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READ THE RULES


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>SA1
>Great movement. Spindash allows you to travel great distances. Great OST, great colorful graphics. Chaos Garden.
<Small linear maps unfitting to such movement. Boring underworld.
>SA2
>Sonic and Shadow's movement's still fun. Great OST, great colorful graphics. Chaos Garden.
<Even more linear maps. 2/3s of the game is shit (Egg/Tails, Knuckles/Batats levels)
>Sonic Heroes
>Movement while not as good, fun enough. Some gimmicks just need a little work and have overall potential. Great OST, great colorful graphics.
<Again, linear maps. Enemies have HP bars for some fucking reason even though the combat sucks dick. Shit puzzles that take 5 minutes to do, that fucking casino level. The same fucking levels for all of the teams. NO CHAOS GARDEN.
19 years later
>Sonic Frontiers
>Big ass open map with tons of platforms.
<Sonic Unleashed movement. Looks like a fucking unreal4 showcasea. Generic boring OST.  NO CHAOS GARDEN
Why is it so hard to fucking get?
>>157910 (OP) 
Play Spark the Electric Jester
also gib source
Replies: >>158111
not again amy, I nees a break
God she's so fucking with her dress.
>>157910 (OP) 
I love SA2:B, I like how there's a billion different gameplay mechanics that don't feed into each other and I really love the movement glitches.
But for the life of me I don't understand how such an autist filled community like the Sonic one, and the Sonic Adventure one no less, cannot create new custom levels.
You'd think at some point Sega would make a Chao Garden raising sim with gacha if they wanted a machine that'd literally print money?
But for some reason they just hate profit.
>BUH WE LOST THE CODE
If it was written once then fucking do it again
Unironically write code and make it mimic things that are seen in SA2 and then patch it from there and then expand on it
Seriously, nobody wants this shit they're pushing
Replies: >>157968
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>>157964
Looking back my post isn't engaging and is low quality, I apologize
Here is an Amy picture to make up for it
Replies: >>157975
>>157968
Nice  bulge .
Replies: >>158182
I'm continuously amazed by how well the IDW Sonic comic has maintained its quality. It's only in the last few issues that it's starting to show signs of rot (uneven pacing, not allowed to use the kill word) and it's still better than the average Archie issue and ten times better than anything the big two excretes. Hopefully Sega continues to recognize what a good thing this is for the franchise and keeps standing on IDW to prevent the poz of the rest of the studio from leaking in.
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>>157910 (OP) 
Linear levels set limitations on and provide clear direction to the player. Even Mario 64 has linear levels consisting of blocky, floating geometry which complement the player's ability to move throughout the world. When making an open world to challenge such abilties, they're often made out of natural and unfitting geometry accompanied by floating platforms, floating linear segments in the sky, or interweaving linear segments across a massive landscape.
Fan games such as Sonic Utopia and GT fall into this trap of making large levels that are trivial to navigate, have no flow to them, or end up being a linear level suspended in the air that you're free to be funneled your way towards in the "open world."
Levels like Sonic's Red Mountain from Sonic Adventure or Mario's Shifting Sand Land are the closest to what I would call "open world" while still having flow and platforming challenges as opposed to Sonic's Adventure Stages which were fun to explore and waste time in at best. I can't imagine a Sonic game made up entirely of Adventure Stages with amusement park attractions scattered about being fun to play.
>2/3s of the game is shit... Knuckles/Batats levels
Ironically I think those levels are what you want, a large circular level to explore while using the character's abilities. Just change gliding to spindash-jumping and add halfpipes and springs to give free momentum.
Replies: >>158059 >>158066
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It's been 25 years since i played a Sonic game, it was a good game but could never understand this disproportionate obsession in this series.
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>>158003
In rough order of importance:
1. Blue
2. Marketed to children
3. Furries
4. Furries with tits
5. Fun to mock in YTPs and such
6. Actually good gameplay in a few cases
Replies: >>158146
>>158003
same
>>157993
I forgot to summarize my point: Basically, open-world Sonic was always a flawed idea and every time someone tries to make one the statement is proven correct. Utopia is a giant aimless sandbox that you can just skip to the end with a few jumps. GTs levels are massive, but still linear and it controls like shit. Green Hill Paradise is a bit of both mixed together. Even as proof-of-concept these games that try to "do Sonic right" by making it about momentum and giant sprawling levels in which to apply movement techniques fails to make a proper game. With each one it becomes harder to imagine what they're going for, and nobody tackles Adventure-style games which is baffling to me.
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>>157993
>>158059
Maybe not entirely open world but levels big enough with different routes where you can move more freely.
Replies: >>158106
>>158059
>Basically, open-world Sonic was always a flawed idea
I don't think this exactly the case so much as the general basis that open world is believed to run under is flawed itself.
As you said, they need a strong consistent feel and to still be levels to feel good in most genres, but i do think its actually quite feasible to make "chunks" that reflect giant levels.
When looking at the "good" open worlds, basically the entire map is filled with obstacles regardless. However games in general have gotten caught up in the idea of sheer mass and needing "safe" surfaces everywhere.
Rather than as brief intersections that push you to leave them very quickly. A level shouldn't be big for the sake of it, each section should only be as long as the flow of it needs it.

While this mentality is pretty awful in your average genre, something like a platformer is even further divided from this amusement park design. There's a reason why platformer hubs pretty quickly evolved into pseudo levels or became incredibly small.

>>158066
So literally sonic adventure levels.
Or rather the original intent before they realized they couldn't get past the technical issues by release time.
Sonic Adventure was always pretty weird as they clearly went in with a mentality that quite literally couldn't work with shit like the bad camera and clearly realized this super late.
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>>157941
This. Played the spark 3 demo and its basically what I wanted out of a 3d sonic anyway. Just need a chao garden for it and we’re golden. 

>>158003
I don’t quite get the obsession either, but kids to this day still like it cause the designs are fun and there’s enough good sonic media to balance out the worst of it. I watched the new movie yesterday with extended family kids ranging from 5 to 15 and they all liked it, I’ve had pretty genuine laughter watching that Sonic Boom show, and the youngest kid in my family has some sonic stuffys (including 2 chao) and loves those Tyson Hesse sonic shorts. Despite the fact that sega is retarded with him, Sonic has a simple appeal that still persists.
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>>158006
The music is also relevant.
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>>157975
Sorry about that
I entered Amy Rose, Panties, and Upskirt in the tag seach bar and chose that pic since it didn't look so bad
Here's another one, minus the you know what
Replies: >>158342
https://gamebanana.com/mods/50080
https://www.youtube.com/watch?v=rCCiTW5fpbg
This Improves the Time Travel in Sonic CD (New System)

Better, but still not good enough. I want world to slowly morph into the past/future tiles, and sonic staying in the center of the camera at all times. Plus it altered the gimmic too much, removing the difficulty. Almost feels like cheating.

I really like sci-fi elements of sonic games, those heavily industrialized cities and space stations. I know the original message was "hey, try to preserve nature you asshole", but I'm so used to nature that I don't value it in the slightest. In 200 years from now people will probably look at the old photoes and think "fuck, we fucked up big time, I want to go back in time so bad".

I like music in sonic games, 2d especially. Music in Sonic CD JP is top notch especially, it's amazing.

I like artstyle in 2d sonic games, with its weird look that makes supposedly organic elements look artificial and mechanical.

raocow is making a "all the sonics" walkthrough of every sonic game. Sonic 06 was kinda ok to watch, but that vii sonic game is so long with so many levels that it's very very boring to watch. I watched through 1025 videos in that playlist by now, though I probably skimmed through 100-200-300 of them. Not sure if it's the best letsplay around, just lazy to search for others. Sonic Pogo Stick, or how was it caled... Sonic Jump maybe... was one of the most interesting games in there. And the most fun game there was that edutament sonic game, https://www.youtube.com/watch?v=eZnGDLgt7_8 , it's just creepy as fuck. And I really enjoyed Sonic Battle story mode, there is retro charm and coolness to it.

Sonic Chaotics feels... empty as hell. First time I heard of this game is from that whoisthisgit video. Sonic Crackers was more fun to goof around in. It does look good, but it's so empty it's eery.
Replies: >>158336
Sonic Frontiers Story Trailer - https://yewtu.be/watch?v=kCaAos6FeV0
I still can't really believe this game is going to exist.  It looks and feels like some kind of lost prototype from Sonic 06 that a SEGA employee found on his hard drive and uploaded anonymously.
Replies: >>165730
why you niggers keep watching and reposting trailers instead of waiting for the game to get released. It's not like you can play trailers.
The only good Sonic game is the Sonic Robo Blast 2 (the GZDoom TC mod).
https://www.srb2.org/
Replies: >>158237
>>158234
It's not GZDoom. It's a highly modified version of Doom Legacy (a dead sourceport none of you probably heard of).
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>>158185
>raocow is still around
How in the fuck?
He has to be one of the oldest active LPniggers on Jewtube.
>>158182
Fairly sure it was just puffy vulva and not little willie. Nice image though.

sage because fuck modern 3D sonic, classic 2D sonic is better.
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>>158342
I went back and checked
Since I searched with the panties tag the picture without the panties wasn't included and well... she's packing
>>158492
Damnit. Why must I always be wrong about this like these?
>>158492
Fuck, now I have images of Sonic being chased by a lusty fully erect futa Amy in my head. "Gotta run fast" i guess.
Replies: >>158518 >>158520
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>>158512
gay

In related news the Sonic Hacking Contest is open to submissions: https://shc.zone/
In the unlikely event someone has /agdg/'d something let the thread know and we'll be rooting for you.
>>158512
That wasn't a futa, that was a shemale. Futanari refers to hermaphrodites. Just speak and write your own language instead of outlander words, it's a lot better for everyone that way.
Replies: >>158527 >>158640
>>158520
Normally I'd agree with fetish gatekeeping but this is entirely the artists fault.
The artist took a well established female character and added a dick, therefore you'd automatically assume it was futanari.
If this was a picture of Sonic with breasts wearing Amy's clothing then it would be shemale.
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>>158059
>open-world Sonic was always a flawed idea
I think there's a lot that could be done with the concept, provided Sega was willing to slaughter their sacred cows and take the basic concepts of Sonic and adjust them for an environment where you could go in any direction at any time.  Considering that they've been reinventing the 3-lane boost Sonic gameplay wheel for more than a decade since Unleashed codified it, I doubt they're capable of that.

