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What a nice board!
READ THE RULES >>6
Do you even lift? >>>/fit/


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>What is Thrive?
Thrive is littelary a free open-source beta Spore, but it's trying to be more of a half-sim then anything. 
The game is curently  and it will be mostlikely forever in development.
While they do have ((((patreon)))) but as far as I know the development is actually faster then before. They are sadly still on the first stage. 
You can download it through here 
https://revolutionarygamesstudio.com/releases/ 
But I would rather wait, because today is a new version coming out
Also you can check the devforum if you want 
https://forum.revolutionarygamesstudio.com/
And also their main site
https://revolutionarygamesstudio.com/
Inb4 >shill

Also I'm not sure if I should also make an Open-source thread and if I should talk about Thrive there?
>>12736 (OP) 
Wait I didn't write in thread name?
Replies: >>12738
>>12737
It eats up thread name when you fail captcha IIRC
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>>12736 (OP) 
>littelary
we've been over this
Replies: >>12752
>>12749
Well I'm just lazy. 
But also version 0.5.2 got released
https://revolutionarygamesstudio.com/devblog-26-learning-the-basics/
>Tutorial got back
>editor UI 
>Bug tweaks
And god knows what else
Replies: >>12770 >>12789
>>12752
Also I forgot
>Patch map uses the new style, patches show their depth and light levels no longer exceed 100%
>There’s a new evolution algorithm prototype in the game. Populations are no longer calculated randomly so now other species populations will change more accurately and you’ll see that in the patch report. This algorithm makes species actually respond to the changes in the environment too. As you can see, this is a step forward towards an accurate evolution simulation. We’ll see how this develops in future releases.
>Options can now be changed during the game. The volume sliders now change the volume better and there are new separate sliders for sound effects and ambience.
>The saving menu has a few improvements as well. There’s a new button to directly open the saves folder, we added new cleaning buttons too to make easier to delete several old saves and the game now warns you if you want to load saves made in different versions, since compatibility is not guaranteed.
>Now resources and AI cells are evenly distributed throughout the world instead of concentrated in one place when spawning, we also brought back marine snow with this fix.
>light levels no longer exceed 100 lux but photosynthesis has been buffed to compensate and we also buffed respiration.
>There are new effects for toxins, these were shown months ago when we were working on the first particle effects and now they are finally in the game! This includes environmental toxins as well, previously displayed as floating X’s. With these, we are getting closer to removing the eternal placeholder 3D X’s
And some minor ones:
>Updated to Godot 3.2.3
>With 125% Windows scaling text in the editor should no longer get cutoff
>Auto-save happens after the stage fade in now to no longer have all dark screenshots
F1 now opens the help menu
>Taking a screenshot now also happens when pressing PrintScrn (before only F12 took a screenshot)
>Loading a save made in the editor while in the editor now works
>Species name and color are now properly saved while in the editor
>The game should now appear in Windows program list / task manager as Thrive instead of Godot
>General code and documentation improvements
>Osmoregulation change is now given as percentage in the membrane tooltips
>Rigidity bar now moves as far as MP allows when clicking on it
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Literally anything I do will just make me slower and run out of resources faster. There's no reason to evolve because there's nothing I can do to actually make myself better. Any time I try to change something actually meaningful I end up in a situation where it's literally impossible to get resources fast enough, or the resources I need just not spawning at all. I tried moving to another zone but died before I could find any resources, I had to swim around like 20 minutes dying over and over and just hope to luck into the 2 resources needed to evolve so I could switch back to the starting zone. The game doesn't tell me anything about what I'm supposed to be doing, so what the hell am I supposed to be doing? Swimming around absorbing smoke is interesting for the first 4 minutes but then it starts to get tiresome.

