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READ THE RULES


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Let's talk about our favorite Real Time Strategy/Tactics games
I'm waiting for Starship Troopers Terran Command, I hope the delay was worth it and they fixed game well after the demo.
CoH3 Pre Alpha was also alright, plays more like 1 with some new units

And don't forget: Fuck Gookclickers, fuck Blizzard and fuck ((( GDI )))
>>131426 (OP) 
Oh yeah aoeo project celeste is making indians
Replies: >>131523
Real time spaghetti
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BLOCKS YOUR PATH!
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>>131428
>AoE:O is making an original Indian civ based on unused assets made before the official servers shut down.
>AoE II: DE is releasing a third DLC this week based on splitting the current Indian civ into 3 new civs and reworking the old one, for a total of 3 1/2 new civs.
Coincidence? Probably. The first two DLC packs feel like lazy and soulless cash grabs. But this one looks really good. I'd buy it if it didn't mean giving money to Microsoft. I'll be looking forward to pirating it instead.
>>131523
>new flavours of street shitting
why
Replies: >>131535 >>131558
>>131529
Back then inds actually had some culture. Or atleast tried to.
>>131523
I remember that they started with the inds before the aoe2:de even had dlc or atleast first.
**Also are they going to split the slavs into poles, czechs/bohemians and ruthenians?
Replies: >>131558
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>Victoria 3 got leaked
>People are already making fan-patches
The absolute state of Paracuck
https://files.catbox.moe/c5hqv8.torrent
https://gitgud.io/yakub/vic3_community
>>131548
Did you play this? How bad is it?
Replies: >>131554 >>131555
>>131548
Kek this looks so bad
Replies: >>131554
>>131548
>>131550
>>131553
GSG isn't RTS, fuck out of here
Replies: >>131556
>>131550
Not him, but there are a "few" problems.
Like, you can't command armiee, the beta crashes often and kids have adilt features like beards and clothes, simplified ecenomy, you can't do jack shit as smalker countiers because you need strategic intrest to start a war. Rationalism needed for you to reresearch democracy, and you can't make alliences at the start of the game, you need to research alliences to get them.
Replies: >>131925
>>131554
Technically is.
Replies: >>131557
>>131556
But this is why I made strategy threads and not rts threads
>>131529
Indians didn't exist yet in the game's timeframe. So they split up the current Indian faction to be more historically accurate.

>>131535
They might as well. But I'd prefer more non-European civs for no more than two more expansions first. Preferably one Asian, one American themed expansions.
Replies: >>131566 >>131925
>>131426 (OP) 
GDI is fucking awesome, if you make something in GDI, it will work on windows 95, on windows 10, and on linux/mac os with wine. It will most likely work forever. The downside is that it is a bit awkward to use, it was made before 32 bit monitors became the defacto standard, so you have to create brushes for colors instead of using colors directly. Also it is likely to lag if window is too high resolution.
>>131558
Roughly the region of modern India and Pakistan has been called India since the 5th century BC.
If you mean that India as a country didn't exist then most of the factions in the game didn't either.
>>131560
>Gates was behind GDI all along
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>>131560
>GDI is fucking awesome
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>>131426 (OP) 
>Starship Troopers
Slitherine so expect a paywall behind core content. 
>COH3
I am kind of glad that relic seem to no longer being a Company of Wehraboos but they are still being dumb with their unit choices. Why the fuck are they including shit like the M24 Chaffee in 1943?
Still also have completely ignored the Panzer III.
>>131523
Pajeets are fun in all for memes but there is way more that could be done with Asia. Need some Korea to rule the waves.
>>131548
You mean wait 5 years after it officially "launches" before it is remotely close to complete but only after you've paid for dozens of ((( DLC ))) goyim!
Also Paradox games aside from being DLC swindling are more about RP than strategy these days. Belong more in a D&D thread.
>>131555
>kids have adilt features like beards and clothes
If they don't leave shit like that in for fun they are retarded.
>>131558
>Indians didn't exist yet in the game's timeframe
The whole timeframe of AOEIII is one huge clusterfuck. It tries to condense 400 years of world history from 1500 to 1900 and it just doesn't work. Units really don't evolve properly with the Ages. Hell there are units running around with Colt Revolvers and Henry Repeaters in the Knights of St John campaign.
>>131560
<
>>131925
>Also Paradox games aside from being DLC swindling are more about RP than strategy these days. Belong more in a D&D thread.
Some mods on hoi4 do quite well in my opinion.
>If they don't leave shit like that in for fun they are retarded.
They are swedes they'll only add more dumb shit in.
Replies: >>131938
>>131925
>Still also have completely ignored the Panzer III.
Having Panzer III's in a 1943 game would be a bit redundant as by then it had largely switched roles with Panzer IV.
I think they even stopped making it that year.
Replies: >>131938
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>>131426 (OP) 
>Starship Troopers Terran Command
Thank fuck it finally has a set release date
While I have not played the demo I´m guessing its probably going to be a disappointment 
>Company of Heroes 3
The campaign got me really interested, but I´m kinda miffed that there is no mention of any Italian forces on the axis side, which is probably going to be DLC or part of the DAK faction dataminers found, nor anything regarding Operation Merkur, which again is probably going to be dlc
Personally the only other games I´m waiting for are Knights of Honor 2 and the Terminator game, but after recent news I´m not so sure its going to be any good
Replies: >>131936 >>131938
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>>131935
>I´m guessing its probably going to be a disappointment 
Hope dies last and hope guarantees citizenship!
Replies: >>131947 >>131955
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>>131931
About the best mod I tried for HOI4 was the Fallout mod. Seems to work rather well.
Though the latest logistics update Paradox did to the game really is quite half assed and introduces more problems than it solves.
>>131933
Panzer III was used extensively in Italy and only really started disappearing from frontline service in 1944, even then variants like the L were showing up in the Gothic Line as late as 45. COH3 is also doing the North Africa Campaign.

Then again it wouldn't be the first time Relic screwed the pooch when it comes to timeline disparity in tech. 
>>131935
>No pasta in COH3
Wasn't the only reference is Ital partisans on Allied side and some Ital troops as German option? I would not be surprised if they did the French before Italy.
>>131938
>did to the game really is quite half assed and introduces more problems than it solves.
That's the problem with paracucks, they don't actually care about mods. Or they just don't want to accept that hoi4 lives purely by modding.
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>>131925
>Still also have completely ignored the Panzer III.
Pretty sure the Panzer Elite Infantry Support Tank in the first game was originally supposed to be a Panzer 3 at first but the cost was too much and the armor of the tank made no sense, so they changed it to P4 with a stubby  barrel.
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>>131938
>Panzer III was used extensively in Italy
Yes, but what gameplay role would it fill when it's primary role has been superseded by long 75 Panzer IV's and even infantry support is better handled by other assets?
Replies: >>131948
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>>131936
Well, even if its bad, if I can commit mass bug genocide and mini-nuke swaths of bugs I will be happy