When I watched the Frontiers footage a few weeks ago, the obvious thing that could be the foundation for a new mechanic is the light trail ability.  Draw circles around enemies to damage them or around environment objects to interact with them, draw long lines without getting them broken by puzzle hazards, draw lines without intersecting in a complex maze, and so on.  There's actually a fair amount you could do with this line gimmick provided it was the obvious centre of the gameplay loop and wasn't competing with all the usual Sonic mechanics - but of course this is Sonic, so he has to grind on rails, he has to bounce off springs, he has to zoom through boost pads and boost rings.

The game being a hideous clash of anime stylization and photorealistic UE4 stock assets doesn't help either.

>>158520
>no, no, see, you're completely wrong - it's not the right KIND of woman with a dick, you dolt
Uh huh.
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>>158492
That's indicative, but not decisive evidence. There are any number of artists who draw female characters and then provide alternate futa versions of their works.
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>>158689
Case closed people
At the end of the day the bulge is whatever you want, besides futa
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Instead of sonic why don't they ever attempt at a spin-off of another sonic character in an open-world enviroment?
Like Knuckles?
He seems like he could fit that description. He can glide, climb walls, dig around alot something like SA1 & SA2 where you could expand his game mechanic,
Of course I know it won't happen since I hate how the side characters literally exist just to suck the blue hedgecock and nut over how awesome he is while they do jack shit when sonic is getting btfo'd by  eggman or whatever the new villain they added.
>>158901
I've thought for a long time people would've been more receptive of the Werehog gameplay if it was Knuckles instead, without the stretchy arms part at least. I've seen other people echo that sentiment so there's a market for it somewhere. Sega just has to be willing to take some actual risks and make another game in the Sonic universe where Sonic isn't the main focus. Even if not as a beat-em-up I liked the treasure hunting gameplay, they should've kept that.
They could even make a game about Blaze's adventures in her dimension, or expand on Silver's story, but those characters may as well not exist anymore.
Replies: >>158913
the SAGE preshow is starting in a few minutes: watch?v=ioo_BTfYsnk
>>158901
>>158907
You guys gotta remember the last few times they tried this. Knuckles Chaotix and Shadow the Hedgehog were enough to scare them off of Sonic spinoffs for good it seems.
Replies: >>173332
>>158901
>He seems like he could fit that description. He can glide, climb walls, dig around
And unlike Sonic. He doesn't chuckle. He'd rather flex his muscles.
Replies: >>158929
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>>158920
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I want to suffocate under rouge's big sweaty cleavage.
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>>162686
I want to shove my face on Amy's big round donut.
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>>162707
Imagine the smell.
Replies: >>165694
I want sonic battle 2.
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>>162719
I shouldn't have saucenao'd this.
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>>165694
How bad?
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>>165694
Pussy.
Frontiers appears to have bad level design, mediocre controls, and combat ideas that range from interesting (I like the circle thing conceptially, for example) to poorly thought out and unnecessary. I haven't played Lost World but it seems to have shuffled the priority around (mediocre levels, combat that's baffling, movement that is largely awful but the parkour is neat). Honestly, just expand on the Sonic 3 & Mania moveset. I've got a good list of additions to help 3D movement be less awful.
>>158901
I really need to finish my design document for unfucking Chaotix one of these days.
>>158218
>It looks and feels like some kind of lost prototype from Sonic 06 that a SEGA employee found on his hard drive and uploaded anonymously.
Wasn't that just the release version of Sonic 06 to begin with?
>>165696
asking the same but too afraid now
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>>165739
It's mostly gay furries munching on assholes, more disappointing than anything else
Replies: >>165743
>>165740
ooh nice i thought its straight and gay but thats actually my thing
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Whole thread need yiff in hell.
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God Sonic CD was the most aesthetically pleasing game I've ever played. Perhaps best OST in a game too.
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Remember Sonic X? No? Too bad. **The jap version is actually not bad for a kids cartoon, this BD won't have all of the licensed music outside of OP/ED since most of it isn't actually owned by Sega but I'm sure weaponized autism will come to the rescue there.

SHC2022 is also finished: https://shc.zone/entries/contest2022
Highlights
>Japan themed Sonic 1 total conversion (SHIMA)
>Sonic 06 remake in the Sonic Generations engine
>SADX Chaos Randomizer
>Knuckles' Emerald Hunt DX
>making Knuckles in Sonic Mania more than just a meme
>>158003
Sonic is a child's interpretation of maturity, thus he's an autism magnet.
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Frontiers is out. As expected journos are giving it the "it's trash but if I don't say something nice about it they won't invite me to the next ritual child sacrifice" treatment.
https://opencritic.com/game/13687/sonic-frontiers
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>>173304
magnet?
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>>158901
You know why.
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>>158913
I wouldn't mind another game like Tails Adventure.
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>>173310
It's already pretty much common knowledge that it's shit, why would I look for a magnet? I'm sure johncena will have a release out relatively quickly if you really want to eat shit that badly.
Replies: >>173365
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>>173364
>It's already pretty much common knowledge that it's shit
And I care why? Sorry, kiddo. I form my own opinions.
Imagine a SONIC game with the SONIC movie graphics. Neat, eh?
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>>177647
Imagine a SONIC game but GOOD                                    
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>>177685
Okay. I'm imagining it.
Wouldn't it be funny if there was a Sonic game where you play as Eggman and use your robots to capture all the heroes, then rape all the girls and train them into being your sex slaves while feminizing the guys into bimbo shemales like those pictures on e621?
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>>177710
funny. no. do i want to see it happen regardless. maybe.
>>177710
*opens RPGMaker*
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>>177710
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER
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I genuinely thought this is gonna be some fundamental rethinking of the 3D Sonic formula to facilitate the open world structure, whether for good or for bad but at least new. But no, this is the exact same shitty Adventure gameplay formula and designs they've been using for the last 20 years but this time around Sonic gets transported to a generic Unity assets open world.

Truly the worst of both worlds.
Replies: >>177941 >>177943
ok
Is there a magnet available?
I want to play it but the only one I tried didn't work on my PC.
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but is it good though
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>>177933
Is the most generic modern "open world" game, with every trope, cliche and shitty design choice - "good"? It's playable I guess, is that good enough?
>>177926
>exact same shitty Adventure gameplay formula
What are you talking about? It's nothing like the Adventure games.
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>>177926
SEGA FINALLY HIRED THAT MAN!
They truly do what Nintendon't
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>>177943
site ate my file
I thought the issue was solved
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I can't believe they added level grinding and a skill tree to a Sonic game. No franchise can escape the march of conformity.
Replies: >>177976 >>185902
>>177972
It's not like it's the first time. Sonic and the Secret Rings had this,
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>>177941
Idiot.
The only thing that the Adventure games share with boost formula Sonic games is that it has 3D setpieces like loop-de-loops. Though I guess with the open world it's more of a weird hybrid.
Anyway, how does the game stack up against AutoDemo Windy Valley?
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>>177981
>The only thing that the Adventure games share with boost formula Sonic games is that it has 3D setpieces like loop-de-loops
retard
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>>177976
Huh. I've played that game, but I guess I forgot about the SP system.
>>177991
Mouthbreathing nigger. Play the games.
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Hey, Sonicfans.
As of late I've been playing Sonic games on my 3ds. I didn't know the Generations port wasn't much of a port but rather, has its own set of levels. Not only that but it's quite better than the console/PC version.
The level design is not only better, but the camera and the simplicity of the hub world make for a straighforward and enjoyable experience.
Is that simplicity reminiscent of the old games that makes it so easy to enjoy. I mean, how many times have you lost yourself in the Unleashed or Adventure hub world? If you're not a hardcore fan such as myself, all this can turn make the experience kind of convoluted.
I also tried Sonic Lost World and it's quite a fun game. A sort of Mario Galaxy but faster and tighter. I just wish you didn't have to hold R to run fast.
If you still have your 3ds hanging around. I recommend you check them out.
ShadowAdventure99fan signing off...
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>>177972
I haven't played Unleashed but didn't that game also have a "level up your attacks so they're less garbage" mechanic for the Werehog?
>>178161
Fun Fact: 3DS Generations' Classic physics are apparently much closer to the actual classic games than the console version's were. Which is fucking weird given how bad DIMPS did with Sonic 4.
Replies: >>186888
Dunno if this is the right thread but where can i download Sonic Gather Battle virus out of curiosity? i just saw this shit on jewtube recommendations
Also what's with the rule 34 shitflinging lately
Replies: >>187155
What is the best classic Sonic game? I have only played Adventure and Shadow the hedgehog, so i don't really know what is considered the best amongst the classic games
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>>186605
2, 3 & Knucles and CD. Preferably with widescreen.
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>>185902
Right on both accounts
There has never been a good 3d sonic game
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>>187071
Wrong.
>>187071
Unfortunately true. They have all fucked up somehow. Though the Adventure games are the least fucked up, as OP accurately pointed out.
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>>187111
>Though the Adventure games are the least fucked up
They are only tolerable because of the great Chao Garden minigame. Dunno why they never brought it back.
Replies: >>187119
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>>187114
My dream game is a mashup of creatures and the chao garden, races and karate and shit included.
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>>158574
In one hand mobians seem like chill creatures to hang around date
In the other i want turn female mobians into broodmothers, making Cream give birth to her daughter the same day as her half-sister and keep Rouge's obsession with gems in check by giving having her house filled with daughters.
>>186373
No idea what's the deal with the closed faggot mods deleting my image of having a wholesome time of kissing and handholding with Tails
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>>187155
Isn't Mobius just something the American side invented for the cartoons? I don't think you could call Rouge or Cream a mobian.
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>>187179
Sega should have canonized the whole thing with Mobius being the name of the world that Sonic inhabits, like what they did with Eggman's name. Or provided a substitute at all.
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>>187192
>>world that Sonic inhabits
You mean Sonic the Hedgehog. Sonic Inhabits is not a hedgehog in the Segaverse.
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>>187214
>what was I thinking
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Sonic Frontiers is sold 7.5 out of 10. The level design is fucked. The worst part is are stages that take place in cyberspace. first they are the same 3 Zones over and over again second the movement is a atrocious fit for them. God bless Big and his fucking fishing mini game that let you buy yourself out of that mess and enjoy the open world the movement is actually designed for.

