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READ THE RULES


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Let's talk about our favorite Real Time Strategy/Tactics games
I'm waiting for Starship Troopers Terran Command, I hope the delay was worth it and they fixed game well after the demo.
CoH3 Pre Alpha was also alright, plays more like 1 with some new units

And don't forget: Fuck Gookclickers, fuck Blizzard and fuck ((( GDI )))
>>131426 (OP) 
Oh yeah aoeo project celeste is making indians
Replies: >>131523
Real time spaghetti
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BLOCKS YOUR PATH!
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>>131428
>AoE:O is making an original Indian civ based on unused assets made before the official servers shut down.
>AoE II: DE is releasing a third DLC this week based on splitting the current Indian civ into 3 new civs and reworking the old one, for a total of 3 1/2 new civs.
Coincidence? Probably. The first two DLC packs feel like lazy and soulless cash grabs. But this one looks really good. I'd buy it if it didn't mean giving money to Microsoft. I'll be looking forward to pirating it instead.
>>131523
>new flavours of street shitting
why
Replies: >>131535 >>131558
>>131529
Back then inds actually had some culture. Or atleast tried to.
>>131523
I remember that they started with the inds before the aoe2:de even had dlc or atleast first.
**Also are they going to split the slavs into poles, czechs/bohemians and ruthenians?
Replies: >>131558
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>Victoria 3 got leaked
>People are already making fan-patches
The absolute state of Paracuck
https://files.catbox.moe/c5hqv8.torrent
https://gitgud.io/yakub/vic3_community
>>131548
Did you play this? How bad is it?
Replies: >>131554 >>131555
>>131548
Kek this looks so bad
Replies: >>131554
>>131548
>>131550
>>131553
GSG isn't RTS, fuck out of here
Replies: >>131556
>>131550
Not him, but there are a "few" problems.
Like, you can't command armiee, the beta crashes often and kids have adilt features like beards and clothes, simplified ecenomy, you can't do jack shit as smalker countiers because you need strategic intrest to start a war. Rationalism needed for you to reresearch democracy, and you can't make alliences at the start of the game, you need to research alliences to get them.
Replies: >>131925
>>131554
Technically is.
Replies: >>131557
>>131556
But this is why I made strategy threads and not rts threads
>>131529
Indians didn't exist yet in the game's timeframe. So they split up the current Indian faction to be more historically accurate.

>>131535
They might as well. But I'd prefer more non-European civs for no more than two more expansions first. Preferably one Asian, one American themed expansions.
Replies: >>131566 >>131925
>>131426 (OP) 
GDI is fucking awesome, if you make something in GDI, it will work on windows 95, on windows 10, and on linux/mac os with wine. It will most likely work forever. The downside is that it is a bit awkward to use, it was made before 32 bit monitors became the defacto standard, so you have to create brushes for colors instead of using colors directly. Also it is likely to lag if window is too high resolution.
>>131558
Roughly the region of modern India and Pakistan has been called India since the 5th century BC.
If you mean that India as a country didn't exist then most of the factions in the game didn't either.
>>131560
>Gates was behind GDI all along
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>>131560
>GDI is fucking awesome
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>>131426 (OP) 
>Starship Troopers
Slitherine so expect a paywall behind core content. 
>COH3
I am kind of glad that relic seem to no longer being a Company of Wehraboos but they are still being dumb with their unit choices. Why the fuck are they including shit like the M24 Chaffee in 1943?
Still also have completely ignored the Panzer III.
>>131523
Pajeets are fun in all for memes but there is way more that could be done with Asia. Need some Korea to rule the waves.
>>131548
You mean wait 5 years after it officially "launches" before it is remotely close to complete but only after you've paid for dozens of ((( DLC ))) goyim!
Also Paradox games aside from being DLC swindling are more about RP than strategy these days. Belong more in a D&D thread.
>>131555
>kids have adilt features like beards and clothes
If they don't leave shit like that in for fun they are retarded.
>>131558
>Indians didn't exist yet in the game's timeframe
The whole timeframe of AOEIII is one huge clusterfuck. It tries to condense 400 years of world history from 1500 to 1900 and it just doesn't work. Units really don't evolve properly with the Ages. Hell there are units running around with Colt Revolvers and Henry Repeaters in the Knights of St John campaign.
>>131560
<
>>131925
>Also Paradox games aside from being DLC swindling are more about RP than strategy these days. Belong more in a D&D thread.
Some mods on hoi4 do quite well in my opinion.
>If they don't leave shit like that in for fun they are retarded.
They are swedes they'll only add more dumb shit in.
Replies: >>131938
>>131925
>Still also have completely ignored the Panzer III.
Having Panzer III's in a 1943 game would be a bit redundant as by then it had largely switched roles with Panzer IV.
I think they even stopped making it that year.
Replies: >>131938
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>>131426 (OP) 
>Starship Troopers Terran Command
Thank fuck it finally has a set release date
While I have not played the demo I´m guessing its probably going to be a disappointment 
>Company of Heroes 3
The campaign got me really interested, but I´m kinda miffed that there is no mention of any Italian forces on the axis side, which is probably going to be DLC or part of the DAK faction dataminers found, nor anything regarding Operation Merkur, which again is probably going to be dlc
Personally the only other games I´m waiting for are Knights of Honor 2 and the Terminator game, but after recent news I´m not so sure its going to be any good
Replies: >>131936 >>131938
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>>131935
>I´m guessing its probably going to be a disappointment 
Hope dies last and hope guarantees citizenship!
Replies: >>131947 >>131955
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>>131931
About the best mod I tried for HOI4 was the Fallout mod. Seems to work rather well.
Though the latest logistics update Paradox did to the game really is quite half assed and introduces more problems than it solves.
>>131933
Panzer III was used extensively in Italy and only really started disappearing from frontline service in 1944, even then variants like the L were showing up in the Gothic Line as late as 45. COH3 is also doing the North Africa Campaign.

Then again it wouldn't be the first time Relic screwed the pooch when it comes to timeline disparity in tech. 
>>131935
>No pasta in COH3
Wasn't the only reference is Ital partisans on Allied side and some Ital troops as German option? I would not be surprised if they did the French before Italy.
>>131938
>did to the game really is quite half assed and introduces more problems than it solves.
That's the problem with paracucks, they don't actually care about mods. Or they just don't want to accept that hoi4 lives purely by modding.
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>>131925
>Still also have completely ignored the Panzer III.
Pretty sure the Panzer Elite Infantry Support Tank in the first game was originally supposed to be a Panzer 3 at first but the cost was too much and the armor of the tank made no sense, so they changed it to P4 with a stubby  barrel.
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>>131938
>Panzer III was used extensively in Italy
Yes, but what gameplay role would it fill when it's primary role has been superseded by long 75 Panzer IV's and even infantry support is better handled by other assets?
Replies: >>131948
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>>131936
Well, even if its bad, if I can commit mass bug genocide and mini-nuke swaths of bugs I will be happy

>>131938
>Wasn't the only reference is Ital partisans on Allied side and some Ital troops as German option?
Fuck if I know, I´m not really following the games development, so I´m mostly going with speculation found around the web and "most factions on launch"
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>>131943
>Pretty sure the Panzer Elite Infantry Support Tank in the first game was originally supposed to be a Panzer 3 at first but the cost was too much and the armor of the tank made no sense, so they changed it to P4 with a stubby  barrel.
That's legit one of the most retarded things I've heard if true. The Panzer III N has more armor than the last Panzer IV equipped with the stubb barrel, the F. I know they scrapped the Panzer III like they scrapped things like the BT-7 and T-26 in COH2 because they decided to get rid of 41 mode.
>>131944
Something that fills the area between Light and Medium Tank that is much faster than the Panzer IV in a theatre of war where you can count the amount of operational KwK 40 equipped tanks with your fingers? KwK 39 by 43 is showing its age but still a decent enough gun and can serve as a decent early-mid game unit. It would easily serve the role of what the Sd.Kfz. 234 does keep in mind that vehicle should not be available in numbers till 44.
Replies: >>131969
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>see new upcoming dune game
>it's another 4X
Is there every a possibility of a 4X with decent warfare mechanics? I know it's not supposed to be the focus but watching divorced canned animations of units on the grid attacking other units on the grid isn't very engaging for me.
>>131936
I heard it kind of plays like Total War which I'm interested in.
>internal server error
Is anyone else getting this when attempting to upload a webm or is it just my specific webm?
Replies: >>131959 >>131974
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>>131955
>Is anyone else getting this when attempting to upload a webm or is it just my specific webm?
Been working fine for me.
>Is there every a possibility of a 4X with decent warfare mechanics?
Modded MOO is not so bad. Age of the Federation Mod for Sins is also experimenting with making the combat better. Thrawns Revenge also tried to add a logistic system to spice things up. Doesn't seem to have gotten far.
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>>131948
>Something that fills the area between Light and Medium Tank that is much faster than the Panzer IV in a theatre of war where you can count the amount of operational KwK 40 equipped tanks with your fingers?
From what I could find out at the time of the allied invasion of Salerno the 16th Panzer Division's operational tanks were: 7 Panzer III KwK 39 probably flamm variant, 12 Panzerbefehlswagen III listed as Panzer 38's in some sources because ??? and 87 Panzer IV KwK 40 L/48.
But then pic related happened and the 26th seems to have had a lot more Panzer III's than the 16th. I'd honestly love to know more but manually trudging through 1000 page tomes that haven't been OCR'd looking for figures is painful.
>>131959
>Modded MOO
New or old? If old please recommend mods, don't think I ever modded it.
Replies: >>131986
>>131955
>Is there every a possibility of a 4X with decent warfare mechanics?
no
even in shit like Endless Legend where they put a special emphasis on it, it just ends up a chore and everyone uses the skip button
>>131426 (OP) 
>fuck Blizzard
reminder that microsoft is currently in the process of buying out blizzard and will have essentially total control over the RTS market once it finally goes through
Replies: >>131986
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>>131969
>German Sources
Problem is that a lot of them are not only contradictory as you just mentioned some have them listed as Panzer 38s but German sources in particular tend to be notoriously unreliable. To the point that you get instances of Germans saying they lost Panzer IVs and then Allies taking pictures of said destroyed Panzer IVs that look an awful lot like French beutepanzers.
A great example is that we still don't really know what Rommel had in North Africa to this day and have to rely on things like photographs of vehicles being knocked out to get confirmation that things like the Stug III actually were used there.
Also I highly doubt there were that many L/48 armed Panzer IVs in that area of Italy at that time. Partly because Italy wasn't as high a priority for such vehicles with the whole pounding at Kursk that just happened. Mostly because the L/48 armed Ausf H didn't really start appearing in numbers till later in 43. I would wager that more than likely most of them were L/43 armed Ausf G models.
>Modded MOO
New which isn't as bad as I remember although it could be that everything has been so shit lately. 
https://www.moddb.com/mods/5x
>>131974
>Microsoft owning all RTS
>Bill Gates is ((( GDI )))
Where's Kane when you need him?
>>131986
It's also tricky because a lot of common nicknames were post-war or used for a few different variants of vehicles. And because German counts of losses and active tanks could go up and down based on if a vehicle was recovered and repaired.
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>>131987
>>131986
Oh and the most unreliable sources are first hand accounts from burgers who tended to call every enemy tank a tiger and every solider an uber-eltie SS stormtrooper.
Replies: >>132079
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>>131986
The numbers and the part listing the 12 mystery tanks as Panzer 38's were from a bong source actually, The Mediterranean and Middle East: Volume 5, but according to some history forum thread I found they were most likely command tanks listed in German sources.
According to the same German sources there were only L/48's in the 16th Panzer Division by June.
Pic related is supposedly the 26th after the 16th fucked off to the Ostfront leaving them some extra tanks.
>NuMOO
I've not even tried it, new 4X games usually leave me with a bad taste.
Replies: >>132079
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Finally figured out how to record footage without it turning into a herd-thinner via epilepsy attacks.
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>>131989
<
>>131998
>Those operational numbers in 1944
That is pretty good for Axis equipment
>NuMOO
Doesn't deserve as much hate as it gets but does feel like it is missing that special something. 
>>132071
>Emperor: Battle for Dune
Christ so long since seen that around. 