When will open source developers get over their autism and actually accept that a designer is necessary to make their shit good, whether it's UX/UI design for tools or game design for games.
Replies: >>12779
>>12778
>The game doesn't tell me anything about what I'm supposed to be doing, so what the hell am I supposed to be doing?
Anon. There is a tutorial now. And also you are supposed to get to 30th generation with 500+ population

>Literally anything I do will just make me slower and run out of resources faster. There's no reason to evolve because there's nothing I can do to actually make myself better.
I did have the sane problem. It's mostlikely that you actually need to move in bursts. And also try to adapt to the enviroment as you can.
Replies: >>12780 >>12786
>>12779
And also
>When will open source developers get over their autism and actually accept that a designer is necessary to make their shit good, whether it's UX/UI design for tools or game design for games.
Replies: >>12781
>>12780
Oh forgot to paste this
https://forum.revolutionarygamesstudio.com/u/buckly/summary
Replies: >>12786
>>12779
>There is a tutorial now
Where? Was it added in the last couple days because I didn't see one. There was a help screen but I didn't see anything particularly helpful in it, though I kind of skimmed through it without reading properly.

>>12781
I'm not going to open a website that shows a blank screen without javascript.
Replies: >>12790
Oh I somehow missed >>12752
Guess I'll try playing again.
>>12786
In the newest version download can be found here
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/tag/v1.2.5
Yes, now you need to download a launcher. But it's actually good.
Yeah no it's still the same shit game. I still don't understand what I'm supposed to be doing. The game starts with you holding the movement button for a whole minute swimming in a void with nothing happening. Then you find a resource, spend 5 seconds filling your storage, and then hold the movement button for another several minutes trying to find the other resource for evolving (assuming what you found was one of them and not just glucose). Repeat for X generations until actually meaningful things starts appearing.

The starting zone inexplicably starts filling up with all kinds of shit the longer you spend there, but neither the map nor the tutorial nor the help screen explains it, the only thing that makes sense is the increase in enemies. That may be fine, but if you get too big it inevitably becomes impossible to absorb enough resources to survive. I don't know how the fuck you're supposed to feed the nucleus to get the next "proper" evolution, it requires you to have a huge abundance of energy but your energy reserves just get harder to keep up the more you grow, and the more you grow the slower you become and thus it becomes harder to collect resources. The movement organ costs a ton of energy so that doesn't help much, I managed to somehow have one of them but that was the limit.

I noticed there's a bunch of iron appearing, and absorbing some stones gives a fuckton of it, so seeking some kind of purpose to the game I started making my way into a zone that has an even higher amount of iron, and invested into iron cells on the way. However upon arriving, I could not find a single fucking patch of iron, I spent at least 10 generations doing nothing but holding the down movement key and starving because the place is 98% nothingness with 0 iron and you can't switch zones without evolving. The map shows almost identical amount of resources for all the zones so I don't understand what the point even is, the place I went to showed MORE iron than any of the other places I went into yet had the least amount of everything. Even before that I'd often get into situations where I died or evolved, and then spawned in a place with literally nothing, and died before I could find anything to eat.

It doesn't help that the clouds don't properly represent what's actually there. You can see a completely opaque cloud that has only 1000 or so of resources, then another barely visible cloud that has 10000. I also dove head first into a cloud with 2000-20000 of ALL resources and was struggling to break even with my consumption because I was hardly getting anything from it.

The hitboxes don't make any sense, I died numerous times to a smaller enemy because his spike would block me from moving forward and my spike just wouldn't reach him no matter how I turned.

The best part is that I actually won the game. It told me that I "thrived" and I can continue playing if I want, implying that there's nothing more to the game. This looks like a messy tech demo more than an actual game.
Replies: >>12871
Okay I found the winning strategy. Don't evolve at all because it increases food requirement, instead with each generation rush towards a surface zone with with 100% light level and then get the cells that have photosynthesis. You'll get free glucose and can't starve.

Get the spike organ as quickly as you can, and then just sit still waiting for enemies to spawn. Kill the enemies and eat them, you can often pass 2 generations at once because eating a couple enemies gives so many resources that you'd have to spend 4 hours looking for clouds to get as much.
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>>12813
Post screenshots of your cells so we can laugh at you.
Replies: >>12912
>>12736 (OP) 
>Also I'm not sure if I should also make an Open-source thread and if I should talk about Thrive there?
There's already a thread here >>8789
That being said I never played spore, but the trailer for this game looks promising so I might just give it a try.
polite sage for not contributing
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>>12871
>tier2 photosynthesis
Make one without any photosynthesis cells. I stopped playing because after I got to a certain size the game kept crashing and I got tired of restarting.

