>>15495
actually im gonna take some time to say more things about this game because i actually think there's a lot to be said about it. here are two interesting things i did not bring up.
progression. i don't know if people complain about fallout 4's progression system but i want to go on the record here and say that i actually think it is fine. yes, they removed stats and made it 100% perks, but i am going to tell you right now that i do not think this negatively affects the game at all. i have leveled up several times and i'm telling you, it's exciting. bethesda knew what they were doing in my personal opinion, and i will tell you why. when you level up, you get a perk and that was always the exciting part. the perk would offer something rather game changing. the mysterious stranger adds something cool to vats. lady killer unlocks unique dialog with the ladies of the nuclear shithole. etc. these are the real interesting changes to the game you look forward to. the stat bumps are like "you are very marginally more accurate with a pistol" and shit that didnt pay off in the short term. some of these just made it progressively easier to get past terminals and locks and stuff. with a little bit of creativity, why not just make these slow stat benefits into a perk? this is what the game does. in doing so, i think it does lock off a bit of gameplay until you have the right perk (you won't try to pick master locks and stuff and will have to come back later) but just because it's a little bit different doesn't mean it's bad. it's streamlined and honestly the perks have always been the exciting part anyway, so as long as bethesda focuses on making cool and worthwhile perks and perk upgrades, this is probably completely fine.
weapons/upkeep. they nailed it. they just did. and i'll explain why. in fallout 3 and new vegas, you will often find yourself repairing weapons out of necessity. "i need to save up a few rifles to repair this" or you will go to someone who can repair items and pay caps. this adds a sense of need to going out and shooting and looting so you can upkeep your rifle and stuff. new vegas also adds a new "upkeep" method which is weapon modifications. to my understanding, this was universally seen as fun and a great addition. pretty sure everyone liked that. and it is pretty cool, now i want to go out and loot stuff and save up caps because i can find or buy a cool upgrade for my gun, which i then use to go back into the game and keep killing shit creating a really nice feedback loop. my increased enjoyment from the game comes from the very nice modification i was personally incentivized to go seek. repair in comparison seems like a chore. "i need to get my gun stat back up via repair" vs "i want to get the extended mag upgrade for more rounds in the magazine." there is a difference between making the player want to do something and making the player need to do something. bethesda took notes from new vegas and they scrapped repair entirely and focused entirely on the weapon upgrade system, which is far better than new vegas's. new vegas scratched the surface, and fallout 4 went full blown "pimp my shotgun" which is just fun. it just is. it is such a far better looting incentive and is way more exciting. it's not exciting to find a gun that is the same as the gun you already have, and then you just use it to repair your existing gun. it is exciting to open a container and find a weapon mod.
fallout 4 does a lot right imo. the dialog was a pure trash idea. i think bethesda worried that like repair, dialog was monotonous or tedious, so they tried to minimize it, and they got it completely wrong. i think they realized everyone actually liked the dialog, whereas i doubt anyone was super excited about "take 2 guns and put them together and get 1 gun that works better than the two"