Anyway list of upcoming RTS games plus some RTT to pad it out:

Age of Darkness: Final Stand
>Strongholds?
Ardent Seas
>Generals at Sea?
Broken Arrow
>Wargame clone?
Commanding Nations
>Not enough known at this stage
Company of Heroes 3
>Total War mixed with Company of Heroes, beta is pretty much a mixed bag with some rather bizarre unit/balance choices
Crossfire Legion
>Literally a terrible Starcraft Clone and devs won't be told, avoid
Diplomacy is Not an Option
>Someone accidentally made a good strongholds mixed with AOE clone but is too retarded to realize
Dune: Spice Wars
>4x game
Falling Frontier
>Not sure how to describe this one
Frozenheim
>Unclear
Global Conflagration
>Generals Clone?
Homeworld 3
>They have finally gotten around to making the original Homeworld 2
Line War
>Autism
Manor Lords
>Total War Lite?
Men of War II
>Nuff Said
NEBULOUS: Fleet Command
>Nexus the Jupiter Incident?
Ratten Reich
>Furry Men of War
Regiments
>Wargame mixed with WIC?
Retro Commander
>Total Annihilation
Rogue Command
>Forged Battalion but fun
Starship Troopers – Terran Command
>Seems to be some sort of Ground Control/ Blitzkrieg style game?
Terminator Dark Fate: Defiance
>See Starship Troopers
Terra Invicta
>Granny Strategy Game?
The Settlers
>Yeah Ubisoft is rebooting it
Virtueror: The Virtual Conqueror
>No idea
Warno
>Wargame clone
>wanna make rts
>nothing but retards and fedposters shitting up every board about long since irrelevant wars and “muh alternate history friendship windmill” or wannabe tankies that didn’t get bullied hard enough.
<“wHy iS ThE GeNRE DeAD?”

You niggers are an exact digital reenactment of the metro 2033 novels. Piss off.
>>132079
>Dune: Spice Wars
Is Arrakis and spice the only thing people know from Dune?
A Dune space 4X would have a lot of potential.
>Try to grab as much as you can from your rivals through war, marriage and assassinations
>Manage relations with the Spacing Guild to make sure they will ferry your forces around
>Manage relations with the Landsraad to make sure the Sardaukar unknown forces don't show up on your doorstep to brutally murder you and your family when you get too strong
Replies: >>132088 >>132096
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>>132086
Sounds like Chapter Master, but I've never played it.
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>>132086
>Dune Space 4X
There was one in the works 
Look up Dune Generations. Never saw the light of day although some gameplay footage of it exists.

Webm unrelated. Just need a stiff drink recommendation to play through it again.
>>132079
>Age of Darkness: Final Stand
This is more or less a melee/medieval+magic based They Are Billions.
>Terminator Dark Fate: Defiance
I'm guessing this will play like Warfare/Syrian Warfare since it shares the devs.
>Terra Invicta
Supposed to be by the devs of The Long War mods for the new XCOM games.
>Homeworld 3
How do I get into the HW series? I can't find the original games anywhere, only the remasters by Gearbox.
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>>132071
>Battle for Dune
Good shit

>>132102
>since it shares the devs
Not anymore
They got kicked out for being slavs
>How do I get into the HW series? I can't find the original games anywhere
The remasters contain the originals minus Cataclysm
Replies: >>132108
>>132102
https://anonfiles.com/T0h5PcZ3x0/Homeworld_1_2_7z
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>>132104
>Not anymore They got kicked out for being slavs
That really fucking sucks.
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>>132102
>How do I get into the HW series? 
As anons have said the originals come with the remasters.
Few things you need to keep on board about HW though:
HW1 you literally salvage every goddamn thing in sight. 
HW: Cataclysm is an RTS Horror Game and one of the few games where an enemy that has the ability to subvert control of your units is done right.
HW2 is mechanic wise a complete downgrade to HW1 as it removes projectile physics in favor of RNG as well as destroying unit AI and formations. Plus it adds a completely retarded difficulty scaling where in order for the next mission to be playable you need to retire your entire fleet before it starts.
Replies: >>132151 >>132183
>>132079
>Crossfire Legion
>>Literally a terrible Starcraft Clone and devs won't be told, avoid
Watched a video out of curiosity and man you aren't kidding this is budget SC2 but now with even more minimized resource gathering. At this point they can just delete resources alltogether and have unit production on a cooldown.
>devs won't be told
How so?
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>>132122
Do the remasters "fix" anything in the originals? the difficulty scaling in HW2 sounds bad.
Replies: >>132155 >>132176
>>132151
They remove projectile physics in HW1 :^)
Replies: >>132173 >>132176
>>132155
So what, just play the original HW1, Cataclysm and that's it?
>>132107
Cheers anon.
Replies: >>132176
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>>132147
They had a playtest for Crossfire Legion and basically everyone told them their game was shit and should feel bad.
Devs gave zero indication of taking feedback on their game onboard.
>>132151
No they actually made them in some cases worse. Then they introduced half ass fixes that broke most of the mods and content creators gave up on the game.
>>132155
They ported HW1 into the HW2 engine, killing formations and unit behaviours. They also added difficulty scaling to HW1 which is horrendously broken worse than HW2 in some cases.
>>132173
>So what, just play the original HW1, Cataclysm and that's it?
Pretty much although HW2 does have some nice mods.
Replies: >>140327
>>132079
Better add
Fragile Existence
to that list brother.

If it delivers what they say it's gonna be goat of goats. They have small novel worth of lore written already if you're into that shit.
In short, earth united, space colonized, shit go bad, space dark age ensues. On that topic, Shadow Empire is a mad good game, play it you plebs
Premise for game proper is prepare for buzzwords survival RTS, you're a fleet commander, earth has been attacked by (mysterious existential threat) you must take your shit and run from system to system while establishing bases and colonies on planets/asteroids/whatever, dealing with potential locals of varying tech advancement and system presence (with diplomacy if you're a pussy), harvesting resources that are completely localized (ie not added to a magic resource pool and has to be transported to where they need to go), managing personnel, building and customizing your fleet, retrofit old ships, doing science and so on and so on with the end goal of defeating the fags who blew up all the McDonalds back on earth and want to turn the survivors into lampshades. 

All in all this shit looks pretty ambitious and from what they've shown so far it certainly looks like they could well fucking pull it off. Also they promise good mod support.
Otherwise there are a lot of dank fucking games on that list that I very much look forward to, Terra Invicta seems to be another one to tick all my autism boxes, high hopes there. And If we're allowed to shill RTT I have to say the new Chaos Gate could actually be good, despite it just sharing name and nothing more with it's predecessor, which I still replay on a bi-yearly basis.
Replies: >>132191 >>132312
>>132122
>HW1 you literally salvage every goddamn thing in sight. 
I enjoyed it, too bad the minefield mission is literally impossible to finish.
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>>132181
>Shadow Empire
<DirectX 9 required
<looks like DX8 game
<Minimum Requirement: Windows 8
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>>132181
>Fragile Existence
Looks and sounds pretty interesting
Another game I would add to the list is Cepheus Protocol
Basically a survival RTS where you play totally-not-Umbrella trying to contain a growing virus infection and kill Patient Zero
Its currently in early-access, is quite buggy and has shit performance, but allows you to do fun stuff like airlift tanks onto building roofs
Replies: >>132335
>>132312
Oh yeah, good catch, I had completely forgotten about it. I usually put anything EA on the list and check in on it from time to time. Having your choppers play custom music for instance sounds hilarious.
Replies: >>132601
>>132335
Something I do is put all EA games I'm interested in on my steam wishlist because then I get sent an email when they're out of EA.
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>>131426 (OP) 
>Generals will never ever run on my PC again
>unless I install a virtual computer to keep me safe
>Generals will never get a re-release
>And even if if did it would be pozzed
Act of war is ok, but I prefer Generals
Replies: >>132610 >>162440
>>132602
I mentioned replaying OG Chaos gate above. It requires a VM with W95. It's a piece of cake to setup and then you can just have the files for the VM sitting there easy to boot whenever.
It might be a bit of a hassle but honestly worth it. There is a handful of good games that you just can't run on modern computers, Chaos Overlords VM-edition gamenight when?
Replies: >>132618 >>162440
>>132610
Speaking of chaos gate, I know it's not an RTS but does Daemonhunters have the slightest chance of not chugging big balls?
It being a modern 40k game I'm guessing it'll launch with sparse content and then sell faction campaigns as DLCs.
The person who made this thread admits to being a blacked.moe cross poster, can the mods please listen to my reports for once and delete this nonce's garbage tainted thread? The last thing the board needs are more feds...
Replies: >>132748
>>132618
Maybe 15%, supposedly Hired Gun was an okay FPS but TBT is a whites-only genre, I doubt whatever indie dingleberry GW gave the license to will know what to do with it. But who knows, maybe it'll be worth pirating, never give GW any money. This includes /tg/ shit, even chink recasting is more moral than the rainbow hair angloids at GW.

>>132735
HI EDEN
Replies: >>132749 >>132807
What's similar to Battlefleet Gothic but with decent campaign mechanics and an actual faction/campaign variety?
>>132748
>>132748
>TBT is a whites-only genre, I doubt whatever indie dingleberry GW gave the license to will know what to do with it
On one hand, Mechanicus.
On the other hand, just about every 40k TBT published by Slytherine over the past few years.
>buying
Never.
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>>132749
Oh jesus christ GW what the fuck is wrong with you
>>132750
Pirate time!
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>>132618
>>132748
All the devs in the videos are 110% soyfags who are just "the biggest fans" of Warhams and OG Chaos gate.
HOWEVER they bring a few new concepts to the genre, make promises of it being a pretty meaty game, just check the gameplay videos and dev commentary, you can see for yourself.
The thing that really irks me is that they fucking dug up Chaos Gate in the first place, I never thought I'd see the day when they came to desecrate MY autist-game. I mean for what purpose?

>>132750
>>132751
>Pirate time!
Definitely this
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New AoE II DE balance patch drops today in preparation for tomorrow's DLC release. Some Poo news channels advertised the DLC for improving Indian history representation.
>>132751
>Pirate time!
The cracking scene is literally dead, though.
>>132834
You're right, no game has been cracked since 2003, nigger
>>132618
It's another "We want the XCOM audience" turn-based tactics game from the looks of it, like Phoenix Point and Phantom Doctrine (I really wanted to like  this one). I would have preferred a faster Squad Command port for the PC instead of this style-over-substance entry.