>>186605
Sonic mania followed by what >>186618 says.
Replies: >>190770
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>>187192
What's wrong with just calling it Earth?
Replies: >>190176 >>190196
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Did you anons watch Sonic Prime?
It was pretty sweet. I recommend giving it a pirate.
>>190148
The point is that "canonically" Sonic characters are anatomically correct animals, therefore every hedgehog is like Sonic, Amy, Shadow and Silver, every fox is like Tails, etc. but they're the only ones in focus and live with humans, which kind of opens a whole can of worms that Sonic team isn't willing to go through, having them be from a parallel universe would make more sense, that to have Knuckles be the last echidna or that all pet rabbits are sentient/self-aware as Cream/Vanilla and every cat is like Big and Blaze.
Then again, a lot of characters were inspired by the big rat and the big rat and his friends were stand-in for niggers, so it kind of makes sense for them to stand out if you take the magic mumbo-jumbo aside.
Replies: >>190196
>>190150
I did watch most of it so far, it's really well made and I think its probably the best sonic cartoon, but I still like the cheap shitty sitcom Sonic Boom slightly more due to how fucking hilarious it is.
Replies: >>190206 >>190217
>>190148
First off - it's not officially Earth, it's "Sonic's World".
Second - Let's say Sonic, Tails and Amy were all together in the same place. Previously, you could call them a "group of Mobians". What are they a group of now? They're so radically different from humans, so similar to each other, but they don't have a blanket term anymore. It's very clunky.
Like >>190176 said, just having it be actual Earth would also be a nightmare for worldbuilding. You better fucking believe that you'd be a wildly different place than you are right now if a talking bipedal hedgehog blew up the White House with a giant space laser powered by an entire Bernal sphere back during the mid 2000s.
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>>190196
>if a talking bipedal hedgehog blew up the White House
>>190150
I didn't realize it had actually come out because there was barely any porn of Rouge's new design but I torrented it on your recommendation.  What's the premise?

>>190193
I've been meaning to get around to Sonic boom for years now, too.  I guess that'll be next on the list.
>>190196
its called the segaverse 
sonic comes from the planet sonic like the arcade place where there is only pizza, tails comes the same planet as alex kidd and amy comes from bayonetta world the sonic do a spin dash with the chaos emeralds to do a dimensional merge and so they alls on the same planet now call c192
sehhhhhgahhhhh
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>>190206
>spoiler
Replies: >>190210 >>190217
>>190209
It's honestly not a terrible way to judge how the internet hivemind is reacting to something, as long as it's relatively recent. For example you can tell Lady Layton was a fat nothing because there's barely any fanart of it, let alone lewd fanart.
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>>190150
>>190193
>>190209
>>190210
>>190206
They cut off her tits, she has no tits.
It's not Rouge at all
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>>190196
>Let's say Sonic, Tails and Amy were all together in the same place. Previously, you could call them a "group of Mobians". What are they a group of now?
Friends.
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>>190206
>What's the premise?
Multiverse shit, but it's quite fun for what it is. It's fun seeing what each alternative timeline consists of (For example Amazonian and /clang/ Amy). It's what the Sonic movie should have been instead of generic hollywood flick with niggers. 
The animation is good, the characters are not too bland due to having different versions of them and the plot is engaging enough.
If there's anything I wish they did more is fan-service and more characters besides the same 7 ones, but we know why SEGA won't try that.
Replies: >>190766
>>190196
>What are they a group of now?
Furries.
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>>190238
>it's quite fun for what it is
I just finished watching the first season at your recommendation and I don't agree with that.  There is some fun to be had in the show, but I was continually uninterested and only rarely found something that made me laugh or smile.  I wouldn't recommend the show to anyone but the most die-hard Sonic fan, and even then you could probably find something on FanFiction.net that would stimulate you in the same was as Sonic Prime.

The actual premise is that Sonic and his pals (which includes Rouge, for some reason) are fighting Eggman over a big crystal called the Paradox Prism.  Sonic arrives slightly late to the fight and leaps in just as Eggman tries to wrench the crystal free from its rock, which causes Sonic to go falling through dimensions.  He winds up in an alternate Green Hill Zone ruled by industrial Eggman robots where everyone is downtrodden and miserable, but also meets some alternate universe versions of his friends: Rouge and Knuckles are rebels, Amy is a killbot cyborg totally loyal to Eggman, Tails is a cynical guy named Nine with seven mechanical tails/arms who accounts for 90% of the edge in the setting.

Anyway, there are two main problems: the premise isn't earned and the animation isn't very good.  The premise feels like something I would have seen on TV when I was a kid, where all the different shows on Cartoon Network or Nickelodeon crossed over for a big event - or perhaps something like the two-part and three-part story arcs/movies from Jimmy Neutron or My Life as a Teenage Robot.

Obviously, there isn't much of a point in having a crossover or "what if?" story if there's no foundation to compare the alternate realities to, and that's what I kept recalling whenever Sonic would get shunted to a new world or we'd cut back to something happening a few minutes before the initial crystal shattering.  We spend so much time in the industrial Eggman world that it begins to feel like home, but of course Sonic's goal at the end of all this will be go to back to his home in . . . where, exactly?  Video game Green Hill Zone but with a weird 3D art style?  If the video games are his home, why is Rouge hanging out with the good guys and doing absolutely nothing.

It turns out my comparison to an old TV show is apt, because the quality of the animation really does remind me of shows like Code Lyoko or Cubix (am I dating myself yet?).  I'm not exaggerating when I say there is almost no camera movement, which makes a lot of action scenes feel very static.  The robots don't actually deform/fall apart when they're destroyed in all but a few scenes, and every 3D model looks very sterile.  There are so many recycled animations: all the Eggman robots jog forward and fly forward in lockstep; when we see Shadow and Sonic racing, Shadow has exactly one skating animation which is reused even in situations where he should be reacting to what Sonic is doing.  Rouge's wing membranes are obviously just physics particles tugged around by the "fingers" (membranous wings on an anthro character's back are kind of weird, now that I think about it), so they flap around without catching the wind - which is the entire point of how wings work.  It looks horrendously cheap and never looks as though Rouge is actually moving in the air, even accounting for cartoon logic.

There are these odd textures on Sonic and Shadow's head, too.  I think they're meant to look like an uneven surface, like a physical thing would have, but they just look like little lines of paint that Sonic flicked onto his head that morning.  It's so strange to think of all the money that must have gone into designing, creating, and animating these 3D models, only for them to look incredibly out of date at best and uncanny at worst.  Most of the action is like old syndicated cartoons as well, with lots of shots that make you wonder where a character came from, or why the evil robots with lasers aren't just shooting the heroes to death all the time.

The best action scene occurred in the caveman world, when that world's Amy is planning to use the crystal macguffin shard to do something bad.  Sonic is trying to catch up to her as she rides on her pet chocobo pink bird running through an overgrown forest.  Sonic can't get up to speed because there's too much overgrowth, and whenever she smacks the ground with her crystal macguffin hammer, a new tree or vine sprouts up.  There's a push and pull to the scene that is genuinely really engaging, as the two of them jockey for position and attack each other.  There's another action scene involving the group jumping down an improbably tall stairwell in the industrial Eggman base and having to stop and go up and down stairs as new robots and threats appear, but it overstays its welcome.

Really, the whole series is extremely crowded.  There are just too many characters to manage, and most of the worlds have a very predictable story structure:
>sonic arrives and goes WHOA DUDE a lot
>one of sonic's friends appears as a friendly/evil face
>sonic eats a chili dog/bemoans not having any chili dogs
>sonic learns of the crystal macguffin shard located in that world
>sonic teams up with his newfound friends/enemies
And from there nothing exciting really happens.  The only exception is the industrial Eggman world at the start, because we spend a lot of time there throughout the season.  As I said, that place is what actually feels like home because the rest of the characters and worlds are static and uninteresting.

In Summary
Sonic Prime would be a decent 3-part series finale to a TV show that aired 20 years ago (which, for those of you keeping track at home, is the year 2003, not 1993).  Rouge isn't sexy, the characters feel scatterbrained, and the animation is extremely dated despite what was doubtless a large budget.  I can fathom a guess where that budget went, at least: the show has no fewer than sixteen producers, not counting the production company itself.  I might pay attention to the second season a few months after it airs, but I certainly am not looking forward to it.

