/tg/ - Traditional Games

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Welcome to zzz/tg/

You have entered the basement, hope you have a fun time here. 
Sturgeon was gracious enough to give everyone a /tg/, and I hope I can provide one that lives up to the standards put to bear - with that said, I, the DM of this board, shall now lay out the rules. This thread will be the 'rule page' since I don't think such a function exists in jschan. 

 1. All threads must pertain to traditional games in some way, shape, or form. 
    a. Allowed threads include, but are not limited to, card games, tabletop games, lore threads for any particular /tg/-related game/universe, roleplaying threads, storytime threads, /tg/ news threads, etc
    b. Which threads are disallowed are any topics that have nowt to do with /tg/. Threads about videogames are not allowed, but inter-thread tangents about videogame off-shoots of a /tg/ topic is allowed (to a certain degree). 
    c. Regarding 'low effort' threads, you won't be banned for making a one-word OP if the intent for good discussion seems genuine, or if the embedded video is satisfactory for discussion. You aren't going to be forced into a 'general' containment thread if you dare post something related to an existing thread, but plain duplicate threads will be deleted. 

2. Excessive shitposting, spamming, or constantly being off-topic may result in a ban/deletion.
   a. Board wars/site wars posting will result in lenient warnings, then deletion. 

3. The basement is a place of comfort and freedom - Politics, NSFW content, and imperfect grammar is allowed as long as it is related to the topic at hand! Being obnoxious or repeatedly off-topic about it will earn you a ban. 

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Here's your obligatory meta thread. If you want to make some banners, go ahead and post them here. Remember that the dimensions should be 300x100. I will remove this thread in one weeks' time so that nobody gets distracted.
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what happened this time?
Replies: >>133
Nevermind. It's just some old gayop attempt from August, September, or October 2020.
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Did something happen on smug/tg/ or did eden decide to samefag for 16 whole posts after 6 months?
Replies: >>158 >>159
As far as we know literally nothing happened. 
There have been attempts to wrench ANY information out of the board owner here but all he could make out is "smug/tg/ is owned by the meidos and they're influencing /tg/, if you don't see how then you're stupid".
Replies: >>159
¥100 has been added to your IRC account, keep up the good work

I don't resort to /vhs/BO tactics, thank you very much.

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Roll a D10,000 and see if your lucky or not.

((##1d10000) Rolled 1 dice with 10000 sides = 1352)
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Replies: >>156 + 1 earlier
(##1d10000) Rolled 1 dice with 10000 sides = 4514
(##1d10000) Rolled 1 dice with 10000 sides = 926
Replies: >>130
>Caster flies into hysterics whenever he is wounded
Guess I'm a little bitch now.
>>27 (OP) 
(##1d10000) Rolled 1 dice with 10000 sides = 2556
Replies: >>157
>Each day, someone accuses the caster ""OR"" regicide
I love typos!

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How did boardgaming and tabletop gaming end up so pozzed? Is there any frontier left for nerd losers to escape?
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My interest in tabletop gaming has taken a dramatic shift toward Old School Renaissance games that are still somewhat niche. It looks like that is where the old guard of the hobby have moved to. Hell, I have a gaming buddy who's dad has been playing his own home-brew AD&D campaign for over 30 years now. He is happy with what he made and never saw a reason to leave AD&D behind. 

I didn't get into D&D until gamergate happened. I saw the writing on the wall and resigned myself to the fact that it was time to find a new hobby. I had hoped that picking up such an old hobby with a very consistent negative 'nerd' label, I would be safe. Oh how wrong I was. By the time I picked up 5th edition to get started it was way too late. It was as if the pozzed horde had known gamers would seek refuge here. I've always been very selective about the gaming groups I've been a part of and can say with certainty that you have to hand pick the group you want and be extremely firm about not letting outsiders in for any reason. My current group are all old guard players that grew up playing AD&D and rejected the pozzed ideas pushed on the hobby.
Replies: >>152
>I mean it's quite incredible if you think about it. It has not the market share of video games or movies, so destroying it hardly helps their agenda.

Shallow conjecture but maybe because it has prestige/authority?  I think for example of melee, a game not many people actually play, but because of its status as the real smash hindered nintendos later revisions from being taken seriously.  The melee players don't like this game for reasons, it must be pretty lame and I don't want to look like a fake gamer so I wont like it ether.

What if traditional games work similarly with the dnd/fantasy genre as a whole.  Pozzed tg will never gain legitimacy from its desired casuals if it doesn't have the hardcore players involved or at least what casuals think hardcore players are.
Replies: >>152
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Shit anon, I don't know. How much of Pantyfa Garbage Can Smashing Adventures would you play if the gameplay itself was good? /pol/ would still come out ahead part because they can actually have a sense of humor and part because they have enough will to not compromise on whatever creative vision they came up with, but you still don't want real world political spergery shitting up your game no matter who it comes from. There's a line - taking some setting appropriate real-world influence is fine and can make the world or setting feel more vivid and alive, but you have to be aware of where that line is and avoid it.

