/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


copy_kitty_boss_2-8_easy.webm
[Hide] (10.4MB, 800x600, 03:19)
copy_kitty_boss_2-8_hard.webm
[Hide] (13.4MB, 800x600, 03:49)
We play games and record them, so why not share it?

Also, the webm thread is being flooded with garbage and I don't feel like posting there.
Pitfall_trap_feeding.webm
[Hide] (6.7MB, 964x720, 00:14)
Redpill_Leech.webm
[Hide] (1.1MB, 960x720, 00:06)
Spin_2_Win.webm
[Hide] (11.1MB, 958x720, 00:28)
Where_did_he_go.webm
[Hide] (4.5MB, 954x720, 00:18)
>>160468 (OP) 
synthetik0508.webm
[Hide] (6.8MB, 640x480, 03:05)
TitanfallCTF1.webm
[Hide] (7.3MB, 850x480, 00:21)
TitanfallCTF2.webm
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TitanFallfullHQ.webm
[Hide] (7.9MB, 1200x800, 00:30)
>>160468 (OP) 
Good idea, sadly I have to fix my ALSA before I can record with audio.
But have some of my old gameplay
bloodborne.mp4
[Hide] (8MB, 960x540, 01:03)
9843611.png
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all my gameplay recordings run at like 10 (unstable) fps, super low resolutions and with misaligned/stuttering audio
Nicolas_Cage_movies.webm
[Hide] (6.2MB, 1280x720, 01:26)
I don't know it takes like 20 minutes for me to render a 1 miunte clip, but here you go:
Replies: >>160561
How_not_to_play_FarCry.webm
[Hide] (13.4MB, 1280x720, 00:31)
How_to_play_FarCry.webm
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I haven't recorded shit in quite some time, I should start doing it again.
AFE_-_No_ammo.webm
[Hide] (6.3MB, 1280x720, 01:38)
Replies: >>160561
if i could compress my stuff to under 32MB and without jpeg crust I would
Replies: >>161019
AFE_-_Fun_with_Friends.webm
[Hide] (3.7MB, 1280x720, 00:58)
Replies: >>160561
Reposting this from /ves/.
Replies: >>160529 >>160532
wide_confused.jpg
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>>160528
>reposting from /ves/
/who/
Ulv.webm
[Hide] (31.6MB, 853x480, 04:15)
>>160528
Give my webm back you bitch.
fuck.webm
[Hide] (14.6MB, 800x600, 02:37)
The video is like a month old but I haven't posted it before.
Replies: >>160555
>>160549
Why is it in the wrong aspect ratio?
Replies: >>160559
>>160555
I don't know, the game just fucks with my GPU for some reason.
>>160508
>>160514
>>160517
What a boring game.
Also
>oldmancucking
commentators_pussy_out_at_woman.webm
[Hide] (6.1MB, 854x480, 00:21)
this counts.
Replies: >>160901
local_arab_can't_beat_game_for_children.mp4
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neat_mod.webm
[Hide] (4.4MB, 960x540, 00:34)
Replies: >>160789
2022-09-09_07-15-28.webm
[Hide] (28.9MB, 960x540, 03:07)
Replies: >>160668
>>160585
How many times did I die in that stream ?
also I haven't streamed lately I'll see If I can stream this weekend
Replies: >>160901
>>160644
what game is this
Replies: >>160763
forklifted.webm
[Hide] (19MB, 1920x1080, 01:04)
Replies: >>160689
fcff5c66d05fada3a24ed6f96fbad7fb1f2d1787b59169907afc6680b5a2b994.webm
[Hide] (15.4MB, 2560x1440, 00:14)
>>160684
quit
quit
quit
quit
quit
quit
Replies: >>160691
>>160689
l4d2 versus is about driving the knife into the other team as hard as you can and seeing who ragequits first
Replies: >>160827
>>160668
Dirt Rally, the first one.
>>160594
Is this really a mod?
Replies: >>160811
Car_-_The_Automobile.mp4
[Hide] (3.8MB, 1136x720, 00:26)
>>160789
It is. This is a video of the mod creator showcasing it. The eurobeat tunes are a part of the mod but they are dependent on having a music callback mod installed.
witch_crown_while_blind_trim.mp4
[Hide] (7.9MB, 1280x720, 00:17)
>>160691
Believe me, I know.
Replies: >>160829
b77b35c04ddc8d16cdba53a276fc1a4480b6a935f56bcc10da811e24a45333c0.webm
[Hide] (4.1MB, 1920x1080, 00:09)
>>160827
indeed
Rim-1.webm
[Hide] (25.5MB, 730x386, 06:58)
Fucking_Performaids-1.webm
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>>160846
<MARISA GRAB THE EMPs
**Just an FYI: You can psychic lance centipedes onto eachother
Replies: >>161013
>>160574
Britbong? On MY /v/? Come to brazil /ves/

>>160585
Where's the one with eurobeat?

>>160661
Yes please
Replies: >>160936
Nukes_in_a_nutshell_-_Rimworld.webm
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Replies: >>160905
fuck_you.webm
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>>160902
>join my discord
Replies: >>160908
bestgirl.webm
[Hide] (22.2MB, 1280x720, 00:37)
>>160905
Not my recording but I agree discord is a fucking blight
Have something I actually recorded
Replies: >>160909 >>163137
fuck_you.mp4
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fuck_you.mp4
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>>160908
>that game again
fuck you twice
howlonghaveibeensleeping.webm
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>>160901
Found it
raygeman.webm
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Posting this as well since we're posting streams of other anons
e5aa646b291314eb846cce4f9b8f1c013221d96ba4126388a4df8ec5291cb261.jpg
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>>160940
>eurofag gets mad at babby game
take_these_broken_wings.webm
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Replies: >>173931
Rayman_2-_Running_around_at_30_fps.webm
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>>160940
I got better
Rim2-1(1).mp4
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>>160868
I would if not for farming them exclusively for giant plasma bugs.
Replies: >>162852 >>163085
betrayal.webm
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castrating_a_deroy.webm
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humanreturnstohishomeplanet.webm
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firecrackersvserginus.webm
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>>160468 (OP) 
Posting some EDF. Sorry for the poor quality, I'm not proficient with video making.