>>190217
This proved true in the fullest sense.  There are several different Rouges in Sonic Prime, not one of which lives up to her identity as a femme fatale thief.  She's just a girl who hangs out with Sonic and the rest of the gang and can fly (except when it would undercut the tension of the scene, in which case she doesn't fly and thus looks like an idiot).  The only fanart/porn I've seen of her Prime design is referencing how she obviously resembles the recipient of a double mastectomy because the censors at Netflix hate looking at boobs.
Replies: >>190767 >>190773
>>190766
Sonic only works as a comedy. The character designs are too goofy to shove into a story trying to be serious. The old Sonic cartoon got it just right with its bumbling villains and lack of overarching story.
Replies: >>190817
>>190122
a minigame? don't you just push the a button when the game tells you to and that's it? can you call that a minigame?
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>>190766
I agree with the reuse of animations. Specially considering how lackluster Green hill is in general. It feels very empty considering it's supposed to be habitated by several of Sonic's species.
However, you can't convince me it looks anything like Code Lyoko or Cubix. Go back and watch some episodes and you'll see the animation is way stiffer and the textures less detailed. Sonic Prime is no Tarzan in terms of dynamic camera and body language (Specially Green hill fights, again a disappointment place all around, with very bland characters) but it does a decent enough job for the most part.
I find the premise more akin to a monster/place of the week kind of deal and the engagement in finding out what the roles of the established characters will be in this new place even though you already know how it's going to go.

Overall I think it suffers from the "let's not step too out of line" problem a lot of new Sonic and Mario games have. It should have gone with more interesting worlds instead of the basic dystopian. pirate and jungle world. There's so many great environments from previous games. Instead of Green hill we could've had the hub from Adventure 1, They could've had given the Black Knight world a cameo and such.
I still think it's a decent watch though, not as good, funny or interesting as Sonic Boom or Sonic X but something to pass the time.
Replies: >>190817 >>190840
I would put put prime in the mediocre category, and what sealed it was the fact that children I watched it with I had no interest in it compared to sonic boom which they are glued to, and I don’t have any interest in finishing it
>>190767
>The character designs are too goofy to shove into a story trying to be serious.
Have you 'played' even a fraction of the Sonic games out there?

>>190773
>It should have gone with more interesting worlds instead of the basic dystopian. pirate and jungle world.
Funny thing is that those worlds 'already' exist within the Sonic canon. "Basic dystopia" is the Eggman Empire and the "Bad Future" of Little Planet, "Jungle world" is Angel Island and Prison Island, and "Pirate world" is the Sol Dimension (Blaze's world).
Replies: >>190834
>>190817
>Have you 'played' even a fraction of the Sonic games out there?
The ones with a story are 100% cringe, that's my point.
learn how to use formatting correctly newfag
Replies: >>190835 >>190840
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>>190834
>The ones with a story are 100% cringe, that's my point.
Yeah, but they're funny.
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>>190773
>you can't convince me it looks anything like Code Lyoko or Cubix
It's certainly true that the models are better rigged and animated, which I what I thought the issue was at first, but there was something about a lot of the framing and mise-en-scene that twigged old memories of shows like that.  I'm watching a random episode of Code Lyoko as I type this, and I now have a good grasp of what the problem actually is: the backgrounds and environments.  In traditional 2D animation, the background for a shot is almost as important as the animated characters moving in the foreground, if not moreso.  But as 3D graphics were starting to become popular, animators had to relearn animation and art principles in the context of 3D graphics, and I think many of them focused on the foreground stuff first: characters, body animation, etc.

The landscapes in Code Lyoko's 3D sections really embody a lot of the sterile 3D animation of the time (pic 1), but in closer shots the artists were more aware of it and put detail in the backgrounds (pic 2).  That shot in particular could have looked really artificial if every panel in the back had been displaying the same information with the same timing, but whoever put it together was at least mindful enough to have the panels be displaying different information, or the same information at different points, so it reads as "general computer stuff."  Sonic Prime clearly didn't have similar effort put into the backgrounds and environments despite being made nearly 20 years later.  Some shots like pic 3 look fine because they're pretty close to the characters and have a sufficient level of detail, but pic 4 shows off how bad it can look when the scene isn't aligned properly.

There are also a lot of small things like character movement being inconsistent: when Sonic first arrives in the caveman world, there's a brief shot where he runs around some treetop walkways and the camera tracks with him as the background scrolls by.  His legs are moving WAY too fast though, so despite the shot only lasting about a second, you get the impression that Sonic is a paper doll in front of a screen rather than actually being in the environment.

The fluids like mud and water are also handled poorly; they're obviously the 3D engine defaults for fluid simulations, just run at a slower or higher speed like in pic 5.  Mud doesn't fall off of stuff that way.

>>190834
>100% cringe
>calling anyone else "newfag"
Sonic stories that take themselves too seriously are fun and edgy.  I'd much rather have that than the "appeal to grandiose themes and Marvel movie tropes" that Sonic Prime is guilty of.
Replies: >>190842
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>>190840
Yeah, I agree. Green hill zone specially looks so fucking empty. 
The only semi-decent one, in terms of backgrounds, is the dystopian world.
Just comparing it to the environments in the Adventure games is mind-boggling.
Is there gonna be a Sonic 3 movie?
I've been taking the SRB2pill recently. It's actually pretty killer, though the default characters don't seem very well suited to the kind of precision platforming you have to do later in the game. Kind of a pain in the ass, considering you can't save or unlock anything with modded characters.
There would be a webm here but it doesn't want to upload.
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I really like how Knuckles look.
I'm hoping it'll be like the 3ds version of Generations.
Replies: >>203122 >>213743
soniCHUUU hEEEEERos!
>>190835
>picrel
Holy fuck, has anyone made a CWC straw edit yet?
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>>203115
i just barely shat this edit out
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>>203118
>>203113
Looks pretty cheap, but serviceable. About what ST is able to get away with when Sega is cucking them out of a proper time or budget.
Replies: >>203124
>>203122
>cheap, but serviceable
like your anus OHHHHHHHHHHHHHHHHHH
Replies: >>203129
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>>203124
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>>203118
Excellent work.
>>203118
Perfect, thank you.
Sonic Oranges Plus came out. Amy's moveset is just a modified version of Insta-Shield and Drop Dash. Bit of a letdown.
You know what would have been cool? If Sonic Team brought back that thing you could do in Adventure where you get access to a high jump as long as Amy is running at full speed. It wouldn't open up areas the way Tails and Knuckles' abilities can, but it also wouldn't bring your momentum to a dead halt either.
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>166$
Replies: >>207965
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I can't do this alone
Even though I am strong
Need something more than me
Someone to push me to victory
Let's see what we can do
Together me and you
Can't be afraid to try
Kiss your fears goodbye

No looking back
You and I we're on the attack
Full speed ahead
Run into the sunset

Such a different feeling
The both of us believing
We can make it better

Together we can show the world what we can do
You are next to me, and I'm next to you
Pushing on through until the battles won

No ones gonna get nothing to us
Into each other we put our trust
Standing united, after the fight

All alone we will never be
The two of us, are holding the key
We see today, what we couldn't see
Before I say goodbye to you one more last fist bump

I know you have been afraid before
But you don't have to be anymore
No more emptiness to feel inside
When we run together no one can break up our strides

No looking back
You and I we're on the attack
Full speed ahead
Run into the sunset

Such a different feeling
The both of us believing
We can make it better

Together we can show the world what we can do
You are next to me, and I'm next to you
Pushing on through until the battles won

No ones gonna get nothing to us
Into each other we put our trust
Standing united, after the fight is done

We can show the world what we can do
You are next to me and I'm next to you
Pushing on through until the battles won
No ones get nothing to us
Into each other we put our trust
Standing united after the fight

It's a brand new day
We have turned the page
Never knew how much I needed
Somebody to help me this way

