/v/ - Video Games

it's fucking video games, baby


New Reply
Name
×
Email
Subject
Message
Files Max 5 files32MB total
Tegaki
Password
Flag
[New Reply]


READ THE RULES


Just_you.png
[Hide] (67.5KB, 2048x2048) Reverse
Niggerman_cant_save_you_now.png
[Hide] (47.9KB, 1078x699) Reverse
nethack.png
[Hide] (18.1KB, 989x676) Reverse
00038c42bc2470bc8ae355641cff10e3b1f81149aeac4f0ae47676cb8801377e.png
[Hide] (847.9KB, 785x867) Reverse
Not_this.png
[Hide] (203.5KB, 430x630) Reverse
Not to be confused with rougelike...


******
******
**D**
**@*
******
******

>The dragon hits you with 100 unsoakable dragon cock damage!
>you die like a retarded bitch again, shame about the rare loot lol
>try again retard?
>*Yes
>No

OH SHIT ITS TIME FOR A ROGUELIKE THREAD
Go on anon, regal us of your tales of narrow escapes, clever wins, amazing finds, and ultimate victory's. Or just tell us how you died again for the 20th time because you did something stupid. 
So anon, what have you been Playing? Do you have a favorite? Perhaps that one roguelike you just go back to every single time?

ROGUELIKES TO TRY
>Elona: 
Japanese roguelike without permadeath unless you say so and an overworld. Big sandbox with everything you can do such as farming, crafting, ect. Worth a try due to its unique nature and can be played in many different ways. A lot of humor both intended and unintended. Remember, the little girl is the best starting pet. 

>Cataclysm: Dark Days ahead: 
7 day Post apocalyptic roguelike set in the near future where humanity oopsies an extra-dimensional blob entity into our world that rises the dead after dying creating zombies and worse. Has bioincs, mutations, a robust crafting system, and cars. There is mainline and the Bright Nights fork that looks to rollback some of the more questionable changes, these being somewhat unfun in the name of "realism". Play both and make your own opinion but mine is Bright nights as it has an actual endgame. you win by placing a mininuke or yourself in a mainportal at the bottom of the central lab. Good luck getting there. 

>Nethack:
One of the OG's. First released in 1987 its been trucking along ever since. Dive deep to retrieve the amulet of Yendor or die trying, has fun interactions. Be creative. 

>Dungeon Crawl stone soup:
Streamlined, for better or worse. Dive deep to find the Orb of Zot. Once done, you will have to leave with it. I'm sure nothing bad will happen on the trip back up. Has some easy starting classes to cut your teeth on, I enjoyed it but I never really got to far in it. 

>Infra Arcana: AKA I keep screaming but Niggerman doesn't answer. 
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
Yes I did copy that from the wiki and I'm  not sorry. Its interesting in that you don't gain exp by killing things, you get it by going down floors and finding Monoliths. Which is good because some enemies can really fuck you up.

>Can I talk about "rogue-lites" like FTL and binding of Issacc?  
Knock yourself out, I have long stopped caring about the actual distinction.  

This is by no means a definitive list and there are tons more to try, including "Mainline" Rougelikes, some fantasy, some realistic, and some stupid. There really is something for everyone, unless you don't like them and are here to call me a faggot. That too is welcome, we tolerate all manner of shit taste here. 
I think I might start on another Elona binge again. I was having some issues getting music working on linux but then I remembered I have an all in one mod with a music replacer. Sure enough, those worked just fine. I'm near the end of the second act on a file that years old at this point. I always come back to elona. I've been dabbling in brightnights again for CDDA and have played Caves of Qud on and off recently too. I kinda find QUD boring after a while, the loot isn't super exciting but playing a psionic character is really fun. So fun that there is an antifun counter built in known as psionic headhunters. But those can be fun too.
Replies: >>130754 >>131739
c1.png
[Hide] (3.7KB, 640x480) Reverse
Eh hoser, I built this old version of Cataclysm because allegedly the new versions suck dick.
Replies: >>130711
>>130687
You could try bright nights. I like a lot of stuff that has been added, there were just a lot of weird nerfs or changes. Like bionics no longer being available for sale in mainline because realism. Now you can only get them from a time traveling faction because....uh, realism.
Replies: >>130738
Anyone here plays dead cell?
Replies: >>130715 >>130716
Dead_Cells_review.webm
[Hide] (13.5MB, 640x360, 06:45)
>>130712
You mean Dead Cells?
Yes. But I'm bad at it.
There's a nethackathon going on all weekend - https://nethackathon.org/

>>130712
gr8b8
Replies: >>130735
>>130716
It looks like they're using developer's build 3.7.0. Looking at the list of changes, it's going even further into shit than 3.6.0 and later, despite one or two nice tweaks. 3.4.3 was the last good version.
Replies: >>130832
c2.png
[Hide] (5.4KB, 640x480) Reverse
Someone who knows his shit should make a roguelike faq with known "good" versions and/or point out better forks like >>130711
Replies: >>130751
>>130738
That would have a lot of opinion in it but I like the idea.
>>130681 (OP) 
I wish I could get into Elona. I have tried it multiple times but it never clicks for me.
Replies: >>130811
20051028795534.png
[Hide] (9.4KB, 300x300) Reverse
Does anyone have config file for elona with vi controls? It's painful to play with direction keys.
Replies: >>130802
>>130795
just use the numpad
Replies: >>130803 >>130831
>>130802
Is there any way to emulate having a numpad if your keyboard doesn't happen to have one?
Replies: >>130811 >>130831
>>130754
Sorry, you probably missed that boat entirely if you haven't already played and enjoyed it by now.
>>130803
Buy a desktop.
cirna_retard.png
[Hide] (44.4KB, 1200x1200) Reverse
>>130802
>>130803
NumLock exists on my laptop keyboard, but using stagered numpad is retarded.
I find it stupid because only 2 buttons are even used in config from vi keys, because duh you are expected to be using right hand for movement.
Replies: >>130850
>>130735
Could you maybe give your opinion on some of the changes rather than "new thing bad". Your comment may as well be a waste of bits. I do think that mind flayers have become a lot less scary now that they drain Int instead of making your char forget stuff. But there's a bunch of more interesting changes like monsters zapping wands of undead turning to animate corpses in your inventory. Or monsters opening unlocked chests to take items out. That adds more variety to monster behaviour which is great. And the changes to dragon scale mail are awesome. Grey and Silver haven't been changed but the other ones have been given extra extrinsics. Blue for example gives speed now so it's much more of an option that the previous choice of just grey or silver.
Redpill me on elona
Replies: >>130837 >>130845
>>130835
https://rentry.org/9rxt9h
https://pastebin.com/FDv2ATAa
ONIICHAAAAAAAANNNNNNNN~~~~~~~.jpg
[Hide] (243.3KB, 811x631) Reverse
home.png
[Hide] (305.1KB, 389x446) Reverse
elona_thread.png
[Hide] (1.2MB, 1360x1148) Reverse
welcome_to_elona.JPG
[Hide] (43.5KB, 1263x116) Reverse
More_powerful_than_you_know.png
[Hide] (247.9KB, 539x516) Reverse
>>130835
Consider the following images to convince you. 