>>160585
The car drifting gets me every time.
Replies: >>162267
>>160516
Use AV1.
>>160940
Do you have the full stream?
Replies: >>161095
>>161025
https://www.youtube.com/watch?v=GxqditzzH2M
copy_kitty_boss_2-11_easy.webm
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copy_kitty_boss_2-11_hard.webm
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Copy_Kitty.PNG
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>>160468 (OP) 
I'll post a few more of these.  I enjoy a lot of Copy Kitty's bosses, and the differences between the normal and hard mode versions are neat.

The developers are furfags who put some of the usual poz in their upcoming game, so don't give them any money: https://mega.nz/file/xD4RxYAA#lJttgRtQ1XQ7Md9UniewBwP5WF8L2ZWwnnGg8FwiYoo
It's a shame.  The new game's art style is obviously a huge improvement from Copy Kitty and I like the saccharine cutesy look, but I guess I'll just be pirating that one when it released.
copy_kitty_boss_3-5_easy.webm
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copy_kitty_boss_3-5_hard.webm
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copy_kitty_boss_3-12_easy.webm
[Hide] (7.1MB, 800x600, 02:20)
copy_kitty_boss_3-12_hard.webm
[Hide] (10.7MB, 800x600, 02:33)
>>161121
>>161121
>6/10/2020 
>2020 was 10 years ago
STOP
Replies: >>161128
copy_kitty_boss_6-7_easy.webm
[Hide] (3.8MB, 800x600, 01:10)
copy_kitty_boss_6-7_hard.webm
[Hide] (4.7MB, 800x600, 01:15)
copy_kitty_boss_7-10_hard.webm
[Hide] (6.7MB, 800x600, 02:16)
>>161124
I'm sorry, but I don't make the rules.
>>161121
hey game sharing anon im one of the guys from the indie shit thread can you reupload the smelter? the 1fichier link expired and i really want to try it sorry for asking this here im not even sure if you are the same person since you havent replied there in a long time unless your ID somehow changed

also how the fuck does one even encode those webms properly and keep the size small? what screen recorder do you use is OBS enough?
im a complete newfag to content creation and want to contribute for the first time i asked this before on a pirated website but nobody answered me
Replies: >>161132 >>161136
>>161129
>smelter
That wasn't me.  I tried Smelter and deleted it after I got tired of the aggressively unfunny "jokes," bad platforming, and boring city building.  I had actually forgotten about the game until you mentioned it.
Replies: >>166764
>>161129
>complete newfag to content creation and want to contribute
Go look at /ves/.  I just use OBS to record and then re-encode the files with ffmpeg if I want them to be smaller.
Fore2.webm
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xfiles.webm
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Terminator_Resistance_Infiltrator_1.mp4
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Terminator_Resistance_Infiltrator_2.mp4
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Terminator_Resistance_Infiltrator_4.mp4
[Hide] (8.4MB, 1920x1080, 00:06)
Replies: >>162267
Terminator_Resistance_Infiltrator_3.mp4
[Hide] (11.5MB, 1920x1080, 00:08)
I can't compress for shit
Well, last year I recorded a video of me beating my personal record in "Donkey Kong 3 Dai Gyakushuu"

https://files.catbox.moe/tl4deh.wmv

Not gonna encoded because will heavily downgraded the video
Replies: >>162268
>>161018
EDF looks neat but I've never played it.  Is the entire game shooting at enemies while you can barely move on the ground?  It seems like vehicles or a jetpack would help a lot.

>>161524
I haven't heard of this one.  Do you play as a terminator killing resistance fighters in the future?
tl4deh_Q30.mp4
[Hide] (31MB, 632x396, 13:35)
>>162257
Here, I'll re-encode it for you.
GFD_trader_music.webm
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Ryukotsuki_intro.webm
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GFD_hell.webm
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cum_soup.webm
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this_asshole_again.webm
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9-6.webm
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Been a while since I've done one of these.
>>162267
>EDF looks neat but I've never played it.  Is the entire game shooting at enemies while you can barely move on the ground?  It seems like vehicles or a jetpack would help a lot.
Ranger can request tanks and bikes, Air Raider can get shit like huge mechs, Wing Diver can always fly, and Fencer (the "slow big metal suit" class) is the fastest class of them all if played properly, flying all over the map at sanic speeds.
Replies: >>162379
Terminator_Resistance.jpg
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>>162267
>Do you play as a terminator killing resistance fighters in the future?
'Main game' you play as the Resistance and it plays like Metro but less shit as it actually has an inventory system and RPG elements.
'Infiltrator mode' is a separate mode where you play as a T800 and have to get to find your main objective by collecting info from secondary objectives and destroying Scavenger and Rebel hideouts in a pretty open ended map, also features the inventory and progression system but more scaled down since the whole thing takes around 1-2 hours to finish depending on the difficulty, but also exclusive weapons not present in the main game.
Objectives and hideouts also have some RNG, so you'll see stuff in different locations each time you play, there's also no saving since the whole thing is pretty short.

It's the only game where you can have the power fantasy of being a T800 and massacring innocent humans.
Whole game is neat despite some jank and dated visuals/animations.
>>162371
>>162267
He also forgot to mention that some mech variants can literally leapfrog across the rooftops of buildings due to a jetpack.
FEI.mp4
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2XCLAW.mp4
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Yogaaaa
Replies: >>162535 >>165117
20220915225931_1.jpg
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20220915230302_1.jpg
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20220915230604_1.jpg
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20220915230658_1.jpg
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20220905154054_1.jpg
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This was pretty fun and horrifying at the same time.
Last pic for comparison
>>162511
>URL in subject leads to street fighter mobile game
Absolutely disgusting.  Why?
mumbling_monk.webm
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GFD_homebase_music.webm
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chucklefuck_twins.webm
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Replies: >>162839
>>162807
What game?
Replies: >>162853 >>162875
>>160846
>>161013
Nice video Anon. Thanks for uploading it.
ClipboardImage.png
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>>162839
GetsuFumaDen: Undying Moon
It's jap Dead Cells
Replies: >>162875
>>162839
What >>162853 said
jap Dead Cells with style but not as much substance
Spoiler File
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Spoiler File
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Blowing children is pretty fun, even if it's kinda creepy when they twitch around.
Replies: >>162948
Redrock_Ridge.webm
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Replies: >>162906 >>162948
>>162885
Nice Nazi Germany video game Anon. :^)
Vectronom.webm
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Replies: >>166764
e9139dd1418af84daa66c68e2bd6104d079c4508a48c8dcade2b8bade940c2f6.jpeg
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>>162878
I feel bad for the virtual children but there's just something so satisfying about those physics! Every webm is better than the last.