But hey who knows, maybe I'm full of shit and judging a book by it's cover is a logical phalla-hahahahHAHA it's gonna be shit.
Replies: >>132845 >>132846
>>132834
>>132841
Then how did I get my Victoria 2?
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>>132841
>Phantom Doctrine
Oh man that game. Massive waste of potential that.
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>>132749
>What's similar to Battlefleet Gothic but with decent campaign mechanics and an actual faction/campaign variety?
Victory at Sea
>>132750
What do you expect from the forces of Chaos?
Also
>Turned Base Tactics
Deserve what you get.
Replies: >>133337
>>132834
Literally living under a rock.
I’m wanting to age o empire. Which should I play? I’m assuming 2 but not sure with all the remakes and sequels any more whats the funnest/most alive.
Replies: >>133047
>>133036
>Funnest
Age of Mythology.
>Most Alive
Ages of Empires II.
You don't have to play the remakes or whatever, there's still a very strong community playing the 'classic' Conquerors expansion over at voobly. If you don't mind selling your soul to micro$hit and renounce any level of sanity just get definitive edition and queue for black forest games or some shit.
Replies: >>133367
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>>132898
Why even expect something good out of a warhammer game if "consumers" are going to be good little corporate cocksuckers. See total warhammer.
Pic related is on Daemonhunters.
Replies: >>133341 >>133372
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>>133337
>human revolution profile pic
I can already tell I'm going to be extra shit at Homeworld, but thanks for linking the game anons.
>>133047
this
>>133337
>Im gonna put my foot down because I'm a dumb child who cannot argue about my point
They always do this shit and I don't understand why. Checked
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>new 2hu RTS announced
Cool
I was hoping for somebody to make another Touhou RTS like Age of Ethanol
Replies: >>133805
>>133798
Now that's what I call miko belly
reimu almost has her cooch out
Replies: >>133808
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>>133805
>almost
She literally has her sexy funtime parts out in the open
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warcraft 4
>>133831
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>Find an interesting looking TBT with swords and sorcery(King Arthur Knight's Tale)
>
What the fuck.
Why the fuck?
>>133840
Samsung and crucial should be selling m2 SSD preinstalled with these games. Not everyone has 5g you know.
Replies: >>133851
>>133840
Its like half of that according to various seven sea sites but still what the fuck
Replies: >>133847 >>133858
>>133845
Pirates usually compress files because they aren't anti-consumer.
Replies: >>133849 >>133858
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>>133847
Scene releases aren't particularly compressed.
Replies: >>133850
>>133849
They at least zip files, which is somehow more than what your average publisher does.
>>133842
It's less the speed and more the datacap that's cockblocking me at every turn.
>>133845
>>133847
I've seen Steam misreport the actual game size a couple times, not sure if something gets bugged or if the developers misreport it.
Replies: >>134062 >>135113
>>133858
Could be the size before extraction or something? Often modern games quote a different size for installation vs the actual game as they need to unextract some files as they install.
Replies: >>134064 >>135113
>>134062
You would think so but I also saw the needed size on the store page being larger than what actually got installed
Replies: >>134074 >>135113
>>134064
Fuck knows then.
Replies: >>134092
>>134074
Probably just another code spahgetti monster that valve created.
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a fanpatch for C&C ZeroHour: Shockwave I've been working.
https://www.nexusmods.com/cncgenerals/mods/1094?tab=videos

more pics
https://www.moddb.com/members/sibilantscream
Replies: >>150932
What's wrong with Rome 2.
Replies: >>134470
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>>134450
Shittiest A.I possible in a Total War game, formations and projectiles literally don't work, poorly optimized dumbed down dogshit. When Testudo formation is a worse formation for projectile defense than the default formation, you know it's bad.

Oh yeah, least we forget, DLC galore with the latest ones being political feminism garbage putting black female Generals in Roman factions.
Replies: >>134471
>>134470
Oh yeah, the UI is also god awful garbage due to some retarded art designer thinking that making every unit portrait a black glyph like Roman pottery would be a good idea.
I must have started like 7 Gothic Armada 2 imperial campaigns, sometimes with Skalgrim, sometimes with that other mod(had Xenotide in the title), sometimes vanilla, and then dropped them by the time Nids are introduced after their big story mission where they have a lot of invasions across your sectors.. I mean it's a neat core with a load of visual and and musical appeal but it has a load of issues and I get the feeling it's only really liked because it's a 40k title.
>Utterly pathetic resource, fleet command and leadership counts. Stuff like Skalgrim doesn't exactly fix it because it still has the whole "one ship takes up 60% of your fleet command size except for escort ships"
>AI is braindead and plays just about the same "rush the enemy" game under any faction. Meaning strategy is kind of lost beyond "hide in aestroid belts/gas clouds while revealing enemies to have completely one sided engagements
>In fact strategy feels completely devoid beyond torpedos and the limited number of command skills you have. There's no reason to pick reload over lock-on target stances or the other way around for certain ranges. pincer attacks are kind of pointless because microing your ships to remain behind the enemy is such a massive pain in the ass, side armor is the same regardless of direction and. In fact reflecting on it I haven't had to use any strategy ever beyond that one skalgrim campaign where I took on a 5k nid fleet with a single space wolf grand battleship and then just spun around in place colliding enemy ships into each other. Just about every fight I got into I either won thanks to blobbing my tough ships together and focus firing the enemy ships as needed or plopping them into gas clouds and waiting for the large enemy force to single-file towards me, destroying them from the safety of invisibility.
>Fuck all in terms of overworld/campaign or strategy difficulty, it's just a timer where the game goes "okay I know you completely wiped out these factions from the map but here's a 4k invasion fleet coming into this sector because we couldn't or didn't want to bother with overworld AI, resource management or anything that would have been somewhat fun yet fair because every fucking new 40k game you'll play will have enemies pop out of nowhere because GW is only licensing to incompetent fucks who can't balance a game because all they care about is selling DLC immediately after and then dropping the games
>can't even play all factions, why wouldn't I want to play the Orkz, or the Elder, or the Tau?
It just needed something. It's very cool to look at, and it's very cool to listen to, but it gets really boring really quickly to play.
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I'm getting more amused reading the steam reviews of Daemonhunters than actually waiting for it to be cracked.
The claim here(Again I haven't played it so I can't confirm myself) is that in the initial stages your grey knights are up against regular cultists and can actually struggle against them, which I believe gave birth to pic related's "mary sues aren't special enough" rant.
Replies: >>135169 >>135767
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>>134064
>>133858
>>134062
I did some digging and stumbled on a steam forum post that links to an RPGcodex post that claims none of the game's textures are compressed and as such you're stuck with loads of 8k/4k textures.
Which is quite a shame because all I've read is the game is pretty challenging and isn't another Firaxcom affair which is really what I want.
Any recommendations for good, recent TBTs? I tried Phoenix Point and it's one of those games that made me completely miserable playing it because I couldn't find shit fun about it. Yeah it has a (pseudo) TU system I liked and manual aiming is always neat to see but it was so fucking boring outside of that.
Also also, it's in early access but I came across this which claims to be a HoMM inspired game. It looks nice but again, Early Access.
Replies: >>135122 >>136937
>>135113
is this on unity
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>>134711
Lul just play the original Chaos Gate, which stars the original mary sue marines, the smurfs.
Replies: >>135171 >>135183
>>135169
Ultramarines weren't smurfs when Chaos Gate came out. They were the Kirkland Signature Marines and you played them if you had no imagination.
Ghey Knights on the other hand were the overpowered marines even before Ward got to them, this is because they have to be as they suplex greater daemons every day among other shit that properly belongs in a Platinum game. They should have made you play as Inquisition meatbags and left marines as a late-game super unit.
>>135169
Ultramarines were still decently interesting pseudo-Romans back in the time of Chaos Gate. The cancer came in later.
New Starship Troopers gameplay video
https://yewtu.be/watch?v=4DKMkukxa_I
>>134711
I'm just disappointed that we haven't seen any backflipping in terminator armor.
>>135113
Apparently they're working on compressing the filesize of King Arthur by early summer.
Is the Gloomhaven vidya released last year any good?
Replies: >>137112
>>136937
So I've played gloomhaven. It's ridiculously tough which I really like but I'm not a fan of the core mechanics.
>Classes get cards to play around with, each card has two halves and a point value attached to it which determines how long the character will take until they act.
>Each turn you pick two cards per character that they can play, the lower points value of the two cards determines your character's turn in the queue.
>Once it's a character's turn, you pick one half of one card to play, and then the other half of the other card to play. Both cards are then discarded.
>If a character of yours gets hit, you can "burn" a card or two discarded cards, permanently losing them(for this quest) to migrate the damage, or just take the damage.
>You can "rest" to regain your discarded cards at the cost of being stuck at the end of the queue for that turn and needing to burn a card.
>If, through discarding/burning your cards you no longer have two or more cards left, the character gets exhausted and knocked out immediately.
It's all really cool, except
>Movement is tied to cards. Yes you have a "default move" and "default attack" option for cards you feel aren't useful for a turn, but it completely kills a good chunk of the tactics and planning involved.
>It's one of those TBTs that could really use more UI information. An attack has a range of 3 tiles, neat, except I can't actually see the tiles until I'm asked to choose targets for an attack. Likewise with "retaliate" attacks, I haven't been able to figure out when it actually triggers and whenever I apply that buff to my Brute I can't actually see an icon or anything actually claiming this character is now retaliating. It's really strange and I hated this as much as I hated that shit in Othercide.
>It's also one of those TBTs where animations take an eternity and you can't seem to skip or speed them up.
I'd like to like it but unfortunately it's not what I was looking for.
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What's a babby's first 4X game?
t. brainlet

>inb4 Civ 4 or 5
Replies: >>140304 >>140737
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Men of War > Company of Faggots
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>>140261
Replies: >>149996 >>149997
>>140259
all of them, 4X is the chud game type
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>>140304
>4X is the chud game type
what does this post mean
Replies: >>140773
>>132176
Is Homeworld's multiplayer any good? I've only gotten to play it once.
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>>140261
>Not liking both
>>140259
>What's a babby's first 4X game?
Civ 5 if you're an utter retard, 6 overcomplicates its design with districts which will confuse a first time player. Maybe Endless Legends instead. There are plenty of far better 4X games but if you're a nigger with a broken attention span from modern vidya design you will probably bounce off them at first.

>>140261
True but RTT isn't really the same genre as RTS.
>>140313
That you are based if you play Stellaris
>>140773
Based on what?
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>>140773
Replies: >>140809
>>140805
a true srory
Starship troopers in 8 days. Will it suck? Will it be delayed again?
>>140811
It's safe to assume any modern game will be shit until proven otherwise.
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>>140811
It looks like it's going to be shit, they haven't really revamped the visuals, the awful sounds and the mechanics and they've made Niggers and Women even more prominent than than the demo, even replacing the guy in the cover with a nigger, not only that but they simply added the nigger face, kept the original body and then painted the arms black.

Not only that but Slitherine gave the boot to the Syrian Warfare devs that were making the Terminator RTS game, so all in all, I'll give it a pirate and still be disappointed.
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>>140811
>Will it suck?
Probably
Replies: >>140900
>>140811
If it's based on the movie, it'll probably suck.
Replies: >>141452
>>140858
>Primarch Alpharius
Shit mod. That's clearly Omegon.
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>these resource requirements
I seriously hope these are worth it
>>140883
The movie was kino you underage faggot, and if its based off the movie then it will be ludo!
Replies: >>142460
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Has anyone played TSTW for TS and can comment on its quality?

https://www.moddb.com/mods/the-second-tiberium-war
Replies: >>142523
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What are some fun RTT games where I can directly control a tank and there is a lot of tank action going on? Preferably in modern settings so that I can get to use a couple of M1 Abrams, Challenger 1 or whatever MBTs there is. 

I don't mind if I have to install a mod for this. 

Or alternatively some kind of actually fun RTS which has Kanes Wrath styled global campaign, that would be acceptable too.
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>>142440
Armoured Commander II
Men of War plus mods
Call to Arms (which is just Men of War in a modern setting)
Battlezone 98 if thats still within what you want
>Kanes Wrath style global campaign
While its not exactly like Kanes Wrath, Rise of Nations and Rise of Legends have global campaigns
Iron Harvest apparently got a campaign like that recently added, but the game itself is kinda meh and of course there is Empire Earth 3 if you are willing to go that far for it
Replies: >>142458 >>142472
>>142450
>Call to Arms
>it has tons of DLC 
Oh dog. So is the Deluxe Edition worth it for 8 Euro then? Since its offer is about to end in 22 hours, I don't know not that I'm missing on other DLC crap that is needed by other mods or whatever.

>Men of War
which one is the best for modding or has lots of mods? 

>Rise of Nations
Oh I need to dig this one again then, I have buried it somewhere in my HDD.
Replies: >>142463 >>161962
>>141452
>Kino
Go back to cuckchan. Movie games are almost always shit.

>>140773
>liking any parajew games
The lingo really proves that you lack brain cells.
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>>142458
Just pirate the games and dlc
>best for mods
Men of War Assault Squad 2 probably
It has a dynamic campaign generator as one of its mods too, but I dont know if its still working
Replies: >>142467 >>142472
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>>142440
Men at War/Call to Arms

Company of Heroes also has a campaign mode where you drive a Tiger I and you can upgrade it to the point that you become an autofiring 88mm turret on tracks.
All of it is also implemented in the Blitzkrieg mod.
>>142463
Sorry for sounding too dumb but then I wouldn't be able to download stuff from the fucking walled garden that is the steam workshop though? I know there is the steam workshop downloader for that but it doesn't always work for certain games, which means a developer is capable of locking out pirates out of mods that they want to download. 

