>49650 >>49654
Oh, I also forgot to mention that the outline on Maff's horns looks odd.  I think it's because of the aliasing and changing outline width.
Can you post the pictures without the background?
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I actually misread and thought you wanted the shading gone. I'm trying to add depth to the face but I can't get it quite right.
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I was looking at the illustration for base Libbie and trying to figure why the lack of real depth on her face didn't bother me, and I think it's because the 3/4ths views works better with the arrangement of her features.  Maff is looking directly at the camera, so you can't stagger her features to make it seem like her eyes are behind her nose/mouth.

As for how to improve it, I'm not exactly sure.  Maybe add some lines near her nose to give the impression of a snout or something.  We don't want her to look too animalistic, but I think it's warranted in this case.  Pic related just has a single line that I drew in, but I think it makes her face have more depth.
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Man, this is like being back in 2017 on loopchan. Have a fresh Lib.
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Very nice.

Don't worry. Kiki will be the fistable loli.
Drawfag, what's your status?  I'll be busy for the next few days but I will finish the day 2 script when I have the time.

That's really nice.
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>>>/b/34805 one man effort in 3 weeks 
Embarrassing, mods should delete this thread so makers of this unfinished game can find some hole to crawl into.
I've been very slow this time around due to a mix of lazyness a being busy with other stuff (sorry about that), but I will try my best and give my all to finish adding currently everything in the script and drawing more character poses. The dialogues are already there, now I just have connect it so it plays accordingly. I have some questions though:
>Is the penguin restroom scene supposed to happen in both restrooms or just one of them? (Not a problem if so, but just to make sure)
>Should the first Kiki scene be allowed to happen at any time through out the first day or just at the end? I was thinking of adding a key that you have to search for to be able to open the closet.
>Is the dialogue that happens when you ask about the flash drive missing or are you working on it?

No u. 
Also what's the hurry?
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thanks for reminding me I have to practice guitar
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Why can't you go faster though? If you're a man you should have gone all the way and dedicated all your times making this game not a millisecond wasted. Instead of bragging about your unfinished product and have half ass praise you could have used that time moving your game closer to the finish line.
Replies: >>54612 >>54619
That VN was made with a shots from a 3d game basically made for that kind of thing though.
Replies: >>54613
>>Is the penguin restroom scene supposed to happen in both restrooms or just one of them? (Not a problem if so, but just to make sure)
It can happen in either one.  The two rooms should be functionally identical in the game.
>Should the first Kiki scene be allowed to happen at any time through out the first day or just at the end? I was thinking of adding a key that you have to search for to be able to open the closet.
I had planned for it to happen only at the end of the day.  Adding a key to encourage players to look for something is a good idea.  When Anon finds it, he can say something like "Maybe I should look around to see what door this opens after work today."
>>Is the dialogue that happens when you ask about the flash drive missing or are you working on it?
Currently incomplete; that's the unfinished part of day 2 that I mentioned when I posted it earlier.