>>131938
>Wasn't the only reference is Ital partisans on Allied side and some Ital troops as German option?
Fuck if I know, I´m not really following the games development, so I´m mostly going with speculation found around the web and "most factions on launch"
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>>131943
>Pretty sure the Panzer Elite Infantry Support Tank in the first game was originally supposed to be a Panzer 3 at first but the cost was too much and the armor of the tank made no sense, so they changed it to P4 with a stubby  barrel.
That's legit one of the most retarded things I've heard if true. The Panzer III N has more armor than the last Panzer IV equipped with the stubb barrel, the F. I know they scrapped the Panzer III like they scrapped things like the BT-7 and T-26 in COH2 because they decided to get rid of 41 mode.
>>131944
Something that fills the area between Light and Medium Tank that is much faster than the Panzer IV in a theatre of war where you can count the amount of operational KwK 40 equipped tanks with your fingers? KwK 39 by 43 is showing its age but still a decent enough gun and can serve as a decent early-mid game unit. It would easily serve the role of what the Sd.Kfz. 234 does keep in mind that vehicle should not be available in numbers till 44.
Replies: >>131969
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>see new upcoming dune game
>it's another 4X
Is there every a possibility of a 4X with decent warfare mechanics? I know it's not supposed to be the focus but watching divorced canned animations of units on the grid attacking other units on the grid isn't very engaging for me.
>>131936
I heard it kind of plays like Total War which I'm interested in.
>internal server error
Is anyone else getting this when attempting to upload a webm or is it just my specific webm?
Replies: >>131959 >>131974
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>>131955
>Is anyone else getting this when attempting to upload a webm or is it just my specific webm?
Been working fine for me.
>Is there every a possibility of a 4X with decent warfare mechanics?
Modded MOO is not so bad. Age of the Federation Mod for Sins is also experimenting with making the combat better. Thrawns Revenge also tried to add a logistic system to spice things up. Doesn't seem to have gotten far.
Replies: >>131969
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>>131948
>Something that fills the area between Light and Medium Tank that is much faster than the Panzer IV in a theatre of war where you can count the amount of operational KwK 40 equipped tanks with your fingers?
From what I could find out at the time of the allied invasion of Salerno the 16th Panzer Division's operational tanks were: 7 Panzer III KwK 39 probably flamm variant, 12 Panzerbefehlswagen III listed as Panzer 38's in some sources because ??? and 87 Panzer IV KwK 40 L/48.
But then pic related happened and the 26th seems to have had a lot more Panzer III's than the 16th. I'd honestly love to know more but manually trudging through 1000 page tomes that haven't been OCR'd looking for figures is painful.
>>131959
>Modded MOO
New or old? If old please recommend mods, don't think I ever modded it.
Replies: >>131986
>>131955
>Is there every a possibility of a 4X with decent warfare mechanics?
no
even in shit like Endless Legend where they put a special emphasis on it, it just ends up a chore and everyone uses the skip button
>>131426 (OP) 
>fuck Blizzard
reminder that microsoft is currently in the process of buying out blizzard and will have essentially total control over the RTS market once it finally goes through
Replies: >>131986
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>>131969
>German Sources
Problem is that a lot of them are not only contradictory as you just mentioned some have them listed as Panzer 38s but German sources in particular tend to be notoriously unreliable. To the point that you get instances of Germans saying they lost Panzer IVs and then Allies taking pictures of said destroyed Panzer IVs that look an awful lot like French beutepanzers.
A great example is that we still don't really know what Rommel had in North Africa to this day and have to rely on things like photographs of vehicles being knocked out to get confirmation that things like the Stug III actually were used there.
Also I highly doubt there were that many L/48 armed Panzer IVs in that area of Italy at that time. Partly because Italy wasn't as high a priority for such vehicles with the whole pounding at Kursk that just happened. Mostly because the L/48 armed Ausf H didn't really start appearing in numbers till later in 43. I would wager that more than likely most of them were L/43 armed Ausf G models.
>Modded MOO
New which isn't as bad as I remember although it could be that everything has been so shit lately. 
https://www.moddb.com/mods/5x
>>131974
>Microsoft owning all RTS
>Bill Gates is ((( GDI )))
Where's Kane when you need him?
>>131986
It's also tricky because a lot of common nicknames were post-war or used for a few different variants of vehicles. And because German counts of losses and active tanks could go up and down based on if a vehicle was recovered and repaired.
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>>131987
>>131986
Oh and the most unreliable sources are first hand accounts from burgers who tended to call every enemy tank a tiger and every solider an uber-eltie SS stormtrooper.
Replies: >>132079
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>>131986
The numbers and the part listing the 12 mystery tanks as Panzer 38's were from a bong source actually, The Mediterranean and Middle East: Volume 5, but according to some history forum thread I found they were most likely command tanks listed in German sources.
According to the same German sources there were only L/48's in the 16th Panzer Division by June.
Pic related is supposedly the 26th after the 16th fucked off to the Ostfront leaving them some extra tanks.
>NuMOO
I've not even tried it, new 4X games usually leave me with a bad taste.
Replies: >>132079
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Finally figured out how to record footage without it turning into a herd-thinner via epilepsy attacks.
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>>131989
<
>>131998
>Those operational numbers in 1944
That is pretty good for Axis equipment
>NuMOO
Doesn't deserve as much hate as it gets but does feel like it is missing that special something. 
>>132071
>Emperor: Battle for Dune
Christ so long since seen that around. 

Anyway list of upcoming RTS games plus some RTT to pad it out:

Age of Darkness: Final Stand
>Strongholds?
Ardent Seas
>Generals at Sea?
Broken Arrow
>Wargame clone?
Commanding Nations
>Not enough known at this stage
Company of Heroes 3
>Total War mixed with Company of Heroes, beta is pretty much a mixed bag with some rather bizarre unit/balance choices
Crossfire Legion
>Literally a terrible Starcraft Clone and devs won't be told, avoid
Diplomacy is Not an Option
>Someone accidentally made a good strongholds mixed with AOE clone but is too retarded to realize
Dune: Spice Wars
>4x game
Falling Frontier
>Not sure how to describe this one
Frozenheim
>Unclear
Global Conflagration
>Generals Clone?
Homeworld 3
>They have finally gotten around to making the original Homeworld 2
Line War
>Autism
Manor Lords
>Total War Lite?
Men of War II
>Nuff Said
NEBULOUS: Fleet Command
>Nexus the Jupiter Incident?
Ratten Reich
>Furry Men of War
Regiments
>Wargame mixed with WIC?
Retro Commander
>Total Annihilation
Rogue Command
>Forged Battalion but fun
Starship Troopers – Terran Command
>Seems to be some sort of Ground Control/ Blitzkrieg style game?
Terminator Dark Fate: Defiance
>See Starship Troopers
Terra Invicta
>Granny Strategy Game?
The Settlers
>Yeah Ubisoft is rebooting it
Virtueror: The Virtual Conqueror
>No idea
Warno
>Wargame clone
>wanna make rts
>nothing but retards and fedposters shitting up every board about long since irrelevant wars and “muh alternate history friendship windmill” or wannabe tankies that didn’t get bullied hard enough.
<“wHy iS ThE GeNRE DeAD?”

You niggers are an exact digital reenactment of the metro 2033 novels. Piss off.
>>132079
>Dune: Spice Wars
Is Arrakis and spice the only thing people know from Dune?
A Dune space 4X would have a lot of potential.
>Try to grab as much as you can from your rivals through war, marriage and assassinations
>Manage relations with the Spacing Guild to make sure they will ferry your forces around
>Manage relations with the Landsraad to make sure the Sardaukar unknown forces don't show up on your doorstep to brutally murder you and your family when you get too strong
Replies: >>132088 >>132096
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>>132086
Sounds like Chapter Master, but I've never played it.
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>>132086
>Dune Space 4X
There was one in the works 
Look up Dune Generations. Never saw the light of day although some gameplay footage of it exists.