>>162885
>eins, zwei, drei, LOSS!
What did he mean by this?
Replies: >>162955 >>163081
>>162948
Don't feel bad, the boy is a jew and you should always steal his gun.
der_führer_bekennt_farbe.webm
[Hide] (4.6MB, 480x360, 02:11)
>>162948
"Los" translates to "go" in Hitler.
Replies: >>163110
>>160846
>>161013
Which game is this??
Replies: >>163125
retard_tries_to_play_CTR_by_himself.webm
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dance.mp4
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>>163081
more liek go as in go make another baby lmao
spoonfeeding.webm
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>>163085
Heavily modded RimWorld
>>160908
>oni yoga
Is that a fun game?
Replies: >>163158
HonkHonk.webm
[Hide] (23MB, 1280x720, 00:14)
2021-08-17_09-42-26.webm
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>>163137
Eh
Character and story hit the same notes and gameplay wise starts of kinda shitty with abilities that should be unlocked from the get-go (like an air dodge) are locked behind leveling up a bunch of times, but once it gets going I found it fun until reaching the end of the game decided to only throw enemies with too much HP at you
Don´t know how the DLC story and gameplay is though
MURDERER.mp4
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g&g.webm
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math_blaster_p1.webm
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math_blaster_p2.webm
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mim_canadia_p1.webm
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mim_canadia_p2.webm
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It's been such a long time since I recorded my own stuff.  Here's just some old garbage.
mm3_stage1.webm
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mm3_stage2.webm
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mm3_stage3.webm
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mm3_stage4.webm
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mm3_stage5.webm
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mm3_stage6.webm
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mm3_stageWp1.webm
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mm3_stageWp2.webm
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treasure_cove.webm
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battlezone.webm
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ffx_runner_hd.webm
[Hide] (11.4MB, 640x360, 05:10)
Replies: >>163636
proof_of_grind.webm
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crab_toss.webm
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mad_king's_raceway.webm
[Hide] (15.9MB, 1280x720, 01:16)
Replies: >>163636
SS_2-18-000.webm
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SS_2-05-200.webm
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SS_1-55-633_v2.webm
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sanctum_sprint_cliff_skip.webm
[Hide] (7.9MB, 1280x720, 01:06)
dragon_ball_v2.webm
[Hide] (15.9MB, 960x540, 03:46)
Replies: >>163636
>>163547
>treasure_cove.webm
That brought back some primal school computer lab memories.  Were you actually playing this yourself?

>>163548
>Mad_king's_raceway.webm
>>163551
>sanctum_sprint_cliff_skip.webm
I've seen these webms posted occasionally for years but never known what game it's from.  Guild Wars or something?
Replies: >>163720 >>163721
>>163636
Guild Wars 2: Tranny Edition.
>>163636

Yes, this is all original footage I captured from playing the games myself.

If you see these webms posted, it's probably from me,  I don't see much reason why people would save and repost them anyways.  All three of the last posts are from Guild Wars 2 except for "proof of grind", which was from Guild Wars.  Specifically, the Mad King Raceway video was me completing a time trial with a rental mount without having paid for the expansion that unlocks it or the ability to upgrade and improve it, which would make a sub 1-min time trivial.  The cliff skip is something I discovered myself in trying to find the fastest way to finish the course.  I shared the video and talked about it on the official forums back in the day, got shouted down and ridiculed by the community, thread closed, forum banned for several days, and the poles I jumped on lost their collision a few patches later.  The other Sanctum Sprint videos and runs came after that, when I tried to aim for the fastest time while hitting all checkpoints, but I've not tried to share them with the GW2 community since both they and the devs just seem interested in ruining my fun with it.
Replies: >>163847 >>163877
1344446242211.jpg
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To continue, runs like any of those aren't even possible anymore because they completely messed up how the physics of those skills work.  You would think that, to preserve how the skills function, they would be their own separate things in their own separate mode.  But, when they decided to release a later expansion that featured those skills as a mechanic, they reworked them in various ways that also changed how they operated in Sanctum Sprint.  Many of the larger skips aren't feasible anymore just because the skills don't work like they used to - they either don't allow you to gain height or cause you to lose speed if you use them in the "wrong way".  Probably something they decided to rework to fit with whatever new map they were building them for, but it effectively killed any chance at getting a sub 2-min time anymore.

Placing any hope in GW2 back in the day was a big mistake, and although I basically freed myself from committing to it after only a few months past release, it would have been much better to have not involved myself in the first place and put my energy elsewhere.
Replies: >>163847 >>163877
_4StreetsOfRage.webm
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Final Fight or Streets of Rage?
Spoiler File
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physics.mp4
[Hide] (6.2MB, 1280x720, 00:10)
Spoiler File
(5.3MB, 1920x1080, 00:06)
Here's your gameplay dude.
>>163721
>I shared the video and talked about it on the official forums back in the day, got shouted down and ridiculed by the community, thread closed, forum banned for several days, and the poles I jumped on lost their collision a few patches later
>discover a new fun way to do things
>get bullied
What a bunch of niggers, did you archived the thread? I want to see how bad that place is.
>>163725
>Placing any hope in GW2 back in the day was a big mistake
It was a damn shame, I had a blast with GW1.
Replies: >>163854
cube.webm
[Hide] (3MB, 640x360, 01:51)
>>163847

They've gone through several forum and URL switches over the years.  I don't know if I archived the thread or not, but I'll look for it later.

The beta was a lot of fun back when I played it with a bunch of people from 4/vg/.  That didn't really stick past release, and a lot of the antics we got up to weren't possible later on.  Notable was all the climbing we did on the Polymock Arena cubes and how we got there - Polymock was never made, and access to that map area was never made possible past the beta, to my knowledge.

https://yewtu.be/playlist?list=PL543A0850587F932A
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Guild_Wars_2_sucks_1.PNG
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Guild_Wars_2_sucks_2.PNG
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>>163721
That's rough.  I can see why the devs would want to patch an exploit that skips most of the actual course but banning and locking the thread serves no purpose.  MMO players are essentially free testers in addition to whatever else they do with their games, so biting their hands is absolutely insane.