Real answer, Elona is a roguelike with an overworld and no permadeath unless you say so. It has a ton of other skills life skills for you to grind like cooking, gardening, ext. Those aren't just random skills either as leveling them to a certain amount unlocks special skills like Violent Garden. The game is really only limited in how you want to play it, I have a character that uses throwing and special actions, a mage, a regular sword and board who can breath fire. Try is anon, its freeeeeee. 
Also I forgot to link this in the OP. So there is Elona + but there is an addon called Elona GX. https://github.com/Ruin0x11/ElonaPlusCustom-GX
It adds a lot of quality of life things like autocollecting drops at the end of Party Time quests and feeding pets from the interaction menu.
accuse_merchant.png
[Hide] (1.2KB, 136x88) Reverse
>>130831
https://files.catbox.moe/psrgc2.txt
Mh still have my old 1.73 lying around. Has the monstergirl replacer been updated to higher versions or is it compatible with the newer ones?
Replies: >>131017
>>130863
It might be missing some sprites. Which is just a matter of opening up a newer version and merging the two.
>play elona for the first time
>pick little girl as pet
>she falls down a well and fucking dies
ClipboardImage.png
[Hide] (473.5KB, 571x380) Reverse
>>131690
>What's that, Lassie?
<börk
>The little girl fell down the well?
<ärlf
>And you pushed her?!
<Noone needs to know about our affair, Daniel.
Replies: >>131697
>>131690
You need to train her better.
>>131693
Lassie would  never do that, I'm literally shaking and crying rn
>>131690
Go to pub to revive her, or clear some mobs by your self to level up faster.
I have a blackwidow pet in Elona because I'm a contrarian faggot and need to do something different, it hits like a truck poisoning everything to death. I'm wondering if I get poison nail and level until I get that ability to create poison food I could get some hilarious stacking effects with the pets attack.
285de5f0f57ee8dc4cda92c5f4ff8d743ac6e9af02d3d6de98b83143184112a2.jpg
[Hide] (60.7KB, 640x960) Reverse
>>130681 (OP) 
Does anyone remember the name of that one with the monster taming and fusion, where you had to choose a god gift at the start? I used to play it a lot and I can't even remember the name to download it again.
Replies: >>131772 >>131811
>>131739
Black and white?
Replies: >>131790
>>131772
No, roguelike. Text based, came with tiles, a little barebones but it had a lot of monsters with abilities. Development might have died nearly a decade ago when I played it.
Did anyone here but OP play Infra Arcana? I've gotten into it, and it feels like it took all the right lessons from DoomRL. Feels like a more traditional roguelike with a dead simple interface.
Replies: >>131793 >>131800
>>131791
I've played a bit. I really like the level up system where killing things doesn't give you xp, only getting further does. I'm still trying to figure out how to manage sanity.
Replies: >>131800
>>131791
IA is a ton of fun, though the most recent(?) patch which came with rebuffing maxHP and a bunch of changes for the worse was a clear step in a bad direction. One of the few modern roguelikes that's actually enjoyable.
>>131793
>I'm still trying to figure out how to manage sanity.
Managing sanity is pretty much the entire game.
The ghoul and mage starting stress reductions (for combat/magic respectively) stack additively with the stress income reducing perks, for a total penalty of -100% to their specific type and -50% to the others. The rogue stress reduction is multiplicative with everything else though.
Your current stress value has a bunch of temporary modifiers that don't contribute to how fast it builds up. Main sources of temp stress are: half shadow, full shadow if you're not a ghoul, gibs on the floor, most types of cult structures. If you can set the ground on fire or use a light it can help you to read-ID stuff before changing floors. Explosions spawn fires but can also spawn gibs, you can use cata to make reading light if you're an occultist but watch out for blood patches.
>>131739
Demon? I haven't played it for long enough to confirm that it has fusion or not, but I do know it has moncolle elements.
Replies: >>131825
d80589164bb225d73581a7cbc71d0faf5dac727ab330b04cc855372781259438.jpg
[Hide] (56.2KB, 325x548) Reverse
>>131811
That's the one.
a_fucking_tulpa.png
[Hide] (10.7KB, 788x471) Reverse
I take it back, development seems to be going well given that last time I played you couldn't bring your tulpa with you.
dwarven_smithy.jpg
[Hide] (39.8KB, 564x658) Reverse
Time to check in on your and my favorite de-velopment team! While they haven't yet managed to top "removing food from a 'roguelike'" since v0.26, let's see what they've been up to since:
https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt
<v0.27
>removed cursed items, ashenzari is now the only source of curses
>removed equipment identification, it is identified once the player is in reach, without needing to be worn
>removed rings of attention, rings of stealth, rings of teleportation, amulets of inaccuracy, scrolls of remove curse, scrolls of random uselessness, and boots of running
>removed gadget shops
>removed halflings
>removed monster spell list variation, any type of spellcasting monster now uses just a static set of spells, with former variation split to a distinct monster.
>monsters' melee attack speed is no longer slowed by the weapons they wield. many early-game monsters have had their base damage lowered to compensate.
>monsters with ranged attacks now have unlimited ammunition
>most sources of flight (including species, transformations, and equipment) are permanent and neither expire nor can be cancelled; reasons to land have also been removed.
>berserk ending no longer causes paralysis
>wands of enslavement are now called wands of charming

<v0.28
>removed items and xp from abyss, only reward is runes
>removed orb requirement to enter zigs
>removed riposte from long blades, base damage increased
>removed player spells bolt of magma, corona, shadow creatures, and invisibility. these are now monster only.
>xp from kills by allies and gods are now equal to direct kills by players
>kills by and of player-frenzied monsters now grant xp
>demonic and holy monsters are now susceptible to fear, berserk, alistairs intoxication, and ballistomycete spores.
>bind soul, formerly known as enslave soul.

<v0.29 (alpha)
>removed ammo
>removed zombies and skeletons from normal dungeon spawns
>monster move energy is no longer randomized, now there is a 1/3 chance players will be attacked when moving away from
them.
06130db8a087b749f3cf7874a6eb3278aa23ca624f22bddedeea702c51ab90a1.png
[Hide] (330.1KB, 600x900) Reverse
>>132206
>removed
>removed
>removed
>removed
>removed
>removed
Replies: >>132217
>>132206
Why not just speedrun it with git rm . -r
I think you even missed a few.
dwarven_miner.jpg
[Hide] (51.8KB, 591x591) Reverse
>>132211
I'm memeing just a bit, as they do add stuff too, but it is hilarious reading through changelogs seeing the sort of normal work you'd expect for a game like "new god" or "reshuffled spell to different skill", and then smack dab in the middle  there'll be some crazy shit like "removed all armor and weapons from game, redundant to skill advancement", followed without skipping a beat by "reworked piety for these gods" or whatever.
>>132206
What does the game have left anymore? Seriously, what do you do in this game anymore besides holding auto explote and auto combat?

>no ammo
>no cursed items
>removing everything
>oversimplified everything left

And let's not get into "slavery bad :(". Do these "people" know what genre they are developing?
Replies: >>132238
>>132206
>removed cursed items
>removed equipment identification
Can you even call this a roguelike anymore?

>removed halflings
Please don't tell me this was for a stupid reason like "it was offensive to midgets"
Replies: >>132236 >>132238
>>132231
>Please don't tell me this was for a stupid reason like "it was offensive to midgets"

They renamed the jihad sword because it berserks the player and all player units. Take a guess.
>>132229
>Do these "people" know what genre they are developing?
One where "butcher your comrades against your will" is "charming", apparently. I guess the current devs didn't get the oh-so-subtle message from...
http://crawl.chaosforge.org/Pikel
LOL I don't believe it, they whitewashed Pikel. I'll bet they also removed the "kobolds about to roast some delicious caged children" vault at some point, too.

>>132231
>Please don't tell me this was for a stupid reason like "it was offensive to midgets"
Nah, it's part of the "we're not like D&D/Tolkien I swear" pretensions they've had since the removal of mountain dorfs back when all the pointless cuts started, eventually also cutting into the numerous varieties of elf. Aside from lolsorandumb narwal bacon races like octopodes, they've made it a priority to do the Blizz thing of favoring "bad guy" races like orcs, kobolds, trolls, etc.
b98572aa323aeeacdf2738c40cb33b79f199871f18498aa6b190ffb295caaed0.png
[Hide] (1.4MB, 1280x720) Reverse
ed9385f6d6e2fb5666d76457d8b08e2b7bd85459724a923d816ba8a1b0b9177b.png
[Hide] (2.8MB, 1920x1017) Reverse
061cb0f0f4a87f4f44e37e570fed58133be52319e304f9314bc54f389322d832.png
[Hide] (1.6MB, 1280x720) Reverse
f1f634382c42e5df22dfc6bf7d86c838b713927958fd1c4097ed6855593556eb.png
[Hide] (1.4MB, 1280x678) Reverse
e17547f1e745fa09a17e3634491d68b97442931e4657522657631b7633071779.png
[Hide] (278.3KB, 768x432) Reverse
>current year (current)
<he still hasn't played the greatest roguelike ever made
dQzcf2m.jpg
[Hide] (776.9KB, 3840x2160) Reverse
>>132242
Hey look, pic rel. is my favourite FPS.
>>132242
Sure, there's a lot of sandbox RLs like Elona & CDDA now, but that's really just incidental to RLs as a genre.

On that note, if a Minecraft clone tried to reimplement a significant fraction of Dorf Fort's features in 1st-person 3D, instead of just the bare minimum broken subset MC ripped off, that would actually be pretty cool.
Replies: >>132844
>>132242
Oh, and
>MC
>RLs
Missing RL elements are among MC's most severe deficits
<totally static world, biomes are fixed, the exact same monsters respawn in the exact same places, vegetation grows from where it's planted and then stops, nothing ever happens without player intervention (or at least presence).
<core mechanics (resource gathering, loot, crafting, ai, and most especially combat) are complete garbage. simultaneously trivial, imbalanced, and tedious.
<ui is completely lacking in convenience features of any kind. even as an immersion gimmick or incentive to build in-game machines for automation it goes much too far, without simple features like construction planning/designation, autosearch, or autonav, the game is swamped in mindless repetition.
>no stable api for modding or external tools in java spaghetti nor c++ rewrite
Replies: >>132844
>>132248
>>132278
It's a fucking block placing game, was never meant to be an rpg in the first place.
Replies: >>132851 >>133318
>>132844
No, Notch said on 4/v/ back when it was in alpha or beta that he wanted to make it 3D Dorf Fort, with raids and shit that would even break through your buildings. But then the autismbux started flooding in for the vitrual lego tech demo and he went for the least effort most payout solution: just add a bit more of what's already there and call it a day, then hire soydevs to do your work for you and rake in free money.
If he hadn't been as much of a lazy faggot he'd have kept doing that and been way richer than he was from selling it, but he went for the quick and easy payout and all he got was depression and everyone now needing a microjew account to play the shit they already owned for 10 years.
I now own the maid mansion in South tyris. That publishing thing you can do now is broken for money.
Replies: >>132973 >>133020
>>132863
What are you publishing
Replies: >>133008
>>132851
Just lol if you actually believe minecraft would have made more money as 3D dorf fort adventure mode than it did as virtual autismblocks.
Replies: >>132997
>>132987
Feel free to quote the exact words I used to imply that. I only said it'd have been smarter to keep Mojang, not that his original vision would have made more money.
>>132973
Homo terror, gay blind.  Normal stuff
>>132863
What does that entail? Do you actually write books or is it just more wacko fusion pot recipes?
Replies: >>133022
>>133020
Use a big table to create up to 100 books then 30k to publish them.  It nets you a stack off books to sell.  I just sell them in my shop.
>>132844
The stuff I was complaining about extends far beyond RPG features (combat, dungeons, character advancement). As I noted, even the construction features by themselves are far clunkier and more repetitive than those in DF.