Webm unrelated. Just need a stiff drink recommendation to play through it again.
>>132079
>Age of Darkness: Final Stand
This is more or less a melee/medieval+magic based They Are Billions.
>Terminator Dark Fate: Defiance
I'm guessing this will play like Warfare/Syrian Warfare since it shares the devs.
>Terra Invicta
Supposed to be by the devs of The Long War mods for the new XCOM games.
>Homeworld 3
How do I get into the HW series? I can't find the original games anywhere, only the remasters by Gearbox.
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>>132071
>Battle for Dune
Good shit

>>132102
>since it shares the devs
Not anymore
They got kicked out for being slavs
>How do I get into the HW series? I can't find the original games anywhere
The remasters contain the originals minus Cataclysm
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>>132102
https://anonfiles.com/T0h5PcZ3x0/Homeworld_1_2_7z
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>>132104
>Not anymore They got kicked out for being slavs
That really fucking sucks.
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>>132102
>How do I get into the HW series? 
As anons have said the originals come with the remasters.
Few things you need to keep on board about HW though:
HW1 you literally salvage every goddamn thing in sight. 
HW: Cataclysm is an RTS Horror Game and one of the few games where an enemy that has the ability to subvert control of your units is done right.
HW2 is mechanic wise a complete downgrade to HW1 as it removes projectile physics in favor of RNG as well as destroying unit AI and formations. Plus it adds a completely retarded difficulty scaling where in order for the next mission to be playable you need to retire your entire fleet before it starts.
Replies: >>132151 >>132183
>>132079
>Crossfire Legion
>>Literally a terrible Starcraft Clone and devs won't be told, avoid
Watched a video out of curiosity and man you aren't kidding this is budget SC2 but now with even more minimized resource gathering. At this point they can just delete resources alltogether and have unit production on a cooldown.
>devs won't be told
How so?
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>>132122
Do the remasters "fix" anything in the originals? the difficulty scaling in HW2 sounds bad.
Replies: >>132155 >>132176
>>132151
They remove projectile physics in HW1 :^)
Replies: >>132173 >>132176
>>132155
So what, just play the original HW1, Cataclysm and that's it?
>>132107
Cheers anon.
Replies: >>132176
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>>132147
They had a playtest for Crossfire Legion and basically everyone told them their game was shit and should feel bad.
Devs gave zero indication of taking feedback on their game onboard.
>>132151
No they actually made them in some cases worse. Then they introduced half ass fixes that broke most of the mods and content creators gave up on the game.
>>132155
They ported HW1 into the HW2 engine, killing formations and unit behaviours. They also added difficulty scaling to HW1 which is horrendously broken worse than HW2 in some cases.
>>132173
>So what, just play the original HW1, Cataclysm and that's it?
Pretty much although HW2 does have some nice mods.
Replies: >>140327
>>132079
Better add
Fragile Existence
to that list brother.

If it delivers what they say it's gonna be goat of goats. They have small novel worth of lore written already if you're into that shit.
In short, earth united, space colonized, shit go bad, space dark age ensues. On that topic, Shadow Empire is a mad good game, play it you plebs
Premise for game proper is prepare for buzzwords survival RTS, you're a fleet commander, earth has been attacked by (mysterious existential threat) you must take your shit and run from system to system while establishing bases and colonies on planets/asteroids/whatever, dealing with potential locals of varying tech advancement and system presence (with diplomacy if you're a pussy), harvesting resources that are completely localized (ie not added to a magic resource pool and has to be transported to where they need to go), managing personnel, building and customizing your fleet, retrofit old ships, doing science and so on and so on with the end goal of defeating the fags who blew up all the McDonalds back on earth and want to turn the survivors into lampshades. 

All in all this shit looks pretty ambitious and from what they've shown so far it certainly looks like they could well fucking pull it off. Also they promise good mod support.
Otherwise there are a lot of dank fucking games on that list that I very much look forward to, Terra Invicta seems to be another one to tick all my autism boxes, high hopes there. And If we're allowed to shill RTT I have to say the new Chaos Gate could actually be good, despite it just sharing name and nothing more with it's predecessor, which I still replay on a bi-yearly basis.
Replies: >>132191 >>132312
>>132122
>HW1 you literally salvage every goddamn thing in sight. 
I enjoyed it, too bad the minefield mission is literally impossible to finish.
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>>132181
>Shadow Empire
<DirectX 9 required
<looks like DX8 game
<Minimum Requirement: Windows 8
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>>132181
>Fragile Existence
Looks and sounds pretty interesting
Another game I would add to the list is Cepheus Protocol
Basically a survival RTS where you play totally-not-Umbrella trying to contain a growing virus infection and kill Patient Zero
Its currently in early-access, is quite buggy and has shit performance, but allows you to do fun stuff like airlift tanks onto building roofs
Replies: >>132335
>>132312
Oh yeah, good catch, I had completely forgotten about it. I usually put anything EA on the list and check in on it from time to time. Having your choppers play custom music for instance sounds hilarious.
Replies: >>132601
>>132335
Something I do is put all EA games I'm interested in on my steam wishlist because then I get sent an email when they're out of EA.
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>>131426 (OP) 
>Generals will never ever run on my PC again
>unless I install a virtual computer to keep me safe
>Generals will never get a re-release
>And even if if did it would be pozzed
Act of war is ok, but I prefer Generals
Replies: >>132610
>>132602
I mentioned replaying OG Chaos gate above. It requires a VM with W95. It's a piece of cake to setup and then you can just have the files for the VM sitting there easy to boot whenever.
It might be a bit of a hassle but honestly worth it. There is a handful of good games that you just can't run on modern computers, Chaos Overlords VM-edition gamenight when?
Replies: >>132618
>>132610
Speaking of chaos gate, I know it's not an RTS but does Daemonhunters have the slightest chance of not chugging big balls?
It being a modern 40k game I'm guessing it'll launch with sparse content and then sell faction campaigns as DLCs.
The person who made this thread admits to being a blacked.moe cross poster, can the mods please listen to my reports for once and delete this nonce's garbage tainted thread? The last thing the board needs are more feds...
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>>132618
Maybe 15%, supposedly Hired Gun was an okay FPS but TBT is a whites-only genre, I doubt whatever indie dingleberry GW gave the license to will know what to do with it. But who knows, maybe it'll be worth pirating, never give GW any money. This includes /tg/ shit, even chink recasting is more moral than the rainbow hair angloids at GW.

>>132735
HI EDEN
Replies: >>132749 >>132807
What's similar to Battlefleet Gothic but with decent campaign mechanics and an actual faction/campaign variety?
>>132748
>>132748
>TBT is a whites-only genre, I doubt whatever indie dingleberry GW gave the license to will know what to do with it
On one hand, Mechanicus.
On the other hand, just about every 40k TBT published by Slytherine over the past few years.
>buying
Never.
Replies: >>132750 >>132898
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>>132749
Oh jesus christ GW what the fuck is wrong with you
>>132750
Pirate time!
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>>132618
>>132748
All the devs in the videos are 110% soyfags who are just "the biggest fans" of Warhams and OG Chaos gate.
HOWEVER they bring a few new concepts to the genre, make promises of it being a pretty meaty game, just check the gameplay videos and dev commentary, you can see for yourself.
The thing that really irks me is that they fucking dug up Chaos Gate in the first place, I never thought I'd see the day when they came to desecrate MY autist-game. I mean for what purpose?

>>132750
>>132751
>Pirate time!
Definitely this
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New AoE II DE balance patch drops today in preparation for tomorrow's DLC release. Some Poo news channels advertised the DLC for improving Indian history representation.
>>132751
>Pirate time!
The cracking scene is literally dead, though.
>>132834
You're right, no game has been cracked since 2003, nigger
>>132618
It's another "We want the XCOM audience" turn-based tactics game from the looks of it, like Phoenix Point and Phantom Doctrine (I really wanted to like  this one). I would have preferred a faster Squad Command port for the PC instead of this style-over-substance entry.