>>163725
>they completely messed up how the physics of those skills work
Having actual physics and platforming in an MMO is such a selling point compared to the usual spate of WoW/FFXIV clones that you'd think they make the effort to duplicate the spells/database and allow people to race more with it.
>GW2
I've heard nothing but disappointment about that game, ranging from bad gameplay decisions to the inevitable tranny poz, which is very surprising to an outsider since it seemed like the foundation was actually going to move away from the tab-targeting tank/healer/DPS trinity that made so many of them into numbers-based slogs.  I remember there was an anon who wrote a very long series of posts about the state and fate of the game a few years ago, which I saved because they were interesting reading.
Replies: >>163885 >>163939
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>>163877
>1st pic
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I looked as much as I could for the deleted thread, but it doesn't look like I archived it.  I found a related thread on the way-back machine and a .pdf print of another thread referencing the patch, but that's it.

>>163877

The kicker of the exploit is that the mode has a checkpoint system, and if you cross the finish line without having crossed all the checkpoints, the game believes you're in a sort of "practice mode", voids your ability to claim a reward at the end, and doesn't give you any end-of-round reward or achievement credit.  The only way to "profit" from the skips would be to make a route that still goes through all the checkpoints, but even then, you're waiting at the finish line for 5-6 minutes for everyone else to finish and the round to end.  The rewards at the end were never great and not the point.

>it seemed like the foundation was actually going to move away from the tab-targeting tank/healer/DPS trinity that made so many of them into numbers-based slogs

They made an attempt, but it basically turned every profession into a matter of bringing just enough healing to not die or grouping up to spread the pain, then maxing out damage to blow shit up as fast as possible.  If your profession wasn't overtuned or had a clunky mechanic to manage like Ranger, Necro, or Engineer pets, you were fine for solo content but totally shafted in groups.  When they released later expansion and raid content, people naturally fell back into the tank/healer/DPS routine to clear it, because it was the only way to do it efficiently.  I never interacted with that stuff personally, but there are videos out there of other people covering it.
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I miss Trell.
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SSFIIX
>>161121
> I guess I'll just be pirating that one when it released.
Just don't play the game?
Replies: >>164635
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>>164480
>I want to play this game but I don't want to pay for it
<uhhhhhh just don't play it????
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>>160846
>Enter awakened nefia
>Rest
>All of your pets die
Classic
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SSF2X
>>162511
>>165089
Why did you post the fei long webm twice?
Why did you link to some cancerous Street Fighter mobile game in the subject of your first post?
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Yatta! Heuuuuuuuuu!
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If Zangief is close enough, he can do a SPD reversal in response to E.Honda's hundred-hands slap.
Replies: >>165314
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>>165289
>>165300
Hey retard, this is a thread for gameplay that YOU played.  I don't want to see you copy paste videos from fucking twitter and normalfag social media gacha apps.
Replies: >>165324
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>>165314
>replying to the NGO bot
I'd contribute but I mostly play console games on original hardware.
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>>165327
Replies: >>165417
>>165327
>>165337
what mod?
Replies: >>165425
>>165417
Rising of Evil
Not for the faint of heart, I played through normal mode which has a few perks and halves the enemy health though with how weakpoints and specific weapon weakness works out it doesn't always work out to exactly that, would really not advise anything above hard for your first time.
Hope you like Verdugo everywhere, Super Salvadors everywhere, Garradors everywhere and turbo cancer enemy placement all the way through.
Replies: >>165583
>>165425
I think that I heard about this mod before
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>>165473
Supers do no damage when the timer is at zero.
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【PCエンジン】「コア構想はここから始まった_PCエンジンワールド(1987年制作)」天外魔境_PCエンジンDUO_TurboGrafx-16_TurboDuo_Hudson_【ハドソン】-dT385YYNoiw.webm
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>>166027
>Dark Light
is it as unfinished as people claim it to be?
Replies: >>166038
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>>166032
First time playing it so I can´t 100% tell if the game is unfinished, but it seems like there not much left if going by the world map
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Vidya makes me forget I'm a wagie
>>166260
Really? Because current year fighting games make me feel like I'm working a desk job when I play them.
>>166260
Where's the gameplay?
Replies: >>166265
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>>166264
Video g*mes don't need g*meplay, shitlord.
>>161132
welp that i thought you were the same guy due to the exact post do you still have original zip file? im sure its not that big try checking your backup folders