Also no matter what I did, event the tiniest enemy can just 1 hit kill me if they decide to turn around. I assume that's because turning has some kind of swing attack property that increases damage, and genius game design skills just ignored the fact that enemies have to turn as well, and made enemies turn to any direction instantly instead of rotating slowly like the player.

Here's some more problems:
The editor doesn't re-center when you delete cells. Pic related isn't actually balanced, there's an empty space to the left of me that'll absorb clouds and my spike is pointing towards the right because the game thinks I'm wider than I actually am since the cells are off center. Of course the nucleus is a permanent upgrade so I can't replace it at the center, and my autism requires it to be in the center of the other cells so what can I do.

The editor is terrible in general at telling you about your character, it doesn't tell you which way is forward, it doesn't tell you where the center is (unless you toggle the useless symmetry mode), and it doesn't show where your spikes will actually point towards since they'll turn away from the middle point in reality.

You can make your character perfectly balanced, but when you're halfway towards evolving, you'll gain random additional cells which puts everything off balance. At one point I was balanced perfectly so I wasn't losing any resources, but as soon as I collected some clouds I started rapidly losing energy when I moved, so I had to stop every couple seconds to recover.

Enemy cells all look like me. Maybe it's because of the way I played, but even species with completely different name looked almost identical to me. It makes the game incredibly boring.

Your spike will collide with everything, including resources you want to absorb, so it just ends up pushing them away.

Speaking of absorbing resources, it seems completely random how many resources you get from it. Sometimes it completely fails and doesn't seem to give anything, but sometimes it seems to fill your entire storage all in one go.

You can't seem to save the game, so you have to rely on autosaves, which sucks cock since sometimes you have to swim around for 16 years to find enough materials to evolve and the game keeps crashing.
Replies: >>12914 >>12955
Forgot that passive resources like rocks just randomly disintegrate and disappear. I saw a giant rock spawn at the edge of my screen, and it disappeared before I could even make my way to it.
Replies: >>12951
>>12912
>The editor doesn't re-center when you delete cells. 
>Forgot that passive resources like rocks just randomly disintegrate and disappear. I saw a giant rock spawn at the edge of my screen, and it disappeared before I could even make my way to it.
>genius game design skills just ignored the fact that enemies have to turn as well, and made enemies turn to any direction instantly instead of rotating slowly like the player.
You should if you want to report it on their community forum. They also do have a backlash thread. If you don't want to post there I can just post your problems in the backlash thread.
https://community.revolutionarygamesstudio.com/

>Pic related isn't actually balanced, there's an empty space to the left of me that'll absorb clouds and my spike is pointing towards the right because the game thinks I'm wider than I actually am since the cells are off center. Of course the nucleus is a permanent upgrade so I can't replace it at the center, and my autism requires it to be in the center of the other cells so what can I do.
I'm not sure if they already implemented it but there is supposed to be an upper limit on the size. Mostly because in the earlier version with pseudo "auto-evo" had gynormus cells. And they are trying to fix it with having a certain limit where thecell would just become unefficient.
Replies: >>12916 >>12938
>>12914
Also: 
>You can make your character perfectly balanced, but when you're halfway towards evolving, you'll gain random additional cells which puts everything off balance. At one point I was balanced perfectly so I wasn't losing any resources,
That's a feature that I think when you have enough amonnia or phosphate the compounds needed for reproduction you'll have some organells or cytoplasm reproduce. Why? Well, because reproduction of cells.
Replies: >>12917
>>12916
Also also
>Enemy cells all look like me. Maybe it's because of the way I played, but even species with completely different name looked almost identical to me. It makes the game incredibly boring.
Evolution, mate. It only happens if you are at the pegining. Or it's because the game maybe tries to replicate you, because the AI finds it the most well adapted. Or it's just your species that you've left out.
>Speaking of absorbing resources, it seems completely random how many resources you get from it. Sometimes it completely fails and doesn't seem to give anything, but sometimes it seems to fill your entire storage all in one go.
When you move the cursor around it actually tells you how much compounds are there the info appears on the upper right of the screen.
>>12914
>You should if you want to report it on their community forum.
Seeing that the forum doesn't even open without javascript, I'm not going to post shit. Even if it did, google jew captcha would require it anyway, this is why I don't even consider reporting problems anymore.