But hey who knows, maybe I'm full of shit and judging a book by it's cover is a logical phalla-hahahahHAHA it's gonna be shit.
Replies: >>132845 >>132846
>>132834
>>132841
Then how did I get my Victoria 2?
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>>132841
>Phantom Doctrine
Oh man that game. Massive waste of potential that.
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>>132749
>What's similar to Battlefleet Gothic but with decent campaign mechanics and an actual faction/campaign variety?
Victory at Sea
>>132750
What do you expect from the forces of Chaos?
Also
>Turned Base Tactics
Deserve what you get.
Replies: >>133337
>>132834
Literally living under a rock.
I’m wanting to age o empire. Which should I play? I’m assuming 2 but not sure with all the remakes and sequels any more whats the funnest/most alive.
Replies: >>133047
>>133036
>Funnest
Age of Mythology.
>Most Alive
Ages of Empires II.
You don't have to play the remakes or whatever, there's still a very strong community playing the 'classic' Conquerors expansion over at voobly. If you don't mind selling your soul to micro$hit and renounce any level of sanity just get definitive edition and queue for black forest games or some shit.
Replies: >>133367
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>>132898
Why even expect something good out of a warhammer game if "consumers" are going to be good little corporate cocksuckers. See total warhammer.
Pic related is on Daemonhunters.
Replies: >>133341 >>133372
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>>133337
>human revolution profile pic
I can already tell I'm going to be extra shit at Homeworld, but thanks for linking the game anons.
>>133047
this
>>133337
>Im gonna put my foot down because I'm a dumb child who cannot argue about my point
They always do this shit and I don't understand why. Checked
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>new 2hu RTS announced
Cool
I was hoping for somebody to make another Touhou RTS like Age of Ethanol
Replies: >>133805
>>133798
Now that's what I call miko belly
reimu almost has her cooch out
Replies: >>133808
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>>133805
>almost
She literally has her sexy funtime parts out in the open
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warcraft 4
>>133831
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>Find an interesting looking TBT with swords and sorcery(King Arthur Knight's Tale)
>
What the fuck.
Why the fuck?
Replies: >>133842 >>133845
>>133840
Samsung and crucial should be selling m2 SSD preinstalled with these games. Not everyone has 5g you know.
Replies: >>133851
>>133840
Its like half of that according to various seven sea sites but still what the fuck
Replies: >>133847 >>133858
>>133845
Pirates usually compress files because they aren't anti-consumer.
Replies: >>133849 >>133858
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>>133847
Scene releases aren't particularly compressed.
Replies: >>133850
>>133849
They at least zip files, which is somehow more than what your average publisher does.
>>133842
It's less the speed and more the datacap that's cockblocking me at every turn.
>>133845
>>133847
I've seen Steam misreport the actual game size a couple times, not sure if something gets bugged or if the developers misreport it.
Replies: >>134062 >>135113
>>133858
Could be the size before extraction or something? Often modern games quote a different size for installation vs the actual game as they need to unextract some files as they install.
Replies: >>134064 >>135113
>>134062
You would think so but I also saw the needed size on the store page being larger than what actually got installed
Replies: >>134074 >>135113
>>134064
Fuck knows then.
Replies: >>134092
>>134074
Probably just another code spahgetti monster that valve created.
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a fanpatch for C&C ZeroHour: Shockwave I've been working.
https://www.nexusmods.com/cncgenerals/mods/1094?tab=videos

more pics
https://www.moddb.com/members/sibilantscream
What's wrong with Rome 2.
Replies: >>134470
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>>134450
Shittiest A.I possible in a Total War game, formations and projectiles literally don't work, poorly optimized dumbed down dogshit. When Testudo formation is a worse formation for projectile defense than the default formation, you know it's bad.

Oh yeah, least we forget, DLC galore with the latest ones being political feminism garbage putting black female Generals in Roman factions.
Replies: >>134471
>>134470
Oh yeah, the UI is also god awful garbage due to some retarded art designer thinking that making every unit portrait a black glyph like Roman pottery would be a good idea.
I must have started like 7 Gothic Armada 2 imperial campaigns, sometimes with Skalgrim, sometimes with that other mod(had Xenotide in the title), sometimes vanilla, and then dropped them by the time Nids are introduced after their big story mission where they have a lot of invasions across your sectors.. I mean it's a neat core with a load of visual and and musical appeal but it has a load of issues and I get the feeling it's only really liked because it's a 40k title.
>Utterly pathetic resource, fleet command and leadership counts. Stuff like Skalgrim doesn't exactly fix it because it still has the whole "one ship takes up 60% of your fleet command size except for escort ships"
>AI is braindead and plays just about the same "rush the enemy" game under any faction. Meaning strategy is kind of lost beyond "hide in aestroid belts/gas clouds while revealing enemies to have completely one sided engagements
>In fact strategy feels completely devoid beyond torpedos and the limited number of command skills you have. There's no reason to pick reload over lock-on target stances or the other way around for certain ranges. pincer attacks are kind of pointless because microing your ships to remain behind the enemy is such a massive pain in the ass, side armor is the same regardless of direction and. In fact reflecting on it I haven't had to use any strategy ever beyond that one skalgrim campaign where I took on a 5k nid fleet with a single space wolf grand battleship and then just spun around in place colliding enemy ships into each other. Just about every fight I got into I either won thanks to blobbing my tough ships together and focus firing the enemy ships as needed or plopping them into gas clouds and waiting for the large enemy force to single-file towards me, destroying them from the safety of invisibility.
>Fuck all in terms of overworld/campaign or strategy difficulty, it's just a timer where the game goes "okay I know you completely wiped out these factions from the map but here's a 4k invasion fleet coming into this sector because we couldn't or didn't want to bother with overworld AI, resource management or anything that would have been somewhat fun yet fair because every fucking new 40k game you'll play will have enemies pop out of nowhere because GW is only licensing to incompetent fucks who can't balance a game because all they care about is selling DLC immediately after and then dropping the games
>can't even play all factions, why wouldn't I want to play the Orkz, or the Elder, or the Tau?
It just needed something. It's very cool to look at, and it's very cool to listen to, but it gets really boring really quickly to play.
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I'm getting more amused reading the steam reviews of Daemonhunters than actually waiting for it to be cracked.
The claim here(Again I haven't played it so I can't confirm myself) is that in the initial stages your grey knights are up against regular cultists and can actually struggle against them, which I believe gave birth to pic related's "mary sues aren't special enough" rant.
Replies: >>135169 >>135767
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>>134064
>>133858
>>134062
I did some digging and stumbled on a steam forum post that links to an RPGcodex post that claims none of the game's textures are compressed and as such you're stuck with loads of 8k/4k textures.
Which is quite a shame because all I've read is the game is pretty challenging and isn't another Firaxcom affair which is really what I want.
Any recommendations for good, recent TBTs? I tried Phoenix Point and it's one of those games that made me completely miserable playing it because I couldn't find shit fun about it. Yeah it has a (pseudo) TU system I liked and manual aiming is always neat to see but it was so fucking boring outside of that.
Also also, it's in early access but I came across this which claims to be a HoMM inspired game. It looks nice but again, Early Access.
Replies: >>135122 >>136937
>>135113
is this on unity
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>>134711
Lul just play the original Chaos Gate, which stars the original mary sue marines, the smurfs.
Replies: >>135171 >>135183
>>135169
Ultramarines weren't smurfs when Chaos Gate came out. They were the Kirkland Signature Marines and you played them if you had no imagination.
Ghey Knights on the other hand were the overpowered marines even before Ward got to them, this is because they have to be as they suplex greater daemons every day among other shit that properly belongs in a Platinum game. They should have made you play as Inquisition meatbags and left marines as a late-game super unit.
>>135169
Ultramarines were still decently interesting pseudo-Romans back in the time of Chaos Gate. The cancer came in later.
New Starship Troopers gameplay video
https://yewtu.be/watch?v=4DKMkukxa_I
>>134711
I'm just disappointed that we haven't seen any backflipping in terminator armor.
>>135113
Apparently they're working on compressing the filesize of King Arthur by early summer.
Is the Gloomhaven vidya released last year any good?
Replies: >>137112
>>136937
So I've played gloomhaven. It's ridiculously tough which I really like but I'm not a fan of the core mechanics.
>Classes get cards to play around with, each card has two halves and a point value attached to it which determines how long the character will take until they act.
>Each turn you pick two cards per character that they can play, the lower points value of the two cards determines your character's turn in the queue.
>Once it's a character's turn, you pick one half of one card to play, and then the other half of the other card to play. Both cards are then discarded.
>If a character of yours gets hit, you can "burn" a card or two discarded cards, permanently losing them(for this quest) to migrate the damage, or just take the damage.
>You can "rest" to regain your discarded cards at the cost of being stuck at the end of the queue for that turn and needing to burn a card.
>If, through discarding/burning your cards you no longer have two or more cards left, the character gets exhausted and knocked out immediately.
It's all really cool, except
>Movement is tied to cards. Yes you have a "default move" and "default attack" option for cards you feel aren't useful for a turn, but it completely kills a good chunk of the tactics and planning involved.
>It's one of those TBTs that could really use more UI information. An attack has a range of 3 tiles, neat, except I can't actually see the tiles until I'm asked to choose targets for an attack. Likewise with "retaliate" attacks, I haven't been able to figure out when it actually triggers and whenever I apply that buff to my Brute I can't actually see an icon or anything actually claiming this character is now retaliating. It's really strange and I hated this as much as I hated that shit in Othercide.
>It's also one of those TBTs where animations take an eternity and you can't seem to skip or speed them up.
I'd like to like it but unfortunately it's not what I was looking for.
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What's a babby's first 4X game?
t. brainlet