>>132851
The weirdest thing about MC's history is shortly before Notch did MC, he'd been part of an MMO project (Wurm) that succeeded at much everything MC fails at, with the exception of fully vertical (multiple arbitrary Z-levels) construction. **That isn't to say Wurm isn't without its own special flaws. The biggest one by far is its reliance on extremely long repeating timers by default for player tasks, as a balance mechanic.*
I'm wondering if marital arts for pets is a good idea in Elona. I have a few pets that punch but I'm wondering if its just a better idea to give them an actual weapon.
Replies: >>133621
>>133550
>marital arts for pets is a good idea
YIFF
Replies: >>133664 >>133669
>>133621
Is it really YIFF if your pets are a god-gifted succubus, a vacuum cleaner and a tree?
Replies: >>133665
>>133664
>and a tree
Wanting to fuck something that barks makes you a furry.
Replies: >>133668
ciryes.png
[Hide] (277KB, 443x404) Reverse
>>133665
But trees don't bark
Replies: >>133793
>>133621
I'll fuck my ghost girl and I don't care if that makes me a furry.
willow_bark_baskets.jpg
[Hide] (43.9KB, 394x500) Reverse
>>133668
Not only do they bark, they even warp and woof!
I'm so swole in elona that I dont cure my alien infection because it trains my health
I have a blackwidow pet in Elona because I'm a contrarian faggot and need to do something different, it hits like a truck poisoning everything to death. I'm wondering if I get poison nail and level until I get that ability to create poison food I could get some hilarious stacking effects with the pets attack.
I played Angband and Nethack and found them boring as fuck due to the gameplay mostly being walking around. I liked CDDA a lot because of the immense amount of actions I can do at any time.

What's something for me to play?
>>132851
There was that Hack and Slash mod back in the "teknik 1.2.5" days.
Wurm feels like 3D dorf fort to an extent.
>>148706
Every tried Caves of Qud? Its on GoG Games so you don't have to shell out money for it. Its alright, still somehow unfinished all these years later with an absurd asking price of $30. 
That reminds me I should check out the BrightNights fork of CDDA and see what they have been up to.
Replies: >>149036
>>149020
Isn't CoQ developed by a male feminist who put his fursona or something in the game as an unkillable NPC?
>>148706
Have you tried DoomRL?
Replies: >>149037 >>149038
5adb5d55620a7a89b1943c52cbeb8286b581086cac90cbe2db4b953879180020.png
[Hide] (2.2MB, 1500x1088) Reverse
>>149036
>Have you tried DoomRL?
Are you suggesting anon should shut his school up?
Replies: >>149102
>>149036
Yes, hes a massive faggot. There is Q girl in the game who will teleport away if you manage to kill her. In his defense she is apart of the main quest and there is a time where she could get nuked during the events of the main quest. The game is interesting enough though, at least the main quest line that is. I find a lot of the random gen stuff very boring. Not to jerk off CDDA but they have a lot of random unique locations and tends to be more interesting, and they are free.
Replies: >>150195
>>148706
DCSS and ToME have autoexplore.
Replies: >>150195
>>149037
I too have read Dilon's manifesto. All these famous fps's that normalfaggots like after vodka and dilon started it you'd wonder how they forgot about their 'video games make kids violent' propaganda as it was actually correct. Soooo many school shootings, soooo many more playing fps games. I see the connection. He blatantly said that he'd pretend he was playing doom, vodka and mainly dilon literally were there to teach society a lesson and they didn't get it. The first 'doom' was a wizard shooting demons if I recall, that was nice. We should have more games like that and not call of duty and or fps games only. It's sick. I don't know what that other anon meant by doomrl either but I'd hope it'd have to do with augmented reality and or vr *looks it up* ooooh, rougelike, the threads topic.....*looks up rougelike* they consider doom to be dungeon crawling? I never realized... I always ignored rougelike threads as I assume rouge was some famous game and I never follow gaymz. I was on the overboard and saw the dilon and so.....lol

inb4 "that's a whole lot of words"
Replies: >>149134 >>150197
>>149102
That's a whole lot of words. I read all of them, and I have no idea what you're trying to say.
Replies: >>149135
>>149134
>fucked up the sage
CDDA now has an (extremely work-in-progress and debug-mode-only) feature to let you play as an NPC follower:
https://github.com/CleverRaven/Cataclysm-DDA/pull/51450
So sort of like the succession game mode, except your old character is still alive as an NPC follower.

>>148706
CDDA is really less of an RL, than sort of a genre hybrid between RL (main quest, RPG, combat, loot, dungeon crawling) and survival sim (open ended, crafting, construction, farming, management, party recruitment, etc.).

Other games similar to CDDA in this respect, aside from the aforementioned CoQ, include Elona, UrW, and of course (arguably even in Adventurer Mode) Dorf Fort. 

>>149038
That doesn't stop there from being mods for playable Putas Templar or whatever that throw sand up dev frontholes

>>149100
There's also forks of older games that add such features:
https://nethackwiki.com/wiki/Autoexplore
Replies: >>150201 >>150202
>>149102
>blowing away half your school with a gun is caused by playing shit like doom
Great logic, but the real cause of school shooting is very likely big pharma.
Replies: >>150200
The_medias_responsibility-w-D3YoW3Hxg.webm
[Hide] (2.4MB, 480x270, 01:07)
>>150197
Ackshually it's 24-hour news cycle that started with cable channels in the '90s
>>150195
>CDDA is really less of an RL, than sort of a genre hybrid between RL (main quest, RPG, combat, loot, dungeon crawling) and survival sim (open ended, crafting, construction, farming, management, party recruitment, etc.).
>Other games similar to CDDA in this respect, aside from the aforementioned CoQ, include Elona, UrW, and of course (arguably even in Adventurer Mode) Dorf Fort. 
Nigger what the fuck are you smoking? Elona is based on ADoM, which is a roguelike through and through. The kind you're describing is a literal roguelike descendant. It isn't a genre hybrid, it's protogenre from before survival sims were properly distinct.
<crafting, construction, farming, management, party recruitment
These things are mostly inherited from nethack, and were just expanded upon.
Replies: >>150204
>>150195
Fun fact: nethack's travel directly led to the absolute state of DCSS. Some czech faggot asked greensleeves to make autoexplore for a fork from a patch before crawl's difficulty got fixed (i.e. from when it was super easy) then found a bunch of randos to add garbage to the fork. As soon as someone started to prune anything he abandoned the project and denounced it and immediately went off to poison the well of *BAND development instead.

>This page may need to be updated for the current version of NetHack.
>It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
>Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.
They couldn't even leave the wiki alone? Is there a backup of the actual nethack wiki?
>>150202
Wikis have a history page where you can look at any revision you want as long as some fucktard doesn't delete the page entirely.
Replies: >>150206
>>150201
>Elona is based on ADoM
Very loosely, I'd honestly attribute more resemblance to Mystery Dungeon given ELoNa's approach to death. And ADoM doesn't have anything resembling deeds, genetically engineered pets, guilds, taxes, and all the other autism characterizing ELoNa. Some actual RLs like Omega and IVAN also have a smattering of trivially ELoNa-like features, but far more of those features clearly derive from survival/management sims like Dungeon Keeper or Harvest Moon.
<crafting, construction, farming, management, party recruitment
>These things are mostly inherited from nethack, and were just expanded upon.
NH has absolutely nothing of the kind, aside from dead simple features like pets/mounts, random alchemy, and item enchantment that don't even amount to minor subsystems.