All alone we will never be
The two of us, are holding the key
We see today, what we couldn't see
Before I say goodbye to you one more last fist bump 
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Replies: >>212670
I love Sonic games so much.
I've been doing nothing but play Generations while listening to hour long videos of Sonic facts and merch the whole week.
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I've been playing this game every morning on my vita.
It feels like a huge step-down from the original.
From the character-roster to the meh transforming mechanic to the cars to the less charismatic narrator (The one from the OG is so memorable it was implemented into SRB2 kart).
But, hey, at least you can play as Heavy.
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>>210657
Does it make a furry for wanting to fuck this?
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>>212670
yes
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>>212670
They don't have long snouts so it's ok.
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>>212671
Am I a furry if I want to fuck 
THIS?
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>>212674
yes
>>212670
Rule of thumb: If you have to ask, the answer is yes.
I thought furries want to be animals, and has little to do with wanting to fuck animals
that's zoophilia
do we need a new fetish called anthrozoophillia?
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I hope the strikes continues and forces the movie to cut out the annoying human characters,
Also, fuck the writers.
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>>212693
How is it filming if it has no actors? Are they just filming a cliff?
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>>212694
I don't think the motion capture guys count as actors.
>>212666
You can't fool me, Satan. I've played both, and Transformed is way better. The announcer's better too.
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>>212708
The new commentator doesn't even tell jokes, just states what's happening in the most boring manner. He lost all the charisma the OG had.
You can argue everything else but this is an indisputable, objective fact.
Just compare:
https://youtu.be/8hJSw8tjtYA?t=1122
vs
https://youtu.be/eEZ8c_BS0tQ?t=1328
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>>212711
The original announcer was an annoying piece of shit who rambled on way too fucking long. The new announcer knew his place.
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>>212712
Wrong, plus you're gay, plus shut the fuck up.
>>212711
Do you happen to be a aficionado of the YouTube sensation known as MrBeast? Just curious.
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>>212727
I get it. Any voice showing any sort of emotion or excitement is nu-jewtube trash.
Go play Forza, faggot.
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>>212731
He has no emotion. He has no true excitement, just "big boomy voice so hype". He's an obnoxious cheesy faggot. The game show host from Smash TV was more appealing, and he knew how to shut the fuck up too. The Transformed guy has just enough character to not sound like he's phoning it in without getting in the way. Go play Wipeout Pulse for a racing game with an announcer that has some emotion but isn't trying to be the next Billy Mays.
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>>212742
Cheesy?
On my Sonic games?
I can't believe this!
>>212693
That fucking negress subplot was one of the biggest tragedies ever put to the big screen. It's hollyjew so I already know that those fags will cuck out and give their actors another fat stack of greens, but I can dream otherwise.
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>>212768
it made zero fucking sense, for 10 minutes it went from a sonic movie to shitty hallmark romcom, like some hipster fag from burbank snuck in their student project into the final cut.
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>>212773
sonichu babies ooooweeeooo 
we make our dreams come true
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WTF?? YOU CAN SEE HER UNBATHED PUSSY
I'M GONNA CUUUUUUUUUUM
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>>212963
what the HECK? is that REAL? you acn literally see pubic hair WTF?
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>>203113
looks better than all the trash they did since Adventure
Mania was good though
>>213743
Woah is that list missing Sonic 3D, those shitty Sonic phone games, and Sonic Frontiers?
Replies: >>214090
>>213743
shut up
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Just watched Sonic Prime Season 2. Pretty fun if a bit bland.
The animation has gotten way better with pretty solid action scenes (Sonic vs. Shadow, Pirate Amy and Robot Amy fighting as a team, Knuckles vs Knuckles).
My biggest complain is Sonic is too much of a goody two-shoes. He's supposed to have an attitude. That's what gave him the edge in the 90s after all. It's not as bad as the new R&C games (Specially since the other characters give him shit for it) but it's still annoying.
Also, they made Metal Sonic into a zoomer but he dies within one episode.
Furthermore, FUCK Green Hill. It looks like a shitty Roblox map. Give me a Radical Highway or Emerald Coast instead.
Replies: >>214038 >>214085
>>214016
Good god. The secondhand discussions for this show alone make it sound like the lamest shit ever concocted.
>>213743
sonic 1 wasn't perfect, but it was still a great game and the greatest game at the time it came out, nothing else compared. it had fantastic music too.
It was only the weakest of sonic 2, 3, knuckles, and CD because those games are simply sonic 1+. The only zones that weren't great were marble and labrynth. the rest of it was great and the bosses were good.
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Thoughts on the latest trailer for the frontiers DLC?
The powered up super form seems to hint hyper sonic. I heard that Ian Flynn wanted to put Hyper Sonic to the game for final fight and such, but it got rejected. I assume that now they are allowed to put it now. 
There was also focus on Sonic's eyes. Base form sonic has green eyes, super has red, and hyper form is the only one with blue eyes so there are more hints like this.
Replies: >>214148 >>214251
>>214016
some of the writing just feels really out of touch
for example, one of the eggmans late into season 2 actually says operation big boy pants
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>>213762
>Woah is that list missing Sonic 3D and Sonic Frontiers?
There you go
>those shitty Sonic phone games
Not even worth mentioning
Replies: >>214123
>>214090
Ah, yes. My favourite sonic game, 'Sonic X'
>>214123
He's just baiting, I don't think he put a lot of thought into it.
Replies: >>214242
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>>214084
Nazo Sonic when?
Replies: >>215974
>>214123
>Sonic X
That tier maker had already a pre-made sonic one with all the games ready to place.
Sonic X for some reason was also there, so i also placed it where it belongs.
>>214144
>Baiting
No.
Sonic went to shit with Adventure and all the 3D games that came after that.
Sonic Team, (or what's left of it, as i suppose the original members are long gone) didn't manage to translate well Sonic's gameplay to 3D and the result was the shit gameplay of the adventure games.
Add to that the corny story and dialogues, the overy-serious tone for a game starring a cartoon blue hedgehog, the cringe singed pop-rock soundtrack, and you have a recipe for shit.
Sonic superstars looks cool at least
Replies: >>214258
>>214084
I was gonna play Frontiers a while ago but I forgot.
When this update releases I'll probably get it. It looks pretty fun.
>>214242
>cringe singed pop-rock soundtrack
>singed
ESLs can't appreciate good music.
Replies: >>216076
>>214123
https://yewtu.be/watch?v=ZywUhXukzRI
Before there was Generations or Mania, Classic Sonic made his return with a god damn Leapster game based off Sonic X of all things. Surreal to see and hear the Sonic 3 sprite grinding on rails with Jason Griffith's voice
>>187119
https://yewtu.be/watch?v=cYnYBbOs6cs
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YOU CAN MAKE YOUR OWN ROBOTZ SONICSS
>>214148
Is that ultra-instinct Sonic?
>>214258
>generic pop-rock music with a whiny sounding singer
>good music
Also, trying to make Sonic serious and "edgy" was always corny in itself.
Replies: >>216107 >>216110
>>216076
>ESL waits two weeks to reply to demonstrate now not mad he is
Replies: >>217025
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>>216076
LIVE AND LEARN
Hanging on the edge of tomorrow
LIVE AND LEARN
From the works of yesterday
LIVE AND LEARN
If you beg or if you borrow
LIVE AND LEARN
You may never find your waaaaaaaaaay!
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wait a minute...
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>>216717
>a tails plush toy from sonic the hedgehog resembles tails from sonic the hedgehog
I fucking swear this website is getting more retarded by the minute.
Why does this read like a Twitter post though?
Replies: >>216720 >>216721
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>>216719
From the position and shape of the mouth to the wide eyes with dead centre and big lifeless pupils to the upward lifted nose compared to the rest of tails plush toys. It is the most reminiscent of that iconic panel of Two babies One Fox.
Replies: >>216722
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>>216719
>a tails plush toy from sonic the hedgehog resembles tails from sonic the hedgehog
OH MY GOD IT'S TRUE IT DOEZ!!!!!!!!!!!
>>216720
is it an authentic tails the hedgehog toy though
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>>216107
>simply stating that something is shit means you are mad
You are unironically retarded
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So apparently some people are getting fucking filtered by the new sonic update.
Imagine getting filtered by a fucking sonic game lol lmao even.
Replies: >>219626 >>219645
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>>219624
But can you A rank City Escape in SA2?
Yeah, didn't think so, buddy.
>>219626
I can easily get a rank in any level.
>>219626
Ohh yeah just you wait I'll fucking prove it.
Replies: >>219629
>>219628
... shit I uninstalled SA2
>>219624
Just grab the ring again. Lmao.
>>219626
I think the key to A-ranking any level in SA2 is just realizing you have to get like 200 rings and finish the level quickly
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>Let's give Sonic to a more competent studio
>Let's take Frontiers fun high speed movement and put it in a colorful world instead of a UE4 wasteland!
>For the first time in a decade let's update the models and give it a fun art-style
>Let's give it a rocking OST!
>Let's have multiple playable characters including Rouge in her original outfit and Cream!
>Let's finally exclude Green Hill Zone and have only new zones.
Wow, this sounds great. I can't wa-
<LET'S MAKE IT AN APPLE ARCADE EXCLUSIVE
WHAT THE FUCK IS WRONG WITH THESE PEOPLE?!
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This came up in another thread, but is there a full summary of what happened between the devs of Sonic Mania and Sega?  The gist of what I heard was that a bunch of filthy gaijin made an unequivocally good Sonic game for the time in over a decade (I haven't played Mania myself), it did very well, and Sega's management didn't want to acknowledge their success and didn't keep them together to continue making stuff.

Was there legal fuckery?  Something about an NDA regarding work done on the Sonic Origins collection?  I have barely touched Sonic games outside the Adventure games and I wasn't able to find a summary or article covering the details when I went searching.
Replies: >>222894
>>222893
From what I recall from the devs' passive-aggressive twitter shitflinging, Sega demanded Denuvo on Mania and then both demanded Denuvo on Origins and demanded it go out the door half finished.
>>222808
I don't know if this is just sour grapes talking, but this is the game trailer and they're already showing off (mini?)bosses with attack patterns that you have to wait for them to finish.
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Dream Team comes out tomorrow and I can't play it because I don't have a shitty apple product.
Replies: >>226955 >>227463
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>>226945
>>226946
The animated intro is really good.  I'd be sad if I were a Sonic fan who expected a mainline entry to get this much attention and care.  The few seconds of gameplay seem like it'll be floaty and kind of play itself like most phone games, which is a shame because the art style and general levels of fun look good.