>They go after tabletop gaming completely transparent in their intentions, to wrench a hobby away from the white people who enjoy it, without consequence. In fact it's those that speak against this behavior that get blacklisted from having their games published and completely written off by every online community centered around it.
>I see swathes of people online talking about how people need to stop publishing games that don't meet a diversity quota, that white creators should be treated as lesser because their games are the most prolific. The irony never dawns on them that in their never-ending quest for inclusiveness they are doing everything in their power to exclude a m
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Replies: >>153
What comic are all these quotes from?
Replies: >>154
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Not a comicfag, but here's the sauce. Apparently it's from Angela Queen of Hel, issue #4, released January 2016

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Hey, /tg/. I recently cleaned the paint off some mid-80s miniatures I have and I'm trying to find out some info about RAFM's Gilla Worm minis. They appear to be some sort of Lizardfolk water-troops, but I can't find any stats or even a hint of what color they should be. I don't know if they were ever a part of D&D or just some RAFM sculptor's fancy, but I've always thought they were neat and want to do them some justice now that my painting skills are better. Does anyone know anything about these little buggers?
Replies: >>149
>>64 (OP) 
Here is what I found.


>This book about them

>blog with pictures of the book

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Where's the best place to post models and get decent feedback? I fear it's mostly Reddit and Facebook these days. Neither I'm interested in using but I enjoy painting and wish I had a community to spitball with.

Cuckchan is not an option. Their painting thread has a mod camping it who bans you for not kissing people's ass.
Replies: >>120
Are you willing to hear constructive criticism or do you want more of a hugbox?
>>104 (OP) 
What's the point of using models in the first place when a token or marker will do just fine? It seems like a lot of money for not much tangible reward.
Replies: >>129
Looks nicer, duh. Plus it's easier to recognize when you'd potentially need hundreds of unique tokens to classify models. There's also the aspect of designing the miniature to be your own rather than using a pre-designed one or just some boring chip/token.

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How do you solve the women problem? Every company now cucks to them making female warriors minatory in boxsets unless you want to waste a bunch of torsos.

How do we push back against this faggotry?
Replies: >>76
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>>71 (OP) 
You can take care of it on a local level by not allowing women to participate, or you can take care of it on a larger level by making a new game from the ground up which is inherently off-putting for women.
Replies: >>79 >>86
If you tried to ban women you would get done for a hate crime. It's a nice pipe dream though.
This, make all the male characters ugly.
The thing here is, I don't care about women nor do I allow them in my tabletop games.
The biggest problem with women in traditional games is complacency.
As long as people can exclude women from their table and use old, non-cucked editions of their game of choice, it doesn't matter to them if everything new is politicized garbage.
At least with video games, comics and anime the communities as a whole have been forced to acknowledge that there is a problem and split into factions, demonstrating to the market that not everyone's onboard with the PC crap.
But with tabletop everyone against what's going on just hide all the deeper, creating the illusion of no opposition.
With everyone is silent about the land whales in the room, companies can obliviously make their shitty boxsets targeting a statistically negligible consumer base and pat themselves on the back for being good allies without even knowing that they gave up sales, real money, to do so.

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Thread for Warhammer 40k stuff
What's the direction GW is going with the lore? I fear they might be trying to faze out Slaanesh, and they'll start by bringing Fulgrim back (the real Fulgrim). Besides selling more models, does GW have any reason to advance the story or even end the story like they did with Fantasy's End Times? Surprisingly, they buffed non-primaris marines a bit. I am curious if there's any lore explanation or if it's simply a tabletop balancing decision. A precedent will be set either way.
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40k fans see their factions as super heroes, they always want the story to move forward so GW has another excuse to add a new space marine weapons option to their lists. 40k players are all as obsessive as chris-chan is over sonichu
Replies: >>114
I think they could get away with keeping the 'story' as it was two editions ago. What was needed was making more models for DIFFERENT factions rather than focusing so damn heavily on Ultramarines and Nurgle. There is a desperate models need for Slaanesh, several IG cadres, Squats, and Orks.
Replies: >>115
Space marines are like 80% of GW's entire sales. They cover every niche so the other factions are side factors at best. It's a self fulfilling prophecy because they make what sells, which then sells and locks people into those armies.
> or you can take care of it on a larger level by making a new game from the ground up which is inherently off-putting for women
Anon, that shit doesn't work. Women will demand to be let in simply because the 21st century woman is not mature or self-aware enough to realize that not everything is all about them. They feel entitled to everything, and mainstream Western culture is doing everything to reinforce that. And when they notice that the game doesn't actually appeal to them, they'll just demand that everything should be changed to cater to them - and then they will harass and blackmail people to make it happen.
Replies: >>122
Suppose it is futile from that angle, the only real winning play is to change women, but that requires more power and influence than any mere tabletop game company could bring. Not even a vidya company could withstand it. Everyone's in the nation-states level, where it's up to people to decide what goes on in their own games (not saying developing your own game, I mean hosted ones) and try to keep a hold on your current fanbase, no matter how dwindling it might be. If you're feeling lucky you can try bringing in new blood but....well we all know how that often turns out.

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Post one every time you visit. Lets get the board moving!
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>>80 (OP) 
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>>80 (OP) 
Have you guys ever heard of Den of Imagination? I've seen it shilled a lot on tabletop channels a lot. They paint the figures for you. They charge an outrageous price for shit you should really be doing yourself, but they're good for inspiration. Here's a video they uploaded today. Pretty damn good. 


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Art of old tabletop art of any kind plus maps.
Replies: >>84
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>>83 (OP) 

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