>>150202
>They couldn't even leave the wiki alone? Is there a backup of the actual nethack wiki?
Nothing is being removed, just mention of differences relevant to newer version, or verification that there are no differences. I'm sure you'll notice there are and have always been descriptions of the history of various features' behaviors in versions dating back to Hack, and sideways in various forks.
>>150203
Histories aren't searchable and you'd have to comb through every page's history to find the right revision. It'd be awful to try to play nethack in current year, but more so I'm just talking about the sheer shameless vandalism. The nethack wiki was the only good wiki on earth
I completely forgot how to play DDA, any updated guide?
Replies: >>151890
>>150783
>Step 1: Delete DDA.
>Step 2: Install BN.
>Step 3: Build a character with Parkour Expert, Quick, at least one point in survival and fabrication, and no stats below 8. Any other choices aren't important as long as you start in an isolated building (evac shelter, cabin, farmhouse etc), have a knife, and don't start the game in immediate danger. 
>Step 4: When the game starts, immediately smash the nearest locker or display rack and remove the curtains from two windows. Put the resulting loot in a big pile. Cut up one of the sheets.
>Step 5: Use your gathered materials to craft a knife spear, a crowbar and a few lockpicks. 
>Step 5a: If you didn't start with a backpack of some kind, craft a makeshift sling. If you didn't start with a lighter or matches, smash some furniture for splintered wood and disassemble your other long string. Use this to craft a fire drill.
>>Step 5b: If you either don't have a compatible knife or are a huge pussy who's afraid of breaking his spear, start a fire outside and craft a wooden spear. It's even weaker than the knife spear so it'll take forever to kill anything, but it's still a hell of a lot safer than your other options.
You now have a weapon, some entry tools and a backpack. This is enough to get you through the first few days.
Spoiler File
(2KB, 125x125) Reverse
Something something dorf fort.
FULL RELEASE WHEN TARN, YOU OLD FAT FART.
Replies: >>151902
7c3ba17c22b8f8dfcf3bd933b0fef8a9987b956bd23f908825f91b7de65c41c2.jpg
[Hide] (61.9KB, 510x509) Reverse
>>151895
>df
>full release
Replies: >>151903
>>151902
A man can dream anon.
Replies: >>152009 >>152012
I do eat all my meals made exclusively from little girl cheese and eggs in Elona,  how could you tell?
ClipboardImage.png
[Hide] (73.5KB, 1360x696) Reverse
ClipboardImage.png
[Hide] (33.4KB, 1360x696) Reverse
>>151903
Well you can have some GUI updates in another 2 years probably.
>>151903
DF is one of those projects that will to take a lifetime to reach 1.0

That said, a proper plugin architecture and frontend/backend separation in lieu of DFHack, as well as some sort of multithreading/GPGPU for pathfinding so performance isn't such a cataclysmic bottleneck, would be nice.
Replies: >>152014
>>152012
>DF is one of those projects that will to take a lifetime to reach 1.0
Literally a lifetime. Tarn has it in his will to release the source code when he kicks it, and he'll never cut off his supply of gaytreon shekels by releasing a final build before then. (It also says to shred the source code in the event of foul play, so remember to make it look like an accident.)
>spoiler
Soy golems like Tarn can't do any of that shit, and the devs who can have six figures worth of reasons to apply those skills in other fields.
Replies: >>152022
>>152014
Eh, it's already borne more fruit in spinoffs alone than other "impossible" games like Battlecruiser/Star Citizen.

Given the massive scope of DF's planned future features, I can understand some wariness against premature optimization, but if the game becomes completely unplayable (e.g.: <30FPS @ 50 dorfs on a $1K PC) I think he'll be forced to pause development for some performance rewrites.
dwarf_valkyrie.jpg
[Hide] (334.4KB, 707x1000) Reverse
>>150202
Has anyone here played 3.6.6, or anything after the update? I quit playing it online before they decided to start updating the game, and the only things I know they did were add more junk items with Pratchett references and make Elbereth unusable. So I've been wondering if the new version is something along the lines of >>132206
Replies: >>154472
fedora_dispensery.gif
[Hide] (1.2MB, 320x240) Reverse
>>154463
Aside from the nerf to Elbereth (a cheezy and boring feature I never bother with, something with more depth like dNethack's Ward system would be better), the biggest changes are the addition of deafening alongside blinding, and a #tip command for emptying containers without touching their contents. Everything else is just trivial random tweaks and fixing various crashes.
Replies: >>154506
>be nuDevTeam
>nerf Elbereth
>nerf magic cancellation
>fuck with monster speed system
As if dealing with early game ants wasn't fun enough. Oh, and
>don't do anything with the boring as hell Gehennom maze bullshit
Why improve the game or create something new when you can simply fuck it over.
Replies: >>154506
>>154472
>>154484
Nethack 4 was the true next version of nethack all along. All they had to do was add birthoptions for things like Elbereth to pander to the serverfags (who also killed DCSS with their poopsocking behavior, remember) and leave the 3.4 mechanics alone outside of monster balance.
I thought South Tyris was kicking my ass, Lost Irva is on another level. At least best goddess has a city there.
ClipboardImage.png
[Hide] (20.4KB, 575x585) Reverse
Played FrogComposband for a bit. I can't think of a way to beat it (I haven't even made it to level 50 yet), but it made me think of the dev process that long-running roguelikes, mainly Angband, are in instead.

>non-cursed items are no longer generated with negative enchantments (and bringing such cursed items to +0 seems to remove the curse)
>magic devices "of Nothing" don't seem to generate randomly at all
>slime mold is the only food generated in dungeons that isn't generic rations and more calorie-dense elven waybread
>mainline Angband under the new maintainer, not even one of the gorillion variants, outright removes the Charisma stat

Plenty of streamlining. The worst those changes do, even removing one of the core character stats from vanilla, is barely impact the game at all, so it's not surgically removing fun from the game as Crawl tends to. At the same time, it is akin to removing hunger from a roguelike, but is it a bad thing if hunger's only function is to routinely interrupt you and consume limited inventory slots? CDDA is an example of a game that goes in the opposite direction, adding mechanics such as nutrition and tiredness, whose only purpose is to punish you and make the game more tedious, and it's a common thing to remove them in mods that, of course, are not among the ~50 that come pre-packaged with the game. And the most common thing any Angband variant does (since it's inevitably based on some other variant from before 3.5) is give Charisma some additional functionality, so that it isn't your #1 choice for a dump stat.

What I'm wondering is: what is a good way to handle something that is a total waste of time, but is still expected of a roguelike? Unless it's Nethack, there's probably a mechanic like that in any RL you play.
>>157470
>I can't think of a way to beat it (I haven't even made it to level 50 yet)
>FCB
Is this bait?
Replies: >>158333
lousy.png
[Hide] (21.8KB, 860x368) Reverse
>>157475
It's too hard, pic related. And I was hoping to talk about the part that's past the twitter character limit.
Replies: >>158347
>>158333
CPB is harder than FCB, though they're realistically the same. FCB has a hundred thousand snowflake guardrails holding your hands at all times, it's literally impossible to die once you have a basic kit together. Literally the only dangerous stuff is some broken AI (e.g. guard-mode breather packs) that rodent doesn't understand despite it having been explained to him dozens of times by now.
>I was hoping to talk about the part that's past the twitter character limit
Your premise is wrong though, there's nothing to say. Specifically
>The worst those changes do, even removing one of the core character stats from vanilla, is barely impact the game at all, so it's not surgically removing fun from the game as Crawl tends to
Is dead wrong
>something that is a total waste of time, but is still expected of a roguelike
Has no examples and doesn't apply to anything.
I'll also add
>is it a bad thing if hunger's only function is to routinely interrupt you and consume limited inventory slots?
Consuming limited inventory slots and occasionally losing turns is literally a balance concern, what are you trying to say?
Replies: >>158425
>>157470
>CDDA is an example of a game that goes in the opposite direction, adding mechanics such as nutrition and tiredness, whose only purpose is to punish you and make the game more tedious, and it's a common thing to remove them in mods that, of course, are not among the ~50 that come pre-packaged with the game.
Even better was when they stopped letting you craft the higher end bows because that would be "Too Difficult for somebody to make on their own."
But you know slapping three engines and a forge into a fire truck totally doable.
Replies: >>158406 >>158504
>>158366
Play CDDA bright nights.  It's a fork that walks back a lot of these retarded changes
Replies: >>158504
>>158347
>Is dead wrong
Is it? Charisma has had a long history of being the dedicated dump stat with little value. Starting and dropped gold had to be adjusted after it was removed, but very little has changed otherwise. Or do you mean the other examples? Uncursed -1 weapons, wands of nothing, and a dozen types of food are really just sort of there, very little changes in the variants where you only need to throw away wands of heal monster and don't need to occasionally replace your last ration with a stack of 6 dried fruits.