Three strikes.
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>Implying those shitty 2d "art" takes more skill and time than modeling those shots. 
>not liking trap
Replies: >>54614 >>54617
>hovering over the keyboard so you can make a reply 43 seconds after someone calls you a faggot
I didn't even have time to change tabs to something more productive.
Replies: >>54615
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>he mad there's someone calling him out for being a attention whore faggot
Just shut up and finish your game already, all this bragging is getting on my nerve. All you have is promise not result. In other word you are nothing more than those shitty kickstarters, i wonder when you'll start begging for money. I mean aint libby trendy among us channers?
>>Implying those shitty 2d "art" takes more skill and time than modeling those shots. 
That's the point, he didn't have to model them. He used premade models, only had to pose them.  If he didn't use premade poses as well, that is.
And yes, drawing takes significantly more effort than that.
Replies: >>54621
>Why can't you go faster though?
I can and I should. I will try to spend more time into this project than I do now and I will complete it no matter what, but my goal is not to release it the earliest I can. I won't pressure writefag into meeting a dead line either. We are doing this for fun and in the time we can spare. So if you care to play the game, you will have to wait.
>Instead of bragging about your unfinished product
We're not bragging about anything. We're using this thread for communication and suggestions. If you hate it so much you can always hide the thread.
This is the last (you) you're getting from me.
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>he still think this is considered a drawing.
If anons weren't being nice they would have laughed at this.
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>gay man barges into thread to bitch
>has no good points other than "drawfag can go faster" (he can) and "art sucks" (it does)
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Fine. Give me a picture of an anime girl so I know how you want the libbies to look like. I'll try my best to make it look at least not like shit. I'll focus on finishing the coding right now in the meantime.
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>listening to ESL trolls on the internet
I suppose there could be worse sources of motivation, but I can't think of any.  You do you.
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Alright, how's this?
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How the fuck did you become good ?
Where you using 50% of your power back then ?
Replies: >>54770
For the previous libbies I didn't have a reference picture like the one anon posted because I didn't have a clear idea of what I wanted them look like. This time around I just imitated the picture artstyle and drew her that way.
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>I didn't have a reference picture
it's right there in the OP
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There's something about her head.
The horns seem to be positioned so that they would "tilt" on an axis into the page, as though her neck were turned to the right.
Her face however seems to tilt in the exact opposite direction, towards the observer.
Since her body also appears to be facing the same direction as her horns, the issue seems to be compounded.
Changing the horns to be on the same "axis" as the rest of the head from the neck up should work to fix this. Remember she's got backbones that go all the way up to her nose.
also at first glance her face looked rather shield-like due to her hair's shape implying there was a structure beneath that was keeping it aloft. try some darker  and deeper shadows beneath particularly buoyant sections of hair if you don't want more shield libbie.
Good point about the horns.  That's bothering me now that I notice it.
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not all corrections. I was just trying to understand why them so thicc.
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>MAFF gets a big dopey grin
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is this game supposed to have...gameplay??
>>55322 (chekd)
>noticing all this but not that maff has no jaw
It's like I'm really playing Book of Lust.
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The coding is mostly done. I just need the rest of the script to connect it all neatly. I also fixed the skippable intro bug.
How is this style? Tell me now if it's shit now so I don't have to redraw everything again in the future. I can also try to make her face more similar to >>55322
Thanks for pointing that out. I think I understand it.
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I think you don't. well my fault. I didn't say that much.

IMO the previous one was better.
is not about about being particularly wrong. is about changing some things too much and put more details where's not needed.

-hair using rect angles is nicer for style.
-less rect angles for jaw.. yeah it is cute.
-the eyes are improved.
- (previous redline). the neck is too long.
- why did you make the boobs bigger? they were cute. maff is the big booba  imo.
- the shoulder melted down :/
- (previous redline): the  elbow has to be higher.
- now looks like has wasp hips :/
- the skirt worked properly in the first they are elastic or cant contain the legs.
- more wrinkles in clothes play against you instead of add more details.

there's not so much to, fix. I think the style and lines are nice.
If i had to say something. a bit off anatomy here and there.

I will leave it like pic related. imo looks fine with those simple changes.

remember to keep it simple. is nicer.
too much detail, many layers of shadows and gradients as colors tend to play against art. 

I don't think is necessary to match the face of >>55322
I'm not trying to include my porn into the game. it was just a doodle.
Replies: >>56412 >>56460
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The style reminds me of pic related. Might be the neck and hair.
>>56336 has a good idea. Keep with your previous style and refine it as anatomical criticism comes in.
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I think I get it. I think.
Ironic because my japanese learning is going as well as my drawing learning. That is to say not quite good.
Replies: >>56470 >>56493
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Ok props for sticking with it I haven't been here in like four months lol >>44797 but gave me sonichu vibes guys i almost burst out laughing  
I love this thread.

Pay attention to the jawline an d body here man ffs its too round and not 3d like,  observation because I don't draw so I don't know how I can help you learn this. Can't you just emulate something like that dude, even if it means drawing off over direct gradient of it or something similar.
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>as my drawing learning.
You're getting better, you just need to improve the anatomy and depth
Replies: >>56493
the tiddy deer
> I just need the rest of the script to connect it all neatly
I'll try to have something soon.  Thanks for taking the lead on this.
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yeah. is fine overall.
as long is cute is ok.