>inb4 Civ 4 or 5
Replies: >>140304 >>140737
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Men of War > Company of Faggots
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>>140261
>>140259
all of them, 4X is the chud game type
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>>140304
>4X is the chud game type
what does this post mean
Replies: >>140773
>>132176
Is Homeworld's multiplayer any good? I've only gotten to play it once.
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>>140261
>Not liking both
>>140259
>What's a babby's first 4X game?
Civ 5 if you're an utter retard, 6 overcomplicates its design with districts which will confuse a first time player. Maybe Endless Legends instead. There are plenty of far better 4X games but if you're a nigger with a broken attention span from modern vidya design you will probably bounce off them at first.

>>140261
True but RTT isn't really the same genre as RTS.
>>140313
That you are based if you play Stellaris
>>140773
Based on what?
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>>140773
Replies: >>140809
>>140805
a true srory
Starship troopers in 8 days. Will it suck? Will it be delayed again?
>>140811
It's safe to assume any modern game will be shit until proven otherwise.
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>>140811
It looks like it's going to be shit, they haven't really revamped the visuals, the awful sounds and the mechanics and they've made Niggers and Women even more prominent than than the demo, even replacing the guy in the cover with a nigger, not only that but they simply added the nigger face, kept the original body and then painted the arms black.

Not only that but Slitherine gave the boot to the Syrian Warfare devs that were making the Terminator RTS game, so all in all, I'll give it a pirate and still be disappointed.
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>>140811
>Will it suck?
Probably
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>>140811
If it's based on the movie, it'll probably suck.
Replies: >>141452
>>140858
>Primarch Alpharius
Shit mod. That's clearly Omegon.
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>these resource requirements
I seriously hope these are worth it
>>140883
The movie was kino you underage faggot, and if its based off the movie then it will be ludo!
Replies: >>142460
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Has anyone played TSTW for TS and can comment on its quality?

https://www.moddb.com/mods/the-second-tiberium-war
Replies: >>142523
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What are some fun RTT games where I can directly control a tank and there is a lot of tank action going on? Preferably in modern settings so that I can get to use a couple of M1 Abrams, Challenger 1 or whatever MBTs there is. 

I don't mind if I have to install a mod for this. 

Or alternatively some kind of actually fun RTS which has Kanes Wrath styled global campaign, that would be acceptable too.
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>>142440
Armoured Commander II
Men of War plus mods
Call to Arms (which is just Men of War in a modern setting)
Battlezone 98 if thats still within what you want
>Kanes Wrath style global campaign
While its not exactly like Kanes Wrath, Rise of Nations and Rise of Legends have global campaigns
Iron Harvest apparently got a campaign like that recently added, but the game itself is kinda meh and of course there is Empire Earth 3 if you are willing to go that far for it
Replies: >>142458 >>142472
>>142450
>Call to Arms
>it has tons of DLC 
Oh dog. So is the Deluxe Edition worth it for 8 Euro then? Since its offer is about to end in 22 hours, I don't know not that I'm missing on other DLC crap that is needed by other mods or whatever.

>Men of War
which one is the best for modding or has lots of mods? 

>Rise of Nations
Oh I need to dig this one again then, I have buried it somewhere in my HDD.
Replies: >>142463
>>141452
>Kino
Go back to cuckchan. Movie games are almost always shit.

>>140773
>liking any parajew games
The lingo really proves that you lack brain cells.
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>>142458
Just pirate the games and dlc
>best for mods
Men of War Assault Squad 2 probably
It has a dynamic campaign generator as one of its mods too, but I dont know if its still working
Replies: >>142467 >>142472
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>>142440
Men at War/Call to Arms

Company of Heroes also has a campaign mode where you drive a Tiger I and you can upgrade it to the point that you become an autofiring 88mm turret on tracks.
All of it is also implemented in the Blitzkrieg mod.
>>142463
Sorry for sounding too dumb but then I wouldn't be able to download stuff from the fucking walled garden that is the steam workshop though? I know there is the steam workshop downloader for that but it doesn't always work for certain games, which means a developer is capable of locking out pirates out of mods that they want to download. 

Happened already to Factorio where they used their own site to host mods and only legit users can download it.
Replies: >>142471
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>>142467
>doesn't always work for certain games
Yeah I know and I hate that too, but the workshop downloader works for AssSquad2 and should work for Call to Arms too and there is also moddb to check for available mods
>Happened already to Factorio
There are always alternatives around to get mods you want
Replies: >>142472
>>142471
>Yeah I know and I hate that too, but the workshop downloader works for AssSquad2 and should work for Call to Arms too and there is also moddb to check for available mods
Oh that's good to know then I'll pirate Ass Squad 2 soon then after I have played enough of Call to Arms or something.  

>There are always alternatives around to get mods you want
Such as? For Factorio there was once a Russian site that hosted almost all of Factorio mods but later it got basically shut down so its download links doesn't work anymore, I forget its site name. 

>>142463
>It has a dynamic campaign generator as one of its mods too, but I dont know if its still working
Oh that's actually neat. 

>>142450
>Battlezone 98 
It looks like it has only hover tanks available to drive around with, not exactly my type as I prefer tracks instead and sometimes wheeled too when I'm in the mood for it. 

Anyway thanks for the suggestion Anyon!
Replies: >>142474
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>>142472
>Such as?
Skymods if its still around
The cancer that is nexus
>Factorio
lttlword which offers some mods, but not all and sometimes there is a problem with versions
Also some mods on the Factorio site have source code available which could work
Replies: >>142481
>>142474
>Skymods, lttlword 
Never heard of those site before. 
>Nexus
Yeah that one fucking sucks. They really want users to purchase their premium shit or whatever it is to have access to full download speed or something, fucking kike from britbong land. 
<Can't pay for it goy?
<Enjoy your snake speed at 2 Mbit/s to download GB sized mods with it 
<Also wait for 5 seconds so that I can earn ad shekels from you
The absolute nerve of this goy. Whoever hosts moddb is 100% more based than this fucking bong as I get around 10Mbit/s download speed whenever I download stuff from their site, the only downside is that their mod/addons categories is not as neatly organized as Nexus and their search function sucks ass, but otherwise still better than fucking Nexus.
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>>142481
><Can't pay for it goy?
><Enjoy your snake speed at 2 Mbit/s to download GB sized mods with it 
You can´t even download shit without an account in the first place anymore which is just absolute ass
Replies: >>142484
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>>142482
Oh yeah that too, that fucking sucks. I had to get around by making a account with a e-mail that those chuckle fucks accepts and then under account setting changing the e-mail to get around that. What a fucking joke of a site it is that people need a fucking account just to download shit at snake speed.
>>142481
>Am too cheap to run games made after 2012
>Only games I get mods for are GTA 4 and Fallout NV
>They never exceed 500 MB so downloading them takes at most a few minutes
For once being a cheap bastard is all right
>>142262
It's essentially trash.
Multiplayer doesn't work for shit, there's no maps, no campaings no nothing. The balance is even more in favour to GDI than in vanilla TS even if Nod has actual mobility armor options that aren't shit. The AI cheats in all difficulties and the only halfway decent thing, the map randomizer, is literally copying the RA2 shit-tier randomizer that makes absolute garbage maps that may even completely break the game or drop you off in a plateu that has no ramps so you can't even go outside it without carryalls and god forbid you're Nod because that means you have no way to escape it without engineers. Infantry were nerfed hard, ion storms are forced in some of the more decent skirmish maps making them completely irremediable trash and everything is just generally awful.
Replies: >>142928
Well I played Call to Arms now and I am kinda disappointed with its system. First under conquest for some reason it won't let me add any kind of allies, change map or what kind of opponent I fight off against. 