>>162914
looks really cool ill pirate right away

polite offtopic sage dunno if this the right place to ask since i dont wanna potentially shit up this thead but where do i upload screencaps of disgusting lgbt games? is there a containment thread for pozzed indies with pronouns? i got a lots of them in my working in my virtual machine collection (gamergate appears to be news centric)
Replies: >>166765 >>166767
>>166764
>is there a containment thread for pozzed indies with pronouns
there isn't but you could always make one yourself
>>166764
>is there a containment thread for pozzed indies with pronouns?
We've got two new boards for that
>>>/digi/ >>>/rozen/
Replies: >>166771
>>166767
Dolls are not video games. They are also beyond reproach.
Replies: >>166782
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>>166771
>They are also beyond reproach.
Good thing neither of those boards are about dolls then, innit?
>Dolls are not video games.
You apologize to my wife right the fuck now
Replies: >>166910
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>>166782
>his wife isn't even the casual filter
Come on man, it's even in the name.
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>>166260
I'm playing a game that's a cafe-sim
Replies: >>167301
>>166939
What game
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1st clip is something I found amusing, 2nd clip was made when I was learning how to encode clips.
FEAR_Extraction_Point_gameplay.webm
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>recorded almost 8 years ago
time sure flies
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Oni_DnB.webm
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Sorry If the quality is poor, I'm new to encoding and haven't optimized my settings yet.
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>>167656
I wanna go back
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>>167667
You should have built a better future. 
Don't call it a grave.
Replies: >>167711
>>167686
I don't mind this reality atleast I have you. No homo.
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>>167656
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>>162267
>Is the entire game shooting at enemies
Yes.
>while you can barely move on the ground?
Yes and no, it depends on how you setup the class.
>Ranger
Can now run on 5 rather than just rolling away on the prequels, which also increases item pickup range as a nice bonus. Can equip either walk/run enhancements or vehicle requests for support, including really fast bikes that you can also call underground. Helicopters too, but those are a bitch to control. Alternatively, you can get the biggest pickup radius upgrade you can find and become a vacuum cleaner of items.
>Wing Diver
Jetpack waifu - the class. Can fly and dash around at the expense of a regenerating energy pool she has that is also shared with her energy weapons. Abusing her energy too much will force you to cooldown, which can be a big problem if you're getting zergrushed. Can equip cores that affect her flight/combat performance, and has even a type of core that greatly increases her energy output on weapons at the expense of making her ass too fat to fly.
>Air Raider
On his own he's just as slow as old Ranger, but he can request vehicles, including very fast grapes and more importantly mechas of which the red ones (and especially one of the dlc ones) are the swiftest. Can call spider-like vehicles called depth-crawlers underground that lets you walk all over the place, but the aiming is wonky when staying anywhere but on the ground. He only really depends on those when he can't just bomb everything to smithereens anyways.
>Fencer
Starting fencer is slow as molasses, with a single jump+boost from his weapons at best, but later on he can equip jump/dash boost enhancements that makes him absurdly fast, almost as if you were playing a babby version of Armored Core. A great improvement over 4, although the Javelin dash abuse was pretty funny. Alternatively, he has big shields that can make him (almost) fucking invincible with the right support gear. 
That said, with two pairs of weapons at your disposal, you can have both great mobility AND defense, though you'll have to compromise on either of them to take full advantage of the other.
Replies: >>167752
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>>167746
Anon, are you playing with a mod or unlocked/overleveled equipment in that video?  I've played alot of wing diver and something looks very wrong.
Replies: >>167755 >>167759
>>167752
Nah he's not, I know because I'm in that video. What do you find weird about it?
Replies: >>167766
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>>167648
>those particle effects and smoke clouds from every surface
>the chunky SPLUTCH of rounds penetrating enemy armour
>the slowing and speeding sound effects and death screams
>the wonderful tinkling of brass casings on a hard surface
It's a criminal shame that FEAR is literally just Dudes in Corridors: The Game.  I'd kill to have a game that looked this good with some interesting visuals.
Replies: >>171897
>>167752
Nothing of that looks off. Hardest mission 80, a full 4p room, capped armor, and most of the clearing was likely done by ranger rockets (a bit hard to tell).
Replies: >>167763 >>167766
>>167759
Think the ranger is using shotgun and c4. Fencer is using mortars from the ramp before the first door. After that everyone got on a vehicle besides fencer who is using blast spear.
Replies: >>167891
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>>167755
>>167759
Centurion.mp4
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World of Tanks
Tだんぼーる_-_最後のアパカ追い打ちをどうにかして入れたかったので頑張ったけど、やはり1発が限界だったのでこのコンボだけXで録画しよう、うん.mp4
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This took a hundred tries but I managed to copy this setup
>>167763
You're right. re-watching it, the ranger is shotgunning after the door opens, but he's using the claymores not C4. I was originally thinking fencer mortars at first, but later in the vid, he had a perfect chance to setup and spam the hallway, so I changed my mind and thought ranger was using rockets.
Replies: >>167897
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>>167891
>but he's using the claymores not C4
The blue bombs aren't Ranger's claymores, those are limpet detector bombs used by Air Raider even though those are functionally the same. The jew ranger stuck c4s on one of the APCS as a glorious strategy of the semitic division of EDF to defeat the goyim ayyliens, and if you pay close attention of the left side of the door, you'll see one of the bombs stuck in one of them.
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anti slide bump
>>167756
>two very different games 
>two very different art directions
>one is a john woo clone
>other is acid trip corset fetish garbage

Now this is terminal autism
Replies: >>171902 >>171910
>>171897
>BUT MUH ART DIRECTIONZ!!!
STFU Bitch! the game lacks tech and is proud of it, despite being a tech demo itself
>>171897
>grenade exploding next to a light source in two FPSs
<YOU CAN'T COMPARE THEM BECAUSE THEY HAVE DIFFERENT ART STYLES
Please kill yourself.
this post window is bugged or some shit
cant upload 11 vids, hangs @ 0%
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nice remaster
all I had to to fix this was buy a 1080 TI
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Suika is a horribly designed enemy.
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>>173896
Did you make this webm just so anons could see how terrible you are at first person shooters? You should really consider game journalism, I think you'd fit in well.
Replies: >>173926
>>173910
>Did you make this webm just so anons could see how terrible you are at first person shooters?
hell yeah
>>172650
What game?
>>160959
Tight
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I've been playing bonerlord since v1 released. I like it so far. But I don't know if i will end up dumping as much time into this as i did with warband. Only time will tell.
Replies: >>178330
>>173896
wut doom mod is this? if not it looks like it is.
Replies: >>173982
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>>173967
"I Am Sakuya" with some mod installed to modify how the weapons work.
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The game is harder than it looks.
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Solyanka would have been much more fun if missions weren't all fetch or grind quests. Also unrelated clip dump.
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>>176610
King CIA
Replies: >>178336
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>>176610
Are the sieges still just one ladder and nothing more?
Replies: >>176736 >>176986
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>>176661
No, the sieges are pretty good. Each side readies the camp/defense based on engineering skill. defenders build ballistas and catapults. Attacker builds battering rams, siege towers, and offensive units like catapults. each side builds at different speeds or the attacker can just charge after a minimum construction time and only have ladders.
Once the siege starts friendly catapults and enemy catapults/balistas will start firing at each others defenses. defense usually tries to break siege tower and battering ram with catapults.  the attacker will usually try to sync up siege devices so tower/ladders begin once the battering ram breaks the outer doors. enemy throws rocks on you as you try to get through the inner door.

the AI can get janky if you mess with them. its best to just let them be or tell them to follow the orders of their sergeants.
Replies: >>176740
>>176736
Shit, I should play this again. Its been forever, I wonder when all the nice overhauls are going to come out like pendor and perisno.
Replies: >>176986
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>>160468 (OP) 
>so why not share it?
I have recorded myself playing some games because many usually accuse me of cheating. But I never ended up uploading anything because I don't know how to edit gameplay down to an acceptable filesize, let alone a .webm
Replies: >>176758 >>176826
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>>176747
>how to edit gameplay down to an acceptable filesize, let alone a .webm
Unless you want to actually edit video creating a webbum at a decent filesize involves using the bitrate formula from the old WebM guide but with AV1 instead of VP9 because the former delivers 30-40% better quality at the same bitrate.
AV1 also encodes at an increasingly competitive speed these days, the meme about it taking decades for a 1 minute long video hasn't been true since version 1.3 at the earliest and the current 3.X releases are inching close to viable realtime encoding on the lowest quality settings Intel's SVT-AV1 is supposedly already fast enough for that but my CPU lacks AVX2 so I can't confirm it.