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My sides didn't expect this attack.
Day 2 script is finished
Thanks for kicking me into gear again.  I really do like writing this script when I sit down and do it.

Here's the document link, same as ever but just for completeness:
- Added script completing day 2.

The master script document is now 10,000 words and 40 pages.  I'll end up writing an hones-to-God novel at this rate.
good job.
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So scroll up in the fucking thread, you idiot.
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I forgot  how cryptpad works, sorry.
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you did well. even if im to lazy to read.
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Coding is pretty much done, but i'll finish some characters poses and maybe even backgrounds before releasing it. If you have a complain about the current character designs speak now or forever hold your peace.
So, writefag, get ready with that day 3 script.
Oh, i also made this nifty menu screen.
Wow that's really good, shouldn't it have the new logos though?
is the sound effect for the hover from Spyro? Also where's the BGM from?
That looks really cool.
>day 3 script
Fuck.  At least I know what the event will be on this one and how to incorporate Kiki's limbs.
Replies: >>60093
*KIki's limb
Her tail, specifically.
>complain about the current character designs
Good, I almost forgot. The nu-anime head shapes you're using look like potatoes and I preferred the first pass' head shapes. Your execution has improved significantly, just fix the heads and it'll be great.
Replies: >>60571
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>>56466 (checked)
I want to fuck that.
>Heads look like potatos
>Fix the heads
But potato is the best shape, how dare you.
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damn anone when will the game out? I want my visual novel you fucking slow nigger piece of shit.
Replies: >>60753 >>61096
well, you could help doing something to make it faster.
Work faster you stupid nigger im running out of games to play.
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Huh? Fuck you nigger. I learned blender and now 10,000 hours later here is babbys first render.
Get off the porch, ape.
Replies: >>61097 >>61113
>1920x1080 resolution 
I hope you don't use it as 1:1 for the menu.
Thanks, anon. That looks great.
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seriously asking. will this have porn?
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I tried giving Maff a lighter skin tone. 
I'm also not too sure about her current design, so i tried making a new one. Which one looks less bad?
Do you like armpits?
hard to tell.
the face of the new one is nicer but a lot more human.
it has better tits but I liked the old legs more. 
In general I don't like wrinkles in clothes.

>Do you like armpits?
not really I think they are boring.

porn is important. is weird to see VNs that are not porn.
you know. is just that

I guess that makes me hypocrite or something cuz I could be doing something myself.
Replies: >>61841 >>61850
Don't worry. There will be porn, but I need to study anatomy and how to draw robo-vaginas well so it looks at least fappable.
I should also ask the writefag if he's going to add the scenes on the script or if I'll have to do it.
Replies: >>61867
>porn is important. is weird to see VNs that are not porn.
hard disagree, vns are better without porn
playful and wholesome > degenerate corrupt porn
Replies: >>61868 >>63836
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The lighter skin tone is trash - did you forget the point of the character?  I don't like the shorter hair.  I don't like how a lot of the silhouette lines are curved (her horns, ears, hair, dress) because they make her look less robotic.  I do not like the new face at all because it gives me serious uncanny valley vibes.  The eyes are so weird looking because they're much less cartoony and green all the way around which gives the impression that I'm looking at the entire iris.  The average human iris is only visible partially, so seeing it all the way around makes me think of #5 in the chart here.

I find it genuinely creepy, like a yaranaika face looking at me menacingly.  Please colour at least half the iris black and maybe it'll be better, but the old eye style was much more pleasing.  The shading made it look deeper as well, like a bubble/drop of green glass, compared to the new eyes which look like two flat pieces of glass.

Now that I'm looking at the body I can see that the upper body of the new design looks better and has better definition/shading/form/whatever.  It looks like it's occupying 3D space more.  Good work on that, although the scrunched green fabric around her waist makes her look chubby.  I think you should remove or change that.

I like that you made her green sash run up to her arms because that accents the shape of the breast better and provides more visual distinction between her upper and lower body.
>black face and collarbone
>white arms and breasts
>green lower body
However, this does give the impression that it connects connects to the green body sleeve she wears on her arm - visually, my brain tells me that there's some kind of slit on the front of her white dress where the green undersleeve spills out and becomes an apron.