Happened already to Factorio where they used their own site to host mods and only legit users can download it.
Replies: >>142471
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>>142467
>doesn't always work for certain games
Yeah I know and I hate that too, but the workshop downloader works for AssSquad2 and should work for Call to Arms too and there is also moddb to check for available mods
>Happened already to Factorio
There are always alternatives around to get mods you want
Replies: >>142472
>>142471
>Yeah I know and I hate that too, but the workshop downloader works for AssSquad2 and should work for Call to Arms too and there is also moddb to check for available mods
Oh that's good to know then I'll pirate Ass Squad 2 soon then after I have played enough of Call to Arms or something.  

>There are always alternatives around to get mods you want
Such as? For Factorio there was once a Russian site that hosted almost all of Factorio mods but later it got basically shut down so its download links doesn't work anymore, I forget its site name. 

>>142463
>It has a dynamic campaign generator as one of its mods too, but I dont know if its still working
Oh that's actually neat. 

>>142450
>Battlezone 98 
It looks like it has only hover tanks available to drive around with, not exactly my type as I prefer tracks instead and sometimes wheeled too when I'm in the mood for it. 

Anyway thanks for the suggestion Anyon!
Replies: >>142474
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>>142472
>Such as?
Skymods if its still around
The cancer that is nexus
>Factorio
lttlword which offers some mods, but not all and sometimes there is a problem with versions
Also some mods on the Factorio site have source code available which could work
Replies: >>142481
>>142474
>Skymods, lttlword 
Never heard of those site before. 
>Nexus
Yeah that one fucking sucks. They really want users to purchase their premium shit or whatever it is to have access to full download speed or something, fucking kike from britbong land. 
<Can't pay for it goy?
<Enjoy your snake speed at 2 Mbit/s to download GB sized mods with it 
<Also wait for 5 seconds so that I can earn ad shekels from you
The absolute nerve of this goy. Whoever hosts moddb is 100% more based than this fucking bong as I get around 10Mbit/s download speed whenever I download stuff from their site, the only downside is that their mod/addons categories is not as neatly organized as Nexus and their search function sucks ass, but otherwise still better than fucking Nexus.
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>>142481
><Can't pay for it goy?
><Enjoy your snake speed at 2 Mbit/s to download GB sized mods with it 
You can´t even download shit without an account in the first place anymore which is just absolute ass
Replies: >>142484
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>>142482
Oh yeah that too, that fucking sucks. I had to get around by making a account with a e-mail that those chuckle fucks accepts and then under account setting changing the e-mail to get around that. What a fucking joke of a site it is that people need a fucking account just to download shit at snake speed.
>>142481
>Am too cheap to run games made after 2012
>Only games I get mods for are GTA 4 and Fallout NV
>They never exceed 500 MB so downloading them takes at most a few minutes
For once being a cheap bastard is all right
>>142262
It's essentially trash.
Multiplayer doesn't work for shit, there's no maps, no campaings no nothing. The balance is even more in favour to GDI than in vanilla TS even if Nod has actual mobility armor options that aren't shit. The AI cheats in all difficulties and the only halfway decent thing, the map randomizer, is literally copying the RA2 shit-tier randomizer that makes absolute garbage maps that may even completely break the game or drop you off in a plateu that has no ramps so you can't even go outside it without carryalls and god forbid you're Nod because that means you have no way to escape it without engineers. Infantry were nerfed hard, ion storms are forced in some of the more decent skirmish maps making them completely irremediable trash and everything is just generally awful.
Replies: >>142928
Well I played Call to Arms now and I am kinda disappointed with its system. First under conquest for some reason it won't let me add any kind of allies, change map or what kind of opponent I fight off against. 

With my first changed conquest settings that there is (there is not much to change...) I got my ass kicked 4 times because I didn't know what I was supposed to do and on the 4th game the AI fucking raped me with vehicles and some kind of explosive weapons which absolutely destroyed my squad. 

Then later as I made a new conquest game I managed to have 2 victories as the AI seems to rely much more on infantry so I could use my armored vehicle as a advance to suppress the enemy while I slowly move the other soldiers to the next cover point so that I can take their flag, the russians spammed a lot of soldiers but somehow my soldier managed to stay alive and I barely had any casualty on this first round. 

Overall it seems this game on conquest mode takes some time before it lets me allow to purchase the tanks and it won't let me mix and match different faction units either which is a shame. 

Also that game is way too heavy with over 40GB of space it takes and it takes it sweet time to load up the game which is a bit too much for me as I don't have always the patience to play a short match. 

There is no setting either how long a single battle last so it seems it won't let me have single rounds that last me 20 or 30 minutes or so which is another downside.

Overall I'm fairly disappointed with this game.
Does Battlezone 98 have at least mods that adds a few tracked tanks to drive with or something?
Replies: >>142628
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>>142624
None
But I remembered an old tank game where you command a small tank unit
Its called Panzer Elite and came out in 1999
Its a sim game though so Idk if thats still what you are looking for
Replies: >>142642
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I got really addicted to TW:WH2 for my first few campaigns but it got really boring really fast. It looked like it had the variety and visuals every other fantasy RTS was missing but after turn 20 all the factions play more or less the same.
Replies: >>142643
>>142628
Meh this sucks.
>Panzer Elite 
>Sim Game
Nah, I'll pass. I prefer action games, simulation games are not my forte.
>>142631
The game design is just to cover up the shitty engine and poor gameplay fundamentals by giving each race a weird isolated game mechanic to try and differentiate them. A good game would have the races play differently inherently based on their starting location, unit roster and so on but a lazy one just sits a few devs down and says 'hardcode some special mana bar they have to fill up by larping as their faction's generic stereotype'. Same thing ((( Paradox ))) games fall into by having such limited simulations they have to hardcode focus trees (or similar) for each nation to add variety.

Bsaically it's not a game or simulation with a bunch of moving parts that can lead to almost unlimited unique situations naturally it's picking from a ton of hand-made linear paths/gameplay styles with oblique ways to go down it.
Replies: >>142654 >>142692
>>142643
>A good game would have the races play differently inherently based on their starting location, unit roster and so on 
There are a few races in TW:WH2 that do that though. It even has variant lords that specialize on a specific unit type and have a starting location that amplifies their weaknesses like how Skarsnik specializes with goblins and starts right next to angry dwarves who stomp on goblins due to high armor. The problem is none of this matters after you deal with the problems your starting position gives you and get your monster units. But you're right in that 2/3rds of the additions are some retarded gimmick like a slightly different tech tree or filling a bar or hoarding a resource. I could look past that for the 1/3rd that is amazing if it weren't for the fact the game falls apart once you get over the initial hurdle. I doubt immortal empires will fix this it'll probably just make the lategame slog stretch out even longer.
Replies: >>142707
>>142643
Are you talking about Endless Legend?
Replies: >>142833
>>142654
I'm still seething that they killed hordes. Beastmen were the most interesting team and the only one where you ever had a reason to not just go as wide as possible instantly and now they don't even exist. It's surreal that reworks as bad as the beastmen and empire could possibly exist.
Replies: >>142826
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I have a feeling of impending dread that it'll be shit, not having played the demos.
As someone who's never played Dawn of War, how are they in singleplayer? The Unification mod has me interested(again, singleplayer onry) and I'm considering giving the series a shot from the base game to Soulstorm first before Unification.
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>>142815
>DoW singleplayer
Good shit
The first game and Winter Assault are awesome, Dark Crusade is pretty good too, but Soulstorm campaign is kinda shit for a multitude of reasons
Unification while sounding good on paper (and starting off good) has alot of problems and is always the only news you more or less get nowadays is some form of drama surrounding the mod and their discord
Replies: >>142823
>>142822
>Unification while sounding good on paper (and starting off good) has alot of problems and is always the only news you more or less get nowadays is some form of drama surrounding the mod and their discord
Is this the case with every interesting looking mod? Jesus.
Replies: >>142827
>>142707
They didn't ruin Beastmen at all wtf are you talking about lol
Replies: >>142861
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>>142823
Something along the lines of Power corrupts and attention getting to the mod creators head I´m guessing
Replies: >>142896
>>142815
>As someone who's never played Dawn of War, how are they in singleplayer?

<Dawn of War 1 + Expansions
1 is a standard linear RTS campaign, decent storyline but can sometimes get repetitive if you're one of those fags who just turtles until he can win easily. Only a Space Marine campaign but it's fairly fun.
Winter Assault is more of the same and has both an order and an evil faction campaign but they feel a little rushed and are a slog of endless spawning enemies. Thematically that sort of works when you play the guard though.
Dark Crusade shifted focus entirely to being open-ended with a turn-based overmap you can pick and choose where to attack in and earn things over time. Personally I find it can get a bit repetitive outside of attacking enemy strongholds which are specific special missions like in the first game but most people consider this the best campaign of the original games. If you play it play it on hard which is pretty much just normal difficulty. You can play as any faction you want this time around.
Soulstorm's campaign is like Dark Crusade's but with a worse map and some weird faction abilities. It did improve some things like making it harder to cheese the repeat fights with pre-built bases.

<Dawn of War 2 + Expansions
Base Dawn of War 2 is suddently an RTT instead of an RTS and a particularly small scale one at that (four squads/heroes max). It also has a lot of levelling up and equipment to manage and in my opinion the RTT mechanics get old eventually (pin, flank, activate ability) when you only have four squads to command. You can play coop though. The game is back to linear missions though you can occasionally do (grindable) side-missions as well if you want. Again only a marine campaign.
Chaos Rising improves the storytelling and the gameplay a bit (the map design was more focussed/better paced in my opinion) over the base game but is otherwise more of the same. Managing corruption was a good idea even if the implementation was a tad poor. Less grindable sidemissions and in general the game feels less focussed around levelling and spamming loot. Still marines only.
Retribution is a shift again to address complaints about the game being very small scale RTT adding in a weird halfway-house honour guard mechanic + unit 'building' in missions using MP tactics and not having other factions, now you get campaigns for every race again but it's basically just the same missions with slightly different dialogue.

There's also the last stand(alone) for DoW2 which is wave based survival with hero units mostly relevant for coop play but it requires a lot of grinding to get your hero in a good spot. Fun though.