With my first changed conquest settings that there is (there is not much to change...) I got my ass kicked 4 times because I didn't know what I was supposed to do and on the 4th game the AI fucking raped me with vehicles and some kind of explosive weapons which absolutely destroyed my squad. 

Then later as I made a new conquest game I managed to have 2 victories as the AI seems to rely much more on infantry so I could use my armored vehicle as a advance to suppress the enemy while I slowly move the other soldiers to the next cover point so that I can take their flag, the russians spammed a lot of soldiers but somehow my soldier managed to stay alive and I barely had any casualty on this first round. 

Overall it seems this game on conquest mode takes some time before it lets me allow to purchase the tanks and it won't let me mix and match different faction units either which is a shame. 

Also that game is way too heavy with over 40GB of space it takes and it takes it sweet time to load up the game which is a bit too much for me as I don't have always the patience to play a short match. 

There is no setting either how long a single battle last so it seems it won't let me have single rounds that last me 20 or 30 minutes or so which is another downside.

Overall I'm fairly disappointed with this game.
Does Battlezone 98 have at least mods that adds a few tracked tanks to drive with or something?
Replies: >>142628
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>>142624
None
But I remembered an old tank game where you command a small tank unit
Its called Panzer Elite and came out in 1999
Its a sim game though so Idk if thats still what you are looking for
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I got really addicted to TW:WH2 for my first few campaigns but it got really boring really fast. It looked like it had the variety and visuals every other fantasy RTS was missing but after turn 20 all the factions play more or less the same.
Replies: >>142643
>>142628
Meh this sucks.
>Panzer Elite 
>Sim Game
Nah, I'll pass. I prefer action games, simulation games are not my forte.
>>142631
The game design is just to cover up the shitty engine and poor gameplay fundamentals by giving each race a weird isolated game mechanic to try and differentiate them. A good game would have the races play differently inherently based on their starting location, unit roster and so on but a lazy one just sits a few devs down and says 'hardcode some special mana bar they have to fill up by larping as their faction's generic stereotype'. Same thing ((( Paradox ))) games fall into by having such limited simulations they have to hardcode focus trees (or similar) for each nation to add variety.

Bsaically it's not a game or simulation with a bunch of moving parts that can lead to almost unlimited unique situations naturally it's picking from a ton of hand-made linear paths/gameplay styles with oblique ways to go down it.
Replies: >>142654 >>142692
>>142643
>A good game would have the races play differently inherently based on their starting location, unit roster and so on 
There are a few races in TW:WH2 that do that though. It even has variant lords that specialize on a specific unit type and have a starting location that amplifies their weaknesses like how Skarsnik specializes with goblins and starts right next to angry dwarves who stomp on goblins due to high armor. The problem is none of this matters after you deal with the problems your starting position gives you and get your monster units. But you're right in that 2/3rds of the additions are some retarded gimmick like a slightly different tech tree or filling a bar or hoarding a resource. I could look past that for the 1/3rd that is amazing if it weren't for the fact the game falls apart once you get over the initial hurdle. I doubt immortal empires will fix this it'll probably just make the lategame slog stretch out even longer.
Replies: >>142707
>>142643
Are you talking about Endless Legend?
Replies: >>142833
>>142654
I'm still seething that they killed hordes. Beastmen were the most interesting team and the only one where you ever had a reason to not just go as wide as possible instantly and now they don't even exist. It's surreal that reworks as bad as the beastmen and empire could possibly exist.
Replies: >>142826
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I have a feeling of impending dread that it'll be shit, not having played the demos.
As someone who's never played Dawn of War, how are they in singleplayer? The Unification mod has me interested(again, singleplayer onry) and I'm considering giving the series a shot from the base game to Soulstorm first before Unification.
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>>142815
>DoW singleplayer
Good shit
The first game and Winter Assault are awesome, Dark Crusade is pretty good too, but Soulstorm campaign is kinda shit for a multitude of reasons
Unification while sounding good on paper (and starting off good) has alot of problems and is always the only news you more or less get nowadays is some form of drama surrounding the mod and their discord
Replies: >>142823
>>142822
>Unification while sounding good on paper (and starting off good) has alot of problems and is always the only news you more or less get nowadays is some form of drama surrounding the mod and their discord
Is this the case with every interesting looking mod? Jesus.
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>>142707
They didn't ruin Beastmen at all wtf are you talking about lol
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>>142823
Something along the lines of Power corrupts and attention getting to the mod creators head I´m guessing
Replies: >>142896
>>142815
>As someone who's never played Dawn of War, how are they in singleplayer?

<Dawn of War 1 + Expansions
1 is a standard linear RTS campaign, decent storyline but can sometimes get repetitive if you're one of those fags who just turtles until he can win easily. Only a Space Marine campaign but it's fairly fun.
Winter Assault is more of the same and has both an order and an evil faction campaign but they feel a little rushed and are a slog of endless spawning enemies. Thematically that sort of works when you play the guard though.
Dark Crusade shifted focus entirely to being open-ended with a turn-based overmap you can pick and choose where to attack in and earn things over time. Personally I find it can get a bit repetitive outside of attacking enemy strongholds which are specific special missions like in the first game but most people consider this the best campaign of the original games. If you play it play it on hard which is pretty much just normal difficulty. You can play as any faction you want this time around.
Soulstorm's campaign is like Dark Crusade's but with a worse map and some weird faction abilities. It did improve some things like making it harder to cheese the repeat fights with pre-built bases.

<Dawn of War 2 + Expansions
Base Dawn of War 2 is suddently an RTT instead of an RTS and a particularly small scale one at that (four squads/heroes max). It also has a lot of levelling up and equipment to manage and in my opinion the RTT mechanics get old eventually (pin, flank, activate ability) when you only have four squads to command. You can play coop though. The game is back to linear missions though you can occasionally do (grindable) side-missions as well if you want. Again only a marine campaign.
Chaos Rising improves the storytelling and the gameplay a bit (the map design was more focussed/better paced in my opinion) over the base game but is otherwise more of the same. Managing corruption was a good idea even if the implementation was a tad poor. Less grindable sidemissions and in general the game feels less focussed around levelling and spamming loot. Still marines only.
Retribution is a shift again to address complaints about the game being very small scale RTT adding in a weird halfway-house honour guard mechanic + unit 'building' in missions using MP tactics and not having other factions, now you get campaigns for every race again but it's basically just the same missions with slightly different dialogue.

There's also the last stand(alone) for DoW2 which is wave based survival with hero units mostly relevant for coop play but it requires a lot of grinding to get your hero in a good spot. Fun though.