Maybe her dress should just be green all the way up and down, and the white oversleeves could be a separate piece of cloth?  I don't normally care about clothing looking stupid but there's something about this particular configuration that my brain won't let me leave alone.  Maybe making things visually simpler and removing the green undercloth would also work, so that she has a clear black-white-green motif moving from the top of her head down to her dress and hips.

The legs fit better into her waist, but they look kind of skinny.  I think if you widened them while maintaining the direction, they would be better.

>I should also ask the writefag if he's going to add the scenes on the script or if I'll have to do it.
The porn scenes?  I didn't have any specifics in mind because I wasn't planning for them to be real porn scenes.  I think having actual porn instead of just joke pictures is a waste because then people would expect it to get their dicks hard, which it likely wouldn't.  I can't think of the last time I ever looked at a game or artist CG set and genuinely thought it was sexy.  It's just so obviously artificial.
Also, I still need to work on day 3 aaaaaaaaaaa
Replies: >>61869
>degenerate corrupt porn
what makes you think that porn can't be playful and wholesome?
Replies: >>63837
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Here's a quick mock-up to show what I mean by changing her colour scheme.  I do think it'd be a shame to lose the green body sleeve, but I do like the simplicity of this design.
If you wanted to keep the green body sleeve idea, you might have it be like a full body stocking/leotard with a white apron and "breast collar."  Not sure if that would look better or not.

Also, I forgot to mention that I noticed the change of the pattern of her inner ear, but I don't care much about it.  I liked the older way because it was geometric and more artificial looking, but if you really want to change it then that's fine.
Replies: >>61870 >>62002
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I meant for maffcolor4 to look like this, hence "white apron and breast collar."
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Now that I've spent more time looking at these and considering them, I think I like maffcolor4 the most.  I actually hadn't meant to colour it that way, but I like that it maintains the green body sleeve idea without looking outright impossible.
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They stare right into the depths of your soooooooooooouuuuuuul!
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idk I prefer the skirt being white with a green apron over it..
Replies: >>62255
>skirt being white with a green apron
Which is the opposite of what you drew there?  Regardless, I like that colour scheme.

I don't know why you changed the position of the eyes.  It looks like she's looking directly at me, but there's something about her face that looks a little bit lopsided.  I think it's that the stage right side of her jaw is farther away from her eye than it should be. Makes her face look uneven.
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>day 3 script
I wanted to clarify: what deadline do we want to set for this?  I have some free time now so I could work on it.  Say, 20th of July?
Replies: >>63794
Sure. Just don't let it stress you too much.
Replies: >>63968
because most of them are not
Well I do have a job interview coming up, so depending on how that goes I might have a lot less free time.  I'll see what I can do.
Replies: >>66397
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dont die this is the most on-topic file I have
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I've been busy with other things as I mentioned in >>63968.  When I have some free time later this month I'll work on the day 3 script.  I know that this kind of activity drip-feed is unsatisfying, but I'm not being paid to write so it has to compete with my other hobbies and various other things in my life.
Replies: >>66398 >>71516
you should've done everything humanely possible in one go while the enthusiasm was still burning, these kind of projects always die of because of that, if you had done it that way you'd at least have some skeleton to work on now instead of still needing to lay down the bare foundation.
Replies: >>66399
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>retard who doesn't know where the shift key tells a writer how to write
This is an open project.  There is literally nothing stopping you from contributing and showing me how it's done.
Replies: >>66403
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eat my peepee poopoo i type however i want niggerfaggot
>When I have some free time later this month
Well, that didn't happen.  This isn't the only creative outlet I have, so the free time I have sometimes goes towards other things.  I don't mean to keep stringing you along but I've just found other things to be more stimulating in recent weeks.

I will try to have day 3 done by the end of the month; I'm mature enough to keep promises, provided I give myself honest timeframes.

