Old one is saging and everyone has probably forgotten about it.
Some pointers in case you are considering hosting a gamenight:
>Pick a game that you know anons will play AND have fun with. FPSs are easy to host/play but generally overplayed. Ask around beforehand to get an idea of what anons want. Keep minimum requirements in mind, not everyone is rocking a Ryzen 9 1488 CPU and RTXOMGWTF 9001 GPU. Pick games that you know will run on a Dell Inspiron from 2006.
>Avoid hosting on your main PC/home network if at all possible. Apart from the risk of exposing your public IP, everyone but you will have an unacceptably high ping in the hundreds, killing the experience for fast-paced, quick thinking games. Home networks also do not get static IPs, so it could change partway through the gamenight and nobody can connect after that.
>Pay for a VPS, even a cheap one will do. Old games have very low specs for running on a server, so whatever provider your choose, their cheapest option will probably be more than enough.
I recommend Linode and their Nanode instance, it's $5/month and great for hosting servers. Use my referral link https://www.linode.com/lp/refer/?r=cc34ac0a30a1af9c986235cb5a966ba71ee4e258 for a free $100 credit once you give them payment info.
>Most game servers are made for Linux, but a select few only run on Wangblows because devs hate freedom. If you really want to host a game this badly and it only provides Windows server binaries, look into M$ Azure cloud hosting, it gives you a complete Wangblows desktop in DA CLOUD that you can use.
>Once you have your platform set up, look into installing the server. Every game is different. Ensure you can get it up and running to a playable state before you start messing with settings and plugins.
>Once the server is running, you can mess around with mods and plugins. Some basic ones that you should absolutely have for a fun gamenight include:
<Map rotation
<Voting for maps/gamemodes/kicking fags ruining the game
<Plenty of custom maps (ENSURE THEY ARE AUTOMATICALLY DOWNLOADED BY THE CLIENT AT GOOD SPEEDS)
<Remote/in-game administration tools
<Custom playermodels/weapons/items that change the vanilla gameplay
>Once you have satisfised ALL OF THE ABOVE and extensively playtested the server, create a package for anons to download. This could be as simple as pointing to the game's site to download the client, packaging your own client configuration and putting it up on a fileshare for them to download, or providing a magnet link for a torrent.
>Make a thread for it SEVERAL DAYS IN ADVANCE with information including:
<what the game is (genre, brief gameplay description)
<when the gamenight will be started, including timezones
<links to download the game
<server IP and password
<any additional info that anons may need such as config options, bugfixes, installation issues, etc.
Some example OPs from my previous gamenights:
https://zerobin.net/?d731c39d24fa96f6#f3dEGPslNJW0Rp7COppaYxdbaSMhSmSQbihNekfNVcM=
https://zerobin.net/?61b1fd017a256dde#Aoln6x+tdROHi5AhGS8bwoF3NjzXkDaI0z6dQtLXS3Q=
https://zerobin.net/?0114f43585d4f223#RIozweP7V7OAThVBbsuGPz0aqnAC0Q25SvzFLZYTUTk=
https://zerobin.net/?8ce0684d1ede0cc0#XmPBmNvHSIsMpBqP7U5aRcsXNFAS4OQBcI5+++ViXcI=