<Dawn of War 3
gay
>>142692
It applies to many games.
>>142815
It's a mediocre RTT
My biggest issues are the huge amount of women commanders and the shit music.
t.played the demo

It's not worth the money honestly, I bought Shredders Revenge instead.
>>142826
Pre-rework beastmen at least they interacted with the actual game systems. You had to pick your targets to get as much money from raiding and looting as possible while avoiding the biggest enemy stacks. However it was shit because the AI would just resettle everything for free and every lost battle was an instant game over.
The rework fixed both these problems but also circumvented the entire rest of the game with its new systems. Your choice of target is predetermined by best possible Herdstone you can get, your army is always just the strongest shit you have unlocked because upkeep is free and Dread is just economy, research and building in one overcomplicated screen for some reason. But that's pretty much the story of all TWW DLC/updates, just tacked on bullshit with shiny buttons to click.
Replies: >>142991
So, Terran Command is out.
Anyone trying out the full game?
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>>142827
Am I supposed to be on Lord Faggots side? He seems like the biggest douche from these screencaps.
>>142523
>no campaings no nothing
The developer added a campaign in the latest updates
>>142892
Here. It's okay. It's kind of what I expect from a budget title.
>>142861
That's fair. You're right in how they just recycled existing systems but overcomplicated it to obfuscate this. It's my biggest gripe with the game. 
>your army is always just the strongest shit you have unlocked
I hate this so much. I like it when a shitty early unit can still be useful lategame because it has some niche it can fill but TW:WH2 has none of that.
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<made in Unity
Oh well
But 19 campaign missions plus 2 special scenarios going by the scenario option in the main menu sounds like pretty good length so far
Replies: >>143085 >>143210
>fitgirl repack installer for Starship troopers has the klendathu drop music instead of the regular music
Heh, nice touch.
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>>143075
The game description tab also got changed to "Would you like to know more?"
Replies: >>143210
>>143029
A white family? Did I wake up in another dimension?
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>>143085
Redditors think Starship Troopers is supposed to mock white nationalism, so they don't get asshurt with white people being represented there
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>>143075
Eternal reminder that "fitgirl" is a tranny
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>>143086
But isn't the movie supposed to mock white nationalism? 
Also, when will we get a cool fucking power armor game based on the book?
Replies: >>143103
>>143099
They're doing an incredibly bad job at mocking it when the whole movie is quite literally glorifying it
>>143103
I've heard the director refused to read the book because it was "nationalist propaganda" and the entire movie was meant to be an over the top satire mocking the author and the ideologies in the book.
Replies: >>143112 >>143113
>>143104
>nationalist propaganda
Huh? The book was more or less a look at life in a bootcamp.
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>>143103
>>143104
Found a source.
https://archive.is/wip/RYok8
>Critics and audiences alike were confused by Verhoeven's (the movie director) approach, feeling that it was simplistic and childish compared to the seriousness and scope of Heinlein's vision.
>Maybe it wouldn't have taken so long for viewers to understand what Verhoeven was trying to do if they knew the truth: that he hated the book so much he couldn't finish it.
>He told Empire he stopped reading the book after two chapters, finding it "boring and depressing," and asked Neumeier to fill him in on the rest. "It is really quite a bad book. I asked Ed Neumeier to tell me the story because I just couldn't read the thing. It's a very right-wing book," Verhoeven said.
>There's a reason Verhoeven reacted so negatively to Heinlein's book. Having grown up under the Nazi occupation of the Netherlands (via the Independent), he was less interested in its spectacular displays of patriotism than in picking apart the rotten ideology behind them. Before moving to Hollywood, he made his name in Europe with social and psychological dramas that closely analyzed Dutch society and the legacy of war. Heinlein's Starship Troopers, meanwhile, was a novel widely known for its jingoistic, pro-war, pro-military messages, which have led many critics to describe it as propaganda. Verhoeven quickly decided he had no interest in making a straight adaptation, let alone diving into fan-favorite world-building particulars, such as the famously excised power suits. Instead, per the Empire interview, he chose to design the movie's world as a "fascist utopia," in an effort to show why it was bad.
TL;DR he refused to read a book that goes out of its way to explicitly state the fascist society of the world isn't necessary good because muh natzees and muh right wing
>>143113
Not really unexpected from a hollywood grifter.
Replies: >>143345
>>143112
Still, the government wasn't an open democracy, it was very pro-military due to the setting, and instead of jail it had public displays of corporal punishment. 
Even though the author explicitly stated that it wasn't a perfect government but it worked, and gave solid reasons as to why it worked, that didn't stop people from refusing to read it and branding it as [thing I don't like] propaganda.
>demolishing turrets to move them up
>brings up a big popup menu that also darkens the rest of the screen
What idiot thought this particular piece was good UI design?
So two missions in, I dig it but I have two major complaints with it
>Missions feel very "scripted". It's so far just moving on in a linear straight line and shooting everything that comes you way. Maybe it's because it's still two missions in but this is worrying.
>Cannot automatically focus fire certain enemy types. Naturally I'd like to have my snipers prioritize spitters so that the rest of my units don't get worn down by ranged attacks. No such like here.
Also I could have sworn I've heard these bug death sounds in 40k battle sector. Speaking of which, is that game any good after updates? I've seen they added a planetary conquest mode which looks nice.
Replies: >>143143
>when you are in the sewers unit voice lines are echoing 
Neat I love small details like this.
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>>143128
>Missions feel very "scripted"
It kinda stays the same but also gets kinda better
I just finished mission 7 and the previous mission gave me the option to choose my starting base
>Cannot automatically focus fire certain enemy types
I´ve noticed that too, especially, as you already said, the spitter bugs, but also any bug in general that gets close enough to do melee attacks
Replies: >>143210
The book and film are both decent, just unrelated other than the fact they licensed the book's name for the film fairly late on in production and the director was too retarded to understand the concept of speculative fiction. If you want a decent adaption of the book look to the anime and just enjoy the film for what it is ignoring the title.

>>143112
The book was a look at an alternative form of full citizenship only after service, primarily military but theoretically also non-military. The military combat and bootcamp elements are mostly dressing to that core part of examining if a utopia could work that wasn't magical space communism. Don't serve, don't vote or stand for office but you're still free to live life and earn money. It was also apparently written because Henlein was worried the youth of his era would grow up into worthless shits. Everyone also forgets the man also wrote books about free love hippie societies and lots of libertarian stuff too neither of which are comptaible with lazy accusations of ebul fascism but then most people criticising the book haven't read it or any other good speculative fiction or likely any books are all that weren't on their approved reading lists during education.

>>143103
The movie has three elements. There's the surface level action movie which is pretty good and you can enjoy it as-is. Then there's the fascism bad even if it looks utopian element, which is ok but a little lazy. Finally it's supposed to be satire of war movies/the USA's cultural shift through WW2 and into the Cold War towards militarism particularly including WW2/Korean War movies there are direct references like how they load and fire their space-bazookas featuring burgers as the good guys and ignoring the violence and death involved or how they dehumanise any opponent (see: Germans in WW2 films). If you put yourself in the mind of a normalfag who isn't already aware of the idea that maybe the USA hasn't always been the objective hero (anons are already more sensitive to that for obvious reasons) and that dying in a foreign land killing other young men only defending their home for ((( interests ))) back home and the point it's making is more obvious. It'd have made far more sense with the original idea of casting teenagers given that in most wars it's that demographic and early 20s who die. It's also fairly clear from what you see in the film that the bugs are likely sentient and possibly that the attack on Buenos Aires was a false flag but that's a different discussion and it's debatable if that was intentional or just because the director didn't understand basic physics.
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>>143029
>>143078
>>143113
>>143143
>>143199
A shame a book that nearly single-handedly created the mecha genre conspiciously lacks mecha.

I remember the CGI animated adaption rectified that by depicting the troopers in actual power armor, instead of going into battle practically naked against giant bugs the size of a largish family SUV, a fit of stupidity only rivaled by the naked aliens in Signs.