<Dawn of War 3
gay
>>142692
It applies to many games.
>>142815
It's a mediocre RTT
My biggest issues are the huge amount of women commanders and the shit music.
t.played the demo

It's not worth the money honestly, I bought Shredders Revenge instead.
>>142826
Pre-rework beastmen at least they interacted with the actual game systems. You had to pick your targets to get as much money from raiding and looting as possible while avoiding the biggest enemy stacks. However it was shit because the AI would just resettle everything for free and every lost battle was an instant game over.
The rework fixed both these problems but also circumvented the entire rest of the game with its new systems. Your choice of target is predetermined by best possible Herdstone you can get, your army is always just the strongest shit you have unlocked because upkeep is free and Dread is just economy, research and building in one overcomplicated screen for some reason. But that's pretty much the story of all TWW DLC/updates, just tacked on bullshit with shiny buttons to click.
Replies: >>142991
So, Terran Command is out.
Anyone trying out the full game?
Replies: >>142952
>>142827
Am I supposed to be on Lord Faggots side? He seems like the biggest douche from these screencaps.
>>142523
>no campaings no nothing
The developer added a campaign in the latest updates
>>142892
Here. It's okay. It's kind of what I expect from a budget title.
>>142861
That's fair. You're right in how they just recycled existing systems but overcomplicated it to obfuscate this. It's my biggest gripe with the game. 
>your army is always just the strongest shit you have unlocked
I hate this so much. I like it when a shitty early unit can still be useful lategame because it has some niche it can fill but TW:WH2 has none of that.
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<made in Unity
Oh well
But 19 campaign missions plus 2 special scenarios going by the scenario option in the main menu sounds like pretty good length so far
Replies: >>143085 >>143210
>fitgirl repack installer for Starship troopers has the klendathu drop music instead of the regular music
Heh, nice touch.
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>>143075
The game description tab also got changed to "Would you like to know more?"
Replies: >>143210
>>143029
A white family? Did I wake up in another dimension?
Replies: >>143086
>>143085
Redditors think Starship Troopers is supposed to mock white nationalism, so they don't get asshurt with white people being represented there
Replies: >>143099
>>143075
Eternal reminder that "fitgirl" is a tranny
Replies: >>143307
>>143086
But isn't the movie supposed to mock white nationalism? 
Also, when will we get a cool fucking power armor game based on the book?
Replies: >>143103
>>143099
They're doing an incredibly bad job at mocking it when the whole movie is quite literally glorifying it
>>143103
I've heard the director refused to read the book because it was "nationalist propaganda" and the entire movie was meant to be an over the top satire mocking the author and the ideologies in the book.
Replies: >>143112 >>143113
>>143104
>nationalist propaganda
Huh? The book was more or less a look at life in a bootcamp.
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>>143103
>>143104
Found a source.
https://archive.is/wip/RYok8
>Critics and audiences alike were confused by Verhoeven's (the movie director) approach, feeling that it was simplistic and childish compared to the seriousness and scope of Heinlein's vision.
>Maybe it wouldn't have taken so long for viewers to understand what Verhoeven was trying to do if they knew the truth: that he hated the book so much he couldn't finish it.
>He told Empire he stopped reading the book after two chapters, finding it "boring and depressing," and asked Neumeier to fill him in on the rest. "It is really quite a bad book. I asked Ed Neumeier to tell me the story because I just couldn't read the thing. It's a very right-wing book," Verhoeven said.
>There's a reason Verhoeven reacted so negatively to Heinlein's book. Having grown up under the Nazi occupation of the Netherlands (via the Independent), he was less interested in its spectacular displays of patriotism than in picking apart the rotten ideology behind them. Before moving to Hollywood, he made his name in Europe with social and psychological dramas that closely analyzed Dutch society and the legacy of war. Heinlein's Starship Troopers, meanwhile, was a novel widely known for its jingoistic, pro-war, pro-military messages, which have led many critics to describe it as propaganda. Verhoeven quickly decided he had no interest in making a straight adaptation, let alone diving into fan-favorite world-building particulars, such as the famously excised power suits. Instead, per the Empire interview, he chose to design the movie's world as a "fascist utopia," in an effort to show why it was bad.
TL;DR he refused to read a book that goes out of its way to explicitly state the fascist society of the world isn't necessary good because muh natzees and muh right wing
>>143113
Not really unexpected from a hollywood grifter.
Replies: >>143345
>>143112
Still, the government wasn't an open democracy, it was very pro-military due to the setting, and instead of jail it had public displays of corporal punishment. 
Even though the author explicitly stated that it wasn't a perfect government but it worked, and gave solid reasons as to why it worked, that didn't stop people from refusing to read it and branding it as [thing I don't like] propaganda.
Replies: >>170492
>demolishing turrets to move them up
>brings up a big popup menu that also darkens the rest of the screen
What idiot thought this particular piece was good UI design?
So two missions in, I dig it but I have two major complaints with it
>Missions feel very "scripted". It's so far just moving on in a linear straight line and shooting everything that comes you way. Maybe it's because it's still two missions in but this is worrying.
>Cannot automatically focus fire certain enemy types. Naturally I'd like to have my snipers prioritize spitters so that the rest of my units don't get worn down by ranged attacks. No such like here.
Also I could have sworn I've heard these bug death sounds in 40k battle sector. Speaking of which, is that game any good after updates? I've seen they added a planetary conquest mode which looks nice.
Replies: >>143143
>when you are in the sewers unit voice lines are echoing 
Neat I love small details like this.
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>>143128
>Missions feel very "scripted"
It kinda stays the same but also gets kinda better
I just finished mission 7 and the previous mission gave me the option to choose my starting base
>Cannot automatically focus fire certain enemy types
I´ve noticed that too, especially, as you already said, the spitter bugs, but also any bug in general that gets close enough to do melee attacks
Replies: >>143210
The book and film are both decent, just unrelated other than the fact they licensed the book's name for the film fairly late on in production and the director was too retarded to understand the concept of speculative fiction. If you want a decent adaption of the book look to the anime and just enjoy the film for what it is ignoring the title.

>>143112
The book was a look at an alternative form of full citizenship only after service, primarily military but theoretically also non-military. The military combat and bootcamp elements are mostly dressing to that core part of examining if a utopia could work that wasn't magical space communism. Don't serve, don't vote or stand for office but you're still free to live life and earn money. It was also apparently written because Henlein was worried the youth of his era would grow up into worthless shits. Everyone also forgets the man also wrote books about free love hippie societies and lots of libertarian stuff too neither of which are comptaible with lazy accusations of ebul fascism but then most people criticising the book haven't read it or any other good speculative fiction or likely any books are all that weren't on their approved reading lists during education.

>>143103
The movie has three elements. There's the surface level action movie which is pretty good and you can enjoy it as-is. Then there's the fascism bad even if it looks utopian element, which is ok but a little lazy. Finally it's supposed to be satire of war movies/the USA's cultural shift through WW2 and into the Cold War towards militarism particularly including WW2/Korean War movies there are direct references like how they load and fire their space-bazookas featuring burgers as the good guys and ignoring the violence and death involved or how they dehumanise any opponent (see: Germans in WW2 films). If you put yourself in the mind of a normalfag who isn't already aware of the idea that maybe the USA hasn't always been the objective hero (anons are already more sensitive to that for obvious reasons) and that dying in a foreign land killing other young men only defending their home for ((( interests ))) back home and the point it's making is more obvious. It'd have made far more sense with the original idea of casting teenagers given that in most wars it's that demographic and early 20s who die. It's also fairly clear from what you see in the film that the bugs are likely sentient and possibly that the attack on Buenos Aires was a false flag but that's a different discussion and it's debatable if that was intentional or just because the director didn't understand basic physics.
Replies: >>143210 >>143275
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>>143029
>>143078
>>143113
>>143143
>>143199
A shame a book that nearly single-handedly created the mecha genre conspiciously lacks mecha.

I remember the CGI animated adaption rectified that by depicting the troopers in actual power armor, instead of going into battle practically naked against giant bugs the size of a largish family SUV, a fit of stupidity only rivaled by the naked aliens in Signs.

Pic rel; reason why Yoshiyuki made Gundam.

tl;dr Starship Troopers is supposed to be a lot more /m/anly.
Replies: >>143238 >>143250
>>143210
There's an anime? Huh. I'm going to try it out later this week.
Yeah where the fuck are the power armors? The way the movie depicted the mobile infantry you'd think them more like the infantry from Old Man's war sans the green or the smart guns.
The movie is propaganda for frizzy haired tomboys and no one can convince me otherwise.
Also not vidya, but does it feel to anyone like people get completely wild and unrelated conclusions from a lot of media? It's like that one chick who apparently thinks Baki is Boy's Love, how the fuck did anyone arrive at that conclusion from reading the Starship Troopers book is beyond me.
Replies: >>143250
>>143210
I think the game could compromise by having a power armor unit that is stronger then the regular human unit. Of course in the book the power armor allows humans to be on equal footing at all against the bugs, but better then nothing.
>>143238
Blame schooling that loves to over analysis books since it has nothing of substance to teach. Blame those game theory-tier fags who refuse to believe something is as it seems and instead create layers of hidden messaging as proof of their retarded fanfiction theories.
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>>143199
>That last spoiler
Now that you brought that up, I am quite curious. What exactly happened in Buenos Aires? I have only watched the movies and one of the animated films before so I don't really know that much about the extended series. It has been a while since I saw the live action movies but I do recall one part in the movie where the government explains that an asteroid strikes earth and was the fault of the bugs despite them being on the other side of the galaxy.
Replies: >>143312 >>143735
>>143250
>Blame those game theory-tier fags who refuse to believe something is as it seems and instead create layers of hidden messaging as proof of their retarded fanfiction theories.
Illusionary wall ahead
Replies: >>143735
Eh, I dropped Starship troopers. I just don't like the absolute lack of any tactics involved, I barely even use the abilities.
From what I understand Dawn of War 2 is somewhat of the same basic gameplay premise. Are there tactics and strategy involved there or does the gameplay boil down to moving troops forward and shooting enemies that came your way in slow waves?
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Holy fuck these scorpion bugs are annoying

>>143291
I´m about halfway through the campaign and so far there is only little tactics involved and the only things that changed are the amount of tiger bugs and specialized ranged bugs that get added into each wave
Though I just finished 2 missions where I basically had to flee from the bugs while accomplishing my objectives
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>>143087
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>>143275
>What happened in Buenos Aires?
Ricos parents died prompting him to rejoin the Mobile Infantry.

There's some Reddit headcanon about it being a falseflag despite the fact that in the book and the movie the bugs are sentient and known to invade countless planets while using Plasma bugs to use asteroid belts as arty.
But somehow in the redditors mind, despite it never being referenced in the film, it's a falseflag and it was done by the Federation, because Federation bad remember?
Despite the Asteroid coming directly from the Bug quarantine zone and the Federation not having enough firepower to move an asteroid that size and at that speed.

Those retarded faggots at Red Letter Media even stood by this dumb fucking shit theory.
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Man this mission was ass
>have these Marauders
>they are surprisingly underwhelming
>the bugs on this mission easily counter Marauders and what sparse infantry support you get
Replies: >>143315 >>143735
>>143313
>Federatsiagrad
Come the fuck on now
Replies: >>143319
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>>143315
Yeah that is some really stupid name
>>143113 
>>143116 
The director was also gay and homos have a love-hate relationship with fascism since it condemns them and everything that they are but they're perversely attracted to its masculine ideals.
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This is pain
Shame there is (so far) no statistic on how many bugs I´ve killed and how many soldiers I´ve lost
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>>143312
Damn. Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that? I guess that's why they're aliens. Humans could not understand their viewpoint or their wants and needs. You mentioned that the bugs were sentient in the movies. What exactly are the reasons they would want to invade earth?  Resources? Another place to live?  Have any other space faring species fought the bugs before? 

I could understand the point of it being a false flag, in a similar manner to real life events like 9/11. However as you've said, the books stated that the bugs have used this tactic before. Even though it's kind off topic, it kind of reminds of what the Krogan did in the Krogan rebellion to Turian colonies. They bombarded them with asteroids and made them basically unlivable. 

Something regarding the asteroid itself, how big was it? Also was the asteroid itself from our own solar system or did it originate from the Klendathu system?
>>143624
>Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that?
It all comes down to competition between species. Humans and Bugs are competing for resources, planets, you name it. Everything a lifeform needs, both species want it. Conflict determines which species survives and which becomes history.
>Have any other space faring species fought the bugs before?
The Skinnies, a human-like alien species, fought alongside the Bugs until humans convinced them to switch sides.
Replies: >>143631 >>143735
>>143630
>convinced them to switch sides
>convinced
Talk about an understatement.
Replies: >>143633 >>143735
>>143631
The Mobile Infantry are very persuasive. Especially when they bring nukes.
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Finished Starship Troopers
Its decent but it has its fair share of problems that become more apparent the longer you play
Unit pathfinding while not bad gets fucky with the big Marauder suits and edges of platforms and cliffs causing the unit to just vibrate near it and in the final missions when battles got really big my inputs started getting ignored or delayed
The self-preservation of units is also kinda ass, they attack the bugs closes to them, which sometimes works sometimes not, but they lack target prioritization which makes rocket troops really micro heavy especially in the later missions where something tanker or scorpion bugs are pretty much a given
Mission wise it kinda just blurred together and ended up boiling down to the same cycle of capture outpost, bugs get stronger, destroy hive, bugs get stronger and this goes on until mission complete for most missions with only few being different
>>143624
>Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that? 
If they're anything like real life bugs they probably fucked all their soil with chemicals and have no drinkable water left.
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>>143275
>>143281
>>143312
>>143313
>>143624
>>143630
>>143631
>>143663
Its probably the Feddies stepped on the bugs trying to grab for resources, and the bugs retaliated, starting the war. The fact that the bugs had allies at all, skinnies, showed that they were an advanced species capable of diplomacy, only feddy propaganda depicted them as mindless insect hordes. Just another example of "do it because we can, and make up excuses afterwards."