>Consuming limited inventory slots and occasionally losing turns is literally a balance concern, what are you trying to say?
I'm trying to say that it's an example of a waste of time. This isn't Nethack hunger, food is trivial to come across and doesn't spoil, and what do you do if you eat your last ration or an enemy steals it? Recall and restock, then hop back to the level you were on like nothing has changed (except the floor's layout). The only hunger balancing that you ever need to do is go into the harder fights on an empty stomach, so that you don't bloat yourself on mushrooms mid-fight. What do you balance here? How much money you gain per recall if selling is on? How close you are to being overburdened, and so how often you have to recall? Maybe the latter is a realistic concern for a 3 STR mage with too many staves to choose from, but then mages are the ones with the Create Food spell. Eating only takes one turn, too, so you don't balance many turns there - just walk around the corner, and if the mob pursuing you is any slower than you are, you can have your dinner in peace. Even that's a fringe scenario, since angband floors are huge and empty, and the only way to get hungry with a monster on your tail is if you engage a unique that has more HP than you do experience points, so anything past level 20. The worst that you lose in all of this is a few points of your final score in your shot at the leaderboards if you have to recall to town for more food too often.
Replies: >>158443
>>158425
>Is it? Charisma has had a long history of being the dedicated dump stat with little value.
There's no such thing as a dump stat in a game where you always max all your stats. Even if you made charisma useful, if it's not a core class stat and it's not part of the mandatory survival kit (e.g. linking it to devices) you can dump it for free and only raise it after you're at liberty and immortal.
That's also not even what I was saying you're wrong about. Removing options and flavor mechanics just because they're not essential is literally what DCSS devs are maligned for doing. It's exactly the same thing. Any *band with macros is as guilty of every possible sin against roguelikes that you could charge greensleeves with.
>The worst that you lose in all of this is a few points of your final score in your shot at the leaderboards if you have to recall to town for more food too often.
I would say "that's literally the only thing you CAN lose in FCB" but you can't actually lose it, either. The turncount penalty for score doesn't squash flat certain bonuses so so long as you took even one (of the right) +score tedium modifiers you can farm a lowtier dungeon till you max the score count. Anyway, tedium/turncount is the literal basis for difficulty in *bands. No, they're not good games, but that's how they are.
If you have access to fear immunity (ares or master dragon, for instance) you can just farm heaven anyway. The only thing that's dangerous postgame (if you're not on nightmare) is fear aura, probably.
Replies: >>158504
Hold on
>drinking CLW in combat (with an unknown number of stunshard breathers) that you're losing in eyrie
First of all, you shouldn't be taking fights with multiple rockthrowers unless you're wildly overprepared AND can trivially CC them or have some lategame fullreset button like *healing or good _destruction. N.B. if you can't see them, you aren't even prepared let alone over-prepared. "Can't see" includes not seeing them first with (what's the rod symbol? I can't remember) -detection, especially for eyrie which has real breathers (and real rocks).
>diving icky at lvl20
Are you playing fucking ring in that image? Do you have learning difficulties?
Replies: >>158504 >>158508
>>158443
>There's no such thing as a dump stat in a game where you always max all your stats
>you can dump it for free and only raise it after you're at liberty and immortal
Getting mixed messages here.

>Removing options and flavor mechanics just because they're not essential is literally what DCSS devs are maligned for doing. It's exactly the same thing.
Which is why I'm wondering what's a good way to handle things like a dead weight of a stat that isn't just removing it or giving it some convoluted extra functionality, like making it help you search for traps and doors. Even fear resistance, that's a common side function for charisma in variants, is a bit of a stretch.

>Any *band with macros is as guilty of every possible sin against roguelikes that you could charge greensleeves with.
On the other hand, you have things like magic spells taking four keystrokes to deal something like 3% damage to a single enemy before it summons 20 copies of itself. I hear that fights didn't take as long in Moria, so it might be a *band problem that then necessitated a *band solution, especially when variants added dozens of extra dungeons and hundreds of uniques.

>>158445
So far I've learned that everything takes forever to kill, and then another forever to recover SP if you're a spellcaster. Offensive rods deal some extra damage before they run out of their 2 or 3 charges, and then it's back to the usual. I'll get that Oberon one day.

>>158366
That's an even bigger joke than removing the pneumatic rifle. Luckily there's still a realistic way to get a cybernetic The World/King Crimson inside you now that you can't scavenge it from a cyborg zombie anymore, which is to buy it from a parallel universe time traveling asshole.

>>158406
I skimmed through BN's code before, and it still referenced things like those NPCs that the guy who keeps adding them to CDDA is really proud of the "prose" on. How much does it remove? The list of changes made it look like a lot of awful stuff, like proficiencies and nutrition, is still in.
>>158445
I think it is, in fact, bait.
Replies: >>158534
>>158504
>Getting mixed messages here.
Those aren't contradictory statements. You're retarded.
>Even fear resistance, that's a common side function for charisma in variants, is a bit of a stretch.
Fear auras are the leading cause of death in olympus.
>So far I've learned that everything takes forever to kill
You just don't understand damage and you're undergeared/underleveled playing joke combos.
>>158508
You have to be right.
Replies: >>158546
>>158534
>Those aren't contradictory statements. You're retarded.
Sure. What do you think a dump stat even is? Yeah, it serves no purpose and you are better off putting your limited points into any other stat at char gen (which affects your stat maximums in vanilla), and you can safely ignore any jewelry that boosts it, and you have way better stats to spend your level up bonuses on, and every variant adds more uses to it just because it's so useless, but, yeah, it's not a dump stat because you can raise it with black market potions sometime in the late game after you've been dumping it the entire game, and you'd still pick any other stat potion over it given the choice. I meant that kind of stat, not dump stat, my bad.

>You just don't understand damage and you're undergeared/underleveled playing joke combos.
That might be it. If the number of character dumps on oook from as early as Chengband is anything to go by, there's playing demigod (probably of Ares, as you said), and then there's 40-70 incorrect choices. All my reforging attempts also came out with the same 1d10 sword I had, but sharper, so I'm not sure how to deal with being undergeared, either.

But if this is bait, then I hope you cease biting.
Replies: >>158558
They_Got_Us_-_Indiana_Jones_and_the_Last_Crusade_[jwXxxniIeQs].webm
[Hide] (1.3MB, 640x360, 00:20)
>>157470
>The worst those changes do, even removing one of the core character stats from vanilla, is barely impact the game at all, so it's not surgically removing fun from the game as Crawl tends to.
The reality of how something such as "removing one of the core character stats" can "barely impact the game at all" is SO MUCH more insidious and stupid than the above implies.

What you described are merely steps #2 & #3 in a looping process where step #1 is:
<impetuously do random dumb shit that breaks everything because you have no deeper theory of your game's mechanical intent
A couple perfect examples are secrets in DCSS, and SF elements in CDDA.

In the former, newer map designs failed to incorporate places for secret doors and traps to spawn, which "justified" removing the "traps & doors" skill, which "justified" removing all secret doors and dumbing down traps, which "justified" removing the "traps" skill, which "justified" removing trap disarmament, which "justified" removing pregenerated traps.

In the latter, a design doc with an SF near-future setting was written early in the DDA fork's development, unevenly adhered to by contradictory writing in everything from in-game elements, to lore snippets in paper notes, to post-game-over summary messages. Passive-aggressively in response to increasingly ambitious players trampling meager "end-game content" the Kevteam retroactively removed anything "too OP" from pre-apocalypse, which then retroactively made lore pointing to even more powerful pre-apoc tech incongruous enough to need rewrites. This eventually snowballed to the extent the entire design doc is being rewritten to cuck pre-apoc human tech, which will of course fuel further in-game nerfs.
Replies: >>158700 >>158824
steamband.png
[Hide] (552.7KB, 1200x1056) Reverse
>>158546
>Sure. What do you think a dump stat even is?
A dump stat is a stat that you never raise. Wizards don't wear +6 str gear even though it's a trivial % of wbl. You always max all your stats in FCB, which is the variant we're talking about. Are STR and DEX dump stats? Because they sure as fuck doesn't matter for classes whose core mechanics don't scale with it.
>Yeah, it serves no purpose and you are better off putting your limited points into any other stat at char gen
You've picked a terrible fucking example because CHA is what's checked for fear, and fear is an intrinsic part of the game cos of %HP loss fearchecks. You literally can't safely dump CHA in FCB, which is the variant we're discussing. It is, after CON, the biggest determinate of player survivability, though it's less essential than INT since of course devices are necessary to even play the game.
>and you have way better stats to spend your level up bonuses on
That's every stat but your core stat or maybe CON. Should stats that aren't CON be removed because they're not the most important stat in the game?
>it's not a dump stat because you can raise it with black market potions sometime in the late game
You're gonna be maxing stats before level 50, are you retarded? Every major unique and every second big dragon explodes into like three or more statpots. You could argue against killing uniques (risky) but not against killing dragons, which is all you do between eyrie-olympus inclusive.
>If the number of character dumps on oook
Oook isn't a real ladder, it's all offline cheated characters. There's literally no ladder for most *bands.
>there's playing demigod
No shit. FCB has a (super low) level cap and there's level scaled xp drops, so xp penalties don't exist. Demigod baseHP (*evasion) and device skill make a lot of things playable at less than level ~40 which you're pretty much expected to grind to (and then never progress from due to the low cap) on low maxhp/device races.
>probably of Ares
Go-to is hermes, since speed is basically an EHP multiplier and immunity to slow is not trivial for preventing one-turn-deaths. Fleet of Foot is the other mutation that sees the most use for the same reason (0.6 turn base movement to deny around-the-corner doubleturns or gangbangs).
>reforging
This is real nigger nightmare advice, but reforging is totally pointless. Firstly, it scales with karma and you WILL nuke your karma in the course of playing if you aren't retarded since it gets halved when you bail on a quest (and you SHOULD bail on quests if they're risky), and you won't get much karma since most quests are deathtraps. Literally the only time reforging could be useful is between oberon and J but like the best anti-J stuff is mostly fixedarts or IMPACT weps anyway.
Reforging is useless in general though.
>probably of Ares
If you're sorting by score, the reason Ares is always at the top is that demigods get a guaranteed drop of their parents fixedart when they kill them, and the Ares hat is the (only?) item that gives fear immunity. This makes it basically mandatory for a 'safe' heaven since a GWOP or solar pit has 50 layered fear auras which can cause you to lose turns and die instantly.