The whole idea of reporting these things sounds asinine because you should be able to see most of the problems by just playing the game and/or thinking about things. How can you possibly play the game, swim for 2 minutes straight without anything at all appearing, and not seeing that it's a problem? This kind of thing was happening to me constantly so it's not like the problem is hard to find. There's nothing I can do or nowhere I can go to look for things, I just have to swim randomly and hope to come across something, I think the map chunks even re-generate if they go too far off screen since I've had materials disappear when I circled around. Kill an enemy and try to absorb it, your spike will just push the materials away from you, I can't even think of a way you could miss this. Fight an enemy with a spike head on and one of you will be unable to damage the other properly because of the way the hitboxes work, same thing, it isn't possible to miss this if you play the game.

>all the cells in the game look like you because what you did works
>cell creation is only half-relevant and gets fucked up and unbalanced because it's accurate representation of cell reproduction
It's shit like this that makes me think the science autism had a higher priority in their minds than actual gameplay and making it a good game. Everyone looking like me was happening throughout my entire playthrough, even when I went to other areas where only one out of ~5 of the species had a name similar to mine, everyone just looked very similar to me. If you wanted to make a good game then there's no way you would think that everyone being derived from the victor is a good idea, you would think of ways to ensure that a variety of lifeforms exists unless the player explicitly makes some carnivore cell and goes out of their way to murder everyone else. I mostly killed when it was convenient because I was never able to make a cell that's faster than anyone else, the enemies were always faster than me at all times.

>When you move the cursor around it actually tells you how much compounds are there
I meant enemies and stones and the like. If I kill 2 similar enemies, you'd expect to get a similar amount of stuff from both, but it seemed completely arbitrary.
Replies: >>12942
>>12938
>How can you possibly play the game, swim for 2 minutes straight without anything at all appearing, and not seeing that it's a problem?
Well in the report it says that they've fixed the spawning of the compounds and that they should spawn all around the world. Also. Or maybe it's supposed to be like that because you are infact a microbe.
>had materials disappear when I circled around. Kill an enemy and try to absorb it, your spike will just push the materials away from you, I can't even think of a way you could miss this.
Well it's actually right.
>Fight an enemy with a spike head on and one of you will be unable to damage the other properly because of the way the hitboxes work, same thing, it isn't possible to miss this if you play the game.
The pilus was added last year so if you want to I can tell them this.
>It's shit like this that makes me think the science autism had a higher priority in their minds than actual gameplay and making it a good game. Everyone looking like me was happening throughout my entire playthrough, even when I went to other areas where only one out of ~5 of the species had a name similar to mine, everyone just looked very similar to me. If you wanted to make a good game then there's no way you would think that everyone being derived from the victor is a good idea
Well it's maybe because It's not the finalised "auto-evo". As they said it's just second version and they are working on it. And they are I think trying to put the science in before the fun.
>If I kill 2 similar enemies, you'd expect to get a similar amount of stuff from both, but it seemed completely arbitrary.
Well it's actually about how much compounds does the creature have.
Replies: >>12949
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>>12942
Scientific accuracy is good but only if it doesn't compromise gameplay or fun. For example if science says that different areas have 0.004% difference in amount of compounds, then I'd tell that science to fuck off because it doesn't have any meaningful gameplay relevance and just makes it harder to tell what's going on. I don't understand any of the decisions with the maps in general, for example there's zones with identical amount of materials, and light levels go from 0% to 1% to directly 100% with nothing else inbetween (except ice zone with goes back down to 50%). If it's all temporary then at least make it interestingly temporary by making the values randomly a little different. The game just seems to be too far along to still have so many weird trivial problems.

>in the report it says that they've fixed the spawning of the compounds
If this is how it's meant to work then they need a change of plans because it's currently shit. I went to the ice biome just now because I realized I never went there and it has a very high amount of iron, and I had to swim around for 2 generations before I saw any iron at all. However there's a ton of poison(?) clouds and also weird spikes floating around which makes it the first map with some kind of interesting difference compared to the others (besides 0% light vs 100% light which just invisibly determines whether your photosynthesis parts work or not). That said, if you idle around in place, it'll spawn an impassable wall of poison clouds around you, which reveals that the game uses a shit fake spawning mechanic instead of spawning things with the world.

>I can tell them this
Do what you want. Tell them to fix pic related.