Rember to pipe raw YUV frames directly to aomenc with ffmpeg's yuv4mpegpipe instead of creating 400GB raw video files.
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>>176747
I know a few really easy ways if you have windows.
Look up how to install python/PIP https://github.com/pypa/pip
once you have that, open up command prompt and type pip get webm. once you have webm, put the movie file you want to shorten in c:\users\username. 
then open up cmd and type in >webm -i "input.mkv" -l 16 "output.webm"
The number 16 can be changed to any number and will determine the output file size. 

It is compatible with lists similar to ffmpeg if you know how to do that and can basically convert entire folders of large videos into shortened versions.


There are other methods like using lossless cut to crop short videos, then convert them to something smaller using something like one of handbrakes preloaded settings.

Shotcut is also good for editing and has a number of output options. i generally just use the default settings and chagne the framerate to 60 to match my input videos.

But once you get it set up, webm is by far the easiest and has the best outcome to effort ratio.  I'll post some examples.
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>>176829
I fucking love OP; Flashpoints soundtrack, goddamn.
Shame the sountrack from Arma 2 onwards became so generic.
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>"Bad Re:Quest"
ok
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Ravenshield_outclassed.mp4
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DEATHVERSE_Let_it_Die_-_SPECIAL_GAME_VICTORY.mp4
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DEATHVERSE_Let_it_Die_-_SPECIAL_GAME_VICTORY_img_1.PNG
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My very first "SPECIAL GAME" victory in Deathverse. Hell yeah.
TaleWorlds.Mount_and_Blade_II_Bannerlord_Read_Siege.webm
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TaleWorlds.MountAndBlade.Launcher_2022_11_27_22_48_51_049.jpg
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TaleWorlds.MountAndBlade.Launcher_2022_11_28_00_17_04_651.jpg
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>>176661
>>176740
Few more examples of Siege.
Replies: >>176990 >>177605
TaleWorlds.Mount_and_Blade_II_Bannerlord_Strong_Attack.mp4
[Hide] (12.4MB, 1280x720, 00:07)
>>176986
The nests the ballistas sit in are destructible. But I've never seen one break like this.
Also on the map part prior to the siege, the defensive ballistas can be used to damage/destroy the siege weapons of the attackers, as the attackers try to construct them.
Huffing_pasta_sauce_makes_you_invincible_watche_me_drive_this_Lancia_100mph_+_fucking_zoinked_out_of_my_gourd.webm
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>>176986
I started again, how do you actually train up troops aside from fighting. I'm sick of having recruits shitting up my list unless I dunk on some looters.
>>177605
IIRC Warband has a 'trainer' skill that adds experience to your party at the end of each day; not much, but it's actually useful to turn peasants into competent fighters. Not sure if it was kept in butterlord.
Replies: >>177728 >>177829
>>177605
Almost every skill tree has a training skill. There is one in particular that instantly gives enough experience to peasants to level up once, I think it's on leadership.
Replies: >>177829
Mega_Serval.webm
[Hide] (11.2MB, 1280x720, 01:20)
It's free.
>>177605
>how do you actually train up troops aside from fighting
You can't in BL
You can only get real troops (unless you join a kingdom and farm relation with lords in which case you can get like 1/month?) by converting (steppe) bandits with the outlaw skill anyway. Non-noble troops are on worthless trees.
>>177612
Trainer is experience to your party (below the trainer's level) for every soldier for every trainer. It's absolutely a shitton of experience, since troop experience from battles is next to nothing and troop experience from killing things requires them to be strong enough to kill things. Killing mega doomstacks in mods is still only like 4.5k party xp; trainer 10 is 80 (110?)x100 for a 100 man party. Swadian men at arms etc. are infinitely better at getting kills to upgrade to knights than peasants.
Replies: >>177829
Taleworlds.Mount_And_Blade_Ii_Bannerlord_Siege_Anticipation.mp4
[Hide] (11.3MB, 1280x720, 00:12)
Heres a video i took from a recent siege to show alittle more what they're like now.  Though sometimes the AI does get retarded, but not nearly as bad as warband was.

>>177605
There are perks of traveling in your group, or garrisoned troops. You can have castles auto recruit troops and put a governor in charge of the castle (and upgrade the castle with high level training grounds) and troops recruited or put there will upgrade automatically. You can stick a bunch of recruits in a castle garrison and come back after a war campaign and come back to a bunch of max level troops. You can also talk to the arena master about training companions.
Upgrading regular units into cavalry requires you have horses to give them, when they upgrade to higher ranked (like heavy armor) cavalry, you need to give them higher quality horses.
There are perks that allow you to discard armor/weapons and convert them to XP to your army.

>>177612
Yes those skills still exist so troops you travel with upgrade, as well as XP for troops you recruit that gets applied immediately. It depends on who you appoint as quartermaster in your group which can be companions or yourself. (in warband it took the skill of whoever was best) now you choose a person and that person will gain XP in that field as it's used. So if you appoint a companion as the doctor, he will gain XP in medicine. this applies to scout, engineer, quartermaster, and surgeon.