Are you trying to play some faggot ass knowledge check game blind?
>so I'm not sure how to deal with being undergeared, either.
Here is how you get gear in FCB:
>walk around the dungeon guardian without killing them for swampcave (hydra cave?)/battlefield/eyrie/arena/olympus
>go in and out of the dungeon until you're in a box with something with good drops (dragons, titans, uniques, I think the bestiary should tell you if you aren't checking r_info. Do check r_info though, the ingame information is cucked) that you can kill trivially
You should know that you're alone cos you should have _telepathy and speed on while doing this and use -detection in the first turn
Monster drops scale with monster level and dungeon level. Not only does doing this give you gear, it's self-reinforcingly safe since you'll get a stack of !heal, !speed (early), etc.
If you don't want to take advantage of core mechanics like a human being, you can wander between deep-ish levels of places which spawn good drop enemies. Ds and Ps are your main targets, Ws can be good too but they're more likely to be obnoxious. Us are fine but the fights tend to spoil (you can't die to summons in FCB but you'll have to reset which wastes anything you spent on the fight). pcave in the starting area can be used to progressively clear out early unique ps, which is how you'll likely get your first set of shit.
In-dungeon shops have a wildly higher level than any overmap shops so they're a good place to get devices/pots.
>But if this is bait
There's no possible way the images weren't bait. If you're actually this dumb then you should just kill yourself now, the fact that you can clear *bands in your lifetime really shows what a fucking joke these variants are.
>ring with -speed
Nah, this is some fucking contrived obvious bait.
Replies: >>158824
>solar
uh, the star faggot angels
>>158504
>How much does it remove? The list of changes made it look like a lot of awful stuff, like proficiencies and nutrition, is still in.
It forked from DDA in early 2020, so proficiencies were never implemented and vitamins are still disabled by default. The new NPCs were one of the few things ported over more or less intact from DDA.
Replies: >>158630
>>158625
>The new NPCs
NPC dialog was always pretty embarrassing. Like the grrl pwr Muzzie immigrant gender nonconformist apprentice steel welder, who has a line of dialog mocking the cowboy NPC's personality as "too over-the-top and clichéd"!
Replies: >>158824
>>158557
>impetuously do random dumb shit that breaks everything because you have no deeper theory of your game's mechanical intent
Fun fact: FCB autopickup doesn't take a turn. The (g)et command takes a halfturn. It is mandatory, if you're a human being, to enable autopickup in your config, manually delete six thousand lines in not-a-text-editor, write in the thing you're trying to pickup to autopickup, remove the automatically added annotations on literally everything in your inventory, trigger autopickup, then delete everything in autopickup and disable it in your config again. There's no other option because these are mechanically distinct so at times you'll want to do one and at times the other (picking up e.g. one arrow a halfturn is one of the easiest ways to access halfturns in FCB).
I've told the dev about this and even explained why it's important, but he actually refused to change it. Note that he's a subhuman who uses macros/autopickup and didn't even know (g)et took time nor did he know you could take halfturns with generic commands, so 0 turns is the intended mechanic but the dev is literally too retarded to apply the slightest veneer of consistency.
Replies: >>158824
demonspawn_mutation.png
[Hide] (25.3KB, 978x420) Reverse
>>158558
>Are STR and DEX dump stats?
I guess, possibly? You can leave your STR at -3 and not spend your midgame fortune on potions of it if you are some kind of a caster that's always on horseback, so probably a ring, and potentially some skillmaster abomination. They aren't dump stats for the majority of characters, but a sorcerer still isn't going to put all his points into them.

>A dump stat is a stat that you never raise. Wizards don't wear +6 str gear even though it's a trivial % of wbl. You always max all your stats in FCB, which is the variant we're talking about.
I was talking about vanilla CHA in the first post, since variants don't remove it for being so useless. Its only use in vanilla is to give you better deals and more starting gold. This is why variants keep adding CHA casters and made CHA let you scare monsters and resist fear. Not like this changes anything either way. Vanilla or FCB, you won't get all your chargen points out of STR or DEX and put them into something else as a warrior just because ancient dragons will explode into potions of them in the late game, so they are not the not-dump, whatever you want to call it stats like vanilla CHA, at least for the warrior. Have fun arguing over semantics, since of course this will continue.

>Are you trying to play some faggot ass knowledge check game blind?
Yes.

>ring with -speed
Mount speeds are randomized and pretty often end up being -1 to -3 if you catch or evolve a +0 speed one. Just look at posts about cavalry on the same oook, everyone has had a +1 horse turn into a -3 unruly horse. Ring also doesn't get ring of speed drops until deeper levels compared to other characters, so no permanent speed boosts this early unless you get a lucky market deal or the collar artifact. Or are you complaining about not zapping _haste against a louse?

>Oook isn't a real ladder, it's all offline cheated characters. There's literally no ladder for most *bands.
Sure, but, even with cheated runs, it's a handful of tonberries in PCB or FCB and a whole boatload of demigods in seemingly every variant where they're available.

>>158700
I remember patch notes saying that someone reported a "bug" that pickup sometimes, but not always, took a turn, and so he made it never take a turn, so maybe this has been changed.

>>158557
>impetuously do random dumb shit that breaks everything because you have no deeper theory of your game's mechanical intent
Yeah, this is the red flag these kinds of changes usually set off. Poschengband had something similar, where people would run mods instead of the variant itself because of dumb additions and removals in the later versions. Though one difference is that many features *bands have are there because Moria copied them from Rogue or Hack, and the opinion can be split on them, like whether item identification should take time, or if you should just auto-ID everything you saw with Object Detection. Charisma was in the same situation, and I guess it remains to be seen if it'll lead to further feature cuts.

CDDA updates like that always came off as petty, so I'm not surprised if they really are shitting things up for everyone to get back at someone who made a joke of their game. The same faggot that wrote these NPCs >>158630 defends his tarded additions as being consistent with Kev's vision, and this may be true, since they take turns removing fun and adding chores, but doesn't make this vision any less retarded.
>spend your midgame fortune on potions of it
You'll drop enough !str to max it multiple times after quaffing reset to roll for HP before you even get to olympus.
>some kind of a caster that's always on horseback, 
What the fuck are you talking about?
There are three classes that use mounts in FCB, two of which do so because it hacks the pet level cap if they're mounted, and one which does so because it's class features are dependent on being mounted.
>They aren't dump stats for the majority of characters
They are dump stats for significantly more characters than CHA or INT, since CHA and INT are dump stats for zerk and nothing else.
>you won't get all your chargen points out of STR or DEX and put them into something else as a warrior just because ancient dragons will explode into potions of them in the late game
Ancient dragons are, at the latest, midgame. They're somewhere between early and mid, realistically.
And yes, you will take points out of STR and DEX to put into INT and CHA. The default statspread leaves them too low.
>if you catch or evolve a +0 speed one
Ring will always have a +5-+10 base speed mount out of pcave. They're also the best mounts from a combat perspective since they're durable and have guns that they will spam relentlessly while you're not moving.
>Ring also doesn't get ring of speed drops until deeper levels compared to other characters
Not only is that not true at all, =speed drops in dlvl 1. That -1 is your speed anyway, not your mount.
You say deeper levels but you're diving fucking icky, so clearly you've cleared a fat stack of dlvl18 eligible p uniques and their packs and their summons and are already at the point where you're swapping worse +speed for better +speed rings.
>Or are you complaining about not zapping _haste against a louse?
Lousy is one of the first recursive summoners in the game, unless you've got some kind of beam or something that can hit him over the lice and the ability to facetank his confuse spam or stable income for spamming curing without a second thought (unlikely at the depths he can spawn at) you should be quaffing !speed. Plus most early uniques will drop !speed to replace what you use killing them, anyway.
If you have a fucking hastestaff you're wildy past the point where having a +0 base speed mount is vaguely acceptable.
>a whole boatload of demigods in seemingly every variant where they're available.
Yeah no shit retard, most *bands you can farm infinitely and the level cap is something you reach ~30% of the way through the run even if it's a relatively hurried attempt.
>I remember patch notes saying that someone reported a "bug" that pickup sometimes, but not always, took a turn, and so he made it never take a turn, so maybe this has been changed.
Autopickup would take half a turn when picking up an item that wasn't part of a stack. This was a bug and literally neither the dev nor any of the players with tens of thousands of hours knew about it. Despite being told clearly that (g)et did the same thing, the dev abjectly refused to fix (g)et when changing the core behavior.