>sonic, tails, knuckles, amy, cream
<and rouge the bat
Are they trying to make her one of the good guys?  The Netflix cartoon and this both feature her prominently, though I guess Sonic Frontiers doesn't.  At least they stuck to her classic design.
Replies: >>226975
>>226955
is shadow in dream team in any capacity?
Replies: >>227016
>>226975
I haven't paid any attention to it, but according to some gameplay I found he is not a selectable character.
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>>227443
>>226946
>>226945
Haven't played the game, but I watched some of the cutscenes. The cutscenes look like they were made in GMOD and not even the good kind, they are low-effort standstills. The voice acting is also pretty bad. Not really expecting much for a game sold exclusively to mactoddlers though.
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>>227443
Please tell me this is a photoshop.
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>>227443
This is fake right?
Replies: >>227649
>>227574
>>227579
Of course it's fake.
Replies: >>227689
>>173320
saw the pic
>attention shoots to how ugly the guy is
>think "who is this ugly balding man with the sonic merch, is it ken penders"
>look at the rest of the picture and see his echidna shit behind him
>look at the filename
>realize that I recognized a man I had never seen before in under 5 seconds based on reputation alone
>contemplate how autistic I must be
Replies: >>227675 >>227689
>>227674
also I'm not a sonic fan
>>227649
You underestimate the autism of sonicfags, and sonicfags are the only "people" willing to write for Sonic games now.
>>227674
You're forgiven, half the internet was out for this faggot's blood just one short decade ago. You could probably pick dobson out of a line of booths too without looking all that closely, stereotyping works.
Replies: >>227706
>>227689
>You underestimate the autism of sonicfags, and sonicfags are the only "people" willing to write for Sonic games now.
I'm quite familiar with sonic autism, but the screenshot is fake.  I remember people posting it around when Frontiers released.
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I played the Sonic Frontiers 15 min demo on my bro's switch.
While the graphics do look out of place I had a ton of fun with the gameplay. Enough to try it 4 more times to see if I can get further within the time limit.
It's a shame I can't find a good magnet of the gaem.
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The madmen at Jakks Pacific made a Mephiles figure from 06'.
It looks kind of ugly... but it's nice seeing them do obscure characters.
Hopefully they do Neo Metal Sonic.
Replies: >>230639
>>230638
nothin personel
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Ow the Edge LEGO set just released.
and I bought it
Replies: >>231926
Let's say I've never played a Sonic game before. Where would I start?
>>231418
The inmates are running the asylum at Lego. Most of the time it sucks (see any Technic made in the last 10 years, or most of the Ideas sets that get approved) but sometimes you get a thing of beauty.
>>231925
Start with 1 and play the Genesis games in order, then whatever modern games look interesting to you. 2 or 3 will spoil you, anything modern will ruin you. CD is its own weird evolutionary dead end and you shouldn't be afraid to put it on your backlog or drop it if it doesn't click with you, also the remake is one of the few remakes that overall improves on the original. Play Adventure on Dreamcast, Adventure 2 on GameCube, and remember that while they're each hilarious time capsules in their own way they haven't aged all that well.
Replies: >>231927
>>231926
Is Frontiers any good? What about Superstars?
Replies: >>231929
>>231927
For the moment I will assume good faith.

Frontiers is Unreal asset flip garbage with Sonic in it. Superstars is too new to have an anon consensus but was done with the Balan Wonderworld devs so it probably isn't great. You really should play the Genesis games first as they're the best and opinion of modern games is more up to your personal tolerance for jank and/or nostalgia.
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>>231925
>Where would I start?
Start with the  original game, then Sonic CD, then 2-3 & Knuckles, move onto the Game Gear games, then play everything released since SA1 in release order (Both the console and handheld games) as 'every' game is important to the story (Except Pinball Party, Chronicles, the Boom series, and the smartphone games; these are all non-canon).

If you want the most "complete" package of all the Sonic games leading up to SA1, get Mega Collection Plus (Xbox/PS2/PC) and Gems Collection (GC/PS2) as that will cover almost everything. Unfortuantely, you'll still be missing out on SegaSonic the Hedgehog (Arcade exclusive) and Knuckles Chaotix (32X exclusive).
Replies: >>231931 >>231932
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>>231930
>important to the story
???
>>231929
I was being genuine, if you wish to know
>>231930
Is there any way to play Knuckles' Chaotix if I really wanted to?
Replies: >>231933 >>231950
>>231932
Emulator. There are some identical-to-final beta builds downloadable from Sonic Retro if you don't want to look too hard.
Replies: >>232024
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>>231931
Unironically, the story for the Sonic games becomes extremely autistic during the "Dreamcast era" to where character growth and plot elements all bleed into and play off of one another, culminating into the "finale" that is Sonic '06. The order for the games from this era is as follows: SA1 > SA2 > Advance > Advance 2 > Heroes > Shadow the Hedgehog > Sonic Battle > Advance 3 > Rush > Sonic '06

After that, it really doesn't matter all that much which games you play when during the "HD era" (Except that the era ends with Generations) because the story elements become less dependent upon one another and it's more about the "gameplay". Here's that break down:
<Rivals: Rivals, Rivals 2
<Storybook: Secret Rings, Black Knight
<Dimps: Rush Adventure, Colors DS, Generations 3DS
<Sonic Team: Unleashed, Colors, Generations
Also, Sonic 4 is a thing. It's an "inbetween-qual" that's "suppose" to bridge the "gap" between the 16-bit games and the "Dreamcast era" (A problem that was already solved by Pocket Adventure on the NGPC), but it ultimately doesn't add anything. Not even the gameplay is good.

And, that brings us into the "Modern era". Where things are much more simple, except they're not. You got one game, Lost World, before they started to get autistic again. Except, rather than be an over-arching multi-episode epic, they decided to throw in time travel and make two concurrent series now because of alternate universe shenanigans. Mania is the next "chronological" game that details what happened to Classic Sonic (Yes, he's a seperate character) since Generations (And picks up after he went through the arcs of 1-3 & Knuckles). That plot THEN leads into Forces. And after that is resolved, we now have two Sonics running around. The original Sonic (Who's story continues in Frontiers) and Classic Sonic (Who's story continues in Superstars).

Oh, by the way, Ian Flynn, the writer of Frontiers, made the IDW comics canon to the games, so hope you enjoy reading about his "OC Donut Steel" characters (That are literally just the Archie characters in all but name).
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>>231931
>>231931
Don't listen to that guy. Any overarching story that Sonic had was destroyed after the 06 debacle. Sega unironically listened to Egoraptor and other millennial goons who were mad that the games had a story marginally more attention-requiring than bing bing wahoo. It's all just dust in the wind now.
>>231932
Most Genesis/MD emulators also handle 32x, Ares is one of them.
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>>231939
Oh Yuji Naka
>leaves Sega to make his own studio with 10 other sega employees
>proceeds to make absolute trash for years
>realizes he's shit at company management
>essentially dissolves the company in 2017 and joins square enix
And you all know what happened after that. Imagine being one of the guys who left sega with him.
>>231939
>so hope you enjoy reading about his "OC Donut Steel" characters (That are literally just the Archie characters in all but name).

I do, actually. The IDW comics are a pretty good time and the new girls Lanolin, Tangle, Whisper and Surge are fun.
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>>231925
Play the Genesis games first. 1 drops the ball midway though so don't feel bad if you don't finish it and jump to 2 and 3.
>SA1
SA1 is jank but not in the same way Bubsy 3D is jank. Sonic is fun to control and has a pretty unique movement but the level design sometimes isn't suited for that. Still, I encourage you experiment with the movement and have fun with the controls. Also the OST and Art design are peak comfy.
I also recommend if you don't want to play the other character campaigns that at least you try E-102 Gamma's story. It's great.

When it comes to the modern games after SA1 you want to get into a certain mentality. What makes the games so fun for a lot of fans is mastering the levels and mechanics and get a high rank which is really challenging depending on the game.
>SA2
You might want to check out this video: https://yewtu.be/watch?v=Z98baTiRyyo
SA2 is one of the hardest to master. There's a lot the game doesn't tell you which the video explains.
I used to hate SA2 but after understanding the mechanics further, It becomes a pretty fun play.
>Heroes
You can also master the mechanics which are very detailed but it's not very good either way and gets too repetitive.
>Shadow
There's a mod that fixes a lot of issues but you might want to just boot it up for the laughs and never touch it again.
>06
I've heard P-06 is quite an improvement and very good. Might be worth checking it out.
>Rush and Colors NDS
They're pretty good. If you want more of classic with a few fun tweaks this has you covered.
>Unleashed
There's two games here. The Wii and Xbox360/PS3 versions are different games. I personally think the Wii version is more fun to play. Xbox360/PS3 version has some frame drops and has more bullshit moments. It's also is the hardest Sonic game to S rank. Not bad though.
>Colors
Haven't played it in a while. Levels drag a bit but it's kind of fun.
>Generations
One of the most accessible Sonic games to master and easier to S rank. The story sucks but the gameplay is top tier.
Highly recommend it.
>Lost World
Skip it.
>Boom
Skip it. Watch the show.
>Frontiers.
Looks like shit. Gameplay is really fun. Give it a try.
Replies: >>231979 >>232008
>>231953
Ian Flynn has a gift for knowing just how much to pander without going overboard and alienating casual fans, which is why the Mega Man comic was so good. Shame it died because Archie tripled down on Sonic just in time to get skullfucked by the Ken Penders lawsuit and ran out of money. Karma got them in the end though, last I checked they were surviving on digest reprints of the big two and post-post-post-ironic subversions of Archie.
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>>231965
>wii version of unleashed
The way that that port handled the boost mechanic sucked.
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>>231979
Unleashed on Wii had SNES F-Zero type boosting as opposed to the F-Zero X type bar of the others, right?
I prefer that honestly. It makes it so you have to pick the best time to use it to save time as opposed to just mindlessly press the boost button whenever you fill it.
Replies: >>232009
>>231965
Mostly agree with this, but to "master" modern Sonic games (or at least the earlier ones I played like Heroes) I feel like you have to think like a speedrunner and play around bugs that send you through the floor or rocketing toward a killplane for no reason. Not everyone enjoys that.

