Is anyone interested in working on a collaborative game, a small project that can finished within 2 to 3 months, developed only during the weekends, maybe 2 to 3 hours per weekend, I don't want a full time project, I want something small.
It must use open source tools, personally I would like to use Godot, it has a low barrier of entry and most tools are already inside the IDE, Godot 4.0 would be an interesting version to use, GDScript 2 has some differences compared to the previous version.
For the project, I want it to be organized, but I don't want to feel like a job, you are doing it for free anyway, so its up to you how much you want to contribute, its a small project, and from personal experience, sometimes people just disappear out of nowhere, they have holidays, real life problems, exhaustion, death, or just forgot about the project over the weekend.
I was thinking about possible positions for an anon to contribute.
>Project manager
>Programmer
>Level designer
>Character designer
>Artist
>Composer
A single anon can contribute to multiple positions, with the except the project manager, someone needs to be the cult leader and guide the project.
The project will be separated into two steps, pre-production and development; the pre-production will define what we want in the game, like character design, level design, gameplay mechanics, etc, its the design document as well as technical document; the development step is where we work on the game, contribute with code, art and music.
As for the game, I don't want to make a revolutionary game, or a quirky one, something straight forward is fine, I have some ideas.
>beat'm up (e.g., Final Fight, Splatterhouse, Dragon's Crown)
>Action side-scroller(e.g., Castlevania, The Vagrant, Shinobi)
>shmup(e.g., Shock Troopers, Super Aleste, Blue Revolver)
>top down action adventure(e.g., Zelda A link to the past , Alundra, Beyond Oasis)
For the theme, I don't have any attachment, but I would like to make a body horror, fighting cyborgs while the protagonist tries to escape an abandoned town or a derelict ship, but I'm fine with whatever is decided, as long it's not a porn game nor a playable shitpost; for the content, the length of the game should be around 15 to 25 minutes, one or two levels at best, and a boss, I think it's more than enough.
So, why am I doing this, because I want the experience of working on a project with other members, working on a game by yourself is one thing, but more with more people is a different experience. even if crash and burns, its going to be an interesting experience.