Pic rel; reason why Yoshiyuki made Gundam.

tl;dr Starship Troopers is supposed to be a lot more /m/anly.
Replies: >>143238 >>143250
>>143210
There's an anime? Huh. I'm going to try it out later this week.
Yeah where the fuck are the power armors? The way the movie depicted the mobile infantry you'd think them more like the infantry from Old Man's war sans the green or the smart guns.
The movie is propaganda for frizzy haired tomboys and no one can convince me otherwise.
Also not vidya, but does it feel to anyone like people get completely wild and unrelated conclusions from a lot of media? It's like that one chick who apparently thinks Baki is Boy's Love, how the fuck did anyone arrive at that conclusion from reading the Starship Troopers book is beyond me.
Replies: >>143250
>>143210
I think the game could compromise by having a power armor unit that is stronger then the regular human unit. Of course in the book the power armor allows humans to be on equal footing at all against the bugs, but better then nothing.
>>143238
Blame schooling that loves to over analysis books since it has nothing of substance to teach. Blame those game theory-tier fags who refuse to believe something is as it seems and instead create layers of hidden messaging as proof of their retarded fanfiction theories.
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>>143199
>That last spoiler
Now that you brought that up, I am quite curious. What exactly happened in Buenos Aires? I have only watched the movies and one of the animated films before so I don't really know that much about the extended series. It has been a while since I saw the live action movies but I do recall one part in the movie where the government explains that an asteroid strikes earth and was the fault of the bugs despite them being on the other side of the galaxy.
Replies: >>143312 >>143735
>>143250
>Blame those game theory-tier fags who refuse to believe something is as it seems and instead create layers of hidden messaging as proof of their retarded fanfiction theories.
Illusionary wall ahead
Replies: >>143735
Eh, I dropped Starship troopers. I just don't like the absolute lack of any tactics involved, I barely even use the abilities.
From what I understand Dawn of War 2 is somewhat of the same basic gameplay premise. Are there tactics and strategy involved there or does the gameplay boil down to moving troops forward and shooting enemies that came your way in slow waves?
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Holy fuck these scorpion bugs are annoying

>>143291
I´m about halfway through the campaign and so far there is only little tactics involved and the only things that changed are the amount of tiger bugs and specialized ranged bugs that get added into each wave
Though I just finished 2 missions where I basically had to flee from the bugs while accomplishing my objectives
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>>143087
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>>143275
>What happened in Buenos Aires?
Ricos parents died prompting him to rejoin the Mobile Infantry.

There's some Reddit headcanon about it being a falseflag despite the fact that in the book and the movie the bugs are sentient and known to invade countless planets while using Plasma bugs to use asteroid belts as arty.
But somehow in the redditors mind, despite it never being referenced in the film, it's a falseflag and it was done by the Federation, because Federation bad remember?
Despite the Asteroid coming directly from the Bug quarantine zone and the Federation not having enough firepower to move an asteroid that size and at that speed.

Those retarded faggots at Red Letter Media even stood by this dumb fucking shit theory.
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Man this mission was ass
>have these Marauders
>they are surprisingly underwhelming
>the bugs on this mission easily counter Marauders and what sparse infantry support you get
Replies: >>143315 >>143735
>>143313
>Federatsiagrad
Come the fuck on now
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>>143315
Yeah that is some really stupid name
>>143113 
>>143116 
The director was also gay and homos have a love-hate relationship with fascism since it condemns them and everything that they are but they're perversely attracted to its masculine ideals.
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This is pain
Shame there is (so far) no statistic on how many bugs I´ve killed and how many soldiers I´ve lost
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>>143312
Damn. Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that? I guess that's why they're aliens. Humans could not understand their viewpoint or their wants and needs. You mentioned that the bugs were sentient in the movies. What exactly are the reasons they would want to invade earth?  Resources? Another place to live?  Have any other space faring species fought the bugs before? 

I could understand the point of it being a false flag, in a similar manner to real life events like 9/11. However as you've said, the books stated that the bugs have used this tactic before. Even though it's kind off topic, it kind of reminds of what the Krogan did in the Krogan rebellion to Turian colonies. They bombarded them with asteroids and made them basically unlivable. 

Something regarding the asteroid itself, how big was it? Also was the asteroid itself from our own solar system or did it originate from the Klendathu system?
>>143624
>Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that?
It all comes down to competition between species. Humans and Bugs are competing for resources, planets, you name it. Everything a lifeform needs, both species want it. Conflict determines which species survives and which becomes history.
>Have any other space faring species fought the bugs before?
The Skinnies, a human-like alien species, fought alongside the Bugs until humans convinced them to switch sides.
Replies: >>143631 >>143735
>>143630
>convinced them to switch sides
>convinced
Talk about an understatement.
Replies: >>143633 >>143735
>>143631
The Mobile Infantry are very persuasive. Especially when they bring nukes.
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Finished Starship Troopers
Its decent but it has its fair share of problems that become more apparent the longer you play
Unit pathfinding while not bad gets fucky with the big Marauder suits and edges of platforms and cliffs causing the unit to just vibrate near it and in the final missions when battles got really big my inputs started getting ignored or delayed
The self-preservation of units is also kinda ass, they attack the bugs closes to them, which sometimes works sometimes not, but they lack target prioritization which makes rocket troops really micro heavy especially in the later missions where something tanker or scorpion bugs are pretty much a given
Mission wise it kinda just blurred together and ended up boiling down to the same cycle of capture outpost, bugs get stronger, destroy hive, bugs get stronger and this goes on until mission complete for most missions with only few being different
>>143624
>Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that? 
If they're anything like real life bugs they probably fucked all their soil with chemicals and have no drinkable water left.
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>>143275
>>143281
>>143312
>>143313
>>143624
>>143630
>>143631
>>143663
Its probably the Feddies stepped on the bugs trying to grab for resources, and the bugs retaliated, starting the war. The fact that the bugs had allies at all, skinnies, showed that they were an advanced species capable of diplomacy, only feddy propaganda depicted them as mindless insect hordes. Just another example of "do it because we can, and make up excuses afterwards."

Reading pic rel and it very much seems to be from the same vein, so much so I almost consider it a secondary source on the same topic.
Replies: >>143898
>>143453
>4 Scorpion Bugs.
Pain. Their range is also longer than a missile turret, meaning they can effectively snipe units. And since they're armored, usual snipers don't do much against them.
>>143624
>Damn. Is there a reason the bugs are so expansionist and why exactly they would attack humanity like that?
Resources, plus the Fed did try to stop colonies from being formed, including a quarantine zone for the bugs but people started doing it anyway either due to desperation or greed and the bugs retaliated.
>>143735
>book
Did you get to the part when they are talking about the dog in the well?
Replies: >>144512 >>144899
>>143898
I finished it in two days, anon. I was halfway through when I made that post and its done and dusted, started Vampire$, its good so far but its not as compelling.
>>143898
Well, I read your post but didn't really address it. The whole thing was something that could be placed into any setting, not necessarily a sci-fi one and that's what sort of made it stand out. Sci-fi, in my opinion, works best when it can blend the speculative fiction pieces with the more grounded in reality aspects. 

The psychology itself in that particular part made me think of the Chimpanzee ladder experiment, where you hate something for reasons you don't really understand and don't care to understand.
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Was updating some mods and C&C Generals has massively streamlined the hassle of different mods for the game. Download the repack by Elamigos, then grab the genlauncher and config tool. This wraps a shell around the game, applying crash fixes, actual zoom out and as you can see in the screenshot, 5 different mods like Rise of Reds, Contra and Shockwave that can be activated individually from this one program.
Haven't tested it online but played a 45 minute game against bots and it doesn't crash. Want to try deliberate crashing with airforce next but glad this game got this treatment.
>>145138
Neat, thanks anon
>>145138
I had bad experience playing w\ players on genlauncher even when they had mismatch fixes meant to cross-compatible non genlauncher users. Also mod download speed is horrid & there are no alternative links.
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Love airforce general. Didn't even lag the game out calling in 3 runs on a base.
Replies: >>146452
>>145404
I wish generals got a remaster. If only so I could run it on windows 7 again without installing extra libraries that might be potentially compromised 

>>145138
Does the Repack let you play it on Win7+ or do I have to start running it on a virtual machine again?
Replies: >>146454 >>146464
>>146452
>run it on windows 7 again without installing extra libraries
Is this more than installing that "legacy components" pack that they love to omit from newer DX versions? Some games need it and apparently it's not included by default.

I don't know what other libraries would be needed that aren't on the game's install disc.

www.microsoft.com/en-us/download/details.aspx?id=8109
>DirectX End-User Runtimes (June 2010)
>The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1.
>Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.
>>146452
Have you heard about Generals Evolution? It's a mod for RA3. It's not perfect, but pretty close.
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