Project 06 is technically unfinished, but wikipedo says all of Sonic, Shadow and Silver's stages are playable which leaves only story stuff and side missions missing.
Colors is one of my favorite modern games, it's definitely got flaws but the presentation helps you gloss over them.
Replies: >>232011
>>231988
I finished the game and I mashed the boost button like a retard. It sucks to have a game gate you out of a state that you have the resources to use and is objectively superior to not being in it, just because it doesn't particularly feel like letting you use it at the moment. But I guess I've never been big into racing games either.
Replies: >>232011
>>232008
Taking advantages of bugs is only required if you want a world record or something.
To get the highest rank the game offers you just need to know the mechanics really well and be able to pull it off.
>>232009
You can fill the bar quicker by collecting coins so It's a good way to encourage that.
I feel like if you had it at all times it would become pointless.
In Rush for example, It encourages doing tricks to fill up the gauge.
Replies: >>232012
>>232011
In the Wii port of Sonic Unleashed, your boost meter is divided into segments. When you press the boost button, you expend one of those segments and you boost for a few seconds. Then you have to wait a moment for the game to allow you to boost again.
Replies: >>232013
>>232012
yah i know. like f-zero
>>231933
Ooh, beta!
>>231925
I'll assume you only care about gameplay
if you want 2D, start with sonic 2
if you want 3D, start with adventure 2
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>>231939
I'm pretty sure shadow came after battle, and possibly also advance 3 & rush
>>232034
>if you want 3D, start with adventure 2
Fuckoff, Adventure 1 is fine
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>>231970
Adding to this since I decided to catch up on the comic.
I think the best example of how Ian Flynn can take these autism magnet franchises and write pure cheese with them without making you cringe too badly is Dr. Starline.

Starline is the incarnation of the parts of the Sonic fandom that want to "break the setting", the parts that recognize how much of a slave to formula the franchise has become, the parts that went on to make games like Freedom Planet and Spark the Electric Jester. His design is based on the "Whechidna" glitch character from Chaotix: he's a monotreme like Knuckles, he's red and white like the glitch character and its in-game name it literally a line of star characters. He starts out as a childish Eggman fanboy, but over the course of the first arc he's forced to face that Eggman is a total sperg who can't seal the deal. This forces him to face that big stompy robots and robot carnivals aren't effective means of taking over the world, which leads him to develop a full criticism of the way Eggman (and by extension the Sonic series) operates. He invents the Sonic Cycle in-universe (though in this case it refers to how Sonic never finishes Eggman off) and starts trying to brainstorm ways to make the situation (the series) better. He starts by delving into obscure characters (Rough and Tumble, two other OCs who were created as comic relief mooks) in the Bad Guys miniseries, then he creates he own "better Sonic and Tails" OC donut steels in Imposter Syndrome. With this he moves on from trying to salvage the Sonic Cycle to growing beyond it, literally taking control of the narrative by creating his own heroes and villains. And like all Sonic OCs, Surge and Kit are fundamentally unstable shadows of the originals, which ends up getting Starline killed when all these plot threads converge in issue 50.

All of this sounds incredibly faggy if you boil it down, but Flynn makes it work by treading the fine line of referencing the fandom without clashing with Sega's "canon" and making Starline feel like a realized part of the world through strong dialogue. He looks like a total dweeb but he reads like someone who really did see all the cool shit Eggman built and decided he wants to be like him when he grows up. He starts out with strong new villain stink but he makes mistakes, gets his ass kicked, and unlike a lot of comic villains he actually adapts. It's really quite amazing that IDW and Sega continue to let him do things like this.
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>>232055
it is fine, but 2 is better
Replies: >>232097
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>>232096
Meh. The Sonic and Shadow levels are more replayable and straightforward but the quality of the rest of the levels can be put into question.
Personally, I prefer the comfyness of SA1. That and Gamma and Tail's campaign which I really like.
Replies: >>234155
>>232059
I can put up with Flynn's 'tism much better than the garbage of Penders. Especially if I never have to see Sally Acorn ever again.
Replies: >>232105 >>235381
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>>232099
Penders was and is an honorary fursuiter and needed to be kept on a tight leash at all times. Archie failed to do that (as they failed to do so many other things) and we got a lot of really stupid shit as a consequence.
Replies: >>232143
>>232105
I thought that Penders' problem was that he couldn't get signed off on a comic proposal so he forced it's plot into the Sonic comic because standards were generally lower for video game related stuff.
Replies: >>232150
>>232143
That's the symptom, not the cause. Try actually reading the Knuckles spinoff series, it's goddamn insane.
Replies: >>232151
>>232150
I'd read the comic if I knew where to read it.
Replies: >>232152
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>>232151
open wide
https://archive.org/details/knuckles-collection/Knuckles%20Issue%201/
Replies: >>232154
we should have a dedicated sonic board just for discussing knuckles toes haha...
>>232152
Damn. The Internet Archive really has everything these days.
The third Sonic movie is coming out this December. Photography was delayed due to the actor strike and it feels like the writers were trying to sleepwalk the pedowood producers towards the games with the second movie as compared to the first, so hopefully they'll be able to go further with the third and we'll get less of the sheboons and more of the gleefully stupid adventure stuff where it's just Sonic and Tails. There's a fairly obvious plot outline from the ending of 2 and what's been revealed so far that points away from Earth (race across the universe to find the emeralds before Shadow) so that's another point in favor of less human bullshit.
Replies: >>232422 >>232454
>>232379
They'll just put the negresses in a spaceship.

Then we'll have
N I G G E R S  I N  S P A C E ! ! !
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>>232379
if anything, ((( hollywood ))) will poz the movis sonic universe even more; they'll probably make maria a lesbo
Replies: >>232469 >>232470
>>232454
The smart thing on their end would be to double down on the muh ria plot and make her officially be an item with Shadow during flashbacks. A white girl and a black furry - that's double ESGbux.
Replies: >>232473
>>232422
>>232454
I don't know man, we went from Umbubu the Hedgehog to a flossing Sonic and ripping off X-Men wholesale to a competent adventure story that didn't rape the source material too badly. This was in 2020-2022 so you can't use muh ESG as a cop-out excuse to be defeatist either.

On the topic of niggers, I somehow missed that there's a Knuckles TV series on deck for the first half of the year. It should be more fun to shitpost about than the cartoon at least, and Idris Elba is one of the few examples I can think of where a nigger was cast based on character personality instead of race. More importantly, Sega giving Knuckles more screen time and presumably more backstory time means they've finally stopped letting Ken Penders dictate what they can do with the franchise.
Replies: >>232471 >>232473
>>232470
Well, they did stop the plot dead in it's tracks last time to show a bunch of literallywhos marrying. If the directors are willing to do it once, then they're willing to do it again.
Replies: >>232472
>>232471
It was dumb but I wouldn't say it stopped the plot (such as it is) completely when it was used as a tension builder for the avalanche sequence and the very next scene was "surprise motherfuckers it's GUN". before you cry autism, I just rewatched it today
>>232469
>A white girl and a black furry - that's double ESGbux.
Quadrouple because it's underage beastility.

>>232470
>This was in 2020-2022 so you can't use muh ESG as a cop-out excuse to be defeatist either.
You DO remember the first  commercial was with Ugly Sonic?
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>>234110
Is this just DLC for Generations?
Replies: >>234114
>>234112
I think it's a remaster (remake technically since it's a different engine) with a Shadow story arc added.
>>234110
>>234109
>>234114
Oh boy, remember the colors remaster?
Also this is incredibly lazy and the only reason why shadow is tacked into the game is to promote the film coming later this year
Replies: >>234118
>>234116
Wasn't the Colors PC port at least decent because it was 90% recompiled Hedgehog Engine code and 10% Godot? This will have to be judged by the "quality" of the Shadow levels. If it's not complete shit and it's playable in Lutris it should be the best Shadow-focused content in the franchise and at least worth a pirate.
Replies: >>234119 >>234126
>>234118
I only played the Switch remaster and it was incredibly broken.
>This will have to be judged by the "quality" of the Shadow levels. If it's not complete shit and it's playable in Lutris it should be the best Shadow-focused content in the franchise and at least worth a pirate.
I hope they are longer than the Shadow DLC for Forces, lol.
Replies: >>234126
>>234110
>>234109
>>234114
>>234118
>>234119
Two things. First, what about those of us that already have Generations on Steam? Will they update it for free or will they force us to pay $60 for a game we already have? More importantly, will it be compatible with Windows 7?