Reading pic rel and it very much seems to be from the same vein, so much so I almost consider it a secondary source on the same topic.
Replies: >>143898
>>143453
>4 Scorpion Bugs.
Pain. Their range is also longer than a missile turret, meaning they can effectively snipe units. And since they're armored, usual snipers don't do much against them.
>>143624
>Damn. Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that?
Resources, plus the Fed did try to stop colonies from being formed, including a quarantine zone for the bugs but people started doing it anyway either due to desperation or greed and the bugs retaliated.
>>143735
>book
Did you get to the part when they are talking about the dog in the well?
Replies: >>144512 >>144899
>>143898
I finished it in two days, anon. I was halfway through when I made that post and its done and dusted, started Vampire$, its good so far but its not as compelling.
>>143898
Well, I read your post but didn't really address it. The whole thing was something that could be placed into any setting, not necessarily a sci-fi one and that's what sort of made it stand out. Sci-fi, in my opinion, works best when it can blend the speculative fiction pieces with the more grounded in reality aspects. 

The psychology itself in that particular part made me think of the Chimpanzee ladder experiment, where you hate something for reasons you don't really understand and don't care to understand.
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Was updating some mods and C&C Generals has massively streamlined the hassle of different mods for the game. Download the repack by Elamigos, then grab the genlauncher and config tool. This wraps a shell around the game, applying crash fixes, actual zoom out and as you can see in the screenshot, 5 different mods like Rise of Reds, Contra and Shockwave that can be activated individually from this one program.
Haven't tested it online but played a 45 minute game against bots and it doesn't crash. Want to try deliberate crashing with airforce next but glad this game got this treatment.
>>145138
Neat, thanks anon
>>145138
I had bad experience playing w\ players on genlauncher even when they had mismatch fixes meant to cross-compatible non genlauncher users. Also mod download speed is horrid & there are no alternative links.
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Love airforce general. Didn't even lag the game out calling in 3 runs on a base.
Replies: >>146452
>>145404
I wish generals got a remaster. If only so I could run it on windows 7 again without installing extra libraries that might be potentially compromised 

>>145138
Does the Repack let you play it on Win7+ or do I have to start running it on a virtual machine again?
Replies: >>146454 >>146464
>>146452
>run it on windows 7 again without installing extra libraries
Is this more than installing that "legacy components" pack that they love to omit from newer DX versions? Some games need it and apparently it's not included by default.

I don't know what other libraries would be needed that aren't on the game's install disc.

www.microsoft.com/en-us/download/details.aspx?id=8109
>DirectX End-User Runtimes (June 2010)
>The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1.
>Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.
>>146452
Have you heard about Generals Evolution? It's a mod for RA3. It's not perfect, but pretty close.
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Bumping with Khazar Milkers
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>>146835
nice transparent image
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>>146835
THUMP
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After being disappointed a lot with Terran Command I stumbled across an indie game back from 2014 called Infested Planet. It's got the same basic gameplay premise(I mean this as in it's the same "basic" level of mechanical depth like with Terran command) as Terran Command except I've enjoyed it far more and implements its mechanics far better, with the exception of the line of fire/sight which Terran Command constantly circumvents anyways.

Infested Planet is more or less a more tactical Creeper World. You have a handful of troops(average max is 5) each of a specific class, rifleman, short range flamethrower, long range sniper, etc, plus some auxillary buildings like mortar support and various buff giving things. Your troops can't fire while moving and unlike Terran command there's an actual fucking horde in your way that you have to slowly inch your way through the horde, making sure you don't do any major missteps that would cause your guys to get overrun and setting yourself back a major amount to reach the infinitely spawning hives(same idea as creeper world, you clear them out with some special unit and they stop spawning infinite waves of enemies).
Sometimes the horde mutates with various passive(more health, faster movement, etc) and active(an exploding variant that rushes your troopers, and unlike Terran Command you can actually order snipers to prioritize these) abilities to keep you on your toes.
I love creeper world so I'm really biased towards this but I've been really enjoying it. It's really fun, it's somewhat long and it has an extra mission mode under "Planetary Campaign" where it's more or less a Dark Crusade type RISK map where you take on the horde on a planetary scale in instanced areas, gaining upgrades and having the horde level up as well. I really recommend it if you're looking for a small scale fun game like Creeper World where you want to take on a big horde as a handful of elite troops and support buildings.
Here's a DL as well.
https://www84.zippyshare.com/v/gxZImxgi/file.html

>>146835
Where is she? from?
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>>146932
Disgusting abhuman

>>146464
I was looking into to it, but I never really liked Red Alert 3 in the first place due to all the extra copyright protection it had when I first bought it.
With that said, maybe its better on steam? I also heard that a really good Red Alert 2 mod was being made for it.
I fucking loved red alert 2, more than Tiberium Sun
C&C kept its self mostly serious, while RA decided to just go an be silly. Its significantly more unbalanced than C&C but i love it none the less
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>>147356
>Disgusting abhuman
The commisar said it was A-OK.
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Decided to give total wawa another try. 
I wish I knew what the fuck I'm doing.
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>>147383
I'd like to get A-OK with the commissar instead of some stinky furball.
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>>147569
I'm actually doing relatively well this time. I'm expanding and maintaining my army. My main strategy is no-meat shields in front and anything ranged at the back, and it seems to be working really well. 
I've also learned that retardedly large battles, while fun, aren't very practical as unit limits means the RNG dictates what units you get and when. Still, having the huge fucking mess you call a "battle" start to die down only for more bones to join in in droves was really fucking cool.
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New trailer for Company of Heroes 3 dropped
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and a small faction overview for the Afrika Korps
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>>148773
>>148776
Played the Alpha demo
Such a fucking disaster, I knew they would fuck up, but they're somehow making a game worse than CoH2.
The poz shit is bad enough, but the game itself is ass, looks like ass and runs like ass.
And they somehow have to fix this mess that has confirmed micro transactions in 5 months

I'll just stay where I am with the first and best one and laugh while CoH2 niggers get Beduin women DLC.
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>>148783
While I have not played the alpha it really doesnt look that stellar
The shit they tout as new in the DAK vid is stuff that was already in CoH1 vanilla (e.g.the repair vehicle stuff) or via mod (e.g. Eastern Front has tank rider units that dont float awkwardly off the side of the tank)
>I'll just stay where I am with the first and best one
While 2 offers some improvements over 1 I totally agree
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>>148790
The only improvements 2 had was the ability to kill vehicle crews and a dedicated reverse move and blizzards are also neat I guess.
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>>148792
>ability to kill vehicle crews and a dedicated reverse move
It also had a slighty better team-focused AI that uses halftracks and pioneers to replenish and repair their own and allied troops/vehicles, plus I find the ability to vault over cover to be neat
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>>148776
Did you fuck up the video colors or did they tone down the cartoon pastels?
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>>148804
It got toned down I think
Here is the video for reference
https://youtube.076.ne.jp/watch?v=lgWV5_wrQNY&feature=youtu.be
>>148796
Really can't remember anything about the AI but as long as it doesn't clog up bridges I'll call it an improvement.
>the ability to vault over cover to be neat
Yeah I forgot about that.

>>148776
>for the first time ever the faction's mainline infantry have an repair ability 
>while showing a panzergranadier squad 
Also didn't the conscripts have a repair ability in CoH2?
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>>148808
> but as long as it doesn't clog up bridges I'll call it an improvement
It still does that, but its imo not as bad as in CoH1
>Also didn't the conscripts have a repair ability in CoH2?
Yes, but thats only for certain commanders IIRC
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>>148790
The only new thing they have is units that can and need to be towed like the 88, and that shit is taken directly from Men of War.
I just want Company of Heroes 1 with quality of life improvements for fuck sakes, Dawn of War 3 should have literally been a CoH reskin instead of the garbage fire we got.

I want to like this, but I can't, CoH2 sucked shit and this is going the same way considering the development and marking we're seeing.
>>140278
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>>140278
it's time gentlemen
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>>149997
its been a while
And i still attest that EE3 wasn't nearly as bad as C&C 4
Also when CoH 3 comes out, do we replace it with the 2nd one? Because its giving me worse vibes that CoH 2 ever did, and it hasn't even come out yet.

Warcraft reforged needs to be put in a place below shadow realm. It committed "matricide", a crime no other on the list has done so far.
Why are new games actively ruining their predecessors now?
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>>150000
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>>150000
I'd imagine it's easier to make a game for someone else instead of trying to forward a genre personally though I think cohfags are the reason why cancer exists but I sadly cannot blame  then for the dieaster that is they is bilions
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>>150002
>cohfags are the reason why cancer exists
CoH2 and CoH2fags are indeed cancer, but CoH1 is a gem to this day.
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>gookclickers
Who the fuck plays this shit? all it is is spamming some units against another enemy that is also spamming OP units at you. why dont you play quake 3 like a white man?
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>>150075
>not knowing what a gookclicker is
>>150075
Nobody talked about Starcraft, fuck that garbage.
>>150075
UT -> Quake
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>>150074
you know it suprises me how relic and thq went under with the kinda fanbase they had

>>150075
quack rts when
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>>150163
THQ pretty much killed itself with excess licensing (much in the same way as TellTale) and trying to get into the peripheral market.
DoW2 also wasn't that big of a hit, even compared to the first game.
It was in a weird place that most people who played CoH simply did not want.

Add to that Homefront and Space Marine flopping and you get their bankrupcy.
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>>150168
terrible shames
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>>150163
I´ve been playing Warrior Kings recently and I´ve been wondering where it would fit on that chart
Its a fantasy RTS and it got a big focus on resource management with its food upkeep and the need to transport your collected resources to your castle via slow cart and proper tactics with height advantage and formations, but it also has fantasy elements with demons, the undead and magic and even features an alignment system that changes what types of units and structures you get
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>>150254
my assumption would be right next to the battle for middle earth but that sounds alot like stronghold
https://twitter.com/DorfRTS/status/1548381427988803587

I assume most of the cool guys that used to post have given up doing so and keep to themselves
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>>150606
Waiting for the next Unification update to drop so I can laugh at the "HD" models and the copious amount of pointless anime stuff they added
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>>150606
I'm not exactly a cool guy but I mentioned King Arthur a while back.
>>133840
They've finally gotten around to making the filesize reasonable, it's down to 30 gigabytes now.
It's a fun game but the overworld map runs fairly poorly(or more it runs my PC hot despite not rendering anything impressive), could use a lot more visual customization and I wish I had more freedom with picking my heroes' abilities. I don't know what idiot thought "Poison Cut" is a good idea for a vanguard's basic attack when it costs one more AP than regular attacks, has lower base damage and a major faction in the game is inherently poison immune.
Also I really like the music. Embed related in particular would have been a standout for me if it had the violins for more than 30 seconds.