In the meantime, artfag, have you made any progress on the portraits?
Replies: >>71540
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>artfag, have you made any progress on the portraits?
Here's Kiki and a WIP background. I also made some touches on Maff but I don't know if they look good. I made a bunch of sketches for poses as well.
I'll release the demo with day 2 in it on demo day (that's the 8th, right?) or a few days after it.
I also have been busy with other stuff like learning real programming and coding. Apologies.
Replies: >>71650 >>71917
I would love to help with coding if only anons started a project that's an actual game.
Replies: >>71580
There's /v/attletoads which is currently on hiatus due to the the coder being busy. It has a bunch of pixel artists including me and is being done in godot. All the work made is being shared through slack.
We're pretty much stucked currently so help is very much needed
Replies: >>71582
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Migrate here, start coordinating here instead of a jewish botnet and then we can talk. Also why are you using Godot instead of just hacking that open-source SoR clone? It's not like battletoads is known for its quality gameplay so starting from a real beat-em-up can only be an improvement.
Replies: >>71690
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What the fuck is taking you fags so long? 4channies finished snootgame in a week. Where's my fucking game cunt?
Replies: >>71619 >>71638
Would go faster if you helped
Replies: >>71678
work need to be split. 
I wish I could write.
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That's sad.
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Is it time for this again? >>33505

Those eyes remind me of pic related.
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I think it'd save a lot of time if you just ripped stock images and poster/vectorized them adding slight edits to fit the theme like a z energy logo where needed or whatever instead of actually drawing them by hand. 
I personally believe it wouldn't look "cheaper" either but would add to the charm of the "home made" VN made by few people for fun.

I like those drawings btw, I dunno what improved because I'm no artfag but something must've because they look less uncanny and weird to my brain.
Replies: >>71726
I ain't help shit because it's your game, not mine. Plus I'm just a consumer.
>start coordinating here instead of a jewish botnet
There's literally no difference in privacy between sleepychan and 8gag, since both are kikeflared, and both have .onions.
Replies: >>71692 >>71693
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>site run by random fish vs site run by actual FBI informant and a literal jew who will sell you out for $100 and a ham sandwich
>woke corporate social media platform vs place where you can say nigger and post loli
yes completely identical
Replies: >>71694 >>71724
one of them isn't run by a fed snitch and doesn't have a /v/ board ran by a kike fed snitch, go back there if you like kikes so much
Replies: >>71724
stop copying my posts
Replies: >>71710
stop copying my posts
How do you know that fish is also not a fed?
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You know what? You're right. It fits the theme of the game and saves a lot of time, plus anons can help this way.
So if anyone wants to help even with 1 background, here is the list of them (Add visual gags if you want.):
>Inside of the z station.
>Parking lot of the Z building
>Lobby (including an unmanned reception desk, an elevator, and some plastic potted plants.)
>Base Libbie's office
>Art's office (An “open concept” office with no cubicles and a lot of clutter. There is a dolphin poster on the wall along with a couple cheesy motivational posters. There's also a exercise ball where art sits.)
>Maff's office (An extravagant office with shag carpeting, a disco ball, and several lava lamps. A miniature basketball hoop hangs over the edge of one cubicle.)
>T.T.'s office (Professional and generally normal-looking compared to the Libbies’ offices. The only exception is a conspicuous door at one end with police tape and a large “DO NOT ENTER” sign on it.)
>the Z-Energy building rooftop. (It is mostly empty except for a large satellite dish with a metal electrical box on the side. Some large wires connect the box to the floor.)
>A dingy maintenance workshop/closet with stacks of tools and office equipment along the walls. There is a single workbench on the far wall
>2 Bathrooms each with at least 1 window.
Replies: >>71749
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Here's your parking lot bro. I'm not a photoshop wizard so I did what I could. For anyone wondering I just added the logo on the building, used vanishing point for the perspective and then applied the watercolor filter with e brush size of 5.
Replies: >>71751 >>71756
thanks bro, looks cool.
It would probably look better and be easier to modify later without the watercolor filter. Might be fun if people can adjust and add shit into the backgrounds, but it's harder to do when it's all smudged like that.
Replies: >>71757
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Well here's the "original", the actual original was a 400x600 pic so it looks blurry upscaled to1920x1080 and the logo looks way too sharp in comparison, but it was the best pic I could find that looked good and had a ground view of a modern building and a parking lot.
Gud maff.
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If nigger Libbie is called Maff, then how nigger Kiki is called?
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She's hot.
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Anon I...
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>posting male Kiki
Have second pic related instead.
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I haven't looked closer at his chest. What the fuck did Tyson Tan meant by this image?
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Libbie Kong Country Anon's Con Quest - Demo #2
A few notes:
>Puzzles are still a WIP. I'm thinking on how to implement them at the moment. Maybe a jigsaw puzzle.
>T.T has barely any expressions right now.
>The Penguin's still pingu
nice job! I'll give it a try once im back from work
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Well, that was more enjoyable than I expected.
I expected something much more linear, but the writing is pretty decent, there is some neat stuff to discover outside the linear plot sequence, the references aren't overbearing. the sound ques are on point and I like Kikis smug fucking face.
Can't wait to see the full thing with the puzzles implemented.

