>>137579
There's no overt romantic angle in the game, which is odd compared to most other PS2 JRPGs. She does have sort of a "senpai-kouhai" sort of relationship with a more experienced female drifter who she really wants to acknowledge her potential, which some fans seem inclined to read further into. Media.Vision seems to have taken note, be it seriously or as a joke, and worked it into post-release official art, like those calendar images there. At least, that's my memory of it, and it's been years since I played Wild Arms 3.
The reception from fans there could explain something about Digimon Story: Cyber Sleuth and its own official art though, since Bamco handed that pair of games off to Media.Vision to develop.
>>137502
>I tried a Wilds Arms on a PSP emulator. The hexagonal grid broke my brain.
That would be the tactical RPG one. The rest of are all traditional JRPGs, and the HEX system in 4 and 5 isn't hard to grasp since the field isn't tactical RPG sized.
>>137502
>Do all the games use those dumb chibi sprites or is there one with actual graphics?
The series is sort of low budget, and in the case of WA1, I get the feeling that combat being in 3D was forced on them by Sony, consider how the out-of-combat spriting looks good. 2's combat models are improved, but still a bit deformed. 3's character models I feel could have been more of an intentional stylistic choice, or maybe Media.Vision was still getting used to the PS2. ACF, 4, and 5 all have more properly proportioned character models (compare something like how Tales went from Symphonia's modeling to Abyss'). The series wasn't exactly a big budget one in general to my knowledge.
>>137552
NISA handled Ar Tonelico 1, 2, and Qoga. The second game's had a completed fan retranslation for years now though, and includes a full undub and restored and translated content dummied out from the Japanese version too, if I remember correctly.