>>144233
I agree that they could've done a better job explaining certain things (such as how the tiers of inclinations affect pawn behavior, but not showing the whole list when looking at their profile). I found out later that it's best to have you and your pawn be the same class (at least for a while). From there, they can mimic your tactics (to some extent), and learn faster how to deal with the enemies more efficiently. If you're wanting them to be a particular class, you'll have to either bite the bullet and be the same class to show them how to work better, or hope that whoever hires your pawn gives them the knowledge they need. The worst class you can make your pawn while expecting them to learn on their own is a sorcerer. Even if you have the perfect inclinations, they will still do stupid shit like grabbing onto a drake/wyrm/wyvern instead of casting spells. Playing as a sorcerer along with my pawn really helped them stop that habit (and helped the both of us cast spells faster with spell synchronization).
Another thing to consider is limiting the amount of skills they use. Pawns will either go with the most powerful skill each time, or just refuse to use any if they little to no knowledge on whatever your fighting (for example, giving a strider pawn fracture dart will have them constantly use it even in low ceiling areas, making it worthless in said areas). Max knowledge will help, but if the pawn doesn't have the right skillset (particularly mages/sorcerers), they can end up a hindrance more than a help. Limiting their options or at least sticking to tried and true skills can be better in some ways.