Second, if the answer is no to any of the above, how long do people think it will take before someone finds a way to take the Shadow levels and make them compatible with the original version of the game using the Hedge Mod Manager?
>>234114
oh boy how are they gonna ignore sonic '06 this time?
Replies: >>234130 >>234132
>>234129
Generations has levels from 06'.
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>>234129
Fuck that, I hope Mephiles gets some time in the spotlight like Black Doom clearly is.
>>234109
>>234110
Man, modern Sega is so fucking lame.
>>234110
It's just not the same without his SA2 voice
>>234110
>they're dangling the Sonic Adventure carrot-on-a-stick
What's the occasion?
Replies: >>234149
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>>234146
>didn't read the thread
me railing your mom lmao
>>232097
Speed stages are almost all great (Final Chase is the sole one that isn't excellent). I think Eggman has more fun stages (Iron Gate, Weapons Bed, Cosmic Wall) than bad ones (Sand Ocean, Lost Colony), and even Sand Ocean isn't too bad once you get hover. Tails has so much worse level design, with Prison Lane and Mission Street being merely OK while Hidden Base is bad and Eternal Engine is just flat out horrible. I don't think any of the treasure hunt stages were good though.
Replies: >>234174
>>234155
Trying to break eternal engine can be fun but that's about it
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If you criticize ANYTHING Sega does, you're harrassing the company and they don't make games for people like you:
https://archive.is/VDjgk
This all started because of this article: https://archive.is/8IBSn
And, this article: https://archive.is/9eHP1
>>234180
I guarantee you this is quite literally all on twitter and not a single human being in real life has said a thing to a sega employee. God I fucking hate the internet.
Replies: >>234184
>>234181
Anon, they're "Customer Harassment Policy" is a real thing: https://archive.is/7JPJA
Here's a translation of it: https://archive.is/0ORUx
Replies: >>234185 >>235444
>>234184
I mean where the reaction comes from not what Sega did.
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>>234180
>A "Burn Loot Murder" nigger calling other people "clowns"
What a fucking joke lmao
>>234180
>muh trasnphobia
Gee I dunno you fucking tranny, maybe keep your tranny bullshit and censorship out of the games? this shouldn't even be an issue, it's just an issue because you freaks make everything about the fact you cut off your dick and silence everyone who wants you to stop
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>>234180
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You niggers seem to be confused. This is zzzchan, not blacked.gov. You're posting in the wrong browser tab.
Replies: >>234213 >>234222
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>>234190
Counter sage with equally good song
Replies: >>234222
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>>234190
>>234213
Replies: >>234225
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>>234222
MY OWN CLONE
Nice trips
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>>234807
KEN PENDERS ON SUICIDE WATCH
>>234807
Did I see an echidna OC in there?
Also it looks fucking terrible.
Replies: >>234843 >>234854
>>234834
They could have pussied out and it's just Pachamac (Knuckles dad from Adventure) but either way the only thing keeping this from being the ultimate BTFO for Penders is the infintesimal chance of a female echidna showing up.
>Also it looks fucking terrible.
It looks consistent with the version of Knuckles you see in the second movie. I know you want three hours of "MY HAT IS ON FIRE" but a fish out of water story with echidna autism and some GUN action that also pre-explains why enemies from SA2 are in the third movie for lore spergs is about the best possible outcome for the budget of a >Paramount >streaming exclusive TV series.
Replies: >>234871
>>234807
Hey, Knuckles got the hat back.
>>234834
The Master Emerald plot is one of the only times that this series has ever tried genuine worldbuilding (and it's certainly one of the only memorable ones, if you don't count Sonic Team beating the MUH RIA dead horse for the 20th time). It's not surprising that almost all of the side media gravitates towards echidnas when they want to do something a bit more involved with the plot.
Replies: >>234871 >>234878
>>234807
I'm looking forward to it, I like Knuckles being an autistic tribal warrior.
I just hope we don't get more Rachel-tier human garbage.
Replies: >>234871
>>234843
>>234854
>>234864
It's not knuckles and co it's the human actors that are gonna ruin the movie. They're all clearly near minimum wage idiots they pulled in off the street just to shit out the movie and it's gonna pull the whole thing down.
Replies: >>234889
>>234854
>Sonic Team beating the MUH RIA dead horse for the 20th time
She's only relevant in Sonic Adventure 2 and Shadow the Hedgehog. You call two games "beating a dead horse"?
>>234871
>They're all clearly near minimum wage idiots they pulled in off the street
And a "famous" actor is an idiot who knows too much, sucks a mean dick, and/or is a kike's nepo baby. What's your point?
Replies: >>234890
>>234889
I mean that they don't know how to make the movie enjoyable to watch because they can't act.
>>234807
I'm autistic so I hate that it isn't really following the game lore, I hate the fact that knuckles sounds much older than he is, and I hate the humans and american movie cliches.
Other than that I guess it isn't too bad. I like the call out to Knuckles' hat from the OVA.
Replies: >>234902
>>234899
Get ready to sperg more because they just announced their cast choice for Maria.
I'm really curious how they'll do that whole arc.
Replies: >>234949
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>>234902
What's the problem with pic related again?
Replies: >>234974 >>234975
>>234807
>first movie
Budget	$85–90 million[7][8]
Box office	$319.7 million[7]
>second movie
Budget	$90–110 million[4][5]
Box office	$405.4 million[6][7]
I guess they are getting the money from toys or some shit like that, thought those movies made 1 billion or something.
Replies: >>234974
>>234949
I'm just surprised they're including Maria at all.
>>234965
They made more than Yidsney latest offerings at least.
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>>234949
I was going to say she looks too old for the role, but it turns out that, for some reason, post SA2 appearances made her older (pic 1/3 is SA2, pic 2/4 is Ow the Edge).
>>232099
Still mad about Mina?
Replies: >>235397 >>235526
>>235381
I mean Mina only existed to force a love triangle with Sally so maybe I should be?
Replies: >>235455 >>235526
>>234184
I file that under bird site being a toxic swamp again.
>>235397
She showed up for like 3 issues to force a love triangle and was still way better than Sally
Replies: >>235486
>>235455
I discovered she also showed up to ruin everything after Nicole got reprogrammed and turned their city into a death trap. She was able to do this because the city was made of nanobots. The Super Genesis Wave was the best thing that ever happened to those comics.

Is there any list of Archie issues that are worth reading? So far I've got:
>Worlds Collide and later (pre-IDW)
>anything involving the Battle Kukku Army (Ian Flynn's version of the big bird kicks ass)
>Sonic Universe "Scrambled" arc (Snively goes rogue, Eggman just fucks his shit up; villain arcs generally rock because both sides are allowed to lose)
Replies: >>235488 >>235541
>>235486
I think you really gotta take it or leave it with the comic. A lot of the early stuff where they were just having fun is good but when they start taking themselves seriously it's a big mixed bag. It's a roller coaster of enjoyable shit and boring garbage but there's nothing else like it out there.
Replies: >>235496
>>235488
Nah, like most comics there's bound to be a lot of little slices of entertaining stuff that can mostly stand on its own. By "mostly" I mean the continuity notes that do exist can be safely ignored, or else whatever you come up with in your head based on the context will be better than the actual issues it's referring to. Likewise Penders' echidna autism etc. can and should be 200% ignored because whatever corn kernels are in it will never be worth digging through the shit.
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>>235381
>>235397
Replies: >>235527 >>235679
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>>235526
>he fucking deleted it from his channel
what a fag
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>>235486
Sonic X is bad but like Boom it has some Quality Eggman Content if you're willing to sit through the rest.
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The Triple Trouble fan remake is better than Mania
>>235526
i still can't make it through the full thing without pausing at least 5 times
Replies: >>235680 >>235762
>>235679
You ain't seen shit
https://inv.tux.pizza/watch?v=eLo9aSozS8E
Replies: >>235692 >>235762
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>>235680
>2015
Replies: >>235694
>>235692
Reupload from 2012 technically
>>235679
Weak. I can watch autists go full retard when they are on their own no problem. It's when they're in public that it becomes harder.
So >>235680 It's a bit difficult to watch but nothing too bad.
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According to a known leaker. SEGA is finally making a Chao Garden phone app.
About time.
>>236947
I mean if your standards are that low, you could have been playing Fate GO and pretending Astolfo was a chao for a decade.
Replies: >>236956
>>236955
Oh, no. I'm not excited for it. I'm just surprised they haven't done it till now.
>Fate GO and pretending Astolfo was a chao
Disgusting. I'll stick with SA2's Chao Garden.
>>236947
There's no point if it's a phone game. Chao garden only works if it's a game without microtransactions, gacha, always online or any other diseases that all phone, and many regular, games have now.
>>236947
>phone app
Gee I can't wait to pay 59.99 to get my chao to it's second evolution!
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Saw this on ebay
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Since they're probably bringing Maria back in Shadow Generations I hope they make her cute like Sage. She always looked so ugly in the Shadow and Adventure games.
Replies: >>239838
>>239837
They'll probably just use prerendered Maria scene from shadow as a reference or wholesale; the one where she gets blasted.
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Sonic Heroes might be getting a remake according to a known leaker who predicted the recent Shadow Generations and phone games.
Replies: >>240896 >>242817
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>>240884
>sonic heroes with even worse controls, linear corridors and boost spam
I can't wait!
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Keanu Reeves is voicing Shadow the Hedgehog.in Sonic movie 3.
>>242813
he's bland boring and edgy enough to pull it off
>>240884
How would you even fix Sonic Heroes without cutting half of the content? It's a game where the highs are high and lows are super 'low', and unlike Sonic Adventure 1 the highs aren't nearly as high and lows aren't nearly as fixable (Most Sonic levels in SA1 are fine and it's easy to fix the bad ones, all Amy levels are fine except for how Amy so lacking in momentum she's a pain to play if you don't mod in her SA2 physics, all Gamma stages are at least fine but super short, it's really just Knuckles and Big that are consistently bad).
Replies: >>242837
>>242813
Why...?
Replies: >>242824 >>242826
>>242813
>>242818
Meme actor for meme character.
Replies: >>242826
>>242818
>>242824
It's jew politics, same reason Sonic is voiced by some asswipe named Benjamin instead of Roger Craig Smith. At least they seem to be making good choices from the hand pedowood deals to them. Idris Elba as Knuckles in the last movie worked because he sounds like a jungle monkey but can actually act, making him perfect for a movie depicting knux as a headstrong sperg with a heart of gold. Likewise I can expect Shadow in the new movie to be in universe trying way too hard to be a super cool badass and coming off as a dweeb instead.
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>>242817
I don't mind Heroes' controls. Once you get used to them you can beat the levels quite fast.
All I want them to do is fix Casinopolis, make the light dash more accurate like in Frontiers, change the level order for all the teams so it doesn't feel as repetitive to do all 4 campaigns, fix the Chaotix objectives and change the last boss.
Bonus points if they let you make your own teams once you beat the game and unlock a few new characters.
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