On another note I actually did notice some different species when I went to take that screenshot. I'm not sure why I didn't see any before.
Replies: >>12951
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>>12949
>interestingly temporary by making the values randomly a little different. 
There isn't but there will be added a planet generator.
>If this is how it's meant to work then they need a change of plans because it's currently shit
Fun fact for some one person people on community forum it's actually way too common.
>However there's a ton of poison(?) clouds and also weird spikes floating around which makes it the first map with some kind of interesting difference compared to the others
>spikes floating around
Those are actually ice particles in the water. Also as you told in the >>12913 the iron chunks actually do move. Not kidding.
Replies: >>12952 >>12957
>>12951
And also just now, I've seen that they are adding the front "arrow".
Replies: >>12954
>>12952
Also also here you have a response from hhyyrylainen the lead programmer
>"have you tried without the chromatic aberration? That adds a little bit of barrel distortion that isn’t taken into account by the mouse hover position. Can’t really think of any other reason how that could happen."
Replies: >>12957
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>>12912
>pile on 5000 of the two most expensive parts in the game
>why do I keep starving????
If you can't feed yourself, don't build such massive cells.
Replies: >>12957
>>12951
If they're making big changes to the map system then that's good. I usually prefer designed maps rather than randomly generated ones, but it can't be worse than the current map.

>>12954
I disabled chromatic aberration as soon as I saw that word. The clouds seem buggy in general, they sometimes suddenly flash and change opacity. Maybe there's some visual problem that happens on my computer for some reason.

>>12955
Then what are you supposed to do? Like what is the actual point of the game besides growing your cell? I tried both hydrogen and iron nodes but it's so hard to find those materials in satisfying amounts, I died numerous times because I just starved before I found anything. You also can't get tier2 nodes without the nucleus, and the nucleus takes an entire generation to add so you can't change anything else, you need to be able to slap the energy cost of 10 movement organs onto your tier1 cell.

Maybe if the game showed your stats properly, like your glucose consumption and generation from various things, then it would be easier to balance things. Now that I think of it I might have been confused about energy and glucose before I discovered that photosynthesis trivializes the game.
Replies: >>12958 >>13135
>>12957
>Then what are you supposed to do? Like what is the actual point of the game besides growing your cell? I tried both hydrogen and iron nodes but it's so hard to find those materials in satisfying amounts, I died numerous times because I just starved before I found anything.
Now, nothing. Later, if the games if ever finished? Nothing, but once you finish the spess stage you'll become ascended and basically you can play a god with every feature from the previous stages+god shit. Basically better spore space stage.
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I managed to get the nucleus without photosynthesis, but that's because this time I'm swimming in endless oceans of all the compounds. Though even with this amount of stuff around, it was a little hard to keep up with the costs.
Replies: >>12960
>>12959
Kek.
Replies: >>12982
>>12960
>kek
Go back to cuckchan
Replies: >>13024
>>12982
Stop trying to fit in so hard, there's nothing wrong with Kek.
Replies: >>13041
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>>13024
>Stop trying to fit in
>There's nothing wrong with kek
https://archive.is/yfc5F
Replies: >>13047
>>13041
That isn't the same thing as the original phrase kek anon. You should know this.
Replies: >>13064
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>>13047
Replies: >>13088
>>13064
Ok. All of you can just shut up and return to the discussion.
Replies: >>13092 >>13140
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>>13088
Not letting these go unchecked.
>>12957
>I usually prefer designed maps rather than randomly generated ones, but it can't be worse than the current map.
The game is supposed to procedurally generated. The whole planet is supposed to have calamities and disasters and even climate change all of this will affect you your species. But you can have a premade "scenarios" later
>>13088
>Ok. All of you can just shut up
You sound like a woman and No go back to cuckchan
Replies: >>13142
>>13140
Do you realise that the phrase "kek" is used all around the webring and also why are you trying make this thread go offtopic, faggot?
Replies: >>13144
>>13142
kek is used by every normalfag who range from coming from cuckchan or plebbit. You're faggotry is not needed here you will fit in with the cool kids on cuckchan.
Replies: >>13145
>>13144
>You're faggotry is not needed here you will fit in with the cool kids on cuckchan.
Ok. Just stop being such a faggot and let's continue talking about thrive.
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>>13145
No
>>>/cuckchan/
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>>13145
Return to where you came from already.
Replies: >>13152
>>13151
So should I return to 8chan?