The morality chart is pretty lame though. None of the choices have much in the way of impact and you're more or less encouraged to stick to one corner for a playthrough for the bonuses rather than for the "role playing", because Morderd and the rest of the knights are honestly pretty bland as characters. Gritty knights of the round table isn't a very fun setting when everyone's either miserable or pragmatically miserable. I do like Sir Yvaine since he's a (relatively) goofy adventurer who probably makes up 90% of his "adventures" but his voice actor grates on me.
Replies: >>150648 >>150656
>>150645
Oh and as a side note this seems to be based off the Total War clones from 2009. I remember hearing of those a while back and being interested but the reviews weren't favorable. It's neat to see those guys persevered for a decade despite that.
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>>150643
doing gods work one would even say

>>150645
hey now don't ever sell your self short or at other lengths you're the coolest guy anyone should ever know forever hold you're self exact or smell your self a door alright matoe
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>>150656
>doing gods work one would even say
Well not really, but it wont be long now
Unification version 6.9 (yes really) is stated to come out Friday next week and judging by some of the teasers its going to be something
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>>150690
>Version 6.9
Lel, will it introduce sync-murderapes for Slaaneshi units?
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>>150648
I played those back in the day, from what I remember they were kind of like ToWaWa before there was a ToWaWa.
Thought they folded after the second game. They seemed like good guys, even sent me a custom build of the game to try and fix a BSOD crash which only affected a few people the real culprit was probably specific novidya hardware and/or drivers.
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>>150694
Kekoulis would probably add these animations if he could
>>150690
how much something could a unification be that's what the kiddoes wanna know so
>>150695
Looking deeper into it they're apparently the 40k Inquisitor Martyr devs too(haven't played it either) so they were silently trucking in the background for years. Neat.
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>>134294
new stuff
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>>150932
cool valkyire
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>>150937
what valkyire? it's an a10 & a copter from paltabor2
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Fuuck, this game got brutal in act 2.
If Morderd(third from the top) or Brunor got killed that's game over for that campaign because they're essential characters. Worst part is all of this was to recruit Brunor who is an utterly shit champion compared to my other two and this level was insanely brutal with how many enemies swarm you at one point and how you only have one fireplace(healing orange health/armor repair) for the entire level.
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>>151041
no you're not
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>>151059
I don't know why but I found this scene really funny.
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All right
New version of Unification dropped, get ready for some shitty models
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Thats all for now for now for the new stuff
I´ll play some matches and see if I can find some stuff thats hidden in the army viewer or something
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>>152299
>>152303
Oh sweet, finally.
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>>152299
Why is there an anime girl?
>>152302
Fug I almost want to download it just to play krieger guardsmen now
>>152299
>The Black Legion Thorn Princess
Of all the dumb anime references to make, you pick Yor and then you stick her with the BL of all factions?
What?
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Instead of branching later down the tech tree, the Death Guard get to pick their company at the beginning which gives them minor boni among other things

>>152304
AdMech is sadly still as it was previously

>>152307
Gotta cram that shit in somehow
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Oh yeah and apparently somebody complained too much about 2B and now she is present as one of the face templates for the Adepta Sororitas (alongside One) and she even sits on the Shadowsword for the IG
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>>152308
>>152310
Why hasn't anybody ever fixed the UI?
I refuse to believe it's stretched due to "engine limitations" or some bullshit like that.
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What the fuck
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>anime girls
>2b
>whatever the fuck >>152314 is supposed to be
Why is all this random unrelated crap in there?
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>>152323
Waifu-ism or whatever the fuck Kekoulis calls cramming that shit into this mod
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>>152311
>Did I turn off the Arco-Flagellant??
>>152311
>last one
That's kind of funny.
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>>152343
Death Korps of Krieg are surprisingly fun to play and are not as hammed up voice wise as I expected
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dw I got your back you wanted some autism right yeah yeah
Replies: >>152587 >>152592
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>>152582
>tfw you would have preferred a more adult body for a tank
>if only for a better ass shot
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>>152587
it's clearly just in the chibi design matoe nothing of the other autistic vids are what you be thinking either matoe
>>152299
That's very cool and all, but does it still have DoW's world's worst pathfinding ever made or does the mod fix that?
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>>152582
Thanks

>>152590
>DoW's world's worst pathfinding ever made
This
Titans and large amount of units just break when trying to navigate the map
There is also an additional problem thanks to all those "HD" models: running out of memory
Shit just keeps crashing if trying to play with all the chaos armies in the same match
Also I just noticed that Fulgrims model has a fucking watermark on it
Replies: >>152596 >>152808
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>>152592
oh it's like that huh tch you'll regret this autism...
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>>152596
I was expecting the tanks to turn into qt girls.
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>>152805
well you're looking at a cross over of autism and wanting the animuish one I dunno what to say reaaly
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>>152592
>running out of memory
Did you activate the mod that removes the RAM usage limit?
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>>152299
>they just fucking copied the Spurgle commander from DoW2.
kek
>>152806
Ah, much better, thanks, anon.
Replies: >>152898
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>>152808
I did but it still causes the game sometimes to OOM crash on 6p or 8p if there are alot of the custom factions present (seems to happen the most when the Emperors Children are present)
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>>152835
glad I could help
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I've played a few games, I'd recommend getting the Unification Unlimited mod, simply to remove unit restrictions. For instance, Witch Hunters can only get 3 Celetians, 1 Retributer and 2 Penitant Engines. I know it's designed around balance but when I expand the roster to 40 squad cap, half of my army are default Sister squads because everything else is restricted.
I don't want balance, I want fun. Fun is stomping an enemy under 3 land raider tracks.
https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm/addons/unification-unlimited-v1-0-by-corncobman

Also I'm glad default Sisters got a bit buffed. They need decent armor so giving them actual predator tanks and saints like Silvana are welcomed.
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>>153097
Now I can play the Eldar the way I always wanted to
3D Realms claims an announcement for a new RTS is coming in their gamescom presentation on the 24th of August.
>>153401
Is it wrong that all I can remember 3D realms for is duke nukem and lo wang?
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>>153401
Have they even made a RTS at one point before?
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>>38010
newer stuff

https://www.youtube.com/watch?v=vh0dwlfNU-s
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>>154542
meant to quote
>>150932
>>153401
Oh yeah, they teased it this in January
They nailed the aesthetics for sure, hopefully it's not dogshit but I don't expect much.
https://archive.ph/7qbA4

>>153533
No
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>>154592
why is it a bloody C&C spiritual successor thing and not just their own thing
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>>154668
Where does it say it's a C&C spiritual successor?
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>>154690
sure though I had to piece together that assumption based upon reinforment has arrived
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>>154693
Well, shit, guess I'm a retard
I like how it looks though
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>>154753
Not as cool as the brotherhood of nod but it I think Order & Dominate might be a cool new original RTS series.
It's probably going to suck on account of being a new RTS.
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>>154753
nah even that you could mistake for star craft 2 or some other shit with how bland it looks it honestly reminds me of generals two tbh

>>154754
this tbh
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>>154755
>>154754
I think my main issue is that the infantry looks fucking gigantic compared to the vehicles.
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>>154759
yeah that's a god awful hang over due to muh hyper realistic grapthics in a genre that simply doesn't need it
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>>154762
Yeah, what we need is low poly high saturated garbage!
Fuckoff Blizznigger
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>>154764
very rude matoe
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>>154766
I'm gonna be rude all over your fucking face m8
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>>154770
that's what they all say
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>Publisher THQ Nordic and developer Slipgate Ironworks announced Tempest Rising, a new real-time strategy game coming next year.

>Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, maps with neutral structures to contest and neutral populations to contend with, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.

>Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 15-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed…Features
>Classic RTS base building with fast and fluid hard-hitting combat.

>Features

>3 asymmetrical playable factions, each featuring distinct economy and play styles.
>Each faction offers a unique roster of units.
>2 epic single player campaigns with between-mission cutscenes.
>Skirmish, custom games, and ranked multiplayer matchmaking with Elo rating.
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>>154784
sounds like forged battalions or even gay goo tbh
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>minor Unification update drops
>changed the model for Lotara Sarrin
>still looks just as awful
Unsurprising, but funny they received enough bitching from their own fanbase to change it
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>install UA
>play three matches trying to use the new units before realizing the mod wasn't installed correctly 
>nuke the folder
>reinstall all the files
>spend way too much time installing it because freeui didn't extract properly which made me think I had to do something else to install it properly 
>everything is finally set up properly 
>start game
>play a skirmish match for half a minute
>game crashes 
This truly is grimdark.
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Petroglyph has announced The Great War: Western Front.
I don't know why the framerate was shit near the end but it was like that on the announcement stream too.
>>157234
it looks really bad but ww1 actual trench warfare and armoured infrentry combat would interest me if I actually saw any hint of any kinda anything there
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>>157234
Fuck all to see so far, but a WW1 RTS is pretty much a rarity so I´ll give it a pirate when it comes out
In other news: Homeworld 3 got a small "gameplay" trailer
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>>157234
but wouldn't staging a successful offensive on the Western Front basically invalidate the premise of the setting?
>>157245
>Homeworld 3
Don't fucking remind me.
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>>157574
I thought it had some people who genuinely loved the series working on it, the same ones who made Remaster, and not just Greasy Goblin Randy trying to butcher another series. I'm very cautiously optimistic.
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>>157614
>genuinely loved the series
>the same ones who made Remaster
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>>154770
>Of all the units you choose the one that can be killed by a single scout
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>>157634
forgot webm
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>>157634
how bad at supcom are you for that to even happen matoe
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I need tanks.... lots of tanks.

Tank rush!
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>>161938
Go play warthunder.
Replies: >>161944
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>>161943
no
>>142458
>Men of War
Assault Squad 2 simply because it's the last game to have been released in a while (even beyond MoW standards, it's been over 8 years) with a Steam workshop. It doesn't feel like a good game and someone here can tell you why that is so as what little I played of AS1 was felt better.  I like the Spanish Civil War, Born in the Fire, and Interwar Mod which has 50+ factions and 10s of scenarios.
Replies: >>162580
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Well I never expected this to ever happen
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>>162317
Please be good...
Replies: >>162336 >>162432
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>>162319
>he still has hope in current year+7
Enjoy having your hopes crushed.
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>>162319
anon... its been how long since an actual good rts?
>>132602
Run it in Wine.

>>132610
>OG Chaos gate
Run it in Wine

>>151059
>this game is brutal
WHAT GAME
Faggot.
Replies: >>162547 >>162565
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>>162317
YERS YESY YSEY ESY YSYE YSEYSEYSEYSEYSE HYPEP HPYE HPE HOEPEPEP 

HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE
Replies: >>162448
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>>162441
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>>162317
I'm optimistic, I hope it's gud
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>>162448
join me in childish glee matoe and employ that age old happiness that is simply beauty
>>162317
I hope they can still make good games unlike Stardock
Actually, what has Ironclad been doing all these years? Other than that decade old ASSFAGGOTS they won't even list on their own site.
>>162440
>Chaos gate
>Run it in Wine
>with their broken ddraw implementation
>instead of using a ddraw wrapper
>which you probably need in wine anyway because broken ddraw
The real answer is install Windows 7. I've heard 10 completely broke ddraw.
Replies: >>162556
>>162317
Man I lived in the first game, I hope they don't fuck it up
>>162547
>what has Ironclad been doing all these years?
According to kikepedia all they ever did besides Sins of a Solar Empire was the MMO you mentioned that got shut down in 2016, but besides that nothing
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>>162317
>egs exclusive 
>this artstyle 
I'm not feeling it.
>>162560
>oh looks like they only made one faction so far
<Available 10/27/22
Yeah, I don't know.
Replies: >>162562 >>162653
>>162561
Oh yeah I forgot
>early access
Replies: >>162564
>>162560
>>162562
I could deal with the EA because I know that they supported the first one pretty well but the egs exclusive is a pirate to me
Replies: >>162587 >>162653
>>162440
>What game
King Arthur Knight's Tale.
It's a TBT and it took me a while to realize that and stop posting of it in this thread.
>>161962
So Men of War Assault Squad 2 can only be enjoyed with mods because the base game sucks?
>>162564
>I could deal with the EA because I know that they supported the first one pretty well 
>well but the egs exclusive is a pirate to me
Anons, its both of those things, name a single game that had both of those that was decent
Its not going to be worth a pirate until its released and even then...
Also, about 15 minutes of Tempest Rising gameplay.
https://invidious.flokinet.to/watch?v=oMQNY4Kk8wc
Is more or less what you expect of a C&C clone but I really still dislike the scale of infantry units. They're as tall as the tank you see at 4:20.
Replies: >>162752
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>>162560
I wnodermentoes if expecting it to be greater then the first plus all the expansions is unreasonable for it

>>162561
says three races on the epical store

>>162564
it likely gunna be on their own store front thing as wellingtnis
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>>162336
>posting 1/3 of a nipple
COWARD
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>>162654
What's the matter anon. Unable to find the source because I cropped the image?
>>162653
>says three races on the epical store
I was talking about the screenshots, if there are more than one factions in those it looks pretty shit.
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>>162560
>those big ass turrets
Jesus... What is next?
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>>162644
Looks cool.
If it were to have custom map support with complex scripting it would be really cool.
I still miss WC3 and Starcraft just because of the custom games.
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>>162730
it does indeed suggest two factions for terra but honestly matoeable I'm wondering if they're gunna drip content during the early access right up to the moment where they can no longer sustain such a practice
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>>154542
https://www.youtube.com/watch?v=wIySj-uCTWU
Replies: >>162830 >>162835
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>>162828
it's a 13 second video, you couldn't bother webm-ing it?
Replies: >>162835 >>164964
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>>162828
coolerishtoes those modelims for that modoes

>>162830
he has every rts general on every website ever to post in give the lad some slackers
>>162830
Is C&C: Generals any good?
Replies: >>164965 >>164972
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>>164964
ittoes very mucher was the difinate way of playing CoH2 after that died and the fan boys wanted something as fast paced as it but honestly I think it's not a very good standard atm however matoe I think if you have no real standard then it will be very enjoyable to you assuming you can get ittoes to worker
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>>164964
yes
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>>162317
Bout fuggen time. Been wondering when Stardock would make a sequel.
Game won't be sold on Steam until final release. First faction is TEC Loyalists, meaning the faction system is still in.