Kill yourself retard
Replies: >>158868 >>158999
1017184_p0.jpg
[Hide] (28.1KB, 310x400) Reverse
>>158835
>Not only is that not true at all, =speed drops in dlvl 1.
/* Speed rings come very late, and very unreliably ... */
p_ptr->pspeed += p_ptr->lev / 10;Fuck if I know what this means, but I have only seen speed rings very rarely outside of black market, which seems to be the intended behavior, too. Then again, I also haven't recalled to the same floor 600000000 times in a row for the right ring like a well-adjusted non-subhuman would, so what do I know. Maybe I really should have got my +40 speed at warrens level 1 before daring to challenge Lousy, or, worse, his summons.

>That -1 is your speed anyway, not your mount.
It shows your mount's speed if you are riding one, not your own. Are you retarded?

>or stable income for spamming curing without a second thought (unlikely at the depths he can spawn at)
Mushrooms of cure confusion cost pennies, and are on sale basically all the time, too. You probably can afford one or two if you have the money to go to Thalos.

>>132206
Looks like 0.29 has released a week ago.

>The Bows, Crossbows, and Slings skills are combined into a single Ranged Combat skill. Most species have aptitudes equal to their best previous ranged aptitude.
>Deep Dwarves are removed.
>Fustibali are removed. Hunting slings are renamed to slings.
>Scrolls of holy word are removed.
>Removed: Animate Skeleton, Pain, Excruciating Wounds.
Replies: >>158892 >>158894
>>158868
>p_ptr->pspeed += p_ptr->lev / 10
That's ring's intrinsic bonus to speed from class, shitmonkey
The comment is, of course, wrong. Do you think anyone in FCB's development history post TY has the slightest grasp of how items are generated?
N:209:of Speed
T:RING
W:30:*:5
Rings need apply_magic to be rolled at 30 (20 for rewards) to generate as 'of Speed', but there are plenty of +speed rings that spawn earlier than that and fixed reward ood rings that you get. This is ignoring, y'know, vaults and the like.
>but I have only seen speed rings very rarely outside of black market
If it can generate in the black market it can generate in the dungeon, retardo-kun
>recalled to the same floor
>like a well-adjusted non-subhuman would
What human being is pressing a button that puts them into unavoidable combat away from stairs? Where did you pull this bullshit out from? I explicitly advised against that, this is your own retarded autism speaking.
>It shows your mount's speed if you are riding one, not your own.
It does not. Maybe there's a setting for it, but you would never use it since your mount has a fixed speed.
>You probably can afford one or two if you have the money to go to Thalos.
You're probably not going to have a fucking beam when you see lousy (base depth 9).
>Maybe I really should have got my +40 speed at warrens level 1 before daring to challenge Lousy, or, worse, his summons.
As a class with no AoEs (yet) or partial action attacks which can lose control of it's movement and has limited mana? Yes, you shouldn't be fighting a +20 speed summoner that summons breeders and can make you lose turns at anything even vaguely resembling 1x speed.
Replies: >>158900
Duergar_abduction.jpg
[Hide] (191.4KB, 1680x1133) Reverse
>>158868
In addition to what you noted (wow, they hate dorfs so much they won't even tolerate their not!duerger anymoar?), and what I noted from alpha:
>removed corpse requirement from animate dead, necrotize replacement for animate skeleton, simulacrum, and corpse rot. instead gives living monsters short-duration status that causes them to reanimate as undead or cloud on death.
>removed kiku's corpse delivery and corpse sacrifice
>removed sandblast consumption of stones
>stones always mulch when thrown
>removed 6th floor from lair
>removed timed hell effects, they now only fire once on floor entry
>gnoll bouda, formerly gnoll shamans
Looks like they're getting ready to remove corpses and stones/rocks entirely
Replies: >>158900
Oh, and it's still in beta, so they're presumably polishing awayup some more for the v0.29 release.
>>158892
>but you would never use it since your mount has a fixed speed.
Yeah, I think I'd rather look at the number that the game is actually using than admire my big fat speed modifier and miss the moment my mount's haste ran out.

And I don't know what you are going on about. I'm doing quests, and actually finishing them instead of bailing, and I'm still lucky if I get one speed ring as a reward out of the entire sub level 25 batch. Mop up Meng Huo and his 200 summons, and all the orc captains and their friends along the way, and I find a couple resistance amulets and a bunch of empty rings that I can't even reforge. At one point, the single piece of speed jewelry I got before trying Camelot was Grip's collar. If some sperg is swimming in speed rings every single run, then good for him, but his game seems different from this one I have.

>>158894
How much can you remove from a game before there is nothing left? They're going after every resource now that food and ammo are dead. At this rate, potions are going to be cooldown skills instead of items.
Replies: >>158908 >>158909
fabulous_shitposting.gif
[Hide] (787.4KB, 500x281) Reverse
>>158900
>cooldown skills
LOL speaking of THE CANCER KILLING ROGUE that I've noticed other anon crusading against for a few threads now, especially regarding *bands in the post-ToME4 environment, that touches on one of my own personal bugaboos:
https://web.archive.org/web/20151017215613/http://www.gamasutra.com/blogs/EricSchwarz/20120502/169672/Why_I_Hate_Cooldowns.php
Replies: >>158999
>>158900
>Yeah, I think I'd rather look at the number that the game is actually
That's your speed, dipshit. Mount speed only comes up when moving, so never when you're in combat.
>I'm doing quests, and actually finishing them instead of bailing, and I'm still lucky if I get one speed ring as a reward out of the entire sub level 25 batch.
You could be farming dungeons twice the level of most quests and never run into situations half as dangerous. If you can do tengu and death swords you can farm dragons in eyrie.
>the entire sub level 25 batch
<replying to a posts which literally said rings drop at 30
You can check what's in a quest anyway.
>that I can't even reforge
What the fuck are you even trying to do?
>swimming in speed rings every single run
You don't get good speed rings until arbitrarily late, but you get an ocean of shitty speed rings that you could absorb as soon as you go to battlefield+
Replies: >>158999
>>158908
How common are cooldowns in roguelikes, anyway? I'm sure Crawl will get more time out abilities like its hunger replacement over time, but the long-running games that I know don't seem to be in a hurry to add an intrusive cooldown somewhere. Although, *bands in particular already have devices and especially artifacts that work very similarly.

>>158909
>replying to a posts which literally said rings drop at 30
Yeah, well, according to some mouthbreather (>>158835) I'm supposed to be getting all those fixed ood rings and vault rewards, =speed drops at dlvl 1, and by icky cave (dlvl 10-20, way under battlefield's 30) I should be swapping worse +speed rings for better ones.

>That's your speed, dipshit.
All right, it's my speed. It's coincidentally very similar to my mount's speed, even changing when I move from a -3 novice warrior to a +0 one, or to +10 if I'm on an elf mage. The number of 100 energy actions that I can do in one minute also changes proportionally to my speed when I'm on different mounts, so 7 attacks on a +0 mount becomes 12 attacks at +7 and averages 4 at -5. Of course, quaffing a speed potion doesn't give me more actions, nor does it change the displayed number, but zapping a rod of haste monsters does. I'm guessing the rod of haste monsters works because ring is a monster race, and have you ever seen a ring drink a potion? Oh yeah, and the in-game FAQ written by the guy who has no idea how anything works also says that your mounted speed depends on your mount's and not your own, and even has potion of speed as an example.

tl;dr: It's not mount's speed in the same way charisma wasn't a dump stat in Angband.
Replies: >>159461
>>158504
>How much does it remove? 
Undoes a lot of the nerfs done for no reason like bows, adds in some of the bionics that were removed because they weren't' "realistic". There is nutrition but you can simplify or just turn it off. They have even added things like buildings having a power system do you don' have to keep using car power like a scrub. There is a ton of stuff, let me see if I can find a list.
Replies: >>159162 >>159244
>>159160
>There is a ton of stuff, let me see if I can find a list.
https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far
Replies: >>159244
>>159160
>>159162
Do CDDA mods work with BN? BN's MMA mod looks way out of date there. Would suck to see another better fork fall behind because it can't keep up with the shiny new stuff that the main game is getting.
Replies: >>159261 >>159288
>>159244
I dunno, I only ever use what comes with the install for mods.
>>159244
No, mods need to be ported.