Also it's kind of intresting how a word can litelary make some many diffrent but same (you)s it's kinda intresting and funny that mostlikely they've used the phrase "kek" too and just because some other niggers start using it becomes a bad word? Why is this even happening? 
Inb4 >the phrase got only one (you)
Replies: >>13155
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>>13152
>So should I return to 8chan?
No 4chan
>lso it's kind of intresting how a word can litelary make some many diffrent but same (you)s it's kinda intresting and funny that mostlikely they've used the phrase "kek" too and just because some other niggers start using it becomes a bad word? Why is this even happening? 
Inb4 >the phrase got only one (you)
It's a outdated word that has no longer has a meaning and is now used by the most basic of normalfags. The moment we accept "based" then homosexuals will think it's okay for them to lurk here. If you don't like it, then you could always livestream yourself blowing your brains out if you have nowhere else to go.
Replies: >>13159
>>13145
>Ok. Just stop being such a faggot and let's continue talking about thrive.
How about you talk about the fucking game and stop replying. Telling people to talk about the game when you aren't deserves to be dilapidated accordingly.
>>13155
>If you don't like it, then you could always livestream yourself blowing your brains out if you have nowhere else to go.
No. I actually knew that some people have problems with "based" and "kek". I was just wondering, why is it happening to basically everything cuckchan made through it's glory days aka pre influx of tumblrina mods and redditors
Replies: >>13162 >>13183
>>13159
There are a bunch of idiots here that let themselves be defined by what they hate, and sperg out if you don't share their insecurity.
Replies: >>13167
What's your favourite thrive stage?
You can find all of them here 
https://wiki.revolutionarygamesstudio.com/wiki/Main_Page
If you don't want to go there I'll just tell you here.
>microbe stage
Just the cell stage
>multicellular stage
You play in 2d plane as two+ clums of cells and later when you'll get big enough you get a 3d perspective.
>aware stage
Basically the "animal" stage where you get some sort nerve system and go around doing shit
>awakening stage
The "sapient" stage where you'll start as one person and later it will be more of AoE styled strategy
>society stage and industrial stage
Styled like a classical paradox rts
>space stage
They say it's supposed to be like stelaris
>ascension stage
God stage.
Replies: >>13209 >>13235
>>13162
That idiot is you of course
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>>13159
>based/kek
<glory days
The glory days were before the first exodus. Everything after that was a slow decay.
Replies: >>13184
>>13183
Yes, I know that.
Replies: >>13185
>>13184
Why would you say "why is it happening to basically everything cuckchan made through it's glory days" when people still post pedobear without issue?
>>13163
And how many of those are implemented, much less fleshed out?
Replies: >>13271
>>13163
>>space stage
>They say it's supposed to be like stelaris
>not MoO
>not DU
>not galciv
>not like any classic 4x
>not even like the game Stellaris ripped off, Star Ruler 2
What is this underage normalfag shit, why would they intentionally make their game shit?
Replies: >>13271
>>13235
Or inspired, but I'm not sure it's quite far away from it.
>>13209
>fleshed out
Well the multicellular stage and majority of aware stage 
>implemented
Well in tge next stage we'll get a "binding agent" which technically you can advance with to the multicellular stage
Replies: >>13281
>>13271
*next release.
Also I know that I'm a bit late on this, but they do make livestreams every major release. So here's the last one. **Yes they do have a dicksword.
https://youtu.be/lLPawI4d1RE
Also I forgot 
Yesterday bew weekly progress update got posted
https://revolutionarygamesstudio.com/progress-update-10-17-2020/
So basically
>New BOTD on (((Patreon))), featuring the following:
>Extinct species are now indicated in the patch report
>The center of mass of organelles is now set on the cell’s origin
>Cells can no longer have disconnected organelles
>Fixed a typo on the help menu
>Fixed tooltips displaying when they shouldn’t
Also some discussions about
>Thermoplast
>Radiotrophy
Here's the links to the discussion
https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477/22
https://forum.revolutionarygamesstudio.com/t/radiotrophy/631/14

62 replies | 20 files | 22 UIDs
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