Screenshots 2 and 3 feature the Kodiak and Kol class ships from the TEC faction. The oversized turrets I first thought was because the game is going to run on the GalCiv 3 engine but according to presses releases it's a next gen engine designed for Sins and not Galciv. I think it's a design decision to make the armaments of ships stick out, as big turrests was also a thing in Galciv 3.
Mod support is also built into the game engine.
>“The mod community has been integral to the success and longevity of Sins of a Solar Empire,” Clair said. “There’s a new in-game mod library that we think they’ll be very pleased with, along with a host of other new features we’re excited to talk about in the future.”
Replies: >>164979 >>164983
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>>164976
I simpbyly cannot into waiting I wisher to commit the sins of the highest of orders matoeable thamerking you for keeping me and to a lesser exstent us informational I appreicate it
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>>164979
draw a space marine
Replies: >>164981
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>>164980
I simply drews withinment my friendoes I deeny really artoes in the ways peeps wants otherwise of me self
>>164976
>Mod support is also built into the game engine.
They have creator(?) from the Halo mod on their team so its not surprising that they add a little more thought into the modability of Sins2
>First faction is TEC Loyalists
Also first EA is supposedly coming out in a month
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>>164965
C&C plays nothing like CoH, General certainly plays nothing like the shitpile that is CoH2.
Replies: >>164991
>>164983
>They have creator(?) from the Halo mod on their team 
Neato
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>>164987
of course not matoeable but the over lapping of cohfags is real which is why many of the failed new rts' attempted to appeal to them matoeable
Replies: >>164992
>>164991
I never really noticed a big overlap, if anything CoHfags will usually go for ASSFAGGOTS while C&Cfags usually stay around other classic/orthodox RTS games.
But hey, maybe you're right
Replies: >>164994
>>164992
my only real stance from it matoeable comes from youtube twats like these two nobblets

https://www.youtube.com/watch?v=5X_zCSJZCvc
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Broken Arrow gameplay came out and it looks pretty good, like a mix of Wargame and WiC.
Expected it to be more like Wargame, but seems to bridge both.
Replies: >>172423
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>>170244
DOES YOUR MOMMA KNOW YOU'RE A FUCKING IDIOT?
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>>170245
YOU BETRAYED THE LAW!
Replies: >>170248
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>>170246
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Oh no
Replies: >>170397 >>170511
>>170395
It'll only be a problem if you're so sensitive to subtle SocJus propaganda that even turning it off/skipping/ignoring it is not enough for you. All of the Definitive Editions, after a major patch or two, are fine remakes that are worth the time it takes to pirate them. Unless Relic develops this remake, this fourth Definitive Edition ought to follow the trend.
>>143118
What I also like about this is, Heinlein also pretty much wrote the manual for being a hippy, Stranger in a Strange Land. They brand him as propaganda but he's also responsible for that crap about trees having feelings.
>>170397
polishing what was already fine as an excuse to insert social justice whacko nonsense is its own problem that does not warrant a new edition. also
>after a major patch or two
I miss games being complete after release. beta testing for free is dumb.
>>170397
>fine remakes
Lmao
>>170395
Might be neat, especially if they put the Chinese through the grinder and turn them into something that actually deserves to be called a new civ.
I am still worried whatever this "retold" title might mean - you could argue they will not call it a "Definitive Edition" if they want to add more civs/content, but it's not like that stopped them when it came to AoE II.

More importantly - any "hardcore mobile gamers" here thrilled for AoE Mobile?
>>170397
>All of the Definitive Editions, after a major patch or two, are fine remakes
as a fan of AoE 3:
I want the mystical age of commerce gone
i want my fire pits back
i want my fake German flag back
I want the Iroquis to be named Iroquis again
I want to have a deck of more than 25 cards without mods.
I want to be able to name all of my explorers and not just the one.
I want the game to be less than 50 gb
I want them to remove the fucking new native audio holyshit please give me back the old one, I HAVE to use mods.

I actually don't mind the new factions, I haven't played the african ones, but it still weirds me out they didn't select the Zulus and instead chose a country that was retarded and roflstomped by Europeans.
This is what happens when you have Melbournites make your game. If they had any balls, they would add Australian Aboriginals as a faction.
>>170397
>Tell bowman to walk in front of himself.
>He insists the only way there is by going all the way around a cliff one screen over
Worse pathfinding than Red Alert.
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In unrelated news, the "Definitive" Edition of AoE2 apparently is getting a DLC that lets you play AoE 1 civs with their old tech trees in its own game mode.

So differently put, Microsoft wants you to pay for the "Definitive" Edition of AoE 1. Again. I'll be laughing my ass off if the DLC only contains three civs and the other 13 have to be bought separately.
>>172417
So they´re taking a mod and make it into DLC
https://www.moddb.com/mods/rome-returns
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>>170243
We will see, I just hope they have their sheep specs ready.
>>172417
The developers for AoE II are nowhere as woke as 3.
I'm still waiting for Galactic Battlegrounds DE, and then the eventual AoE vs SW:GB vs AoM crossover game they make after.
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>>172422
Literally no different than what they did with Forgotten Empires.

>>172425
>Galactic Battlegrounds DE
Probably won't be a thing so long as the IP is held hostage by Disney.
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>>172660
Well the EA license expires 2023, which means that theres the strong possibility that they might give it to other devs.
I'm actually not sure how the abomination called battlefront is going, but I hope it fails.
Emergency bump, I'm pretty sure there's still some more discussions to be had in this thread.
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>>179010
Well so far Indian civ for AOEO:PC is doing well.
https://forums.projectceleste.com/forums/indians.99/
>>162739
I mean canonically all TEC-ships should be commercial ships jury-rigged for war. But I guess it's hard to justify it now if the "story"(if there ever was one) is progressing. 
>Devs in charge of understanding their own source material.
>>179010
Knights of Honor 2 got released and people say its quite decent
Also I just found out that Populous 3 The Beginning has still a small fan community surrounding it which made its own small launcher for downloading and playing mods and the multiple (fan-)campaigns
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>>179035
Is the sprite scaling fixed for high resolutions?
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>>179169
Looks like it?
I never tried playing this game on anything higher than what was available in the options menu
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>>179192
It looks like it's still fucked in that image. See, the game always displays the sprites with the same number of onscreen pixels, which makes them really fucking tiny if you play in high res modes. They're intended to be a certain percentage of screen space to make them easy to see and select.
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>>179203
I see now what you mean
I tried playing with different resolutions and different renderers and I´ve also noticed that my screenshots are always 1920x1080 even if I set the resolution to 1280x720 or 1440x900 in the launcher
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Its this time again
New Gladius dlc dropped
About the Adeptus Sororitas this time
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Just played the CoH3 tech test, it's fucking awful, DOA.
Somehow worse than even CoH3, it's like they wanted to make CoH1 but didn't understand what made it good, add to that shit graphics, a console port, blatant system for microtransactions, shit sound design and Denuvo and you got yourself a pure shitfest.

I guess it's back to CoH1 for me.
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>>184045
So how many Italian units are actually in the game?
>blatant system for microtransactions
What do you mean?
Are they selling battlegroups again?
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>>184119
>How many Italian Units
There's like 3-4 of them integrated into the Africa Korps faction.
>Are they selling Battlegroups again?
That and skins, likely why the models look like absolute ass.
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>>184120
>There's like 3-4 of them integrated into the Africa Korps faction
With integrated to you mean part of the base roster or available via Battlegroup?
I still find it baffling that they didn´t add Italians as a baseline faction instead of DAK 
>That and skins
Figures
Probably means that modding tools are going to be basic as fuck again too
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>>184122
>With integrated to you mean part of the base roster or available via Battlegroup?
Both
Italians could have used German equipment as well, including a Tiger which was used by them. Really stupid decision.
>Modding tools will be basic as fuck
They will, can't even import models into the game.
Relic is dead, Company of Heroes 2 was already shit for retards and the only decent things made for it were the ones provided by the team before all the THQ bankrupcy layoffs, the newfags on the team simply added their stink and released it.

What amazes me is that teams with half the size and 1/10th of the budget are making RTS games that look, sound and play better.
You see shit like Homeworld 3, Warno, Broken Arrow and Sins of a Solar Empire 2 and they look and sound great, meanwhile this shit looks and sounds like a low effort mobile port.
>>184122
>>184132
I mean, even stuff like Ratten Reich and Tempest Rising look better.
What the fuck
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>They changed the release date of CoH3 from next month to Coming Soon afer all the negative feedback
wew
>>184132
>>184133
Its probably because they are small teams without retarded suits mucking things up that they can (probably) make a better product
I remember reading somewhere that Lelic was developing Age of Empires 4 and CoH3 at the same time which, if true, would also explain some things
What also surprises me is that they ditched all non-english dubbing from the game (according to the steam page)
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>>184138
They did, there isn't even a German dub
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>>184140
Its an ass thing to do, but the german dub of CoH2 wasnt that great and they did the same thing with Dawn of War 3 and even if there was a dub, the limited modding capabilities mean that you can´t do a native unit dub mod like CoH1 has
The only other game I remember doing this was Total War with its Warhammer series and we all know how it went with the quality
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>>184141
>but the german dub of CoH2 wasnt that great
CoH2 itself wasn't that great, but at least with the dub people could mod native voices in.
They can't even do that now.
>>172417
Bruh.
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>>184188
>for blacks in need
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Anybody here remember that Star Wars mod for Company of Heroes 1? 
Got announced ~5 years ago and had its last piece of news ~2 years ago and nothing else but now it suddenly got a 1.0 release out of nowhere
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>>185089
My big issue with CoH total conversions is the lack of unique voicelines.
Looks good though, if somewhat janky
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Play forged alliance forever
>>184132
The best way to think about this is to think about the amount of people that have to coordinate the bigger projects get. if there's n people there's n! different freaking communication lines. There's a breakeven point between amount of devs and time wasted due to stupid clerical work bullshit and we've passed that point a long time ago. Add in management that's completely removed from both playing games and the developers and it's a wonder that things such as "AAA" games even exist.
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>>185125
Yeah, management is terrible in any of these companies, rare to find anyone that can juggle people around so might as well keep it small.
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>>185113
Its kinda a letdown
They have working walker vehicles which is awesome in of itself but they also got working deflector shields as an ability but in terms of units it feels kind of meagre
You get like 12 units/side which is mostly infantry and one of the doctrines for the Imperial side is still non-functional
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>>185152
>You get like 12 units/side which is mostly infantry and one of the doctrines for the Imperial side is still non-functional
So, one of the team members finished up what was left and released it as 1.0?
Kind of feels like it
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>>185184
Seems like it but at the end of the release news post on moddb it states that its still being worked on (while also shilling their fucking discord) but still feels really lacking for a 1.0 release
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