'Shit I didn't like:'
<The Art Libbie looks off, drawfag pls fix her tits and chin
<The low resolution backgrounds contrast too heavily with the props which are much higher resolution, either make them lower res or the background high res if possible as I don't know the limitations of the engine, characters/pickup items are  contrasting is fine

'What to add in my personal opinion'
>Unique background music for each character, though again I don't know which music is available in the engine and if there's any fitting ones for the characters

Overall: Getting There/10
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The smugness of this squirrel amuses me. 
So far I've been impressed. Keep it up anon.
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Actually I'll add to this her facial expressions are my favorite so far but I guess that happens when you only have a head to work with.
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Looks great, and feels like a natural continuation of day 1.  I have my work cut out for me writing day 3 and the rest of it all.

- In the first day 1 conversation with Art, her disappearance is narrated after the screen fades to black.
- T.T. and Libbie's names are is green, and thus illegible.  You should change the nameplate box to be white of off-white so each colour stands out more.
- There is a typo in The Penguin's first conversation on day 1.  There should be an ellipse (. . .) at the end of the first dialogue box.
- Typo in the first day 1 conversation with Kiki.  Should be a period at the end of the sentence.
- After the first day 1 conversation with Kiki, The Penguin's shadow appears at the end of the corridor.  I'm assuming this is a placeholder graphic, since he won't actually be responsible for Kiki's downsizing.
(Of course, this means I actually have to write that part of the script, but I'll cross that bridge when I come to it.)
- When confronting The Penguin in the washroom on day 2, the dialogue choices are still selectable after being selected once.  Does this matter or am I overthinking it?
- In day 2, after confronting The Penguin and returning to T.T., Anon should ask "Do you drive a Volvo?" since the picture of The Penguin crashing uses a Volvo.
Replies: >>75792
I like how that light looks like a Z
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Very enjoyable. No complaints about the art or writing, although more inconsequential dialog choices during the opening would have been nice.
Everything that I did not like was related in some way to the 'level design'.

The building is extremely hard to navigate at first, with seemingly no floorplan. 
Normally this would not be an issue because VNs generally don't emulate adventure games but Libbie Kong Country - Anon's Conquest does and so needs the Z Energy Building to be spatially consistent.
An easy fix would be a "you are here marker" but that would not resolve the underlying issue. Being able to view the rooms in reverse much like Myst, except with 180 degree rotations to save time. Would fix this issue wholly but I am unsure if renpy has the functionality.
Something else that contributes to this disorientation is, for the lack of a better term, the skybox. There is no consistent view out of the windows of the Z Energy building. Consider using a panorama of a city taken from the roof of a building with roughly the same Height as Z Energy House, then defining a north for the building. I demand realism in my Cyber-Oryx dating sim.
Is the Logo a placeholder? It looks out of place compared to the other art assets.

Tldr; Make a floorplan and add rotated rooms
Replies: >>80427
Writer. How is progress?
Floorpan is still a wip and the backgrounds are still not final. I'll make sure they're consistent once they're done.
I bet viewing rooms in reverse is possible in renpy, but because we're using stockphoto backgrounds it's difficult to get multiple views of the room.
I'll see what I can do about the logo to make it fit the aesthetic of the game. I want to use that one though because anon took the time to make it in blender.
Replies: >>80482
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I'm ashamed to say it, but nothing.  I will start the document tomorrow.

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