Note the ports packed with BN itself aren't necessarily the freshest. For instance, BN's included MMA mod is 2 years behind DDA's, whereas the MMA port in Kenan's modpack is only 7 months behind:
https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack
>>158999
>consistent wildly far-reaching misreading
yeah it's bait
>icky cave (dlvl 10-20
You don't go past icky1 unless you're clearing, and you don't clear icky till you're farming the stat bonuses, so dlvl ~40.
>I'm guessing the rod of haste monsters works because ring is a monster race, and have you ever seen a ring drink a potion? 
Lel
Literal woman tier making-shit-up-to-be-bad-at-vidya reasoning
kill yourself posthaste tranny
this_kills_the_shota.png
[Hide] (3.2MB, 2129x1920) Reverse
pets.jpg
[Hide] (96.7KB, 849x382) Reverse
f2a55e798e7662c04b7f349c5ead3842ae240fcc7bfd42f7c7cdf1e1d4106f0d.jpg
[Hide] (40.4KB, 600x450) Reverse
db3a09a2c19c526207fb28d06648984a8fbc64c41946d19f3f8fe5a8490c2c39.jpg
[Hide] (830KB, 800x700) Reverse
DABESTEST.png
[Hide] (938.3KB, 524x800) Reverse
This third continent in elona is kicking my ass. I really should see if I can clear all the side stuff in south tyris before I kick it off here. I also need to go though my pet equipment and upgrade/bless/change material it. I started  gunner playthrough too and its ok, if a bit boring. I have a thrower that is using a ton of special actions instead of melee and its a lot of fun. 
Have some Elona art.
Replies: >>162225
polymorphing_a_sink.png
[Hide] (13.7KB, 795x528) Reverse
NetHack continues to surprise me.
Replies: >>162241
>>159655
I can't even get past the first one. I never know what I'm doing.
Replies: >>162243 >>162247
>>162075
>yet another "cool" but garbage change
The homosexual 3.6 devteam continues to surprise me. While a throne might give a wish, a sink is a much more useful dungeon feature.
Replies: >>162249 >>162333
>>162225
1. Do shipping jobs.
2. Give your loli good equipment.
3. Learn gene engineering and fuse all skills into your loli.
4. Eat picnic baskets.
5. Give your loli better equipment.
6. Crush your enemies, see them driven before you, and hear the lamentations of their women.
Replies: >>163361
everydayiwakeupcoveredinbitches.png
[Hide] (134.2KB, 408x305) Reverse
>>162225
Become the greatest housewife the world has ever known
put a bell in a capture ball and give her a gun and gene edit in the gun bonus skills and watch her rape everything since nothing on the first continent is fast
>>162241
How long do you reckon till they gut fooccubi?
>>162241
>You can turn a useful feature into a less useful feature by your own actions. The game is ruined!
Sub-nigger IQ.
>>162243
This is not terrible advice actually. Doing gene-engineering early is smart too because if your loli gets to high level you won't be able to giver her skills before leveling your geneengineer skill. 
As for equipment? Make sure it has good resists. Shit equipment can be made better via change material scrolls. bad equipment is bad forever. Look for resists so she isn't being sent to hell/blinded/confused every time a nether creature farts near her. I would say stick with a loli and a god pet early on, you really can't go wrong. I would even say there are no bad pets besides the wingsnail, there are just better pets. I currently have a black widow and she pretty much bites everything to death as she deals poison damage, however she doesn't have all the equipment slots so thats a bit more investment from me, and her health is dogshit. I also have a lizardman(girl) who needed a few eqiupslots like neck but other than that is pretty much functionally a regular human follower.
Cataclysm DDA: Bright nights just hit stable. I actually thought this would die on the vine instead of be actively developed so I have to say I'm pretty impressed. While they don't have everything the mainline does they have actually added new content that isn't present in it like electrical grids in buildings and have lower z-levels draw on the screen instead of just being open air, oh and closing vehicle gaps when driving.
Replies: >>168682
>>167670
You forgot probably the second biggest feature for 1.0: Vehicles are actually solid, even diagonally!
>electrical grids in buildings
Apparently mainline has finally begun its own WiP of a similar feature, though I'm not sure what the differences are.
Replies: >>172204
>>168682
>zombie brutes can no longer catch a ride
Thank god
Why the FUCK is there a crafting system in IVAN? I've tried multiple times to use it and all it's done is made my character wait till he get clobbered on the head by a wandering enemy or starve. It takes so long to craft anything of use that its not worth it, less so since the game is littered with high quality items on the floor. Such a clunky system. The most use you will get out of it is if you are playing a dual-wield knife ninja since knifes and poison are the only 2 things you can craft easily. If you try crafting armor better bring 10 pineapples.
Replies: >>172263
>>172262
Like most things in IVAN
>the game was never finished
>why not
>it's funny that you're suffering due to it
pick any number of the above

Was there even crafting, or is that nufork nonsense?
Replies: >>172305
>>172263
>Was there even crafting, or is that nufork nonsense?
It's not a fork like CLIVAN if that's what you mean. The base game picked up development in the past couple of years and is going steady despite updates being slow. When's the last time you played it?

speaking of, did DF really get fully released on steam?
Replies: >>172306 >>172335
Spoiler File
(350.1KB, 642x762) Reverse
>>172305
>speaking of, did DF really get fully released on steam?
Not yet
>>172305
>The base game picked up development
It did not.
Yes, the game 'picked up development' the way fucking nethack did. Except here there isn't even the veneer that it's official bullshit, it's just some totally unrelated morons fucking around. It is a fork.
At least these ones are IVAN players so most of what they're adding seems to be shit like ways to kill yourself and destroy loot by accident with fire
>When's the last time you played it?
2017?
I've had an itch for another esper run in Caves of qud again. I wonder how much they have added since I played last year or so.
Looks like caves of qud got an update adding an endgame area called the moon stair. Its only taken 10 years but the game is almost finished. 
I'm waiting on the gog games upload and then I'm going to play it.
Replies: >>182315
What are the pet codes for Qud?
Surprisingly, can't find them anywhere
Replies: >>175736
CavesOfQudPetCodes.txt
(541B)
>>175702
Here you go. Gotta trade me something good for them though.
Replies: >>175737
>>175736
Doesn't look like it's all of them but I've had that file saved for more than a year now.
How the fuck is someone supposed to play Qud with permadeath on? There are so many gotchas and its not like other roguelikes where you see something are are like "gee I shouldn't go near that".
No in Qud its a slug snout off screen or something even worse coming around the corner.
Dwarf Fortress "premium" is out on Steam/Itch.io. If you've been too much of a pussy to play it in ASCII graphics previously you can now pay $25 to play it with a tile pack.
Replies: >>178283
>>178279
>DF2014+8.9
Tile packs have been around since 5evar (it's more than 4evar), you could always make it look like shit.
>>178278
Does it have anything that the free one doesn't other than muh gwafix and mouse?
Replies: >>178285 >>178286
>>178283
From what I understand no. And gameplay updates will still happen to the "classic" version.
>>178283
Oh, and the original version will also get mouse updates later on too. I dunno I guess it's more "accessible" for people but I've always liked ascii graphics in games and I'm probably not likely to buy/pirate this verison
OH SHIT
Elin's inn the elona sequel (prequel) 

Just hit Alpha. 
https://drive.google.com/file/d/1f4xpY68MANqY6gydRSj1f4kimgUtHnRq/view?usp=share_link
Replies: >>182017 >>182110
haha.PNG
[Hide] (1.1MB, 940x623) Reverse
>>182010
Replies: >>182037
fixed2.png
[Hide] (453.1KB, 482x465) Reverse
>>182017
>a little girl
>age 47
faggot.jpg
[Hide] (172.5KB, 665x718) Reverse
>>182010
>too many users have either viewed or downloaded this file
can someoneeee use a catboxx or mega or some shit. fucking jewgle.
Has anybody managed to make a proper building in Elin or is that not in the cards? I tried the alpha but I couldn't manage to rotate the walls. Also, the floor builder doesn't seem to work and is giving me dev errors.
a8483fb5-c50f-4711-8d75-b721ebcfb669.jpg
[Hide] (100.3KB, 640x642) Reverse
>>175165
>caves of qud
Is that the game where the dev added his furry waifu and made her immortal and unkillable?
Replies: >>182328
>>182315
AKSUALLY their reasoning shes unkillable is because shes apart of the main quest and there is a section where she could get killed. 
THAT BEING SAID still gay because what if you wanted to attack her.
Replies: >>182385
f409a18e-8f7f-4824-aba1-3ae4cbf88182.jpg
[Hide] (226.4KB, 896x935) Reverse
>>182328
Ah, skyrim logic. Just fucking tell me she was essential when I kill her.
>b-but you might softlock or something
Good. If I'm gonna kill random people willy nilly I deserve to have the game punish me for it.
Replies: >>182393
>>182385
Yeah they are fags. They could have done some DOOMED TIMELINE thing but no.
6b0d0f7a389b1ecd844c82309cbf4585d4909405d5b96fa1572e1179b9888912.jpg
[Hide] (82.7KB, 800x1300) Reverse
Diablo1 ROGUE with randomnized rogue-like dungeons is best
Replies: >>191590
>>191548
Does such a thing exist?
Also Cdda: BN hit some milestone recently
Replies: >>191626
>>191590
There are extreme mods of Diablo1
[New Reply]
175 replies | 62 files | 87 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 0.10.2