>>177728
They added a bunch of training features but removed the "training ground" thing where you fight your troops to upgrade them. Though there is a mod for that. if you fight in tournaments companions will often partake and they do get XP from those fights. especially if they win (and forfeit the prize to you)

>>177625
There is also a perk that makes it so you can donate/discard armor and/or weapons from won battles and convert it to XP which can level them up like crazy.
Replies: >>178303
BANNERLORD.mp4
[Hide] (3.7MB, 1280x720, 00:04)
9f9a1062f4220a69ee0a6ee15b82162e3cfa8cdd5b5301794c2e3b1919a6de7e.png
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Replies: >>178264
mortal_man.gif
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>>178260
It's time for you and me to engage in mortal combat, anon.
Replies: >>178281
>>178264
>combat
>>177829
Any monstergirl mods?
Replies: >>178330
>>178303
The game already has fursuits in vanilla. See >>173934
might_posture.png
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>>176610
>>176611
Thou cannot bring allies fortright.
Replies: >>178462
Pop3_english_VO.webm
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Que_te_jodan_Dakini.webm
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Omlette_du_Fromage_Shaman.webm
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Spoiler File
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>>178336
I RENOUNCE THEE, VILE PHANTOMS
Replies: >>178540 >>178558
>>178462
>BEEN SPENDING MOST THEIR LIVES LIVING IN A SNAIL'S PARADISE
>>178462
reminder that coolio is fucking dead
Replies: >>178678
>>178558
but atleast he doesn't have coronavirus.
Rocks are siege defense weapons.
What would be a good program to use for recording gameplay? Is OBS alright?
>>179348
I use punched tape, but I hear a Dictaphone works just as well.
>>179348
I dont recommend using obs since it makes your computer slower? Its strange. It definetly affects your gameplay making you get lower fps. There is nvidia shadowplay. You're going to get massive file sizes though. So get ready to compress. To compress get webm.py
Honestly i dont know. Shit just sucks.
>>179348
I´m using OBS and it suits my needs for recording plus its free
I´ve read that Nvidias Shadowplay is also a decent choice but you need to register an Nvidia account to be able to use it
>>179348
OBS is good but it strains your CPU, so depending on the game it may meaningfully impact performance.  You can record through your graphics card using Nvidia Shadowplay (good, doesn't affect performance) or AMD ReLive (trash, buggy, crashes), which will result in very large filesizes.  Compressing them afterwards with a simple ffmpeg script is easy enough.

I have a small YouTube channel where I upload gameplay videos and other stuff, and OBS has always been good enough for me.  The only real problems are playing old CPU-heavy games like anything in the Source engine, but once I finally get around to installing my CPU it should improve.
Replies: >>181065
>>179348
OBS works fine on my Linux box, but I don't play demanding games. Nyidia ShadowPlay works great on my Wangblows machine and only stutters when saving a recording to the disk, but it does require an account. AMD also has screen recording software but I don't know how well it works.
Replies: >>183263
Thanks, I'll see how OBS fares on my toaster and if that doesn't work out well I'll give the Nvidia thing a try.
>>179348
OBS is alright especially if you have a GPU / IGP capable of decent encoding, early ones (Pre skylake, pre Polaris and pre Pascal) will have potato quality and CPU encoding becomes worth considering if you have a good CPU, if you have the latest gens GPU (ampere, RDNA2, Arc / iris etc) CPU encoding becomes worthless
killed_1_guy_then_played_like_a_pussy_rest_off_game.webm
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Brutal_Orchestra_gameplay.webm
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Eng.webm
[Hide] (16MB, 1920x1080, 00:31)
Mods make this game playable
>>179405
>OBS is good but it strains your CPU
use the actual hardware encoders on the gpu
Higurashi_Ballin'.webm
[Hide] (12.2MB, 500x280, 02:58)
A Higurashi basketball game exists.
Replies: >>183265 >>183271
camera_on_tripod.png
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>>179406
Here's the perfect way to record gameplay. Place one of these behind you to record over your shoulder, and you'll never have to worry about stuttering.
8016622.gif
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>>183263
>place camera behind me
>become nervous because getting filmed
>start stuttering
doesn't work
>>183260
Y tho
Replies: >>183309
>>183260
Fucking awesome, is it 2 player?
Replies: >>183309
>>183263
that's how i shared my video of me playing starcraft ghost, worked well enough
444942785e587ed40c81e36d026c69b6a35637faaa7e2e7e29986de2e7a7c367.mp4
[Hide] (1.5MB, 640x480, 00:15)
>>183265
Because it's funny.
>>183271
It probably does not have 2 player compatibility. The game was made somewhere in 2005 and the website to download the game doesn't exist anymore. You have to deal with 2000s era tank controls and the characters are horribly balanced. Satako outruns the entire cast and can carry games on her own if played by the computer since the computer almost never misses a shot.
Replies: >>183364
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>>183309
>Satako outruns the entire cast and can carry games on her own
certified lore accurate moment
VID_20230106_164927.mp4
[Hide] (2.7MB, 640x480, 00:23)
Replies: >>183433 >>183477
>>183406
Snuff Film/10
Control.webm
[Hide] (7.7MB, 1920x1080, 01:00)
>>183406
normal porn for normal people
Caligula_Combat_Montage_0002_-_low_res.mp4
[Hide] (31.2MB, 890x500, 03:50)
>>183263
Here's some old, awkward, shaky hand-held camera clips of Caligula mixed together into a montage. Enjoy.
d90b93267ba42e0ddf838814bb5247007727dd309bc0886fe570cb9cfb1abceb.mp4
[Hide] (18.3MB, 1280x720, 02:23)
Replies: >>184846
1b6f9bd619d3623807ff8a42a29b5049e03d2c281019c1d55c85c06963b8d0ae.gif
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>>184843
>How old are the girls?
>Stop asking too many questions
Replies: >>184847
__shirasaka_koume_idolmaster_and_1_more_drawn_by_shone__d1160608b470411fb83b7589fcca468d.jpg
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>>184846
Why is Peach jumping naked while looking down..
Replies: >>184850
>>184847
How do you know she's naked? She's just excited.
Replies: >>184852
1672120356540809.jpg
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>>184850
I can see her naked shoulders dude, i doubt shes wearing any pants
Replies: >>184853
>>184852
She's just wearing a strapless dress anon.
Replies: >>184857
Spoiler File
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>>184853
ANOOOOON
I SCOURED 15 MINUTES OF PORN FOR THIS
WHY DO YOU LIE TO ME
ANOOOOOOOOOOOOOOOOOOON
Replies: >>184860
slave_zero_titties.jpg
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Turns out there's titties in Slave Zero
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YOU LIED TO ME FOR THE LAST FUCKING TIME ANON
Replies: >>184860
Hey_Pal,_Did_you_just_blow_in_from_stupid_town.mp4
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>>184857
>>184859
welcome to the internet
>>184858
can you zoom and enhance?
Replies: >>184871
slave_zero_titties_zoom_in.jpg
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>>184869
Replies: >>184872 >>184879
>>184871
Is she groping her titties? How the hell is she bending her hands like that?
>>184858
>there's titties in slave zero
I noticed that the first time I played it. Did you know the same people behind slave zero made bubsy 3D?
Replies: >>184879
2df6bf83074f318e99d22a624ba8d5599e9bbb092f2e4063285fef471d6597ce.jpg
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>>184858
>>184871
Those are some nice tiddies

