/tg/ - Traditional Games

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Welcome to zzz/tg/

You have entered the basement, hope you have a fun time here. 
Sturgeon was gracious enough to give everyone a /tg/, and I hope I can provide one that lives up to the standards put to bear - with that said, I, the DM of this board, shall now lay out the rules. This thread will be the 'rule page' since I don't think such a function exists in jschan. 

 1. All threads must pertain to traditional games in some way, shape, or form. 
    a. Allowed threads include, but are not limited to, card games, tabletop games, lore threads for any particular /tg/-related game/universe, roleplaying threads, storytime threads, /tg/ news threads, etc
    b. Which threads are disallowed are any topics that have nowt to do with /tg/. Threads about videogames are not allowed, but inter-thread tangents about videogame off-shoots of a /tg/ topic is allowed (to a certain degree). 
    c. Regarding 'low effort' threads, you won't be banned for making a one-word OP if the intent for good discussion seems genuine, or if the embedded video is satisfactory for discussion. You aren't going to be forced into a 'general' containment thread if you dare post something related to an existing thread, but plain duplicate threads will be deleted. 

2. Excessive shitposting, spamming, or constantly being off-topic may result in a ban/deletion.
   a. Board wars/site wars posting will result in lenient warnings, then deletion. 

3. The basement is a place of comfort and freedom - Politics, NSFW content, and imperfect grammar is allowed as long as it is related to the topic at hand! Being obnoxious or repeatedly off-topic about it will earn you a ban. 

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>we have /tg/ now
Zzzchan is growing, all before us will crumble.
Replies: >>9
I thought this thread was locked...

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Hey TG, I got a question for you
What are your thoughts on depressing, overwhelming, or grim-dark endings for not so terrible or outright terrible but redeemable characters? I'm talking an absolutely no winning, no good ending, go straight to jail ending.
Replies: >>67
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>>66 (OP) 
I used to be fine with it, provided it wasn't overtly spiteful ie the character ends up miserable because it was male and the story was very clearly written by a manhater 
But, lately I've gotten pretty burnt out on good characters getting shat on.
Though, I suppose it would be more apt to say I'm sick of seeing good characters that had their happily ever afters yanked out from under them in reboots made years later.
Replies: >>70
I fucking hate it when some hack writer decides to undo the development and accomplishments of another writer's characters to drum up artificial drama and interest in the newest installment of the series. It never pays off either and the character always feels twice as hollow afterward.

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Now that's a good game. Totally recommend you to give it a shot.

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Here's your obligatory meta thread. If you want to make some banners, go ahead and post them here. Remember that the dimensions should be 300x100. I will remove this thread in one weeks' time so that nobody gets distracted.
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Replies: >>68 + 1 earlier
See >>49
<<it's a "hoihoi was badly implemented software; therefore the maids are saboteurs" episode
Replies: >>62
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<<it's a "moot banned discussion of a certain topic, therefore the whole imageboard is cucked" episode
Hmm, nah still sounds gay no matter how I use your logic.
Replies: >>63 >>65
>conveniently ignoring everything else
If you could use logic you wouldn't be retarded.
>>6 (OP) 
>1 month
>67 posts
>near half are meta
useless board when /tg/ already exists on smug and is active, why did the admin even allow this?

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Hey, /tg/. I recently cleaned the paint off some mid-80s miniatures I have and I'm trying to find out some info about RAFM's Gilla Worm minis. They appear to be some sort of Lizardfolk water-troops, but I can't find any stats or even a hint of what color they should be. I don't know if they were ever a part of D&D or just some RAFM sculptor's fancy, but I've always thought they were neat and want to do them some justice now that my painting skills are better. Does anyone know anything about these little buggers?

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Thread for Warhammer 40k stuff
What's the direction GW is going with the lore? I fear they might be trying to faze out Slaanesh, and they'll start by bringing Fulgrim back (the real Fulgrim). Besides selling more models, does GW have any reason to advance the story or even end the story like they did with Fantasy's End Times? Surprisingly, they buffed non-primaris marines a bit. I am curious if there's any lore explanation or if it's simply a tabletop balancing decision. A precedent will be set either way.
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Replies: >>56 + 1 earlier
Pretty much this. Especially with how you can get them for cheaper. The minis have always been ridiculously expensive.
Replies: >>26
Thanks for the advice.
>>11 (OP) 
Arstartes Marines figure it out.
Replies: >>57
You got my hopes up man, I thought that was going to be part 6.
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BL authors should have pictures of their story relevant model conversions in the back of the book

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Roll a D10,000 and see if your lucky or not.

((##1d10000) Rolled 1 dice with 10000 sides = 1352)
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Roll'n (##1d10000) Rolled 1 dice with 10000 sides = 1904
Replies: >>34
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>1904 Caster thinks he’s posing for a sculpture of him
I put a copy of the Libram in pic related so people who don't have it can check it themselves. Just use 7zip or winrar to get it out.
Replies: >>35
Useful, thanks
(##1d10000) Rolled 1 dice with 10000 sides = 5436
Replies: >>51
>target can't come within 10 yards of the caster
I can't come within 10 yards of myself.  Troublesome.

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Has anyone had a chance to play in-person since the coofrona outbreak began? I don't often go with mates anyway but our typical gamenight was heading to the pub and picking up where we left off while going through pretzels and pints, but two of the guys I usually go with are scared about this pandemic and some of the pubs I've been to have rules in place disallowing such gatherings.
Replies: >>38 >>44
I played bang! with 6 people just 2 weeks ago, both nights were ruined by spilling of beer all over the cards
>>36 (OP) 
I get the appeal of going out and making a night of it, but why not just invite everyone to your house for booze, pretzels and dice games if the pubs and your friends can't facilitate play your usual way?
>>36 (OP) 
both my groups are gaming again. We always did it as someone's house anyway
I looked into it just recently via local comic shop. They told me that somebody was doing games on Sundays but he hasn't responded to my email yet. And it looks like my work shift is moving to Sundays anyway. Feels bad.

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Shameless repost from /v/. Consider inviting other anons for both short game sessions or creating long sessions with big and autistic tables.
Unity's a piece of shit, so beware lag and slowdowns.

Play really fun board games over a shitty P2P connection with a relay server. All connection problems can and will be solved this time by using different hosts. WANGBLOWS ONLY, WINE DOESN'T WERK WE TRIED.
>How do you play?
Grab card, drag card, read rules, play game.

We're using a TINserver setup for netplay. Please remember to let TINServerClient verify all files and update if friends aren't visible. Disable the firewall and launch as administrator if problems persist.


GAME - https://mega.nz/file/Th4zwaoR#W6FG64RbvebukUMVnOjoE6gDSB-SZVfS9c-djBqxTI8 
.INI (APPLY OVER EXTRACTED ARCHIVE) - https://mega.nz/file/esg3SAbA#9XUBGX5vcXHhG2UbkEsFq3TaBd7pulKrneRLkhSGNIU 

TTS Backup Tool (OPTIONAL) (Download board games from Steam Workshop by Workshop ID) - https://mega.nz/file/3k4wxQrS#ZeTHuYuyRpsr3i0-IZOXx-dv9G2-8RN7OSHhiY9Zt-c (requires .NET Framework 4.7)
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