>>184873
That was just the publisher, Accolade, they published tons of shovelware, that was the norm back then.
Same company and a big chunk of devs that made Bubsy 3D made Syphon Philter, and later on Days Gone.
Replies: >>184891
174057b0635887e251ccd0e50fc0a004c0abd286098591e1ba95d97995211016.jpg
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>>184879
>those thighs
Zankuro you fucking madman
just_close_your_eyes.mp4
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Replies: >>185005
>>185003
is this the new yomawarI? is it any good? I only played the second one and thought it was super comfy despite the six million jumpscares
Replies: >>185006
why_did_i_die.mp4
[Hide] (4.5MB, 1280x720, 00:18)
>>185005
Yeah, it's the new yomawari.
>Is it any good.
No, the game kind of sucks. For every one good thing the game does, it does two really dumb things.
There are a ton of flashbacks in the game for some reason. Yomawari's travel mechanics already make the game's pacing slow to begin with so adding a ton of flashbacks where you just walk from point A to point B for a little story dump is so painful. The appeal of the game is clearly the spirits and ghosts, so you'd expect the third installment to add a lot of new enemies. The truth seems to be that the developers were lazy and didn't want to do that. I'm already halfway through the game and I have barely seen any new enemies that patrol around the town. Most of what I have seen are just reused enemies from the first and second game. Town exploration is also neutered and requires you to progress through the main story to explore more. There are barriers around town that you aren't allowed to pass. The game's antagonist will hunt you down and kill you if you attempt to explore past the barrier. Also, the mp4 shows a certain segment in the main storyline that requires absolutely perfect timing to get through. This one segment took hours of my life away. Maybe they'll fix the timing of this soon.

The game does have some good things though. They removed the concept of hiding in the game so that the ghosts don't end up camping your hiding spot. You instead close your eyes and walk past them. You can also dress up your character to look cute if you are into that. There are a lot more collectibles to find too. You are lucky that the second yomawari game was your first because it is by far the best one out of the three.
Replies: >>185011
>>185006
I mean if it's 2: part 2 and you say 2 is the best then it should be good right?
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You_broke_my_computer.png
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Editing shit for the first time, I have no idea what I'm doing and I don't know if filesize will be fuckhuge or not.
Wish me luck.
Replies: >>185039 >>185047
img_016.png
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>>185024
>196MB @720p 60fps
Is there any way to make this shit 30MB without shortening the video or lowering the resolution to the point that it becomes a pixelated mess?
>>185024
>>185039
How long is the video file?
Replies: >>185048
>>185047
11 minutes.
Perhaps it's way too long to try and compress down to 30MB?
I could try cutting the video in multiple parts, but I don't know if it's worth the effort. I mean it's just generic barely edited gameplay (I simply cut the parts where nothing happens), it's nothing out of the ordinary.
Replies: >>185053 >>185067
>>185039
>>185048
>11 Minutes
I don't think this will fit into 30MB at any setting that doesn't either cut bitrate, fps or resolution down to such a degree as to make it unwatchable. Finding a peertube instance or sharing it some other way is probably going to be the best way to share the gameplay.
Replies: >>185078
>>185048
>11 minutes
No way you can make that happen, try going for 3 minutes.
Replies: >>185078
>>185053
>>185067
>try 3 minutes
>over 50MB
>Try 2 minutes
>36MB

I give up
Replies: >>185120
Last_fights.webm
[Hide] (30MB, 1024x576, 07:36)
>>185039
Try 480/360 at 24/30 fps, that would be a realistic goal with 2 pass vp9, or try av1 if your hardware can handle it.
Replies: >>185088
>>185080
>480p 30fps
You won't be able to see anything.
Replies: >>185096
for_ants.webm
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шакалица_и_пряности.webm
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The_Entire_Fucking_Movie_Kung_Pow_Enter_The_Fist.webm
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>>185088
I beg to differ, even 240p is watchable with high enough crf.
Replies: >>185120
BAC_1.webm
[Hide] (30.6MB, 1280x720, 06:24)
Lets see if this uploads
Replies: >>185120
>>185078
I gave it a good try to get it as close as possible to the max and I got this as a result: >>185118 With some tuning you might get it to look a bit better and have it be passable. For anything longer I am personally considering clipping out a good part, making a webm out of that and then offering a torrent for anyone interested in the full length video.
>>185096
These are impressive on a technical level but if I am really going to watch someone play vidya I would much rather prefer it in full resolution and non-bitcrushed.
BC2_drone_footage.webm
[Hide] (15MB, 1280x720, 00:54)
I bit the bullet and decided to just cut the video into ~1 minute long segments. Let's see how this simple drone footage for testan.
Replies: >>185179
BC2_vss_1.webm
[Hide] (14.2MB, 1280x720, 00:48)
One more
BC2_drone_footage_v2.webm
[Hide] (3.8MB, 1280x720, 00:54)
>>185163
If you have some time and patience, you can use tools such as webm.py (or others, see >>>/v/181001) to make smaller videos without much (or any) ffmpeg knowledge.
First video is yours but limited to 4 MBs and with 30 FPS. You could get a smaller one, but I think there's a good enough balance between size and quality without deteriorating it the latter too much.
BAC_2.webm
[Hide] (18.6MB, 640x360, 04:36)
Gave it another shot with reduced resolution and crf set
grieving_man_searches_for_black_angel.webm
[Hide] (31.9MB, 853x480, 10:18)
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